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- HDR VERSION 8.0.2a -> 8.0.3a CHANGELOG
- CHANGELOG LEGEND:
- (+) - Buff Overall
- (-) - Nerf Overall
- (=) - Sidegrade
- (R) - Rework
- (*) - Bugfix
- (!) - New tech/feature
- (/) - Quality of life change
- 8.0.3a
- GENERAL
- (/)(+) - Ground to air momentum reworked to behave more similarly to Melee/PM; character movement parameters readjusted to match, see the exact changes below under the " --- MOVEMENT PARAMETER READJUSTMENTS ---" header
- (/) - DITCIT can now be performed with a throw in any direction
- (/) - Dash attack can now be canceled with dsmash
- (/) - DJC leniency window increased 3F -> 5F
- (/) - DITCIT and Glide Toss momentum gain decreased
- STAGES
- (/) - Yoshi's Story is now smaller; camera boundaries readjusted (top/left/right/bottom) 118.3/-126.0/125.3/-49.7; blastzone boundaries readjusted (top/left/right/bottom) 168.0/-175.7/173.6/-91.0
- (!) - Battlefield form Suzaku Castle now has two platforms, one long one and a shorter one above it
- (!) - Hazardless Midgar now transforms between multiple layouts
- MARIO
- (!) - Mario can now B-reverse F.L.U.D.D. charge and release
- (+) - Usmash hitbox activity increased 4F -> 6F
- (+) - Bair FAF decreased 32 -> 30
- (=) - Dair multihit hitboxes enlarged; landing hitbox angle decreased 80 -> 70, FKB removed, BKB readjusted 0 -> 40, KBG decreased 100 -> 90
- DONKEY KONG
- (+) - Donkey Kong can now b-reverse Giant Punch charge
- (+) - Ground Headbutt hitboxes matched with aerial version; all air-only hitboxes now spike; spike hitbox BKB increased 40 -> 45, KBG decreased 90 -> 40, angle increased 270 -> 300; bury hitbox BKB increased 30 -> 40
- LINK
- (!) - Remote Bomb pull and detonation can now be b-reversed
- SAMUS
- (/) - Aerial ECB offset increased 5 -> 6
- DARK SAMUS
- (/) - Aerial ECB offset increased 5 -> 6
- YOSHI
- (-)(*) - Dash grab and pivot grab reverted to vanilla to fix crashes
- FOX
- (-) - Fsmash early hit KBG decreased 105 -> 102
- PIKACHU
- (+)(/) - Bair FAF decreased 44 -> 37; SFX fixed
- LUIGI
- (/) - Usmash hitbox duration increased 5F -> 6F
- CAPTAIN FALCON
- (+) - Nair hit 1 hitlag multiplier increased 1.0 -> 1.1; FAF decreased 37 -> 36
- (+) - Fair FAF decreased 46 -> 42
- (+) - Bair FAF decreased 36 -> 34
- (=) - Uair early hit BKB increased 30 -> 35, KBG increased 101 -> 105, angle decreased 60 -> 57; FAF decreased 32 -> 31
- PEACH
- (+) - Nair FAF decreased 49 -> 44
- (+) - Fair FAF decreased 58 -> 52
- (+) - Bair FAF decreased 54 -> 42
- (+) - Uair FAF decreased 45 -> 43
- DAISY
- (R) - Nair is now a two-hit move
- (+) - Dair ground-only hitboxes added to keep opponents grounded
- SHEIK
- (+) - Ftilt BKB decreased 60 -> 58, KBG decreased 105 -> 100
- (-) - Utilt hit 2 KBG normalized (sourspot/sweetspot) 127/180 -> 130
- (+) - Dtilt BKB increased 60 -> 65, KBG decreased 60 -> 56
- (/) - Dair thrust effects now travel in the proper direction
- DR. MARIO
- (-) - Usmash late hit now only semispikes aerial opponents
- (+) - Uair hitbox activity increased F4-9 -> F4-11
- (+) - Dair FAF decreased 45 -> 41
- FALCO
- (+) - Bair animation rate increased, hitbox frame data unchanged
- (+) - Uair FAF decreased 36 -> 33
- (+) - Dair stronger ground-only hitboxes added; early hit air-only BKB increased 15 -> 20; late hit air-only BKB increased 22 -> 25, KBG increased 53 -> 58 LL decreased 11F -> 10F; 2F base hitstun added
- (+) - Uthrow FAF decreased to 46 -> 43
- (+) - Falco Illusion aerial FAF decreased 45 -> 43
- (+) - Bair early hit hitboxes enlarged
- (+) - Blaster startup and firing animation rate readjusted to be more similar to Melee; landing lag decreased 8F -> 6F
- (!) - Falco now has a new pose during Reflector, no longer using his shield damage animation
- (/) - Reflector gravity and movement params reworked; Hitlag multiplier decreased 0.75 -> 0.6
- MARTH
- (+) - Jab 1 base hitstun increased (sourspot/tipper) -> 4/5 -> 6/7
- (+) - Bair tipper KBG increased 85 -> 90
- (+) - Fsmash tipper KBG increased 70 -> 73
- (=) - Dancing Blade air speed multiplier increased 0.7 -> 0.78; Subsequent uses of aerial Dancing Blade vertical stall duration decreased 12F -> 6F
- (*) - Dancing Blade effects now appear on the proper frames
- LUCINA
- (*) - Jab 2 hitboxes have been properly replaced
- (-) - Dair SDI multiplier increased 1.0 -> 1.25; launcher now only spikes on sweetspot on Lucina's arms
- (=) - Dancing Blade air speed multiplier increased 0.7 -> 0.78; Subsequent uses of aerial Dancing Blade vertical stall duration decreased 12F -> 6F
- (*) - Dancing Blade effects now appear on the proper frames
- YOUNG LINK
- (+) - Bair hit 1 2F additional hitstun added
- (!) - Bomb can now be b-reversed
- GANONDORF
- (+) - Ganondorf's forearm is now intangible while his shin is invincible during grounded Wizard's Foot
- (*) - Opponnents can no longer mash out of Flame Choke
- (*) - Aerial Wizard's Foot now properly restores your double jump
- ROY
- (+) - Ftilt midspot KBG increased 105 -> 107; hitboxes now active on F7
- (=) - Fair sweetspot angle decreased 54 -> 52
- (=) - Double Edge Dance air speed multiplier increased 0.7 -> 0.75; Subsequent uses of aerial Dancing Blade vertical stall duration decreased 12F -> 6F
- (*) - Double Edge Dance effects now appear on the proper frames; sword flare fixed
- CHROM
- (+) - Ftilt hitboxes now active on F7
- (+) - Dash attack KBG increased 85 -> 87
- (*) - Bair shoulder hitbox size corrected
- (/) - Double Edge Dance effects now appear on the proper frames; sword flare fixed
- (=) - Double Edge Dance air speed multiplier increased 0.7 -> 0.725; Subsequent uses of aerial Dancing Blade vertical stall duration decreased 12F -> 6F
- MR. GAME & WATCH
- (!)(+) - Dtilt now has its pre-Ult animation; BKB decreased 60 -> 45, KBG increased 90 -> 110
- (-) - Nair KBG decreased 180 -> 135
- (+) - Fair now utilizes the cake box from pre-Ult, hitboxes readjusted; LL decreased 13F -> 12F
- PIT
- (+) - Usmash F8 scoop hitbox is now capsule hitbox that extends lower to follow animation of blade, out for 2F; scoop hitbox addded on F6 to cover blade position on F5
- (=) - Nair multihits decreased 7 -> 4, multihits overall damage unchanged; FAF decreased 55 -> 50
- (+) - Fair FAF decreased 47 -> 45
- (+) - Bair late hit duration extended 1F -> 4F; FAF decreased 41 -> 40
- (-) - Palutena Bow ground FAF increased (side/up) 26/30 -> 30/30; air FAF increased (side/up) 27/24 -> 30/30
- DARK PIT
- (=) - Nair multihits decreased 7 -> 4, multihits overall damage unchanged; launcher damage decreased 4.5% -> 4%; FAF decreased 55 -> 48
- (+) - Usmash F8 scoop hitbox is now capsule hitbox that extends lower to follow animation of blade, out for 2F; scoop hitbox addded on F6 to cover blade position on F5
- (+) - Fair FAF decreased 52 -> 40
- (+) - Uair FAF decreased 50 -> 40
- ZERO SUIT SAMUS
- (-) - Jump height decreased 40.5 -> 38.5
- (+) - Nair whip hitboxes enlarged; early and late hit active 1F longer
- (=) - Fair hit 2 KBG increased 112 -> 128; autocancel window pushed back F31 -> F38
- (/) - Bair heel sweetspot has now has aura hit effect; heel hitbox hitlag multiplier increased 1.0 -> 1.1
- (-) - Flip Jump intangibility removed
- SNAKE
- (+) - Bair midspot pulled inwards slightly
- (+) - C4 air set FAF normalized (enemy sticky/wall sticky/drop) 25/17/25 -> 16/16/16
- (*) - Snake can now properly detonate C4 while crouching
- (/) - C4 detonation fakeout input moved to shield hold
- IKE
- (!) - Quick Draw charge can now be B-Reversed
- SQUIRTLE
- (+) - Waterfall multihits damage decreased 1.4% -> 1%; launcher damage increased 3% -> 6%, BKB decreased 70 -> 60, KBG decreased 152 -> 111, angle increased 55 -> 75
- IVYSAUR
- (+) - Fair FAF decreased 41 -> 36
- (+) - Uair FAF decreased 52 -> 45
- (+) - Dair FAF decreased 64 -> 54
- (-) - Nair landing hitbox duration decreased 5F -> 4F
- (+) - Vine Whip sweetspot KBG increased 85 -> 87
- CHARIZARD
- (+) - Ftilt FAF decreased 38 -> 34
- (+) - Nair hitbox added to hips; tail end hitbox is now a sweetspot
- (+) - Tail end hitbox on first active frame of bair is a sweetspot, becomes sourspot on frame after; hitbox is larger on first active frame of move
- (+) - Fair claw sweetspot added; angle increased 361 -> 60; sweetspot damage increased 12% -> 13.5%, BKB increased 35 -> 45, KBG increased 92 -> 100; FAF decreased 46 -> 40
- (+) - Uair startup decreased F11 -> F10; first active frame shifted forward 1F in animation F11 -> F10; FAF decreased 46 -> 40
- (+) - Dair FAF decreased 51 -> 45
- DIDDY KONG
- (-) - Utilt angle increased 92 -> 100, damage increased 6% -> 7%, BKB increased 28 -> 55, KBG decreased 150 -> 100
- (-) - Nair late hit added; early hit angle decreased 80 -> 75; late hit damage 6%, angle 60, BKB 55, KBG 70
- (-) - Bair KBG decreased 112 -> 110
- (+) - Time before Diddy Kong can spawn a second banana decreased 240F -> 150F
- LUCAS
- (-) - Nair multihit SDI multiplier increased 1.3 -> 1.4; landing hitbox KBG increased 35 -> 50
- (+) - Uair main hitbox now active on F5 of the animation, back hit now active on F7
- (+) - Dair multihits ground-only hitbox added that keeps opponents grounded
- (+) - PSI Magnet release hitbox enlarged
- SONIC
- (+) - Utilt startup decreased F7 -> F6
- (-) - Fair sourspot KBG decreased 107 -> 102; early hit sweetspot KBG decreased 97 -> 92
- (+) - Bair hip sourspot hitbox added
- (+) - Usmash startup decreased F18 -> F16
- KING DEDEDE
- (+) - Bair FAF decreased 35 -> 34
- OLIMAR
- (+) - Nair hitboxes enlarged; FAF decreased 54 -> 45
- (+) - Fair LL decreased 9F -> 8F; FAF decreased 43 -> 36
- (+) - Bair LL decreased 9F -> 8F; FAF decreased 49 -> 38
- (+) - Uair LL decreased 11F -> 10F
- (+) - Dair FAF decreased 52 -> 47
- (!) - Pikmin Order can now be B-reversed
- TOON LINK
- (!) - Bomb can now be b-reversed
- WOLF
- (+) - Fair FAF decreased 41 -> 37
- MEGA MAN
- (=) - Dtilt early hit damage decreased 10% -> 9%, angle increased 50 -> 68, BKB increased 73 -> 76, KBG increasd 37 -> 45; late hit damage decreased 7.5% -> 6.5%, angle increased 35 -> 55, BKB increased 50 -> 75, KBG decreased 80 -> 55; animation speed increased; FAF decreased 43 -> 40
- (!)(+) - Utilt now has a light and a heavy version; the light version can be jump canceled on hit after F20
- (+) - Usmash launcher KBG increased 175 -> 180
- (+) - Dsmash late hit matched with mid hit; animation duration decreased
- (+) - Fair early hit angle increased 50 -> 55, damage increased (sweetspot/sourspot) 10%/9% -> 12%/10.5%, BKB decreased 48 -> 35, KBG decreased 125 -> 100; late hit KBG decreased 120 -> 110; LL decreased 9F -> 8F; FAF decreased 41 -> 38
- (+) - Bair launcher KBG increased 215 -> 220; multihits KB normalized BKB 50, KBG 75; FAF decreased 45 -> 40
- (+) - Uair hitbox added to Mega Man's arm and shoulder on F10-35 that sends upwards; LL decreased 18 -> 17; FAF decreased 54 -> 49
- (+) - Dair startup decreased F23 -> F18; hitbox added to Mega Man's shoulder that sends away; FAF decreased 65 -> 57
- (!) - Metal Blade toss can be airdodge canceled after F18
- WII FIT TRAINER
- (-) - Dtilt KBG decreased 90 -> 86
- (-) - Bair early hit KBG decreased 110 -> 107; early hit sourspot BKB increased 10 -> 15
- LITTLE MAC
- (+) - Ftilt 1 now has forearm intangibility
- (+) - Aerial Jolt Haymaker punch FAF decreased 44 -> 42
- (+) - Straight Lunge can now be b-reversed
- (*) - Gravity now properly takes effect after aerial Slip Counter
- GRENINJA
- (+) - Dtilt now has its Smash 4 animation; hitboxes enlarged; hitbox duration increased 2F -> 5F
- (+) - Fair KBG increased 95 -> 98
- (+) - Bair FAF decreased 41 -> 37; FAF decreased 55 -> 49
- PALUTENA
- (!) - Palutena can now wall jump out of Warp
- PAC-MAN
- (!) - Pac-Man can now B-Reverse Bonus Fruit charge
- SHULK
- (+) - Nair FAF decreased 60 -> 50
- (+) - Bair startup decreased F14 -> F12; FAF decreased 55 -> 49
- (-) - Speed Art traction multiplier increased 1.2 -> 1.4, initial dash/run speed multiplier decreased 1.8/1.8 -> 1.75/1.75
- DUCK HUNT
- (/) - Uair hits 1 and 2 air-only hitboxes added, air-only angles readjusted (hit 1/hit 2) 95/363 -> 367/366
- (/) - Pressing up special during Duck Jump no longer cancels the move
- RYU
- (-) - Proximity jab damage decreased 7.5% -> 4.5%, BKB increased 40 -> 45; hitlag multiplier increased 2 -> 2.4
- (-) - Heavy utilt KBG increased 48 -> 54
- (-) - Heavy dtilt KBG increased 15 -> 95; base hitstun decreased 9F -> 4F
- (-) - Dsmash BKB decreased 28 -> 25, KBG increased 25 -> 75
- (-) - Fair KBG increased (sweetspot/sourspot) 45/30 -> 55/40
- (-) - Uair launcher KBG increased 130 -> 190
- (+) - Hadoken animation speed increased
- (-) - Canceling Hadoken/Tatsumaki/Shoryuken into Focus Attack now costs 1 meter level
- KEN
- (-) - Proximity jab damage decreased 8% -> 5%, BKB increased 40 -> 45; hitlag multiplier increased 2 -> 2.4
- (*) - Heavy Ftilt now properly cancels into specials
- (-) - Heavy dtilt KBG increased 16 -> 98; base hitstun decreased 10F -> 5F
- (-) - Dsmash BKB decreased 47 -> 45, KBG increased 25 -> 60
- (-) - Early uair KBG increased 60 -> 85; late hit air-only hitbox KBG increased 60 -> 88
- (+) - Hadoken animation speed increased
- (-) - Canceling Hadoken/Tatsumaki/Shoryuken into Focus Attack now costs 1 meter level
- CLOUD
- (+) - Utilt now active 1F sooner and ends 1F later
- (!) - Cloud can now B-Reverse the start and release of Limit Charge
- CORRIN
- (+) - Nair FAF decreased 47 -> 43
- (-) - Dair hitbox sizes reduced
- RIDLEY
- (+) - Nair sweetspot KBG increased 62 -> 70
- SIMON
- (+) - Ftilt hitboxes slightly enlarged
- RICHTER
- (+) - Ftilt hitboxes slightly enlarged
- KING K. ROOL
- (!) - Propellerpack can now be B-reversed
- (-) - Dash attack landing air-only hitbox size reduced
- PIRANHA PLANT
- (+) - Fair angle decreased 361 -> 40; BKB decreased 50/55 -> 45/45; KBG increased 60 -> 85
- (+) - Dair sweetspot damage increased 13% -> 14%; FAF decreased 45 -> 41
- TERRY
- (-) - Ftilt and utilt dash cancel start frame pushed back F12 -> F14
- (=) - Ftilt BKB decreased 69 -> 67, KBG increased 52 -> 55
- (-) - Dsmash KBG increased 35 -> 67
- (!) - Terry can now cancel smash attacks into Power Charge
- (-) - Nair KBG increased (early/late) 72/72 -> 82/77
- (-) - Uair KBG increased 65 -> 84
- (-) - Fair early hit KBG increased 65 -> 80, late hit KBG increased 65 -> 75
- (-) - Power Wave dash cancel start frame pushed back F34 -> F35
- (-) - Canceling Burn Knuckle and Rising Tackle into another special on hit now costs 2 meter
- BYLETH
- (+) - Ftilt tipper KBG increased 76 -> 79
- (*) - Dash attack IDs corrected so the move no longer hits twice
- (+) - Fair sweetspot KBG increased 84 -> 85; sweetspot hitbox enlarged
- (+) - Bair startup decreased F13 -> F12; sweetspot hitbox enlarged slightly
- (+) - Uair launcher KBG increased 135 -> 139
- --- MOVEMENT PARAMETER READJUSTMENTS ---
- GENERAL RULES:
- - Slightly higher initial dash speed and dash accel than PM to account for Ult's strange dash back momentum handling
- - Short hop heights closer to PM (keep HDR if lower/if deemed better)
- - Traction slightly higher than PM, readjust after traction fix to more closely match PM if neceesary (if in "standing" states [e.g. jump squat, aerial attack landing, light/medium/heavy landing, airdodge landing lag, special fall landing] and traveling faster than max walk speed, double traction (add the traction value in the opposite direction to the player every frame)
- - G2A Momentum formula: clamp(ground_speed*jump_speed_x_mul+(stick_pos_x*jump_speed_x), jump_speed_x_max)
- MARIO
- - Walk speed: 1.155 -> 1.125
- - Walk acceleration (base/additional): 0.105/0.105
- - Traction: 0.082 -> 0.062
- - Initial dash speed: 1.75 -> 1.625
- - Run speed: 1.625 -> 1.575
- - Run acceleration (base/additional): 0.044/0.10978 -> 0.044/0.058
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.1146 -> 1.055
- - Air acceleration (base/additional): 0.01/0.07 -> 0.01/0.065
- - Horizontal air friction: 0.015 -> 0.016
- - Fall speed: 1.8 -> (UNCHANGED)
- - Fast fall speed: 2.4 -> (UNCHANGED)
- - Gravity: 0.091 -> 0.0925
- - Short hop height: 14.54 -> (UNCHANGED)
- - Hard landing lag: 4F -> (UNCHANGED)
- - Model scale multiplier: 1.035
- - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.3 -> 1.525
- DONKEY KONG
- - Walk speed: 1.365 -> 1.265
- - Walk acceleration (base/additional): 0.105/0.105
- - Traction: 0.106 -> 0.08
- - Initial dash speed: 1.8 -> (UNCHANGED)
- - Run speed: 1.736 -> 1.746
- - Run acceleration (base/additional): 0.044/0.07337 -> (UNCHANGED)
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.108 -> 1.105
- - Air acceleration (base/additional): 0.01/0.05 -> 0.01/0.04
- - Horizontal air friction: 0.015 -> 0.0175
- - Fall speed: 2.26 -> 2.36
- - Fast fall speed: 2.94 -> 2.96
- - Gravity: 0.1 -> (UNCHANGED)
- - Short hop height: 15.3 -> 15
- - Hard landing lag: 4F -> (UNCHANGED)
- - Model scale multiplier: 1
- - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.6 -> 1.675
- LINK
- - Walk speed: 1.247 -> 1.217
- - Walk acceleration (base/additional): 0.105/0.21
- - Traction: 0.102 -> 0.09
- - Initial dash speed: 1.8 -> 1.65
- - Run speed: 1.5 -> (UNCHANGED)
- - Run acceleration (base/additional): 0.044/0.13167 -> 0.044/0.10167
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1 -> (UNCHANGED)
- - Air acceleration (base/additional): 0.02/0.04 -> (UNCHANGED)
- - Horizontal air friction: 0.0038 -> 0.005
- - Fall speed: 2.01 -> 2.13
- - Fast fall speed: 3.04 -> (UNCHANGED)
- - Gravity: 0.103 -> 0.11
- - Short hop height: 13.08 -> 12.58
- - Hard landing lag: 4F -> (UNCHANGED)
- - Model scale multiplier: 1.02
- - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.2 -> 1.3
- SAMUS
- - Walk speed: 1.115 -> (UNCHANGED)
- - Walk acceleration (base/additional): 0.105/0.315
- - Traction: 0.075 -> 0.06
- - Initial dash speed: 1.708 -> 1.858
- - Run speed: 1.56 -> (UNCHANGED)
- - Run acceleration (base/additional): 0.044/0.132 -> 0.044/0.112
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.07 -> 1.02
- - Air acceleration (base/additional): 0.025/0.04 -> (UNCHANGED)
- - Horizontal air friction: 0.0075 -> 0.01
- - Fall speed: 1.87 -> (UNCHANGED)
- - Fast fall speed: 2.604 -> (UNCHANGED)
- - Gravity: 0.085 -> (UNCHANGED)
- - Short hop height: 18 -> 17.5
- - Hard landing lag: 7F -> 5F
- - Model scale multiplier: 0.99
- - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.2 -> 1.3
- DARK SAMUS
- - Walk speed: 1.115 -> 1.12
- - Walk acceleration (base/additional): 0.105/0.315
- - Traction: 0.073 -> 0.0585
- - Initial dash speed: 1.754 -> (UNCHANGED)
- - Run speed: 1.701 -> 1.681
- - Run acceleration (base/additional): 0.044/0.132 -> 0.044/0.118
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.126 -> 1.121
- - Air acceleration (base/additional): 0.04/0.05 -> 0.04/0.045
- - Horizontal air friction: 0.0075 -> 0.0125
- - Fall speed: 1.4 -> (UNCHANGED)
- - Fast fall speed: 2.148 -> (UNCHANGED)
- - Gravity: 0.072 -> (UNCHANGED)
- - Short hop height: 18.5 -> 18
- - Hard landing lag: 7F -> 6F
- - Model scale multiplier: 0.99
- - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.2 -> 1.4
- YOSHI
- - Walk speed: 1.208 -> 1.168
- - Walk acceleration (base/additional): 0.105/0.168
- - Traction: 0.082 -> 0.0655
- - Initial dash speed: 1.84 -> 1.74
- - Run speed: 1.746 -> 1.726
- - Run acceleration (base/additional): 0.044/0.1056 -> 0.044/0.0856
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.22 -> (UNCHANGED)
- - Air acceleration (base/additional): 0.03/0.068 -> 0.02/0.068
- - Horizontal air friction: 0.005 -> 0.009
- - Fall speed: 1.82 -> 1.9
- - Fast fall speed: 2.763 -> 2.93
- - Gravity: 0.095 -> 0.094
- - Short hop height: 14.43 -> (UNCHANGED)
- - Hard landing lag: 7F -> 5F
- - Model scale multiplier: 0.97
- - Ground to air horizontal momentum multiplier: 0.7 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.91 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.5 -> (UNCHANGED)
- KIRBY
- - Walk speed: 0.977 -> 0.927
- - Walk acceleration (base/additional): 0.105/0.168
- - Traction: 0.105 -> 0.08
- - Initial dash speed: 1.764 -> 1.664
- - Run speed: 1.607 -> 1.587
- - Run acceleration (base/additional): 0.044/0.10494 -> 0.044/0.0805
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 0.98 -> (UNCHANGED)
- - Air acceleration (base/additional): 0.03/0.065 -> 0.03/0.0625
- - Horizontal air friction: 0.015 -> 0.02
- - Fall speed: 1.83 -> (UNCHANGED)
- - Fast fall speed: 2.637 -> (UNCHANGED)
- - Gravity: 0.102 -> (UNCHANGED)
- - Short hop height: 12.24 -> (UNCHANGED)
- - Hard landing lag: 4F
- - Model scale multiplier: 0.98
- - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.85 -> 0.95
- - Grounded jump max horizontal speed: 1.3 -> 1.525
- FOX
- - Walk speed: 1.523 -> 1.6
- - Walk acceleration (base/additional): 0.105/0.21
- - Traction: 0.094 -> 0.08
- - Initial dash speed: 1.982 -> 1.9
- - Run speed: 2.218 -> 2.2
- - Run acceleration (base/additional): 0.044/0.12221 -> 0.044/0.10221
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.08 -> 0.87
- - Air acceleration (base/additional): 0.01/0.08 -> 0.02/0.055
- - Horizontal air friction: 0.015 -> 0.02
- - Fall speed: 2.72 -> 2.77
- - Fast fall speed: 3.38 -> 3.4
- - Gravity: 0.23 -> (UNCHANGED)
- - Short hop height: 12.4 -> 12
- - Hard landing lag: 4F -> (UNCHANGED)
- - Model scale multiplier: 1.08
- - Ground to air horizontal momentum multiplier: 0.83 -> 0.85
- - Grounded jump additional momentum based on stick: 0.68 -> 0.72
- - Grounded jump max horizontal speed: 1.7 -> 1.74
- PIKACHU
- - Walk speed: 1.302 -> 1.252
- - Walk acceleration (base/additional): 0.105/0.158
- - Traction: 0.097 -> 0.09
- - Initial dash speed: 1.89 -> 1.82
- - Run speed: 1.857 -> 1.817
- - Run acceleration (base/additional): 0.044/0.132 -> 0.044/0.102
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 0.941 -> 0.901
- - Air acceleration (base/additional): 0.01/0.09 -> 0.01/0.07
- - Horizontal air friction: 0.0075 -> 0.01
- - Fall speed: 1.9 -> (UNCHANGED)
- - Fast fall speed: 2.68 -> 2.7
- - Gravity: 0.11 -> (UNCHANGED)
- - Short hop height: 15.2 -> 15
- - Hard landing lag: 4F
- - Model scale multiplier: 1.03
- - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.78 -> 0.8
- - Grounded jump max horizontal speed: 1.8 -> (UNCHANGED)
- LUIGI
- - Walk speed: 1.134 -> 1.114
- - Walk acceleration (base/additional): 0.105/0.105
- - Traction: 0.03 -> 0.025
- - Initial dash speed: 1.76 -> 1.635
- - Run speed: 1.629 -> 1.58
- - Run acceleration (base/additional): 0.044/0.08646 -> (UNCHANGED)
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 0.95 -> 0.925
- - Air acceleration (base/additional): 0/0.075 -> (UNCHANGED)
- - Horizontal air friction: 0.0075 -> 0.008
- - Fall speed: 1.71 -> (UNCHANGED)
- - Fast fall speed: 2.192 -> (UNCHANGED)
- - Gravity: 0.087 -> (UNCHANGED)
- - Short hop height: 16.98 -> (UNCHANGED)
- - Hard landing lag: 8F -> 5F
- - Model scale multiplier: 1.02
- - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.78 -> 0.88
- - Grounded jump max horizontal speed: 0.75 -> 1.5
- NESS
- - Walk speed: 0.907 -> 0.877
- - Walk acceleration (base/additional): 0.105/0.084
- - Traction: 0.112 -> 0.06
- - Initial dash speed: 1.726 -> 1.656
- - Run speed: 1.589 -> 1.6
- - Run acceleration (base/additional): 0.044/0.07161 -> (UNCHANGED)
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.04 -> 1.05
- - Air acceleration (base/additional): 0.01/0.09 -> 0.01/0.075
- - Horizontal air friction: 0.0225 -> 0.02
- - Fall speed: 1.77 -> 1.83
- - Fast fall speed: 2.23 -> (UNCHANGED)
- - Gravity: 0.085 -> 0.09
- - Short hop height: 15.65 -> 14.65
- - Hard landing lag: 5F -> 4F
- - Model scale multiplier: 1.055
- - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 1 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.3 -> 1.5
- CAPTAIN FALCON
- - Walk speed: 0.987 -> 0.927
- - Walk acceleration (base/additional): 0.105/0.158
- - Traction: 0.105 -> 0.08
- - Initial dash speed: 2.14 -> 2.07
- - Run speed: 2.2 -> 2.3
- - Run acceleration (base/additional): 0.11/0.066 -> (UNCHANGED)
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.12 -> (UNCHANGED)
- - Air acceleration (base/additional): 0.01/0.065 -> 0.02/0.0525
- - Horizontal air friction: 0.0075 -> 0.01
- - Fall speed: 2.688 -> 2.808
- - Fast fall speed: 3.5 -> (UNCHANGED)
- - Gravity: 0.13 -> (UNCHANGED)
- - Short hop height: 13.98 -> (UNCHANGED)
- - Hard landing lag: 4F
- - Model scale multiplier: 1.05
- - Ground to air horizontal momentum multiplier: 0.75 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.9 -> 0.95
- - Grounded jump max horizontal speed: 2.1 -> 1.8
- JIGGLYPUFF
- - Walk speed: 0.735 -> (UNCHANGED)
- - Walk acceleration (base/additional): 0.105/0.168
- - Traction: 0.095 -> 0.08
- - Initial dash speed: 1.65 -> (UNCHANGED)
- - Run speed: 1.271 -> (UNCHANGED)
- - Run acceleration (base/additional): 0.044/0.09119 -> (UNCHANGED)
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.34 -> (UNCHANGED)
- - Air acceleration (base/additional): 0.06/0.12 -> (UNCHANGED)
- - Horizontal air friction: 0.0375 -> 0.04
- - Fall speed: 1.22 -> (UNCHANGED)
- - Fast fall speed: 1.588 -> (UNCHANGED)
- - Gravity: 0.06 -> (UNCHANGED)
- - Short hop height: 11.76 -> (UNCHANGED)
- - Hard landing lag: 4F -> (UNCHANGED)
- - Model scale multiplier: 1.02
- - Ground to air horizontal momentum multiplier: 1.0 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.7 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.35 -> (UNCHANGED)
- PEACH
- - Walk speed: 0.924 -> 0.904
- - Walk acceleration (base/additional): 0.105/0.21
- - Traction: 0.106 -> 0.0886
- - Initial dash speed: 1.664 -> 1.564
- - Run speed: 1.535 -> 1.525
- - Run acceleration (base/additional): 0.044/0.12991 -> 0.044/0.10991
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.06 -> 1.1
- - Air acceleration (base/additional): 0.017/0.105 -> 0.02/0.085
- - Horizontal air friction: 0.01 -> 0.005
- - Fall speed: 1.5 -> (UNCHANGED)
- - Fast fall speed: 2.1 -> (UNCHANGED)
- - Gravity: 0.08 -> (UNCHANGED)
- - Short hop height: 16.5 -> (UNCHANGED)
- - Hard landing lag: 7F -> 4F
- - Model scale multiplier: 1.04
- - Ground to air horizontal momentum multiplier: 0.7 -> 0.75
- - Grounded jump additional momentum based on stick: 0.72 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.1 -> 1.21
- DAISY
- - Walk speed: 0.924 -> (UNCHANGED)
- - Walk acceleration (base/additional): 0.105/0.21
- - Traction: 0.094 -> 0.08
- - Initial dash speed: 1.747 -> 1.727
- - Run speed: 1.688 -> (UNCHANGED)
- - Run acceleration (base/additional): 0.044/0.12991 -> (UNCHANGED)
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.1 -> 1.075
- - Air acceleration (base/additional): 0.02/0.105 -> 0.02/0.085
- - Horizontal air friction: 0.01 -> (UNCHANGED)
- - Fall speed: 2.34 -> (UNCHANGED)
- - Fast fall speed: 3.187 -> 3.177 -> (UNCHANGED)
- - Gravity: 0.12 -> (UNCHANGED)
- - Short hop height: 14.5
- - Hard landing lag: 7F -> 4F
- - Model scale multiplier: 1 -> 1.01
- - Ground to air horizontal momentum multiplier: 0.7 -> 0.8
- - Grounded jump additional momentum based on stick: 0.72 -> 0.82
- - Grounded jump max horizontal speed: 1.1 -> 1.3
- BOWSER
- - Walk speed: 0.901 -> (UNCHANGED)
- - Walk acceleration (base/additional): 0.0525/0.032
- - Traction: 0.095 -> 0.078
- - Initial dash speed: 1.81 -> 1.77
- - Run speed: 1.779 -> 1.749
- - Run acceleration (base/additional): 0.044/0.07128 -> (UNCHANGED)
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.089 -> 1.031
- - Air acceleration (base/additional): 0.01/0.04 -> 0.015/0.04
- - Horizontal air friction: 0.0075 -> 0.01
- - Fall speed: 2.12 -> (UNCHANGED)
- - Fast fall speed: 2.852 -> 2.812
- - Gravity: 0.125 -> 0.13
- - Short hop height: 15.7 -> (UNCHANGED)
- - Hard landing lag: 5F -> (UNCHANGED)
- - Model scale multiplier: 0.82 -> (UNCHANGED)
- - Ground to air horizontal momentum multiplier: 0.9 -> 0.8
- - Grounded jump additional momentum based on stick: 0.9
- - Grounded jump max horizontal speed: 1 -> 1.325
- ICE CLIMBERS
- - Walk speed: 1.008 // 1.1088 -> (UNCHANGED)
- - Walk acceleration (base/additional): 0.105/0.089 // 0.1155/0.0979
- - Traction: 0.05 // 0.055 -> 0.035 // 0.0385
- - Initial dash speed: 1.65 // 1.65 -> 1.5 // 1.5
- - Run speed: 1.5 // 1.65 -> 1.475 // 1.6225
- - Run acceleration (base/additional): 0.044/0.08096 // 0.0484/0.089056 -> (UNCHANGED)
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 0.807 // 0.84735 -> 0.797 // 0.83685
- - Air acceleration (base/additional): 0.01/0.08 // 0.0105/0.084735 -> 0.01/0.06 // 0.0105/0.06355
- - Horizontal air friction: 0.015 // 0.015 -> 0.02 // 0.02
- - Fall speed: 1.61 // 1.61 -> (UNCHANGED)
- - Fast fall speed: 2.167 // 2.167 -> (UNCHANGED)
- - Gravity: 0.09 // 0.09 -> 0.1 // 0.1
- - Short hop height: 14.75 // 14.75 -> (UNCHANGED)
- - Hard landing lag: 7F // 4F -> 4F // 4F
- - Model scale multiplier: 1 // 1
- - Ground to air horizontal momentum multiplier: 0.8
- - Grounded jump additional momentum based on stick: 0.57 -> 0.64
- - Grounded jump max horizontal speed: 1.4 -> (UNCHANGED)
- SHEIK
- - Walk speed: 1.47 -> 1.43
- - Walk acceleration (base/additional): 0.105/0.21
- - Traction: 0.087 -> 0.082
- - Initial dash speed: 1.89 -> 1.825
- - Run speed: 1.898 -> 1.844
- - Run acceleration (base/additional): 0.044/0.121 -> 0.044/0.111
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.09 -> 1.045
- - Air acceleration (base/additional): 0.01/0.08 -> 0.01/0.075
- - Horizontal air friction: 0.015 -> 0.0115
- - Fall speed: 2.15 -> (UNCHANGED)
- - Fast fall speed: 3.08 -> (UNCHANGED)
- - Gravity: 0.15 -> (UNCHANGED)
- - Short hop height: 16.75 -> 16.25
- - Hard landing lag: 7F -> 5F
- - Model scale multiplier: 1.02
- - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.76 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.4 -> 1.41
- ZELDA
- - Walk speed: 0.914 -> 0.874
- - Walk acceleration (base/additional): 0.105/0.21
- - Traction: 0.1 -> 0.08
- - Initial dash speed: 1.728 -> 1.668
- - Run speed: 1.478 -> 1.468
- - Run acceleration (base/additional): 0.044/0.12925 -> 0.044/0.12025
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.101 -> 1.071
- - Air acceleration (base/additional): 0.02/0.055 -> 0.02/0.05
- - Horizontal air friction: 0.006 -> (UNCHANGED)
- - Fall speed: 1.5 -> (UNCHANGED)
- - Fast fall speed: 2.245 -> (UNCHANGED)
- - Gravity: 0.077 -> (UNCHANGED)
- - Short hop height: 14.24 -> (UNCHANGED)
- - Hard landing lag: 8F -> 5F
- - Model scale multiplier: 0.97
- - Ground to air horizontal momentum multiplier: 0.7 -> 0.75
- - Grounded jump additional momentum based on stick: 0.8 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.1 -> 1.13
- DR. MARIO
- - Walk speed: 1.155 -> 1.12
- - Walk acceleration (base/additional): 0.105/0.105
- - Traction: 0.084 -> 0.061
- - Initial dash speed: 1.856 -> 1.723
- - Run speed: 1.606 -> 1.56
- - Run acceleration (base/additional): 0.044/0.10978 -> 0.044/0.078
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.1056 -> 1.0465
- - Air acceleration (base/additional): 0.01/0.07 -> 0.01/0.06
- - Horizontal air friction: 0.015 -> (UNCHANGED)
- - Fall speed: 2 -> (UNCHANGED)
- - Fast fall speed: 2.7 -> (UNCHANGED)
- - Gravity: 0.095 -> (UNCHANGED)
- - Short hop height: 15.54 -> (UNCHANGED)
- - Hard landing lag: 4F -> (UNCHANGED)
- - Model scale multiplier: 1.02
- - Ground to air horizontal momentum multiplier: 0.8
- - Grounded jump additional momentum based on stick: 0.95
- - Grounded jump max horizontal speed: 1.3 -> 1.425
- PICHU
- - Walk speed: 1.302 -> 1.25
- - Walk acceleration (base/additional): 0.105/0.1575
- - Traction: 0.096
- - Initial dash speed: 1.828 -> (UNCHANGED)
- - Run speed: 1.745 -> (UNCHANGED)
- - Run acceleration (base/additional): 0.06/0.14 -> 0.06/0.12
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 0.95 -> 0.915
- - Air acceleration (base/additional): 0.01/0.09 -> 0.01/0.075
- - Horizontal air friction: 0.0075 -> 0.01
- - Fall speed: 1.9 -> (UNCHANGED)
- - Fast fall speed: 2.5 -> (UNCHANGED)
- - Gravity: 0.14 -> (UNCHANGED)
- - Short hop height: 15.43 -> (UNCHANGED)
- - Hard landing lag: 4F -> (UNCHANGED)
- - Model scale multiplier: 0.98
- - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.8 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.8 -> 1.7
- FALCO
- - Walk speed: 1.344 -> 1.4
- - Walk acceleration (base/additional): 0.105/0.21
- - Traction: 0.098 -> 0.08
- - Initial dash speed: 1.89 -> 1.9
- - Run speed: 1.512 -> 1.508
- - Run acceleration (base/additional): 0.044/0.1232 -> 0.044/0.1032
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 0.912 -> 0.902
- - Air acceleration (base/additional): 0.01/0.09 -> 0.01/0.08
- - Horizontal air friction: 0.01 -> 0.018
- - Fall speed: 2.96 -> (UNCHANGED)
- - Fast fall speed: 3.864 -> (UNCHANGED)
- - Gravity: 0.17 -> (UNCHANGED)
- - Short hop height: 14.34 -> 13.34
- - Hard landing lag: 4F -> (UNCHANGED)
- - Model scale multiplier: 1.05
- - Ground to air horizontal momentum multiplier: 0.9 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.67 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.7 -> (UNCHANGED)
- MARTH
- - Walk speed: 1.575 -> 1.6
- - Walk acceleration (base/additional): 0/0.189
- - Traction: 0.084 -> 0.06
- - Initial dash speed: 1.85 -> 1.7
- - Run speed: 1.8 -> (UNCHANGED)
- - Run acceleration (base/additional): 0.044/0.0902 -> 0.044/0.0802
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 0.97 -> 0.915
- - Air acceleration (base/additional): 0.01/0.07 -> 0.01/0.06
- - Horizontal air friction: 0.00375 -> 0.005
- - Fall speed: 2.2 -> (UNCHANGED)
- - Fast fall speed: 2.758 -> 2.728
- - Gravity: 0.085 -> (UNCHANGED)
- - Short hop height: 14.76 -> (UNCHANGED)
- - Hard landing lag: 4F
- - Model scale multiplier: 0.99
- - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.2 -> 1.205
- LUCINA
- - Walk speed: 1.575 -> 1.6
- - Walk acceleration (base/additional): 0/0.189
- - Traction: 0.085 -> 0.063
- - Initial dash speed: 1.9 -> 1.85
- - Run speed: 1.842 -> 1.822
- - Run acceleration (base/additional): 0.044/0.0902 -> (UNCHANGED)
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1 -> 0.935
- - Air acceleration (base/additional): 0.015/0.07 -> 0.015/0.06
- - Horizontal air friction: 0.00375 -> 0.0055
- - Fall speed: 2.28 -> (UNCHANGED)
- - Fast fall speed: 2.668 -> 2.698
- - Gravity: 0.091 -> (UNCHANGED)
- - Short hop height: 15.26
- - Hard landing lag: 4F
- - Model scale multiplier: 0.96
- - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.2 -> 1.24
- YOUNG LINK
- - Walk speed: 1.26 -> (UNCHANGED)
- - Walk acceleration (base/additional): 0.105/0.21
- - Traction: 0.091 -> 0.08
- - Initial dash speed: 1.86 -> 1.8
- - Run speed: 1.613 -> (UNCHANGED)
- - Run acceleration (base/additional): 0.044/0.0902 -> 0.044/0.0802
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 0.927 -> 0.987
- - Air acceleration (base/additional): 0.02/0.04 -> (UNCHANGED)
- - Horizontal air friction: 0.00375 -> 0.005
- - Fall speed: 2.16 -> (UNCHANGED)
- - Fast fall speed: 2.9 -> (UNCHANGED)
- - Gravity: 0.11 -> (UNCHANGED)
- - Short hop height: 15.6 -> 14.6
- - Hard landing lag: 4F
- - Model scale multiplier: 1.03
- - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.2 -> (UNCHANGED)
- GANONDORF
- - Walk speed: 0.767 -> (UNCHANGED)
- - Walk acceleration (base/additional): 0.0315/0.084
- - Traction: 0.102 -> 0.07
- - Initial dash speed: 1.77 -> 1.67
- - Run speed: 1.415 -> 1.41
- - Run acceleration (base/additional): 0.033/0.10593 -> 0.044/0.07593
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 0.91 -> (UNCHANGED)
- - Air acceleration (base/additional): 0.03/0.05 -> (UNCHANGED)
- - Horizontal air friction: 0.015 -> 0.02
- - Fall speed: 2.0 -> (UNCHANGED)
- - Fast fall speed: 2.64 -> (UNCHANGED)
- - Gravity: 0.13 -> (UNCHANGED)
- - Short hop height: 12.74 -> (UNCHANGED)
- - Hard landing lag: 4F
- - Model scale multiplier: 0.98
- - Ground to air horizontal momentum multiplier: 0.75 -> 0.8
- - Grounded jump additional momentum based on stick: 0.9 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.8 -> 1.45
- MEWTWO
- - Walk speed: 1.26 -> (UNCHANGED)
- - Walk acceleration (base/additional): 0.105/0.315
- - Traction: 0.07 -> (UNCHANGED)
- - Initial dash speed: 1.87 -> 1.8
- - Run speed: 1.89 -> 1.81
- - Run acceleration (base/additional): 0.11/0 -> (UNCHANGED)
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.2 -> (UNCHANGED)
- - Air acceleration (base/additional): 0.02/0.05 -> 0.02/0.045
- - Horizontal air friction: 0.016 -> (UNCHANGED)
- - Fall speed: 1.6 -> (UNCHANGED)
- - Fast fall speed: 2.48 -> (UNCHANGED)
- - Gravity: 0.085 -> (UNCHANGED)
- - Short hop height: 14.5 -> (UNCHANGED)
- - Hard landing lag: 7F -> 5F
- - Model scale multiplier: 1.03
- - Ground to air horizontal momentum multiplier: 0.7 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.9 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.4 -> (UNCHANGED)
- ROY
- - Walk speed: 1.208 -> (UNCHANGED)
- - Walk acceleration (base/additional): 0/0.1575
- - Traction: 0.085 -> 0.07
- - Initial dash speed: 1.85 -> 1.775
- - Run speed: 1.844 -> 1.834
- - Run acceleration (base/additional): 0.033/0.077 -> (UNCHANGED)
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.18 -> 1.08
- - Air acceleration (base/additional): 0.02/0.03 -> (UNCHANGED)
- - Horizontal air friction: 0.005 -> (UNCHANGED)
- - Fall speed: 2.4 -> (UNCHANGED)
- - Fast fall speed: 3.024 -> (UNCHANGED)
- - Gravity: 0.115 -> (UNCHANGED)
- - Short hop height: 13 -> (UNCHANGED)
- - Hard landing lag: 4F -> (UNCHANGED)
- - Model scale multiplier: 0.98
- - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 1 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.2 -> 1.36
- CHROM
- - Walk speed: 1.208 -> 1.218
- - Walk acceleration (base/additional): 0/0.1575
- - Traction: 0.085 -> 0.07
- - Initial dash speed: 1.92 -> 1.82
- - Run speed: 1.822 -> 1.812
- - Run acceleration (base/additional): 0.033/0.077 -> (UNCHANGED)
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.195 -> 1.135
- - Air acceleration (base/additional): 0.04/0.03 -> 0.03/0.03
- - Horizontal air friction: 0.005 -> (UNCHANGED)
- - Fall speed: 2.33 -> (UNCHANGED)
- - Fast fall speed: 2.98 -> (UNCHANGED)
- - Gravity: 0.114 -> (UNCHANGED)
- - Short hop height: 13.3 -> (UNCHANGED)
- - Hard landing lag: 4F -> (UNCHANGED)
- - Model scale multiplier: 1
- - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 1 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.2 -> 1.34
- MR. GAME & WATCH
- - Walk speed: 1.18 -> (UNCHANGED)
- - Walk acceleration (base/additional): 0.105/0.105
- - Traction: 0.09 -> 0.06
- - Initial dash speed: 1.78 -> 1.628
- - Run speed: 1.578 -> (UNCHANGED)
- - Run acceleration (base/additional): 0.044/0.09053 -> 0.044/0.07053
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.095 -> 1.045
- - Air acceleration (base/additional): 0.07/0.03 -> 0.06/0.03
- - Horizontal air friction: 0.012 -> 0.016
- - Fall speed: 1.71 -> (UNCHANGED)
- - Fast fall speed: 2.28 -> (UNCHANGED)
- - Gravity: 0.095 -> (UNCHANGED)
- - Short hop height: 12.26 -> 11.76
- - Hard landing lag: 4F
- - Model scale multiplier: 1.05
- - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.5 -> 1.48
- META KNIGHT
- - Walk speed: 1.239 -> (UNCHANGED)
- - Walk acceleration (base/additional): 0.105/0.168
- - Traction: 0.09 -> 0.085
- - Initial dash speed: 1.84 -> 1.78
- - Run speed: 1.84
- - Run acceleration (base/additional): 0.044/0.10428 -> 0.044/0.08428
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.23 -> (UNCHANGED)
- - Air acceleration (base/additional): 0.01/0.08 -> 0.01/0.075
- - Horizontal air friction: 0.012 -> 0.015
- - Fall speed: 2.44 -> (UNCHANGED)
- - Fast fall speed: 3.281 -> (UNCHANGED)
- - Gravity: 0.12 -> (UNCHANGED)
- - Short hop height: 13.92 -> 14.32
- - Hard landing lag: 4F -> 5F
- - Model scale multiplier: 1.05
- - Ground to air horizontal momentum multiplier: 0.8
- - Grounded jump additional momentum based on stick: 0.85
- - Grounded jump max horizontal speed: 1.4 -> (UNCHANGED)
- PIT
- - Walk speed: 1.259 -> 1.229
- - Walk acceleration (base/additional): 0.105/0.21
- - Traction: 0.093 -> 0.07
- - Initial dash speed: 1.805 -> 1.675
- - Run speed: 1.681 -> 1.701
- - Run acceleration (base/additional): 0.044/0.12474 -> 0.044/0.10474
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.03 -> 1.01
- - Air acceleration (base/additional): 0.01/0.065 -> (UNCHANGED)
- - Horizontal air friction: 0.008 -> 0.01
- - Fall speed: 1.86 -> 1.9
- - Fast fall speed: 2.43 -> (UNCHANGED)
- - Gravity: 0.092 -> 0.095
- - Short hop height: 13.96 -> 12.96
- - Hard landing lag: 4F
- - Model scale multiplier: 1
- - Ground to air horizontal momentum multiplier: 0.9
- - Grounded jump additional momentum based on stick: 0.8
- - Grounded jump max horizontal speed: 1.1 -> 1.35
- DARK PIT
- - Walk speed: 1.259
- - Walk acceleration (base/additional): 0.105/0.21
- - Traction: 0.094 -> 0.072
- - Initial dash speed: 1.875 -> 1.805
- - Run speed: 1.75 -> 1.74
- - Run acceleration (base/additional): 0.044/0.12474 -> 0.044/0.10474
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 0.975 -> 0.97
- - Air acceleration (base/additional): 0.01/0.065 -> 0.01/0.06
- - Horizontal air friction: 0.008 -> 0.015
- - Fall speed: 2.42 -> (UNCHANGED)
- - Fast fall speed: 3.146 -> (UNCHANGED)
- - Gravity: 0.11 -> (UNCHANGED)
- - Short hop height: 14.96 -> 13.96
- - Hard landing lag: 4F
- - Model scale multiplier: 1
- - Ground to air horizontal momentum multiplier: 0.9
- - Grounded jump additional momentum based on stick: 0.8
- - Grounded jump max horizontal speed: 1.1 -> 1.4
- ZERO SUIT SAMUS
- - Walk speed: 1.47 -> 1.4
- - Walk acceleration (base/additional): 0.105/0.105
- - Traction: 0.095 -> 0.07
- - Initial dash speed: 1.85 -> 1.8
- - Run speed: 1.888 -> (UNCHANGED)
- - Run acceleration (base/additional): 0.044/0.10362 -> 0.044/0.084
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.115 -> 1.005
- - Air acceleration (base/additional): 0.01/0.085 -> 0.01/0.09
- - Horizontal air friction: 0.008 -> 0.005
- - Fall speed: 2.05 -> (UNCHANGED)
- - Fast fall speed: 2.75 -> (UNCHANGED)
- - Gravity: 0.135 -> (UNCHANGED)
- - Short hop height: 15.3 -> 14.9
- - Hard landing lag: 8F -> 5F
- - Model scale multiplier: 1.01
- - Ground to air horizontal momentum multiplier: 0.95
- - Grounded jump additional momentum based on stick: 0.95
- - Grounded jump max horizontal speed: 1.3 -> 1.375
- WARIO
- - Walk speed: 0.889 -> 0.869
- - Walk acceleration (base/additional): 0.105/0.0735
- - Traction: 0.099 -> 0.08
- - Initial dash speed: 1.665 -> 1.585
- - Run speed: 1.55 -> (UNCHANGED)
- - Run acceleration (base/additional): 0.044/0.10494 -> 0.044/0.08494
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.211 -> 1.207
- - Air acceleration (base/additional): 0.08/0.08 -> (UNCHANGED)
- - Horizontal air friction: 0.04 -> (UNCHANGED)
- - Fall speed: 1.93 -> (UNCHANGED)
- - Fast fall speed: 2.586 -> 2.486
- - Gravity: 0.111 -> 0.112
- - Short hop height: 14.7 -> 13.7
- - Hard landing lag: 4F -> 5F
- - Model scale multiplier: 1.02
- - Ground to air horizontal momentum multiplier: 0.95
- - Grounded jump additional momentum based on stick: 0.95
- - Grounded jump max horizontal speed: 1.3 -> 1.4
- SNAKE
- - Walk speed: 0.882 -> (UNCHANGED)
- - Walk acceleration (base/additional): 0.105/0.21
- - Traction: 0.1 -> 0.08
- - Initial dash speed: 1.66 -> 1.6
- - Run speed: 1.55 -> (UNCHANGED)
- - Run acceleration (base/additional): 0.044/0.12694 -> 0.04/0.10694
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 0.978 -> 0.958
- - Air acceleration (base/additional): 0.035/0.02 -> (UNCHANGED)
- - Horizontal air friction: 0.005 -> (UNCHANGED)
- - Fall speed: 2.1 -> 2.12
- - Fast fall speed: 2.855 -> 2.89
- - Gravity: 0.095 -> 0.098
- - Short hop height: 13.69 -> (UNCHANGED)
- - Hard landing lag: 4F -> (UNCHANGED)
- - Model scale multiplier: 1
- - Ground to air horizontal momentum multiplier: 0.9
- - Grounded jump additional momentum based on stick: 0.8
- - Grounded jump max horizontal speed: 1.3 -> 1.15
- IKE
- - Walk speed: 0.979 -> 1.2
- - Walk acceleration (base/additional): 0/0.1575
- - Traction: 0.096 -> 0.08
- - Initial dash speed: 1.9 -> (UNCHANGED)
- - Run speed: 1.55 -> (UNCHANGED)
- - Run acceleration (base/additional): 0.02/0.0724 -> (UNCHANGED)
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.087 -> 0.997
- - Air acceleration (base/additional): 0.01/0.04 -> (UNCHANGED)
- - Horizontal air friction: 0.009 -> 0.01
- - Fall speed: 2.05 -> (UNCHANGED)
- - Fast fall speed: 2.816 -> 2.9
- - Gravity: 0.103 -> (UNCHANGED)
- - Short hop height: 15 -> (UNCHANGED)
- - Hard landing lag: 4F -> (UNCHANGED)
- - Model scale multiplier: 1.03
- - Ground to air horizontal momentum multiplier: 0.9 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.8 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.55 -> 1.45
- SQUIRTLE
- - Walk speed: 1.281 -> 1.087
- - Walk acceleration (base/additional): 0.1575/0.1575
- - Traction: 0.06 -> 0.035
- - Initial dash speed: 1.75 -> 1.625
- - Run speed: 1.63 -> 1.585
- - Run acceleration (base/additional): 0.044/0.088 -> (UNCHANGED)
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.16 -> 1.2
- - Air acceleration (base/additional): 0.01/0.095 -> 0.02/0.08
- - Horizontal air friction: 0.018 -> 0.005
- - Fall speed: 1.72 -> (UNCHANGED)
- - Fast fall speed: 2.4 -> (UNCHANGED)
- - Gravity: 0.128 -> (UNCHANGED)
- - Short hop height: 16.03 -> 15.873
- - Hard landing lag: 8F -> 5F
- - Model scale multiplier: 0.97
- - Ground to air horizontal momentum multiplier: 0.95 -> 0.85
- - Grounded jump additional momentum based on stick: 0.9 -> 0.5
- - Grounded jump max horizontal speed: 1.3 -> 1.325 [2 once shell shifting is added and jump momentum stick param behavior is fixed]
- IVYSAUR
- - Walk speed: 1.103 -> 1.083
- - Walk acceleration (base/additional): 0.042/0.105
- - Traction: 0.099 -> 0.06
- - Initial dash speed: 1.7 -> 1.6
- - Run speed: 1.594 -> 1.544
- - Run acceleration (base/additional): 0.044/0.099 -> 0.044/0.089
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 0.97 -> 0.93
- - Air acceleration (base/additional): 0.01/0.085 -> (UNCHANGED)
- - Horizontal air friction: 0.014 -> 0.0095
- - Fall speed: 1.69 -> (UNCHANGED)
- - Fast fall speed: 2.301 -> (UNCHANGED)
- - Gravity: 0.082 -> (UNCHANGED)
- - Short hop height: 16.03
- - Hard landing lag: 8F -> 5F
- - Model scale multiplier: 0.97
- - Ground to air horizontal momentum multiplier: 0.9
- - Grounded jump additional momentum based on stick: 0.95
- - Grounded jump max horizontal speed: 1.3 -> 1.4
- CHARIZARD
- - Walk speed: 1.187 -> 0.987
- - Walk acceleration (base/additional): 0.063/0.1365
- - Traction: 0.082 -> 0.0675
- - Initial dash speed: 2 -> 1.8
- - Run speed: 2.07 -> (UNCHANGED)
- - Run acceleration (base/additional): 0.0165/0.10593 -> 0.0465/0.07593
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.05 -> 1.025
- - Air acceleration (base/additional): 0.01/0.05 -> 0.02/0.04
- - Horizontal air friction: 0.008 -> 0.016
- - Fall speed: 1.75 -> (UNCHANGED)
- - Fast fall speed: 2.432 -> (UNCHANGED)
- - Gravity: 0.1 -> (UNCHANGED)
- - Short hop height: 15.43 -> (UNCHANGED)
- - Hard landing lag: 6F -> 5F
- - Model scale multiplier: 1
- - Ground to air horizontal momentum multiplier: 0.85
- - Grounded jump additional momentum based on stick: 0.85 -> 0.95
- - Grounded jump max horizontal speed: 1.5 -> 1.525
- DIDDY KONG
- - Walk speed: 1.313 -> 1.283
- - Walk acceleration (base/additional): 0.105/0.105
- - Traction: 0.088 -> 0.08
- - Initial dash speed: 1.79 -> 1.7
- - Run speed: 1.9 -> (UNCHANGED)
- - Run acceleration (base/additional): 0.044/0.165 -> 0.044/0.125
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1 -> (UNCHANGED)
- - Air acceleration (base/additional): 0/0.05 -> 0.01/0.05
- - Horizontal air friction: 0.008 -> 0.012
- - Fall speed: 2.4 -> 2.55
- - Fast fall speed: 3.223 -> 3.023
- - Gravity: 0.125 -> (UNCHANGED)
- - Short hop height: 17 -> (UNCHANGED)
- - Hard landing lag: 7F -> 5F
- - Model scale multiplier: 1.02
- - Ground to air horizontal momentum multiplier: 0.8
- - Grounded jump additional momentum based on stick: 0.95
- - Grounded jump max horizontal speed: 1.3 -> 1.5
- LUCAS
- - Walk speed: 0.893 -> (UNCHANGED)
- - Walk acceleration (base/additional): 0.105/0.084
- - Traction: 0.05 -> 0.04
- - Initial dash speed: 1.725
- - Run speed: 1.7 -> 1.715
- - Run acceleration (base/additional): 0.022/0.088 -> (UNCHANGED)
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.12 -> 1.03
- - Air acceleration (base/additional): 0.01/0.085 -> 0.01/0.075
- - Horizontal air friction: 0.014 -> (UNCHANGED)
- - Fall speed: 2.25 -> 2.3
- - Fast fall speed: 2.925 -> 2.895
- - Gravity: 0.125 -> (UNCHANGED)
- - Short hop height: 13 -> 12.5
- - Hard landing lag: 4F -> (UNCHANGED)
- - Model scale multiplier: 1.055
- - Ground to air horizontal momentum multiplier: 0.8
- - Grounded jump additional momentum based on stick: 1
- - Grounded jump max horizontal speed: 1.3 -> 1.5
- SONIC
- - Walk speed: 1.444 -> 1.414
- - Walk acceleration (base/additional): 0.105/.105
- - Traction: 0.106 -> 0.085
- - Initial dash speed: 2.16 -> 1.9
- - Run speed: 2.75 -> 2.85
- - Run acceleration (base/additional): 0.044/0.156 -> 0.064/0.136
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.19 -> 1.11
- - Air acceleration (base/additional): 0.01/0.04
- - Horizontal air friction: 0.01 -> (UNCHANGED)
- - Fall speed: 1.98 -> (UNCHANGED)
- - Fast fall speed: 2.67 -> (UNCHANGED)
- - Gravity: 0.111 -> (UNCHANGED)
- - Short hop height: 14.89 -> 14.595
- - Hard landing lag: 5F -> 4F
- - Model scale multiplier: 0.99
- - Ground to air horizontal momentum multiplier: 0.5 -> 0.75
- - Grounded jump additional momentum based on stick: 0.6 -> 0.85
- - Grounded jump max horizontal speed: 1 -> 1.9
- KING DEDEDE
- - Walk speed: 1.029 -> 0.989
- - Walk acceleration (base/additional): 0/0.1575
- - Traction: 0.085 -> 0.07
- - Initial dash speed: 1.708 -> 1.687
- - Run speed: 1.491 -> 1.481
- - Run acceleration (base/additional): 0.044/0.09438 -> 0.044/0.08438
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 0.922 -> (UNCHANGED)
- - Air acceleration (base/additional): 0.03/0.05 -> (UNCHANGED)
- - Horizontal air friction: 0.006 -> 0.005
- - Fall speed: 2.34 -> (UNCHANGED)
- - Fast fall speed: 3.12 -> 3.27
- - Gravity: 0.097 -> 0.096
- - Short hop height: 15.02 -> (UNCHANGED)
- - Hard landing lag: 4F -> 5F
- - Model scale multiplier: 0.93
- - Ground to air horizontal momentum multiplier: 1 -> 0.85
- - Grounded jump additional momentum based on stick: 1 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.2 -> 1.17
- OLIMAR
- - Walk speed: 0.945 -> 0.925
- - Walk acceleration (base/additional): 0.105/0.08925
- - Traction: 0.085 -> 0.075
- - Initial dash speed: 1.636 -> 1.616
- - Run speed: 1.595 -> 1.61
- - Run acceleration (base/additional): 0.044/0.09592 -> 0.044/0.07592
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.081 -> 1.101
- - Air acceleration (base/additional): 0.01/0.07 -> 0.01/0.065
- - Horizontal air friction: 0.015 -> 0.02
- - Fall speed: 1.82 -> 1.9
- - Fast fall speed: 2.46 -> (UNCHANGED)
- - Gravity: 0.082 -> 0.09
- - Short hop height: 13.19 -> 11.69
- - Hard landing lag: 4F
- - Model scale multiplier: 1.01
- - Ground to air horizontal momentum multiplier: 0.8
- - Grounded jump additional momentum based on stick: 0.57
- - Grounded jump max horizontal speed: 1.2 -> 1.3
- LUCARIO
- - Walk speed: 1.103 -> 1.303
- - Walk acceleration (base/additional): 0.105/0.21
- - Traction: 0.1 -> 0.095
- - Initial dash speed: 1.805 -> (UNCHANGED)
- - Run speed: 1.784 -> 1.785
- - Run acceleration (base/additional): 0.044/0.165
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.194 -> 1.155
- - Air acceleration (base/additional): 0.01/0.08 -> 0.01/0.065
- - Horizontal air friction: 0.004 -> 0.005
- - Fall speed: 2.02 -> (UNCHANGED)
- - Fast fall speed: 2.728 -> (UNCHANGED)
- - Gravity: 0.125 -> (UNCHANGED)
- - Short hop height: 15.19 -> (UNCHANGED)
- - Hard landing lag: 6F -> 5F
- - Model scale multiplier: 1.07
- - Ground to air horizontal momentum multiplier: 0.8 -> 0.9
- - Grounded jump additional momentum based on stick: 0.68 -> 1.1
- - Grounded jump max horizontal speed: 1.7 -> 1.275
- R.O.B.
- - Walk speed: 1.178 -> 1.138
- - Walk acceleration (base/additional): 0.105/0.21
- - Traction: 0.086 -> 0.07
- - Initial dash speed: 1.725 -> 1.625
- - Run speed: 1.62 -> 1.6
- - Run acceleration (base/additional): 0.044/0.12408 -> 0.044/0.10408
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.12 -> 1.1
- - Air acceleration (base/additional): 0.04/0.045 -> (UNCHANGED)
- - Horizontal air friction: 0.015 -> 0.01
- - Fall speed: 2 -> (UNCHANGED)
- - Fast fall speed: 2.968 -> 2.948
- - Gravity: 0.09 -> (UNCHANGED)
- - Short hop height: 18.58 -> 17.98
- - Hard landing lag: 7F -> 6F
- - Model scale multiplier: 1
- - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.72 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.1 -> 1.15
- TOON LINK
- - Walk speed: 1.288 -> 1.248
- - Walk acceleration (base/additional): 0.105/0.105
- - Traction: 0.08 -> 0.078
- - Initial dash speed: 1.78 -> 1.8
- - Run speed: 1.74 -> 1.705
- - Run acceleration (base/additional): 0.044/0.10978 -> 0.044/0.08978
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.05 -> 1.035
- - Air acceleration (base/additional): 0.01/0.08 -> 0.01/0.075
- - Horizontal air friction: 0.01 -> 0.005
- - Fall speed: 1.96 -> 2.06
- - Fast fall speed: 2.631 -> 2.831
- - Gravity: 0.11 -> (UNCHANGED)
- - Short hop height: 14.32 -> (UNCHANGED)
- - Hard landing lag: 5F -> 4F
- - Model scale multiplier: 1.04
- - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.3 -> (UNCHANGED)
- WOLF
- - Walk speed: 1.208 -> 1.308
- - Walk acceleration (base/additional): 0.105/0.1058
- - Traction: 0.096 -> 0.0825
- - Initial dash speed: 2 -> 2.1
- - Run speed: 1.77 -> (UNCHANGED)
- - Run acceleration (base/additional): 0.044/0.10978 -> 0.044/0.09978
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.245 -> 1.215
- - Air acceleration (base/additional): 0.01/0.08 -> 0.02/0.065
- - Horizontal air friction: 0.004 -> 0.0125
- - Fall speed: 2.68 -> (UNCHANGED)
- - Fast fall speed: 3.48 -> 3.43
- - Gravity: 0.16 -> (UNCHANGED)
- - Short hop height: 13.58 -> 13.08
- - Hard landing lag: 4F
- - Model scale multiplier: 1.19
- - Ground to air horizontal momentum multiplier: 0.8
- - Grounded jump additional momentum based on stick: 1
- - Grounded jump max horizontal speed: 1.3 -> 1.55
- VILLAGER
- - Walk speed: 1.092 -> 1.112
- - Walk acceleration (base/additional): 0.105/0.105
- - Traction: 0.107 -> 0.0835
- - Initial dash speed: 1.745 -> 1.725
- - Run speed: 1.507 -> (UNCHANGED)
- - Run acceleration (base/additional): 0.044/0.10978 -> 0.044/0.08978
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.087 -> 1.09
- - Air acceleration (base/additional): 0.01/0.05 -> 0.02/0.055
- - Horizontal air friction: 0.014 -> 0.0175
- - Fall speed: 1.649 -> (UNCHANGED)
- - Fast fall speed: 2.225 -> (UNCHANGED)
- - Gravity: 0.084 -> (UNCHANGED)
- - Short hop height: 15.69 -> 15.09
- - Hard landing lag: 8F -> 4F
- - Model scale multiplier: 1.037
- - Ground to air horizontal momentum multiplier: 1 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.8 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.3 -> (UNCHANGED)
- MEGA MAN
- - Walk speed: 1.132 -> 1.232
- - Walk acceleration (base/additional): 0.105/0.105
- - Traction: 0.081 -> 0.076
- - Initial dash speed: 1.868 -> 1.858
- - Run speed: 1.542 -> (UNCHANGED)
- - Run acceleration (base/additional): 0.044/0.10978 -> 0.044/0.08978
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.12 -> 1.08
- - Air acceleration (base/additional): 0.01/0.1 -> 0.01/0.095
- - Horizontal air friction: 0.05 -> 0.025
- - Fall speed: 2.16 -> 2.18
- - Fast fall speed: 2.88 -> 2.91
- - Gravity: 0.107 -> 0.11
- - Short hop height: 11.99 -> (UNCHANGED)
- - Hard landing lag: 4F -> (UNCHANGED)
- - Model scale multiplier: 1.02
- - Ground to air horizontal momentum multiplier: 0.9 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.2 -> 1.26
- WII FIT TRAINER
- - Walk speed: 1.224 -> 1.244
- - Walk acceleration (base/additional): 0.105/0.105
- - Traction: 0.099 -> 0.0835
- - Initial dash speed: 1.92 -> 1.89
- - Run speed: 1.87 -> 1.82
- - Run acceleration (base/additional): 0.044/0.10978 -> 0.044/0.09978
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.018 -> 1.008
- - Air acceleration (base/additional): 0.01/0.08 -> (UNCHANGED)
- - Horizontal air friction: 0.01 -> (UNCHANGED)
- - Fall speed: 1.76 -> 1.806
- - Fast fall speed: 2.392 -> 2.402
- - Gravity: 0.11 -> 0.112
- - Short hop height: 15.18 -> (UNCHANGED)
- - Hard landing lag: 7F -> 5F
- - Model scale multiplier: 0.99
- - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.3 -> 1.315
- ROSALINA & LUMA
- - Walk speed: 1.138 -> (UNCHANGED)
- - Walk acceleration (base/additional): 0.105/0.21
- - Traction: 0.076 -> 0.057
- - Initial dash speed: 1.88 -> 1.865
- - Run speed: 1.657 -> 1.636
- - Run acceleration (base/additional): 0.044/0.12991 -> 0.044/0.10991
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.05 -> (UNCHANGED)
- - Air acceleration (base/additional): 0.01/0.1 -> 0.01/0.095
- - Horizontal air friction: 0.01 -> 0.009
- - Fall speed: 1.51 -> 1.54
- - Fast fall speed: 2.099 -> 2.141
- - Gravity: 0.805 -> 0.81
- - Short hop height: 17.37 -> 16.87
- - Hard landing lag: 7F -> 4F
- - Model scale multiplier: 1.02
- - Ground to air horizontal momentum multiplier: 0.7 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.72 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.1 -> 1.21
- LITTLE MAC
- - Walk speed: 1.386 -> (UNCHANGED)
- - Walk acceleration (base/additional): 0.105/0.1575
- - Traction: 0.095 -> 0.0835
- - Initial dash speed: 2.005 -> 1.915
- - Run speed: 2.256 -> 2.216
- - Run acceleration (base/additional): 0.033/0.17798 -> 0.10098/0.077
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.164 -> 1.108
- - Air acceleration (base/additional): 0.01/0.03 -> 0.02/0.04
- - Horizontal air friction: 0.0075 -> 0.01
- - Fall speed: 2.1 -> 2.16
- - Fast fall speed: 3
- - Gravity: 0.11 -> 0.112
- - Short hop height: 12.53
- - Hard landing lag: 2F -> 4F
- - Model scale multiplier: 1.13
- - Ground to air horizontal momentum multiplier: 0.75 -> 0.8
- - Grounded jump additional momentum based on stick: 0.9 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 2.1 -> 1.57
- GRENINJA
- - Walk speed: 1.502 -> (UNCHANGED)
- - Walk acceleration (base/additional): 0.12/0.14
- - Traction: 0.067 -> 0.063
- - Initial dash speed: 1.93 -> 1.91
- - Run speed: 1.892 -> 1.848
- - Run acceleration (base/additional): 0.055/0.132 -> 0.055/0.102
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.12 -> 1.107
- - Air acceleration (base/additional): 0.01/0.07 -> 0.01/0.066
- - Horizontal air friction: 0.015 -> 0.012
- - Fall speed: 2.49 -> (UNCHANGED)
- - Fast fall speed: 3.441 -> (UNCHANGED)
- - Gravity: 0.18 -> (UNCHANGED)
- - Short hop height: 15.51 -> (UNCHANGED)
- - Hard landing lag: 7F -> 5F
- - Model scale multiplier: 1.02
- - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.3 -> 1.4
- PALUTENA
- - Walk speed: 1.271 -> (UNCHANGED)
- - Walk acceleration (base/additional): 0.105/0.21
- - Traction: 0.086 -> 0.0785
- - Initial dash speed: 1.899 -> 1.879
- - Run speed: 1.838 -> 1.818
- - Run acceleration (base/additional): 0.044/0.12991 -> 0.044/0.10991
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.05 -> 1.02
- - Air acceleration (base/additional): 0.01/0.105 -> 0.01/0.095
- - Horizontal air friction: 0.01 -> (UNCHANGED)
- - Fall speed: 1.85 -> 1.915
- - Fast fall speed: 2.5 -> 2.51
- - Gravity: 0.124 -> (UNCHANGED)
- - Short hop height: 16.8 -> 16.3
- - Hard landing lag: 7F -> 6F
- - Model scale multiplier: 0.98
- - Ground to air horizontal momentum multiplier: 0.7 -> 0.8
- - Grounded jump additional momentum based on stick: 0.72 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.1 -> 1.29
- PAC-MAN
- - Walk speed: 1.097 -> (UNCHANGED)
- - Walk acceleration (base/additional): 0.105/0.105
- - Traction: 0.099 -> 0.0815
- - Initial dash speed: 1.77 -> 1.72
- - Run speed: 1.606 -> (UNCHANGED)
- - Run acceleration (base/additional): 0.044/0.10978 -> 0.044/0.08978
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.092 -> 1.087
- - Air acceleration (base/additional): 0.01/0.07 -> 0.01/0.0675
- - Horizontal air friction: 0.015 -> 0.0125
- - Fall speed: 1.5 -> 1.515
- - Fast fall speed: 2.16 -> 2.182
- - Gravity: 0.075 -> (UNCHANGED)
- - Short hop height: 16.48 -> (UNCHANGED)
- - Hard landing lag: 7F -> 5F
- - Model scale multiplier: 1
- - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.3 -> (UNCHANGED)
- ROBIN
- - Walk speed: 0.936 -> 1.196
- - Walk acceleration (base/additional): 0/0.189 -> 0.185/0.089
- - Traction: 0.105 -> 0.081
- - Initial dash speed: 1.805 -> (UNCHANGED)
- - Run speed: 1.5 -> 1.545
- - Run acceleration (base/additional): 0.011/0.0902 -> (UNCHANGED)
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.03 -> (UNCHANGED)
- - Air acceleration (base/additional): 0.01/0.07 -> (UNCHANGED)
- - Horizontal air friction: 0.007 -> 0.008
- - Fall speed: 2.25 -> (UNCHANGED)
- - Fast fall speed: 3 -> (UNCHANGED)
- - Gravity: 0.099 -> (UNCHANGED)
- - Short hop height: 14.52 -> (UNCHANGED)
- - Hard landing lag: 4F
- - Model scale multiplier: 1.02
- - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.2 -> 1.23
- SHULK
- - Walk speed: 1.155 -> 1.175
- - Walk acceleration (base/additional): 0/0.1575
- - Traction: 0.081 -> 0.06
- - Initial dash speed: 1.789 -> (UNCHANGED)
- - Run speed: 1.595 -> 1.6
- - Run acceleration (base/additional): 0.11/0.07964 -> 0.1/0.05964
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.062 -> 0.982
- - Air acceleration (base/additional): 0.01/0.04 -> 0.02/0.045
- - Horizontal air friction: 0.009 -> 0.0065
- - Fall speed: 2.17 -> 2.18
- - Fast fall speed: 2.933 -> 2.998
- - Gravity: 0.103 -> 0.106
- - Short hop height: 16.8 -> 16.2
- - Hard landing lag: 4F
- - Model scale multiplier: 1
- - Ground to air horizontal momentum multiplier: 0.9
- - Grounded jump additional momentum based on stick: 0.95
- - Grounded jump max horizontal speed: 1.2 -> 1.275
- BOWSER JR.
- - Walk speed: 0.924 -> 1.124
- - Walk acceleration (base/additional): 0.105/0.105
- - Traction: 0.07 -> (UNCHANGED)
- - Initial dash speed: 1.9 -> (UNCHANGED)
- - Run speed: 1.756 -> 1.751
- - Run acceleration (base/additional): 0.044/0.10978 -> (UNCHANGED)
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.134 -> 1.104
- - Air acceleration (base/additional): 0.01/0.07 -> (UNCHANGED)
- - Horizontal air friction: 0.015 -> (UNCHANGED)
- - Fall speed: 2.238 -> (UNCHANGED)
- - Fast fall speed: 3.007 -> (UNCHANGED)
- - Gravity: 0.11 -> 0.111
- - Short hop height: 16.59 -> 15.59
- - Hard landing lag: 7F -> 4F
- - Model scale multiplier: 1
- - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.3 -> 1.325
- DUCK HUNT
- - Walk speed: 1.213 -> (UNCHANGED)
- - Walk acceleration (base/additional): 0.105/0.105
- - Traction: 0.08 -> 0.0605
- - Initial dash speed: 1.692 -> 1.672
- - Run speed: 1.672 -> 1.642
- - Run acceleration (base/additional): 0.044/0.10978 -> 0.044/0.08978
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.113 -> 1.093
- - Air acceleration (base/additional): 0.02/0.06
- - Horizontal air friction: 0.015 -> 0.0135
- - Fall speed: 1.91 -> (UNCHANGED)
- - Fast fall speed: 2.8 -> (UNCHANGED)
- - Gravity: 0.088 -> (UNCHANGED)
- - Short hop height: 14.48 -> (UNCHANGED)
- - Hard landing lag: 7F -> 4F
- - Model scale multiplier: 1.02
- - Ground to air horizontal momentum multiplier: 0.8
- - Grounded jump additional momentum based on stick: 0.95
- - Grounded jump max horizontal speed: 1.3 -> 1.31
- RYU
- - Walk speed: 0.8 -> 0.825
- - Walk acceleration (base/additional): 1.12/0.11 -> (UNCHANGED)
- - Traction: 0.115 -> 0.095
- - Initial dash speed: 1.74 -> 1.72
- - Run speed: 1.55 -> 1.535
- - Run acceleration (base/additional): 0.04/0.1 -> (UNCHANGED)
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.1 -> (UNCHANGED)
- - Air acceleration (base/additional): 0.01/0.025 -> (UNCHANGED)
- - Horizontal air friction: 0.015 -> (UNCHANGED)
- - Fall speed: 1.97 -> (UNCHANGED)
- - Fast fall speed: 2.6 -> (UNCHANGED)
- - Gravity: 0.12 -> (UNCHANGED)
- - Short hop height: 15 -> (UNCHANGED)
- - Hard landing lag: 4F -> (UNCHANGED)
- - Model scale multiplier: 1.02
- - Ground to air horizontal momentum multiplier: 0.8
- - Grounded jump additional momentum based on stick: 0.95
- - Grounded jump max horizontal speed: 1.3 -> (UNCHANGED)
- KEN
- - Walk speed: 0.85 -> 0.875
- - Walk acceleration (base/additional): 1.2/0.12 -> (UNCHANGED)
- - Traction: 0.115 -> 0.095
- - Initial dash speed: 1.79 -> 1.77
- - Run speed: 1.594 -> 1.579
- - Run acceleration (base/additional): 0.044/0.11
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.105 -> (UNCHANGED)
- - Air acceleration (base/additional): 0.01/0.025 -> (UNCHANGED)
- - Horizontal air friction: 0.015 -> (UNCHANGED)
- - Fall speed: 2.17 -> (UNCHANGED)
- - Fast fall speed: 2.886 -> (UNCHANGED)
- - Gravity: 0.13 -> (UNCHANGED)
- - Short hop height: 15 -> (UNCHANGED)
- - Hard landing lag: 4F -> (UNCHANGED)
- - Model scale multiplier: 1.02
- - Ground to air horizontal momentum multiplier: 0.8
- - Grounded jump additional momentum based on stick: 0.95
- - Grounded jump max horizontal speed: 1.3 -> 1.325
- CLOUD
- - Walk speed: 1.155 -> 1.205
- - Walk acceleration (base/additional): 0/0.1575
- - Traction: 0.09 -> 0.0775
- - Initial dash speed: 1.904 -> 1.874
- - Run speed: 1.875 -> 1.825
- - Run acceleration (base/additional): 0.011/0.099 -> 0.033/0.077
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.079 -> 1.029
- - Air acceleration (base/additional): 0.01/0.06 -> 0.015/0.05
- - Horizontal air friction: 0.009 -> 0.0115
- - Fall speed: 2.32 -> 2.37
- - Fast fall speed: 3.225 -> (UNCHANGED)
- - Gravity: 0.11 -> 0.112
- - Short hop height: 15 -> (UNCHANGED)
- - Hard landing lag: 4F
- - Model scale multiplier: 1.01
- - Ground to air horizontal momentum multiplier: 0.9 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.2 -> 1.364
- CORRIN
- - Walk speed: 1.228 -> (UNCHANGED)
- - Walk acceleration (base/additional): 0/0.1575
- - Traction: 0.088 -> 0.0625
- - Initial dash speed: 1.853 -> 1.813
- - Run speed: 1.682 -> 1.689
- - Run acceleration (base/additional): 0.011/0.07964 -> 0.033/0.06764
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.036 -> 0.996
- - Air acceleration (base/additional): 0.01/0.04 -> 0.015/0.04
- - Horizontal air friction: 0.009 -> 0.00525
- - Fall speed: 2.05 -> 2.08
- - Fast fall speed: 2.807 -> 2.848
- - Gravity: 0.1 -> (UNCHANGED)
- - Short hop height: 16 -> (UNCHANGED)
- - Hard landing lag: 4F
- - Model scale multiplier: 1.02
- - Ground to air horizontal momentum multiplier: 0.9 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.2 -> 1.22
- BAYONETTA
- - Walk speed: 0.945 -> 0.975
- - Walk acceleration (base/additional): 0.105/0.105
- - Traction: 0.085 -> 0.069
- - Initial dash speed: 1.833 -> (UNCHANGED)
- - Run speed: 1.654 -> 1.634
- - Run acceleration (base/additional): 0.044/0.10362 -> 0.044/0.08362
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.019 -> (UNCHANGED)
- - Air acceleration (base/additional): 0.01/0.085 -> 0.01/0.075
- - Horizontal air friction: 0.008 -> 0.007
- - Fall speed: 2.08 -> 2.12
- - Fast fall speed: 2.852 -> (UNCHANGED)
- - Gravity: 0.12 -> (UNCHANGED)
- - Short hop height: 13.35 -> (UNCHANGED)
- - Hard landing lag: 4F -> (UNCHANGED)
- - Model scale multiplier: 1.07
- - Ground to air horizontal momentum multiplier: 0.95 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.3 -> 1.32
- INKLING
- - Walk speed: 1.134 -> (UNCHANGED)
- - Walk acceleration (base/additional): 0.105/0.105
- - Traction: 0.078 -> 0.57
- - Initial dash speed: 1.3 -> 1.6
- - Run speed: 1.774 -> 1.775
- - Run acceleration (base/additional): 0.044/0.10978 -> (UNCHANGED)
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.114 -> 1.11
- - Air acceleration (base/additional): 0.03/0.07 -> (UNCHANGED)
- - Horizontal air friction: 0.015 -> 0.0125
- - Fall speed: 2 -> (UNCHANGED)
- - Fast fall speed: 2.807 -> 2.817 -> (UNCHANGED)
- - Gravity: 0.093 -> (UNCHANGED)
- - Short hop height: 15.54 -> (UNCHANGED)
- - Hard landing lag: 4F -> (UNCHANGED)
- - Model scale multiplier: 1.06
- - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.3 -> 1.425
- RIDLEY
- - Walk speed: 1.1 -> (UNCHANGED)
- - Walk acceleration (base/additional): 0.1/0.15
- - Traction: 0.075 -> 0.0675
- - Initial dash speed: 1.95 -> 1.925
- - Run speed: 1.9 -> 1.88
- - Run acceleration (base/additional): 0.04/0.0998 -> (UNCHANGED)
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.09 -> (UNCHANGED)
- - Air acceleration (base/additional): 0.01/0.06 -> 0.01/0.0625
- - Horizontal air friction: 0.015 -> 0.02
- - Fall speed: 2.19 -> (UNCHANGED)
- - Fast fall speed: 2.993 -> (UNCHANGED)
- - Gravity: 0.11 -> (UNCHANGED)
- - Short hop height: 14.2 -> (UNCHANGED)
- - Hard landing lag: 6F -> 5F
- - Model scale multiplier: 0.95
- - Ground to air horizontal momentum multiplier: 0.8
- - Grounded jump additional momentum based on stick: 0.8
- - Grounded jump max horizontal speed: 1.2 -> 1.53
- SIMON
- - Walk speed: 0.76 -> 0.86
- - Walk acceleration (base/additional): 0.1/0.3
- - Traction: 0.08 -> 0.06
- - Initial dash speed: 1.8 -> (UNCHANGED)
- - Run speed: 1.53 -> 1.51
- - Run acceleration (base/additional): 0.04/0.0998 -> 0.04/0.0898
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 0.965 -> (UNCHANGED)
- - Air acceleration (base/additional): 0.01/0.02 -> 0.01/0.025
- - Horizontal air friction: 0.02 -> 0.015
- - Fall speed: 2 -> (UNCHANGED)
- - Fast fall speed: 2.96 -> (UNCHANGED)
- - Gravity: 0.085 -> (UNCHANGED)
- - Short hop height: 16 -> 15
- - Hard landing lag: 4F -> (UNCHANGED)
- - Model scale multiplier: 1.03
- - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.8 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1 -> 1.2
- RICHTER
- - Walk speed: 0.76 -> 0.86
- - Walk acceleration (base/additional): 0.1/0.3
- - Traction: 0.087 -> 0.065
- - Initial dash speed: 1.87 -> 1.84
- - Run speed: 1.6575 -> 1.6375
- - Run acceleration (base/additional): 0.04/0.0998 -> (UNCHANGED)
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 0.995 -> 0.99
- - Air acceleration (base/additional): 0.01/0.02
- - Horizontal air friction: 0.02 -> 0.0125
- - Fall speed: 2.15 -> 2.23
- - Fast fall speed: 3 -> (UNCHANGED)
- - Gravity: 0.088 -> 0.09
- - Short hop height: 15.5 -> 14.5
- - Hard landing lag: 4F -> (UNCHANGED)
- - Model scale multiplier: 1.02
- - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.8 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1 -> 1.3
- KING K. ROOL
- - Walk speed: 0.903 -> 1.03
- - Walk acceleration (base/additional): 0.0525/0.0315
- - Traction: 0.086 -> 0.0695
- - Initial dash speed: 1.88 -> 1.81
- - Run speed: 1.736 -> 1.731
- - Run acceleration (base/additional): 0.044/0.066 -> (UNCHANGED)
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 0.985 -> 0.98
- - Air acceleration (base/additional): 0.025/0.04 -> 0.02/0.04
- - Horizontal air friction: 0.015 -> 0.0175
- - Fall speed: 2.24 -> 2.3
- - Fast fall speed: 3.03 -> 3.05
- - Gravity: 0.118 -> (UNCHANGED)
- - Short hop height: 13.5
- - Hard landing lag: 7F -> 5F
- - Model scale multiplier: 0.89
- - Ground to air horizontal momentum multiplier: 0.9 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.9 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1 -> 1.6
- ISABELLE
- - Walk speed: 1.14 -> (UNCHANGED)
- - Walk acceleration (base/additional): 0.105/0.105
- - Traction: 0.097 -> 0.081
- - Initial dash speed: 1.805 -> (UNCHANGED)
- - Run speed: 1.57 -> 1.58
- - Run acceleration (base/additional): 0.044/0.10978 -> (UNCHANGED)
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.12 -> 1.11
- - Air acceleration (base/additional): 0.02/0.07 -> (UNCHANGED)
- - Horizontal air friction: 0.01 -> (UNCHANGED)
- - Fall speed: 1.76 -> (UNCHANGED)
- - Fast fall speed: 2.37 -> (UNCHANGED)
- - Gravity: 0.084 -> (UNCHANGED)
- - Short hop height: 15.69 -> 15.29
- - Hard landing lag: 8F -> 4F
- - Model scale multiplier: 1.04
- - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.3 -> (UNCHANGED)
- INCINEROAR
- - Walk speed: 0.82 -> 0.87
- - Walk acceleration (base/additional): 0.1/0.05
- - Traction: 0.087 -> 0.061
- - Initial dash speed: 1.78 -> 1.76
- - Run speed: 1.53 -> 1.515
- - Run acceleration (base/additional): 0.02/0.09 -> (UNCHANGED)
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 0.94 -> 0.92
- - Air acceleration (base/additional): 0.01/0.06 -> 0.01/0.055
- - Horizontal air friction: 0.015 -> 0.0115
- - Fall speed: 2.15 -> 2.2
- - Fast fall speed: 2.953 -> (UNCHANGED)
- - Gravity: 0.126 -> (UNCHANGED)
- - Short hop height: 14.4
- - Hard landing lag: 8F -> 5F
- - Model scale multiplier: 1.03
- - Ground to air horizontal momentum multiplier: 0.75 -> 0.8
- - Grounded jump additional momentum based on stick: 0.9 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.8 -> 1.48
- PIRANHA PLANT
- - Walk speed: 0.76 -> 1.0
- - Walk acceleration (base/additional): 0.05/0.05 -> 0.105/0.105
- - Traction: 0.084 -> 0.06
- - Initial dash speed: 1.72 -> (UNCHANGED)
- - Run speed: 1.606 -> 1.586
- - Run acceleration (base/additional): 0.06/0.08
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 0.991 -> 0.981
- - Air acceleration (base/additional): 0.01/0.05 -> 0.015/0.05
- - Horizontal air friction: 0.008 -> 0.0125
- - Fall speed: 2.15 -> (UNCHANGED)
- - Fast fall speed: 2.93 -> (UNCHANGED)
- - Gravity: 0.14 -> (UNCHANGED)
- - Short hop height: 17 -> 16
- - Hard landing lag: 4F -> (UNCHANGED)
- - Model scale multiplier: 0.87
- - Ground to air horizontal momentum multiplier: 0.75 -> 0.825
- - Grounded jump additional momentum based on stick: 0.9
- - Grounded jump max horizontal speed: 1.2 -> 1.45
- JOKER
- - Walk speed: 1.16 -> 1.25
- - Walk acceleration (base/additional): 0.2/0.11
- - Traction: 0.089 -> 0.083
- - Initial dash speed: 1.9 -> 1.87
- - Run speed: 1.9 -> 1.85
- - Run acceleration (base/additional): 0.04/0.11 -> 0.04/0.1
- - Dash to run transition frame (forwards/backwards): 11/13 -> 12/14
- - Air speed: 1.045 -> 1.015
- - Air acceleration (base/additional): 0.01/0.07 -> 0.01/0.065
- - Horizontal air friction: 0.01 -> (UNCHANGED)
- - Fall speed: 2.42 -> (UNCHANGED)
- - Fast fall speed: 3.3 -> 3.32
- - Gravity: 0.14 -> (UNCHANGED)
- - Short hop height: 13 -> (UNCHANGED)
- - Hard landing lag: 4F -> (UNCHANGED)
- - Model scale multiplier: 1.03
- - Ground to air horizontal momentum multiplier: 0.75 -> 0.8
- - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.2 -> 1.415
- HERO
- - Walk speed: 0.98 -> 1.12
- - Walk acceleration (base/additional): 0.08/0.16
- - Traction: 0.084 -> 0.07
- - Initial dash speed: 1.78 -> 1.73
- - Run speed: 1.73 -> 1.69
- - Run acceleration (base/additional): 0.03/0.08 -> (UNCHANGED)
- - Dash to run transition frame (forwards/backwards): 10/12 -> 15/17
- - Air speed: 1 -> (UNCHANGED)
- - Air acceleration (base/additional): 0.01/0.045 -> 0.01/0.05
- - Horizontal air friction: 0.008 -> (UNCHANGED)
- - Fall speed: 1.9 -> 1.92
- - Fast fall speed: 2.512 -> 2.652
- - Gravity: 0.098 -> (UNCHANGED)
- - Short hop height: 15.5 -> 15.1
- - Hard landing lag: 4F -> (UNCHANGED)
- - Model scale multiplier: 0.98
- - Ground to air horizontal momentum multiplier: 0.8
- - Grounded jump additional momentum based on stick: 0.95
- - Grounded jump max horizontal speed: 1.2 -> 1.3
- BANJO & KAZOOIE
- - Walk speed: 1.06 -> 1.1
- - Walk acceleration (base/additional): 0.06/0.04
- - Traction: 0.076 -> 0.0595
- - Initial dash speed: 1.7 -> 1.625
- - Run speed: 1.74 -> 1.726
- - Run acceleration (base/additional): 0.08/0.07 -> 0.07/0.07
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 0.91 -> 0.898
- - Air acceleration (base/additional): 0.01/0.06 -> 0.013/0.06
- - Horizontal air friction: 0.014 -> 0.013
- - Fall speed: 2.33 -> (UNCHANGED)
- - Fast fall speed: 3.08 -> 3.1
- - Gravity: 0.127 -> (UNCHANGED)
- - Short hop height: 14.8 -> 14.3
- - Hard landing lag: 8F -> 4F
- - Model scale multiplier: 1.05
- - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.9 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.2 -> 1.45
- TERRY
- - Walk speed: 0.9 -> (UNCHANGED)
- - Walk acceleration (base/additional): 1.2/0.12 -> (UNCHANGED)
- - Traction: 0.1 -> 0.09
- - Initial dash speed: 1.75 -> 1.7
- - Run speed: 1.695 -> 1.655
- - Run acceleration (base/additional): 0.04/0.12 -> (UNCHANGED)
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 0.99 -> 0.9775
- - Air acceleration (base/additional): 0.01/0.05 -> 0.01/0.04
- - Horizontal air friction: 0.012 -> 0.011
- - Fall speed: 2.48 -> (UNCHANGED)
- - Fast fall speed: 3.102 -> (UNCHANGED)
- - Gravity: 0.112 -> 0.111
- - Short hop height: 13.2 -> (UNCHANGED)
- - Hard landing lag: 4F
- - Model scale multiplier: 1.05
- - Ground to air horizontal momentum multiplier: 0.75 -> 0.85
- - Grounded jump additional momentum based on stick: 0.8 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.1 -> 1.35
- BYLETH
- - Walk speed: 0.98 -> 1.17
- - Walk acceleration (base/additional): 0.07/0.1 -> 0.1/0.1
- - Traction: 0.081 -> 0.06
- - Initial dash speed: 1.78 -> 1.785
- - Run speed: 1.51 -> 1.52
- - Run acceleration (base/additional): 0.02/0.13 -> 0.03/0.09
- - Dash to run transition frame (forwards/backwards): 11/13 -> 13/15
- - Air speed: 0.985 -> 0.975
- - Air acceleration (base/additional): 0.01/0.043 -> 0.01/0.045
- - Horizontal air friction: 0.008 -> 0.009
- - Fall speed: 2.2 -> (UNCHANGED)
- - Fast fall speed: 3.102 -> 3.106
- - Gravity: 0.109 -> (UNCHANGED)
- - Short hop height: 14 -> (UNCHANGED)
- - Hard landing lag: 4F -> (UNCHANGED)
- - Model scale multiplier: 1.05
- - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.8 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1 -> 1.27
- MII BRAWLER
- - Walk speed: 1.26 -> (UNCHANGED)
- - Walk acceleration (base/additional): 0.105/0.105
- - Traction: 0.093 -> 0.08
- - Initial dash speed: 1.8 -> (UNCHANGED)
- - Run speed: 1.755 -> 1.725
- - Run acceleration (base/additional): 0.044/0.10978 -> 0.044/0.08978
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.093 -> (UNCHANGED)
- - Air acceleration (base/additional): 0.01/0.058 -> (UNCHANGED)
- - Horizontal air friction: 0.015 -> 0.018
- - Fall speed: 2.5 -> (UNCHANGED)
- - Fast fall speed: 3.272 -> (UNCHANGED)
- - Gravity: 0.149 -> (UNCHANGED)
- - Short hop height: 15 -> 13
- - Hard landing lag: 7F -> 4F
- - Model scale multiplier: 1.19
- - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
- - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
- - Grounded jump max horizontal speed: 1.3 -> 1.45
- MII SWORDFIGHTER
- - Walk speed: 1.07 -> 1.17
- - Walk acceleration (base/additional): 0.105/0.21
- - Traction: 0.09 -> 0.077
- - Initial dash speed: 1.78 -> (UNCHANGED)
- - Run speed: 1.6 -> (UNCHANGED)
- - Run acceleration (base/additional): 0.044/0.13167 -> 0.044/0.10167
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.117 -> 1.112
- - Air acceleration (base/additional): 0.01/0.05 -> 0.015/0.05
- - Horizontal air friction: 0.0038 -> 0.005
- - Fall speed: 1.96 -> 2.06
- - Fast fall speed: 2.63 -> 2.76
- - Gravity: 0.11 -> (UNCHANGED)
- - Short hop height: 13.3 -> (UNCHANGED)
- - Hard landing lag: 4F
- - Model scale multiplier: 1.17
- - Ground to air horizontal momentum multiplier: 0.8
- - Grounded jump additional momentum based on stick: 0.95
- - Grounded jump max horizontal speed: 1.2 -> 1.3
- MII GUNNER
- - Walk speed: 1 -> (UNCHANGED)
- - Walk acceleration (base/additional): 0.105/0.105
- - Traction: 0.07 -> 0.059
- - Initial dash speed: 1.75 -> (UNCHANGED)
- - Run speed: 1.56 -> (UNCHANGED)
- - Run acceleration (base/additional): 0.044/0.10978 -> 0.044/0.08978
- - Dash to run transition frame (forwards/backwards):
- - Air speed: 1.07 -> 1.03
- - Air acceleration (base/additional): 0.01/0.043 -> 0.01/0.047
- - Horizontal air friction: 0.012 -> (UNCHANGED)
- - Fall speed: 1.78 -> (UNCHANGED)
- - Fast fall speed: 2.32 -> (UNCHANGED)
- - Gravity: 0.102 -> (UNCHANGED)
- - Short hop height: 14.6 -> (UNCHANGED)
- - Hard landing lag: 7F -> 6F
- - Model scale multiplier: 1.17
- - Ground to air horizontal momentum multiplier: 0.8
- - Grounded jump additional momentum based on stick: 0.95
- - Grounded jump max horizontal speed: 1.3 -> (UNCHANGED)
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