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Sync Grid Ver.2.3.0

Nov 26th, 2020
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  1. ๐Ÿ’  All Sync Grid unlocked Ver.2.3.0 ๐Ÿ’ 
  2.  
  3. 1. Skyla (Holiday 2020) & Togekiss
  4.  
  5. ๐Ÿ’  Cell 1 | Cost: 0 Energy, 5 Sync Orb(s) ๐Ÿ”ฎ
  6. HP 10
  7. HP 10
  8. Color Grid: Blue
  9.  
  10. ๐Ÿ’  Cell 2 | Cost: 0 Energy, 5 Sync Orb(s) ๐Ÿ”ฎ
  11. Sp. Atk 5
  12. Sp. Atk 5
  13. Color Grid: Blue
  14.  
  15. ๐Ÿ’  Cell 3 | Cost: 0 Energy, 5 Sync Orb(s) ๐Ÿ”ฎ
  16. Defense 5
  17. Defense 5
  18. Color Grid: Blue
  19.  
  20. ๐Ÿ’  Cell 4 | Cost: 0 Energy, 5 Sync Orb(s) ๐Ÿ”ฎ
  21. Sp. Atk 5
  22. Sp. Atk 5
  23. Color Grid: Blue
  24.  
  25. ๐Ÿ’  Cell 5 | Cost: 0 Energy, 5 Sync Orb(s) ๐Ÿ”ฎ
  26. Sp. Def 5
  27. Sp. Def 5
  28. Color Grid: Blue
  29.  
  30. ๐Ÿ’  Cell 6 | Cost: 0 Energy, 5 Sync Orb(s) ๐Ÿ”ฎ
  31. Speed 5
  32. Speed 5
  33. Color Grid: Blue
  34.  
  35. ๐Ÿ’  Cell 7 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  36. Sp. Atk 5
  37. Sp. Atk 5
  38. Color Grid: Blue
  39. 1 or more adjacent tiles must be activated
  40.  
  41. ๐Ÿ’  Cell 8 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  42. Defense 5
  43. Defense 5
  44. Color Grid: Blue
  45. 1 or more adjacent tiles must be activated
  46.  
  47. ๐Ÿ’  Cell 9 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  48. Sp. Def 5
  49. Sp. Def 5
  50. Color Grid: Blue
  51. 1 or more adjacent tiles must be activated
  52.  
  53. ๐Ÿ’  Cell 10 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  54. Tri Attack: Power 3
  55. Tri Attack: Power โ†‘ 3
  56. Color Grid: Green
  57. 1 or more adjacent tiles must be activated
  58.  
  59. ๐Ÿ’  Cell 11 | Cost: 7 Energy, 84 Sync Orb(s) ๐Ÿ”ฎ
  60. Tri Attack: Move Gauge Refresh 3
  61. Move: Tri Attack Has a moderately good chance of charging the userโ€™s move gauge by one when a move is successful.
  62. Color Grid: Red
  63. 1 or more adjacent tiles must be activated
  64.  
  65. ๐Ÿ’  Cell 12 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  66. Tri Attack: Power 3
  67. Tri Attack: Power โ†‘ 3
  68. Color Grid: Green
  69. 1 or more adjacent tiles must be activated
  70. Move level must be 2 or higher
  71.  
  72. ๐Ÿ’  Cell 13 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  73. Tri Attack: Power 3
  74. Tri Attack: Power โ†‘ 3
  75. Color Grid: Green
  76. 1 or more adjacent tiles must be activated
  77.  
  78. ๐Ÿ’  Cell 14 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  79. Tri Attack: Power 3
  80. Tri Attack: Power โ†‘ 3
  81. Color Grid: Green
  82. 1 or more adjacent tiles must be activated
  83. Move level must be 2 or higher
  84.  
  85. ๐Ÿ’  Cell 15 | Cost: 10 Energy, 120 Sync Orb(s) ๐Ÿ”ฎ
  86. Ramming Speed
  87. The more the userโ€™s Speed has been raised, the more it powers up moves.
  88. Color Grid: Yellow
  89. 1 or more adjacent tiles must be activated
  90. Move level must be 3 or higher
  91.  
  92. ๐Ÿ’  Cell 16 | Cost: 7 Energy, 84 Sync Orb(s) ๐Ÿ”ฎ
  93. Speed 20
  94. Speed 20
  95. Color Grid: Blue
  96. 1 or more adjacent tiles must be activated
  97. Move level must be 2 or higher
  98.  
  99. ๐Ÿ’  Cell 17 | Cost: 10 Energy, 120 Sync Orb(s) ๐Ÿ”ฎ
  100. Rising Tide
  101. The more the userโ€™s stats have been raised, the more it powers up sync moves.
  102. Color Grid: Yellow
  103. 1 or more adjacent tiles must be activated
  104. Move level must be 3 or higher
  105.  
  106. ๐Ÿ’  Cell 18 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  107. Speed 5
  108. Speed 5
  109. Color Grid: Blue
  110. 1 or more adjacent tiles must be activated
  111.  
  112. ๐Ÿ’  Cell 19 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  113. Defense 5
  114. Defense 5
  115. Color Grid: Blue
  116. 1 or more adjacent tiles must be activated
  117.  
  118. ๐Ÿ’  Cell 20 | Cost: 7 Energy, 84 Sync Orb(s) ๐Ÿ”ฎ
  119. Air Slash: Move Gauge Refresh 3
  120. Move: Air Slash Has a moderately good chance of charging the userโ€™s move gauge by one when a move is successful.
  121. Color Grid: Red
  122. 1 or more adjacent tiles must be activated
  123.  
  124. ๐Ÿ’  Cell 21 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  125. Air Slash: Power 4
  126. Air Slash: Power โ†‘ 4
  127. Color Grid: Green
  128. 1 or more adjacent tiles must be activated
  129. Move level must be 2 or higher
  130.  
  131. ๐Ÿ’  Cell 22 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  132. Air Slash: Power 4
  133. Air Slash: Power โ†‘ 4
  134. Color Grid: Green
  135. 1 or more adjacent tiles must be activated
  136.  
  137. ๐Ÿ’  Cell 23 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  138. Air Slash: Power 4
  139. Air Slash: Power โ†‘ 4
  140. Color Grid: Green
  141. 1 or more adjacent tiles must be activated
  142. Move level must be 2 or higher
  143.  
  144. ๐Ÿ’  Cell 24 | Cost: 5 Energy, 60 Sync Orb(s) ๐Ÿ”ฎ
  145. Speedy Entry 1
  146. Raises the userโ€™s Speed when the Pokรฉmon enters a battle.
  147. Color Grid: Yellow
  148. 1 or more adjacent tiles must be activated
  149. Move level must be 2 or higher
  150.  
  151. ๐Ÿ’  Cell 25 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  152. HP 20
  153. HP 20
  154. Color Grid: Blue
  155. 1 or more adjacent tiles must be activated
  156. Move level must be 3 or higher
  157.  
  158. ๐Ÿ’  Cell 26 | Cost: 10 Energy, 120 Sync Orb(s) ๐Ÿ”ฎ
  159. Team Lucky Entry 1
  160. Raises the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness of all allied sync pairs at random when the Pokรฉmon enters a battle.
  161. Color Grid: Yellow
  162. 1 or more adjacent tiles must be activated
  163. Move level must be 3 or higher
  164.  
  165. ๐Ÿ’  Cell 27 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  166. HP 10
  167. HP 10
  168. Color Grid: Blue
  169. 1 or more adjacent tiles must be activated
  170.  
  171. ๐Ÿ’  Cell 28 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  172. Sp. Atk 5
  173. Sp. Atk 5
  174. Color Grid: Blue
  175. 1 or more adjacent tiles must be activated
  176.  
  177. ๐Ÿ’  Cell 29 | Cost: 7 Energy, 84 Sync Orb(s) ๐Ÿ”ฎ
  178. X Sp. Atk: MP Refresh 2
  179. Move: X Sp. Atk Has a moderate chance of restoring one MP of the move used if the move is successful.
  180. Color Grid: Red
  181. 1 or more adjacent tiles must be activated
  182.  
  183. ๐Ÿ’  Cell 30 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  184. Air Slash: Power 4
  185. Air Slash: Power โ†‘ 4
  186. Color Grid: Green
  187. 1 or more adjacent tiles must be activated
  188.  
  189. ๐Ÿ’  Cell 31 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  190. Air Slash: Power 4
  191. Air Slash: Power โ†‘ 4
  192. Color Grid: Green
  193. 1 or more adjacent tiles must be activated
  194. Move level must be 2 or higher
  195.  
  196. ๐Ÿ’  Cell 32 | Cost: 8 Energy, 96 Sync Orb(s) ๐Ÿ”ฎ
  197. Flinch Hitter 5
  198. Powers up sync moves when the target is flinching.
  199. Color Grid: Yellow
  200. 1 or more adjacent tiles must be activated
  201. Move level must be 2 or higher
  202.  
  203. ๐Ÿ’  Cell 33 | Cost: 10 Energy, 120 Sync Orb(s) ๐Ÿ”ฎ
  204. Impervious
  205. Stats cannot be lowered.
  206. Color Grid: Yellow
  207. 1 or more adjacent tiles must be activated
  208. Move level must be 3 or higher
  209.  
  210. ๐Ÿ’  Cell 34 | Cost: 7 Energy, 84 Sync Orb(s) ๐Ÿ”ฎ
  211. Sp. Def 20
  212. Sp. Def 20
  213. Color Grid: Blue
  214. 1 or more adjacent tiles must be activated
  215. Move level must be 2 or higher
  216.  
  217. ๐Ÿ’  Cell 35 | Cost: 10 Energy, 120 Sync Orb(s) ๐Ÿ”ฎ
  218. Sharp Entry 1
  219. Raises the userโ€™s critical-hit rate when the Pokรฉmon enters a battle.
  220. Color Grid: Yellow
  221. 1 or more adjacent tiles must be activated
  222. Move level must be 3 or higher
  223.  
  224. ๐Ÿ’  Cell 36 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  225. HP 10
  226. HP 10
  227. Color Grid: Blue
  228. 1 or more adjacent tiles must be activated
  229.  
  230. ๐Ÿ’  Cell 37 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  231. Defense 5
  232. Defense 5
  233. Color Grid: Blue
  234. 1 or more adjacent tiles must be activated
  235.  
  236. ๐Ÿ’  Cell 38 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  237. Speed 5
  238. Speed 5
  239. Color Grid: Blue
  240. 1 or more adjacent tiles must be activated
  241.  
  242. ๐Ÿ’  Cell 39 | Cost: 7 Energy, 84 Sync Orb(s) ๐Ÿ”ฎ
  243. Freeze Synergy 2
  244. Powers up moves when the target is frozen.
  245. Color Grid: Yellow
  246. 1 or more adjacent tiles must be activated
  247.  
  248. ๐Ÿ’  Cell 40 | Cost: 7 Energy, 84 Sync Orb(s) ๐Ÿ”ฎ
  249. Gift of Joy!: MP Refresh 2
  250. Move: Gift of Joy! Has a moderate chance of restoring one MP of the move used if the move is successful.
  251. Color Grid: Red
  252. 1 or more adjacent tiles must be activated
  253.  
  254. ๐Ÿ’  Cell 41 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  255. Defense 10
  256. Defense 10
  257. Color Grid: Blue
  258. 1 or more adjacent tiles must be activated
  259.  
  260. ๐Ÿ’  Cell 42 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  261. Tri Attack: Power 3
  262. Tri Attack: Power โ†‘ 3
  263. Color Grid: Green
  264. 1 or more adjacent tiles must be activated
  265. Move level must be 2 or higher
  266.  
  267. ๐Ÿ’  Cell 43 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  268. Sp. Atk 10
  269. Sp. Atk 10
  270. Color Grid: Blue
  271. 1 or more adjacent tiles must be activated
  272. Move level must be 2 or higher
  273.  
  274. ๐Ÿ’  Cell 44 | Cost: 10 Energy, 120 Sync Orb(s) ๐Ÿ”ฎ
  275. Scorcher 2
  276. Increases the amount of damage the target takes from being burned.
  277. Color Grid: Yellow
  278. 1 or more adjacent tiles must be activated
  279. Move level must be 2 or higher
  280.  
  281. ๐Ÿ’  Cell 45 | Cost: 8 Energy, 96 Sync Orb(s) ๐Ÿ”ฎ
  282. Soup Up 2
  283. Has a moderate chance of raising the userโ€™s Sp. Atk when the user is hit by an attack move.
  284. Color Grid: Yellow
  285. 1 or more adjacent tiles must be activated
  286. Move level must be 3 or higher
  287.  
  288. ๐Ÿ’  Cell 46 | Cost: 10 Energy, 120 Sync Orb(s) ๐Ÿ”ฎ
  289. Dirty Fighting 3
  290. Powers up moves when the moveโ€™s target or targets are affected by a status condition.
  291. Color Grid: Yellow
  292. 1 or more adjacent tiles must be activated
  293. Move level must be 3 or higher
  294.  
  295. ๐Ÿ’  Cell 47 | Cost: 5 Energy, 60 Sync Orb(s) ๐Ÿ”ฎ
  296. Good Tidings Air Slash: Power 25
  297. Good Tidings Air Slash: Power โ†‘ 25
  298. Color Grid: Purple
  299. 1 or more adjacent tiles must be activated
  300. Move level must be 3 or higher
  301.  
  302. ๐Ÿ’  Cell 48 | Cost: 5 Energy, 60 Sync Orb(s) ๐Ÿ”ฎ
  303. Good Tidings Air Slash: Power 25
  304. Good Tidings Air Slash: Power โ†‘ 25
  305. Color Grid: Purple
  306. 1 or more adjacent tiles must be activated
  307. Move level must be 3 or higher
  308.  
  309. =======================================
  310.  
  311. 2. Erika (Holiday 2020) & Comfey
  312.  
  313. ๐Ÿ’  Cell 1 | Cost: 0 Energy, 5 Sync Orb(s) ๐Ÿ”ฎ
  314. HP 10
  315. HP 10
  316. Color Grid: Blue
  317.  
  318. ๐Ÿ’  Cell 2 | Cost: 0 Energy, 5 Sync Orb(s) ๐Ÿ”ฎ
  319. Attack 5
  320. Attack 5
  321. Color Grid: Blue
  322.  
  323. ๐Ÿ’  Cell 3 | Cost: 0 Energy, 5 Sync Orb(s) ๐Ÿ”ฎ
  324. Defense 5
  325. Defense 5
  326. Color Grid: Blue
  327.  
  328. ๐Ÿ’  Cell 4 | Cost: 0 Energy, 5 Sync Orb(s) ๐Ÿ”ฎ
  329. Sp. Atk 5
  330. Sp. Atk 5
  331. Color Grid: Blue
  332.  
  333. ๐Ÿ’  Cell 5 | Cost: 0 Energy, 5 Sync Orb(s) ๐Ÿ”ฎ
  334. Sp. Def 5
  335. Sp. Def 5
  336. Color Grid: Blue
  337.  
  338. ๐Ÿ’  Cell 6 | Cost: 0 Energy, 5 Sync Orb(s) ๐Ÿ”ฎ
  339. Speed 5
  340. Speed 5
  341. Color Grid: Blue
  342.  
  343. ๐Ÿ’  Cell 7 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  344. Attack 5
  345. Attack 5
  346. Color Grid: Blue
  347. 1 or more adjacent tiles must be activated
  348.  
  349. ๐Ÿ’  Cell 8 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  350. Speed 5
  351. Speed 5
  352. Color Grid: Blue
  353. 1 or more adjacent tiles must be activated
  354.  
  355. ๐Ÿ’  Cell 9 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  356. Defense 5
  357. Defense 5
  358. Color Grid: Blue
  359. 1 or more adjacent tiles must be activated
  360.  
  361. ๐Ÿ’  Cell 10 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  362. Draining Kiss: Power 4
  363. Draining Kiss: Power โ†‘ 4
  364. Color Grid: Green
  365. 1 or more adjacent tiles must be activated
  366.  
  367. ๐Ÿ’  Cell 11 | Cost: 7 Energy, 84 Sync Orb(s) ๐Ÿ”ฎ
  368. Draining Kiss: Move Gauge Refresh 3
  369. Move: Draining Kiss Has a moderately good chance of charging the userโ€™s move gauge by one when a move is successful.
  370. Color Grid: Red
  371. 1 or more adjacent tiles must be activated
  372.  
  373. ๐Ÿ’  Cell 12 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  374. Draining Kiss: Power 4
  375. Draining Kiss: Power โ†‘ 4
  376. Color Grid: Green
  377. 1 or more adjacent tiles must be activated
  378. Move level must be 2 or higher
  379.  
  380. ๐Ÿ’  Cell 13 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  381. Draining Kiss: Power 4
  382. Draining Kiss: Power โ†‘ 4
  383. Color Grid: Green
  384. 1 or more adjacent tiles must be activated
  385.  
  386. ๐Ÿ’  Cell 14 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  387. Draining Kiss: Power 4
  388. Draining Kiss: Power โ†‘ 4
  389. Color Grid: Green
  390. 1 or more adjacent tiles must be activated
  391. Move level must be 2 or higher
  392.  
  393. ๐Ÿ’  Cell 15 | Cost: 10 Energy, 120 Sync Orb(s) ๐Ÿ”ฎ
  394. Healing Hand 2
  395. Has a moderate chance of removing all status conditions of all allied sync pairs after the Pokรฉmon uses a move.
  396. Color Grid: Yellow
  397. 1 or more adjacent tiles must be activated
  398. Move level must be 3 or higher
  399.  
  400. ๐Ÿ’  Cell 16 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  401. HP 20
  402. HP 20
  403. Color Grid: Blue
  404. 1 or more adjacent tiles must be activated
  405. Move level must be 2 or higher
  406.  
  407. ๐Ÿ’  Cell 17 | Cost: 10 Energy, 120 Sync Orb(s) ๐Ÿ”ฎ
  408. Tighten Up 4
  409. Has a good chance of raising the userโ€™s Sp. Def when the user is hit by an attack move.
  410. Color Grid: Yellow
  411. 1 or more adjacent tiles must be activated
  412. Move level must be 3 or higher
  413.  
  414. ๐Ÿ’  Cell 18 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  415. Attack 5
  416. Attack 5
  417. Color Grid: Blue
  418. 1 or more adjacent tiles must be activated
  419.  
  420. ๐Ÿ’  Cell 19 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  421. Vine Whip: Power 4
  422. Vine Whip: Power โ†‘ 4
  423. Color Grid: Green
  424. 1 or more adjacent tiles must be activated
  425.  
  426. ๐Ÿ’  Cell 20 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  427. Sp. Atk 5
  428. Sp. Atk 5
  429. Color Grid: Blue
  430. 1 or more adjacent tiles must be activated
  431.  
  432. ๐Ÿ’  Cell 21 | Cost: 7 Energy, 84 Sync Orb(s) ๐Ÿ”ฎ
  433. X Regen All: MP Refresh 2
  434. Move: X Regen All Has a moderate chance of restoring one MP of the move used if the move is successful.
  435. Color Grid: Red
  436. 1 or more adjacent tiles must be activated
  437.  
  438. ๐Ÿ’  Cell 22 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  439. Speed 10
  440. Speed 10
  441. Color Grid: Blue
  442. 1 or more adjacent tiles must be activated
  443. Move level must be 2 or higher
  444.  
  445. ๐Ÿ’  Cell 23 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  446. Vine Whip: Power 4
  447. Vine Whip: Power โ†‘ 4
  448. Color Grid: Green
  449. 1 or more adjacent tiles must be activated
  450. Move level must be 2 or higher
  451.  
  452. ๐Ÿ’  Cell 24 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  453. Defense 10
  454. Defense 10
  455. Color Grid: Blue
  456. 1 or more adjacent tiles must be activated
  457. Move level must be 2 or higher
  458.  
  459. ๐Ÿ’  Cell 25 | Cost: 10 Energy, 120 Sync Orb(s) ๐Ÿ”ฎ
  460. Mad Strength 4
  461. Has a good chance of raising the Pokรฉmonโ€™s Attack when one of its attacks is successful.
  462. Color Grid: Yellow
  463. 1 or more adjacent tiles must be activated
  464. Move level must be 3 or higher
  465.  
  466. ๐Ÿ’  Cell 26 | Cost: 12 Energy, 144 Sync Orb(s) ๐Ÿ”ฎ
  467. Lei Up!: Shared Fortune 2
  468. Move: Lei Up! Sharply raises the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness of all allied sync pairs at random when a move is successful.
  469. Color Grid: Red
  470. 1 or more adjacent tiles must be activated
  471. Move level must be 3 or higher
  472.  
  473. ๐Ÿ’  Cell 27 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  474. HP 10
  475. HP 10
  476. Color Grid: Blue
  477. 1 or more adjacent tiles must be activated
  478.  
  479. ๐Ÿ’  Cell 28 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  480. Defense 5
  481. Defense 5
  482. Color Grid: Blue
  483. 1 or more adjacent tiles must be activated
  484.  
  485. ๐Ÿ’  Cell 29 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  486. Attack 5
  487. Attack 5
  488. Color Grid: Blue
  489. 1 or more adjacent tiles must be activated
  490.  
  491. ๐Ÿ’  Cell 30 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  492. Vine Whip: Power 4
  493. Vine Whip: Power โ†‘ 4
  494. Color Grid: Green
  495. 1 or more adjacent tiles must be activated
  496.  
  497. ๐Ÿ’  Cell 31 | Cost: 6 Energy, 72 Sync Orb(s) ๐Ÿ”ฎ
  498. Vine Whip: Move Gauge Refresh 1
  499. Move: Vine Whip Has a small chance of charging the userโ€™s move gauge by one when a move is successful.
  500. Color Grid: Red
  501. 1 or more adjacent tiles must be activated
  502.  
  503. ๐Ÿ’  Cell 32 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  504. Vine Whip: Power 4
  505. Vine Whip: Power โ†‘ 4
  506. Color Grid: Green
  507. 1 or more adjacent tiles must be activated
  508. Move level must be 2 or higher
  509.  
  510. ๐Ÿ’  Cell 33 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  511. Vine Whip: Power 4
  512. Vine Whip: Power โ†‘ 4
  513. Color Grid: Green
  514. 1 or more adjacent tiles must be activated
  515.  
  516. ๐Ÿ’  Cell 34 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  517. Vine Whip: Power 4
  518. Vine Whip: Power โ†‘ 4
  519. Color Grid: Green
  520. 1 or more adjacent tiles must be activated
  521. Move level must be 2 or higher
  522.  
  523. ๐Ÿ’  Cell 35 | Cost: 6 Energy, 72 Sync Orb(s) ๐Ÿ”ฎ
  524. Vine Whip: Move Gauge Refresh 1
  525. Move: Vine Whip Has a small chance of charging the userโ€™s move gauge by one when a move is successful.
  526. Color Grid: Red
  527. 1 or more adjacent tiles must be activated
  528. Move level must be 3 or higher
  529.  
  530. ๐Ÿ’  Cell 36 | Cost: 6 Energy, 72 Sync Orb(s) ๐Ÿ”ฎ
  531. Vine Whip: Move Gauge Refresh 1
  532. Move: Vine Whip Has a small chance of charging the userโ€™s move gauge by one when a move is successful.
  533. Color Grid: Red
  534. 1 or more adjacent tiles must be activated
  535. Move level must be 2 or higher
  536.  
  537. ๐Ÿ’  Cell 37 | Cost: 10 Energy, 120 Sync Orb(s) ๐Ÿ”ฎ
  538. HP Advantage 5
  539. The more HP the user has remaining, the more it powers up moves.
  540. Color Grid: Yellow
  541. 1 or more adjacent tiles must be activated
  542. Move level must be 3 or higher
  543.  
  544. ๐Ÿ’  Cell 38 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  545. Sp. Atk 5
  546. Sp. Atk 5
  547. Color Grid: Blue
  548. 1 or more adjacent tiles must be activated
  549.  
  550. ๐Ÿ’  Cell 39 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  551. Speed 5
  552. Speed 5
  553. Color Grid: Blue
  554. 1 or more adjacent tiles must be activated
  555.  
  556. ๐Ÿ’  Cell 40 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  557. Draining Kiss: Power 4
  558. Draining Kiss: Power โ†‘ 4
  559. Color Grid: Green
  560. 1 or more adjacent tiles must be activated
  561.  
  562. ๐Ÿ’  Cell 41 | Cost: 7 Energy, 84 Sync Orb(s) ๐Ÿ”ฎ
  563. Lei Up!: MP Refresh 2
  564. Move: Lei Up! Has a moderate chance of restoring one MP of the move used if the move is successful.
  565. Color Grid: Red
  566. 1 or more adjacent tiles must be activated
  567.  
  568. ๐Ÿ’  Cell 42 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  569. Draining Kiss: Power 4
  570. Draining Kiss: Power โ†‘ 4
  571. Color Grid: Green
  572. 1 or more adjacent tiles must be activated
  573. Move level must be 2 or higher
  574.  
  575. ๐Ÿ’  Cell 43 | Cost: 7 Energy, 84 Sync Orb(s) ๐Ÿ”ฎ
  576. Sp. Def 20
  577. Sp. Def 20
  578. Color Grid: Blue
  579. 1 or more adjacent tiles must be activated
  580. Move level must be 2 or higher
  581.  
  582. ๐Ÿ’  Cell 44 | Cost: 10 Energy, 120 Sync Orb(s) ๐Ÿ”ฎ
  583. Draining Kiss: Master Healer 1
  584. Move: Draining Kiss Increases the amount of HP restored by the userโ€™s healing moves.
  585. Color Grid: Red
  586. 1 or more adjacent tiles must be activated
  587. Move level must be 2 or higher
  588.  
  589. ๐Ÿ’  Cell 45 | Cost: 10 Energy, 120 Sync Orb(s) ๐Ÿ”ฎ
  590. Safety Tether
  591. Makes the user able to endure the next hit it takes that would reduce it to 0 HP when a sync move is used for the first time.
  592. Color Grid: Yellow
  593. 1 or more adjacent tiles must be activated
  594. Move level must be 3 or higher
  595.  
  596. ๐Ÿ’  Cell 46 | Cost: 12 Energy, 144 Sync Orb(s) ๐Ÿ”ฎ
  597. Impatient 1
  598. Has a small chance of reducing the userโ€™s sync move countdown by one when the user is hit by an attack move.
  599. Color Grid: Yellow
  600. 1 or more adjacent tiles must be activated
  601. Move level must be 3 or higher
  602.  
  603. ๐Ÿ’  Cell 47 | Cost: 5 Energy, 60 Sync Orb(s) ๐Ÿ”ฎ
  604. Merry and Bright Dazzling Gleam: Power 25
  605. Merry and Bright Dazzling Gleam: Power โ†‘ 25
  606. Color Grid: Purple
  607. 1 or more adjacent tiles must be activated
  608. Move level must be 3 or higher
  609.  
  610. ๐Ÿ’  Cell 48 | Cost: 5 Energy, 60 Sync Orb(s) ๐Ÿ”ฎ
  611. Merry and Bright Dazzling Gleam: Power 25
  612. Merry and Bright Dazzling Gleam: Power โ†‘ 25
  613. Color Grid: Purple
  614. 1 or more adjacent tiles must be activated
  615. Move level must be 3 or higher
  616.  
  617. =======================================
  618.  
  619. 3. Gloria & Zacian (Crownded Sword Form)
  620.  
  621. ๐Ÿ’  Cell 1 | Cost: 0 Energy, 5 Sync Orb(s) ๐Ÿ”ฎ
  622. HP 10
  623. HP 10
  624. Color Grid: Blue
  625.  
  626. ๐Ÿ’  Cell 2 | Cost: 0 Energy, 5 Sync Orb(s) ๐Ÿ”ฎ
  627. Attack 5
  628. Attack 5
  629. Color Grid: Blue
  630.  
  631. ๐Ÿ’  Cell 3 | Cost: 0 Energy, 5 Sync Orb(s) ๐Ÿ”ฎ
  632. Defense 5
  633. Defense 5
  634. Color Grid: Blue
  635.  
  636. ๐Ÿ’  Cell 4 | Cost: 0 Energy, 5 Sync Orb(s) ๐Ÿ”ฎ
  637. Attack 5
  638. Attack 5
  639. Color Grid: Blue
  640.  
  641. ๐Ÿ’  Cell 5 | Cost: 0 Energy, 5 Sync Orb(s) ๐Ÿ”ฎ
  642. Sp. Def 5
  643. Sp. Def 5
  644. Color Grid: Blue
  645.  
  646. ๐Ÿ’  Cell 6 | Cost: 0 Energy, 5 Sync Orb(s) ๐Ÿ”ฎ
  647. Speed 5
  648. Speed 5
  649. Color Grid: Blue
  650.  
  651. ๐Ÿ’  Cell 7 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  652. Attack 5
  653. Attack 5
  654. Color Grid: Blue
  655. 1 or more adjacent tiles must be activated
  656.  
  657. ๐Ÿ’  Cell 8 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  658. Speed 5
  659. Speed 5
  660. Color Grid: Blue
  661. 1 or more adjacent tiles must be activated
  662.  
  663. ๐Ÿ’  Cell 9 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  664. Behemoth Blade: Power 1
  665. Behemoth Blade: Power โ†‘ 1
  666. Color Grid: Green
  667. 1 or more adjacent tiles must be activated
  668.  
  669. ๐Ÿ’  Cell 10 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  670. Defense 5
  671. Defense 5
  672. Color Grid: Blue
  673. 1 or more adjacent tiles must be activated
  674.  
  675. ๐Ÿ’  Cell 11 | Cost: 7 Energy, 84 Sync Orb(s) ๐Ÿ”ฎ
  676. Behemoth Blade: Move Gauge Refresh 2
  677. Move: Behemoth Blade Has a moderate chance of charging the userโ€™s move gauge by one when a move is successful.
  678. Color Grid: Red
  679. 1 or more adjacent tiles must be activated
  680.  
  681. ๐Ÿ’  Cell 12 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  682. Sp. Def 5
  683. Sp. Def 5
  684. Color Grid: Blue
  685. 1 or more adjacent tiles must be activated
  686.  
  687. ๐Ÿ’  Cell 13 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  688. Behemoth Blade: Power 1
  689. Behemoth Blade: Power โ†‘ 1
  690. Color Grid: Green
  691. 1 or more adjacent tiles must be activated
  692. Move level must be 2 or higher
  693.  
  694. ๐Ÿ’  Cell 14 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  695. HP 20
  696. HP 20
  697. Color Grid: Blue
  698. 1 or more adjacent tiles must be activated
  699. Move level must be 2 or higher
  700.  
  701. ๐Ÿ’  Cell 15 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  702. Behemoth Blade: Power 1
  703. Behemoth Blade: Power โ†‘ 1
  704. Color Grid: Green
  705. 1 or more adjacent tiles must be activated
  706. Move level must be 2 or higher
  707.  
  708. ๐Ÿ’  Cell 16 | Cost: 7 Energy, 84 Sync Orb(s) ๐Ÿ”ฎ
  709. Behemoth Blade: Move Gauge Refresh 2
  710. Move: Behemoth Blade Has a moderate chance of charging the userโ€™s move gauge by one when a move is successful.
  711. Color Grid: Red
  712. 1 or more adjacent tiles must be activated
  713. Move level must be 3 or higher
  714.  
  715. ๐Ÿ’  Cell 17 | Cost: 5 Energy, 60 Sync Orb(s) ๐Ÿ”ฎ
  716. Behemoth Blade: Power 2
  717. Behemoth Blade: Power โ†‘ 2
  718. Color Grid: Green
  719. 1 or more adjacent tiles must be activated
  720. Move level must be 3 or higher
  721.  
  722. ๐Ÿ’  Cell 18 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  723. Attack 5
  724. Attack 5
  725. Color Grid: Blue
  726. 1 or more adjacent tiles must be activated
  727.  
  728. ๐Ÿ’  Cell 19 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  729. Speed 5
  730. Speed 5
  731. Color Grid: Blue
  732. 1 or more adjacent tiles must be activated
  733.  
  734. ๐Ÿ’  Cell 20 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  735. Play Rough: Power 3
  736. Play Rough: Power โ†‘ 3
  737. Color Grid: Green
  738. 1 or more adjacent tiles must be activated
  739.  
  740. ๐Ÿ’  Cell 21 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  741. HP 10
  742. HP 10
  743. Color Grid: Blue
  744. 1 or more adjacent tiles must be activated
  745.  
  746. ๐Ÿ’  Cell 22 | Cost: 7 Energy, 84 Sync Orb(s) ๐Ÿ”ฎ
  747. Play Rough: Move Gauge Refresh 3
  748. Move: Play Rough Has a moderately good chance of charging the userโ€™s move gauge by one when a move is successful.
  749. Color Grid: Red
  750. 1 or more adjacent tiles must be activated
  751.  
  752. ๐Ÿ’  Cell 23 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  753. Play Rough: Power 3
  754. Play Rough: Power โ†‘ 3
  755. Color Grid: Green
  756. 1 or more adjacent tiles must be activated
  757.  
  758. ๐Ÿ’  Cell 24 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  759. Play Rough: Power 3
  760. Play Rough: Power โ†‘ 3
  761. Color Grid: Green
  762. 1 or more adjacent tiles must be activated
  763. Move level must be 2 or higher
  764.  
  765. ๐Ÿ’  Cell 25 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  766. Defense 10
  767. Defense 10
  768. Color Grid: Blue
  769. 1 or more adjacent tiles must be activated
  770. Move level must be 2 or higher
  771.  
  772. ๐Ÿ’  Cell 26 | Cost: 8 Energy, 96 Sync Orb(s) ๐Ÿ”ฎ
  773. Play Rough: On a Roll 2
  774. Move: Play Rough Raises the chance of lowering stat values with the additional effects of moves.
  775. Color Grid: Red
  776. 1 or more adjacent tiles must be activated
  777. Move level must be 2 or higher
  778.  
  779. ๐Ÿ’  Cell 27 | Cost: 7 Energy, 84 Sync Orb(s) ๐Ÿ”ฎ
  780. Headstrong
  781. Attack cannot be lowered.
  782. Color Grid: Yellow
  783. 1 or more adjacent tiles must be activated
  784. Move level must be 3 or higher
  785.  
  786. ๐Ÿ’  Cell 28 | Cost: 12 Energy, 144 Sync Orb(s) ๐Ÿ”ฎ
  787. Head Start 1
  788. Reduces the sync move countdown by 1 when the Pokรฉmon enters a battle for the first time.
  789. Color Grid: Yellow
  790. 1 or more adjacent tiles must be activated
  791. Move level must be 3 or higher
  792.  
  793. ๐Ÿ’  Cell 29 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  794. Sp. Def 5
  795. Sp. Def 5
  796. Color Grid: Blue
  797. 1 or more adjacent tiles must be activated
  798.  
  799. ๐Ÿ’  Cell 30 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  800. HP 10
  801. HP 10
  802. Color Grid: Blue
  803. 1 or more adjacent tiles must be activated
  804.  
  805. ๐Ÿ’  Cell 31 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  806. Speed 5
  807. Speed 5
  808. Color Grid: Blue
  809. 1 or more adjacent tiles must be activated
  810.  
  811. ๐Ÿ’  Cell 32 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  812. Play Rough: Power 3
  813. Play Rough: Power โ†‘ 3
  814. Color Grid: Green
  815. 1 or more adjacent tiles must be activated
  816.  
  817. ๐Ÿ’  Cell 33 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  818. Play Rough: Power 3
  819. Play Rough: Power โ†‘ 3
  820. Color Grid: Green
  821. 1 or more adjacent tiles must be activated
  822. Move level must be 2 or higher
  823.  
  824. ๐Ÿ’  Cell 34 | Cost: 8 Energy, 96 Sync Orb(s) ๐Ÿ”ฎ
  825. Laser-Sharp Focus!: MP Refresh 1
  826. Move: Laser-Sharp Focus! Has a small chance of restoring one MP of the move used if the move is successful.
  827. Color Grid: Red
  828. 1 or more adjacent tiles must be activated
  829. Move level must be 2 or higher
  830.  
  831. ๐Ÿ’  Cell 35 | Cost: 10 Energy, 120 Sync Orb(s) ๐Ÿ”ฎ
  832. Play Rough: Superduper Effective 1
  833. Move: Play Rough Powers up moves that are super effective.
  834. Color Grid: Red
  835. 1 or more adjacent tiles must be activated
  836. Move level must be 2 or higher
  837.  
  838. ๐Ÿ’  Cell 36 | Cost: 12 Energy, 144 Sync Orb(s) ๐Ÿ”ฎ
  839. Adrenaline 1
  840. Reduces the sync move countdown by one when a sync move is used for the first time.
  841. Color Grid: Yellow
  842. 1 or more adjacent tiles must be activated
  843. Move level must be 3 or higher
  844.  
  845. ๐Ÿ’  Cell 37 | Cost: 10 Energy, 120 Sync Orb(s) ๐Ÿ”ฎ
  846. Burst In
  847. Ensures that the userโ€™s next attack will be a critical hit when the Pokรฉmon enters a battle.
  848. Color Grid: Yellow
  849. 1 or more adjacent tiles must be activated
  850. Move level must be 3 or higher
  851.  
  852. ๐Ÿ’  Cell 38 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  853. Sp. Def 5
  854. Sp. Def 5
  855. Color Grid: Blue
  856. 1 or more adjacent tiles must be activated
  857.  
  858. ๐Ÿ’  Cell 39 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  859. Attack 5
  860. Attack 5
  861. Color Grid: Blue
  862. 1 or more adjacent tiles must be activated
  863.  
  864. ๐Ÿ’  Cell 40 | Cost: 7 Energy, 84 Sync Orb(s) ๐Ÿ”ฎ
  865. Move Gauge Boost: MP Refresh 2
  866. Move: Move Gauge Boost Has a moderate chance of restoring one MP of the move used if the move is successful.
  867. Color Grid: Red
  868. 1 or more adjacent tiles must be activated
  869.  
  870. ๐Ÿ’  Cell 41 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  871. Attack 5
  872. Attack 5
  873. Color Grid: Blue
  874. 1 or more adjacent tiles must be activated
  875.  
  876. ๐Ÿ’  Cell 42 | Cost: 10 Energy, 120 Sync Orb(s) ๐Ÿ”ฎ
  877. Critical Ferocity 2
  878. Has a moderate chance of raising the userโ€™s Attack when the user lands a critical hit.
  879. Color Grid: Yellow
  880. 1 or more adjacent tiles must be activated
  881. Move level must be 2 or higher
  882.  
  883. ๐Ÿ’  Cell 43 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  884. Behemoth Blade: Power 1
  885. Behemoth Blade: Power โ†‘ 1
  886. Color Grid: Green
  887. 1 or more adjacent tiles must be activated
  888. Move level must be 2 or higher
  889.  
  890. ๐Ÿ’  Cell 44 | Cost: 7 Energy, 84 Sync Orb(s) ๐Ÿ”ฎ
  891. Speed 20
  892. Speed 20
  893. Color Grid: Blue
  894. 1 or more adjacent tiles must be activated
  895. Move level must be 2 or higher
  896.  
  897. ๐Ÿ’  Cell 45 | Cost: 7 Energy, 84 Sync Orb(s) ๐Ÿ”ฎ
  898. Move Gauge Boost: Move Gauge Refresh 9
  899. Move: Move Gauge Boost Charges the userโ€™s move gauge by one when a move is successful.
  900. Color Grid: Red
  901. 1 or more adjacent tiles must be activated
  902. Move level must be 3 or higher
  903.  
  904. ๐Ÿ’  Cell 46 | Cost: 5 Energy, 60 Sync Orb(s) ๐Ÿ”ฎ
  905. Behemoth Blade: Power 2
  906. Behemoth Blade: Power โ†‘ 2
  907. Color Grid: Green
  908. 1 or more adjacent tiles must be activated
  909. Move level must be 3 or higher
  910.  
  911. ๐Ÿ’  Cell 47 | Cost: 5 Energy, 60 Sync Orb(s) ๐Ÿ”ฎ
  912. Glorious Behemoth Blade: Power 25
  913. Glorious Behemoth Blade: Power โ†‘ 25
  914. Color Grid: Purple
  915. 1 or more adjacent tiles must be activated
  916. Move level must be 3 or higher
  917.  
  918. ๐Ÿ’  Cell 48 | Cost: 5 Energy, 60 Sync Orb(s) ๐Ÿ”ฎ
  919. Glorious Behemoth Blade: Power 25
  920. Glorious Behemoth Blade: Power โ†‘ 25
  921. Color Grid: Purple
  922. 1 or more adjacent tiles must be activated
  923. Move level must be 3 or higher
  924.  
  925. =======================================
  926.  
  927. 4. Brendan & Sceptile
  928.  
  929. ๐Ÿ’  Cell 1 | Cost: 0 Energy, 5 Sync Orb(s) ๐Ÿ”ฎ
  930. HP 10
  931. HP 10
  932. Color Grid: Blue
  933.  
  934. ๐Ÿ’  Cell 2 | Cost: 0 Energy, 5 Sync Orb(s) ๐Ÿ”ฎ
  935. Attack 5
  936. Attack 5
  937. Color Grid: Blue
  938.  
  939. ๐Ÿ’  Cell 3 | Cost: 0 Energy, 5 Sync Orb(s) ๐Ÿ”ฎ
  940. Defense 5
  941. Defense 5
  942. Color Grid: Blue
  943.  
  944. ๐Ÿ’  Cell 4 | Cost: 0 Energy, 5 Sync Orb(s) ๐Ÿ”ฎ
  945. Sp. Atk 5
  946. Sp. Atk 5
  947. Color Grid: Blue
  948.  
  949. ๐Ÿ’  Cell 5 | Cost: 0 Energy, 5 Sync Orb(s) ๐Ÿ”ฎ
  950. Sp. Def 5
  951. Sp. Def 5
  952. Color Grid: Blue
  953.  
  954. ๐Ÿ’  Cell 6 | Cost: 0 Energy, 5 Sync Orb(s) ๐Ÿ”ฎ
  955. Speed 5
  956. Speed 5
  957. Color Grid: Blue
  958.  
  959. ๐Ÿ’  Cell 7 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  960. Speed 5
  961. Speed 5
  962. Color Grid: Blue
  963. 1 or more adjacent tiles must be activated
  964.  
  965. ๐Ÿ’  Cell 8 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  966. Sp. Def 5
  967. Sp. Def 5
  968. Color Grid: Blue
  969. 1 or more adjacent tiles must be activated
  970.  
  971. ๐Ÿ’  Cell 9 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  972. Leaf Storm: Power 3
  973. Leaf Storm: Power โ†‘ 3
  974. Color Grid: Green
  975. 1 or more adjacent tiles must be activated
  976.  
  977. ๐Ÿ’  Cell 10 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  978. Defense 5
  979. Defense 5
  980. Color Grid: Blue
  981. 1 or more adjacent tiles must be activated
  982.  
  983. ๐Ÿ’  Cell 11 | Cost: 7 Energy, 84 Sync Orb(s) ๐Ÿ”ฎ
  984. Leaf Storm: Move Gauge Refresh 3
  985. Move: Leaf Storm Has a moderately good chance of charging the userโ€™s move gauge by one when a move is successful.
  986. Color Grid: Red
  987. 1 or more adjacent tiles must be activated
  988.  
  989. ๐Ÿ’  Cell 12 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  990. Leaf Storm: Power 3
  991. Leaf Storm: Power โ†‘ 3
  992. Color Grid: Green
  993. 1 or more adjacent tiles must be activated
  994.  
  995. ๐Ÿ’  Cell 13 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  996. Leaf Storm: Power 3
  997. Leaf Storm: Power โ†‘ 3
  998. Color Grid: Green
  999. 1 or more adjacent tiles must be activated
  1000. Move level must be 2 or higher
  1001.  
  1002. ๐Ÿ’  Cell 14 | Cost: 5 Energy, 60 Sync Orb(s) ๐Ÿ”ฎ
  1003. Leaf Storm: Accuracy 5
  1004. Leaf Storm: Accuracy โ†‘ 5
  1005. Color Grid: Green
  1006. 1 or more adjacent tiles must be activated
  1007. Move level must be 2 or higher
  1008.  
  1009. ๐Ÿ’  Cell 15 | Cost: 7 Energy, 84 Sync Orb(s) ๐Ÿ”ฎ
  1010. Speed 20
  1011. Speed 20
  1012. Color Grid: Blue
  1013. 1 or more adjacent tiles must be activated
  1014. Move level must be 2 or higher
  1015.  
  1016. ๐Ÿ’  Cell 16 | Cost: 10 Energy, 120 Sync Orb(s) ๐Ÿ”ฎ
  1017. Leaf Storm: Mind Swell 2
  1018. Move: Leaf Storm Has a moderate chance of raising the userโ€™s Sp. Atk when the userโ€™s Pokรฉmon uses a move.
  1019. Color Grid: Red
  1020. 1 or more adjacent tiles must be activated
  1021. Move level must be 3 or higher
  1022.  
  1023. ๐Ÿ’  Cell 17 | Cost: 5 Energy, 60 Sync Orb(s) ๐Ÿ”ฎ
  1024. Leaf Storm: Accuracy 5
  1025. Leaf Storm: Accuracy โ†‘ 5
  1026. Color Grid: Green
  1027. 1 or more adjacent tiles must be activated
  1028. Move level must be 3 or higher
  1029.  
  1030. ๐Ÿ’  Cell 18 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  1031. Attack 5
  1032. Attack 5
  1033. Color Grid: Blue
  1034. 1 or more adjacent tiles must be activated
  1035.  
  1036. ๐Ÿ’  Cell 19 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  1037. Defense 5
  1038. Defense 5
  1039. Color Grid: Blue
  1040. 1 or more adjacent tiles must be activated
  1041.  
  1042. ๐Ÿ’  Cell 20 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  1043. Bullet Seed: Power 1
  1044. Bullet Seed: Power โ†‘ 1
  1045. Color Grid: Green
  1046. 1 or more adjacent tiles must be activated
  1047.  
  1048. ๐Ÿ’  Cell 21 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  1049. Sp. Def 5
  1050. Sp. Def 5
  1051. Color Grid: Blue
  1052. 1 or more adjacent tiles must be activated
  1053.  
  1054. ๐Ÿ’  Cell 22 | Cost: 7 Energy, 84 Sync Orb(s) ๐Ÿ”ฎ
  1055. Bullet Seed: Move Gauge Refresh 3
  1056. Move: Bullet Seed Has a moderately good chance of charging the userโ€™s move gauge by one when a move is successful.
  1057. Color Grid: Red
  1058. 1 or more adjacent tiles must be activated
  1059.  
  1060. ๐Ÿ’  Cell 23 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  1061. Bullet Seed: Power 1
  1062. Bullet Seed: Power โ†‘ 1
  1063. Color Grid: Green
  1064. 1 or more adjacent tiles must be activated
  1065.  
  1066. ๐Ÿ’  Cell 24 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  1067. Attack 10
  1068. Attack 10
  1069. Color Grid: Blue
  1070. 1 or more adjacent tiles must be activated
  1071. Move level must be 2 or higher
  1072.  
  1073. ๐Ÿ’  Cell 25 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  1074. Bullet Seed: Power 1
  1075. Bullet Seed: Power โ†‘ 1
  1076. Color Grid: Green
  1077. 1 or more adjacent tiles must be activated
  1078. Move level must be 2 or higher
  1079.  
  1080. ๐Ÿ’  Cell 26 | Cost: 8 Energy, 96 Sync Orb(s) ๐Ÿ”ฎ
  1081. Inertia
  1082. The higher the userโ€™s Speed, the more it powers up sync moves.
  1083. Color Grid: Yellow
  1084. 1 or more adjacent tiles must be activated
  1085. Move level must be 2 or higher
  1086.  
  1087. ๐Ÿ’  Cell 27 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  1088. Bullet Seed: Power 1
  1089. Bullet Seed: Power โ†‘ 1
  1090. Color Grid: Green
  1091. 1 or more adjacent tiles must be activated
  1092. Move level must be 3 or higher
  1093.  
  1094. ๐Ÿ’  Cell 28 | Cost: 10 Energy, 120 Sync Orb(s) ๐Ÿ”ฎ
  1095. Amped Up 1
  1096. Raises the Pokรฉmonโ€™s Speed when it lands a critical hit.
  1097. Color Grid: Yellow
  1098. 1 or more adjacent tiles must be activated
  1099. Move level must be 3 or higher
  1100.  
  1101. ๐Ÿ’  Cell 29 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  1102. HP 10
  1103. HP 10
  1104. Color Grid: Blue
  1105. 1 or more adjacent tiles must be activated
  1106.  
  1107. ๐Ÿ’  Cell 30 | Cost: 7 Energy, 84 Sync Orb(s) ๐Ÿ”ฎ
  1108. No Turning Back!: MP Refresh 2
  1109. Move: No Turning Back! Has a moderate chance of restoring one MP of the move used if the move is successful.
  1110. Color Grid: Red
  1111. 1 or more adjacent tiles must be activated
  1112.  
  1113. ๐Ÿ’  Cell 31 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  1114. Sp. Def 5
  1115. Sp. Def 5
  1116. Color Grid: Blue
  1117. 1 or more adjacent tiles must be activated
  1118.  
  1119. ๐Ÿ’  Cell 32 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  1120. HP 10
  1121. HP 10
  1122. Color Grid: Blue
  1123. 1 or more adjacent tiles must be activated
  1124.  
  1125. ๐Ÿ’  Cell 33 | Cost: 8 Energy, 96 Sync Orb(s) ๐Ÿ”ฎ
  1126. Bullet Seed: Staggering 1
  1127. Move: Bullet Seed Has a small chance of making the target flinch when an attack is successful.
  1128. Color Grid: Red
  1129. 1 or more adjacent tiles must be activated
  1130. Move level must be 2 or higher
  1131.  
  1132. ๐Ÿ’  Cell 34 | Cost: 8 Energy, 96 Sync Orb(s) ๐Ÿ”ฎ
  1133. Ramming Speed
  1134. The more the userโ€™s Speed has been raised, the more it powers up moves.
  1135. Color Grid: Yellow
  1136. 1 or more adjacent tiles must be activated
  1137. Move level must be 2 or higher
  1138.  
  1139. ๐Ÿ’  Cell 35 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  1140. Bullet Seed: Power 1
  1141. Bullet Seed: Power โ†‘ 1
  1142. Color Grid: Green
  1143. 1 or more adjacent tiles must be activated
  1144. Move level must be 2 or higher
  1145.  
  1146. ๐Ÿ’  Cell 36 | Cost: 5 Energy, 60 Sync Orb(s) ๐Ÿ”ฎ
  1147. Leaf Blade of Sundering: Power 25
  1148. Leaf Blade of Sundering: Power โ†‘ 25
  1149. Color Grid: Green
  1150. 1 or more adjacent tiles must be activated
  1151. Move level must be 3 or higher
  1152.  
  1153. ๐Ÿ’  Cell 37 | Cost: 10 Energy, 120 Sync Orb(s) ๐Ÿ”ฎ
  1154. Brainy Rush 6
  1155. Radically raises the userโ€™s Sp. Atk after using a sync move.
  1156. Color Grid: Yellow
  1157. 1 or more adjacent tiles must be activated
  1158. Move level must be 3 or higher
  1159.  
  1160. ๐Ÿ’  Cell 38 | Cost: 2 Energy, 24 Sync Orb(s) ๐Ÿ”ฎ
  1161. HP 10
  1162. HP 10
  1163. Color Grid: Blue
  1164. 1 or more adjacent tiles must be activated
  1165.  
  1166. ๐Ÿ’  Cell 39 | Cost: 7 Energy, 84 Sync Orb(s) ๐Ÿ”ฎ
  1167. Dire Hit +: MP Refresh 2
  1168. Move: Dire Hit + Has a moderate chance of restoring one MP of the move used if the move is successful.
  1169. Color Grid: Red
  1170. 1 or more adjacent tiles must be activated
  1171.  
  1172. ๐Ÿ’  Cell 40 | Cost: 7 Energy, 84 Sync Orb(s) ๐Ÿ”ฎ
  1173. Solar Shield
  1174. The Pokรฉmon is not affected by status conditions when the weather is sunny.
  1175. Color Grid: Yellow
  1176. 1 or more adjacent tiles must be activated
  1177.  
  1178. ๐Ÿ’  Cell 41 | Cost: 7 Energy, 84 Sync Orb(s) ๐Ÿ”ฎ
  1179. Speeding Sun 3
  1180. Quickly charges the move gauge when the weather is sunny.
  1181. Color Grid: Yellow
  1182. 1 or more adjacent tiles must be activated
  1183.  
  1184. ๐Ÿ’  Cell 42 | Cost: 7 Energy, 84 Sync Orb(s) ๐Ÿ”ฎ
  1185. Healing Sun 1
  1186. Restores the Pokรฉmonโ€™s HP whenever it takes an action while the weather is sunny.
  1187. Color Grid: Yellow
  1188. 1 or more adjacent tiles must be activated
  1189. Move level must be 2 or higher
  1190.  
  1191. ๐Ÿ’  Cell 43 | Cost: 8 Energy, 96 Sync Orb(s) ๐Ÿ”ฎ
  1192. Sp. Atk 20
  1193. Sp. Atk 20
  1194. Color Grid: Blue
  1195. 1 or more adjacent tiles must be activated
  1196. Move level must be 2 or higher
  1197.  
  1198. ๐Ÿ’  Cell 44 | Cost: 4 Energy, 48 Sync Orb(s) ๐Ÿ”ฎ
  1199. Leaf Storm: Power 3
  1200. Leaf Storm: Power โ†‘ 3
  1201. Color Grid: Green
  1202. 1 or more adjacent tiles must be activated
  1203. Move level must be 2 or higher
  1204.  
  1205. ๐Ÿ’  Cell 45 | Cost: 5 Energy, 60 Sync Orb(s) ๐Ÿ”ฎ
  1206. Leaf Blade of Sundering: Power 25
  1207. Leaf Blade of Sundering: Power โ†‘ 25
  1208. Color Grid: Green
  1209. 1 or more adjacent tiles must be activated
  1210. Move level must be 3 or higher
  1211.  
  1212. ๐Ÿ’  Cell 46 | Cost: 10 Energy, 120 Sync Orb(s) ๐Ÿ”ฎ
  1213. Charging Sun 5
  1214. Powers up moves when the weather is sunny.
  1215. Color Grid: Yellow
  1216. 1 or more adjacent tiles must be activated
  1217. Move level must be 3 or higher
  1218.  
  1219. ๐Ÿ’  Cell 47 | Cost: 5 Energy, 60 Sync Orb(s) ๐Ÿ”ฎ
  1220. Leaf Blade of Sundering: Power 25
  1221. Leaf Blade of Sundering: Power โ†‘ 25
  1222. Color Grid: Purple
  1223. 1 or more adjacent tiles must be activated
  1224. Move level must be 3 or higher
  1225.  
  1226. ๐Ÿ’  Cell 48 | Cost: 5 Energy, 60 Sync Orb(s) ๐Ÿ”ฎ
  1227. Leaf Blade of Sundering: Power 25
  1228. Leaf Blade of Sundering: Power โ†‘ 25
  1229. Color Grid: Purple
  1230. 1 or more adjacent tiles must be activated
  1231. Move level must be 3 or higher
  1232.  
  1233. /End/
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