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- - maptweak: "Replaced ice with rock. Should help with air, a lot."
- - maptweak: "Replaced one of the D-cell area shower blocks with a medical post."
- - maptweak: "Added spare handcuff boxes in all sec. lockers."
- - maptweak: "Replaced all cell doors with shutters to avoid having to push buttons every time."
- - maptweak: "Major overhaul of the D-Class Area."
- - tweak: "Buffed numbers of Cell Guards to 7, as opposed to 4."
- - rscadd: "Added a D-Class body disposal. Rudimentary, but works."
- - rscadd: "Added new access datums for D-Class work assignments."
- - rscadd: "Added Force Rules for moderators."
- - rscadd: "Added a new Custodial Closet in the Upper Entrance Zone, near the Canteen."
- - rscadd: "Added a new cryogenics storage for D-Class. They can exit the round there, rather than ghosting."
- - rscdel: "Removes replica pods from the seed vendors. This removes diona's permanently from an organic standpoint. Admin intervention may still spawn them in."
- - rscadd: "Added NanoMed's to medbay."
- - bugfix: "Fix to doctor lockers and medbay doors."
- - bugfix: "Replaced empty medwall with a filled one in the Medbay."
- - bugfix: "Fix issue with SCP-106 elevator."
- - bugfix: "Fixed rank requirements for Cell Guard Lieutenant and Cell Guard respectively."
- - bugfix: "Fixed power issue with RnD checkpoint."
- - bugfix: "Fix a glitched wall in D-Cells."
- - bugfix: "Fix wall glitch in Engineering."
- - bugfix: "Fix SCP-106 elevator."
- - bugfix: "Fix lights not having been mapped in in the connection hallway between Lower EZ and Engineering."
- - bugfix: "Fixes critical bug in Engineering APC's being critical and their access requirements."
- - bugfix: "Fixed bug with CMO's access."
- - bugfix: "Fixed bug with cryogenics storage."
- - bugfix: "Fix wrong ID Type for Janitors."
- - bugfix: "Fixed an issue where power might go off in the upper EZ."
- - wip: "Added CMO locker."
- - experiment: "Buffing of SMG and pistol bullets."
- - experiment: "Increased the volume of alert sounds."
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