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- if (hClientTarget)
- {
- uint32 nTargetID = g_pLTServer->GetClientID (hClientTarget);
- uint32 nPlayerID = g_pLTServer->GetClientID (hClientPlayer);
- CAutoMessage cMsg;
- cMsg.Writeuint8(MID_PLAYER_SCORED);
- cMsg.Writebool(false);
- cMsg.Writeuint32(nTargetID);
- cMsg.Writeuint32(nPlayerID);
- g_pLTServer->SendToClient(cMsg.Read(), LTNULL, MESSAGE_GUARANTEED);
- }
- if( g_pGameServerShell )
- {
- g_pGameServerShell->SetUpdateGameServ();
- }
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