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- wait (0.1)
- local gay = game.Workspace.Zhlask
- local tor = gay["Torso"]
- local larm = gay["Left Arm"]
- local rarm = gay["Right Arm"]
- local lleg = gay["Left Leg"]
- local rleg = gay["Right Leg"]
- frick=Instance.new("ForceField",gay)
- f=Instance.new("BillboardGui",gay.Head)
- f.Name = "gayboi"
- f.Size = UDim2.new(0,200,0,50)
- f.StudsOffset = Vector3.new(0,2,0)
- g=Instance.new("TextBox",gay.Head.gayboi)
- g.Size = UDim2.new(0,200,0,50)
- g.BackgroundTransparency = 1
- g.Text = "Don't touch me homosexuals"
- g.TextColor3 = Color3.new(255,0,0)
- g.TextSize = 28
- function dmg(hit)
- if hit.Parent ~= nil then
- local hum = hit.Parent:findFirstChild("Humanoid")
- if hum ~= nil then
- if hum.Parent.Name == Zhlask then
- return
- else
- g.Text = "WHAT DID I SAY?"
- local explode = Instance.new("Sound",workspace)
- explode.SoundId = "rbxassetid://2648563122"
- explode.Volume = 0.5
- explode.Playing = true;
- explode.PlaybackSpeed = 1.3
- local compressor = Instance.new("CompressorSoundEffect",explode)
- compressor.Attack = 1
- local reverb = Instance.new("ReverbSoundEffect",explode)
- reverb.DecayTime = 3
- local oof = Instance.new("Part",workspace)
- oof.Size = Vector3.new(7,7,7)
- oof.Shape = "Ball"
- oof.BrickColor = BrickColor.new("White")
- oof.Anchored = true
- oof.Position=Vector3.new(-1000,0,0)
- oof.Position = hum.Parent.Torso.Position
- if hum then
- hum.Parent:Destroy()
- oof.Material = "Neon"
- oof.CanCollide = false
- oof.Transparency = 0
- wait(0.01)
- oof.Transparency = 0.1
- wait(0.01)
- oof.Transparency = 0.2
- wait(0.01)
- oof.Transparency = 0.3
- wait(0.01)
- oof.Transparency = 0.4
- wait(0.01)
- oof.Transparency = 0.5
- wait(0.01)
- oof.Transparency = 0.6
- wait(0.01)
- oof.Transparency = 0.7
- wait(0.01)
- oof.Transparency = 0.8
- wait(0.01)
- oof.Transparency = 0.9
- wait(0.01)
- oof.Transparency = 1
- wait(0.01)
- oof:Destroy()
- g.Text = "Don't touch me homosexuals"
- wait(2.8)
- explode:Destroy()
- end
- end
- end
- end
- end
- gay.Humanoid.WalkSpeed = 100
- rleg.Touched:connect(dmg)
- lleg.Touched:connect(dmg)
- rarm.Touched:connect(dmg)
- larm.Touched:connect(dmg)
- tor.Touched:connect(dmg)
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