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Terraria crash log (Mid-day)

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Mar 17th, 2019
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  1. 3/17/2019 4:28:47 PM
  2. System.IndexOutOfRangeException: Index was outside the bounds of the array.
  3. at Terraria.ModLoader.PlayerHooks.GetModPlayer(Player player, Mod mod, String name)
  4. at Terraria.Player.GetModPlayer(Mod mod, String name)
  5. at Terraria.Player.GetModPlayer[T](Mod mod)
  6. at kRPG.Items.kItem.PostDrawInInventory(Item item, SpriteBatch spriteBatch, Vector2 position, Rectangle frame, Color drawColor, Color itemColor, Vector2 origin, Single scale) in c:\Users\Cornelius\Documents\My Games\Terraria\ModLoader\Mod Sources\kRPG\Items\kItem.cs:line 961
  7. at Terraria.ModLoader.ItemLoader.PostDrawInInventory(Item item, SpriteBatch spriteBatch, Vector2 position, Rectangle frame, Color drawColor, Color itemColor, Vector2 origin, Single scale)
  8. at Terraria.UI.ItemSlot.Draw(SpriteBatch spriteBatch, Item[] inv, Int32 context, Int32 slot, Vector2 position, Color lightColor)
  9. at Terraria.UI.ItemSlot.Draw(SpriteBatch spriteBatch, Item& inv, Int32 context, Vector2 position, Color lightColor)
  10. at Terraria.GameContent.UI.Chat.ItemTagHandler.ItemSnippet.UniqueDraw(Boolean justCheckingString, Vector2& size, SpriteBatch spriteBatch, Vector2 position, Color color, Single scale)
  11. at Terraria.UI.Chat.ChatManager.DrawColorCodedString(SpriteBatch spriteBatch, DynamicSpriteFont font, TextSnippet[] snippets, Vector2 position, Color baseColor, Single rotation, Vector2 origin, Vector2 baseScale, Int32& hoveredSnippet, Single maxWidth, Boolean ignoreColors)
  12. at Terraria.UI.Chat.ChatManager.DrawColorCodedStringWithShadow(SpriteBatch spriteBatch, DynamicSpriteFont font, String text, Vector2 position, Color baseColor, Single rotation, Vector2 origin, Vector2 baseScale, Single maxWidth, Single spread)
  13. at Terraria.Utils.DrawBorderString(SpriteBatch sb, String text, Vector2 pos, Color color, Single scale, Single anchorx, Single anchory, Int32 maxCharactersDisplayed)
  14. at Terraria.ModLoader.UI.UIMessageBox.DrawSelf(SpriteBatch spriteBatch)
  15. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  16. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  17. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  18. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  19. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  20. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  21. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  22. at Terraria.ModLoader.UI.UIModInfo.Draw(SpriteBatch spriteBatch)
  23. at Terraria.UI.UserInterface.Draw(SpriteBatch spriteBatch, GameTime time)
  24. at Terraria.Main.DrawMenu(GameTime gameTime)
  25. at Terraria.Main.do_Draw(GameTime gameTime)
  26. at Terraria.Main.DoDraw(GameTime gameTime)
  27. at Terraria.Main.Draw(GameTime gameTime)
  28. at Microsoft.Xna.Framework.Game.DrawFrame()
  29. at Microsoft.Xna.Framework.Game.Tick()
  30. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  31. at Microsoft.Xna.Framework.GameHost.OnIdle()
  32. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  33. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  34. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  35. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  36. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  37. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  38. at System.Windows.Forms.Application.Run(Form mainForm)
  39. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  40. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  41. at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
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