agariogamer2345

U wOT

Jun 5th, 2018
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  1.  
  2. coroutine.resume(coroutine.create(function()
  3. for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  4. repeat
  5. wait(0.5)
  6. v.BrickColor = BrickColor.White()
  7. v.Material = Enum.Material.Neon
  8. until not game.Players.LocalPlayer.Character.Head
  9. end
  10. end))
  11.  
  12. Player = game:GetService("Players").LocalPlayer
  13. PlayerGui = Player.PlayerGui
  14. Cam = workspace.CurrentCamera
  15. Backpack = Player.Backpack
  16. Character = Player.Character
  17. Humanoid = Character.Humanoid
  18. Mouse = Player:GetMouse()
  19. RootPart = Character["HumanoidRootPart"]
  20. Torso = Character["Torso"]
  21. Head = Character["Head"]
  22. RightArm = Character["Right Arm"]
  23. LeftArm = Character["Left Arm"]
  24. RightLeg = Character["Right Leg"]
  25. LeftLeg = Character["Left Leg"]
  26. RootJoint = RootPart["RootJoint"]
  27. Neck = Torso["Neck"]
  28. RightShoulder = Torso["Right Shoulder"]
  29. LeftShoulder = Torso["Left Shoulder"]
  30. RightHip = Torso["Right Hip"]
  31. LeftHip = Torso["Left Hip"]
  32. local sick = Instance.new("Sound",Character)
  33. sick.SoundId = "rbxassetid://507880003"
  34. sick.Looped = true
  35. sick.Pitch = 1
  36. sick.Volume = 10
  37. sick:Play()
  38.  
  39. IT = Instance.new
  40. CF = CFrame.new
  41. VT = Vector3.new
  42. RAD = math.rad
  43. C3 = Color3.new
  44. UD2 = UDim2.new
  45. BRICKC = BrickColor.new
  46. ANGLES = CFrame.Angles
  47. EULER = CFrame.fromEulerAnglesXYZ
  48. COS = math.cos
  49. ACOS = math.acos
  50. SIN = math.sin
  51. ASIN = math.asin
  52. ABS = math.abs
  53. MRANDOM = math.random
  54. FLOOR = math.floor
  55.  
  56. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  57. local NEWMESH = IT(MESH)
  58. if MESH == "SpecialMesh" then
  59. NEWMESH.MeshType = MESHTYPE
  60. if MESHID ~= "nil" and MESHID ~= "" then
  61. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  62. end
  63. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  64. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  65. end
  66. end
  67. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  68. NEWMESH.Scale = SCALE
  69. NEWMESH.Parent = PARENT
  70. return NEWMESH
  71. end
  72.  
  73. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  74. local NEWPART = IT("Part")
  75. NEWPART.formFactor = FORMFACTOR
  76. NEWPART.Reflectance = REFLECTANCE
  77. NEWPART.Transparency = TRANSPARENCY
  78. NEWPART.CanCollide = false
  79. NEWPART.Locked = true
  80. NEWPART.Anchored = true
  81. if ANCHOR == false then
  82. NEWPART.Anchored = false
  83. end
  84. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  85. NEWPART.Name = NAME
  86. NEWPART.Size = SIZE
  87. NEWPART.Position = Torso.Position
  88. NEWPART.Material = MATERIAL
  89. NEWPART:BreakJoints()
  90. NEWPART.Parent = PARENT
  91. return NEWPART
  92. end
  93.  
  94. --//=================================\\
  95. --|| CUSTOMIZATION
  96. --\\=================================//
  97.  
  98. Player_Size = 1 --Size of the player.
  99. Animation_Speed = 3
  100. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  101.  
  102. local Speed = 200
  103. local Effects2 = {}
  104.  
  105. --//=================================\\
  106. --|| END OF CUSTOMIZATION
  107. --\\=================================//
  108.  
  109. local function weldBetween(a, b)
  110. local weldd = Instance.new("ManualWeld")
  111. weldd.Part0 = a
  112. weldd.Part1 = b
  113. weldd.C0 = CFrame.new()
  114. weldd.C1 = b.CFrame:inverse() * a.CFrame
  115. weldd.Parent = a
  116. return weldd
  117. end
  118.  
  119. --//=================================\\
  120. --|| USEFUL VALUES
  121. --\\=================================//
  122.  
  123. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  124. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  125. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  126. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  127. local CHANGEDEFENSE = 0
  128. local CHANGEDAMAGE = 0
  129. local CHANGEMOVEMENT = 0
  130. local ANIM = "Idle"
  131. local ATTACK = false
  132. local EQUIPPED = false
  133. local HOLD = false
  134. local COMBO = 1
  135. local Rooted = false
  136. local SINE = 0
  137. local KEYHOLD = false
  138. local CHANGE = 2 / Animation_Speed
  139. local WALKINGANIM = false
  140. local WALK = 0
  141. local VALUE1 = false
  142. local VALUE2 = false
  143. local ROBLOXIDLEANIMATION = IT("Animation")
  144. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  145. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  146. --ROBLOXIDLEANIMATION.Parent = Humanoid
  147. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  148. WEAPONGUI.Name = "Weapon GUI"
  149. local Weapon = IT("Model")
  150. Weapon.Name = "Adds"
  151. local HITFLOOR = nil
  152. local Effects = IT("Folder", Weapon)
  153. Effects.Name = "Effects"
  154. local ANIMATOR = Humanoid.Animator
  155. local ANIMATE = Character.Animate
  156. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  157. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  158. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  159. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  160. local UNANCHOR = true
  161.  
  162. local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255)
  163.  
  164. --//=================================\\
  165. --\\=================================//
  166.  
  167.  
  168. --//=================================\\
  169. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  170. --\\=================================//
  171.  
  172. ArtificialHB = Instance.new("BindableEvent", script)
  173. ArtificialHB.Name = "ArtificialHB"
  174.  
  175. script:WaitForChild("ArtificialHB")
  176.  
  177. frame = Frame_Speed
  178. tf = 0
  179. allowframeloss = false
  180. tossremainder = false
  181. lastframe = tick()
  182. script.ArtificialHB:Fire()
  183.  
  184. game:GetService("RunService").Heartbeat:connect(function(s, p)
  185. tf = tf + s
  186. if tf >= frame then
  187. if allowframeloss then
  188. script.ArtificialHB:Fire()
  189. lastframe = tick()
  190. else
  191. for i = 1, math.floor(tf / frame) do
  192. script.ArtificialHB:Fire()
  193. end
  194. lastframe = tick()
  195. end
  196. if tossremainder then
  197. tf = 0
  198. else
  199. tf = tf - frame * math.floor(tf / frame)
  200. end
  201. end
  202. end)
  203.  
  204. --//=================================\\
  205. --\\=================================//
  206.  
  207.  
  208.  
  209.  
  210.  
  211. --//=================================\\
  212. --|| SOME FUNCTIONS
  213. --\\=================================//
  214.  
  215. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  216. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  217. end
  218.  
  219. function PositiveAngle(NUMBER)
  220. if NUMBER >= 0 then
  221. NUMBER = 0
  222. end
  223. return NUMBER
  224. end
  225.  
  226. function NegativeAngle(NUMBER)
  227. if NUMBER <= 0 then
  228. NUMBER = 0
  229. end
  230. return NUMBER
  231. end
  232.  
  233. function Swait(NUMBER)
  234. if NUMBER == 0 or NUMBER == nil then
  235. ArtificialHB.Event:wait()
  236. else
  237. for i = 1, NUMBER do
  238. ArtificialHB.Event:wait()
  239. end
  240. end
  241. end
  242.  
  243. function QuaternionFromCFrame(cf)
  244. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  245. local trace = m00 + m11 + m22
  246. if trace > 0 then
  247. local s = math.sqrt(1 + trace)
  248. local recip = 0.5 / s
  249. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  250. else
  251. local i = 0
  252. if m11 > m00 then
  253. i = 1
  254. end
  255. if m22 > (i == 0 and m00 or m11) then
  256. i = 2
  257. end
  258. if i == 0 then
  259. local s = math.sqrt(m00 - m11 - m22 + 1)
  260. local recip = 0.5 / s
  261. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  262. elseif i == 1 then
  263. local s = math.sqrt(m11 - m22 - m00 + 1)
  264. local recip = 0.5 / s
  265. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  266. elseif i == 2 then
  267. local s = math.sqrt(m22 - m00 - m11 + 1)
  268. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  269. end
  270. end
  271. end
  272.  
  273. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  274. local xs, ys, zs = x + x, y + y, z + z
  275. local wx, wy, wz = w * xs, w * ys, w * zs
  276. local xx = x * xs
  277. local xy = x * ys
  278. local xz = x * zs
  279. local yy = y * ys
  280. local yz = y * zs
  281. local zz = z * zs
  282. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  283. end
  284.  
  285. function QuaternionSlerp(a, b, t)
  286. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  287. local startInterp, finishInterp;
  288. if cosTheta >= 0.0001 then
  289. if (1 - cosTheta) > 0.0001 then
  290. local theta = ACOS(cosTheta)
  291. local invSinTheta = 1 / SIN(theta)
  292. startInterp = SIN((1 - t) * theta) * invSinTheta
  293. finishInterp = SIN(t * theta) * invSinTheta
  294. else
  295. startInterp = 1 - t
  296. finishInterp = t
  297. end
  298. else
  299. if (1 + cosTheta) > 0.0001 then
  300. local theta = ACOS(-cosTheta)
  301. local invSinTheta = 1 / SIN(theta)
  302. startInterp = SIN((t - 1) * theta) * invSinTheta
  303. finishInterp = SIN(t * theta) * invSinTheta
  304. else
  305. startInterp = t - 1
  306. finishInterp = t
  307. end
  308. end
  309. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  310. end
  311.  
  312. function Clerp(a, b, t)
  313. local qa = {QuaternionFromCFrame(a)}
  314. local qb = {QuaternionFromCFrame(b)}
  315. local ax, ay, az = a.x, a.y, a.z
  316. local bx, by, bz = b.x, b.y, b.z
  317. local _t = 1 - t
  318. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  319. end
  320.  
  321. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  322. local frame = IT("Frame")
  323. frame.BackgroundTransparency = TRANSPARENCY
  324. frame.BorderSizePixel = BORDERSIZEPIXEL
  325. frame.Position = POSITION
  326. frame.Size = SIZE
  327. frame.BackgroundColor3 = COLOR
  328. frame.BorderColor3 = BORDERCOLOR
  329. frame.Name = NAME
  330. frame.Parent = PARENT
  331. return frame
  332. end
  333.  
  334. coroutine.resume(coroutine.create(function()
  335. CV="Maroon"
  336. Player = game.Players.LocalPlayer
  337. Character = Player.Character
  338. local txt = Instance.new("BillboardGui", Character)
  339. txt.Adornee = Character .Head
  340. txt.Name = tostring(game.Players.LocalPlayer.Name)
  341. txt.Size = UDim2.new(2, 0, 1.2, 0)
  342. txt.StudsOffset = Vector3.new(-9, 3, 0)
  343. local text = Instance.new("TextLabel", txt)
  344. text.Size = UDim2.new(10, 0, 1, 0)
  345. text.TextSize = 32
  346. text.TextScaled = false
  347. text.TextTransparency = 0
  348. text.BackgroundTransparency = 1
  349. text.TextTransparency = 0
  350. text.TextStrokeTransparency = 1
  351. text.Font = "Fantasy"
  352. text.TextStrokeColor3 = Color3.new(255,255,255)
  353.  
  354. v=Instance.new("Part")
  355. v.Name = "ColorBrick"
  356. v.Parent=Player.Character
  357. v.FormFactor="Symmetric"
  358. v.Anchored=true
  359. v.CanCollide=false
  360. v.BottomSurface="Smooth"
  361. v.TopSurface="Smooth"
  362. v.Size=Vector3.new(10,5,3)
  363. v.Transparency=1
  364. v.CFrame=Character.Torso.CFrame
  365. v.BrickColor=BrickColor.new(CV)
  366. v.Transparency=1
  367. text.TextColor3 = Color3.new(255,255,255)
  368. v.Shape="Block"
  369. text.Text = "why are you reading this"
  370. while true do
  371. text.Text = "hecc"
  372. wait(1)
  373. text.Text = "darn"
  374. wait(1)
  375. text.Text = "fricc"
  376. wait(1)
  377. text.Text = "thott"
  378. wait(1)
  379. text.Text = "bully"
  380. wait(1)
  381. text.Text = "rock n roll mcdonalds"
  382. wait(1)
  383. text.Text = "synoopse"
  384. wait(1)
  385. text.Text = "nil"
  386. wait(1)
  387. end
  388. end))
  389.  
  390. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  391. local label = IT("TextLabel")
  392. label.BackgroundTransparency = 1
  393. label.Size = UD2(1, 0, 1, 0)
  394. label.Position = UD2(0, 0, 0, 0)
  395. label.TextColor3 = TEXTCOLOR
  396. label.TextStrokeTransparency = STROKETRANSPARENCY
  397. label.TextTransparency = TRANSPARENCY
  398. label.FontSize = TEXTFONTSIZE
  399. label.Font = TEXTFONT
  400. label.BorderSizePixel = BORDERSIZEPIXEL
  401. label.TextScaled = false
  402. label.Text = TEXT
  403. label.Name = NAME
  404. label.Parent = PARENT
  405. return label
  406. end
  407.  
  408. function NoOutlines(PART)
  409. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  410. end
  411.  
  412.  
  413. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  414. local NEWWELD = IT(TYPE)
  415. NEWWELD.Part0 = PART0
  416. NEWWELD.Part1 = PART1
  417. NEWWELD.C0 = C0
  418. NEWWELD.C1 = C1
  419. NEWWELD.Parent = PARENT
  420. return NEWWELD
  421. end
  422.  
  423. function CreateSound(ID, PARENT, VOLUME, PITCH)
  424. local NEWSOUND = nil
  425. coroutine.resume(coroutine.create(function()
  426. NEWSOUND = IT("Sound", PARENT)
  427. NEWSOUND.Volume = VOLUME
  428. NEWSOUND.Pitch = PITCH
  429. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  430. Swait()
  431. NEWSOUND:play()
  432. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  433. end))
  434. return NEWSOUND
  435. end
  436.  
  437. function CFrameFromTopBack(at, top, back)
  438. local right = top:Cross(back)
  439. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  440. end
  441.  
  442. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  443. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  444. local mesh = IT("SpecialMesh",wave)
  445. mesh.MeshType = "FileMesh"
  446. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  447. mesh.Scale = SIZE
  448. mesh.Offset = VT(0,0,-SIZE.X/8)
  449. wave.CFrame = CFRAME
  450. coroutine.resume(coroutine.create(function(PART)
  451. for i = 1, WAIT do
  452. Swait()
  453. mesh.Scale = mesh.Scale + GROW
  454. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  455. if DOESROT == true then
  456. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  457. end
  458. wave.Transparency = wave.Transparency + (0.5/WAIT)
  459. if wave.Transparency > 0.99 then
  460. wave:remove()
  461. end
  462. end
  463. end))
  464. end
  465.  
  466. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  467. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  468. local mesh = IT("SpecialMesh",wave)
  469. mesh.MeshType = "FileMesh"
  470. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  471. mesh.Scale = SIZE
  472. --mesh.Offset = VT(0,0,-SIZE.X/8)
  473. wave.CFrame = CFRAME
  474. coroutine.resume(coroutine.create(function(PART)
  475. for i = 1, WAIT do
  476. Swait()
  477. mesh.Scale = mesh.Scale + GROW
  478. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  479. if DOESROT == true then
  480. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  481. end
  482. wave.Transparency = wave.Transparency + (0.5/WAIT)
  483. if wave.Transparency > 0.99 then
  484. wave:remove()
  485. end
  486. end
  487. end))
  488. end
  489.  
  490. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  491. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  492. local mesh = IT("SpecialMesh",wave)
  493. mesh.MeshType = "FileMesh"
  494. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  495. mesh.Scale = SIZE
  496. wave.CFrame = CFRAME
  497. coroutine.resume(coroutine.create(function(PART)
  498. for i = 1, WAIT do
  499. Swait()
  500. mesh.Scale = mesh.Scale + GROW
  501. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  502. if DOESROT == true then
  503. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  504. end
  505. wave.Transparency = wave.Transparency + (0.5/WAIT)
  506. if wave.Transparency > 0.99 then
  507. wave:remove()
  508. end
  509. end
  510. end))
  511. end
  512.  
  513.  
  514. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  515. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  516. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  517. wave.CFrame = CFRAME
  518. coroutine.resume(coroutine.create(function(PART)
  519. for i = 1, WAIT do
  520. Swait()
  521. mesh.Scale = mesh.Scale * GROW
  522. wave.Transparency = wave.Transparency + (0.5/WAIT)
  523. if wave.Transparency > 0.99 then
  524. wave:remove()
  525. end
  526. end
  527. end))
  528. end
  529.  
  530. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  531. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  532. local mesh = IT("SpecialMesh",wave)
  533. mesh.MeshType = "Sphere"
  534. mesh.Scale = SIZE
  535. mesh.Offset = VT(0,0,0)
  536. wave.CFrame = CFRAME
  537. coroutine.resume(coroutine.create(function(PART)
  538. for i = 1, WAIT do
  539. Swait()
  540. mesh.Scale = mesh.Scale + GROW
  541. wave.Transparency = wave.Transparency + (1/WAIT)
  542. if wave.Transparency > 0.99 then
  543. wave:remove()
  544. end
  545. end
  546. end))
  547. end
  548.  
  549. function MakeForm(PART,TYPE)
  550. if TYPE == "Cyl" then
  551. local MSH = IT("CylinderMesh",PART)
  552. elseif TYPE == "Ball" then
  553. local MSH = IT("SpecialMesh",PART)
  554. MSH.MeshType = "Sphere"
  555. elseif TYPE == "Wedge" then
  556. local MSH = IT("SpecialMesh",PART)
  557. MSH.MeshType = "Wedge"
  558. end
  559. end
  560.  
  561. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  562. if FLOOR ~= nil then
  563. coroutine.resume(coroutine.create(function()
  564. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "White", "DebreeCenter", VT(0,0,0))
  565. PART.CFrame = CF(POSITION)
  566. for i = 1, 45 do
  567. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "White", "DebreePart", BLOCKSIZE)
  568. RingPiece.Material = FLOOR.Material
  569. RingPiece.Color = FLOOR.Color
  570. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  571. Debris:AddItem(RingPiece,SWAIT/100)
  572. end
  573. PART:remove()
  574. end))
  575. end
  576. end
  577.  
  578. function CheckTableForString(Table, String)
  579. for i, v in pairs(Table) do
  580. if string.find(string.lower(String), string.lower(v)) then
  581. return true
  582. end
  583. end
  584. return false
  585. end
  586.  
  587. function CheckIntangible(Hit)
  588. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  589. if Hit and Hit.Parent then
  590. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  591. return true
  592. end
  593. end
  594. return false
  595. end
  596.  
  597. Debris = game:GetService("Debris")
  598.  
  599. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  600. local Direction = CFrame.new(StartPos, Vec).lookVector
  601. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  602. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  603. if RayHit and CheckIntangible(RayHit) then
  604. if DelayIfHit then
  605. wait()
  606. end
  607. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  608. end
  609. return RayHit, RayPos, RayNormal
  610. end
  611.  
  612. function turnto(position)
  613. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  614. end
  615.  
  616. --//=================================\\
  617. --|| WEAPON CREATION
  618. --\\=================================//
  619.  
  620. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  621. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  622. local part = CreatePart(3, Weapon, "Granite", 0, 0, "White", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  623. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  624.  
  625. local part = CreatePart(3, Weapon, "Granite", 0, 0, "White", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  626. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  627. local part = CreatePart(3, Weapon, "Granite", 0, 0, "White", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  628. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  629. local part = CreatePart(3, Weapon, "Granite", 0, 0, "White", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  630. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  631. local part = CreatePart(3, Weapon, "Granite", 0, 0, "White", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  632. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  633.  
  634. local part = CreatePart(3, Weapon, "Granite", 0, 0, "White", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  635. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  636. local part = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  637. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  638. local part = CreatePart(3, Weapon, "Granite", 0, 0, "White", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  639. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  640. local part = CreatePart(3, Weapon, "Granite", 0, 0, "White", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  641. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  642. local part = CreatePart(3, Weapon, "Granite", 0, 0, "White", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  643. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  644.  
  645.  
  646. local FISTTWO = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  647. local weld = CreateWeldOrSnapOrMotor("Weld", FISTTWO, LeftArm, FISTTWO, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  648. local part = CreatePart(3, Weapon, "Granite", 0, 0, "White", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  649. local weld = CreateWeldOrSnapOrMotor("Weld", part, FISTTWO, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  650.  
  651. local part = CreatePart(3, Weapon, "Granite", 0, 0, "White", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  652. local weld = CreateWeldOrSnapOrMotor("Weld", part, FISTTWO, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  653. local part = CreatePart(3, Weapon, "Granite", 0, 0, "White", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  654. local weld = CreateWeldOrSnapOrMotor("Weld", part, FISTTWO, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  655. local part = CreatePart(3, Weapon, "Granite", 0, 0, "White", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  656. local weld = CreateWeldOrSnapOrMotor("Weld", part, FISTTWO, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  657. local part = CreatePart(3, Weapon, "Granite", 0, 0, "White", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  658. local weld = CreateWeldOrSnapOrMotor("Weld", part, FISTTWO, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  659.  
  660. local part = CreatePart(3, Weapon, "Granite", 0, 0, "White", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  661. local weld = CreateWeldOrSnapOrMotor("Weld", part, FISTTWO, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  662. local part = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  663. local weld = CreateWeldOrSnapOrMotor("Weld", part, FISTTWO, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  664. local part = CreatePart(3, Weapon, "Granite", 0, 0, "White", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  665. local weld = CreateWeldOrSnapOrMotor("Weld", part, FISTTWO, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  666. local part = CreatePart(3, Weapon, "Granite", 0, 0, "White", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  667. local weld = CreateWeldOrSnapOrMotor("Weld", part, FISTTWO, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  668. local part = CreatePart(3, Weapon, "Granite", 0, 0, "White", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  669. local weld = CreateWeldOrSnapOrMotor("Weld", part, FISTTWO, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  670.  
  671.  
  672.  
  673. for _, c in pairs(Weapon:GetChildren()) do
  674. if c.ClassName == "Part" then
  675. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  676. end
  677. end
  678.  
  679. Weapon.Parent = Character
  680.  
  681. Humanoid.Died:connect(function()
  682. ATTACK = true
  683. end)
  684.  
  685. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  686. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  687. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  688. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  689.  
  690. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Mega Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  691. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Too tall Grasp", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  692. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleport", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  693. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Implosion Collision", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  694.  
  695. --//=================================\\
  696. --|| DAMAGE FUNCTIONS
  697. --\\=================================//
  698.  
  699. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  700. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  701. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  702. local BODYGYRO = IT("BodyGyro", STATPART)
  703. local BODYPOSITION = IT("BodyPosition", STATPART)
  704. BODYPOSITION.P = 2000
  705. BODYPOSITION.D = 100
  706. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  707. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  708. game:GetService("Debris"):AddItem(STATPART ,5)
  709. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  710. BILLBOARDGUI.Adornee = STATPART
  711. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  712. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  713. BILLBOARDGUI.AlwaysOnTop = false
  714. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  715. TEXTLABEL.BackgroundTransparency = 1
  716. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  717. TEXTLABEL.Text = TEXT
  718. TEXTLABEL.Font = "SciFi"
  719. TEXTLABEL.FontSize="Size42"
  720. TEXTLABEL.TextColor3 = COLOR
  721. TEXTLABEL.TextStrokeTransparency = 1
  722. TEXTLABEL.TextScaled = true
  723. TEXTLABEL.TextWrapped = true
  724. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  725. if LABELTYPE == "Normal" then
  726. for i = 1, 30 do
  727. Swait()
  728. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  729. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  730. end
  731. elseif LABELTYPE == "Debuff" then
  732. for i = 1, 30 do
  733. Swait()
  734. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  735. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  736. end
  737. elseif LABELTYPE == "Shock" then
  738. local ORIGIN = STATPART.Position
  739. for i = 1, 30 do
  740. Swait()
  741. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  742. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  743. end
  744. end
  745. THEPART.Parent = nil
  746. end),STATPART, BODYPOSITION, TEXTLABEL)
  747. end
  748.  
  749. --//=================================\\
  750. --|| DAMAGING
  751. --\\=================================//
  752.  
  753. function killnearest(position,range,maxstrength,direction)
  754. for i,v in ipairs(workspace:GetChildren()) do
  755. local body = v:GetChildren()
  756. for part = 1, #body do
  757. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  758. if(body[part].Position - position).Magnitude < range then
  759. if v.ClassName == "Model" then
  760. --v:BreakJoints()
  761. end
  762. local POS = position
  763. coroutine.resume(coroutine.create(function()
  764. body[part].Anchored = true
  765. body[part].Parent = Effects
  766. body[part].CanCollide = true
  767. local SIZE = body[part].Size
  768. body[part].Material = "Neon"
  769. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  770. for i = 1, 75 do
  771. Swait()
  772. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  773. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  774. end
  775. coroutine.resume(coroutine.create(function()
  776. while true do
  777. Swait()
  778. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  779. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  780. end
  781. end))
  782. body[part].Anchored = false
  783. body[part].Velocity = direction.lookVector*maxstrength
  784. end))
  785. end
  786. end
  787. end
  788. if v.ClassName == "Part" then
  789. if v.Anchored == false and (v.Position - position).Magnitude < range then
  790. local POS = position
  791. coroutine.resume(coroutine.create(function()
  792. v.Anchored = true
  793. v.Parent = Effects
  794. local SIZE = v.Size
  795. v.Material = "Neon"
  796. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  797. for i = 1, 75 do
  798. Swait()
  799. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  800. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  801. end
  802. coroutine.resume(coroutine.create(function()
  803. while true do
  804. Swait()
  805. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  806. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  807. end
  808. end))
  809. v.Anchored = false
  810. v.Velocity = direction.lookVector*maxstrength
  811. end))
  812. end
  813. end
  814. end
  815. end
  816.  
  817. --//=================================\\
  818. --|| ATTACK FUNCTIONS AND STUFF
  819. --\\=================================//
  820.  
  821. function AttackTemplate()
  822. ATTACK = true
  823. Rooted = false
  824. for i=0, 1, 0.1 / Animation_Speed do
  825. Swait()
  826. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  827. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  828. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  829. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  830. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  831. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  832. end
  833. ATTACK = false
  834. Rooted = false
  835. end
  836.  
  837. function WhiteenPunch()
  838. ATTACK = true
  839. Rooted = false
  840. local SPEED = Speed
  841. Speed = 100
  842. Animation_Speed = 10
  843. for i=0, 0, 0.1 / Animation_Speed do
  844. Swait()
  845. turnto(Mouse.Hit.p)
  846. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"White",VT(-1/15,-1/15,-1/15))
  847. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"White",VT(-2/15,-2/15,-2/15))
  848. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  849. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  850. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  851. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  852. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  853. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  854. end
  855. for i=0, 0.15, 0.1 / Animation_Speed do
  856. Swait()
  857. turnto(Mouse.Hit.p)
  858. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  859. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  860. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  861. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  862. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  863. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  864. end
  865. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "White", "Punch", VT(50,50,50),false)
  866. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  867. PART.Shape = "Ball"
  868. local bv = Instance.new("BodyVelocity")
  869. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  870. bv.velocity = RootPart.CFrame.lookVector*600
  871. bv.Parent = PART
  872. bv.Name = "PROJECTILEVELOCITY"
  873. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"White",VT(2.5,0.2,2.5))
  874. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"White",VT(3,0.2,3))
  875. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"White",VT(2,0.6,2))
  876. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"White",VT(2.2,0.6,2.2))
  877. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  878. coroutine.resume(coroutine.create(function()
  879. for i = 1, 10 do
  880. Swait()
  881. PART.Transparency = PART.Transparency + 0.2/10
  882. PART.Size = PART.Size + VT(5,5,5)
  883. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  884. end
  885. PART:Destroy()
  886. end))
  887. for i=0, 1, 0.1 / Animation_Speed do
  888. Swait()
  889. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  890. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  891. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  892. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  893. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  894. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  895. end
  896. Speed = SPEED
  897. ATTACK = false
  898. Rooted = false
  899. end
  900.  
  901. function WhiteenGrasp()
  902. ATTACK = true
  903. Rooted = false
  904. local HASGRABBED = false
  905. local WELD = nil
  906. local TORS = nil
  907. local hitting = FIST.Touched:connect(function(hit)
  908. if hit.Parent:FindFirstChild("Humanoid") then
  909. if hit.Parent.Humanoid.Health ~= 0 then
  910. UNANCHOR = false
  911. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  912. TORS.Anchored = true
  913. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  914. WELD = weldBetween(RightArm,TORS)
  915. HASGRABBED = true
  916. Rooted = true
  917. end
  918. end
  919. end)
  920. for i=0, 1, 0.1 / Animation_Speed do
  921. Swait()
  922. if HASGRABBED == true then
  923. break
  924. end
  925. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  929. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  931. end
  932. hitting:disconnect()
  933. if HASGRABBED == true then
  934. TORS.Anchored = false
  935. RootPart.Anchored = true
  936. for i=0, 2, 0.1 / Animation_Speed do
  937. Swait()
  938. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  939. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  941. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  942. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  943. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  944. end
  945. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(0.5,0.3,0.5))
  946. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"White",VT(0.6,0.3,0.6))
  947. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "White", "Sound", VT(0,0,0))
  948. SOUNDPART.CFrame = RootPart.CFrame
  949. Debris:AddItem(SOUNDPART,5)
  950. CreateSound("1295446488", SOUNDPART, 2, 1)
  951. for i = 1, 15 do
  952. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"White", 1 + MRANDOM(1,30)/15)
  953. end
  954. for i=0, 2, 0.1 / Animation_Speed do
  955. Swait()
  956. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  957. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  959. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  960. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  962. end
  963. for i=0, 0.25, 0.1 / Animation_Speed do
  964. Swait()
  965. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  966. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  967. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  968. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  969. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  970. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  971. end
  972. if HITFLOOR ~= nil then
  973. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  974. end
  975. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  976. WELD:remove()
  977. for i = 1, 25 do
  978. Swait()
  979. killnearest(RootPart.Position,45,100,Torso.CFrame)
  980. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"White",VT(0.3,3,0.3))
  981. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(1,0.4,1))
  982. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"White",VT(2.3,0.3,2.3))
  983. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"White", 1 + MRANDOM(1,30)/5)
  984. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"White", 1 + MRANDOM(1,30)/15)
  985. end
  986. end
  987. UNANCHOR = true
  988. ATTACK = false
  989. Rooted = false
  990. end
  991.  
  992. function Mach20()
  993. local ORIGIN = RootPart.Position
  994. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(0.2,3,0.4))
  995. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(0.2,3.1,0.6))
  996. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "White", "Sound", VT(0,0,0))
  997. SOUNDPART.CFrame = RootPart.CFrame
  998. Debris:AddItem(SOUNDPART,5)
  999. CreateSound("1295446488", SOUNDPART, 2, 1)
  1000. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1001. Swait()
  1002. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(0.2,3,0.4))
  1003. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"White",VT(0.2,3.1,0.6))
  1004. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "White", "Sound", VT(0,0,0))
  1005. SOUNDPART.CFrame = RootPart.CFrame
  1006. Debris:AddItem(SOUNDPART,5)
  1007. CreateSound("1295446488", SOUNDPART, 2, 1)
  1008. if MRANDOM(1,8) == 1 then
  1009. ATTACK = true
  1010. Rooted = true
  1011. local FRUITSTABLE = {
  1012. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  1013. {MeshId = "119574562", TextureId = "64374853", Color = "White"},
  1014. {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  1015. }
  1016. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  1017. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  1018. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  1019. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  1020. weldBetween(RightArm,FRUITMODEL)
  1021. for i=0, 4, 0.1 / Animation_Speed do
  1022. Swait()
  1023. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1024. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1025. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1026. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1027. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1028. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1029. end
  1030. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  1031. FRUITMODEL:remove()
  1032. for i = 1, 15 do
  1033. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  1034. end
  1035. for i=0, 0.5, 0.1 / Animation_Speed do
  1036. Swait()
  1037. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1038. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1041. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1042. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1043. end
  1044. ATTACK = false
  1045. Rooted = false
  1046. end
  1047. end
  1048.  
  1049. function ImplosionCollision()
  1050. ATTACK = true
  1051. Rooted = true
  1052. CreateSound("169445572", RightArm, 10, 0.8)
  1053. for i=0, 0, 0.1 / Animation_Speed do
  1054. Swait()
  1055. turnto(Mouse.Hit.p)
  1056. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"White",VT(0.2,0,0.2))
  1057. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"White", 1.1)
  1058. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"White",VT(0.001,0.001,1),0)
  1059. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"White",VT(0.001,0.001,2),0)
  1060. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"White",VT(-1/15,-1/15,-1/15))
  1061. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"White",VT(-2/15,-2/15,-2/15))
  1062. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1063. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1064. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1065. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1066. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1068. end
  1069. for i=0, 0.15, 0.1 / Animation_Speed do
  1070. Swait()
  1071. turnto(Mouse.Hit.p)
  1072. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1076. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1078. end
  1079. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"White",VT(-0.04,-0.04,-0.04))
  1080. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  1081. coroutine.resume(coroutine.create(function()
  1082. Swait(100)
  1083. for i = 1, 5 do
  1084. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"White",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1085. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"White",VT(4.5*i,0.2,4.5*i))
  1086. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"White",VT(5*i,0.2,5*i))
  1087. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"White",VT(4*i,0.6,4*i))
  1088. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"White",VT(5.2*i,0.6,5.2*i))
  1089. end
  1090. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1091. for i = 1, 5 do
  1092. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1093. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1094. end
  1095. coroutine.resume(coroutine.create(function()
  1096. for i = 1, 50 do
  1097. Swait()
  1098. for i = 1, 1 do
  1099. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"White", 1 + MRANDOM(1,30)/5)
  1100. end
  1101. for i = 1, 2 do
  1102. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"White", 1 + MRANDOM(1,30)/3)
  1103. end
  1104. end
  1105. end))
  1106. end))
  1107. for i=0, 4, 0.1 / Animation_Speed do
  1108. Swait()
  1109. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1110. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1111. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1112. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1113. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1114. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1115. end
  1116. ATTACK = false
  1117. Rooted = false
  1118. end
  1119.  
  1120. --//=================================\\
  1121. --|| ASSIGN THINGS TO KEYS
  1122. --\\=================================//
  1123.  
  1124. function MouseDown(Mouse)
  1125. if ATTACK == false then
  1126. end
  1127. end
  1128.  
  1129. function MouseUp(Mouse)
  1130. HOLD = false
  1131. end
  1132.  
  1133. function KeyDown(Key)
  1134. KEYHOLD = true
  1135. if Key == "z" then
  1136. WhiteenPunch()
  1137. end
  1138.  
  1139. if Key == "b" then
  1140. WhiteenGrasp()
  1141. end
  1142.  
  1143. if Key == "c" then
  1144. Teleport()
  1145. end
  1146.  
  1147. if Key == "x" then
  1148. ImplosionCollision()
  1149. end
  1150.  
  1151. if Key == "p" then
  1152. if Speed == 20 then
  1153. Speed = 150
  1154. elseif Speed == 150 then
  1155. Speed = 20
  1156. end
  1157. end
  1158. end
  1159.  
  1160. function KeyUp(Key)
  1161. KEYHOLD = false
  1162. end
  1163.  
  1164. Mouse.Button1Down:connect(function(NEWKEY)
  1165. MouseDown(NEWKEY)
  1166. end)
  1167. Mouse.Button1Up:connect(function(NEWKEY)
  1168. MouseUp(NEWKEY)
  1169. end)
  1170. Mouse.KeyDown:connect(function(NEWKEY)
  1171. KeyDown(NEWKEY)
  1172. end)
  1173. Mouse.KeyUp:connect(function(NEWKEY)
  1174. KeyUp(NEWKEY)
  1175. end)
  1176.  
  1177. --//=================================\\
  1178. --\\=================================//
  1179.  
  1180.  
  1181. function unanchor()
  1182. if UNANCHOR == true then
  1183. g = Character:GetChildren()
  1184. for i = 1, #g do
  1185. if g[i].ClassName == "Part" then
  1186. g[i].Anchored = false
  1187. end
  1188. end
  1189. end
  1190. end
  1191.  
  1192.  
  1193. --//=================================\\
  1194. --|| WRAP THE WHOLE SCRIPT UP
  1195. --\\=================================//
  1196.  
  1197.  
  1198.  
  1199.  
  1200.  
  1201. Humanoid.Changed:connect(function(Jump)
  1202. if Jump == "Jump" and (Disable_Jump == true) then
  1203. Humanoid.Jump = false
  1204. end
  1205. end)
  1206.  
  1207. while true do
  1208. Swait()
  1209. ANIMATE.Parent = nil
  1210. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1211. IDLEANIMATION:Play()
  1212. SINE = SINE + CHANGE
  1213. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1214. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1215. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1216. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1217. local WALKSPEEDVALUE = 0
  1218. if Speed < 35 then
  1219. WALKSPEEDVALUE = 6
  1220. else
  1221. WALKSPEEDVALUE = 3
  1222. end
  1223. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1224. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -1.15 * COS(SINE / (WALKSPEEDVALUE * 10000)) * Player_Size) * ANGLES(RAD(900), RAD(7) - RootPart.RotVelocity.Y / 7005, RAD(0)), 2 * (1) / Animation_Speed)
  1225. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -10.5 * Player_Size, 9 * Player_Size+9) * ANGLES(RAD(-10), RAD(7), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 3000), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1226. if Speed < 35 then
  1227. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(9000), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 2100, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1228. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-9000), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 2100, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1229. else
  1230. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 2.875 * Player_Size - 5.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -5.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(1110), RAD(9000), RAD(-110)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 2100, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1231. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 2.875 * Player_Size + 5.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 5.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(1110), RAD(-9000), RAD(-110)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 2100, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1232. end
  1233. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1234. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1235. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1236. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(900), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1237. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-900), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1238. end
  1239. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1240. ANIM = "Jump"
  1241. if ATTACK == false then
  1242. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1246. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1248. end
  1249. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1250. ANIM = "Fall"
  1251. if ATTACK == false then
  1252. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1253. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1254. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1255. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1256. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1257. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1258. end
  1259. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1260. ANIM = "Idle"
  1261. if ATTACK == false then
  1262. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1263. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1264. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1265. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1266. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1267. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1268. end
  1269. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1270. ANIM = "Walk"
  1271. WALK = WALK + 1 / Animation_Speed
  1272. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1273. WALK = 0
  1274. if WALKINGANIM == true then
  1275. WALKINGANIM = false
  1276. elseif WALKINGANIM == false then
  1277. WALKINGANIM = true
  1278. end
  1279. end
  1280. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1281. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1282. if ATTACK == false then
  1283. if Speed < 35 then
  1284. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1285. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1286. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1287. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1288. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1289. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1290. else
  1291. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1292. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1293. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1294. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1295. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1296. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1297. end
  1298. end
  1299. end
  1300. unanchor()
  1301. Humanoid.MaxHealth = "inf"
  1302. Humanoid.Health = "inf"
  1303. if Rooted == false then
  1304. Disable_Jump = false
  1305. Humanoid.WalkSpeed = Speed
  1306. elseif Rooted == true then
  1307. Disable_Jump = false
  1308. Humanoid.WalkSpeed = 200
  1309. end
  1310. local MATHS = {"0","1"}
  1311. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1312. Humanoid.PlatformStand = false
  1313. end
  1314.  
  1315. --//=================================\\
  1316. --\\=================================//
  1317.  
  1318.  
  1319.  
  1320.  
  1321.  
  1322. --//====================================================\\--
  1323. --|| END OF SCRIPT
  1324. --\\====================================================//--
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