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- ///////////////////////////////////////////////////////////////////////////////////
- /// Call of Duty - Black Ops for alterOps Configuration file by yolarrydabomb ///
- ///////////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////
- // SERVER NAME & COLORS //
- //////////////////////////////////////////////////
- // //
- // ^1 Red //
- // ^2 Green //
- // ^3 Yellow //
- // ^4 Dark Blue //
- // ^5 Light Blue //
- // ^6 Pink //
- // ^7 White //
- // ^8 Grey //
- // ^9 Brown //
- // ^0 Black //
- // Example: ^1TDM ^7Server //
- sv_hostname "Alterops Lazy Server" // Please put a server host name here
- //////////////////////////////////////////////////
- //GENERAL SETTINGS //
- //////////////////////////////////////////////////
- rcon_password "abc123changeme" // Access to your server to change stuff remotely. I RECOMMEND YOU TO CHANGE IT RIGHT NOW!!!!
- scr_player_forcerespawn "1" // Players respawn automatically after being fragged.
- scr_game_spectatetype "1" // Enable or Disables Spec mode, putting "1" allows spectators to spectate match.
- scr_hardcore "0" // Enable or Disable Hardcore Mode.
- scr_player_healthregentime "5" // Time it takes you to recover damage.
- scr_team_kickteamkillers "0" // Anyone who team kills, gets kicked automatically if you enable this feature.
- scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20).
- scr_player_maxhealth "100" // Percent of Health players will have on Respawn.
- playlist_enabled "0" // Enable or Disable playlist.
- scr_player_sprinttime "4" // Sprint run time.
- scr_player_suicidespawndelay "0" // Wait before you respawn if you committed suicide.
- scr_teambalance "0" // Enable or Disable auto balance.
- //////////////////////////////////////////////////
- //CLIENT SETTINGS //
- //////////////////////////////////////////////////
- g_password "" // Password Protected Game. Leave blank if you want players to join.
- sv_disableClientConsole "0" // Enable or Disable players ability to access server commands.
- sv_reconnectlimit "3" // How many times you can try to reconnect.
- sv_timeout "240" // Timeout time period. You will timeout after (240) seconds when attempting to connect or if you are getting connection interruptions.
- sv_zombietime "10" // Your idle time period before getting kicked.
- g_inactivity "1" // Enable or Disable auto kick feature for idle/AFK players.
- g_allowvote "1" // Allow Vote.
- sv_floodProtect "4" // Chat Spam Protection.
- sv_maxPing "0" // Max Ping allowed.
- sv_maxRate "25000" // Max rate on server.
- sv_minPing "0" // Minimum Ping allowed.
- sv_maxclients "30" // Maximum players that can't enter server.
- sv_privateClients "0" // Private reserved slots on server.
- sv_pure "1"
- sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked.
- sv_vac "0" // Enable/Disable VAC anti cheat tool. Like if that is helpless on alterops So zero
- //////////////////////////////////////////////////
- //SERVER SETTINGS //
- //////////////////////////////////////////////////
- scr_game_hardpoints "1" // Hardcore Scoring System.
- scr_game_killstreaks "1" // Enable/Disable Killstreak rewards.
- scr_hardpoint_allowdogs "1" // Enable/Disable Attack Dogs Killstreak.
- scr_hardpoint_allowhelicopter_comlink "1" // Helicopter Com Link
- scr_hardpoint_allowradardirection "1" // Radar Direction
- scr_hardpoint_allowsupply "1" // Care Package
- scr_hardpoint_allowhelicopter_gunner "1" // Helicopter Gunner
- scr_hardpoint_allowcounteruav "1" // Counter Spy Plane
- scr_hardpoint_allowhelicopter_player "1" // Helicopter
- scr_hardpoint_allowmortar "1" // Mortar Team
- scr_hardpoint_allownapalm "1" // Napalm Airstrike
- scr_hardpoint_allowrcbomb "1" // RC-XD Bomb
- scr_hardpoint_allowairstrike "1" // Air Strike
- scr_hardpoint_allowauto_turret "1" // Auto Turret
- scr_hardpoint_allowradar "1" // Allow Radar
- //////////////////////////////////////////////////
- //SEVER TWEAKS //
- //////////////////////////////////////////////////
- g_deadChat "0" // Enable or Disable the ability to read dead chat chat of people who have been fragged.
- scr_game_allowfinalkillcam "1" // Enable/Disable Game Winning Kill Killcam.
- scr_team_allowHardpointStreakAfterDeath "0" // Enable/Disable Killstreak after Death. Player resumes the killstreak even after being fragged.
- scr_game_allowkillcam "1" // Allow Killcam.
- g_allow_teamchange "1" // Allow players to change teams.
- scr_player_allowrevive "1" // Allow players to revive each other.
- scr_team_artilleryTeamKillPenalty "0.25" // If you kill your team member with artillery strike, this amount of percent of your artillery time gets deducted. Logical ?
- scr_game_deathpointloss "0" // Points Loss on death Cod Points.
- scr_team_fftype "0" // Enable or Disable Friendly Fire.
- scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
- scr_player_healthregentime "5" // Health regeneration time, time it takes for blood splatter to be removed from the screen.
- scr_team_teamkillspawndelay "20" // Team Kill respawn penalty, in seconds.
- scr_player_maxhealth "100" // Players starts with this amount of health in percentage.
- scr_team_mortarTeaTeamKillPenalty "0.25" // Mortar Air Strike Team Kill Penalty, time deducted.
- scr_game_prematchperiod "15" // Time before match starts. Strat time?
- scr_game_allowfinalkillcam "1" // Allow Final Kill Killcam.
- g_speed "190" // Player speed, speed at which player can move.
- scr_player_sprinttime "4" // Sprint time, duration a player can run.
- scr_game_suicidepointloss "0" // Suicide penalty in cod points.
- scr_player_suicidespawndelay "0" // Respawn wait after suicide.
- scr_teambalance "1" // Enable or Disable Auto Balance.
- scr_team_teamkillpointloss "1" // Cod Points Penalty for Team Kill.
- scr_team_teamkillspawndelay "20" // Respawn penalty in time, after team kill.
- scr_team_teamkillerplaylistbanpenalty "0" // Add the team killer to the ban list.
- scr_team_teamkillerplaylistbanquantum "0"
- scr_game_perks 1 // Allow players to have perks
- //////////////////////////////////////////////////
- //VOIP SETTINGS //
- //////////////////////////////////////////////////
- voice_deadChat "0" // Enable/Disable voice over IP chat when a player is dead.
- voice_global "0" // Enable/Disable the use of in-game voice over IP.
- sv_voicequality "3" // Voice Quality, 3 for high, 1 for low. More bandwidth better quality.
- g_voiceChatTalkingDuration "500" // Duration you can chat.
- sv_voice "1" // Allow Voice Chat
- //////////////////////////////////////////////////
- //CAPTURE THE FLAG GAMETYPE SETTINGS //
- //////////////////////////////////////////////////
- scr_ctf_globalbattlechatterprobability "0"
- scr_ctf_enemycarriervisible "0" // Where is the flag carrier, spot visible on radar.
- scr_ctf_flagrespawntime "0" // Time before a captured flag respawns.
- scr_ctf_idleflagreturntime "30" // Time before a dropped flag returns to its default location if not picked.
- scr_ctf_numlives "0" // Number of lives per player 0 for unlimited.
- scr_ctf_playerrespawndelay "0" // Respawn wait in seconds.
- scr_ctf_roundlimit "3" // How many rounds match would last.
- scr_ctf_roundswitch "1" // Rounds before the teams switch sides.
- scr_ctf_scorelimit "3" // Target score before the round ends.
- scr_ctf_timelimit "5" // Round length.
- scr_ctf_touchreturn "1" // Ability to return the flag by touching it.
- scr_ctf_waverespawndelay "15"
- //////////////////////////////////////////////////
- //DEMOLITION GAMETYPE SETTINGS //
- //////////////////////////////////////////////////
- scr_dem_globalbattlechatterprobability "0"
- scr_dem_bombtimer "45" // Time the bomb takes to detonate.
- scr_dem_defusetime "5" // Time taken to defuse the bomb.
- scr_dem_extratime "3"
- scr_dem_numlives "0" // Lives per player 0 for unlimited.
- scr_dem_planttime "5" // Time it takes to plant a bomb in seconds.
- scr_dem_roundlimit "0" // Rounds the game is limited to, if there are no winners.
- scr_dem_roundswitch "1" // Rounds before the teams switch the sides.
- scr_dem_scorelimit "2" // Score limit needed to win.
- scr_dem_timelimit "2.5" // Round time limit.
- //////////////////////////////////////////////////
- //DOMINATION GAMETYPE SETTINGS //
- //////////////////////////////////////////////////
- scr_dom_globalbattlechatterprobability "0"
- scr_dom_flagcapturetime "10" // Time in seconds to capture a flag.
- scr_dom_numlives "0" // Lives per player 0 for unlimited.
- scr_dom_playerrespawndelay "0" // Duration of time you wait to respawn.
- scr_dom_roundlimit "1" // Rounds played per game.
- scr_dom_scorelimit "200" // Score limit per game.
- scr_dom_timelimit "0" // Duration in minutes per round.
- scr_dom_waverespawndelay "0" // Spawn delay at start.
- //////////////////////////////////////////////////
- //FREE FOR ALL GAMETYPE SETTINGS //
- //////////////////////////////////////////////////
- scr_dm_globalbattlechatterprobability "100" //
- scr_dm_bonus_leader "0" //
- scr_dm_numlives "0" // Lives per player 0 for unlimited.
- scr_dm_playerrespawndelay "0" // Time in seconds wait to respawn.
- scr_dm_roundlimit "1" // Round limit.
- scr_dm_score_assist "0" // Points allotted for an assist.
- scr_dm_score_death "0" // Points allotted for dying.
- scr_dm_score_headshot "0" // Points for headshot.
- scr_dm_score_kill "50" // Points for a kill.
- scr_dm_scorelimit "2000" // Points needed to win the game.
- scr_dm_score_suicide "0" // Points allotted for suicide.
- scr_dm_timelimit "15" // Duration the game lasts in minutes when the score limit isn't reached.
- scr_dm_waverespawndelay "0" // Delay before the first respawn in the first round.
- //////////////////////////////////////////////////
- //HEADQUARTERS GAMETYPE SETTINGS //
- //////////////////////////////////////////////////
- scr_koth_globalbattlechatterprobability "0"
- scr_koth_numlives "0" // Number of lives per game 0 for unlimited.
- scr_koth_playerrespawndelay "0" // Players respawn wait.
- scr_koth_roundlimit "1" // Rounds to be played.
- scr_koth_roundswitch "1" // Rounds to be played before teams switch sides.
- scr_koth_scorelimit "250" // Score limit to win the game.
- scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached.
- scr_koth_waverespawndelay "0" // First respawn delay for each round.
- //////////////////////////////////////////////////
- //SABOTAGE GAMETYPE SETTINGS //
- //////////////////////////////////////////////////
- scr_sab_globalbattlechatterprobability "0"
- scr_sab_bombtimer "30" // Duration in seconds the bomb takes to detonate.
- scr_sab_defusetime "5" // Time taken to defuse the bomb.
- scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site.
- scr_sab_numlives "0" // Number of lives players get.
- scr_sab_planttime "2.5" // Time taken to plant the bomb.
- scr_sab_playerrespawndelay "7.5" // Time before respawn.
- scr_sab_roundlimit "1" // Rounds per game.
- scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides.
- scr_sab_scorelimit "1" // Score limit to win the match.
- scr_sab_timelimit "10" // Duration in minutes the game lasts if the score limit isn't reached.
- scr_sab_waverespawndelay "0" // Time delay for first respawn before the game.
- //////////////////////////////////////////////////
- //SEARCH AND DESTROY GAMETYPE SETTINGS //
- //////////////////////////////////////////////////
- scr_sd_globalbattlechatterprobability "0"
- scr_sd_bombtimer "45" // Time taken for the bomb to detonate.
- scr_sd_defusetime "5" // Time taken to defuse the bomb.
- scr_sd_game_spectatetype "3" // Allow team spectate.
- scr_sd_multibomb "0" // Allow more than one bomb.
- scr_sd_numlives "1" // Number of lives per player per game.
- scr_sd_planttime "5" // Time taken to plant the bomb.
- scr_sd_playerrespawndelay "0" // Respawn wait.
- scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
- scr_sd_roundswitch "3" // Rounds to be played before the teams switch sides.
- scr_sd_scorelimit "4" // Score limit required to win the game.
- scr_sd_timelimit "2.5" // Time limit if the score limit isn't reached.
- scr_sd_waverespawndelay "0" // Delay for first respawn.
- //////////////////////////////////////////////////
- //TEAM DEATHMATCH GAMETYPE SETTINGS //
- //////////////////////////////////////////////////
- scr_tdm_globalbattlechatterprobability "0"
- scr_tdm_bonus_leader "0" // Top Player on the leaderboard gets this much bonus.
- scr_tdm_numlives "0" // Number of lives per player 0 for unlimited.
- scr_tdm_playerrespawndelay "0" // Respawn wait.
- scr_tdm_roundlimit "1" // Rounds per game.
- scr_tdm_score_assist "50" // Points awarded for an assist.
- scr_tdm_score_death "0" // Points awarded for death.
- scr_tdm_score_headshot "0" // Headshot reward.
- scr_tdm_score_kill "100" // Points awarded for a kill.
- scr_tdm_scorelimit "10000" // Score limit to win the game.
- scr_tdm_score_suicide "0" // Score awarded for suicide.
- scr_tdm_timelimit "15" // Duration in minutes for the game to end if the score limit isn't reached.
- scr_tdm_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
- //////////////////////////////////////////////////
- // GAMETYPE & WAGER //
- //////////////////////////////////////////////////
- // //
- // "tdm" Team deathmatch (used for default) //
- // "dm" Free-for-all //
- // "sab" Sabotage //
- // "dem" Demolition //
- // "ctf" Capture the flag //
- // "sd" Search and destroy //
- // "dom" Domination //
- // "koth" Headquarters //
- // //
- //////////// Wager Matchs ////////////////////////
- // //
- // IMPORTMENT //
- // Wager Matchs MUST require xblive_wagermatch 1//
- // //
- // "hlnd" Stick and Stones* //
- // "gun" Gun mode* //
- // "shrp" Sharpshooter* //
- // "oic" One in the Chamber* //
- // //
- g_gametype "tdm" // Select gametype from the list above
- xblive_wagermatch "0" // Set to 1 if you plan on using a wager match. This is a MUST! Failure to do so will resualt in server issues
- //////////////////////////////////////////////////
- // MAP ROTATION TIPS //
- //////////////////////////////////////////////////
- // //
- // ARRAY – mp_array //
- // CRACKED – mp_cracked //
- // CRISIS – mp_crisis //
- // FIRINGRANGE – mp_firingrange //
- // GRID - mp_duga //
- // HANOI – mp_hanoi //
- // HAVANA - mp_cairo //
- // JUNGLE – mp_havoc //
- // LAUNCH – mp_cosmodrome //
- // NUKETOWN – mp_nuked //
- // RADIATION – mp_radiation //
- // SUMMIT – mp_mountain //
- // VILLA – mp_villla //
- // WMD – mp_russianbase //
- // //
- //// DLC1 FIRSTSTRIKE ////////////////////////////
- // //
- // BERLIN WALL - mp_berlinwall2 //
- // DISCOVERY - mp_discovery //
- // KOWLOON - mp_kowloon //
- // STADIUM - mp_stadium //
- // //
- //// DLC2 ESCALATION /////////////////////////////
- // //
- // CONVOY - mp_gridlock //
- // HOTEL - mp_hotel //
- // STOCKPILE - mp_outskirts //
- // ZOO - mp_zoo //
- // //
- //// DLC3 ANNIHILATION ///////////////////////////
- // //
- // DRIVE-IN - mp_drivein //
- // HANGER 18 - mp_area51 //
- // HAZARD - mp_golfcourse //
- // SILO - mp_silo //
- Set sv_maprotation “map mp_array map mp_cracked map mp_crisis map mp_firingrange map mp_duga map mp_hanoi map mp_cairo map mp_havoc map mp_cosmodrome map mp_nuked map mp_radiation map mp_mountain map mp_villa map mp_russianbase map mp_stadium map mp_kowloon map mp_discovery map mp_berlinwall2 map mp_zoo map mp_outskirts map mp_hotel map mp_gridlock map mp_silo map mp_golfcourse map mp_drivein map mp_area51”
- //////////////////////////////////////////////////
- //PLAYLIST DvARS //
- //////////////////////////////////////////////////
- playlist_enabled "0" //Reserved slots for players in playlist.
- playlist_excludeMap "mapname" //Exclude this map from the server rotation. Type in the map name shortname.
- playlist_excludeGametype "" //Exclude this gametype, type in the gametype shortname.
- playlist_excludeGametypeMap "" //Exclude this gametype map, type in the map shortname.
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