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Apr 19th, 2018
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C++ 0.47 KB | None | 0 0
  1. #ifdef GLQUAKE
  2.     if (cl_maxfps.integer == 0 && sys_yieldcpu.value == 0 && r_swapInterval.value == 0) {
  3. #else
  4.     if (cl_maxfps.integer == 0 && sys_yieldcpu.value == 0) {
  5.         Config_TroubleShoot_Tip("cl_maxfps, sys_yieldcpu, and vid_vsync are all 0",
  6.             "unlimited FPS with CPU yielding disabled typically leads to interruptions "
  7.             "in reading input devices (keyboard, mouse)",
  8.             "either set sys_yieldcpu 1, vid_vsync 1, or or limit your FPS with cl_maxfps", 1);
  9.         problems++;
  10.     }
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