Magicat

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Jul 22nd, 2017
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  1. Okay so this town takes place next to the ocean, so it's a coastal town. As it's been mainly designed to milk as much money out of tourists as possible, the town is relatively small but has a ton of shops, restaurants, museums, and other attractions. The size of the town means that everything is within walking distance for an average person. There's a local cruiseline business that helps to transport people to and from various seaside towns easily.
  2. The player will have an option to go to these other towns, but they might have to unlock access to them one by one so it doesn't get too overwhelming for the players. Alternatively, we could have some or even all of the towns we have ideas for accessible to the player, but we don't have to necessarily flesh them out as much as we want to with the starting town, it's probably going to have to depend on how we feel after coming up with ideas for the starting town.
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  4. Ok, so I was thinking we could base this town off of the west coast? I know that I live on the west coast, but that's not the main reason why I'm basing the town off of it. The west coast (or probably just Oregon, I dunno) often has an old timey, historical feel to it, which is perfect for a "Monster of the Week" scenario because old things are spooky as heck.
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