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  1. database:
  2.  #Database backend type, can be set to mysql or sqlite
  3.   type: sqlite
  4.   #MySQL database host
  5.   mySQLHost: localhost
  6.   #MySQL connection port number
  7.   mySQLPort: 3306
  8.   #MySQL database name
  9.   mySQLDatabase: db
  10.   #MySQL database user
  11.   mySQLUser: root
  12.   #MySQL user's password
  13.   mySQLPassword: ""
  14.   #MySQL table names
  15.   tableNames:
  16.     players: "players"
  17.  
  18. #Type of the economy which will handle all transactions. Valid values are EXP, VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/), MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/)
  19. economyType: VAULT
  20. #Name of the main GUI
  21. shopMenuName: "&3&lShop menu"
  22. #Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
  23. shopMenuSize: 9
  24. #Define whether selling all with middle mouse button is enabled
  25. enableSellAll: true
  26. #Define whether the buy GUI with option to select quantity is enabled
  27. enableBuyGUI: true
  28. #Define whether the sell GUI with option to select quantity is enabled
  29. enableSellGUI: true
  30. #Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
  31. enableSellGUISellAll: true
  32. #Define whether after closing/buying/selling the shop GUI should be opened again
  33. returnToShop: true
  34. #Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
  35. quickBuySell: false
  36. #Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
  37. hideBuyPriceForUnbuyable: true
  38. #Define whether lines containing the %sell% placeholder should be hidden for unsellable items
  39. hideSellPriceForUnsellable: true
  40. #Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
  41. invertBuySell: false
  42. #Maximum amount of enchantments players can add to an item, set to -1 for no limit
  43. maxEnchantments: 3
  44. #Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
  45. limitEnchantmentLevelDiff: false
  46. #Define whether the amount selection double click bug fix should be enabled
  47. enableAmountSelectionFix: true
  48. #Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
  49. allowAllSellAllStackSizes: false
  50. #Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
  51. roundPrices: none
  52. #Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
  53. disableMainMenu: false
  54. #Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
  55. useDifferentMessagesForFreeItems: true
  56. #Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
  57. #Format is same as for regular items in shops.yml
  58. itemStackSizeCappedAt:
  59.   1:
  60.     material: ENDER_PEARL
  61.     size: 16
  62.   2:
  63.     material: SNOW_BALL
  64.     size: 16
  65.   3:
  66.     material: SIGN
  67.     size: 16
  68.   4:
  69.     material: EGG
  70.     size: 16
  71.   5:
  72.     material: BUCKET
  73.     size: 1
  74. #Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
  75. disableShopsInGamemodes:
  76.  - ADVENTURE
  77.   - CREATIVE
  78.   - SPECTATOR
  79. #Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
  80. disableShopsInWorlds: []
  81.  
  82. #Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
  83. displayPriceModifiersInPercents: true
  84.  
  85. #Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  86. disableSudoWorldPermissionCheck: false
  87.  
  88. #Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  89. disableSudoShopPermissionCheck: false
  90.  
  91. #Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
  92. shopItemLoreFormat:
  93.  #This lore will be applied to items
  94.   item:
  95.     - "&7Buy price: &c%buy%$"
  96.     - "&7Sell price: &a%sell%$"
  97.     - "&9Click with MMB to sell all"
  98.   #This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  99.   itemBuyGUI:
  100.     - "&7Buy price: &c%buy%$"  
  101.   #This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  102.   itemSellGUI:
  103.     - "&7Sell price: &a%sell%$"
  104.   #This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  105.   itemSellGUISellAll:
  106.     - "&7Sell all for: &a%sell%$"
  107.   #This one to permissions
  108.   permission:
  109.     - "&7Buy price: &c%buy%$"
  110.   #And this one to enchantments
  111.   enchantment:
  112.     - "&7Buy price: &c%buy%$"
  113.   #And the last one to commands
  114.   command:
  115.     - "&7Buy price: &c%buy%$"
  116.  
  117. #Logging settings
  118. log:
  119.  #Define whether transactions will be logged to the console/main server log
  120.   toConsole: true
  121.   #Define whether transactions will be logged to a separate log
  122.   toFile: false
  123.   #Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  124.   formatDate: "yyyy/MM/dd HH:mm:ss"
  125.   #Log message for bought items
  126.   formatBuy: "%player% bought %amount% x %item% for %price%$ from %shop% shop"
  127.   #Log message for sold items
  128.   formatSell: "%player% sold %amount% x %item% for %price%$ to %shop% shop"
  129.   #Log message for sold all items
  130.   formatSellAll: "%player% sold all %amount% x %item% for %price%$ to %shop% shop"
  131.  
  132. buttons:
  133.  #"Go back button"
  134.   goBack:
  135.     item:
  136.      #Material name, full list can be found here: http://wiki.brcdev.net/Materials
  137.       material: NETHER_STAR
  138.       #Amount of the item
  139.       amount: 1
  140.       #(optional) Data value, for example 1 for WOOD:1 means spruce wood planks
  141.       damage: 0
  142.       #(optional) Custom name
  143.       name: "&cBack to categories"
  144.       #(optional) Lore, can contain multiple lines
  145.       lore:
  146.         - "&aClick here to return to the main menu"
  147.     #Slot in each shop's GUI
  148.     slot: 49
  149.   #"Previous page" button
  150.   previousPage:
  151.     item:
  152.       material: PAPER
  153.       quantity: 1
  154.       name: "&e&lPrevious page"
  155.     slot: 45
  156.   #"Next page" button
  157.   nextPage:
  158.     item:
  159.       material: PAPER
  160.       quantity: 1
  161.       name: "&e&lNext page"
  162.     slot: 53
  163.  
  164. #Elements of the buy/sell GUI
  165. amountSelectionGUI:
  166.  #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  167.   size: 54
  168.   #Slot of the item being bought/sold
  169.   itemSlot: 22
  170.   #Buttons
  171.   buttons:
  172.    #"Set to 1" button
  173.     set1:
  174.       item:
  175.         material: STAINED_GLASS_PANE
  176.         quantity: 1
  177.         damage: 14
  178.         name: "&c&lSet to 1"
  179.       slot: 18
  180.     #"Remove 10" button
  181.     remove10:
  182.       item:
  183.         material: STAINED_GLASS_PANE
  184.         quantity: 10
  185.         damage: 14
  186.         name: "&c&lRemove 10"
  187.       slot: 19
  188.     #"Remove 1" button
  189.     remove1:
  190.       item:
  191.         material: STAINED_GLASS_PANE
  192.         quantity: 1
  193.         damage: 14
  194.         name: "&c&lRemove 1"
  195.       slot: 20
  196.     #"Add 1" button
  197.     add1:
  198.       item:
  199.         material: STAINED_GLASS_PANE
  200.         quantity: 1
  201.         damage: 5
  202.         name: "&a&lAdd 1"
  203.       slot: 24
  204.     #"Add 10" button
  205.     add10:
  206.       item:
  207.         material: STAINED_GLASS_PANE
  208.         quantity: 10
  209.         damage: 5
  210.         name: "&a&lAdd 10"
  211.       slot: 25
  212.     #"Set to 16" button
  213.     set16:
  214.       item:
  215.         material: STAINED_GLASS_PANE
  216.         quantity: 16
  217.         damage: 5
  218.         name: "&a&lSet to 16"
  219.       slot: 26
  220.     #"Set to 64" button
  221.     set64:
  222.       item:
  223.         material: STAINED_GLASS_PANE
  224.         quantity: 64
  225.         damage: 5
  226.         name: "&a&lSet to 64"
  227.       slot: 26
  228.     #"Confirm" button
  229.     confirm:
  230.       item:
  231.         material: STAINED_GLASS
  232.         quantity: 1
  233.         damage: 5
  234.         name: "&a&lConfirm"  
  235.       slot: 39
  236.     #"Sell all" button
  237.     sellAll:
  238.       item:
  239.         material: STAINED_GLASS
  240.         quantity: 1
  241.         damage: 5
  242.         name: "&a&lSell all"      
  243.       slot: 40
  244.     #"Cancel" button      
  245.     cancel:
  246.       item:
  247.         material: STAINED_GLASS
  248.         quantity: 1
  249.         damage: 14
  250.         name: "&c&lCancel"  
  251.       slot: 41
  252.      
  253. shopMenuItems:
  254.  #Has to be unique, value doesn't matter
  255.   1:
  256.     item:
  257.      #The same rules apply for material, amount, damage and lore as for goBackButton
  258.       material: GRASS
  259.       quantity: 1
  260.       name: "&9&lBlocks"
  261.     #Shop ID from shops.yml
  262.     shop: "blocks"
  263.     #Slot in shops menu, counting from 0 to 53
  264.     slot: 0
  265.   2:
  266.     item:
  267.       material: COOKED_CHICKEN
  268.       quantity: 1
  269.       damage: 0
  270.       name: "&2&lFood"
  271.       lore:
  272.        - "&7Get some yummy food here!"
  273.     shop: "food"
  274.     slot: 1
  275.   3:
  276.     item:
  277.       material: GOLD_INGOT
  278.       quantity: 1
  279.       damage: 0
  280.       name: "&3&lOres"
  281.     shop: "ores"
  282.     slot: 2
  283.   4:
  284.     item:
  285.       material: IRON_PICKAXE
  286.       quantity: 1
  287.       name: "&8&lTools"
  288.     shop: "tools"
  289.     slot: 3
  290.   5:
  291.     item:
  292.       material: DIAMOND_CHESTPLATE
  293.       quantity: 1
  294.       name: "&4&lArmor"
  295.     shop: "armor"
  296.     slot: 4
  297.   6:
  298.     item:
  299.       material: WHEAT
  300.       quantity: 1
  301.       name: "&5&lFarming"
  302.     shop: "farming"
  303.     slot: 5
  304.   7:
  305.     item:
  306.       material: SPIDER_EYE
  307.       quantity: 1
  308.       name: "&9&lMob drops"
  309.     shop: "drops"
  310.     slot: 6
  311.   8:
  312.     item:
  313.       material: INK_SACK
  314.       quantity: 1
  315.       damage: 12
  316.       name: "&2&lDyes"
  317.     shop: "dyes"
  318.     slot: 7
  319.   9:
  320.     item:
  321.       material: SADDLE
  322.       quantity: 1
  323.       name: "&3&lMiscellanous"
  324.     shop: "miscellanous"
  325.     slot: 8
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