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- ~Other Handy Changes~
- Weapon Swap Script
- 1. In your TribesInput.ini, delete the lines that contain "Bindings=(Name="One"..." and "Bindings=(Name="Two"..." in them.
- 2. Replace the line that held you previous quick swap key bind, shown under (Default), with the lines shown under (Modified).
- (Default)
- Bindings=(Name="Q",Command="GBA_NextWeapon")
- (Modified)
- Bindings=(Name="GBA_SwitchWeaponA",Command="EquipPrimary | SetBind Q GBA_SwitchWeaponB",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="GBA_SwitchWeaponB",Command="EquipSecondary | SetBind Q GBA_SwitchWeaponA",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Bindings=(Name="Q",Command="GBA_SwitchWeaponB",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- This change is intended to fix what might be a bug. When you use the "GBA_NextWeapon" function by pressing Q, the client sends a packet to the server to confirm the swap, and when the packet comes back the weapon swap animation begins. However, when you press 1 or 2 to switch weapons, no packet is sent and the animation begins immediately. The consequence is that by using Q instead of 1 or 2 it takes a bit longer for the swap to occur, and that time difference is your ping. This script binds the function 1 and 2 use to your quick swap key, so you save a bit of time everytime you swap weapons. I think the difference is significant, shown especially well when I spam the quick swap key. It seems to keep up with how fast I can spam the key instead of having a bit of a delay.
- Remove Weapon Swap on Scroll Wheel
- 1. Find the lines below in you TribesInput.ini:
- Bindings=(Name="MouseScrollUp",Command="GBA_WeaponSwitchWithFilter | GBA_MagnifyZoom")
- Bindings=(Name="MouseScrollDown",Command="GBA_WeaponSwitchWithFilter | GBA_DemagnifyZoom")
- 2. In both lines delete the series of characters within the quotations below (including the spaces):
- "GBA_WeaponSwitchWithFilter | "
- Examine Collsion Boxes of Rocks
- 1. This bind ONLY works in Roam Mode.
- 2. Under the "[Engine.PlayerInput]" section, add the series of characters below:
- Bindings=(Name="F5",Command="Show BSP | Show COLLISION | Show SKELMESHES | Show FOG | Show DECALS | Show LEVELCOLORATION,",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
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