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Mar 3rd, 2018
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  1. Good - Wings (functional) - As per Wings 5 dot merit. Feathery
  2. Good - Familiar(supernatural) - Gain one of the created 1CD as a soul bound familiar.
  3. Mediocre - Wings(nonfunctional) - Odd numbered, thus ornamental
  4. Mediocre - Eyes(luminous) - About as bright as a candle
  5. Mediocre - Hair(prismatic glow) - Refracts sunlight into glow effect
  6. Inconvenient - Midget - Lose a -0HL, gain a +3 to Stealth, disguise as human adult more difficult. Height reduced by 2ft, proportionate reduction in all body parts.
  7. Bad - Divergent Fertility - Reproduces through forging a Defining intimacy with a subject
  8.  
  9.  
  10. The House of Paradox - The Heat(Steel/Righteous versions): Unlocked
  11. -Trappings: The Heat is provocative and controversial. She is garbed in symmetrical pairs and bears silver. She makes herself welcomed and then leaves with passions afire.
  12. -Biology: The Heat primarily reproduces through the forging of a Defining intimacy with a subject. This always produces a new Heat sharing the same intimacy at Major intensity. Demonbloods may result from conventional methods, but only unreliably.
  13. -Appearance: The Heat always appears as a pale and frail looking, prismatically haired humanoid with luminous green eyes, standing at about 4 ft tall, with a pair of iridescent feathered wings.
  14. -Principle: Fan the Flames(on sensing unresolved tension of any form, will act to move it towards resolution.
  15. -Champion:
  16. --Essence: 3
  17. --Attributes:
  18. ---Str 2 Dex 5 Sta 1
  19. ---Int 2 Wit 4 Per 3
  20. ---Cha 4 Man 3 App 5
  21. --Abilities:
  22. ---Socialize 5
  23. ---Performance 4
  24. ---Martial Arts(Steel Devil/Righteous Devil) 4
  25. ---Investigation 3
  26. ---Presence 3
  27. ---Awareness 3
  28. ---Integrity 3
  29. ---Lore 2
  30. ---Dodge 2
  31. ---Linguistics 2
  32. ---Athletics 2
  33. --Special qualities(merits/mutations):
  34. ---Ally 3(Will natively attract a fated partner)
  35. ---Ambidextrous 2
  36. ---Martial Artist(Free, Steel Devil/Righteous Devil only)
  37. ---Wings 5(Free)
  38.  
  39.  
  40.  
  41. -Ordinary:
  42. --Essence: 2
  43. --Attributes:
  44. ---Str 1 Dex 4 Sta 1
  45. ---Int 1 Wit 3 Per 2
  46. ---Cha 3 Man 2 App 4
  47. --Abilities:
  48. ---Socialize 4
  49. ---Performance 3
  50. ---Martial Arts(Steel Devil/Righteous Devil) 3
  51. ---Investigation 2
  52. ---Presence 2
  53. ---Awareness 2
  54. ---Integrity 2
  55. ---Lore 1
  56. ---Dodge 1
  57. ---Linguistics 1
  58. ---Athletics 1
  59. --Special qualities(merits):
  60. ---Ambidextrous 2
  61. ---Martial Artist(Free, Steel Devil/Righteous Devil only)
  62. ---Wings 5(Free)
  63.  
  64. -Principle of Motion(10m, 1 wp, Reflexive, Instant, Essence 2): The Heat moves with blinding speed, taking a flurry without the usual restrictions and penalties
  65.  
  66. -Riot Provoking Dance(10m, 1wp, Simple, 1 scene, Essence 2): The Heat unleashes buried passions in all that see her performance. This acts as a Persuade action directed towards all individuals to immediately carry out actions furthering their most supported intimacy. The Heat can target specific intimacies to provoke if she is aware of them.
  67.  
  68. -Pain Wrought Passions(5m, Supplemental; Instant, Essence 2): The Heat's blows carry the power of her passions. Each attack carries an additional Charisma + Performance based Instill attack to impose an emotion, but only one of them will take effect each turn.
  69.  
  70. -Forked Motion Retaliation(5m 1i, Reflexive, Instant, Essence 2): The Heat moves out of initiative order, forcing a clash regardless of normal applicability. While she does not have any more actions than normal to use, she may reflexively activate Principle of Motion to supply any missing actions.
  71.  
  72. -Paper-Thin Theater Mask(5m 1wp, Reflexive, 1 scene, Eclipse, Essence 3): The Heat warps subtly to hide her true nature with conjured props, making a Disguise check using Appearance + Performance when disguising as another role. Rolls to penetrate this disguise are penalized by intimacies caused by, or pertaining to The Heat, 1 success for Minor, 3 for Major and 5 for Defining.
  73.  
  74. -Behind Scene Pursuit(10m, Simple, Instant, Essence 1): The Heat vanishes from where she stands, reappearing within 2 range bands of the target of an intimacy. The point of exit must always be out of direct sight of the target and large enough to fully conceal The Heat. If the target has an intimacy pertaining to her, she may reflexively activate Paper-Thin Theater Mask, either disguising herself on exit, or leaving a mindless phantasm playing a role where she departed.
  75.  
  76. -Hurry Home(10m, 1wp, Instant, Essence 1): The Heat fades away and vanishes on its next turn, drawn to its chosen partner.
  77.  
  78. -Materialize(35m, 1wp, Simple, Instant, Essence 1): The Heat solidifies in a coil of silver fire
  79.  
  80. -Measure the Wind(5m, Simple, Instant, Essence 1): The Heat can discern the passions of those around it. She feels the presence, intensity and approximate direction of intimacies at Major and above.
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