black_calculus

HDR Version 8.0.2a -> 8.0.3a Changelog

Jun 8th, 2020
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  1. HDR VERSION 8.0.2a -> 8.0.3a CHANGELOG
  2.  
  3. CHANGELOG LEGEND:
  4. (+) - Buff Overall
  5. (-) - Nerf Overall
  6. (=) - Sidegrade
  7. (R) - Rework
  8. (*) - Bugfix
  9. (!) - New tech/feature
  10. (/) - Quality of life change
  11.  
  12. 8.0.3a
  13.  
  14. GENERAL
  15. (/)(+) - Ground to air momentum reworked to behave more similarly to Melee/PM; character movement parameters readjusted to match, see the exact changes below under the " --- MOVEMENT PARAMETER READJUSTMENTS ---" header
  16. (/) - DITCIT can now be performed with a throw in any direction
  17. (/) - Dash attack can now be canceled with dsmash
  18. (/) - DJC leniency window increased 3F -> 5F
  19. (/) - DITCIT and Glide Toss momentum gain decreased
  20.  
  21. STAGES
  22. (/) - Yoshi's Story is now smaller; camera boundaries readjusted (top/left/right/bottom) 118.3/-126.0/125.3/-49.7; blastzone boundaries readjusted (top/left/right/bottom) 168.0/-175.7/173.6/-91.0
  23. (!) - Battlefield form Suzaku Castle now has two platforms, one long one and a shorter one above it
  24. (!) - Hazardless Midgar now transforms between multiple layouts
  25.  
  26. MARIO
  27. (!) - Mario can now B-reverse F.L.U.D.D. charge and release
  28. (+) - Usmash hitbox activity increased 4F -> 6F
  29. (+) - Bair FAF decreased 32 -> 30
  30. (=) - Dair multihit hitboxes enlarged; landing hitbox angle decreased 80 -> 70, FKB removed, BKB readjusted 0 -> 40, KBG decreased 100 -> 90
  31.  
  32. DONKEY KONG
  33. (+) - Donkey Kong can now b-reverse Giant Punch charge
  34. (+) - Ground Headbutt hitboxes matched with aerial version; all air-only hitboxes now spike; spike hitbox BKB increased 40 -> 45, KBG decreased 90 -> 40, angle increased 270 -> 300; bury hitbox BKB increased 30 -> 40
  35.  
  36. LINK
  37. (!) - Remote Bomb pull and detonation can now be b-reversed
  38.  
  39. SAMUS
  40. (/) - Aerial ECB offset increased 5 -> 6
  41.  
  42. DARK SAMUS
  43. (/) - Aerial ECB offset increased 5 -> 6
  44.  
  45. YOSHI
  46. (-)(*) - Dash grab and pivot grab reverted to vanilla to fix crashes
  47.  
  48. FOX
  49. (-) - Fsmash early hit KBG decreased 105 -> 102
  50.  
  51. PIKACHU
  52. (+)(/) - Bair FAF decreased 44 -> 37; SFX fixed
  53.  
  54. LUIGI
  55. (/) - Usmash hitbox duration increased 5F -> 6F
  56.  
  57. CAPTAIN FALCON
  58. (+) - Nair hit 1 hitlag multiplier increased 1.0 -> 1.1; FAF decreased 37 -> 36
  59. (+) - Fair FAF decreased 46 -> 42
  60. (+) - Bair FAF decreased 36 -> 34
  61. (=) - Uair early hit BKB increased 30 -> 35, KBG increased 101 -> 105, angle decreased 60 -> 57; FAF decreased 32 -> 31
  62.  
  63. PEACH
  64. (+) - Nair FAF decreased 49 -> 44
  65. (+) - Fair FAF decreased 58 -> 52
  66. (+) - Bair FAF decreased 54 -> 42
  67. (+) - Uair FAF decreased 45 -> 43
  68.  
  69. DAISY
  70. (R) - Nair is now a two-hit move
  71. (+) - Dair ground-only hitboxes added to keep opponents grounded
  72.  
  73. SHEIK
  74. (+) - Ftilt BKB decreased 60 -> 58, KBG decreased 105 -> 100
  75. (-) - Utilt hit 2 KBG normalized (sourspot/sweetspot) 127/180 -> 130
  76. (+) - Dtilt BKB increased 60 -> 65, KBG decreased 60 -> 56
  77. (/) - Dair thrust effects now travel in the proper direction
  78.  
  79. DR. MARIO
  80. (-) - Usmash late hit now only semispikes aerial opponents
  81. (+) - Uair hitbox activity increased F4-9 -> F4-11
  82. (+) - Dair FAF decreased 45 -> 41
  83.  
  84. FALCO
  85. (+) - Bair animation rate increased, hitbox frame data unchanged
  86. (+) - Uair FAF decreased 36 -> 33
  87. (+) - Dair stronger ground-only hitboxes added; early hit air-only BKB increased 15 -> 20; late hit air-only BKB increased 22 -> 25, KBG increased 53 -> 58 LL decreased 11F -> 10F; 2F base hitstun added
  88. (+) - Uthrow FAF decreased to 46 -> 43
  89. (+) - Falco Illusion aerial FAF decreased 45 -> 43
  90. (+) - Bair early hit hitboxes enlarged
  91. (+) - Blaster startup and firing animation rate readjusted to be more similar to Melee; landing lag decreased 8F -> 6F
  92. (!) - Falco now has a new pose during Reflector, no longer using his shield damage animation
  93. (/) - Reflector gravity and movement params reworked; Hitlag multiplier decreased 0.75 -> 0.6
  94.  
  95. MARTH
  96. (+) - Jab 1 base hitstun increased (sourspot/tipper) -> 4/5 -> 6/7
  97. (+) - Bair tipper KBG increased 85 -> 90
  98. (+) - Fsmash tipper KBG increased 70 -> 73
  99. (=) - Dancing Blade air speed multiplier increased 0.7 -> 0.78; Subsequent uses of aerial Dancing Blade vertical stall duration decreased 12F -> 6F
  100. (*) - Dancing Blade effects now appear on the proper frames
  101.  
  102. LUCINA
  103. (*) - Jab 2 hitboxes have been properly replaced
  104. (-) - Dair SDI multiplier increased 1.0 -> 1.25; launcher now only spikes on sweetspot on Lucina's arms
  105. (=) - Dancing Blade air speed multiplier increased 0.7 -> 0.78; Subsequent uses of aerial Dancing Blade vertical stall duration decreased 12F -> 6F
  106. (*) - Dancing Blade effects now appear on the proper frames
  107.  
  108. YOUNG LINK
  109. (+) - Bair hit 1 2F additional hitstun added
  110. (!) - Bomb can now be b-reversed
  111.  
  112. GANONDORF
  113. (+) - Ganondorf's forearm is now intangible while his shin is invincible during grounded Wizard's Foot
  114. (*) - Opponnents can no longer mash out of Flame Choke
  115. (*) - Aerial Wizard's Foot now properly restores your double jump
  116.  
  117. ROY
  118. (+) - Ftilt midspot KBG increased 105 -> 107; hitboxes now active on F7
  119. (=) - Fair sweetspot angle decreased 54 -> 52
  120. (=) - Double Edge Dance air speed multiplier increased 0.7 -> 0.75; Subsequent uses of aerial Dancing Blade vertical stall duration decreased 12F -> 6F
  121. (*) - Double Edge Dance effects now appear on the proper frames; sword flare fixed
  122.  
  123. CHROM
  124. (+) - Ftilt hitboxes now active on F7
  125. (+) - Dash attack KBG increased 85 -> 87
  126. (*) - Bair shoulder hitbox size corrected
  127. (/) - Double Edge Dance effects now appear on the proper frames; sword flare fixed
  128. (=) - Double Edge Dance air speed multiplier increased 0.7 -> 0.725; Subsequent uses of aerial Dancing Blade vertical stall duration decreased 12F -> 6F
  129.  
  130. MR. GAME & WATCH
  131. (!)(+) - Dtilt now has its pre-Ult animation; BKB decreased 60 -> 45, KBG increased 90 -> 110
  132. (-) - Nair KBG decreased 180 -> 135
  133. (+) - Fair now utilizes the cake box from pre-Ult, hitboxes readjusted; LL decreased 13F -> 12F
  134.  
  135. PIT
  136. (+) - Usmash F8 scoop hitbox is now capsule hitbox that extends lower to follow animation of blade, out for 2F; scoop hitbox addded on F6 to cover blade position on F5
  137. (=) - Nair multihits decreased 7 -> 4, multihits overall damage unchanged; FAF decreased 55 -> 50
  138. (+) - Fair FAF decreased 47 -> 45
  139. (+) - Bair late hit duration extended 1F -> 4F; FAF decreased 41 -> 40
  140. (-) - Palutena Bow ground FAF increased (side/up) 26/30 -> 30/30; air FAF increased (side/up) 27/24 -> 30/30
  141.  
  142. DARK PIT
  143. (=) - Nair multihits decreased 7 -> 4, multihits overall damage unchanged; launcher damage decreased 4.5% -> 4%; FAF decreased 55 -> 48
  144. (+) - Usmash F8 scoop hitbox is now capsule hitbox that extends lower to follow animation of blade, out for 2F; scoop hitbox addded on F6 to cover blade position on F5
  145. (+) - Fair FAF decreased 52 -> 40
  146. (+) - Uair FAF decreased 50 -> 40
  147.  
  148. ZERO SUIT SAMUS
  149. (-) - Jump height decreased 40.5 -> 38.5
  150. (+) - Nair whip hitboxes enlarged; early and late hit active 1F longer
  151. (=) - Fair hit 2 KBG increased 112 -> 128; autocancel window pushed back F31 -> F38
  152. (/) - Bair heel sweetspot has now has aura hit effect; heel hitbox hitlag multiplier increased 1.0 -> 1.1
  153. (-) - Flip Jump intangibility removed
  154.  
  155. SNAKE
  156. (+) - Bair midspot pulled inwards slightly
  157. (+) - C4 air set FAF normalized (enemy sticky/wall sticky/drop) 25/17/25 -> 16/16/16
  158. (*) - Snake can now properly detonate C4 while crouching
  159. (/) - C4 detonation fakeout input moved to shield hold
  160.  
  161. IKE
  162. (!) - Quick Draw charge can now be B-Reversed
  163.  
  164. SQUIRTLE
  165. (+) - Waterfall multihits damage decreased 1.4% -> 1%; launcher damage increased 3% -> 6%, BKB decreased 70 -> 60, KBG decreased 152 -> 111, angle increased 55 -> 75
  166.  
  167. IVYSAUR
  168. (+) - Fair FAF decreased 41 -> 36
  169. (+) - Uair FAF decreased 52 -> 45
  170. (+) - Dair FAF decreased 64 -> 54
  171. (-) - Nair landing hitbox duration decreased 5F -> 4F
  172. (+) - Vine Whip sweetspot KBG increased 85 -> 87
  173.  
  174. CHARIZARD
  175. (+) - Ftilt FAF decreased 38 -> 34
  176. (+) - Nair hitbox added to hips; tail end hitbox is now a sweetspot
  177. (+) - Tail end hitbox on first active frame of bair is a sweetspot, becomes sourspot on frame after; hitbox is larger on first active frame of move
  178. (+) - Fair claw sweetspot added; angle increased 361 -> 60; sweetspot damage increased 12% -> 13.5%, BKB increased 35 -> 45, KBG increased 92 -> 100; FAF decreased 46 -> 40
  179. (+) - Uair startup decreased F11 -> F10; first active frame shifted forward 1F in animation F11 -> F10; FAF decreased 46 -> 40
  180. (+) - Dair FAF decreased 51 -> 45
  181.  
  182. DIDDY KONG
  183. (-) - Utilt angle increased 92 -> 100, damage increased 6% -> 7%, BKB increased 28 -> 55, KBG decreased 150 -> 100
  184. (-) - Nair late hit added; early hit angle decreased 80 -> 75; late hit damage 6%, angle 60, BKB 55, KBG 70
  185. (-) - Bair KBG decreased 112 -> 110
  186. (+) - Time before Diddy Kong can spawn a second banana decreased 240F -> 150F
  187.  
  188. LUCAS
  189. (-) - Nair multihit SDI multiplier increased 1.3 -> 1.4; landing hitbox KBG increased 35 -> 50
  190. (+) - Uair main hitbox now active on F5 of the animation, back hit now active on F7
  191. (+) - Dair multihits ground-only hitbox added that keeps opponents grounded
  192. (+) - PSI Magnet release hitbox enlarged
  193.  
  194. SONIC
  195. (+) - Utilt startup decreased F7 -> F6
  196. (-) - Fair sourspot KBG decreased 107 -> 102; early hit sweetspot KBG decreased 97 -> 92
  197. (+) - Bair hip sourspot hitbox added
  198. (+) - Usmash startup decreased F18 -> F16
  199.  
  200. KING DEDEDE
  201. (+) - Bair FAF decreased 35 -> 34
  202.  
  203. OLIMAR
  204. (+) - Nair hitboxes enlarged; FAF decreased 54 -> 45
  205. (+) - Fair LL decreased 9F -> 8F; FAF decreased 43 -> 36
  206. (+) - Bair LL decreased 9F -> 8F; FAF decreased 49 -> 38
  207. (+) - Uair LL decreased 11F -> 10F
  208. (+) - Dair FAF decreased 52 -> 47
  209. (!) - Pikmin Order can now be B-reversed
  210.  
  211. TOON LINK
  212. (!) - Bomb can now be b-reversed
  213.  
  214. WOLF
  215. (+) - Fair FAF decreased 41 -> 37
  216.  
  217. MEGA MAN
  218. (=) - Dtilt early hit damage decreased 10% -> 9%, angle increased 50 -> 68, BKB increased 73 -> 76, KBG increasd 37 -> 45; late hit damage decreased 7.5% -> 6.5%, angle increased 35 -> 55, BKB increased 50 -> 75, KBG decreased 80 -> 55; animation speed increased; FAF decreased 43 -> 40
  219. (!)(+) - Utilt now has a light and a heavy version; the light version can be jump canceled on hit after F20
  220. (+) - Usmash launcher KBG increased 175 -> 180
  221. (+) - Dsmash late hit matched with mid hit; animation duration decreased
  222. (+) - Fair early hit angle increased 50 -> 55, damage increased (sweetspot/sourspot) 10%/9% -> 12%/10.5%, BKB decreased 48 -> 35, KBG decreased 125 -> 100; late hit KBG decreased 120 -> 110; LL decreased 9F -> 8F; FAF decreased 41 -> 38
  223. (+) - Bair launcher KBG increased 215 -> 220; multihits KB normalized BKB 50, KBG 75; FAF decreased 45 -> 40
  224. (+) - Uair hitbox added to Mega Man's arm and shoulder on F10-35 that sends upwards; LL decreased 18 -> 17; FAF decreased 54 -> 49
  225. (+) - Dair startup decreased F23 -> F18; hitbox added to Mega Man's shoulder that sends away; FAF decreased 65 -> 57
  226. (!) - Metal Blade toss can be airdodge canceled after F18
  227.  
  228. WII FIT TRAINER
  229. (-) - Dtilt KBG decreased 90 -> 86
  230. (-) - Bair early hit KBG decreased 110 -> 107; early hit sourspot BKB increased 10 -> 15
  231.  
  232. LITTLE MAC
  233. (+) - Ftilt 1 now has forearm intangibility
  234. (+) - Aerial Jolt Haymaker punch FAF decreased 44 -> 42
  235. (+) - Straight Lunge can now be b-reversed
  236. (*) - Gravity now properly takes effect after aerial Slip Counter
  237.  
  238. GRENINJA
  239. (+) - Dtilt now has its Smash 4 animation; hitboxes enlarged; hitbox duration increased 2F -> 5F
  240. (+) - Fair KBG increased 95 -> 98
  241. (+) - Bair FAF decreased 41 -> 37; FAF decreased 55 -> 49
  242.  
  243. PALUTENA
  244. (!) - Palutena can now wall jump out of Warp
  245.  
  246. PAC-MAN
  247. (!) - Pac-Man can now B-Reverse Bonus Fruit charge
  248.  
  249. SHULK
  250. (+) - Nair FAF decreased 60 -> 50
  251. (+) - Bair startup decreased F14 -> F12; FAF decreased 55 -> 49
  252. (-) - Speed Art traction multiplier increased 1.2 -> 1.4, initial dash/run speed multiplier decreased 1.8/1.8 -> 1.75/1.75
  253.  
  254. DUCK HUNT
  255. (/) - Uair hits 1 and 2 air-only hitboxes added, air-only angles readjusted (hit 1/hit 2) 95/363 -> 367/366
  256. (/) - Pressing up special during Duck Jump no longer cancels the move
  257.  
  258. RYU
  259. (-) - Proximity jab damage decreased 7.5% -> 4.5%, BKB increased 40 -> 45; hitlag multiplier increased 2 -> 2.4
  260. (-) - Heavy utilt KBG increased 48 -> 54
  261. (-) - Heavy dtilt KBG increased 15 -> 95; base hitstun decreased 9F -> 4F
  262. (-) - Dsmash BKB decreased 28 -> 25, KBG increased 25 -> 75
  263. (-) - Fair KBG increased (sweetspot/sourspot) 45/30 -> 55/40
  264. (-) - Uair launcher KBG increased 130 -> 190
  265. (+) - Hadoken animation speed increased
  266. (-) - Canceling Hadoken/Tatsumaki/Shoryuken into Focus Attack now costs 1 meter level
  267.  
  268. KEN
  269. (-) - Proximity jab damage decreased 8% -> 5%, BKB increased 40 -> 45; hitlag multiplier increased 2 -> 2.4
  270. (*) - Heavy Ftilt now properly cancels into specials
  271. (-) - Heavy dtilt KBG increased 16 -> 98; base hitstun decreased 10F -> 5F
  272. (-) - Dsmash BKB decreased 47 -> 45, KBG increased 25 -> 60
  273. (-) - Early uair KBG increased 60 -> 85; late hit air-only hitbox KBG increased 60 -> 88
  274. (+) - Hadoken animation speed increased
  275. (-) - Canceling Hadoken/Tatsumaki/Shoryuken into Focus Attack now costs 1 meter level
  276.  
  277. CLOUD
  278. (+) - Utilt now active 1F sooner and ends 1F later
  279. (!) - Cloud can now B-Reverse the start and release of Limit Charge
  280.  
  281. CORRIN
  282. (+) - Nair FAF decreased 47 -> 43
  283. (-) - Dair hitbox sizes reduced
  284.  
  285. RIDLEY
  286. (+) - Nair sweetspot KBG increased 62 -> 70
  287.  
  288. SIMON
  289. (+) - Ftilt hitboxes slightly enlarged
  290.  
  291. RICHTER
  292. (+) - Ftilt hitboxes slightly enlarged
  293.  
  294. KING K. ROOL
  295. (!) - Propellerpack can now be B-reversed
  296. (-) - Dash attack landing air-only hitbox size reduced
  297.  
  298. PIRANHA PLANT
  299. (+) - Fair angle decreased 361 -> 40; BKB decreased 50/55 -> 45/45; KBG increased 60 -> 85
  300. (+) - Dair sweetspot damage increased 13% -> 14%; FAF decreased 45 -> 41
  301.  
  302. TERRY
  303. (-) - Ftilt and utilt dash cancel start frame pushed back F12 -> F14
  304. (=) - Ftilt BKB decreased 69 -> 67, KBG increased 52 -> 55
  305. (-) - Dsmash KBG increased 35 -> 67
  306. (!) - Terry can now cancel smash attacks into Power Charge
  307. (-) - Nair KBG increased (early/late) 72/72 -> 82/77
  308. (-) - Uair KBG increased 65 -> 84
  309. (-) - Fair early hit KBG increased 65 -> 80, late hit KBG increased 65 -> 75
  310. (-) - Power Wave dash cancel start frame pushed back F34 -> F35
  311. (-) - Canceling Burn Knuckle and Rising Tackle into another special on hit now costs 2 meter
  312.  
  313. BYLETH
  314. (+) - Ftilt tipper KBG increased 76 -> 79
  315. (*) - Dash attack IDs corrected so the move no longer hits twice
  316. (+) - Fair sweetspot KBG increased 84 -> 85; sweetspot hitbox enlarged
  317. (+) - Bair startup decreased F13 -> F12; sweetspot hitbox enlarged slightly
  318. (+) - Uair launcher KBG increased 135 -> 139
  319.  
  320.  
  321. --- MOVEMENT PARAMETER READJUSTMENTS ---
  322.  
  323. GENERAL RULES:
  324. - Slightly higher initial dash speed and dash accel than PM to account for Ult's strange dash back momentum handling
  325. - Short hop heights closer to PM (keep HDR if lower/if deemed better)
  326. - Traction slightly higher than PM, readjust after traction fix to more closely match PM if neceesary (if in "standing" states [e.g. jump squat, aerial attack landing, light/medium/heavy landing, airdodge landing lag, special fall landing] and traveling faster than max walk speed, double traction (add the traction value in the opposite direction to the player every frame)
  327. - G2A Momentum formula: clamp(ground_speed*jump_speed_x_mul+(stick_pos_x*jump_speed_x), jump_speed_x_max)
  328.  
  329.  
  330. MARIO
  331. - Walk speed: 1.155 -> 1.125
  332. - Walk acceleration (base/additional): 0.105/0.105
  333. - Traction: 0.082 -> 0.062
  334. - Initial dash speed: 1.75 -> 1.625
  335. - Run speed: 1.625 -> 1.575
  336. - Run acceleration (base/additional): 0.044/0.10978 -> 0.044/0.058
  337. - Dash to run transition frame (forwards/backwards):
  338. - Air speed: 1.1146 -> 1.055
  339. - Air acceleration (base/additional): 0.01/0.07 -> 0.01/0.065
  340. - Horizontal air friction: 0.015 -> 0.016
  341. - Fall speed: 1.8 -> (UNCHANGED)
  342. - Fast fall speed: 2.4 -> (UNCHANGED)
  343. - Gravity: 0.091 -> 0.0925
  344. - Short hop height: 14.54 -> (UNCHANGED)
  345. - Hard landing lag: 4F -> (UNCHANGED)
  346. - Model scale multiplier: 1.035
  347. - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
  348. - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
  349. - Grounded jump max horizontal speed: 1.3 -> 1.525
  350.  
  351. DONKEY KONG
  352. - Walk speed: 1.365 -> 1.265
  353. - Walk acceleration (base/additional): 0.105/0.105
  354. - Traction: 0.106 -> 0.08
  355. - Initial dash speed: 1.8 -> (UNCHANGED)
  356. - Run speed: 1.736 -> 1.746
  357. - Run acceleration (base/additional): 0.044/0.07337 -> (UNCHANGED)
  358. - Dash to run transition frame (forwards/backwards):
  359. - Air speed: 1.108 -> 1.105
  360. - Air acceleration (base/additional): 0.01/0.05 -> 0.01/0.04
  361. - Horizontal air friction: 0.015 -> 0.0175
  362. - Fall speed: 2.26 -> 2.36
  363. - Fast fall speed: 2.94 -> 2.96
  364. - Gravity: 0.1 -> (UNCHANGED)
  365. - Short hop height: 15.3 -> 15
  366. - Hard landing lag: 4F -> (UNCHANGED)
  367. - Model scale multiplier: 1
  368. - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
  369. - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
  370. - Grounded jump max horizontal speed: 1.6 -> 1.675
  371.  
  372. LINK
  373. - Walk speed: 1.247 -> 1.217
  374. - Walk acceleration (base/additional): 0.105/0.21
  375. - Traction: 0.102 -> 0.09
  376. - Initial dash speed: 1.8 -> 1.65
  377. - Run speed: 1.5 -> (UNCHANGED)
  378. - Run acceleration (base/additional): 0.044/0.13167 -> 0.044/0.10167
  379. - Dash to run transition frame (forwards/backwards):
  380. - Air speed: 1 -> (UNCHANGED)
  381. - Air acceleration (base/additional): 0.02/0.04 -> (UNCHANGED)
  382. - Horizontal air friction: 0.0038 -> 0.005
  383. - Fall speed: 2.01 -> 2.13
  384. - Fast fall speed: 3.04 -> (UNCHANGED)
  385. - Gravity: 0.103 -> 0.11
  386. - Short hop height: 13.08 -> 12.58
  387. - Hard landing lag: 4F -> (UNCHANGED)
  388. - Model scale multiplier: 1.02
  389. - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
  390. - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
  391. - Grounded jump max horizontal speed: 1.2 -> 1.3
  392.  
  393. SAMUS
  394. - Walk speed: 1.115 -> (UNCHANGED)
  395. - Walk acceleration (base/additional): 0.105/0.315
  396. - Traction: 0.075 -> 0.06
  397. - Initial dash speed: 1.708 -> 1.858
  398. - Run speed: 1.56 -> (UNCHANGED)
  399. - Run acceleration (base/additional): 0.044/0.132 -> 0.044/0.112
  400. - Dash to run transition frame (forwards/backwards):
  401. - Air speed: 1.07 -> 1.02
  402. - Air acceleration (base/additional): 0.025/0.04 -> (UNCHANGED)
  403. - Horizontal air friction: 0.0075 -> 0.01
  404. - Fall speed: 1.87 -> (UNCHANGED)
  405. - Fast fall speed: 2.604 -> (UNCHANGED)
  406. - Gravity: 0.085 -> (UNCHANGED)
  407. - Short hop height: 18 -> 17.5
  408. - Hard landing lag: 7F -> 5F
  409. - Model scale multiplier: 0.99
  410. - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
  411. - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
  412. - Grounded jump max horizontal speed: 1.2 -> 1.3
  413.  
  414. DARK SAMUS
  415. - Walk speed: 1.115 -> 1.12
  416. - Walk acceleration (base/additional): 0.105/0.315
  417. - Traction: 0.073 -> 0.0585
  418. - Initial dash speed: 1.754 -> (UNCHANGED)
  419. - Run speed: 1.701 -> 1.681
  420. - Run acceleration (base/additional): 0.044/0.132 -> 0.044/0.118
  421. - Dash to run transition frame (forwards/backwards):
  422. - Air speed: 1.126 -> 1.121
  423. - Air acceleration (base/additional): 0.04/0.05 -> 0.04/0.045
  424. - Horizontal air friction: 0.0075 -> 0.0125
  425. - Fall speed: 1.4 -> (UNCHANGED)
  426. - Fast fall speed: 2.148 -> (UNCHANGED)
  427. - Gravity: 0.072 -> (UNCHANGED)
  428. - Short hop height: 18.5 -> 18
  429. - Hard landing lag: 7F -> 6F
  430. - Model scale multiplier: 0.99
  431. - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
  432. - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
  433. - Grounded jump max horizontal speed: 1.2 -> 1.4
  434.  
  435. YOSHI
  436. - Walk speed: 1.208 -> 1.168
  437. - Walk acceleration (base/additional): 0.105/0.168
  438. - Traction: 0.082 -> 0.0655
  439. - Initial dash speed: 1.84 -> 1.74
  440. - Run speed: 1.746 -> 1.726
  441. - Run acceleration (base/additional): 0.044/0.1056 -> 0.044/0.0856
  442. - Dash to run transition frame (forwards/backwards):
  443. - Air speed: 1.22 -> (UNCHANGED)
  444. - Air acceleration (base/additional): 0.03/0.068 -> 0.02/0.068
  445. - Horizontal air friction: 0.005 -> 0.009
  446. - Fall speed: 1.82 -> 1.9
  447. - Fast fall speed: 2.763 -> 2.93
  448. - Gravity: 0.095 -> 0.094
  449. - Short hop height: 14.43 -> (UNCHANGED)
  450. - Hard landing lag: 7F -> 5F
  451. - Model scale multiplier: 0.97
  452. - Ground to air horizontal momentum multiplier: 0.7 -> (UNCHANGED)
  453. - Grounded jump additional momentum based on stick: 0.91 -> (UNCHANGED)
  454. - Grounded jump max horizontal speed: 1.5 -> (UNCHANGED)
  455.  
  456. KIRBY
  457. - Walk speed: 0.977 -> 0.927
  458. - Walk acceleration (base/additional): 0.105/0.168
  459. - Traction: 0.105 -> 0.08
  460. - Initial dash speed: 1.764 -> 1.664
  461. - Run speed: 1.607 -> 1.587
  462. - Run acceleration (base/additional): 0.044/0.10494 -> 0.044/0.0805
  463. - Dash to run transition frame (forwards/backwards):
  464. - Air speed: 0.98 -> (UNCHANGED)
  465. - Air acceleration (base/additional): 0.03/0.065 -> 0.03/0.0625
  466. - Horizontal air friction: 0.015 -> 0.02
  467. - Fall speed: 1.83 -> (UNCHANGED)
  468. - Fast fall speed: 2.637 -> (UNCHANGED)
  469. - Gravity: 0.102 -> (UNCHANGED)
  470. - Short hop height: 12.24 -> (UNCHANGED)
  471. - Hard landing lag: 4F
  472. - Model scale multiplier: 0.98
  473. - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
  474. - Grounded jump additional momentum based on stick: 0.85 -> 0.95
  475. - Grounded jump max horizontal speed: 1.3 -> 1.525
  476.  
  477. FOX
  478. - Walk speed: 1.523 -> 1.6
  479. - Walk acceleration (base/additional): 0.105/0.21
  480. - Traction: 0.094 -> 0.08
  481. - Initial dash speed: 1.982 -> 1.9
  482. - Run speed: 2.218 -> 2.2
  483. - Run acceleration (base/additional): 0.044/0.12221 -> 0.044/0.10221
  484. - Dash to run transition frame (forwards/backwards):
  485. - Air speed: 1.08 -> 0.87
  486. - Air acceleration (base/additional): 0.01/0.08 -> 0.02/0.055
  487. - Horizontal air friction: 0.015 -> 0.02
  488. - Fall speed: 2.72 -> 2.77
  489. - Fast fall speed: 3.38 -> 3.4
  490. - Gravity: 0.23 -> (UNCHANGED)
  491. - Short hop height: 12.4 -> 12
  492. - Hard landing lag: 4F -> (UNCHANGED)
  493. - Model scale multiplier: 1.08
  494. - Ground to air horizontal momentum multiplier: 0.83 -> 0.85
  495. - Grounded jump additional momentum based on stick: 0.68 -> 0.72
  496. - Grounded jump max horizontal speed: 1.7 -> 1.74
  497.  
  498. PIKACHU
  499. - Walk speed: 1.302 -> 1.252
  500. - Walk acceleration (base/additional): 0.105/0.158
  501. - Traction: 0.097 -> 0.09
  502. - Initial dash speed: 1.89 -> 1.82
  503. - Run speed: 1.857 -> 1.817
  504. - Run acceleration (base/additional): 0.044/0.132 -> 0.044/0.102
  505. - Dash to run transition frame (forwards/backwards):
  506. - Air speed: 0.941 -> 0.901
  507. - Air acceleration (base/additional): 0.01/0.09 -> 0.01/0.07
  508. - Horizontal air friction: 0.0075 -> 0.01
  509. - Fall speed: 1.9 -> (UNCHANGED)
  510. - Fast fall speed: 2.68 -> 2.7
  511. - Gravity: 0.11 -> (UNCHANGED)
  512. - Short hop height: 15.2 -> 15
  513. - Hard landing lag: 4F
  514. - Model scale multiplier: 1.03
  515. - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
  516. - Grounded jump additional momentum based on stick: 0.78 -> 0.8
  517. - Grounded jump max horizontal speed: 1.8 -> (UNCHANGED)
  518.  
  519. LUIGI
  520. - Walk speed: 1.134 -> 1.114
  521. - Walk acceleration (base/additional): 0.105/0.105
  522. - Traction: 0.03 -> 0.025
  523. - Initial dash speed: 1.76 -> 1.635
  524. - Run speed: 1.629 -> 1.58
  525. - Run acceleration (base/additional): 0.044/0.08646 -> (UNCHANGED)
  526. - Dash to run transition frame (forwards/backwards):
  527. - Air speed: 0.95 -> 0.925
  528. - Air acceleration (base/additional): 0/0.075 -> (UNCHANGED)
  529. - Horizontal air friction: 0.0075 -> 0.008
  530. - Fall speed: 1.71 -> (UNCHANGED)
  531. - Fast fall speed: 2.192 -> (UNCHANGED)
  532. - Gravity: 0.087 -> (UNCHANGED)
  533. - Short hop height: 16.98 -> (UNCHANGED)
  534. - Hard landing lag: 8F -> 5F
  535. - Model scale multiplier: 1.02
  536. - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
  537. - Grounded jump additional momentum based on stick: 0.78 -> 0.88
  538. - Grounded jump max horizontal speed: 0.75 -> 1.5
  539.  
  540. NESS
  541. - Walk speed: 0.907 -> 0.877
  542. - Walk acceleration (base/additional): 0.105/0.084
  543. - Traction: 0.112 -> 0.06
  544. - Initial dash speed: 1.726 -> 1.656
  545. - Run speed: 1.589 -> 1.6
  546. - Run acceleration (base/additional): 0.044/0.07161 -> (UNCHANGED)
  547. - Dash to run transition frame (forwards/backwards):
  548. - Air speed: 1.04 -> 1.05
  549. - Air acceleration (base/additional): 0.01/0.09 -> 0.01/0.075
  550. - Horizontal air friction: 0.0225 -> 0.02
  551. - Fall speed: 1.77 -> 1.83
  552. - Fast fall speed: 2.23 -> (UNCHANGED)
  553. - Gravity: 0.085 -> 0.09
  554. - Short hop height: 15.65 -> 14.65
  555. - Hard landing lag: 5F -> 4F
  556. - Model scale multiplier: 1.055
  557. - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
  558. - Grounded jump additional momentum based on stick: 1 -> (UNCHANGED)
  559. - Grounded jump max horizontal speed: 1.3 -> 1.5
  560.  
  561. CAPTAIN FALCON
  562. - Walk speed: 0.987 -> 0.927
  563. - Walk acceleration (base/additional): 0.105/0.158
  564. - Traction: 0.105 -> 0.08
  565. - Initial dash speed: 2.14 -> 2.07
  566. - Run speed: 2.2 -> 2.3
  567. - Run acceleration (base/additional): 0.11/0.066 -> (UNCHANGED)
  568. - Dash to run transition frame (forwards/backwards):
  569. - Air speed: 1.12 -> (UNCHANGED)
  570. - Air acceleration (base/additional): 0.01/0.065 -> 0.02/0.0525
  571. - Horizontal air friction: 0.0075 -> 0.01
  572. - Fall speed: 2.688 -> 2.808
  573. - Fast fall speed: 3.5 -> (UNCHANGED)
  574. - Gravity: 0.13 -> (UNCHANGED)
  575. - Short hop height: 13.98 -> (UNCHANGED)
  576. - Hard landing lag: 4F
  577. - Model scale multiplier: 1.05
  578. - Ground to air horizontal momentum multiplier: 0.75 -> (UNCHANGED)
  579. - Grounded jump additional momentum based on stick: 0.9 -> 0.95
  580. - Grounded jump max horizontal speed: 2.1 -> 1.8
  581.  
  582. JIGGLYPUFF
  583. - Walk speed: 0.735 -> (UNCHANGED)
  584. - Walk acceleration (base/additional): 0.105/0.168
  585. - Traction: 0.095 -> 0.08
  586. - Initial dash speed: 1.65 -> (UNCHANGED)
  587. - Run speed: 1.271 -> (UNCHANGED)
  588. - Run acceleration (base/additional): 0.044/0.09119 -> (UNCHANGED)
  589. - Dash to run transition frame (forwards/backwards):
  590. - Air speed: 1.34 -> (UNCHANGED)
  591. - Air acceleration (base/additional): 0.06/0.12 -> (UNCHANGED)
  592. - Horizontal air friction: 0.0375 -> 0.04
  593. - Fall speed: 1.22 -> (UNCHANGED)
  594. - Fast fall speed: 1.588 -> (UNCHANGED)
  595. - Gravity: 0.06 -> (UNCHANGED)
  596. - Short hop height: 11.76 -> (UNCHANGED)
  597. - Hard landing lag: 4F -> (UNCHANGED)
  598. - Model scale multiplier: 1.02
  599. - Ground to air horizontal momentum multiplier: 1.0 -> (UNCHANGED)
  600. - Grounded jump additional momentum based on stick: 0.7 -> (UNCHANGED)
  601. - Grounded jump max horizontal speed: 1.35 -> (UNCHANGED)
  602.  
  603. PEACH
  604. - Walk speed: 0.924 -> 0.904
  605. - Walk acceleration (base/additional): 0.105/0.21
  606. - Traction: 0.106 -> 0.0886
  607. - Initial dash speed: 1.664 -> 1.564
  608. - Run speed: 1.535 -> 1.525
  609. - Run acceleration (base/additional): 0.044/0.12991 -> 0.044/0.10991
  610. - Dash to run transition frame (forwards/backwards):
  611. - Air speed: 1.06 -> 1.1
  612. - Air acceleration (base/additional): 0.017/0.105 -> 0.02/0.085
  613. - Horizontal air friction: 0.01 -> 0.005
  614. - Fall speed: 1.5 -> (UNCHANGED)
  615. - Fast fall speed: 2.1 -> (UNCHANGED)
  616. - Gravity: 0.08 -> (UNCHANGED)
  617. - Short hop height: 16.5 -> (UNCHANGED)
  618. - Hard landing lag: 7F -> 4F
  619. - Model scale multiplier: 1.04
  620. - Ground to air horizontal momentum multiplier: 0.7 -> 0.75
  621. - Grounded jump additional momentum based on stick: 0.72 -> (UNCHANGED)
  622. - Grounded jump max horizontal speed: 1.1 -> 1.21
  623.  
  624. DAISY
  625. - Walk speed: 0.924 -> (UNCHANGED)
  626. - Walk acceleration (base/additional): 0.105/0.21
  627. - Traction: 0.094 -> 0.08
  628. - Initial dash speed: 1.747 -> 1.727
  629. - Run speed: 1.688 -> (UNCHANGED)
  630. - Run acceleration (base/additional): 0.044/0.12991 -> (UNCHANGED)
  631. - Dash to run transition frame (forwards/backwards):
  632. - Air speed: 1.1 -> 1.075
  633. - Air acceleration (base/additional): 0.02/0.105 -> 0.02/0.085
  634. - Horizontal air friction: 0.01 -> (UNCHANGED)
  635. - Fall speed: 2.34 -> (UNCHANGED)
  636. - Fast fall speed: 3.187 -> 3.177 -> (UNCHANGED)
  637. - Gravity: 0.12 -> (UNCHANGED)
  638. - Short hop height: 14.5
  639. - Hard landing lag: 7F -> 4F
  640. - Model scale multiplier: 1 -> 1.01
  641. - Ground to air horizontal momentum multiplier: 0.7 -> 0.8
  642. - Grounded jump additional momentum based on stick: 0.72 -> 0.82
  643. - Grounded jump max horizontal speed: 1.1 -> 1.3
  644.  
  645. BOWSER
  646. - Walk speed: 0.901 -> (UNCHANGED)
  647. - Walk acceleration (base/additional): 0.0525/0.032
  648. - Traction: 0.095 -> 0.078
  649. - Initial dash speed: 1.81 -> 1.77
  650. - Run speed: 1.779 -> 1.749
  651. - Run acceleration (base/additional): 0.044/0.07128 -> (UNCHANGED)
  652. - Dash to run transition frame (forwards/backwards):
  653. - Air speed: 1.089 -> 1.031
  654. - Air acceleration (base/additional): 0.01/0.04 -> 0.015/0.04
  655. - Horizontal air friction: 0.0075 -> 0.01
  656. - Fall speed: 2.12 -> (UNCHANGED)
  657. - Fast fall speed: 2.852 -> 2.812
  658. - Gravity: 0.125 -> 0.13
  659. - Short hop height: 15.7 -> (UNCHANGED)
  660. - Hard landing lag: 5F -> (UNCHANGED)
  661. - Model scale multiplier: 0.82 -> (UNCHANGED)
  662. - Ground to air horizontal momentum multiplier: 0.9 -> 0.8
  663. - Grounded jump additional momentum based on stick: 0.9
  664. - Grounded jump max horizontal speed: 1 -> 1.325
  665.  
  666. ICE CLIMBERS
  667. - Walk speed: 1.008 // 1.1088 -> (UNCHANGED)
  668. - Walk acceleration (base/additional): 0.105/0.089 // 0.1155/0.0979
  669. - Traction: 0.05 // 0.055 -> 0.035 // 0.0385
  670. - Initial dash speed: 1.65 // 1.65 -> 1.5 // 1.5
  671. - Run speed: 1.5 // 1.65 -> 1.475 // 1.6225
  672. - Run acceleration (base/additional): 0.044/0.08096 // 0.0484/0.089056 -> (UNCHANGED)
  673. - Dash to run transition frame (forwards/backwards):
  674. - Air speed: 0.807 // 0.84735 -> 0.797 // 0.83685‬
  675. - Air acceleration (base/additional): 0.01/0.08 // 0.0105/0.084735 -> 0.01/0.06 // 0.0105/0.06355
  676. - Horizontal air friction: 0.015 // 0.015 -> 0.02 // 0.02
  677. - Fall speed: 1.61 // 1.61 -> (UNCHANGED)
  678. - Fast fall speed: 2.167 // 2.167 -> (UNCHANGED)
  679. - Gravity: 0.09 // 0.09 -> 0.1 // 0.1
  680. - Short hop height: 14.75 // 14.75 -> (UNCHANGED)
  681. - Hard landing lag: 7F // 4F -> 4F // 4F
  682. - Model scale multiplier: 1 // 1
  683. - Ground to air horizontal momentum multiplier: 0.8
  684. - Grounded jump additional momentum based on stick: 0.57 -> 0.64
  685. - Grounded jump max horizontal speed: 1.4 -> (UNCHANGED)
  686.  
  687. SHEIK
  688. - Walk speed: 1.47 -> 1.43
  689. - Walk acceleration (base/additional): 0.105/0.21
  690. - Traction: 0.087 -> 0.082
  691. - Initial dash speed: 1.89 -> 1.825
  692. - Run speed: 1.898 -> 1.844
  693. - Run acceleration (base/additional): 0.044/0.121 -> 0.044/0.111
  694. - Dash to run transition frame (forwards/backwards):
  695. - Air speed: 1.09 -> 1.045
  696. - Air acceleration (base/additional): 0.01/0.08 -> 0.01/0.075
  697. - Horizontal air friction: 0.015 -> 0.0115
  698. - Fall speed: 2.15 -> (UNCHANGED)
  699. - Fast fall speed: 3.08 -> (UNCHANGED)
  700. - Gravity: 0.15 -> (UNCHANGED)
  701. - Short hop height: 16.75 -> 16.25
  702. - Hard landing lag: 7F -> 5F
  703. - Model scale multiplier: 1.02
  704. - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
  705. - Grounded jump additional momentum based on stick: 0.76 -> (UNCHANGED)
  706. - Grounded jump max horizontal speed: 1.4 -> 1.41
  707.  
  708. ZELDA
  709. - Walk speed: 0.914 -> 0.874
  710. - Walk acceleration (base/additional): 0.105/0.21
  711. - Traction: 0.1 -> 0.08
  712. - Initial dash speed: 1.728 -> 1.668
  713. - Run speed: 1.478 -> 1.468
  714. - Run acceleration (base/additional): 0.044/0.12925 -> 0.044/0.12025
  715. - Dash to run transition frame (forwards/backwards):
  716. - Air speed: 1.101 -> 1.071
  717. - Air acceleration (base/additional): 0.02/0.055 -> 0.02/0.05
  718. - Horizontal air friction: 0.006 -> (UNCHANGED)
  719. - Fall speed: 1.5 -> (UNCHANGED)
  720. - Fast fall speed: 2.245 -> (UNCHANGED)
  721. - Gravity: 0.077 -> (UNCHANGED)
  722. - Short hop height: 14.24 -> (UNCHANGED)
  723. - Hard landing lag: 8F -> 5F
  724. - Model scale multiplier: 0.97
  725. - Ground to air horizontal momentum multiplier: 0.7 -> 0.75
  726. - Grounded jump additional momentum based on stick: 0.8 -> (UNCHANGED)
  727. - Grounded jump max horizontal speed: 1.1 -> 1.13
  728.  
  729. DR. MARIO
  730. - Walk speed: 1.155 -> 1.12
  731. - Walk acceleration (base/additional): 0.105/0.105
  732. - Traction: 0.084 -> 0.061
  733. - Initial dash speed: 1.856 -> 1.723
  734. - Run speed: 1.606 -> 1.56
  735. - Run acceleration (base/additional): 0.044/0.10978 -> 0.044/0.078
  736. - Dash to run transition frame (forwards/backwards):
  737. - Air speed: 1.1056 -> 1.0465
  738. - Air acceleration (base/additional): 0.01/0.07 -> 0.01/0.06
  739. - Horizontal air friction: 0.015 -> (UNCHANGED)
  740. - Fall speed: 2 -> (UNCHANGED)
  741. - Fast fall speed: 2.7 -> (UNCHANGED)
  742. - Gravity: 0.095 -> (UNCHANGED)
  743. - Short hop height: 15.54 -> (UNCHANGED)
  744. - Hard landing lag: 4F -> (UNCHANGED)
  745. - Model scale multiplier: 1.02
  746. - Ground to air horizontal momentum multiplier: 0.8
  747. - Grounded jump additional momentum based on stick: 0.95
  748. - Grounded jump max horizontal speed: 1.3 -> 1.425
  749.  
  750. PICHU
  751. - Walk speed: 1.302 -> 1.25
  752. - Walk acceleration (base/additional): 0.105/0.1575
  753. - Traction: 0.096
  754. - Initial dash speed: 1.828 -> (UNCHANGED)
  755. - Run speed: 1.745 -> (UNCHANGED)
  756. - Run acceleration (base/additional): 0.06/0.14 -> 0.06/0.12
  757. - Dash to run transition frame (forwards/backwards):
  758. - Air speed: 0.95 -> 0.915
  759. - Air acceleration (base/additional): 0.01/0.09 -> 0.01/0.075
  760. - Horizontal air friction: 0.0075 -> 0.01
  761. - Fall speed: 1.9 -> (UNCHANGED)
  762. - Fast fall speed: 2.5 -> (UNCHANGED)
  763. - Gravity: 0.14 -> (UNCHANGED)
  764. - Short hop height: 15.43 -> (UNCHANGED)
  765. - Hard landing lag: 4F -> (UNCHANGED)
  766. - Model scale multiplier: 0.98
  767. - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
  768. - Grounded jump additional momentum based on stick: 0.8 -> (UNCHANGED)
  769. - Grounded jump max horizontal speed: 1.8 -> 1.7
  770.  
  771. FALCO
  772. - Walk speed: 1.344 -> 1.4
  773. - Walk acceleration (base/additional): 0.105/0.21
  774. - Traction: 0.098 -> 0.08
  775. - Initial dash speed: 1.89 -> 1.9
  776. - Run speed: 1.512 -> 1.508
  777. - Run acceleration (base/additional): 0.044/0.1232 -> 0.044/0.1032
  778. - Dash to run transition frame (forwards/backwards):
  779. - Air speed: 0.912 -> 0.902
  780. - Air acceleration (base/additional): 0.01/0.09 -> 0.01/0.08
  781. - Horizontal air friction: 0.01 -> 0.018
  782. - Fall speed: 2.96 -> (UNCHANGED)
  783. - Fast fall speed: 3.864 -> (UNCHANGED)
  784. - Gravity: 0.17 -> (UNCHANGED)
  785. - Short hop height: 14.34 -> 13.34
  786. - Hard landing lag: 4F -> (UNCHANGED)
  787. - Model scale multiplier: 1.05
  788. - Ground to air horizontal momentum multiplier: 0.9 -> (UNCHANGED)
  789. - Grounded jump additional momentum based on stick: 0.67 -> (UNCHANGED)
  790. - Grounded jump max horizontal speed: 1.7 -> (UNCHANGED)
  791.  
  792. MARTH
  793. - Walk speed: 1.575 -> 1.6
  794. - Walk acceleration (base/additional): 0/0.189
  795. - Traction: 0.084 -> 0.06
  796. - Initial dash speed: 1.85 -> 1.7
  797. - Run speed: 1.8 -> (UNCHANGED)
  798. - Run acceleration (base/additional): 0.044/0.0902 -> 0.044/0.0802
  799. - Dash to run transition frame (forwards/backwards):
  800. - Air speed: 0.97 -> 0.915
  801. - Air acceleration (base/additional): 0.01/0.07 -> 0.01/0.06
  802. - Horizontal air friction: 0.00375 -> 0.005
  803. - Fall speed: 2.2 -> (UNCHANGED)
  804. - Fast fall speed: 2.758 -> 2.728
  805. - Gravity: 0.085 -> (UNCHANGED)
  806. - Short hop height: 14.76 -> (UNCHANGED)
  807. - Hard landing lag: 4F
  808. - Model scale multiplier: 0.99
  809. - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
  810. - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
  811. - Grounded jump max horizontal speed: 1.2 -> 1.205
  812.  
  813. LUCINA
  814. - Walk speed: 1.575 -> 1.6
  815. - Walk acceleration (base/additional): 0/0.189
  816. - Traction: 0.085 -> 0.063
  817. - Initial dash speed: 1.9 -> 1.85
  818. - Run speed: 1.842 -> 1.822
  819. - Run acceleration (base/additional): 0.044/0.0902 -> (UNCHANGED)
  820. - Dash to run transition frame (forwards/backwards):
  821. - Air speed: 1 -> 0.935
  822. - Air acceleration (base/additional): 0.015/0.07 -> 0.015/0.06
  823. - Horizontal air friction: 0.00375 -> 0.0055
  824. - Fall speed: 2.28 -> (UNCHANGED)
  825. - Fast fall speed: 2.668 -> 2.698
  826. - Gravity: 0.091 -> (UNCHANGED)
  827. - Short hop height: 15.26
  828. - Hard landing lag: 4F
  829. - Model scale multiplier: 0.96
  830. - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
  831. - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
  832. - Grounded jump max horizontal speed: 1.2 -> 1.24
  833.  
  834. YOUNG LINK
  835. - Walk speed: 1.26 -> (UNCHANGED)
  836. - Walk acceleration (base/additional): 0.105/0.21
  837. - Traction: 0.091 -> 0.08
  838. - Initial dash speed: 1.86 -> 1.8
  839. - Run speed: 1.613 -> (UNCHANGED)
  840. - Run acceleration (base/additional): 0.044/0.0902 -> 0.044/0.0802
  841. - Dash to run transition frame (forwards/backwards):
  842. - Air speed: 0.927 -> 0.987
  843. - Air acceleration (base/additional): 0.02/0.04 -> (UNCHANGED)
  844. - Horizontal air friction: 0.00375 -> 0.005
  845. - Fall speed: 2.16 -> (UNCHANGED)
  846. - Fast fall speed: 2.9 -> (UNCHANGED)
  847. - Gravity: 0.11 -> (UNCHANGED)
  848. - Short hop height: 15.6 -> 14.6
  849. - Hard landing lag: 4F
  850. - Model scale multiplier: 1.03
  851. - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
  852. - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
  853. - Grounded jump max horizontal speed: 1.2 -> (UNCHANGED)
  854.  
  855. GANONDORF
  856. - Walk speed: 0.767 -> (UNCHANGED)
  857. - Walk acceleration (base/additional): 0.0315/0.084
  858. - Traction: 0.102 -> 0.07
  859. - Initial dash speed: 1.77 -> 1.67
  860. - Run speed: 1.415 -> 1.41
  861. - Run acceleration (base/additional): 0.033/0.10593 -> 0.044/0.07593
  862. - Dash to run transition frame (forwards/backwards):
  863. - Air speed: 0.91 -> (UNCHANGED)
  864. - Air acceleration (base/additional): 0.03/0.05 -> (UNCHANGED)
  865. - Horizontal air friction: 0.015 -> 0.02
  866. - Fall speed: 2.0 -> (UNCHANGED)
  867. - Fast fall speed: 2.64 -> (UNCHANGED)
  868. - Gravity: 0.13 -> (UNCHANGED)
  869. - Short hop height: 12.74 -> (UNCHANGED)
  870. - Hard landing lag: 4F
  871. - Model scale multiplier: 0.98
  872. - Ground to air horizontal momentum multiplier: 0.75 -> 0.8
  873. - Grounded jump additional momentum based on stick: 0.9 -> (UNCHANGED)
  874. - Grounded jump max horizontal speed: 1.8 -> 1.45
  875.  
  876. MEWTWO
  877. - Walk speed: 1.26 -> (UNCHANGED)
  878. - Walk acceleration (base/additional): 0.105/0.315
  879. - Traction: 0.07 -> (UNCHANGED)
  880. - Initial dash speed: 1.87 -> 1.8
  881. - Run speed: 1.89 -> 1.81
  882. - Run acceleration (base/additional): 0.11/0 -> (UNCHANGED)
  883. - Dash to run transition frame (forwards/backwards):
  884. - Air speed: 1.2 -> (UNCHANGED)
  885. - Air acceleration (base/additional): 0.02/0.05 -> 0.02/0.045
  886. - Horizontal air friction: 0.016 -> (UNCHANGED)
  887. - Fall speed: 1.6 -> (UNCHANGED)
  888. - Fast fall speed: 2.48 -> (UNCHANGED)
  889. - Gravity: 0.085 -> (UNCHANGED)
  890. - Short hop height: 14.5 -> (UNCHANGED)
  891. - Hard landing lag: 7F -> 5F
  892. - Model scale multiplier: 1.03
  893. - Ground to air horizontal momentum multiplier: 0.7 -> (UNCHANGED)
  894. - Grounded jump additional momentum based on stick: 0.9 -> (UNCHANGED)
  895. - Grounded jump max horizontal speed: 1.4 -> (UNCHANGED)
  896.  
  897. ROY
  898. - Walk speed: 1.208 -> (UNCHANGED)
  899. - Walk acceleration (base/additional): 0/0.1575
  900. - Traction: 0.085 -> 0.07
  901. - Initial dash speed: 1.85 -> 1.775
  902. - Run speed: 1.844 -> 1.834
  903. - Run acceleration (base/additional): 0.033/0.077 -> (UNCHANGED)
  904. - Dash to run transition frame (forwards/backwards):
  905. - Air speed: 1.18 -> 1.08
  906. - Air acceleration (base/additional): 0.02/0.03 -> (UNCHANGED)
  907. - Horizontal air friction: 0.005 -> (UNCHANGED)
  908. - Fall speed: 2.4 -> (UNCHANGED)
  909. - Fast fall speed: 3.024 -> (UNCHANGED)
  910. - Gravity: 0.115 -> (UNCHANGED)
  911. - Short hop height: 13 -> (UNCHANGED)
  912. - Hard landing lag: 4F -> (UNCHANGED)
  913. - Model scale multiplier: 0.98
  914. - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
  915. - Grounded jump additional momentum based on stick: 1 -> (UNCHANGED)
  916. - Grounded jump max horizontal speed: 1.2 -> 1.36
  917.  
  918. CHROM
  919. - Walk speed: 1.208 -> 1.218
  920. - Walk acceleration (base/additional): 0/0.1575
  921. - Traction: 0.085 -> 0.07
  922. - Initial dash speed: 1.92 -> 1.82
  923. - Run speed: 1.822 -> 1.812
  924. - Run acceleration (base/additional): 0.033/0.077 -> (UNCHANGED)
  925. - Dash to run transition frame (forwards/backwards):
  926. - Air speed: 1.195 -> 1.135
  927. - Air acceleration (base/additional): 0.04/0.03 -> 0.03/0.03
  928. - Horizontal air friction: 0.005 -> (UNCHANGED)
  929. - Fall speed: 2.33 -> (UNCHANGED)
  930. - Fast fall speed: 2.98 -> (UNCHANGED)
  931. - Gravity: 0.114 -> (UNCHANGED)
  932. - Short hop height: 13.3 -> (UNCHANGED)
  933. - Hard landing lag: 4F -> (UNCHANGED)
  934. - Model scale multiplier: 1
  935. - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
  936. - Grounded jump additional momentum based on stick: 1 -> (UNCHANGED)
  937. - Grounded jump max horizontal speed: 1.2 -> 1.34
  938.  
  939. MR. GAME & WATCH
  940. - Walk speed: 1.18 -> (UNCHANGED)
  941. - Walk acceleration (base/additional): 0.105/0.105
  942. - Traction: 0.09 -> 0.06
  943. - Initial dash speed: 1.78 -> 1.628
  944. - Run speed: 1.578 -> (UNCHANGED)
  945. - Run acceleration (base/additional): 0.044/0.09053 -> 0.044/0.07053
  946. - Dash to run transition frame (forwards/backwards):
  947. - Air speed: 1.095 -> 1.045
  948. - Air acceleration (base/additional): 0.07/0.03 -> 0.06/0.03
  949. - Horizontal air friction: 0.012 -> 0.016
  950. - Fall speed: 1.71 -> (UNCHANGED)
  951. - Fast fall speed: 2.28 -> (UNCHANGED)
  952. - Gravity: 0.095 -> (UNCHANGED)
  953. - Short hop height: 12.26 -> 11.76
  954. - Hard landing lag: 4F
  955. - Model scale multiplier: 1.05
  956. - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
  957. - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
  958. - Grounded jump max horizontal speed: 1.5 -> 1.48
  959.  
  960. META KNIGHT
  961. - Walk speed: 1.239 -> (UNCHANGED)
  962. - Walk acceleration (base/additional): 0.105/0.168
  963. - Traction: 0.09 -> 0.085
  964. - Initial dash speed: 1.84 -> 1.78
  965. - Run speed: 1.84
  966. - Run acceleration (base/additional): 0.044/0.10428 -> 0.044/0.08428
  967. - Dash to run transition frame (forwards/backwards):
  968. - Air speed: 1.23 -> (UNCHANGED)
  969. - Air acceleration (base/additional): 0.01/0.08 -> 0.01/0.075
  970. - Horizontal air friction: 0.012 -> 0.015
  971. - Fall speed: 2.44 -> (UNCHANGED)
  972. - Fast fall speed: 3.281 -> (UNCHANGED)
  973. - Gravity: 0.12 -> (UNCHANGED)
  974. - Short hop height: 13.92 -> 14.32
  975. - Hard landing lag: 4F -> 5F
  976. - Model scale multiplier: 1.05
  977. - Ground to air horizontal momentum multiplier: 0.8
  978. - Grounded jump additional momentum based on stick: 0.85
  979. - Grounded jump max horizontal speed: 1.4 -> (UNCHANGED)
  980.  
  981. PIT
  982. - Walk speed: 1.259 -> 1.229
  983. - Walk acceleration (base/additional): 0.105/0.21
  984. - Traction: 0.093 -> 0.07
  985. - Initial dash speed: 1.805 -> 1.675
  986. - Run speed: 1.681 -> 1.701
  987. - Run acceleration (base/additional): 0.044/0.12474 -> 0.044/0.10474
  988. - Dash to run transition frame (forwards/backwards):
  989. - Air speed: 1.03 -> 1.01
  990. - Air acceleration (base/additional): 0.01/0.065 -> (UNCHANGED)
  991. - Horizontal air friction: 0.008 -> 0.01
  992. - Fall speed: 1.86 -> 1.9
  993. - Fast fall speed: 2.43 -> (UNCHANGED)
  994. - Gravity: 0.092 -> 0.095
  995. - Short hop height: 13.96 -> 12.96
  996. - Hard landing lag: 4F
  997. - Model scale multiplier: 1
  998. - Ground to air horizontal momentum multiplier: 0.9
  999. - Grounded jump additional momentum based on stick: 0.8
  1000. - Grounded jump max horizontal speed: 1.1 -> 1.35
  1001.  
  1002. DARK PIT
  1003. - Walk speed: 1.259
  1004. - Walk acceleration (base/additional): 0.105/0.21
  1005. - Traction: 0.094 -> 0.072
  1006. - Initial dash speed: 1.875 -> 1.805
  1007. - Run speed: 1.75 -> 1.74
  1008. - Run acceleration (base/additional): 0.044/0.12474 -> 0.044/0.10474
  1009. - Dash to run transition frame (forwards/backwards):
  1010. - Air speed: 0.975 -> 0.97
  1011. - Air acceleration (base/additional): 0.01/0.065 -> 0.01/0.06
  1012. - Horizontal air friction: 0.008 -> 0.015
  1013. - Fall speed: 2.42 -> (UNCHANGED)
  1014. - Fast fall speed: 3.146 -> (UNCHANGED)
  1015. - Gravity: 0.11 -> (UNCHANGED)
  1016. - Short hop height: 14.96 -> 13.96
  1017. - Hard landing lag: 4F
  1018. - Model scale multiplier: 1
  1019. - Ground to air horizontal momentum multiplier: 0.9
  1020. - Grounded jump additional momentum based on stick: 0.8
  1021. - Grounded jump max horizontal speed: 1.1 -> 1.4
  1022.  
  1023. ZERO SUIT SAMUS
  1024. - Walk speed: 1.47 -> 1.4
  1025. - Walk acceleration (base/additional): 0.105/0.105
  1026. - Traction: 0.095 -> 0.07
  1027. - Initial dash speed: 1.85 -> 1.8
  1028. - Run speed: 1.888 -> (UNCHANGED)
  1029. - Run acceleration (base/additional): 0.044/0.10362 -> 0.044/0.084
  1030. - Dash to run transition frame (forwards/backwards):
  1031. - Air speed: 1.115 -> 1.005
  1032. - Air acceleration (base/additional): 0.01/0.085 -> 0.01/0.09
  1033. - Horizontal air friction: 0.008 -> 0.005
  1034. - Fall speed: 2.05 -> (UNCHANGED)
  1035. - Fast fall speed: 2.75 -> (UNCHANGED)
  1036. - Gravity: 0.135 -> (UNCHANGED)
  1037. - Short hop height: 15.3 -> 14.9
  1038. - Hard landing lag: 8F -> 5F
  1039. - Model scale multiplier: 1.01
  1040. - Ground to air horizontal momentum multiplier: 0.95
  1041. - Grounded jump additional momentum based on stick: 0.95
  1042. - Grounded jump max horizontal speed: 1.3 -> 1.375
  1043.  
  1044. WARIO
  1045. - Walk speed: 0.889 -> 0.869
  1046. - Walk acceleration (base/additional): 0.105/0.0735
  1047. - Traction: 0.099 -> 0.08
  1048. - Initial dash speed: 1.665 -> 1.585
  1049. - Run speed: 1.55 -> (UNCHANGED)
  1050. - Run acceleration (base/additional): 0.044/0.10494 -> 0.044/0.08494
  1051. - Dash to run transition frame (forwards/backwards):
  1052. - Air speed: 1.211 -> 1.207
  1053. - Air acceleration (base/additional): 0.08/0.08 -> (UNCHANGED)
  1054. - Horizontal air friction: 0.04 -> (UNCHANGED)
  1055. - Fall speed: 1.93 -> (UNCHANGED)
  1056. - Fast fall speed: 2.586 -> 2.486
  1057. - Gravity: 0.111 -> 0.112
  1058. - Short hop height: 14.7 -> 13.7
  1059. - Hard landing lag: 4F -> 5F
  1060. - Model scale multiplier: 1.02
  1061. - Ground to air horizontal momentum multiplier: 0.95
  1062. - Grounded jump additional momentum based on stick: 0.95
  1063. - Grounded jump max horizontal speed: 1.3 -> 1.4
  1064.  
  1065. SNAKE
  1066. - Walk speed: 0.882 -> (UNCHANGED)
  1067. - Walk acceleration (base/additional): 0.105/0.21
  1068. - Traction: 0.1 -> 0.08
  1069. - Initial dash speed: 1.66 -> 1.6
  1070. - Run speed: 1.55 -> (UNCHANGED)
  1071. - Run acceleration (base/additional): 0.044/0.12694 -> 0.04/0.10694
  1072. - Dash to run transition frame (forwards/backwards):
  1073. - Air speed: 0.978 -> 0.958
  1074. - Air acceleration (base/additional): 0.035/0.02 -> (UNCHANGED)
  1075. - Horizontal air friction: 0.005 -> (UNCHANGED)
  1076. - Fall speed: 2.1 -> 2.12
  1077. - Fast fall speed: 2.855 -> 2.89
  1078. - Gravity: 0.095 -> 0.098
  1079. - Short hop height: 13.69 -> (UNCHANGED)
  1080. - Hard landing lag: 4F -> (UNCHANGED)
  1081. - Model scale multiplier: 1
  1082. - Ground to air horizontal momentum multiplier: 0.9
  1083. - Grounded jump additional momentum based on stick: 0.8
  1084. - Grounded jump max horizontal speed: 1.3 -> 1.15
  1085.  
  1086. IKE
  1087. - Walk speed: 0.979 -> 1.2
  1088. - Walk acceleration (base/additional): 0/0.1575
  1089. - Traction: 0.096 -> 0.08
  1090. - Initial dash speed: 1.9 -> (UNCHANGED)
  1091. - Run speed: 1.55 -> (UNCHANGED)
  1092. - Run acceleration (base/additional): 0.02/0.0724 -> (UNCHANGED)
  1093. - Dash to run transition frame (forwards/backwards):
  1094. - Air speed: 1.087 -> 0.997
  1095. - Air acceleration (base/additional): 0.01/0.04 -> (UNCHANGED)
  1096. - Horizontal air friction: 0.009 -> 0.01
  1097. - Fall speed: 2.05 -> (UNCHANGED)
  1098. - Fast fall speed: 2.816 -> 2.9
  1099. - Gravity: 0.103 -> (UNCHANGED)
  1100. - Short hop height: 15 -> (UNCHANGED)
  1101. - Hard landing lag: 4F -> (UNCHANGED)
  1102. - Model scale multiplier: 1.03
  1103. - Ground to air horizontal momentum multiplier: 0.9 -> (UNCHANGED)
  1104. - Grounded jump additional momentum based on stick: 0.8 -> (UNCHANGED)
  1105. - Grounded jump max horizontal speed: 1.55 -> 1.45
  1106.  
  1107. SQUIRTLE
  1108. - Walk speed: 1.281 -> 1.087
  1109. - Walk acceleration (base/additional): 0.1575/0.1575
  1110. - Traction: 0.06 -> 0.035
  1111. - Initial dash speed: 1.75 -> 1.625
  1112. - Run speed: 1.63 -> 1.585
  1113. - Run acceleration (base/additional): 0.044/0.088 -> (UNCHANGED)
  1114. - Dash to run transition frame (forwards/backwards):
  1115. - Air speed: 1.16 -> 1.2
  1116. - Air acceleration (base/additional): 0.01/0.095 -> 0.02/0.08
  1117. - Horizontal air friction: 0.018 -> 0.005
  1118. - Fall speed: 1.72 -> (UNCHANGED)
  1119. - Fast fall speed: 2.4 -> (UNCHANGED)
  1120. - Gravity: 0.128 -> (UNCHANGED)
  1121. - Short hop height: 16.03 -> 15.873
  1122. - Hard landing lag: 8F -> 5F
  1123. - Model scale multiplier: 0.97
  1124. - Ground to air horizontal momentum multiplier: 0.95 -> 0.85
  1125. - Grounded jump additional momentum based on stick: 0.9 -> 0.5
  1126. - Grounded jump max horizontal speed: 1.3 -> 1.325 [2 once shell shifting is added and jump momentum stick param behavior is fixed]
  1127.  
  1128. IVYSAUR
  1129. - Walk speed: 1.103 -> 1.083
  1130. - Walk acceleration (base/additional): 0.042/0.105
  1131. - Traction: 0.099 -> 0.06
  1132. - Initial dash speed: 1.7 -> 1.6
  1133. - Run speed: 1.594 -> 1.544
  1134. - Run acceleration (base/additional): 0.044/0.099 -> 0.044/0.089
  1135. - Dash to run transition frame (forwards/backwards):
  1136. - Air speed: 0.97 -> 0.93
  1137. - Air acceleration (base/additional): 0.01/0.085 -> (UNCHANGED)
  1138. - Horizontal air friction: 0.014 -> 0.0095
  1139. - Fall speed: 1.69 -> (UNCHANGED)
  1140. - Fast fall speed: 2.301 -> (UNCHANGED)
  1141. - Gravity: 0.082 -> (UNCHANGED)
  1142. - Short hop height: 16.03
  1143. - Hard landing lag: 8F -> 5F
  1144. - Model scale multiplier: 0.97
  1145. - Ground to air horizontal momentum multiplier: 0.9
  1146. - Grounded jump additional momentum based on stick: 0.95
  1147. - Grounded jump max horizontal speed: 1.3 -> 1.4
  1148.  
  1149. CHARIZARD
  1150. - Walk speed: 1.187 -> 0.987
  1151. - Walk acceleration (base/additional): 0.063/0.1365
  1152. - Traction: 0.082 -> 0.0675
  1153. - Initial dash speed: 2 -> 1.8
  1154. - Run speed: 2.07 -> (UNCHANGED)
  1155. - Run acceleration (base/additional): 0.0165/0.10593 -> 0.0465/0.07593
  1156. - Dash to run transition frame (forwards/backwards):
  1157. - Air speed: 1.05 -> 1.025
  1158. - Air acceleration (base/additional): 0.01/0.05 -> 0.02/0.04
  1159. - Horizontal air friction: 0.008 -> 0.016
  1160. - Fall speed: 1.75 -> (UNCHANGED)
  1161. - Fast fall speed: 2.432 -> (UNCHANGED)
  1162. - Gravity: 0.1 -> (UNCHANGED)
  1163. - Short hop height: 15.43 -> (UNCHANGED)
  1164. - Hard landing lag: 6F -> 5F
  1165. - Model scale multiplier: 1
  1166. - Ground to air horizontal momentum multiplier: 0.85
  1167. - Grounded jump additional momentum based on stick: 0.85 -> 0.95
  1168. - Grounded jump max horizontal speed: 1.5 -> 1.525
  1169.  
  1170. DIDDY KONG
  1171. - Walk speed: 1.313 -> 1.283
  1172. - Walk acceleration (base/additional): 0.105/0.105
  1173. - Traction: 0.088 -> 0.08
  1174. - Initial dash speed: 1.79 -> 1.7
  1175. - Run speed: 1.9 -> (UNCHANGED)
  1176. - Run acceleration (base/additional): 0.044/0.165 -> 0.044/0.125
  1177. - Dash to run transition frame (forwards/backwards):
  1178. - Air speed: 1 -> (UNCHANGED)
  1179. - Air acceleration (base/additional): 0/0.05 -> 0.01/0.05
  1180. - Horizontal air friction: 0.008 -> 0.012
  1181. - Fall speed: 2.4 -> 2.55
  1182. - Fast fall speed: 3.223 -> 3.023
  1183. - Gravity: 0.125 -> (UNCHANGED)
  1184. - Short hop height: 17 -> (UNCHANGED)
  1185. - Hard landing lag: 7F -> 5F
  1186. - Model scale multiplier: 1.02
  1187. - Ground to air horizontal momentum multiplier: 0.8
  1188. - Grounded jump additional momentum based on stick: 0.95
  1189. - Grounded jump max horizontal speed: 1.3 -> 1.5
  1190.  
  1191. LUCAS
  1192. - Walk speed: 0.893 -> (UNCHANGED)
  1193. - Walk acceleration (base/additional): 0.105/0.084
  1194. - Traction: 0.05 -> 0.04
  1195. - Initial dash speed: 1.725
  1196. - Run speed: 1.7 -> 1.715
  1197. - Run acceleration (base/additional): 0.022/0.088 -> (UNCHANGED)
  1198. - Dash to run transition frame (forwards/backwards):
  1199. - Air speed: 1.12 -> 1.03
  1200. - Air acceleration (base/additional): 0.01/0.085 -> 0.01/0.075
  1201. - Horizontal air friction: 0.014 -> (UNCHANGED)
  1202. - Fall speed: 2.25 -> 2.3
  1203. - Fast fall speed: 2.925 -> 2.895
  1204. - Gravity: 0.125 -> (UNCHANGED)
  1205. - Short hop height: 13 -> 12.5
  1206. - Hard landing lag: 4F -> (UNCHANGED)
  1207. - Model scale multiplier: 1.055
  1208. - Ground to air horizontal momentum multiplier: 0.8
  1209. - Grounded jump additional momentum based on stick: 1
  1210. - Grounded jump max horizontal speed: 1.3 -> 1.5
  1211.  
  1212. SONIC
  1213. - Walk speed: 1.444 -> 1.414
  1214. - Walk acceleration (base/additional): 0.105/.105
  1215. - Traction: 0.106 -> 0.085
  1216. - Initial dash speed: 2.16 -> 1.9
  1217. - Run speed: 2.75 -> 2.85
  1218. - Run acceleration (base/additional): 0.044/0.156 -> 0.064/0.136
  1219. - Dash to run transition frame (forwards/backwards):
  1220. - Air speed: 1.19 -> 1.11
  1221. - Air acceleration (base/additional): 0.01/0.04
  1222. - Horizontal air friction: 0.01 -> (UNCHANGED)
  1223. - Fall speed: 1.98 -> (UNCHANGED)
  1224. - Fast fall speed: 2.67 -> (UNCHANGED)
  1225. - Gravity: 0.111 -> (UNCHANGED)
  1226. - Short hop height: 14.89 -> 14.595
  1227. - Hard landing lag: 5F -> 4F
  1228. - Model scale multiplier: 0.99
  1229. - Ground to air horizontal momentum multiplier: 0.5 -> 0.75
  1230. - Grounded jump additional momentum based on stick: 0.6 -> 0.85
  1231. - Grounded jump max horizontal speed: 1 -> 1.9
  1232.  
  1233. KING DEDEDE
  1234. - Walk speed: 1.029 -> 0.989
  1235. - Walk acceleration (base/additional): 0/0.1575
  1236. - Traction: 0.085 -> 0.07
  1237. - Initial dash speed: 1.708 -> 1.687
  1238. - Run speed: 1.491 -> 1.481
  1239. - Run acceleration (base/additional): 0.044/0.09438 -> 0.044/0.08438
  1240. - Dash to run transition frame (forwards/backwards):
  1241. - Air speed: 0.922 -> (UNCHANGED)
  1242. - Air acceleration (base/additional): 0.03/0.05 -> (UNCHANGED)
  1243. - Horizontal air friction: 0.006 -> 0.005
  1244. - Fall speed: 2.34 -> (UNCHANGED)
  1245. - Fast fall speed: 3.12 -> 3.27
  1246. - Gravity: 0.097 -> 0.096
  1247. - Short hop height: 15.02 -> (UNCHANGED)
  1248. - Hard landing lag: 4F -> 5F
  1249. - Model scale multiplier: 0.93
  1250. - Ground to air horizontal momentum multiplier: 1 -> 0.85
  1251. - Grounded jump additional momentum based on stick: 1 -> (UNCHANGED)
  1252. - Grounded jump max horizontal speed: 1.2 -> 1.17
  1253.  
  1254. OLIMAR
  1255. - Walk speed: 0.945 -> 0.925
  1256. - Walk acceleration (base/additional): 0.105/0.08925
  1257. - Traction: 0.085 -> 0.075
  1258. - Initial dash speed: 1.636 -> 1.616
  1259. - Run speed: 1.595 -> 1.61
  1260. - Run acceleration (base/additional): 0.044/0.09592 -> 0.044/0.07592
  1261. - Dash to run transition frame (forwards/backwards):
  1262. - Air speed: 1.081 -> 1.101
  1263. - Air acceleration (base/additional): 0.01/0.07 -> 0.01/0.065
  1264. - Horizontal air friction: 0.015 -> 0.02
  1265. - Fall speed: 1.82 -> 1.9
  1266. - Fast fall speed: 2.46 -> (UNCHANGED)
  1267. - Gravity: 0.082 -> 0.09
  1268. - Short hop height: 13.19 -> 11.69
  1269. - Hard landing lag: 4F
  1270. - Model scale multiplier: 1.01
  1271. - Ground to air horizontal momentum multiplier: 0.8
  1272. - Grounded jump additional momentum based on stick: 0.57
  1273. - Grounded jump max horizontal speed: 1.2 -> 1.3
  1274.  
  1275. LUCARIO
  1276. - Walk speed: 1.103 -> 1.303
  1277. - Walk acceleration (base/additional): 0.105/0.21
  1278. - Traction: 0.1 -> 0.095
  1279. - Initial dash speed: 1.805 -> (UNCHANGED)
  1280. - Run speed: 1.784 -> 1.785
  1281. - Run acceleration (base/additional): 0.044/0.165
  1282. - Dash to run transition frame (forwards/backwards):
  1283. - Air speed: 1.194 -> 1.155
  1284. - Air acceleration (base/additional): 0.01/0.08 -> 0.01/0.065
  1285. - Horizontal air friction: 0.004 -> 0.005
  1286. - Fall speed: 2.02 -> (UNCHANGED)
  1287. - Fast fall speed: 2.728 -> (UNCHANGED)
  1288. - Gravity: 0.125 -> (UNCHANGED)
  1289. - Short hop height: 15.19 -> (UNCHANGED)
  1290. - Hard landing lag: 6F -> 5F
  1291. - Model scale multiplier: 1.07
  1292. - Ground to air horizontal momentum multiplier: 0.8 -> 0.9
  1293. - Grounded jump additional momentum based on stick: 0.68 -> 1.1
  1294. - Grounded jump max horizontal speed: 1.7 -> 1.275
  1295.  
  1296. R.O.B.
  1297. - Walk speed: 1.178 -> 1.138
  1298. - Walk acceleration (base/additional): 0.105/0.21
  1299. - Traction: 0.086 -> 0.07
  1300. - Initial dash speed: 1.725 -> 1.625
  1301. - Run speed: 1.62 -> 1.6
  1302. - Run acceleration (base/additional): 0.044/0.12408 -> 0.044/0.10408
  1303. - Dash to run transition frame (forwards/backwards):
  1304. - Air speed: 1.12 -> 1.1
  1305. - Air acceleration (base/additional): 0.04/0.045 -> (UNCHANGED)
  1306. - Horizontal air friction: 0.015 -> 0.01
  1307. - Fall speed: 2 -> (UNCHANGED)
  1308. - Fast fall speed: 2.968 -> 2.948
  1309. - Gravity: 0.09 -> (UNCHANGED)
  1310. - Short hop height: 18.58 -> 17.98
  1311. - Hard landing lag: 7F -> 6F
  1312. - Model scale multiplier: 1
  1313. - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
  1314. - Grounded jump additional momentum based on stick: 0.72 -> (UNCHANGED)
  1315. - Grounded jump max horizontal speed: 1.1 -> 1.15
  1316.  
  1317. TOON LINK
  1318. - Walk speed: 1.288 -> 1.248
  1319. - Walk acceleration (base/additional): 0.105/0.105
  1320. - Traction: 0.08 -> 0.078
  1321. - Initial dash speed: 1.78 -> 1.8
  1322. - Run speed: 1.74 -> 1.705
  1323. - Run acceleration (base/additional): 0.044/0.10978 -> 0.044/0.08978
  1324. - Dash to run transition frame (forwards/backwards):
  1325. - Air speed: 1.05 -> 1.035
  1326. - Air acceleration (base/additional): 0.01/0.08 -> 0.01/0.075
  1327. - Horizontal air friction: 0.01 -> 0.005
  1328. - Fall speed: 1.96 -> 2.06
  1329. - Fast fall speed: 2.631 -> 2.831
  1330. - Gravity: 0.11 -> (UNCHANGED)
  1331. - Short hop height: 14.32 -> (UNCHANGED)
  1332. - Hard landing lag: 5F -> 4F
  1333. - Model scale multiplier: 1.04
  1334. - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
  1335. - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
  1336. - Grounded jump max horizontal speed: 1.3 -> (UNCHANGED)
  1337.  
  1338. WOLF
  1339. - Walk speed: 1.208 -> 1.308
  1340. - Walk acceleration (base/additional): 0.105/0.1058
  1341. - Traction: 0.096 -> 0.0825
  1342. - Initial dash speed: 2 -> 2.1
  1343. - Run speed: 1.77 -> (UNCHANGED)
  1344. - Run acceleration (base/additional): 0.044/0.10978 -> 0.044/0.09978
  1345. - Dash to run transition frame (forwards/backwards):
  1346. - Air speed: 1.245 -> 1.215
  1347. - Air acceleration (base/additional): 0.01/0.08 -> 0.02/0.065
  1348. - Horizontal air friction: 0.004 -> 0.0125
  1349. - Fall speed: 2.68 -> (UNCHANGED)
  1350. - Fast fall speed: 3.48 -> 3.43
  1351. - Gravity: 0.16 -> (UNCHANGED)
  1352. - Short hop height: 13.58 -> 13.08
  1353. - Hard landing lag: 4F
  1354. - Model scale multiplier: 1.19
  1355. - Ground to air horizontal momentum multiplier: 0.8
  1356. - Grounded jump additional momentum based on stick: 1
  1357. - Grounded jump max horizontal speed: 1.3 -> 1.55
  1358.  
  1359. VILLAGER
  1360. - Walk speed: 1.092 -> 1.112
  1361. - Walk acceleration (base/additional): 0.105/0.105
  1362. - Traction: 0.107 -> 0.0835
  1363. - Initial dash speed: 1.745 -> 1.725
  1364. - Run speed: 1.507 -> (UNCHANGED)
  1365. - Run acceleration (base/additional): 0.044/0.10978 -> 0.044/0.08978
  1366. - Dash to run transition frame (forwards/backwards):
  1367. - Air speed: 1.087 -> 1.09
  1368. - Air acceleration (base/additional): 0.01/0.05 -> 0.02/0.055
  1369. - Horizontal air friction: 0.014 -> 0.0175
  1370. - Fall speed: 1.649 -> (UNCHANGED)
  1371. - Fast fall speed: 2.225 -> (UNCHANGED)
  1372. - Gravity: 0.084 -> (UNCHANGED)
  1373. - Short hop height: 15.69 -> 15.09
  1374. - Hard landing lag: 8F -> 4F
  1375. - Model scale multiplier: 1.037
  1376. - Ground to air horizontal momentum multiplier: 1 -> (UNCHANGED)
  1377. - Grounded jump additional momentum based on stick: 0.8 -> (UNCHANGED)
  1378. - Grounded jump max horizontal speed: 1.3 -> (UNCHANGED)
  1379.  
  1380. MEGA MAN
  1381. - Walk speed: 1.132 -> 1.232
  1382. - Walk acceleration (base/additional): 0.105/0.105
  1383. - Traction: 0.081 -> 0.076
  1384. - Initial dash speed: 1.868 -> 1.858
  1385. - Run speed: 1.542 -> (UNCHANGED)
  1386. - Run acceleration (base/additional): 0.044/0.10978 -> 0.044/0.08978
  1387. - Dash to run transition frame (forwards/backwards):
  1388. - Air speed: 1.12 -> 1.08
  1389. - Air acceleration (base/additional): 0.01/0.1 -> 0.01/0.095
  1390. - Horizontal air friction: 0.05 -> 0.025
  1391. - Fall speed: 2.16 -> 2.18
  1392. - Fast fall speed: 2.88 -> 2.91
  1393. - Gravity: 0.107 -> 0.11
  1394. - Short hop height: 11.99 -> (UNCHANGED)
  1395. - Hard landing lag: 4F -> (UNCHANGED)
  1396. - Model scale multiplier: 1.02
  1397. - Ground to air horizontal momentum multiplier: 0.9 -> (UNCHANGED)
  1398. - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
  1399. - Grounded jump max horizontal speed: 1.2 -> 1.26
  1400.  
  1401. WII FIT TRAINER
  1402. - Walk speed: 1.224 -> 1.244
  1403. - Walk acceleration (base/additional): 0.105/0.105
  1404. - Traction: 0.099 -> 0.0835
  1405. - Initial dash speed: 1.92 -> 1.89
  1406. - Run speed: 1.87 -> 1.82
  1407. - Run acceleration (base/additional): 0.044/0.10978 -> 0.044/0.09978
  1408. - Dash to run transition frame (forwards/backwards):
  1409. - Air speed: 1.018 -> 1.008
  1410. - Air acceleration (base/additional): 0.01/0.08 -> (UNCHANGED)
  1411. - Horizontal air friction: 0.01 -> (UNCHANGED)
  1412. - Fall speed: 1.76 -> 1.806
  1413. - Fast fall speed: 2.392 -> 2.402
  1414. - Gravity: 0.11 -> 0.112
  1415. - Short hop height: 15.18 -> (UNCHANGED)
  1416. - Hard landing lag: 7F -> 5F
  1417. - Model scale multiplier: 0.99
  1418. - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
  1419. - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
  1420. - Grounded jump max horizontal speed: 1.3 -> 1.315
  1421.  
  1422. ROSALINA & LUMA
  1423. - Walk speed: 1.138 -> (UNCHANGED)
  1424. - Walk acceleration (base/additional): 0.105/0.21
  1425. - Traction: 0.076 -> 0.057
  1426. - Initial dash speed: 1.88 -> 1.865
  1427. - Run speed: 1.657 -> 1.636
  1428. - Run acceleration (base/additional): 0.044/0.12991 -> 0.044/0.10991
  1429. - Dash to run transition frame (forwards/backwards):
  1430. - Air speed: 1.05 -> (UNCHANGED)
  1431. - Air acceleration (base/additional): 0.01/0.1 -> 0.01/0.095
  1432. - Horizontal air friction: 0.01 -> 0.009
  1433. - Fall speed: 1.51 -> 1.54
  1434. - Fast fall speed: 2.099 -> 2.141
  1435. - Gravity: 0.805 -> 0.81
  1436. - Short hop height: 17.37 -> 16.87
  1437. - Hard landing lag: 7F -> 4F
  1438. - Model scale multiplier: 1.02
  1439. - Ground to air horizontal momentum multiplier: 0.7 -> (UNCHANGED)
  1440. - Grounded jump additional momentum based on stick: 0.72 -> (UNCHANGED)
  1441. - Grounded jump max horizontal speed: 1.1 -> 1.21
  1442.  
  1443. LITTLE MAC
  1444. - Walk speed: 1.386 -> (UNCHANGED)
  1445. - Walk acceleration (base/additional): 0.105/0.1575
  1446. - Traction: 0.095 -> 0.0835
  1447. - Initial dash speed: 2.005 -> 1.915
  1448. - Run speed: 2.256 -> 2.216
  1449. - Run acceleration (base/additional): 0.033/0.17798 -> 0.10098/0.077
  1450. - Dash to run transition frame (forwards/backwards):
  1451. - Air speed: 1.164 -> 1.108
  1452. - Air acceleration (base/additional): 0.01/0.03 -> 0.02/0.04
  1453. - Horizontal air friction: 0.0075 -> 0.01
  1454. - Fall speed: 2.1 -> 2.16
  1455. - Fast fall speed: 3
  1456. - Gravity: 0.11 -> 0.112
  1457. - Short hop height: 12.53
  1458. - Hard landing lag: 2F -> 4F
  1459. - Model scale multiplier: 1.13
  1460. - Ground to air horizontal momentum multiplier: 0.75 -> 0.8
  1461. - Grounded jump additional momentum based on stick: 0.9 -> (UNCHANGED)
  1462. - Grounded jump max horizontal speed: 2.1 -> 1.57
  1463.  
  1464. GRENINJA
  1465. - Walk speed: 1.502 -> (UNCHANGED)
  1466. - Walk acceleration (base/additional): 0.12/0.14
  1467. - Traction: 0.067 -> 0.063
  1468. - Initial dash speed: 1.93 -> 1.91
  1469. - Run speed: 1.892 -> 1.848
  1470. - Run acceleration (base/additional): 0.055/0.132 -> 0.055/0.102
  1471. - Dash to run transition frame (forwards/backwards):
  1472. - Air speed: 1.12 -> 1.107
  1473. - Air acceleration (base/additional): 0.01/0.07 -> 0.01/0.066
  1474. - Horizontal air friction: 0.015 -> 0.012
  1475. - Fall speed: 2.49 -> (UNCHANGED)
  1476. - Fast fall speed: 3.441 -> (UNCHANGED)
  1477. - Gravity: 0.18 -> (UNCHANGED)
  1478. - Short hop height: 15.51 -> (UNCHANGED)
  1479. - Hard landing lag: 7F -> 5F
  1480. - Model scale multiplier: 1.02
  1481. - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
  1482. - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
  1483. - Grounded jump max horizontal speed: 1.3 -> 1.4
  1484.  
  1485. PALUTENA
  1486. - Walk speed: 1.271 -> (UNCHANGED)
  1487. - Walk acceleration (base/additional): 0.105/0.21
  1488. - Traction: 0.086 -> 0.0785
  1489. - Initial dash speed: 1.899 -> 1.879
  1490. - Run speed: 1.838 -> 1.818
  1491. - Run acceleration (base/additional): 0.044/0.12991 -> 0.044/0.10991
  1492. - Dash to run transition frame (forwards/backwards):
  1493. - Air speed: 1.05 -> 1.02
  1494. - Air acceleration (base/additional): 0.01/0.105 -> 0.01/0.095
  1495. - Horizontal air friction: 0.01 -> (UNCHANGED)
  1496. - Fall speed: 1.85 -> 1.915
  1497. - Fast fall speed: 2.5 -> 2.51
  1498. - Gravity: 0.124 -> (UNCHANGED)
  1499. - Short hop height: 16.8 -> 16.3
  1500. - Hard landing lag: 7F -> 6F
  1501. - Model scale multiplier: 0.98
  1502. - Ground to air horizontal momentum multiplier: 0.7 -> 0.8
  1503. - Grounded jump additional momentum based on stick: 0.72 -> (UNCHANGED)
  1504. - Grounded jump max horizontal speed: 1.1 -> 1.29
  1505.  
  1506. PAC-MAN
  1507. - Walk speed: 1.097 -> (UNCHANGED)
  1508. - Walk acceleration (base/additional): 0.105/0.105
  1509. - Traction: 0.099 -> 0.0815
  1510. - Initial dash speed: 1.77 -> 1.72
  1511. - Run speed: 1.606 -> (UNCHANGED)
  1512. - Run acceleration (base/additional): 0.044/0.10978 -> 0.044/0.08978
  1513. - Dash to run transition frame (forwards/backwards):
  1514. - Air speed: 1.092 -> 1.087
  1515. - Air acceleration (base/additional): 0.01/0.07 -> 0.01/0.0675
  1516. - Horizontal air friction: 0.015 -> 0.0125
  1517. - Fall speed: 1.5 -> 1.515
  1518. - Fast fall speed: 2.16 -> 2.182
  1519. - Gravity: 0.075 -> (UNCHANGED)
  1520. - Short hop height: 16.48 -> (UNCHANGED)
  1521. - Hard landing lag: 7F -> 5F
  1522. - Model scale multiplier: 1
  1523. - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
  1524. - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
  1525. - Grounded jump max horizontal speed: 1.3 -> (UNCHANGED)
  1526.  
  1527. ROBIN
  1528. - Walk speed: 0.936 -> 1.196
  1529. - Walk acceleration (base/additional): 0/0.189 -> 0.185/0.089
  1530. - Traction: 0.105 -> 0.081
  1531. - Initial dash speed: 1.805 -> (UNCHANGED)
  1532. - Run speed: 1.5 -> 1.545
  1533. - Run acceleration (base/additional): 0.011/0.0902 -> (UNCHANGED)
  1534. - Dash to run transition frame (forwards/backwards):
  1535. - Air speed: 1.03 -> (UNCHANGED)
  1536. - Air acceleration (base/additional): 0.01/0.07 -> (UNCHANGED)
  1537. - Horizontal air friction: 0.007 -> 0.008
  1538. - Fall speed: 2.25 -> (UNCHANGED)
  1539. - Fast fall speed: 3 -> (UNCHANGED)
  1540. - Gravity: 0.099 -> (UNCHANGED)
  1541. - Short hop height: 14.52 -> (UNCHANGED)
  1542. - Hard landing lag: 4F
  1543. - Model scale multiplier: 1.02
  1544. - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
  1545. - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
  1546. - Grounded jump max horizontal speed: 1.2 -> 1.23
  1547.  
  1548. SHULK
  1549. - Walk speed: 1.155 -> 1.175
  1550. - Walk acceleration (base/additional): 0/0.1575
  1551. - Traction: 0.081 -> 0.06
  1552. - Initial dash speed: 1.789 -> (UNCHANGED)
  1553. - Run speed: 1.595 -> 1.6
  1554. - Run acceleration (base/additional): 0.11/0.07964 -> 0.1/0.05964
  1555. - Dash to run transition frame (forwards/backwards):
  1556. - Air speed: 1.062 -> 0.982
  1557. - Air acceleration (base/additional): 0.01/0.04 -> 0.02/0.045
  1558. - Horizontal air friction: 0.009 -> 0.0065
  1559. - Fall speed: 2.17 -> 2.18
  1560. - Fast fall speed: 2.933 -> 2.998
  1561. - Gravity: 0.103 -> 0.106
  1562. - Short hop height: 16.8 -> 16.2
  1563. - Hard landing lag: 4F
  1564. - Model scale multiplier: 1
  1565. - Ground to air horizontal momentum multiplier: 0.9
  1566. - Grounded jump additional momentum based on stick: 0.95
  1567. - Grounded jump max horizontal speed: 1.2 -> 1.275
  1568.  
  1569. BOWSER JR.
  1570. - Walk speed: 0.924 -> 1.124
  1571. - Walk acceleration (base/additional): 0.105/0.105
  1572. - Traction: 0.07 -> (UNCHANGED)
  1573. - Initial dash speed: 1.9 -> (UNCHANGED)
  1574. - Run speed: 1.756 -> 1.751
  1575. - Run acceleration (base/additional): 0.044/0.10978 -> (UNCHANGED)
  1576. - Dash to run transition frame (forwards/backwards):
  1577. - Air speed: 1.134 -> 1.104
  1578. - Air acceleration (base/additional): 0.01/0.07 -> (UNCHANGED)
  1579. - Horizontal air friction: 0.015 -> (UNCHANGED)
  1580. - Fall speed: 2.238 -> (UNCHANGED)
  1581. - Fast fall speed: 3.007 -> (UNCHANGED)
  1582. - Gravity: 0.11 -> 0.111
  1583. - Short hop height: 16.59 -> 15.59
  1584. - Hard landing lag: 7F -> 4F
  1585. - Model scale multiplier: 1
  1586. - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
  1587. - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
  1588. - Grounded jump max horizontal speed: 1.3 -> 1.325
  1589.  
  1590. DUCK HUNT
  1591. - Walk speed: 1.213 -> (UNCHANGED)
  1592. - Walk acceleration (base/additional): 0.105/0.105
  1593. - Traction: 0.08 -> 0.0605
  1594. - Initial dash speed: 1.692 -> 1.672
  1595. - Run speed: 1.672 -> 1.642
  1596. - Run acceleration (base/additional): 0.044/0.10978 -> 0.044/0.08978
  1597. - Dash to run transition frame (forwards/backwards):
  1598. - Air speed: 1.113 -> 1.093
  1599. - Air acceleration (base/additional): 0.02/0.06
  1600. - Horizontal air friction: 0.015 -> 0.0135
  1601. - Fall speed: 1.91 -> (UNCHANGED)
  1602. - Fast fall speed: 2.8 -> (UNCHANGED)
  1603. - Gravity: 0.088 -> (UNCHANGED)
  1604. - Short hop height: 14.48 -> (UNCHANGED)
  1605. - Hard landing lag: 7F -> 4F
  1606. - Model scale multiplier: 1.02
  1607. - Ground to air horizontal momentum multiplier: 0.8
  1608. - Grounded jump additional momentum based on stick: 0.95
  1609. - Grounded jump max horizontal speed: 1.3 -> 1.31
  1610.  
  1611. RYU
  1612. - Walk speed: 0.8 -> 0.825
  1613. - Walk acceleration (base/additional): 1.12/0.11 -> (UNCHANGED)
  1614. - Traction: 0.115 -> 0.095
  1615. - Initial dash speed: 1.74 -> 1.72
  1616. - Run speed: 1.55 -> 1.535
  1617. - Run acceleration (base/additional): 0.04/0.1 -> (UNCHANGED)
  1618. - Dash to run transition frame (forwards/backwards):
  1619. - Air speed: 1.1 -> (UNCHANGED)
  1620. - Air acceleration (base/additional): 0.01/0.025 -> (UNCHANGED)
  1621. - Horizontal air friction: 0.015 -> (UNCHANGED)
  1622. - Fall speed: 1.97 -> (UNCHANGED)
  1623. - Fast fall speed: 2.6 -> (UNCHANGED)
  1624. - Gravity: 0.12 -> (UNCHANGED)
  1625. - Short hop height: 15 -> (UNCHANGED)
  1626. - Hard landing lag: 4F -> (UNCHANGED)
  1627. - Model scale multiplier: 1.02
  1628. - Ground to air horizontal momentum multiplier: 0.8
  1629. - Grounded jump additional momentum based on stick: 0.95
  1630. - Grounded jump max horizontal speed: 1.3 -> (UNCHANGED)
  1631.  
  1632. KEN
  1633. - Walk speed: 0.85 -> 0.875
  1634. - Walk acceleration (base/additional): 1.2/0.12 -> (UNCHANGED)
  1635. - Traction: 0.115 -> 0.095
  1636. - Initial dash speed: 1.79 -> 1.77
  1637. - Run speed: 1.594 -> 1.579
  1638. - Run acceleration (base/additional): 0.044/0.11
  1639. - Dash to run transition frame (forwards/backwards):
  1640. - Air speed: 1.105 -> (UNCHANGED)
  1641. - Air acceleration (base/additional): 0.01/0.025 -> (UNCHANGED)
  1642. - Horizontal air friction: 0.015 -> (UNCHANGED)
  1643. - Fall speed: 2.17 -> (UNCHANGED)
  1644. - Fast fall speed: 2.886 -> (UNCHANGED)
  1645. - Gravity: 0.13 -> (UNCHANGED)
  1646. - Short hop height: 15 -> (UNCHANGED)
  1647. - Hard landing lag: 4F -> (UNCHANGED)
  1648. - Model scale multiplier: 1.02
  1649. - Ground to air horizontal momentum multiplier: 0.8
  1650. - Grounded jump additional momentum based on stick: 0.95
  1651. - Grounded jump max horizontal speed: 1.3 -> 1.325
  1652.  
  1653. CLOUD
  1654. - Walk speed: 1.155 -> 1.205
  1655. - Walk acceleration (base/additional): 0/0.1575
  1656. - Traction: 0.09 -> 0.0775
  1657. - Initial dash speed: 1.904 -> 1.874
  1658. - Run speed: 1.875 -> 1.825
  1659. - Run acceleration (base/additional): 0.011/0.099 -> 0.033/0.077
  1660. - Dash to run transition frame (forwards/backwards):
  1661. - Air speed: 1.079 -> 1.029
  1662. - Air acceleration (base/additional): 0.01/0.06 -> 0.015/0.05
  1663. - Horizontal air friction: 0.009 -> 0.0115
  1664. - Fall speed: 2.32 -> 2.37
  1665. - Fast fall speed: 3.225 -> (UNCHANGED)
  1666. - Gravity: 0.11 -> 0.112
  1667. - Short hop height: 15 -> (UNCHANGED)
  1668. - Hard landing lag: 4F
  1669. - Model scale multiplier: 1.01
  1670. - Ground to air horizontal momentum multiplier: 0.9 -> (UNCHANGED)
  1671. - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
  1672. - Grounded jump max horizontal speed: 1.2 -> 1.364
  1673.  
  1674. CORRIN
  1675. - Walk speed: 1.228 -> (UNCHANGED)
  1676. - Walk acceleration (base/additional): 0/0.1575
  1677. - Traction: 0.088 -> 0.0625
  1678. - Initial dash speed: 1.853 -> 1.813
  1679. - Run speed: 1.682 -> 1.689
  1680. - Run acceleration (base/additional): 0.011/0.07964 -> 0.033/0.06764
  1681. - Dash to run transition frame (forwards/backwards):
  1682. - Air speed: 1.036 -> 0.996
  1683. - Air acceleration (base/additional): 0.01/0.04 -> 0.015/0.04
  1684. - Horizontal air friction: 0.009 -> 0.00525
  1685. - Fall speed: 2.05 -> 2.08
  1686. - Fast fall speed: 2.807 -> 2.848
  1687. - Gravity: 0.1 -> (UNCHANGED)
  1688. - Short hop height: 16 -> (UNCHANGED)
  1689. - Hard landing lag: 4F
  1690. - Model scale multiplier: 1.02
  1691. - Ground to air horizontal momentum multiplier: 0.9 -> (UNCHANGED)
  1692. - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
  1693. - Grounded jump max horizontal speed: 1.2 -> 1.22
  1694.  
  1695. BAYONETTA
  1696. - Walk speed: 0.945 -> 0.975
  1697. - Walk acceleration (base/additional): 0.105/0.105
  1698. - Traction: 0.085 -> 0.069
  1699. - Initial dash speed: 1.833 -> (UNCHANGED)
  1700. - Run speed: 1.654 -> 1.634
  1701. - Run acceleration (base/additional): 0.044/0.10362 -> 0.044/0.08362
  1702. - Dash to run transition frame (forwards/backwards):
  1703. - Air speed: 1.019 -> (UNCHANGED)
  1704. - Air acceleration (base/additional): 0.01/0.085 -> 0.01/0.075
  1705. - Horizontal air friction: 0.008 -> 0.007
  1706. - Fall speed: 2.08 -> 2.12
  1707. - Fast fall speed: 2.852 -> (UNCHANGED)
  1708. - Gravity: 0.12 -> (UNCHANGED)
  1709. - Short hop height: 13.35 -> (UNCHANGED)
  1710. - Hard landing lag: 4F -> (UNCHANGED)
  1711. - Model scale multiplier: 1.07
  1712. - Ground to air horizontal momentum multiplier: 0.95 -> (UNCHANGED)
  1713. - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
  1714. - Grounded jump max horizontal speed: 1.3 -> 1.32
  1715.  
  1716. INKLING
  1717. - Walk speed: 1.134 -> (UNCHANGED)
  1718. - Walk acceleration (base/additional): 0.105/0.105
  1719. - Traction: 0.078 -> 0.57
  1720. - Initial dash speed: 1.3 -> 1.6
  1721. - Run speed: 1.774 -> 1.775
  1722. - Run acceleration (base/additional): 0.044/0.10978 -> (UNCHANGED)
  1723. - Dash to run transition frame (forwards/backwards):
  1724. - Air speed: 1.114 -> 1.11
  1725. - Air acceleration (base/additional): 0.03/0.07 -> (UNCHANGED)
  1726. - Horizontal air friction: 0.015 -> 0.0125
  1727. - Fall speed: 2 -> (UNCHANGED)
  1728. - Fast fall speed: 2.807 -> 2.817 -> (UNCHANGED)
  1729. - Gravity: 0.093 -> (UNCHANGED)
  1730. - Short hop height: 15.54 -> (UNCHANGED)
  1731. - Hard landing lag: 4F -> (UNCHANGED)
  1732. - Model scale multiplier: 1.06
  1733. - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
  1734. - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
  1735. - Grounded jump max horizontal speed: 1.3 -> 1.425
  1736.  
  1737. RIDLEY
  1738. - Walk speed: 1.1 -> (UNCHANGED)
  1739. - Walk acceleration (base/additional): 0.1/0.15
  1740. - Traction: 0.075 -> 0.0675
  1741. - Initial dash speed: 1.95 -> 1.925
  1742. - Run speed: 1.9 -> 1.88
  1743. - Run acceleration (base/additional): 0.04/0.0998 -> (UNCHANGED)
  1744. - Dash to run transition frame (forwards/backwards):
  1745. - Air speed: 1.09 -> (UNCHANGED)
  1746. - Air acceleration (base/additional): 0.01/0.06 -> 0.01/0.0625
  1747. - Horizontal air friction: 0.015 -> 0.02
  1748. - Fall speed: 2.19 -> (UNCHANGED)
  1749. - Fast fall speed: 2.993 -> (UNCHANGED)
  1750. - Gravity: 0.11 -> (UNCHANGED)
  1751. - Short hop height: 14.2 -> (UNCHANGED)
  1752. - Hard landing lag: 6F -> 5F
  1753. - Model scale multiplier: 0.95
  1754. - Ground to air horizontal momentum multiplier: 0.8
  1755. - Grounded jump additional momentum based on stick: 0.8
  1756. - Grounded jump max horizontal speed: 1.2 -> 1.53
  1757.  
  1758. SIMON
  1759. - Walk speed: 0.76 -> 0.86
  1760. - Walk acceleration (base/additional): 0.1/0.3
  1761. - Traction: 0.08 -> 0.06
  1762. - Initial dash speed: 1.8 -> (UNCHANGED)
  1763. - Run speed: 1.53 -> 1.51
  1764. - Run acceleration (base/additional): 0.04/0.0998 -> 0.04/0.0898
  1765. - Dash to run transition frame (forwards/backwards):
  1766. - Air speed: 0.965 -> (UNCHANGED)
  1767. - Air acceleration (base/additional): 0.01/0.02 -> 0.01/0.025
  1768. - Horizontal air friction: 0.02 -> 0.015
  1769. - Fall speed: 2 -> (UNCHANGED)
  1770. - Fast fall speed: 2.96 -> (UNCHANGED)
  1771. - Gravity: 0.085 -> (UNCHANGED)
  1772. - Short hop height: 16 -> 15
  1773. - Hard landing lag: 4F -> (UNCHANGED)
  1774. - Model scale multiplier: 1.03
  1775. - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
  1776. - Grounded jump additional momentum based on stick: 0.8 -> (UNCHANGED)
  1777. - Grounded jump max horizontal speed: 1 -> 1.2
  1778.  
  1779. RICHTER
  1780. - Walk speed: 0.76 -> 0.86
  1781. - Walk acceleration (base/additional): 0.1/0.3
  1782. - Traction: 0.087 -> 0.065
  1783. - Initial dash speed: 1.87 -> 1.84
  1784. - Run speed: 1.6575 -> 1.6375
  1785. - Run acceleration (base/additional): 0.04/0.0998 -> (UNCHANGED)
  1786. - Dash to run transition frame (forwards/backwards):
  1787. - Air speed: 0.995 -> 0.99
  1788. - Air acceleration (base/additional): 0.01/0.02
  1789. - Horizontal air friction: 0.02 -> 0.0125
  1790. - Fall speed: 2.15 -> 2.23
  1791. - Fast fall speed: 3 -> (UNCHANGED)
  1792. - Gravity: 0.088 -> 0.09
  1793. - Short hop height: 15.5 -> 14.5
  1794. - Hard landing lag: 4F -> (UNCHANGED)
  1795. - Model scale multiplier: 1.02
  1796. - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
  1797. - Grounded jump additional momentum based on stick: 0.8 -> (UNCHANGED)
  1798. - Grounded jump max horizontal speed: 1 -> 1.3
  1799.  
  1800. KING K. ROOL
  1801. - Walk speed: 0.903 -> 1.03
  1802. - Walk acceleration (base/additional): 0.0525/0.0315
  1803. - Traction: 0.086 -> 0.0695
  1804. - Initial dash speed: 1.88 -> 1.81
  1805. - Run speed: 1.736 -> 1.731
  1806. - Run acceleration (base/additional): 0.044/0.066 -> (UNCHANGED)
  1807. - Dash to run transition frame (forwards/backwards):
  1808. - Air speed: 0.985 -> 0.98
  1809. - Air acceleration (base/additional): 0.025/0.04 -> 0.02/0.04
  1810. - Horizontal air friction: 0.015 -> 0.0175
  1811. - Fall speed: 2.24 -> 2.3
  1812. - Fast fall speed: 3.03 -> 3.05
  1813. - Gravity: 0.118 -> (UNCHANGED)
  1814. - Short hop height: 13.5
  1815. - Hard landing lag: 7F -> 5F
  1816. - Model scale multiplier: 0.89
  1817. - Ground to air horizontal momentum multiplier: 0.9 -> (UNCHANGED)
  1818. - Grounded jump additional momentum based on stick: 0.9 -> (UNCHANGED)
  1819. - Grounded jump max horizontal speed: 1 -> 1.6
  1820.  
  1821. ISABELLE
  1822. - Walk speed: 1.14 -> (UNCHANGED)
  1823. - Walk acceleration (base/additional): 0.105/0.105
  1824. - Traction: 0.097 -> 0.081
  1825. - Initial dash speed: 1.805 -> (UNCHANGED)
  1826. - Run speed: 1.57 -> 1.58
  1827. - Run acceleration (base/additional): 0.044/0.10978 -> (UNCHANGED)
  1828. - Dash to run transition frame (forwards/backwards):
  1829. - Air speed: 1.12 -> 1.11
  1830. - Air acceleration (base/additional): 0.02/0.07 -> (UNCHANGED)
  1831. - Horizontal air friction: 0.01 -> (UNCHANGED)
  1832. - Fall speed: 1.76 -> (UNCHANGED)
  1833. - Fast fall speed: 2.37 -> (UNCHANGED)
  1834. - Gravity: 0.084 -> (UNCHANGED)
  1835. - Short hop height: 15.69 -> 15.29
  1836. - Hard landing lag: 8F -> 4F
  1837. - Model scale multiplier: 1.04
  1838. - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
  1839. - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
  1840. - Grounded jump max horizontal speed: 1.3 -> (UNCHANGED)
  1841.  
  1842. INCINEROAR
  1843. - Walk speed: 0.82 -> 0.87
  1844. - Walk acceleration (base/additional): 0.1/0.05
  1845. - Traction: 0.087 -> 0.061
  1846. - Initial dash speed: 1.78 -> 1.76
  1847. - Run speed: 1.53 -> 1.515
  1848. - Run acceleration (base/additional): 0.02/0.09 -> (UNCHANGED)
  1849. - Dash to run transition frame (forwards/backwards):
  1850. - Air speed: 0.94 -> 0.92
  1851. - Air acceleration (base/additional): 0.01/0.06 -> 0.01/0.055
  1852. - Horizontal air friction: 0.015 -> 0.0115
  1853. - Fall speed: 2.15 -> 2.2
  1854. - Fast fall speed: 2.953 -> (UNCHANGED)
  1855. - Gravity: 0.126 -> (UNCHANGED)
  1856. - Short hop height: 14.4
  1857. - Hard landing lag: 8F -> 5F
  1858. - Model scale multiplier: 1.03
  1859. - Ground to air horizontal momentum multiplier: 0.75 -> 0.8
  1860. - Grounded jump additional momentum based on stick: 0.9 -> (UNCHANGED)
  1861. - Grounded jump max horizontal speed: 1.8 -> 1.48
  1862.  
  1863. PIRANHA PLANT
  1864. - Walk speed: 0.76 -> 1.0
  1865. - Walk acceleration (base/additional): 0.05/0.05 -> 0.105/0.105
  1866. - Traction: 0.084 -> 0.06
  1867. - Initial dash speed: 1.72 -> (UNCHANGED)
  1868. - Run speed: 1.606 -> 1.586
  1869. - Run acceleration (base/additional): 0.06/0.08
  1870. - Dash to run transition frame (forwards/backwards):
  1871. - Air speed: 0.991 -> 0.981
  1872. - Air acceleration (base/additional): 0.01/0.05 -> 0.015/0.05
  1873. - Horizontal air friction: 0.008 -> 0.0125
  1874. - Fall speed: 2.15 -> (UNCHANGED)
  1875. - Fast fall speed: 2.93 -> (UNCHANGED)
  1876. - Gravity: 0.14 -> (UNCHANGED)
  1877. - Short hop height: 17 -> 16
  1878. - Hard landing lag: 4F -> (UNCHANGED)
  1879. - Model scale multiplier: 0.87
  1880. - Ground to air horizontal momentum multiplier: 0.75 -> 0.825
  1881. - Grounded jump additional momentum based on stick: 0.9
  1882. - Grounded jump max horizontal speed: 1.2 -> 1.45
  1883.  
  1884. JOKER
  1885. - Walk speed: 1.16 -> 1.25
  1886. - Walk acceleration (base/additional): 0.2/0.11
  1887. - Traction: 0.089 -> 0.083
  1888. - Initial dash speed: 1.9 -> 1.87
  1889. - Run speed: 1.9 -> 1.85
  1890. - Run acceleration (base/additional): 0.04/0.11 -> 0.04/0.1
  1891. - Dash to run transition frame (forwards/backwards): 11/13 -> 12/14
  1892. - Air speed: 1.045 -> 1.015
  1893. - Air acceleration (base/additional): 0.01/0.07 -> 0.01/0.065
  1894. - Horizontal air friction: 0.01 -> (UNCHANGED)
  1895. - Fall speed: 2.42 -> (UNCHANGED)
  1896. - Fast fall speed: 3.3 -> 3.32
  1897. - Gravity: 0.14 -> (UNCHANGED)
  1898. - Short hop height: 13 -> (UNCHANGED)
  1899. - Hard landing lag: 4F -> (UNCHANGED)
  1900. - Model scale multiplier: 1.03
  1901. - Ground to air horizontal momentum multiplier: 0.75 -> 0.8
  1902. - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
  1903. - Grounded jump max horizontal speed: 1.2 -> 1.415
  1904.  
  1905. HERO
  1906. - Walk speed: 0.98 -> 1.12
  1907. - Walk acceleration (base/additional): 0.08/0.16
  1908. - Traction: 0.084 -> 0.07
  1909. - Initial dash speed: 1.78 -> 1.73
  1910. - Run speed: 1.73 -> 1.69
  1911. - Run acceleration (base/additional): 0.03/0.08 -> (UNCHANGED)
  1912. - Dash to run transition frame (forwards/backwards): 10/12 -> 15/17
  1913. - Air speed: 1 -> (UNCHANGED)
  1914. - Air acceleration (base/additional): 0.01/0.045 -> 0.01/0.05
  1915. - Horizontal air friction: 0.008 -> (UNCHANGED)
  1916. - Fall speed: 1.9 -> 1.92
  1917. - Fast fall speed: 2.512 -> 2.652
  1918. - Gravity: 0.098 -> (UNCHANGED)
  1919. - Short hop height: 15.5 -> 15.1
  1920. - Hard landing lag: 4F -> (UNCHANGED)
  1921. - Model scale multiplier: 0.98
  1922. - Ground to air horizontal momentum multiplier: 0.8
  1923. - Grounded jump additional momentum based on stick: 0.95
  1924. - Grounded jump max horizontal speed: 1.2 -> 1.3
  1925.  
  1926. BANJO & KAZOOIE
  1927. - Walk speed: 1.06 -> 1.1
  1928. - Walk acceleration (base/additional): 0.06/0.04
  1929. - Traction: 0.076 -> 0.0595
  1930. - Initial dash speed: 1.7 -> 1.625
  1931. - Run speed: 1.74 -> 1.726
  1932. - Run acceleration (base/additional): 0.08/0.07 -> 0.07/0.07
  1933. - Dash to run transition frame (forwards/backwards):
  1934. - Air speed: 0.91 -> 0.898
  1935. - Air acceleration (base/additional): 0.01/0.06 -> 0.013/0.06
  1936. - Horizontal air friction: 0.014 -> 0.013
  1937. - Fall speed: 2.33 -> (UNCHANGED)
  1938. - Fast fall speed: 3.08 -> 3.1
  1939. - Gravity: 0.127 -> (UNCHANGED)
  1940. - Short hop height: 14.8 -> 14.3
  1941. - Hard landing lag: 8F -> 4F
  1942. - Model scale multiplier: 1.05
  1943. - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
  1944. - Grounded jump additional momentum based on stick: 0.9 -> (UNCHANGED)
  1945. - Grounded jump max horizontal speed: 1.2 -> 1.45
  1946.  
  1947. TERRY
  1948. - Walk speed: 0.9 -> (UNCHANGED)
  1949. - Walk acceleration (base/additional): 1.2/0.12 -> (UNCHANGED)
  1950. - Traction: 0.1 -> 0.09
  1951. - Initial dash speed: 1.75 -> 1.7
  1952. - Run speed: 1.695 -> 1.655
  1953. - Run acceleration (base/additional): 0.04/0.12 -> (UNCHANGED)
  1954. - Dash to run transition frame (forwards/backwards):
  1955. - Air speed: 0.99 -> 0.9775
  1956. - Air acceleration (base/additional): 0.01/0.05 -> 0.01/0.04
  1957. - Horizontal air friction: 0.012 -> 0.011
  1958. - Fall speed: 2.48 -> (UNCHANGED)
  1959. - Fast fall speed: 3.102 -> (UNCHANGED)
  1960. - Gravity: 0.112 -> 0.111
  1961. - Short hop height: 13.2 -> (UNCHANGED)
  1962. - Hard landing lag: 4F
  1963. - Model scale multiplier: 1.05
  1964. - Ground to air horizontal momentum multiplier: 0.75 -> 0.85
  1965. - Grounded jump additional momentum based on stick: 0.8 -> (UNCHANGED)
  1966. - Grounded jump max horizontal speed: 1.1 -> 1.35
  1967.  
  1968. BYLETH
  1969. - Walk speed: 0.98 -> 1.17
  1970. - Walk acceleration (base/additional): 0.07/0.1 -> 0.1/0.1
  1971. - Traction: 0.081 -> 0.06
  1972. - Initial dash speed: 1.78 -> 1.785
  1973. - Run speed: 1.51 -> 1.52
  1974. - Run acceleration (base/additional): 0.02/0.13 -> 0.03/0.09
  1975. - Dash to run transition frame (forwards/backwards): 11/13 -> 13/15
  1976. - Air speed: 0.985 -> 0.975
  1977. - Air acceleration (base/additional): 0.01/0.043 -> 0.01/0.045
  1978. - Horizontal air friction: 0.008 -> 0.009
  1979. - Fall speed: 2.2 -> (UNCHANGED)
  1980. - Fast fall speed: 3.102 -> 3.106
  1981. - Gravity: 0.109 -> (UNCHANGED)
  1982. - Short hop height: 14 -> (UNCHANGED)
  1983. - Hard landing lag: 4F -> (UNCHANGED)
  1984. - Model scale multiplier: 1.05
  1985. - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
  1986. - Grounded jump additional momentum based on stick: 0.8 -> (UNCHANGED)
  1987. - Grounded jump max horizontal speed: 1 -> 1.27
  1988.  
  1989. MII BRAWLER
  1990. - Walk speed: 1.26 -> (UNCHANGED)
  1991. - Walk acceleration (base/additional): 0.105/0.105
  1992. - Traction: 0.093 -> 0.08
  1993. - Initial dash speed: 1.8 -> (UNCHANGED)
  1994. - Run speed: 1.755 -> 1.725
  1995. - Run acceleration (base/additional): 0.044/0.10978 -> 0.044/0.08978
  1996. - Dash to run transition frame (forwards/backwards):
  1997. - Air speed: 1.093 -> (UNCHANGED)
  1998. - Air acceleration (base/additional): 0.01/0.058 -> (UNCHANGED)
  1999. - Horizontal air friction: 0.015 -> 0.018
  2000. - Fall speed: 2.5 -> (UNCHANGED)
  2001. - Fast fall speed: 3.272 -> (UNCHANGED)
  2002. - Gravity: 0.149 -> (UNCHANGED)
  2003. - Short hop height: 15 -> 13
  2004. - Hard landing lag: 7F -> 4F
  2005. - Model scale multiplier: 1.19
  2006. - Ground to air horizontal momentum multiplier: 0.8 -> (UNCHANGED)
  2007. - Grounded jump additional momentum based on stick: 0.95 -> (UNCHANGED)
  2008. - Grounded jump max horizontal speed: 1.3 -> 1.45
  2009.  
  2010. MII SWORDFIGHTER
  2011. - Walk speed: 1.07 -> 1.17
  2012. - Walk acceleration (base/additional): 0.105/0.21
  2013. - Traction: 0.09 -> 0.077
  2014. - Initial dash speed: 1.78 -> (UNCHANGED)
  2015. - Run speed: 1.6 -> (UNCHANGED)
  2016. - Run acceleration (base/additional): 0.044/0.13167 -> 0.044/0.10167
  2017. - Dash to run transition frame (forwards/backwards):
  2018. - Air speed: 1.117 -> 1.112
  2019. - Air acceleration (base/additional): 0.01/0.05 -> 0.015/0.05
  2020. - Horizontal air friction: 0.0038 -> 0.005
  2021. - Fall speed: 1.96 -> 2.06
  2022. - Fast fall speed: 2.63 -> 2.76
  2023. - Gravity: 0.11 -> (UNCHANGED)
  2024. - Short hop height: 13.3 -> (UNCHANGED)
  2025. - Hard landing lag: 4F
  2026. - Model scale multiplier: 1.17
  2027. - Ground to air horizontal momentum multiplier: 0.8
  2028. - Grounded jump additional momentum based on stick: 0.95
  2029. - Grounded jump max horizontal speed: 1.2 -> 1.3
  2030.  
  2031. MII GUNNER
  2032. - Walk speed: 1 -> (UNCHANGED)
  2033. - Walk acceleration (base/additional): 0.105/0.105
  2034. - Traction: 0.07 -> 0.059
  2035. - Initial dash speed: 1.75 -> (UNCHANGED)
  2036. - Run speed: 1.56 -> (UNCHANGED)
  2037. - Run acceleration (base/additional): 0.044/0.10978 -> 0.044/0.08978
  2038. - Dash to run transition frame (forwards/backwards):
  2039. - Air speed: 1.07 -> 1.03
  2040. - Air acceleration (base/additional): 0.01/0.043 -> 0.01/0.047
  2041. - Horizontal air friction: 0.012 -> (UNCHANGED)
  2042. - Fall speed: 1.78 -> (UNCHANGED)
  2043. - Fast fall speed: 2.32 -> (UNCHANGED)
  2044. - Gravity: 0.102 -> (UNCHANGED)
  2045. - Short hop height: 14.6 -> (UNCHANGED)
  2046. - Hard landing lag: 7F -> 6F
  2047. - Model scale multiplier: 1.17
  2048. - Ground to air horizontal momentum multiplier: 0.8
  2049. - Grounded jump additional momentum based on stick: 0.95
  2050. - Grounded jump max horizontal speed: 1.3 -> (UNCHANGED)
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