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- ๐ All Sync Grid unlocked Ver.2.3.0 ๐
- 1. Skyla (Holiday 2020) & Togekiss
- ๐ Cell 1 | Cost: 0 Energy, 5 Sync Orb(s) ๐ฎ
- HP 10
- HP 10
- Color Grid: Blue
- ๐ Cell 2 | Cost: 0 Energy, 5 Sync Orb(s) ๐ฎ
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: Blue
- ๐ Cell 3 | Cost: 0 Energy, 5 Sync Orb(s) ๐ฎ
- Defense 5
- Defense 5
- Color Grid: Blue
- ๐ Cell 4 | Cost: 0 Energy, 5 Sync Orb(s) ๐ฎ
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: Blue
- ๐ Cell 5 | Cost: 0 Energy, 5 Sync Orb(s) ๐ฎ
- Sp. Def 5
- Sp. Def 5
- Color Grid: Blue
- ๐ Cell 6 | Cost: 0 Energy, 5 Sync Orb(s) ๐ฎ
- Speed 5
- Speed 5
- Color Grid: Blue
- ๐ Cell 7 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 8 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Defense 5
- Defense 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 9 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Sp. Def 5
- Sp. Def 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 10 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Tri Attack: Power 3
- Tri Attack: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 11 | Cost: 7 Energy, 84 Sync Orb(s) ๐ฎ
- Tri Attack: Move Gauge Refresh 3
- Move: Tri Attack Has a moderately good chance of charging the userโs move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 12 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Tri Attack: Power 3
- Tri Attack: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 13 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Tri Attack: Power 3
- Tri Attack: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 14 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Tri Attack: Power 3
- Tri Attack: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 15 | Cost: 10 Energy, 120 Sync Orb(s) ๐ฎ
- Ramming Speed
- The more the userโs Speed has been raised, the more it powers up moves.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 16 | Cost: 7 Energy, 84 Sync Orb(s) ๐ฎ
- Speed 20
- Speed 20
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 17 | Cost: 10 Energy, 120 Sync Orb(s) ๐ฎ
- Rising Tide
- The more the userโs stats have been raised, the more it powers up sync moves.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 18 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Speed 5
- Speed 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 19 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Defense 5
- Defense 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 20 | Cost: 7 Energy, 84 Sync Orb(s) ๐ฎ
- Air Slash: Move Gauge Refresh 3
- Move: Air Slash Has a moderately good chance of charging the userโs move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 21 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Air Slash: Power 4
- Air Slash: Power โ 4
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 22 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Air Slash: Power 4
- Air Slash: Power โ 4
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 23 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Air Slash: Power 4
- Air Slash: Power โ 4
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 24 | Cost: 5 Energy, 60 Sync Orb(s) ๐ฎ
- Speedy Entry 1
- Raises the userโs Speed when the Pokรฉmon enters a battle.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 25 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- HP 20
- HP 20
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 26 | Cost: 10 Energy, 120 Sync Orb(s) ๐ฎ
- Team Lucky Entry 1
- Raises the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness of all allied sync pairs at random when the Pokรฉmon enters a battle.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 27 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- HP 10
- HP 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 28 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 29 | Cost: 7 Energy, 84 Sync Orb(s) ๐ฎ
- X Sp. Atk: MP Refresh 2
- Move: X Sp. Atk Has a moderate chance of restoring one MP of the move used if the move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 30 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Air Slash: Power 4
- Air Slash: Power โ 4
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 31 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Air Slash: Power 4
- Air Slash: Power โ 4
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 32 | Cost: 8 Energy, 96 Sync Orb(s) ๐ฎ
- Flinch Hitter 5
- Powers up sync moves when the target is flinching.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 33 | Cost: 10 Energy, 120 Sync Orb(s) ๐ฎ
- Impervious
- Stats cannot be lowered.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 34 | Cost: 7 Energy, 84 Sync Orb(s) ๐ฎ
- Sp. Def 20
- Sp. Def 20
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 35 | Cost: 10 Energy, 120 Sync Orb(s) ๐ฎ
- Sharp Entry 1
- Raises the userโs critical-hit rate when the Pokรฉmon enters a battle.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 36 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- HP 10
- HP 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 37 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Defense 5
- Defense 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 38 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Speed 5
- Speed 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 39 | Cost: 7 Energy, 84 Sync Orb(s) ๐ฎ
- Freeze Synergy 2
- Powers up moves when the target is frozen.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- ๐ Cell 40 | Cost: 7 Energy, 84 Sync Orb(s) ๐ฎ
- Gift of Joy!: MP Refresh 2
- Move: Gift of Joy! Has a moderate chance of restoring one MP of the move used if the move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 41 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Defense 10
- Defense 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 42 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Tri Attack: Power 3
- Tri Attack: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 43 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Sp. Atk 10
- Sp. Atk 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 44 | Cost: 10 Energy, 120 Sync Orb(s) ๐ฎ
- Scorcher 2
- Increases the amount of damage the target takes from being burned.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 45 | Cost: 8 Energy, 96 Sync Orb(s) ๐ฎ
- Soup Up 2
- Has a moderate chance of raising the userโs Sp. Atk when the user is hit by an attack move.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 46 | Cost: 10 Energy, 120 Sync Orb(s) ๐ฎ
- Dirty Fighting 3
- Powers up moves when the moveโs target or targets are affected by a status condition.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 47 | Cost: 5 Energy, 60 Sync Orb(s) ๐ฎ
- Good Tidings Air Slash: Power 25
- Good Tidings Air Slash: Power โ 25
- Color Grid: Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 48 | Cost: 5 Energy, 60 Sync Orb(s) ๐ฎ
- Good Tidings Air Slash: Power 25
- Good Tidings Air Slash: Power โ 25
- Color Grid: Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- =======================================
- 2. Erika (Holiday 2020) & Comfey
- ๐ Cell 1 | Cost: 0 Energy, 5 Sync Orb(s) ๐ฎ
- HP 10
- HP 10
- Color Grid: Blue
- ๐ Cell 2 | Cost: 0 Energy, 5 Sync Orb(s) ๐ฎ
- Attack 5
- Attack 5
- Color Grid: Blue
- ๐ Cell 3 | Cost: 0 Energy, 5 Sync Orb(s) ๐ฎ
- Defense 5
- Defense 5
- Color Grid: Blue
- ๐ Cell 4 | Cost: 0 Energy, 5 Sync Orb(s) ๐ฎ
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: Blue
- ๐ Cell 5 | Cost: 0 Energy, 5 Sync Orb(s) ๐ฎ
- Sp. Def 5
- Sp. Def 5
- Color Grid: Blue
- ๐ Cell 6 | Cost: 0 Energy, 5 Sync Orb(s) ๐ฎ
- Speed 5
- Speed 5
- Color Grid: Blue
- ๐ Cell 7 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Attack 5
- Attack 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 8 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Speed 5
- Speed 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 9 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Defense 5
- Defense 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 10 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Draining Kiss: Power 4
- Draining Kiss: Power โ 4
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 11 | Cost: 7 Energy, 84 Sync Orb(s) ๐ฎ
- Draining Kiss: Move Gauge Refresh 3
- Move: Draining Kiss Has a moderately good chance of charging the userโs move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 12 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Draining Kiss: Power 4
- Draining Kiss: Power โ 4
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 13 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Draining Kiss: Power 4
- Draining Kiss: Power โ 4
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 14 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Draining Kiss: Power 4
- Draining Kiss: Power โ 4
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 15 | Cost: 10 Energy, 120 Sync Orb(s) ๐ฎ
- Healing Hand 2
- Has a moderate chance of removing all status conditions of all allied sync pairs after the Pokรฉmon uses a move.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 16 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- HP 20
- HP 20
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 17 | Cost: 10 Energy, 120 Sync Orb(s) ๐ฎ
- Tighten Up 4
- Has a good chance of raising the userโs Sp. Def when the user is hit by an attack move.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 18 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Attack 5
- Attack 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 19 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Vine Whip: Power 4
- Vine Whip: Power โ 4
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 20 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 21 | Cost: 7 Energy, 84 Sync Orb(s) ๐ฎ
- X Regen All: MP Refresh 2
- Move: X Regen All Has a moderate chance of restoring one MP of the move used if the move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 22 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Speed 10
- Speed 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 23 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Vine Whip: Power 4
- Vine Whip: Power โ 4
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 24 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Defense 10
- Defense 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 25 | Cost: 10 Energy, 120 Sync Orb(s) ๐ฎ
- Mad Strength 4
- Has a good chance of raising the Pokรฉmonโs Attack when one of its attacks is successful.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 26 | Cost: 12 Energy, 144 Sync Orb(s) ๐ฎ
- Lei Up!: Shared Fortune 2
- Move: Lei Up! Sharply raises the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness of all allied sync pairs at random when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 27 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- HP 10
- HP 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 28 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Defense 5
- Defense 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 29 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Attack 5
- Attack 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 30 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Vine Whip: Power 4
- Vine Whip: Power โ 4
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 31 | Cost: 6 Energy, 72 Sync Orb(s) ๐ฎ
- Vine Whip: Move Gauge Refresh 1
- Move: Vine Whip Has a small chance of charging the userโs move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 32 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Vine Whip: Power 4
- Vine Whip: Power โ 4
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 33 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Vine Whip: Power 4
- Vine Whip: Power โ 4
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 34 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Vine Whip: Power 4
- Vine Whip: Power โ 4
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 35 | Cost: 6 Energy, 72 Sync Orb(s) ๐ฎ
- Vine Whip: Move Gauge Refresh 1
- Move: Vine Whip Has a small chance of charging the userโs move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 36 | Cost: 6 Energy, 72 Sync Orb(s) ๐ฎ
- Vine Whip: Move Gauge Refresh 1
- Move: Vine Whip Has a small chance of charging the userโs move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 37 | Cost: 10 Energy, 120 Sync Orb(s) ๐ฎ
- HP Advantage 5
- The more HP the user has remaining, the more it powers up moves.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 38 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 39 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Speed 5
- Speed 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 40 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Draining Kiss: Power 4
- Draining Kiss: Power โ 4
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 41 | Cost: 7 Energy, 84 Sync Orb(s) ๐ฎ
- Lei Up!: MP Refresh 2
- Move: Lei Up! Has a moderate chance of restoring one MP of the move used if the move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 42 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Draining Kiss: Power 4
- Draining Kiss: Power โ 4
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 43 | Cost: 7 Energy, 84 Sync Orb(s) ๐ฎ
- Sp. Def 20
- Sp. Def 20
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 44 | Cost: 10 Energy, 120 Sync Orb(s) ๐ฎ
- Draining Kiss: Master Healer 1
- Move: Draining Kiss Increases the amount of HP restored by the userโs healing moves.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 45 | Cost: 10 Energy, 120 Sync Orb(s) ๐ฎ
- Safety Tether
- Makes the user able to endure the next hit it takes that would reduce it to 0 HP when a sync move is used for the first time.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 46 | Cost: 12 Energy, 144 Sync Orb(s) ๐ฎ
- Impatient 1
- Has a small chance of reducing the userโs sync move countdown by one when the user is hit by an attack move.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 47 | Cost: 5 Energy, 60 Sync Orb(s) ๐ฎ
- Merry and Bright Dazzling Gleam: Power 25
- Merry and Bright Dazzling Gleam: Power โ 25
- Color Grid: Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 48 | Cost: 5 Energy, 60 Sync Orb(s) ๐ฎ
- Merry and Bright Dazzling Gleam: Power 25
- Merry and Bright Dazzling Gleam: Power โ 25
- Color Grid: Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- =======================================
- 3. Gloria & Zacian (Crownded Sword Form)
- ๐ Cell 1 | Cost: 0 Energy, 5 Sync Orb(s) ๐ฎ
- HP 10
- HP 10
- Color Grid: Blue
- ๐ Cell 2 | Cost: 0 Energy, 5 Sync Orb(s) ๐ฎ
- Attack 5
- Attack 5
- Color Grid: Blue
- ๐ Cell 3 | Cost: 0 Energy, 5 Sync Orb(s) ๐ฎ
- Defense 5
- Defense 5
- Color Grid: Blue
- ๐ Cell 4 | Cost: 0 Energy, 5 Sync Orb(s) ๐ฎ
- Attack 5
- Attack 5
- Color Grid: Blue
- ๐ Cell 5 | Cost: 0 Energy, 5 Sync Orb(s) ๐ฎ
- Sp. Def 5
- Sp. Def 5
- Color Grid: Blue
- ๐ Cell 6 | Cost: 0 Energy, 5 Sync Orb(s) ๐ฎ
- Speed 5
- Speed 5
- Color Grid: Blue
- ๐ Cell 7 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Attack 5
- Attack 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 8 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Speed 5
- Speed 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 9 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Behemoth Blade: Power 1
- Behemoth Blade: Power โ 1
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 10 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Defense 5
- Defense 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 11 | Cost: 7 Energy, 84 Sync Orb(s) ๐ฎ
- Behemoth Blade: Move Gauge Refresh 2
- Move: Behemoth Blade Has a moderate chance of charging the userโs move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 12 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Sp. Def 5
- Sp. Def 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 13 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Behemoth Blade: Power 1
- Behemoth Blade: Power โ 1
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 14 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- HP 20
- HP 20
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 15 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Behemoth Blade: Power 1
- Behemoth Blade: Power โ 1
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 16 | Cost: 7 Energy, 84 Sync Orb(s) ๐ฎ
- Behemoth Blade: Move Gauge Refresh 2
- Move: Behemoth Blade Has a moderate chance of charging the userโs move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 17 | Cost: 5 Energy, 60 Sync Orb(s) ๐ฎ
- Behemoth Blade: Power 2
- Behemoth Blade: Power โ 2
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 18 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Attack 5
- Attack 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 19 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Speed 5
- Speed 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 20 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Play Rough: Power 3
- Play Rough: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 21 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- HP 10
- HP 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 22 | Cost: 7 Energy, 84 Sync Orb(s) ๐ฎ
- Play Rough: Move Gauge Refresh 3
- Move: Play Rough Has a moderately good chance of charging the userโs move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 23 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Play Rough: Power 3
- Play Rough: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 24 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Play Rough: Power 3
- Play Rough: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 25 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Defense 10
- Defense 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 26 | Cost: 8 Energy, 96 Sync Orb(s) ๐ฎ
- Play Rough: On a Roll 2
- Move: Play Rough Raises the chance of lowering stat values with the additional effects of moves.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 27 | Cost: 7 Energy, 84 Sync Orb(s) ๐ฎ
- Headstrong
- Attack cannot be lowered.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 28 | Cost: 12 Energy, 144 Sync Orb(s) ๐ฎ
- Head Start 1
- Reduces the sync move countdown by 1 when the Pokรฉmon enters a battle for the first time.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 29 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Sp. Def 5
- Sp. Def 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 30 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- HP 10
- HP 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 31 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Speed 5
- Speed 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 32 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Play Rough: Power 3
- Play Rough: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 33 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Play Rough: Power 3
- Play Rough: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 34 | Cost: 8 Energy, 96 Sync Orb(s) ๐ฎ
- Laser-Sharp Focus!: MP Refresh 1
- Move: Laser-Sharp Focus! Has a small chance of restoring one MP of the move used if the move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 35 | Cost: 10 Energy, 120 Sync Orb(s) ๐ฎ
- Play Rough: Superduper Effective 1
- Move: Play Rough Powers up moves that are super effective.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 36 | Cost: 12 Energy, 144 Sync Orb(s) ๐ฎ
- Adrenaline 1
- Reduces the sync move countdown by one when a sync move is used for the first time.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 37 | Cost: 10 Energy, 120 Sync Orb(s) ๐ฎ
- Burst In
- Ensures that the userโs next attack will be a critical hit when the Pokรฉmon enters a battle.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 38 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Sp. Def 5
- Sp. Def 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 39 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Attack 5
- Attack 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 40 | Cost: 7 Energy, 84 Sync Orb(s) ๐ฎ
- Move Gauge Boost: MP Refresh 2
- Move: Move Gauge Boost Has a moderate chance of restoring one MP of the move used if the move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 41 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Attack 5
- Attack 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 42 | Cost: 10 Energy, 120 Sync Orb(s) ๐ฎ
- Critical Ferocity 2
- Has a moderate chance of raising the userโs Attack when the user lands a critical hit.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 43 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Behemoth Blade: Power 1
- Behemoth Blade: Power โ 1
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 44 | Cost: 7 Energy, 84 Sync Orb(s) ๐ฎ
- Speed 20
- Speed 20
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 45 | Cost: 7 Energy, 84 Sync Orb(s) ๐ฎ
- Move Gauge Boost: Move Gauge Refresh 9
- Move: Move Gauge Boost Charges the userโs move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 46 | Cost: 5 Energy, 60 Sync Orb(s) ๐ฎ
- Behemoth Blade: Power 2
- Behemoth Blade: Power โ 2
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 47 | Cost: 5 Energy, 60 Sync Orb(s) ๐ฎ
- Glorious Behemoth Blade: Power 25
- Glorious Behemoth Blade: Power โ 25
- Color Grid: Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 48 | Cost: 5 Energy, 60 Sync Orb(s) ๐ฎ
- Glorious Behemoth Blade: Power 25
- Glorious Behemoth Blade: Power โ 25
- Color Grid: Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- =======================================
- 4. Brendan & Sceptile
- ๐ Cell 1 | Cost: 0 Energy, 5 Sync Orb(s) ๐ฎ
- HP 10
- HP 10
- Color Grid: Blue
- ๐ Cell 2 | Cost: 0 Energy, 5 Sync Orb(s) ๐ฎ
- Attack 5
- Attack 5
- Color Grid: Blue
- ๐ Cell 3 | Cost: 0 Energy, 5 Sync Orb(s) ๐ฎ
- Defense 5
- Defense 5
- Color Grid: Blue
- ๐ Cell 4 | Cost: 0 Energy, 5 Sync Orb(s) ๐ฎ
- Sp. Atk 5
- Sp. Atk 5
- Color Grid: Blue
- ๐ Cell 5 | Cost: 0 Energy, 5 Sync Orb(s) ๐ฎ
- Sp. Def 5
- Sp. Def 5
- Color Grid: Blue
- ๐ Cell 6 | Cost: 0 Energy, 5 Sync Orb(s) ๐ฎ
- Speed 5
- Speed 5
- Color Grid: Blue
- ๐ Cell 7 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Speed 5
- Speed 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 8 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Sp. Def 5
- Sp. Def 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 9 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Leaf Storm: Power 3
- Leaf Storm: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 10 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Defense 5
- Defense 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 11 | Cost: 7 Energy, 84 Sync Orb(s) ๐ฎ
- Leaf Storm: Move Gauge Refresh 3
- Move: Leaf Storm Has a moderately good chance of charging the userโs move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 12 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Leaf Storm: Power 3
- Leaf Storm: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 13 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Leaf Storm: Power 3
- Leaf Storm: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 14 | Cost: 5 Energy, 60 Sync Orb(s) ๐ฎ
- Leaf Storm: Accuracy 5
- Leaf Storm: Accuracy โ 5
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 15 | Cost: 7 Energy, 84 Sync Orb(s) ๐ฎ
- Speed 20
- Speed 20
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 16 | Cost: 10 Energy, 120 Sync Orb(s) ๐ฎ
- Leaf Storm: Mind Swell 2
- Move: Leaf Storm Has a moderate chance of raising the userโs Sp. Atk when the userโs Pokรฉmon uses a move.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 17 | Cost: 5 Energy, 60 Sync Orb(s) ๐ฎ
- Leaf Storm: Accuracy 5
- Leaf Storm: Accuracy โ 5
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 18 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Attack 5
- Attack 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 19 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Defense 5
- Defense 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 20 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Bullet Seed: Power 1
- Bullet Seed: Power โ 1
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 21 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Sp. Def 5
- Sp. Def 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 22 | Cost: 7 Energy, 84 Sync Orb(s) ๐ฎ
- Bullet Seed: Move Gauge Refresh 3
- Move: Bullet Seed Has a moderately good chance of charging the userโs move gauge by one when a move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 23 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Bullet Seed: Power 1
- Bullet Seed: Power โ 1
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- ๐ Cell 24 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Attack 10
- Attack 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 25 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Bullet Seed: Power 1
- Bullet Seed: Power โ 1
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 26 | Cost: 8 Energy, 96 Sync Orb(s) ๐ฎ
- Inertia
- The higher the userโs Speed, the more it powers up sync moves.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 27 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Bullet Seed: Power 1
- Bullet Seed: Power โ 1
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 28 | Cost: 10 Energy, 120 Sync Orb(s) ๐ฎ
- Amped Up 1
- Raises the Pokรฉmonโs Speed when it lands a critical hit.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 29 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- HP 10
- HP 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 30 | Cost: 7 Energy, 84 Sync Orb(s) ๐ฎ
- No Turning Back!: MP Refresh 2
- Move: No Turning Back! Has a moderate chance of restoring one MP of the move used if the move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 31 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- Sp. Def 5
- Sp. Def 5
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 32 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- HP 10
- HP 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 33 | Cost: 8 Energy, 96 Sync Orb(s) ๐ฎ
- Bullet Seed: Staggering 1
- Move: Bullet Seed Has a small chance of making the target flinch when an attack is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 34 | Cost: 8 Energy, 96 Sync Orb(s) ๐ฎ
- Ramming Speed
- The more the userโs Speed has been raised, the more it powers up moves.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 35 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Bullet Seed: Power 1
- Bullet Seed: Power โ 1
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 36 | Cost: 5 Energy, 60 Sync Orb(s) ๐ฎ
- Leaf Blade of Sundering: Power 25
- Leaf Blade of Sundering: Power โ 25
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 37 | Cost: 10 Energy, 120 Sync Orb(s) ๐ฎ
- Brainy Rush 6
- Radically raises the userโs Sp. Atk after using a sync move.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 38 | Cost: 2 Energy, 24 Sync Orb(s) ๐ฎ
- HP 10
- HP 10
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- ๐ Cell 39 | Cost: 7 Energy, 84 Sync Orb(s) ๐ฎ
- Dire Hit +: MP Refresh 2
- Move: Dire Hit + Has a moderate chance of restoring one MP of the move used if the move is successful.
- Color Grid: Red
- 1 or more adjacent tiles must be activated
- ๐ Cell 40 | Cost: 7 Energy, 84 Sync Orb(s) ๐ฎ
- Solar Shield
- The Pokรฉmon is not affected by status conditions when the weather is sunny.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- ๐ Cell 41 | Cost: 7 Energy, 84 Sync Orb(s) ๐ฎ
- Speeding Sun 3
- Quickly charges the move gauge when the weather is sunny.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- ๐ Cell 42 | Cost: 7 Energy, 84 Sync Orb(s) ๐ฎ
- Healing Sun 1
- Restores the Pokรฉmonโs HP whenever it takes an action while the weather is sunny.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 43 | Cost: 8 Energy, 96 Sync Orb(s) ๐ฎ
- Sp. Atk 20
- Sp. Atk 20
- Color Grid: Blue
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 44 | Cost: 4 Energy, 48 Sync Orb(s) ๐ฎ
- Leaf Storm: Power 3
- Leaf Storm: Power โ 3
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 2 or higher
- ๐ Cell 45 | Cost: 5 Energy, 60 Sync Orb(s) ๐ฎ
- Leaf Blade of Sundering: Power 25
- Leaf Blade of Sundering: Power โ 25
- Color Grid: Green
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 46 | Cost: 10 Energy, 120 Sync Orb(s) ๐ฎ
- Charging Sun 5
- Powers up moves when the weather is sunny.
- Color Grid: Yellow
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 47 | Cost: 5 Energy, 60 Sync Orb(s) ๐ฎ
- Leaf Blade of Sundering: Power 25
- Leaf Blade of Sundering: Power โ 25
- Color Grid: Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- ๐ Cell 48 | Cost: 5 Energy, 60 Sync Orb(s) ๐ฎ
- Leaf Blade of Sundering: Power 25
- Leaf Blade of Sundering: Power โ 25
- Color Grid: Purple
- 1 or more adjacent tiles must be activated
- Move level must be 3 or higher
- /End/
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