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- #ifndef __INC_METIN_II_CHAR_H__
- #define __INC_METIN_II_CHAR_H__
- #include <boost/unordered_map.hpp>
- #include "../../common/stl.h"
- #include "../../common/LettersConfig.h"
- #include "entity.h"
- #include "FSM.h"
- #include "horse_rider.h"
- #include "vid.h"
- #include "constants.h"
- #include "affect.h"
- #include "affect_flag.h"
- #include "cube.h"
- #include "mining.h"
- #include "block_items_system.h"
- #include "../../common/service.h"
- class CBuffOnAttributes;
- class CPetSystem;
- #define INSTANT_FLAG_DEATH_PENALTY (1 << 0)
- #define INSTANT_FLAG_SHOP (1 << 1)
- #define INSTANT_FLAG_EXCHANGE (1 << 2)
- #define INSTANT_FLAG_STUN (1 << 3)
- #define INSTANT_FLAG_NO_REWARD (1 << 4)
- #define INSTANT_FLAG_OFFLINE_SHOP (1 << 5)
- #define AI_FLAG_NPC (1 << 0)
- #define AI_FLAG_AGGRESSIVE (1 << 1)
- #define AI_FLAG_HELPER (1 << 2)
- #define AI_FLAG_STAYZONE (1 << 3)
- #define MAX_CARDS_IN_HAND 5
- #define MAX_CARDS_IN_FIELD 3
- #define SET_OVER_TIME(ch, time) (ch)->SetOverTime(time)
- extern int g_nPortalLimitTime;
- enum
- {
- MAIN_RACE_WARRIOR_M,
- MAIN_RACE_ASSASSIN_W,
- MAIN_RACE_SURA_M,
- MAIN_RACE_SHAMAN_W,
- MAIN_RACE_WARRIOR_W,
- MAIN_RACE_ASSASSIN_M,
- MAIN_RACE_SURA_W,
- MAIN_RACE_SHAMAN_M,
- MAIN_RACE_MAX_NUM,
- };
- enum
- {
- POISON_LENGTH = 30,
- STAMINA_PER_STEP = 1,
- SAFEBOX_PAGE_SIZE = 9,
- AI_CHANGE_ATTACK_POISITION_TIME_NEAR = 10000,
- AI_CHANGE_ATTACK_POISITION_TIME_FAR = 1000,
- AI_CHANGE_ATTACK_POISITION_DISTANCE = 100,
- SUMMON_MONSTER_COUNT = 3,
- };
- enum
- {
- FLY_NONE,
- FLY_EXP,
- FLY_HP_MEDIUM,
- FLY_HP_BIG,
- FLY_SP_SMALL,
- FLY_SP_MEDIUM,
- FLY_SP_BIG,
- FLY_FIREWORK1,
- FLY_FIREWORK2,
- FLY_FIREWORK3,
- FLY_FIREWORK4,
- FLY_FIREWORK5,
- FLY_FIREWORK6,
- FLY_FIREWORK_CHRISTMAS,
- FLY_CHAIN_LIGHTNING,
- FLY_HP_SMALL,
- FLY_SKILL_MUYEONG,
- };
- enum EDamageType
- {
- DAMAGE_TYPE_NONE,
- DAMAGE_TYPE_NORMAL,
- DAMAGE_TYPE_NORMAL_RANGE,
- //스킬
- DAMAGE_TYPE_MELEE,
- DAMAGE_TYPE_RANGE,
- DAMAGE_TYPE_FIRE,
- DAMAGE_TYPE_ICE,
- DAMAGE_TYPE_ELEC,
- DAMAGE_TYPE_MAGIC,
- DAMAGE_TYPE_POISON,
- DAMAGE_TYPE_SPECIAL,
- };
- enum EPointTypes
- {
- POINT_NONE, // 0
- POINT_LEVEL, // 1
- POINT_VOICE, // 2
- POINT_EXP, // 3
- POINT_NEXT_EXP, // 4
- POINT_HP, // 5
- POINT_MAX_HP, // 6
- POINT_SP, // 7
- POINT_MAX_SP, // 8
- POINT_STAMINA, // 9 스테미너
- POINT_MAX_STAMINA, // 10 최대 스테미너
- POINT_GOLD, // 11
- POINT_ST, // 12 근력
- POINT_HT, // 13 체력
- POINT_DX, // 14 민첩성
- POINT_IQ, // 15 정신력
- POINT_DEF_GRADE, // 16 ...
- POINT_ATT_SPEED, // 17 공격속도
- POINT_ATT_GRADE, // 18 공격력 MAX
- POINT_MOV_SPEED, // 19 이동속도
- POINT_CLIENT_DEF_GRADE, // 20 방어등급
- POINT_CASTING_SPEED, // 21 주문속도 (쿨다운타임*100) / (100 + 이값) = 최종 쿨다운 타임
- POINT_MAGIC_ATT_GRADE, // 22 마법공격력
- POINT_MAGIC_DEF_GRADE, // 23 마법방어력
- POINT_EMPIRE_POINT, // 24 제국점수
- POINT_LEVEL_STEP, // 25 한 레벨에서의 단계.. (1 2 3 될 때 보상, 4 되면 레벨 업)
- POINT_STAT, // 26 능력치 올릴 수 있는 개수
- POINT_SUB_SKILL, // 27 보조 스킬 포인트
- POINT_SKILL, // 28 액티브 스킬 포인트
- POINT_WEAPON_MIN, // 29 무기 최소 데미지
- POINT_WEAPON_MAX, // 30 무기 최대 데미지
- POINT_PLAYTIME, // 31 플레이시간
- POINT_HP_REGEN, // 32 HP 회복률
- POINT_SP_REGEN, // 33 SP 회복률
- POINT_BOW_DISTANCE, // 34 활 사정거리 증가치 (meter)
- POINT_HP_RECOVERY, // 35 체력 회복 증가량
- POINT_SP_RECOVERY, // 36 정신력 회복 증가량
- POINT_POISON_PCT, // 37 독 확률
- POINT_STUN_PCT, // 38 기절 확률
- POINT_SLOW_PCT, // 39 슬로우 확률
- POINT_CRITICAL_PCT, // 40 크리티컬 확률
- POINT_PENETRATE_PCT, // 41 관통타격 확률
- POINT_CURSE_PCT, // 42 저주 확률
- POINT_ATTBONUS_HUMAN, // 43 인간에게 강함
- POINT_ATTBONUS_ANIMAL, // 44 동물에게 데미지 % 증가
- POINT_ATTBONUS_ORC, // 45 웅귀에게 데미지 % 증가
- POINT_ATTBONUS_MILGYO, // 46 밀교에게 데미지 % 증가
- POINT_ATTBONUS_UNDEAD, // 47 시체에게 데미지 % 증가
- POINT_ATTBONUS_DEVIL, // 48 마귀(악마)에게 데미지 % 증가
- POINT_ATTBONUS_INSECT, // 49 벌레족
- POINT_ATTBONUS_FIRE, // 50 화염족
- POINT_ATTBONUS_ICE, // 51 빙설족
- POINT_ATTBONUS_DESERT, // 52 사막족
- POINT_ATTBONUS_MONSTER, // 53 모든 몬스터에게 강함
- POINT_ATTBONUS_WARRIOR, // 54 무사에게 강함
- POINT_ATTBONUS_ASSASSIN, // 55 자객에게 강함
- POINT_ATTBONUS_SURA, // 56 수라에게 강함
- POINT_ATTBONUS_SHAMAN, // 57 무당에게 강함
- POINT_ATTBONUS_TREE, // 58 나무에게 강함 20050729.myevan UNUSED5
- POINT_RESIST_WARRIOR, // 59 무사에게 저항
- POINT_RESIST_ASSASSIN, // 60 자객에게 저항
- POINT_RESIST_SURA, // 61 수라에게 저항
- POINT_RESIST_SHAMAN, // 62 무당에게 저항
- POINT_STEAL_HP, // 63 생명력 흡수
- POINT_STEAL_SP, // 64 정신력 흡수
- POINT_MANA_BURN_PCT, // 65 마나 번
- /// 피해시 보너스 ///
- POINT_DAMAGE_SP_RECOVER, // 66 공격당할 시 정신력 회복 확률
- POINT_BLOCK, // 67 블럭율
- POINT_DODGE, // 68 회피율
- POINT_RESIST_SWORD, // 69
- POINT_RESIST_TWOHAND, // 70
- POINT_RESIST_DAGGER, // 71
- POINT_RESIST_BELL, // 72
- POINT_RESIST_FAN, // 73
- POINT_RESIST_BOW, // 74 화살 저항 : 대미지 감소
- POINT_RESIST_FIRE, // 75 화염 저항 : 화염공격에 대한 대미지 감소
- POINT_RESIST_ELEC, // 76 전기 저항 : 전기공격에 대한 대미지 감소
- POINT_RESIST_MAGIC, // 77 술법 저항 : 모든술법에 대한 대미지 감소
- POINT_RESIST_WIND, // 78 바람 저항 : 바람공격에 대한 대미지 감소
- POINT_REFLECT_MELEE, // 79 공격 반사
- /// 특수 피해시 ///
- POINT_REFLECT_CURSE, // 80 저주 반사
- POINT_POISON_REDUCE, // 81 독데미지 감소
- /// 적 소멸시 ///
- POINT_KILL_SP_RECOVER, // 82 적 소멸시 MP 회복
- POINT_EXP_DOUBLE_BONUS, // 83
- POINT_GOLD_DOUBLE_BONUS, // 84
- POINT_ITEM_DROP_BONUS, // 85
- /// 회복 관련 ///
- POINT_POTION_BONUS, // 86
- POINT_KILL_HP_RECOVERY, // 87
- POINT_IMMUNE_STUN, // 88
- POINT_IMMUNE_SLOW, // 89
- POINT_IMMUNE_FALL, // 90
- //////////////////
- POINT_PARTY_ATTACKER_BONUS, // 91
- POINT_PARTY_TANKER_BONUS, // 92
- POINT_ATT_BONUS, // 93
- POINT_DEF_BONUS, // 94
- POINT_ATT_GRADE_BONUS, // 95
- POINT_DEF_GRADE_BONUS, // 96
- POINT_MAGIC_ATT_GRADE_BONUS, // 97
- POINT_MAGIC_DEF_GRADE_BONUS, // 98
- POINT_RESIST_NORMAL_DAMAGE, // 99
- POINT_HIT_HP_RECOVERY, // 100
- POINT_HIT_SP_RECOVERY, // 101
- POINT_MANASHIELD, // 102 흑신수호 스킬에 의한 마나쉴드 효과 정도
- POINT_PARTY_BUFFER_BONUS, // 103
- POINT_PARTY_SKILL_MASTER_BONUS, // 104
- POINT_HP_RECOVER_CONTINUE, // 105
- POINT_SP_RECOVER_CONTINUE, // 106
- POINT_STEAL_GOLD, // 107
- POINT_POLYMORPH, // 108 변신한 몬스터 번호
- POINT_MOUNT, // 109 타고있는 몬스터 번호
- POINT_PARTY_HASTE_BONUS, // 110
- POINT_PARTY_DEFENDER_BONUS, // 111
- POINT_STAT_RESET_COUNT, // 112 피의 단약 사용을 통한 스텟 리셋 포인트 (1당 1포인트 리셋가능)
- POINT_HORSE_SKILL, // 113
- POINT_MALL_ATTBONUS, // 114 공격력 +x%
- POINT_MALL_DEFBONUS, // 115 방어력 +x%
- POINT_MALL_EXPBONUS, // 116 경험치 +x%
- POINT_MALL_ITEMBONUS, // 117 아이템 드롭율 x/10배
- POINT_MALL_GOLDBONUS, // 118 돈 드롭율 x/10배
- POINT_MAX_HP_PCT, // 119 최대생명력 +x%
- POINT_MAX_SP_PCT, // 120 최대정신력 +x%
- POINT_SKILL_DAMAGE_BONUS, // 121 스킬 데미지 *(100+x)%
- POINT_NORMAL_HIT_DAMAGE_BONUS, // 122 평타 데미지 *(100+x)%
- // DEFEND_BONUS_ATTRIBUTES
- POINT_SKILL_DEFEND_BONUS, // 123 스킬 방어 데미지
- POINT_NORMAL_HIT_DEFEND_BONUS, // 124 평타 방어 데미지
- // END_OF_DEFEND_BONUS_ATTRIBUTES
- // PC_BANG_ITEM_ADD
- POINT_PC_BANG_EXP_BONUS, // 125 PC방 전용 경험치 보너스
- POINT_PC_BANG_DROP_BONUS, // 126 PC방 전용 드롭률 보너스
- // END_PC_BANG_ITEM_ADD
- POINT_RAMADAN_CANDY_BONUS_EXP, // 라마단 사탕 경험치 증가용
- POINT_ENERGY = 128, // 128 기력
- // 기력 ui 용.
- // 서버에서 쓰지 않기만, 클라이언트에서 기력의 끝 시간을 POINT로 관리하기 때문에 이렇게 한다.
- // 아 부끄럽다
- POINT_ENERGY_END_TIME = 129, // 129 기력 종료 시간
- POINT_COSTUME_ATTR_BONUS = 130,
- POINT_MAGIC_ATT_BONUS_PER = 131,
- POINT_MELEE_MAGIC_ATT_BONUS_PER = 132,
- // 추가 속성 저항
- POINT_RESIST_ICE = 133, // 냉기 저항 : 얼음공격에 대한 대미지 감소
- POINT_RESIST_EARTH = 134, // 대지 저항 : 얼음공격에 대한 대미지 감소
- POINT_RESIST_DARK = 135, // 어둠 저항 : 얼음공격에 대한 대미지 감소
- POINT_RESIST_CRITICAL = 136, // 크리티컬 저항 : 상대의 크리티컬 확률을 감소
- POINT_RESIST_PENETRATE = 137, // 관통타격 저항 : 상대의 관통타격 확률을 감소
- #ifdef __TITLE_SYSTEM__
- POINT_TITLE = 150,
- POINT_TITLE_1 = 151,
- POINT_TITLE_2 = 152,
- POINT_TITLE_3 = 153,
- POINT_TITLE_4 = 154,
- POINT_TITLE_5 = 155,
- POINT_TITLE_6 = 156,
- POINT_TITLE_7 = 157,
- POINT_TITLE_8 = 158,
- POINT_TITLE_9 = 159,
- POINT_TITLE_10 = 160,
- POINT_TITLE_11 = 161,
- POINT_TITLE_12 = 162,
- POINT_TITLE_13 = 163,
- POINT_TITLE_14 = 164,
- POINT_TITLE_15 = 165,
- POINT_TITLE_16 = 166,
- POINT_TITLE_17 = 167,
- POINT_TITLE_18 = 168,
- POINT_TITLE_19 = 169,
- POINT_TITLE_20 = 170,
- #endif
- //POINT_MAX_NUM = 129 common/length.h
- };
- enum EPKModes
- {
- PK_MODE_PEACE,
- PK_MODE_REVENGE,
- PK_MODE_FREE,
- PK_MODE_PROTECT,
- PK_MODE_GUILD,
- PK_MODE_MAX_NUM
- };
- enum EPositions
- {
- POS_DEAD,
- POS_SLEEPING,
- POS_RESTING,
- POS_SITTING,
- POS_FISHING,
- POS_FIGHTING,
- POS_MOUNTING,
- POS_STANDING
- };
- enum EBlockAction
- {
- BLOCK_EXCHANGE = (1 << 0),
- BLOCK_PARTY_INVITE = (1 << 1),
- BLOCK_GUILD_INVITE = (1 << 2),
- BLOCK_WHISPER = (1 << 3),
- BLOCK_MESSENGER_INVITE = (1 << 4),
- BLOCK_PARTY_REQUEST = (1 << 5),
- BLOCK_VIEW_EQUIPMENT = (1 << 6),
- };
- // <Factor> Dynamically evaluated CHARACTER* equivalent.
- // Referring to SCharDeadEventInfo.
- struct DynamicCharacterPtr {
- DynamicCharacterPtr() : is_pc(false), id(0) {}
- DynamicCharacterPtr(const DynamicCharacterPtr& o)
- : is_pc(o.is_pc), id(o.id) {}
- // Returns the LPCHARACTER found in CHARACTER_MANAGER.
- LPCHARACTER Get() const;
- // Clears the current settings.
- void Reset() {
- is_pc = false;
- id = 0;
- }
- // Basic assignment operator.
- DynamicCharacterPtr& operator=(const DynamicCharacterPtr& rhs) {
- is_pc = rhs.is_pc;
- id = rhs.id;
- return *this;
- }
- // Supports assignment with LPCHARACTER type.
- DynamicCharacterPtr& operator=(LPCHARACTER character);
- // Supports type casting to LPCHARACTER.
- operator LPCHARACTER() const {
- return Get();
- }
- bool is_pc;
- uint32_t id;
- };
- /* 저장하는 데이터 */
- typedef struct character_point
- {
- long points[POINT_MAX_NUM];
- BYTE job;
- BYTE voice;
- BYTE level;
- DWORD exp;
- long gold;
- int hp;
- int sp;
- int iRandomHP;
- int iRandomSP;
- int stamina;
- BYTE skill_group;
- } CHARACTER_POINT;
- /* 저장되지 않는 캐릭터 데이터 */
- typedef struct character_point_instant
- {
- long points[POINT_MAX_NUM];
- float fRot;
- int iMaxHP;
- int iMaxSP;
- long position;
- long instant_flag;
- DWORD dwAIFlag;
- DWORD dwImmuneFlag;
- DWORD dwLastShoutPulse;
- WORD parts[PART_MAX_NUM];
- LPITEM pItems[INVENTORY_AND_EQUIP_SLOT_MAX];
- BYTE bItemGrid[INVENTORY_AND_EQUIP_SLOT_MAX];
- // 용혼석 인벤토리.
- LPITEM pDSItems[DRAGON_SOUL_INVENTORY_MAX_NUM];
- WORD wDSItemGrid[DRAGON_SOUL_INVENTORY_MAX_NUM];
- // by mhh
- LPITEM pCubeItems[CUBE_MAX_NUM];
- LPCHARACTER pCubeNpc;
- #ifdef __CHANGELOOK_SYSTEM__
- LPITEM pClMaterials[CL_WINDOW_MAX_MATERIALS];
- #endif
- LPCHARACTER battle_victim;
- BYTE gm_level;
- BYTE bBasePart; // 평상복 번호
- int iMaxStamina;
- BYTE bBlockMode;
- int iDragonSoulActiveDeck;
- LPENTITY m_pDragonSoulRefineWindowOpener;
- DWORD real_owner;
- int leftTime;
- BYTE bSaveTime;
- BYTE bChannel;
- DWORD dwVID;
- } CHARACTER_POINT_INSTANT;
- #define TRIGGERPARAM LPCHARACTER ch, LPCHARACTER causer
- typedef struct trigger
- {
- BYTE type;
- int (*func) (TRIGGERPARAM);
- long value;
- } TRIGGER;
- class CTrigger
- {
- public:
- CTrigger() : bType(0), pFunc(NULL)
- {
- }
- BYTE bType;
- int (*pFunc) (TRIGGERPARAM);
- };
- EVENTINFO(char_event_info)
- {
- DynamicCharacterPtr ch;
- };
- struct TSkillUseInfo
- {
- int iHitCount;
- int iMaxHitCount;
- int iSplashCount;
- DWORD dwNextSkillUsableTime;
- int iRange;
- bool bUsed;
- DWORD dwVID;
- bool isGrandMaster;
- boost::unordered_map<VID, size_t> TargetVIDMap;
- TSkillUseInfo()
- : iHitCount(0), iMaxHitCount(0), iSplashCount(0), dwNextSkillUsableTime(0), iRange(0), bUsed(false),
- dwVID(0), isGrandMaster(false)
- {}
- bool HitOnce(DWORD dwVnum = 0);
- bool UseSkill(bool isGrandMaster, DWORD vid, DWORD dwCooltime, int splashcount = 1, int hitcount = -1, int range = -1);
- DWORD GetMainTargetVID() const { return dwVID; }
- void SetMainTargetVID(DWORD vid) { dwVID=vid; }
- void ResetHitCount() { if (iSplashCount) { iHitCount = iMaxHitCount; iSplashCount--; } }
- };
- typedef struct packet_party_update TPacketGCPartyUpdate;
- class CExchange;
- class CSkillProto;
- class CParty;
- class CDungeon;
- class CWarMap;
- class CAffect;
- class CGuild;
- class CSafebox;
- class CArena;
- class CShop;
- typedef class CShop * LPSHOP;
- class CMob;
- class CMobInstance;
- typedef struct SMobSkillInfo TMobSkillInfo;
- //SKILL_POWER_BY_LEVEL
- extern int GetSkillPowerByLevelFromType(int job, int skillgroup, int skilllevel);
- //END_SKILL_POWER_BY_LEVEL
- namespace marriage
- {
- class WeddingMap;
- }
- enum e_overtime
- {
- OT_NONE,
- OT_3HOUR,
- OT_5HOUR,
- };
- class CHARACTER : public CEntity, public CFSM, public CHorseRider
- {
- public:
- void ClearPMCounter(void) { m_iPMCounter = 0; }
- void IncreasePMCounter(void) { m_iPMCounter++; }
- void SetLastPMPulse(void);
- int GetPMCounter(void) const { return m_iPMCounter; }
- int GetLastPMPulse(void) const { return m_iLastPMPulse; }
- protected:
- int m_iLastPMPulse;
- int m_iPMCounter;
- protected:
- //////////////////////////////////////////////////////////////////////////////////
- // Entity 관련
- virtual void EncodeInsertPacket(LPENTITY entity);
- virtual void EncodeRemovePacket(LPENTITY entity);
- //////////////////////////////////////////////////////////////////////////////////
- public:
- LPCHARACTER FindCharacterInView(const char * name, bool bFindPCOnly);
- void UpdatePacket();
- //////////////////////////////////////////////////////////////////////////////////
- // FSM (Finite State Machine) 관련
- protected:
- CStateTemplate<CHARACTER> m_stateMove;
- CStateTemplate<CHARACTER> m_stateBattle;
- CStateTemplate<CHARACTER> m_stateIdle;
- public:
- virtual void StateMove();
- virtual void StateBattle();
- virtual void StateIdle();
- virtual void StateFlag();
- virtual void StateFlagBase();
- void StateHorse();
- protected:
- // STATE_IDLE_REFACTORING
- void __StateIdle_Monster();
- void __StateIdle_Stone();
- void __StateIdle_NPC();
- // END_OF_STATE_IDLE_REFACTORING
- public:
- DWORD GetAIFlag() const { return m_pointsInstant.dwAIFlag; }
- void SetAggressive();
- bool IsAggressive() const;
- void SetCoward();
- bool IsCoward() const;
- void CowardEscape();
- void SetNoAttackShinsu();
- bool IsNoAttackShinsu() const;
- void SetNoAttackChunjo();
- bool IsNoAttackChunjo() const;
- void SetNoAttackJinno();
- bool IsNoAttackJinno() const;
- void SetAttackMob();
- bool IsAttackMob() const;
- virtual void BeginStateEmpty();
- virtual void EndStateEmpty() {}
- void RestartAtSamePos();
- protected:
- DWORD m_dwStateDuration;
- //////////////////////////////////////////////////////////////////////////////////
- public:
- CHARACTER();
- virtual ~CHARACTER();
- void Create(const char * c_pszName, DWORD vid, bool isPC);
- void Destroy();
- void Disconnect(const char * c_pszReason);
- protected:
- void Initialize();
- //////////////////////////////////////////////////////////////////////////////////
- // Basic Points
- public:
- DWORD GetPlayerID() const { return m_dwPlayerID; }
- void SetPlayerProto(const TPlayerTable * table);
- void CreatePlayerProto(TPlayerTable & tab); // 저장 시 사용
- void SetProto(const CMob * c_pkMob);
- WORD GetRaceNum() const;
- void Save(); // DelayedSave
- void SaveReal(); // 실제 저장
- void FlushDelayedSaveItem();
- const char * GetName() const;
- const VID & GetVID() const { return m_vid; }
- void SetName(const std::string& name) { m_stName = name; }
- void SetRace(BYTE race);
- bool ChangeSex();
- DWORD GetAID() const;
- int GetChangeEmpireCount() const;
- void SetChangeEmpireCount();
- int ChangeEmpire(BYTE empire);
- BYTE GetJob() const;
- BYTE GetCharType() const;
- bool IsPC() const { return GetDesc() ? true : false; }
- bool IsNPC() const { return m_bCharType != CHAR_TYPE_PC; }
- bool IsMonster() const { return m_bCharType == CHAR_TYPE_MONSTER; }
- bool IsStone() const { return m_bCharType == CHAR_TYPE_STONE; }
- bool IsDoor() const { return m_bCharType == CHAR_TYPE_DOOR; }
- bool IsBuilding() const { return m_bCharType == CHAR_TYPE_BUILDING; }
- bool IsWarp() const { return m_bCharType == CHAR_TYPE_WARP; }
- bool IsGoto() const { return m_bCharType == CHAR_TYPE_GOTO; }
- // bool IsPet() const { return m_bCharType == CHAR_TYPE_PET; }
- DWORD GetLastShoutPulse() const { return m_pointsInstant.dwLastShoutPulse; }
- void SetLastShoutPulse(DWORD pulse) { m_pointsInstant.dwLastShoutPulse = pulse; }
- int GetLevel() const { return m_points.level; }
- void SetLevel(BYTE level);
- BYTE GetGMLevel() const;
- BOOL IsGM() const;
- void SetGMLevel();
- #ifdef __INVENTORY_PROTECT_SYSTEM__
- void SendInventoryLock();
- void SendInventoryUnlock();
- void SendInventoryAsk(int state);
- void SetInventoryState();
- bool SetInventoryPassword(const char * password);
- bool GetInventoryPassword(const char * password);
- #endif
- DWORD GetExp() const { return m_points.exp; }
- void SetExp(DWORD exp) { m_points.exp = exp; }
- DWORD GetNextExp() const;
- LPCHARACTER DistributeExp(); // 제일 많이 때린 사람을 리턴한다.
- void DistributeHP(LPCHARACTER pkKiller);
- void DistributeSP(LPCHARACTER pkKiller, int iMethod=0);
- void SetPosition(int pos);
- bool IsPosition(int pos) const { return m_pointsInstant.position == pos ? true : false; }
- int GetPosition() const { return m_pointsInstant.position; }
- void SetPart(BYTE bPartPos, WORD wVal);
- WORD GetPart(BYTE bPartPos) const;
- WORD GetOriginalPart(BYTE bPartPos) const;
- void SetHP(int hp) { m_points.hp = hp; }
- int GetHP() const { return m_points.hp; }
- void SetSP(int sp) { m_points.sp = sp; }
- int GetSP() const { return m_points.sp; }
- void SetStamina(int stamina) { m_points.stamina = stamina; }
- int GetStamina() const { return m_points.stamina; }
- void SetMaxHP(int iVal) { m_pointsInstant.iMaxHP = iVal; }
- int GetMaxHP() const { return m_pointsInstant.iMaxHP; }
- void SetMaxSP(int iVal) { m_pointsInstant.iMaxSP = iVal; }
- int GetMaxSP() const { return m_pointsInstant.iMaxSP; }
- void SetMaxStamina(int iVal) { m_pointsInstant.iMaxStamina = iVal; }
- int GetMaxStamina() const { return m_pointsInstant.iMaxStamina; }
- void SetRandomHP(int v) { m_points.iRandomHP = v; }
- void SetRandomSP(int v) { m_points.iRandomSP = v; }
- int GetRandomHP() const { return m_points.iRandomHP; }
- int GetRandomSP() const { return m_points.iRandomSP; }
- int GetHPPct() const;
- void SetRealPoint(BYTE idx, int val);
- int GetRealPoint(BYTE idx) const;
- void SetPoint(BYTE idx, int val);
- int GetPoint(BYTE idx) const;
- int GetLimitPoint(BYTE idx) const;
- int GetPolymorphPoint(BYTE idx) const;
- const TMobTable & GetMobTable() const;
- BYTE GetMobRank() const;
- BYTE GetMobBattleType() const;
- BYTE GetMobSize() const;
- DWORD GetMobDamageMin() const;
- DWORD GetMobDamageMax() const;
- WORD GetMobAttackRange() const;
- DWORD GetMobDropItemVnum() const;
- float GetMobDamageMultiply() const;
- // NEWAI
- bool IsBerserker() const;
- bool IsBerserk() const;
- void SetBerserk(bool mode);
- bool IsStoneSkinner() const;
- bool IsGodSpeeder() const;
- bool IsGodSpeed() const;
- void SetGodSpeed(bool mode);
- bool IsDeathBlower() const;
- bool IsDeathBlow() const;
- bool IsReviver() const;
- bool HasReviverInParty() const;
- bool IsRevive() const;
- void SetRevive(bool mode);
- // NEWAI END
- bool IsRaceFlag(DWORD dwBit) const;
- bool IsSummonMonster() const;
- DWORD GetSummonVnum() const;
- DWORD GetPolymorphItemVnum() const;
- DWORD GetMonsterDrainSPPoint() const;
- void MainCharacterPacket(); // 내가 메인캐릭터라고 보내준다.
- void ComputePoints();
- void ComputeBattlePoints();
- void PointChange(BYTE type, int amount, bool bAmount = false, bool bBroadcast = false);
- void PointsPacket();
- void ApplyPoint(BYTE bApplyType, int iVal);
- void CheckMaximumPoints(); // HP, SP 등의 현재 값이 최대값 보다 높은지 검사하고 높다면 낮춘다.
- bool Show(long lMapIndex, long x, long y, long z = LONG_MAX, bool bShowSpawnMotion = false);
- void Sitdown(int is_ground);
- void Standup();
- void SetRotation(float fRot);
- void SetRotationToXY(long x, long y);
- float GetRotation() const { return m_pointsInstant.fRot; }
- void MotionPacketEncode(BYTE motion, LPCHARACTER victim, struct packet_motion * packet);
- void Motion(BYTE motion, LPCHARACTER victim = NULL);
- void ChatPacket(BYTE type, const char *format, ...);
- void MonsterChat(BYTE bMonsterChatType);
- void SendGreetMessage();
- void ResetPoint(int iLv);
- void SetBlockMode(BYTE bFlag);
- void SetBlockModeForce(BYTE bFlag);
- bool IsBlockMode(BYTE bFlag) const { return (m_pointsInstant.bBlockMode & bFlag)?true:false; }
- bool IsPolymorphed() const { return m_dwPolymorphRace>0; }
- bool IsPolyMaintainStat() const { return m_bPolyMaintainStat; } // 이전 스텟을 유지하는 폴리모프.
- void SetPolymorph(DWORD dwRaceNum, bool bMaintainStat = false);
- DWORD GetPolymorphVnum() const { return m_dwPolymorphRace; }
- int GetPolymorphPower() const;
- // FISING
- void fishing();
- void fishing_take();
- // END_OF_FISHING
- // MINING
- void mining(LPCHARACTER chLoad);
- void mining_cancel();
- void mining_take();
- // END_OF_MINING
- void ResetPlayTime(DWORD dwTimeRemain = 0);
- void CreateFly(BYTE bType, LPCHARACTER pkVictim);
- void ResetChatCounter();
- BYTE IncreaseChatCounter();
- BYTE GetChatCounter() const;
- #ifdef __TITLE_SYSTEM__
- void EquipTitle(LPITEM item);
- void UnequipTitle(LPITEM item);
- void CheckTitle();
- void SetTitle(int iTitle, BYTE bValue);
- bool GetTitle(int iTitle);
- bool ChooseTitle(int iTitle);
- void pChooseTitle(int iTitle);
- int ChoosedTitle();
- const char * GetTitlesAvailable() const;
- #endif
- protected:
- DWORD m_dwPolymorphRace;
- bool m_bPolyMaintainStat;
- DWORD m_dwLoginPlayTime;
- DWORD m_dwPlayerID;
- VID m_vid;
- std::string m_stName;
- BYTE m_bCharType;
- CHARACTER_POINT m_points;
- CHARACTER_POINT_INSTANT m_pointsInstant;
- int m_iMoveCount;
- DWORD m_dwPlayStartTime;
- BYTE m_bAddChrState;
- bool m_bSkipSave;
- std::string m_stMobile;
- char m_szMobileAuth[5];
- BYTE m_bChatCounter;
- // End of Basic Points
- //////////////////////////////////////////////////////////////////////////////////
- // Move & Synchronize Positions
- //////////////////////////////////////////////////////////////////////////////////
- public:
- bool IsStateMove() const { return IsState((CState&)m_stateMove); }
- bool IsStateIdle() const { return IsState((CState&)m_stateIdle); }
- bool IsWalking() const { return m_bNowWalking || GetStamina()<=0; }
- void SetWalking(bool bWalkFlag) { m_bWalking=bWalkFlag; }
- void SetNowWalking(bool bWalkFlag);
- void ResetWalking() { SetNowWalking(m_bWalking); }
- bool Goto(long x, long y); // 바로 이동 시키지 않고 목표 위치로 BLENDING 시킨다.
- void Stop();
- bool CanMove() const; // 이동할 수 있는가?
- void SyncPacket();
- bool Sync(long x, long y); // 실제 이 메소드로 이동 한다 (각 종 조건에 의한 이동 불가가 없음)
- bool Move(long x, long y); // 조건을 검사하고 Sync 메소드를 통해 이동 한다.
- void OnMove(bool bIsAttack = false); // 움직일때 불린다. Move() 메소드 이외에서도 불릴 수 있다.
- DWORD GetMotionMode() const;
- float GetMoveMotionSpeed() const;
- float GetMoveSpeed() const;
- void CalculateMoveDuration();
- void SendMovePacket(BYTE bFunc, BYTE bArg, DWORD x, DWORD y, DWORD dwDuration, DWORD dwTime=0, int iRot=-1);
- DWORD GetCurrentMoveDuration() const { return m_dwMoveDuration; }
- DWORD GetWalkStartTime() const { return m_dwWalkStartTime; }
- DWORD GetLastMoveTime() const { return m_dwLastMoveTime; }
- DWORD GetLastAttackTime() const { return m_dwLastAttackTime; }
- void SetLastAttacked(DWORD time); // 마지막으로 공격받은 시간 및 위치를 저장함
- bool SetSyncOwner(LPCHARACTER ch, bool bRemoveFromList = true);
- bool IsSyncOwner(LPCHARACTER ch) const;
- bool WarpSet(long x, long y, long lRealMapIndex = 0);
- void SetWarpLocation(long lMapIndex, long x, long y);
- void WarpEnd();
- const PIXEL_POSITION & GetWarpPosition() const { return m_posWarp; }
- bool WarpToPID(DWORD dwPID);
- void SaveExitLocation();
- void ExitToSavedLocation();
- void StartStaminaConsume();
- void StopStaminaConsume();
- bool IsStaminaConsume() const;
- bool IsStaminaHalfConsume() const;
- void ResetStopTime();
- DWORD GetStopTime() const;
- protected:
- void ClearSync();
- float m_fSyncTime;
- LPCHARACTER m_pkChrSyncOwner;
- CHARACTER_LIST m_kLst_pkChrSyncOwned; // 내가 SyncOwner인 자들
- PIXEL_POSITION m_posDest;
- PIXEL_POSITION m_posStart;
- PIXEL_POSITION m_posWarp;
- long m_lWarpMapIndex;
- PIXEL_POSITION m_posExit;
- long m_lExitMapIndex;
- DWORD m_dwMoveStartTime;
- DWORD m_dwMoveDuration;
- DWORD m_dwLastMoveTime;
- DWORD m_dwLastAttackTime;
- DWORD m_dwWalkStartTime;
- DWORD m_dwStopTime;
- bool m_bWalking;
- bool m_bNowWalking;
- bool m_bStaminaConsume;
- // End
- // Quickslot 관련
- public:
- void SyncQuickslot(BYTE bType, BYTE bOldPos, BYTE bNewPos);
- bool GetQuickslot(BYTE pos, TQuickslot ** ppSlot);
- bool SetQuickslot(BYTE pos, TQuickslot & rSlot);
- bool DelQuickslot(BYTE pos);
- bool SwapQuickslot(BYTE a, BYTE b);
- void ChainQuickslotItem(LPITEM pItem, BYTE bType, BYTE bOldPos);
- protected:
- TQuickslot m_quickslot[QUICKSLOT_MAX_NUM];
- #ifdef ENABLE_FISH_EVENT
- TPlayerFishEventSlot* m_fishSlots;
- #endif
- ////////////////////////////////////////////////////////////////////////////////////////
- // Affect
- public:
- void StartAffectEvent();
- void ClearAffect(bool bSave=false);
- void ComputeAffect(CAffect * pkAff, bool bAdd);
- bool AddAffect(DWORD dwType, BYTE bApplyOn, long lApplyValue, DWORD dwFlag, long lDuration, long lSPCost, bool bOverride, bool IsCube = false);
- void RefreshAffect();
- bool RemoveAffect(DWORD dwType);
- bool IsAffectFlag(DWORD dwAff) const;
- bool UpdateAffect(); // called from EVENT
- int ProcessAffect();
- void LoadAffect(DWORD dwCount, TPacketAffectElement * pElements);
- void SaveAffect();
- // Affect loading이 끝난 상태인가?
- bool IsLoadedAffect() const { return m_bIsLoadedAffect; }
- bool IsGoodAffect(BYTE bAffectType) const;
- void RemoveGoodAffect();
- void RemoveBadAffect();
- void RemoveBadAffectAfterDuel();
- CAffect * FindAffect(DWORD dwType, BYTE bApply=APPLY_NONE) const;
- const std::list<CAffect *> & GetAffectContainer() const { return m_list_pkAffect; }
- bool RemoveAffect(CAffect * pkAff);
- protected:
- bool m_bIsLoadedAffect;
- TAffectFlag m_afAffectFlag;
- std::list<CAffect *> m_list_pkAffect;
- public:
- // PARTY_JOIN_BUG_FIX
- void SetParty(LPPARTY pkParty);
- LPPARTY GetParty() const { return m_pkParty; }
- bool RequestToParty(LPCHARACTER leader);
- void DenyToParty(LPCHARACTER member);
- void AcceptToParty(LPCHARACTER member);
- /// 자신의 파티에 다른 character 를 초대한다.
- /**
- * @param pchInvitee 초대할 대상 character. 파티에 참여 가능한 상태이어야 한다.
- *
- * 양측 character 의 상태가 파티에 초대하고 초대받을 수 있는 상태가 아니라면 초대하는 캐릭터에게 해당하는 채팅 메세지를 전송한다.
- */
- void PartyInvite(LPCHARACTER pchInvitee);
- /// 초대했던 character 의 수락을 처리한다.
- /**
- * @param pchInvitee 파티에 참여할 character. 파티에 참여가능한 상태이어야 한다.
- *
- * pchInvitee 가 파티에 가입할 수 있는 상황이 아니라면 해당하는 채팅 메세지를 전송한다.
- */
- void PartyInviteAccept(LPCHARACTER pchInvitee);
- /// 초대했던 character 의 초대 거부를 처리한다.
- /**
- * @param [in] dwPID 초대 했던 character 의 PID
- */
- void PartyInviteDeny(DWORD dwPID);
- bool BuildUpdatePartyPacket(TPacketGCPartyUpdate & out);
- int GetLeadershipSkillLevel() const;
- bool CanSummon(int iLeaderShip);
- void SetPartyRequestEvent(LPEVENT pkEvent) { m_pkPartyRequestEvent = pkEvent; }
- protected:
- /// 파티에 가입한다.
- /**
- * @param pkLeader 가입할 파티의 리더
- */
- void PartyJoin(LPCHARACTER pkLeader);
- /**
- * 파티 가입을 할 수 없을 경우의 에러코드.
- * Error code 는 시간에 의존적인가에 따라 변경가능한(mutable) type 과 정적(static) type 으로 나뉜다.
- * Error code 의 값이 PERR_SEPARATOR 보다 낮으면 변경가능한 type 이고 높으면 정적 type 이다.
- */
- enum PartyJoinErrCode {
- PERR_NONE = 0, ///< 처리성공
- PERR_SERVER, ///< 서버문제로 파티관련 처리 불가
- PERR_DUNGEON, ///< 캐릭터가 던전에 있음
- PERR_OBSERVER, ///< 관전모드임
- PERR_LVBOUNDARY, ///< 상대 캐릭터와 레벨차이가 남
- PERR_LOWLEVEL, ///< 상대파티의 최고레벨보다 30레벨 낮음
- PERR_HILEVEL, ///< 상대파티의 최저레벨보다 30레벨 높음
- PERR_ALREADYJOIN, ///< 파티가입 대상 캐릭터가 이미 파티중
- PERR_PARTYISFULL, ///< 파티인원 제한 초과
- PERR_SEPARATOR, ///< Error type separator.
- PERR_DIFFEMPIRE, ///< 상대 캐릭터와 다른 제국임
- PERR_MAX ///< Error code 최고치. 이 앞에 Error code 를 추가한다.
- };
- /// 파티 가입이나 결성 가능한 조건을 검사한다.
- /**
- * @param pchLeader 파티의 leader 이거나 초대한 character
- * @param pchGuest 초대받는 character
- * @return 모든 PartyJoinErrCode 가 반환될 수 있다.
- */
- static PartyJoinErrCode IsPartyJoinableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest);
- /// 파티 가입이나 결성 가능한 동적인 조건을 검사한다.
- /**
- * @param pchLeader 파티의 leader 이거나 초대한 character
- * @param pchGuest 초대받는 character
- * @return mutable type 의 code 만 반환한다.
- */
- static PartyJoinErrCode IsPartyJoinableMutableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest);
- LPPARTY m_pkParty;
- DWORD m_dwLastDeadTime;
- LPEVENT m_pkPartyRequestEvent;
- /**
- * 파티초청 Event map.
- * key: 초대받은 캐릭터의 PID
- * value: event의 pointer
- *
- * 초대한 캐릭터들에 대한 event map.
- */
- typedef std::map< DWORD, LPEVENT > EventMap;
- EventMap m_PartyInviteEventMap;
- // END_OF_PARTY_JOIN_BUG_FIX
- ////////////////////////////////////////////////////////////////////////////////////////
- // Dungeon
- public:
- void SetDungeon(LPDUNGEON pkDungeon);
- LPDUNGEON GetDungeon() const { return m_pkDungeon; }
- LPDUNGEON GetDungeonForce() const;
- protected:
- LPDUNGEON m_pkDungeon;
- int m_iEventAttr;
- ////////////////////////////////////////////////////////////////////////////////////////
- // Guild
- public:
- void SetGuild(CGuild * pGuild);
- CGuild* GetGuild() const { return m_pGuild; }
- void SetWarMap(CWarMap* pWarMap);
- CWarMap* GetWarMap() const { return m_pWarMap; }
- protected:
- CGuild * m_pGuild;
- DWORD m_dwUnderGuildWarInfoMessageTime;
- CWarMap * m_pWarMap;
- ////////////////////////////////////////////////////////////////////////////////////////
- // Item related
- public:
- bool CanHandleItem(bool bSkipRefineCheck = false, bool bSkipObserver = false); // 아이템 관련 행위를 할 수 있는가?
- bool IsItemLoaded() const { return m_bItemLoaded; }
- void SetItemLoaded() { m_bItemLoaded = true; }
- void ClearItem();
- #ifdef WJ_ENABLE_PICKUP_ITEM_EFFECT
- void SetItem(TItemPos Cell, LPITEM item, bool isHighLight = false);
- #else
- void SetItem(TItemPos Cell, LPITEM item);
- #endif
- LPITEM GetItem(TItemPos Cell) const;
- LPITEM GetInventoryItem(WORD wCell) const;
- bool IsEmptyItemGrid(TItemPos Cell, BYTE size, int iExceptionCell = -1) const;
- void SetWear(BYTE bCell, LPITEM item);
- LPITEM GetWear(BYTE bCell) const;
- // MYSHOP_PRICE_LIST
- void UseSilkBotary(void); /// 비단 보따리 아이템의 사용
- /// DB 캐시로 부터 받아온 가격정보 리스트를 유저에게 전송하고 보따리 아이템 사용을 처리한다.
- /**
- * @param [in] p 가격정보 리스트 패킷
- *
- * 접속한 후 처음 비단 보따리 아이템 사용 시 UseSilkBotary 에서 DB 캐시로 가격정보 리스트를 요청하고
- * 응답받은 시점에 이 함수에서 실제 비단보따리 사용을 처리한다.
- */
- void UseSilkBotaryReal(const TPacketMyshopPricelistHeader* p);
- // END_OF_MYSHOP_PRICE_LIST
- bool UseItemEx(LPITEM item, TItemPos DestCell);
- bool UseItem(TItemPos Cell, TItemPos DestCell = NPOS);
- // ADD_REFINE_BUILDING
- bool IsRefineThroughGuild() const;
- CGuild * GetRefineGuild() const;
- int ComputeRefineFee(int iCost, int iMultiply = 5) const;
- void PayRefineFee(int iTotalMoney);
- void SetRefineNPC(LPCHARACTER ch);
- // END_OF_ADD_REFINE_BUILDING
- bool RefineItem(LPITEM pkItem, LPITEM pkTarget);
- bool DropItem(TItemPos Cell, BYTE bCount=0);
- bool GiveRecallItem(LPITEM item);
- void ProcessRecallItem(LPITEM item);
- // void PotionPacket(int iPotionType);
- void EffectPacket(int enumEffectType);
- void SpecificEffectPacket(const char filename[128]);
- // ADD_MONSTER_REFINE
- bool DoRefine(LPITEM item, bool bMoneyOnly = false);
- // END_OF_ADD_MONSTER_REFINE
- bool DoRefineWithScroll(LPITEM item);
- bool RefineInformation(BYTE bCell, BYTE bType, int iAdditionalCell = -1);
- void SetRefineMode(int iAdditionalCell = -1);
- void ClearRefineMode();
- bool GiveItem(LPCHARACTER victim, TItemPos Cell);
- bool CanReceiveItem(LPCHARACTER from, LPITEM item) const;
- void ReceiveItem(LPCHARACTER from, LPITEM item);
- bool GiveItemFromSpecialItemGroup(DWORD dwGroupNum, std::vector <DWORD> &dwItemVnums,
- std::vector <DWORD> &dwItemCounts, std::vector <LPITEM> &item_gets, int &count);
- bool MoveItem(TItemPos pos, TItemPos change_pos, BYTE num);
- bool PickupItem(DWORD vid);
- bool EquipItem(LPITEM item, int iCandidateCell = -1);
- bool UnequipItem(LPITEM item);
- // 현재 item을 착용할 수 있는 지 확인하고, 불가능 하다면 캐릭터에게 이유를 알려주는 함수
- bool CanEquipNow(const LPITEM item, const TItemPos& srcCell = NPOS, const TItemPos& destCell = NPOS);
- // 착용중인 item을 벗을 수 있는 지 확인하고, 불가능 하다면 캐릭터에게 이유를 알려주는 함수
- bool CanUnequipNow(const LPITEM item, const TItemPos& srcCell = NPOS, const TItemPos& destCell = NPOS);
- bool SwapItem(BYTE bCell, BYTE bDestCell);
- LPITEM AutoGiveItem(DWORD dwItemVnum, BYTE bCount=1, int iRarePct = -1, bool bMsg = true);
- void AutoGiveItem(LPITEM item, bool longOwnerShip = false);
- int GetEmptyInventory(BYTE size) const;
- int GetEmptyDragonSoulInventory(LPITEM pItem) const;
- void CopyDragonSoulItemGrid(std::vector<WORD>& vDragonSoulItemGrid) const;
- int CountEmptyInventory() const;
- int CountSpecifyItem(DWORD vnum) const;
- void RemoveSpecifyItem(DWORD vnum, DWORD count = 1);
- LPITEM FindSpecifyItem(DWORD vnum) const;
- LPITEM FindItemByID(DWORD id) const;
- int CountSpecifyTypeItem(BYTE type) const;
- void RemoveSpecifyTypeItem(BYTE type, DWORD count = 1);
- bool IsEquipUniqueItem(DWORD dwItemVnum) const;
- // CHECK_UNIQUE_GROUP
- bool IsEquipUniqueGroup(DWORD dwGroupVnum) const;
- // END_OF_CHECK_UNIQUE_GROUP
- void SendEquipment(LPCHARACTER ch);
- // End of Item
- void FirstLogin();
- protected:
- /// 한 아이템에 대한 가격정보를 전송한다.
- /**
- * @param [in] dwItemVnum 아이템 vnum
- * @param [in] dwItemPrice 아이템 가격
- */
- void SendMyShopPriceListCmd(DWORD dwItemVnum, DWORD dwItemPrice);
- bool m_bNoOpenedShop; ///< 이번 접속 후 개인상점을 연 적이 있는지의 여부(열었던 적이 없다면 true)
- bool m_bItemLoaded;
- int m_iRefineAdditionalCell;
- bool m_bUnderRefine;
- DWORD m_dwRefineNPCVID;
- public:
- ////////////////////////////////////////////////////////////////////////////////////////
- // Money related
- INT GetGold() const { return m_points.gold; }
- void SetGold(INT gold) { m_points.gold = gold; }
- bool DropGold(INT gold);
- INT GetAllowedGold() const;
- void GiveGold(INT iAmount); // 파티가 있으면 파티 분배, 로그 등의 처리
- // End of Money
- ////////////////////////////////////////////////////////////////////////////////////////
- // Shop related
- public:
- void SetShop(LPSHOP pkShop);
- LPSHOP GetShop() const { return m_pkShop; }
- void ShopPacket(BYTE bSubHeader);
- void SetShopOwner(LPCHARACTER ch) { m_pkChrShopOwner = ch; }
- LPCHARACTER GetShopOwner() const { return m_pkChrShopOwner;}
- void OpenMyShop(const char * c_pszSign, TShopItemTable * pTable, BYTE bItemCount);
- LPSHOP GetMyShop() const { return m_pkMyShop; }
- void CloseMyShop();
- protected:
- LPSHOP m_pkShop;
- LPSHOP m_pkMyShop;
- std::string m_stShopSign;
- LPCHARACTER m_pkChrShopOwner;
- // End of shop
- ////////////////////////////////////////////////////////////////////////////////////////
- // Exchange related
- public:
- bool ExchangeStart(LPCHARACTER victim, BYTE dice);
- void SetExchange(CExchange * pkExchange);
- CExchange * GetExchange() const { return m_pkExchange; }
- #ifdef ENABLE_FISH_EVENT
- void FishEventGeneralInfo();
- void FishEventUseBox(TItemPos itemPos);
- bool FishEventIsValidPosition(BYTE shapePos, BYTE shapeType);
- void FishEventPlaceShape(BYTE shapePos, BYTE shapeType);
- void FishEventAddShape(BYTE shapePos);
- void FishEventCheckEnd();
- #endif
- protected:
- CExchange * m_pkExchange;
- // End of Exchange
- ////////////////////////////////////////////////////////////////////////////////////////
- // Battle
- public:
- struct TBattleInfo
- {
- int iTotalDamage;
- int iAggro;
- TBattleInfo(int iTot, int iAggr)
- : iTotalDamage(iTot), iAggro(iAggr)
- {}
- };
- typedef std::map<VID, TBattleInfo> TDamageMap;
- typedef struct SAttackLog
- {
- DWORD dwVID;
- DWORD dwTime;
- } AttackLog;
- bool Damage(LPCHARACTER pAttacker, int dam, EDamageType type = DAMAGE_TYPE_NORMAL);
- bool __Profile__Damage(LPCHARACTER pAttacker, int dam, EDamageType type = DAMAGE_TYPE_NORMAL);
- void DeathPenalty(BYTE bExpLossPercent);
- void ReviveInvisible(int iDur);
- void RevivePkProtected(int iDur);
- bool Attack(LPCHARACTER pkVictim, BYTE bType = 0);
- bool IsAlive() const { return m_pointsInstant.position == POS_DEAD ? false : true; }
- bool CanFight() const;
- bool CanBeginFight() const;
- void BeginFight(LPCHARACTER pkVictim); // pkVictimr과 싸우기 시작한다. (강제적임, 시작할 수 있나 체크하려면 CanBeginFight을 사용)
- bool CounterAttack(LPCHARACTER pkChr); // 반격하기 (몬스터만 사용)
- bool IsStun() const;
- void Stun();
- bool IsDead() const;
- void Dead(LPCHARACTER pkKiller = NULL, bool bImmediateDead=false);
- void Reward(bool bItemDrop);
- void RewardGold(LPCHARACTER pkAttacker);
- bool Shoot(BYTE bType);
- void FlyTarget(DWORD dwTargetVID, long x, long y, BYTE bHeader);
- void ForgetMyAttacker();
- void AggregateMonster();
- void AttractRanger();
- void PullMonster();
- int GetArrowAndBow(LPITEM * ppkBow, LPITEM * ppkArrow, int iArrowCount = 1);
- void UseArrow(LPITEM pkArrow, DWORD dwArrowCount);
- void AttackedByPoison(LPCHARACTER pkAttacker);
- void RemovePoison();
- void AttackedByFire(LPCHARACTER pkAttacker, int amount, int count);
- void RemoveFire();
- void UpdateAlignment(int iAmount);
- int GetAlignment() const;
- //선악치 얻기
- int GetRealAlignment() const;
- void ShowAlignment(bool bShow);
- void SetKillerMode(bool bOn);
- bool IsKillerMode() const;
- void UpdateKillerMode();
- BYTE GetPKMode() const;
- void SetPKMode(BYTE bPKMode);
- void ItemDropPenalty(LPCHARACTER pkKiller);
- void UpdateAggrPoint(LPCHARACTER ch, EDamageType type, int dam);
- //
- // HACK
- //
- public:
- void SetComboSequence(BYTE seq);
- BYTE GetComboSequence() const;
- void SetLastComboTime(DWORD time);
- DWORD GetLastComboTime() const;
- int GetValidComboInterval() const;
- void SetValidComboInterval(int interval);
- BYTE GetComboIndex() const;
- void IncreaseComboHackCount(int k = 1);
- void ResetComboHackCount();
- void SkipComboAttackByTime(int interval);
- DWORD GetSkipComboAttackByTime() const;
- protected:
- BYTE m_bComboSequence;
- DWORD m_dwLastComboTime;
- int m_iValidComboInterval;
- BYTE m_bComboIndex;
- int m_iComboHackCount;
- DWORD m_dwSkipComboAttackByTime;
- protected:
- void UpdateAggrPointEx(LPCHARACTER ch, EDamageType type, int dam, TBattleInfo & info);
- void ChangeVictimByAggro(int iNewAggro, LPCHARACTER pNewVictim);
- DWORD m_dwFlyTargetID;
- std::vector<DWORD> m_vec_dwFlyTargets;
- TDamageMap m_map_kDamage; // 어떤 캐릭터가 나에게 얼마만큼의 데미지를 주었는가?
- // AttackLog m_kAttackLog;
- DWORD m_dwKillerPID;
- int m_iAlignment; // Lawful/Chaotic value -200000 ~ 200000
- int m_iRealAlignment;
- int m_iKillerModePulse;
- BYTE m_bPKMode;
- // Aggro
- DWORD m_dwLastVictimSetTime;
- int m_iMaxAggro;
- // End of Battle
- // Stone
- public:
- void SetStone(LPCHARACTER pkChrStone);
- void ClearStone();
- void DetermineDropMetinStone();
- DWORD GetDropMetinStoneVnum() const { return m_dwDropMetinStone; }
- BYTE GetDropMetinStonePct() const { return m_bDropMetinStonePct; }
- protected:
- LPCHARACTER m_pkChrStone; // 나를 스폰한 돌
- CHARACTER_SET m_set_pkChrSpawnedBy; // 내가 스폰한 놈들
- DWORD m_dwDropMetinStone;
- BYTE m_bDropMetinStonePct;
- // End of Stone
- public:
- enum
- {
- SKILL_UP_BY_POINT,
- SKILL_UP_BY_BOOK,
- SKILL_UP_BY_TRAIN,
- // ADD_GRANDMASTER_SKILL
- SKILL_UP_BY_QUEST,
- // END_OF_ADD_GRANDMASTER_SKILL
- };
- void SkillLevelPacket();
- void SkillLevelUp(DWORD dwVnum, BYTE bMethod = SKILL_UP_BY_POINT);
- bool SkillLevelDown(DWORD dwVnum);
- // ADD_GRANDMASTER_SKILL
- bool UseSkill(DWORD dwVnum, LPCHARACTER pkVictim, bool bUseGrandMaster = true);
- void ResetSkill();
- void SetSkillLevel(DWORD dwVnum, BYTE bLev);
- int GetUsedSkillMasterType(DWORD dwVnum);
- bool IsLearnableSkill(DWORD dwSkillVnum) const;
- // END_OF_ADD_GRANDMASTER_SKILL
- bool CheckSkillHitCount(const BYTE SkillID, const VID dwTargetVID);
- bool CanUseSkill(DWORD dwSkillVnum) const;
- bool IsUsableSkillMotion(DWORD dwMotionIndex) const;
- int GetSkillLevel(DWORD dwVnum) const;
- int GetSkillMasterType(DWORD dwVnum) const;
- int GetSkillPower(DWORD dwVnum, BYTE bLevel = 0) const;
- time_t GetSkillNextReadTime(DWORD dwVnum) const;
- void SetSkillNextReadTime(DWORD dwVnum, time_t time);
- void SkillLearnWaitMoreTimeMessage(DWORD dwVnum);
- void ComputePassiveSkill(DWORD dwVnum);
- int ComputeSkill(DWORD dwVnum, LPCHARACTER pkVictim, BYTE bSkillLevel = 0);
- int ComputeSkillAtPosition(DWORD dwVnum, const PIXEL_POSITION& posTarget, BYTE bSkillLevel = 0);
- void ComputeSkillPoints();
- void SetSkillGroup(BYTE bSkillGroup);
- BYTE GetSkillGroup() const { return m_points.skill_group; }
- int ComputeCooltime(int time);
- void GiveRandomSkillBook();
- void DisableCooltime();
- bool LearnSkillByBook(DWORD dwSkillVnum, BYTE bProb = 0);
- bool LearnGrandMasterSkill(DWORD dwSkillVnum);
- private:
- bool m_bDisableCooltime;
- DWORD m_dwLastSkillTime; ///< 마지막으로 skill 을 쓴 시간(millisecond).
- // End of Skill
- // MOB_SKILL
- public:
- bool HasMobSkill() const;
- size_t CountMobSkill() const;
- const TMobSkillInfo * GetMobSkill(unsigned int idx) const;
- bool CanUseMobSkill(unsigned int idx) const;
- bool UseMobSkill(unsigned int idx);
- void ResetMobSkillCooltime();
- protected:
- DWORD m_adwMobSkillCooltime[MOB_SKILL_MAX_NUM];
- // END_OF_MOB_SKILL
- // for SKILL_MUYEONG
- public:
- void StartMuyeongEvent();
- void StopMuyeongEvent();
- private:
- LPEVENT m_pkMuyeongEvent;
- // for SKILL_CHAIN lighting
- public:
- int GetChainLightningIndex() const { return m_iChainLightingIndex; }
- void IncChainLightningIndex() { ++m_iChainLightingIndex; }
- void AddChainLightningExcept(LPCHARACTER ch) { m_setExceptChainLighting.insert(ch); }
- void ResetChainLightningIndex() { m_iChainLightingIndex = 0; m_setExceptChainLighting.clear(); }
- int GetChainLightningMaxCount() const;
- const CHARACTER_SET& GetChainLightingExcept() const { return m_setExceptChainLighting; }
- private:
- int m_iChainLightingIndex;
- CHARACTER_SET m_setExceptChainLighting;
- // for SKILL_EUNHYUNG
- public:
- void SetAffectedEunhyung();
- void ClearAffectedEunhyung() { m_dwAffectedEunhyungLevel = 0; }
- bool GetAffectedEunhyung() const { return m_dwAffectedEunhyungLevel; }
- private:
- DWORD m_dwAffectedEunhyungLevel;
- //
- // Skill levels
- //
- protected:
- TPlayerSkill* m_pSkillLevels;
- boost::unordered_map<BYTE, int> m_SkillDamageBonus;
- std::map<int, TSkillUseInfo> m_SkillUseInfo;
- ////////////////////////////////////////////////////////////////////////////////////////
- // AI related
- public:
- void AssignTriggers(const TMobTable * table);
- LPCHARACTER GetVictim() const; // 공격할 대상 리턴
- void SetVictim(LPCHARACTER pkVictim);
- LPCHARACTER GetNearestVictim(LPCHARACTER pkChr);
- LPCHARACTER GetProtege() const; // 보호해야 할 대상 리턴
- bool Follow(LPCHARACTER pkChr, float fMinimumDistance = 150.0f);
- bool Return();
- bool IsGuardNPC() const;
- bool IsChangeAttackPosition(LPCHARACTER target) const;
- void ResetChangeAttackPositionTime() { m_dwLastChangeAttackPositionTime = get_dword_time() - AI_CHANGE_ATTACK_POISITION_TIME_NEAR;}
- void SetChangeAttackPositionTime() { m_dwLastChangeAttackPositionTime = get_dword_time();}
- bool OnIdle();
- void OnAttack(LPCHARACTER pkChrAttacker);
- void OnClick(LPCHARACTER pkChrCauser);
- VID m_kVIDVictim;
- protected:
- DWORD m_dwLastChangeAttackPositionTime;
- CTrigger m_triggerOnClick;
- // End of AI
- ////////////////////////////////////////////////////////////////////////////////////////
- // Target
- protected:
- LPCHARACTER m_pkChrTarget; // 내 타겟
- CHARACTER_SET m_set_pkChrTargetedBy; // 나를 타겟으로 가지고 있는 사람들
- public:
- void SetTarget(LPCHARACTER pkChrTarget);
- void BroadcastTargetPacket();
- void ClearTarget();
- void CheckTarget();
- LPCHARACTER GetTarget() const { return m_pkChrTarget; }
- ////////////////////////////////////////////////////////////////////////////////////////
- // Safebox
- public:
- int GetSafeboxSize() const;
- void QuerySafeboxSize();
- void SetSafeboxSize(int size);
- CSafebox * GetSafebox() const;
- void LoadSafebox(int iSize, DWORD dwGold, int iItemCount, TPlayerItem * pItems);
- void ChangeSafeboxSize(BYTE bSize);
- void CloseSafebox();
- /// 창고 열기 요청
- /**
- * @param [in] pszPassword 1자 이상 6자 이하의 창고 비밀번호
- *
- * DB 에 창고열기를 요청한다.
- * 창고는 중복으로 열지 못하며, 최근 창고를 닫은 시간으로 부터 10초 이내에는 열 지 못한다.
- */
- void ReqSafeboxLoad(const char* pszPassword);
- /// 창고 열기 요청의 취소
- /**
- * ReqSafeboxLoad 를 호출하고 CloseSafebox 하지 않았을 때 이 함수를 호출하면 창고를 열 수 있다.
- * 창고열기의 요청이 DB 서버에서 실패응답을 받았을 경우 이 함수를 사용해서 요청을 할 수 있게 해준다.
- */
- void CancelSafeboxLoad( void ) { m_bOpeningSafebox = false; }
- void SetMallLoadTime(int t) { m_iMallLoadTime = t; }
- int GetMallLoadTime() const { return m_iMallLoadTime; }
- CSafebox * GetMall() const;
- void LoadMall(int iItemCount, TPlayerItem * pItems);
- void CloseMall();
- void SetSafeboxOpenPosition();
- float GetDistanceFromSafeboxOpen() const;
- protected:
- CSafebox * m_pkSafebox;
- int m_iSafeboxSize;
- int m_iSafeboxLoadTime;
- bool m_bOpeningSafebox; ///< 창고가 열기 요청 중이거나 열려있는가 여부, true 일 경우 열기요청이거나 열려있음.
- CSafebox * m_pkMall;
- int m_iMallLoadTime;
- PIXEL_POSITION m_posSafeboxOpen;
- ////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////////////
- // Mounting
- public:
- void MountVnum(DWORD vnum);
- DWORD GetMountVnum() const { return m_dwMountVnum; }
- DWORD GetLastMountTime() const { return m_dwMountTime; }
- bool CanUseHorseSkill();
- // Horse
- virtual void SetHorseLevel(int iLevel);
- virtual bool StartRiding();
- virtual bool StopRiding();
- virtual DWORD GetMyHorseVnum() const;
- virtual void HorseDie();
- virtual bool ReviveHorse();
- virtual void SendHorseInfo();
- virtual void ClearHorseInfo();
- void HorseSummon(bool bSummon, bool bFromFar = false, DWORD dwVnum = 0, const char* name = 0);
- LPCHARACTER GetHorse() const { return m_chHorse; } // 현재 소환중인 말
- LPCHARACTER GetRider() const; // rider on horse
- void SetRider(LPCHARACTER ch);
- bool IsRiding() const;
- #ifdef __PET_SYSTEM__
- public:
- CPetSystem* GetPetSystem() { return m_petSystem; }
- protected:
- CPetSystem* m_petSystem;
- public:
- #endif
- protected:
- LPCHARACTER m_chHorse;
- LPCHARACTER m_chRider;
- DWORD m_dwMountVnum;
- DWORD m_dwMountTime;
- BYTE m_bSendHorseLevel;
- BYTE m_bSendHorseHealthGrade;
- BYTE m_bSendHorseStaminaGrade;
- ////////////////////////////////////////////////////////////////////////////////////////
- // Detailed Log
- public:
- void DetailLog() { m_bDetailLog = !m_bDetailLog; }
- void ToggleMonsterLog();
- void MonsterLog(const char* format, ...);
- private:
- bool m_bDetailLog;
- bool m_bMonsterLog;
- ////////////////////////////////////////////////////////////////////////////////////////
- // Empire
- public:
- void SetEmpire(BYTE bEmpire);
- BYTE GetEmpire() const { return m_bEmpire; }
- protected:
- BYTE m_bEmpire;
- ////////////////////////////////////////////////////////////////////////////////////////
- // Regen
- public:
- void SetRegen(LPREGEN pkRegen);
- protected:
- PIXEL_POSITION m_posRegen;
- float m_fRegenAngle;
- LPREGEN m_pkRegen;
- size_t regen_id_; // to help dungeon regen identification
- // End of Regen
- ////////////////////////////////////////////////////////////////////////////////////////
- // Resists & Proofs
- public:
- bool CannotMoveByAffect() const; // 특정 효과에 의해 움직일 수 없는 상태인가?
- bool IsImmune(DWORD dwImmuneFlag);
- void UpdateImmuneFlags();
- void SetImmuneFlag(DWORD dw) { m_pointsInstant.dwImmuneFlag = dw; }
- protected:
- void ApplyMobAttribute(const TMobTable* table);
- // End of Resists & Proofs
- ////////////////////////////////////////////////////////////////////////////////////////
- // QUEST
- //
- public:
- void SetQuestNPCID(DWORD vid);
- DWORD GetQuestNPCID() const { return m_dwQuestNPCVID; }
- LPCHARACTER GetQuestNPC() const;
- void SetQuestItemPtr(LPITEM item);
- void ClearQuestItemPtr();
- LPITEM GetQuestItemPtr() const;
- void SetQuestBy(DWORD dwQuestVnum) { m_dwQuestByVnum = dwQuestVnum; }
- DWORD GetQuestBy() const { return m_dwQuestByVnum; }
- int GetQuestFlag(const std::string& flag) const;
- void SetQuestFlag(const std::string& flag, int value);
- void ConfirmWithMsg(const char* szMsg, int iTimeout, DWORD dwRequestPID);
- private:
- DWORD m_dwQuestNPCVID;
- DWORD m_dwQuestByVnum;
- LPITEM m_pQuestItem;
- // Events
- public:
- bool StartStateMachine(int iPulse = 1);
- void StopStateMachine();
- void UpdateStateMachine(DWORD dwPulse);
- void SetNextStatePulse(int iPulseNext);
- // 캐릭터 인스턴스 업데이트 함수. 기존엔 이상한 상속구조로 CFSM::Update 함수를 호출하거나 UpdateStateMachine 함수를 사용했는데, 별개의 업데이트 함수 추가함.
- void UpdateCharacter(DWORD dwPulse);
- protected:
- DWORD m_dwNextStatePulse;
- // Marriage
- public:
- LPCHARACTER GetMarryPartner() const;
- void SetMarryPartner(LPCHARACTER ch);
- int GetMarriageBonus(DWORD dwItemVnum, bool bSum = true);
- void SetWeddingMap(marriage::WeddingMap* pMap);
- marriage::WeddingMap* GetWeddingMap() const { return m_pWeddingMap; }
- private:
- marriage::WeddingMap* m_pWeddingMap;
- LPCHARACTER m_pkChrMarried;
- // Warp Character
- public:
- void StartWarpNPCEvent();
- public:
- void StartSaveEvent();
- void StartRecoveryEvent();
- void StartCheckSpeedHackEvent();
- void StartDestroyWhenIdleEvent();
- LPEVENT m_pkDeadEvent;
- LPEVENT m_pkStunEvent;
- LPEVENT m_pkSaveEvent;
- LPEVENT m_pkRecoveryEvent;
- LPEVENT m_pkTimedEvent;
- LPEVENT m_pkFishingEvent;
- LPEVENT m_pkAffectEvent;
- LPEVENT m_pkPoisonEvent;
- LPEVENT m_pkFireEvent;
- LPEVENT m_pkWarpNPCEvent;
- //DELAYED_WARP
- //END_DELAYED_WARP
- // MINING
- LPEVENT m_pkMiningEvent;
- // END_OF_MINING
- LPEVENT m_pkWarpEvent;
- LPEVENT m_pkCheckSpeedHackEvent;
- LPEVENT m_pkDestroyWhenIdleEvent;
- LPEVENT m_pkPetSystemUpdateEvent;
- bool IsWarping() const { return m_pkWarpEvent ? true : false; }
- bool m_bHasPoisoned;
- const CMob * m_pkMobData;
- CMobInstance * m_pkMobInst;
- std::map<int, LPEVENT> m_mapMobSkillEvent;
- friend struct FuncSplashDamage;
- friend struct FuncSplashAffect;
- friend class CFuncShoot;
- public:
- int GetPremiumRemainSeconds(BYTE bType) const;
- private:
- int m_aiPremiumTimes[PREMIUM_MAX_NUM];
- // CHANGE_ITEM_ATTRIBUTES
- static const DWORD msc_dwDefaultChangeItemAttrCycle; ///< 디폴트 아이템 속성변경 가능 주기
- static const char msc_szLastChangeItemAttrFlag[]; ///< 최근 아이템 속성을 변경한 시간의 Quest Flag 이름
- static const char msc_szChangeItemAttrCycleFlag[]; ///< 아이템 속성병경 가능 주기의 Quest Flag 이름
- // END_OF_CHANGE_ITEM_ATTRIBUTES
- // PC_BANG_ITEM_ADD
- private :
- bool m_isinPCBang;
- public :
- bool SetPCBang(bool flag) { m_isinPCBang = flag; return m_isinPCBang; }
- bool IsPCBang() const { return m_isinPCBang; }
- // END_PC_BANG_ITEM_ADD
- // NEW_HAIR_STYLE_ADD
- public :
- bool ItemProcess_Hair(LPITEM item, int iDestCell);
- // END_NEW_HAIR_STYLE_ADD
- public :
- void ClearSkill();
- void ClearSubSkill();
- // RESET_ONE_SKILL
- bool ResetOneSkill(DWORD dwVnum);
- // END_RESET_ONE_SKILL
- private :
- void SendDamagePacket(LPCHARACTER pAttacker, int Damage, BYTE DamageFlag);
- // ARENA
- private :
- CArena *m_pArena;
- bool m_ArenaObserver;
- int m_nPotionLimit;
- public :
- void SetArena(CArena* pArena) { m_pArena = pArena; }
- void SetArenaObserverMode(bool flag) { m_ArenaObserver = flag; }
- CArena* GetArena() const { return m_pArena; }
- bool GetArenaObserverMode() const { return m_ArenaObserver; }
- void SetPotionLimit(int count) { m_nPotionLimit = count; }
- int GetPotionLimit() const { return m_nPotionLimit; }
- // END_ARENA
- //PREVENT_TRADE_WINDOW
- public:
- bool IsOpenSafebox() const { return m_isOpenSafebox ? true : false; }
- void SetOpenSafebox(bool b) { m_isOpenSafebox = b; }
- int GetSafeboxLoadTime() const { return m_iSafeboxLoadTime; }
- void SetSafeboxLoadTime() { m_iSafeboxLoadTime = thecore_pulse(); }
- //END_PREVENT_TRADE_WINDOW
- private:
- bool m_isOpenSafebox;
- public:
- int GetSkillPowerByLevel(int level, bool bMob = false) const;
- //PREVENT_REFINE_HACK
- int GetRefineTime() const { return m_iRefineTime; }
- void SetRefineTime() { m_iRefineTime = thecore_pulse(); }
- int m_iRefineTime;
- //END_PREVENT_REFINE_HACK
- //RESTRICT_USE_SEED_OR_MOONBOTTLE
- int GetUseSeedOrMoonBottleTime() const { return m_iSeedTime; }
- void SetUseSeedOrMoonBottleTime() { m_iSeedTime = thecore_pulse(); }
- int m_iSeedTime;
- //END_RESTRICT_USE_SEED_OR_MOONBOTTLE
- //PREVENT_PORTAL_AFTER_EXCHANGE
- int GetExchangeTime() const { return m_iExchangeTime; }
- void SetExchangeTime() { m_iExchangeTime = thecore_pulse(); }
- int m_iExchangeTime;
- //END_PREVENT_PORTAL_AFTER_EXCHANGE
- int m_iMyShopTime;
- int GetMyShopTime() const { return m_iMyShopTime; }
- void SetMyShopTime() { m_iMyShopTime = thecore_pulse(); }
- // Hack 방지를 위한 체크.
- bool IsHack(bool bSendMsg = true, bool bCheckShopOwner = true, int limittime = g_nPortalLimitTime);
- // MONARCH
- BOOL IsMonarch() const;
- // END_MONARCH
- void Say(const std::string & s);
- enum MONARCH_COOLTIME
- {
- MC_HEAL = 10,
- MC_WARP = 60,
- MC_TRANSFER = 60,
- MC_TAX = (60 * 60 * 24 * 7),
- MC_SUMMON = (60 * 60),
- };
- enum MONARCH_INDEX
- {
- MI_HEAL = 0,
- MI_WARP,
- MI_TRANSFER,
- MI_TAX,
- MI_SUMMON,
- MI_MAX
- };
- DWORD m_dwMonarchCooltime[MI_MAX];
- DWORD m_dwMonarchCooltimelimit[MI_MAX];
- void InitMC();
- DWORD GetMC(enum MONARCH_INDEX e) const;
- void SetMC(enum MONARCH_INDEX e);
- bool IsMCOK(enum MONARCH_INDEX e) const;
- DWORD GetMCL(enum MONARCH_INDEX e) const;
- DWORD GetMCLTime(enum MONARCH_INDEX e) const;
- public:
- bool ItemProcess_Polymorph(LPITEM item);
- // by mhh
- LPITEM* GetCubeItem() { return m_pointsInstant.pCubeItems; }
- bool IsCubeOpen () const { return (m_pointsInstant.pCubeNpc?true:false); }
- void SetCubeNpc(LPCHARACTER npc) { m_pointsInstant.pCubeNpc = npc; }
- bool CanDoCube() const;
- public:
- bool IsSiegeNPC() const;
- private:
- //중국 전용
- //18세 미만 전용
- //3시간 : 50 % 5 시간 0%
- e_overtime m_eOverTime;
- public:
- bool IsOverTime(e_overtime e) const { return (e == m_eOverTime); }
- void SetOverTime(e_overtime e) { m_eOverTime = e; }
- private:
- int m_deposit_pulse;
- public:
- void UpdateDepositPulse();
- bool CanDeposit() const;
- private:
- void __OpenPrivateShop();
- public:
- struct AttackedLog
- {
- DWORD dwPID;
- DWORD dwAttackedTime;
- AttackedLog() : dwPID(0), dwAttackedTime(0)
- {
- }
- };
- AttackLog m_kAttackLog;
- AttackedLog m_AttackedLog;
- int m_speed_hack_count;
- private :
- std::string m_strNewName;
- public :
- const std::string GetNewName() const { return this->m_strNewName; }
- void SetNewName(const std::string name) { this->m_strNewName = name; }
- public :
- void GoHome();
- private :
- std::set<DWORD> m_known_guild;
- public :
- void SendGuildName(CGuild* pGuild);
- void SendGuildName(DWORD dwGuildID);
- private :
- DWORD m_dwLogOffInterval;
- public :
- DWORD GetLogOffInterval() const { return m_dwLogOffInterval; }
- #ifdef ENABLE_FISH_EVENT
- private:
- DWORD m_dwFishUseCount;
- BYTE m_bFishAttachedShape;
- public:
- DWORD GetFishEventUseCount() const { return m_dwFishUseCount; }
- void FishEventIncreaseUseCount() { m_dwFishUseCount++; }
- BYTE GetFishAttachedShape() const { return m_bFishAttachedShape; }
- void SetFishAttachedShape(BYTE bShape) { m_bFishAttachedShape = bShape; }
- #endif
- public:
- bool UnEquipSpecialRideUniqueItem ();
- bool CanWarp () const;
- private:
- DWORD m_dwLastGoldDropTime;
- public:
- void AutoRecoveryItemProcess (const EAffectTypes);
- public:
- void BuffOnAttr_AddBuffsFromItem(LPITEM pItem);
- void BuffOnAttr_RemoveBuffsFromItem(LPITEM pItem);
- private:
- void BuffOnAttr_ValueChange(BYTE bType, BYTE bOldValue, BYTE bNewValue);
- void BuffOnAttr_ClearAll();
- typedef std::map <BYTE, CBuffOnAttributes*> TMapBuffOnAttrs;
- TMapBuffOnAttrs m_map_buff_on_attrs;
- // 무적 : 원활한 테스트를 위하여.
- public:
- void SetArmada() { cannot_dead = true; }
- void ResetArmada() { cannot_dead = false; }
- private:
- bool cannot_dead;
- #ifdef __PET_SYSTEM__
- private:
- bool m_bIsPet;
- public:
- void SetPet() { m_bIsPet = true; }
- bool IsPet() { return m_bIsPet; }
- #endif
- public:
- int LStatusEveniment;
- void SendDropLettersItem();
- //최종 데미지 보정.
- private:
- float m_fAttMul;
- float m_fDamMul;
- public:
- float GetAttMul() { return this->m_fAttMul; }
- void SetAttMul(float newAttMul) {this->m_fAttMul = newAttMul; }
- float GetDamMul() { return this->m_fDamMul; }
- void SetDamMul(float newDamMul) {this->m_fDamMul = newDamMul; }
- private:
- bool IsValidItemPosition(TItemPos Pos) const;
- //독일 선물 기능 패킷 임시 저장
- private:
- unsigned int itemAward_vnum;
- char itemAward_cmd[20];
- //bool itemAward_flag;
- public:
- unsigned int GetItemAward_vnum() { return itemAward_vnum; }
- char* GetItemAward_cmd() { return itemAward_cmd; }
- //bool GetItemAward_flag() { return itemAward_flag; }
- void SetItemAward_vnum(unsigned int vnum) { itemAward_vnum = vnum; }
- void SetItemAward_cmd(char* cmd) { strcpy(itemAward_cmd,cmd); }
- //void SetItemAward_flag(bool flag) { itemAward_flag = flag; }
- private:
- int m_dwCmdAntiFloodPulse;
- DWORD m_dwCmdAntiFloodCount;
- public:
- int GetCmdAntiFloodPulse(){return m_dwCmdAntiFloodPulse;}
- DWORD GetCmdAntiFloodCount(){return m_dwCmdAntiFloodCount;}
- DWORD IncreaseCmdAntiFloodCount(){return ++m_dwCmdAntiFloodCount;}
- void SetCmdAntiFloodPulse(int dwPulse){m_dwCmdAntiFloodPulse=dwPulse;}
- void SetCmdAntiFloodCount(DWORD dwCount){m_dwCmdAntiFloodCount=dwCount;}
- public:
- //용혼석
- // 캐릭터의 affect, quest가 load 되기 전에 DragonSoul_Initialize를 호출하면 안된다.
- // affect가 가장 마지막에 로드되어 LoadAffect에서 호출함.
- void DragonSoul_Initialize();
- bool DragonSoul_IsQualified() const;
- void DragonSoul_GiveQualification();
- int DragonSoul_GetActiveDeck() const;
- bool DragonSoul_IsDeckActivated() const;
- bool DragonSoul_ActivateDeck(int deck_idx);
- void DragonSoul_DeactivateAll();
- // 반드시 ClearItem 전에 불러야 한다.
- // 왜냐하면....
- // 용혼석 하나 하나를 deactivate할 때마다 덱에 active인 용혼석이 있는지 확인하고,
- // active인 용혼석이 하나도 없다면, 캐릭터의 용혼석 affect와, 활성 상태를 제거한다.
- //
- // 하지만 ClearItem 시, 캐릭터가 착용하고 있는 모든 아이템을 unequip하는 바람에,
- // 용혼석 Affect가 제거되고, 결국 로그인 시, 용혼석이 활성화되지 않는다.
- // (Unequip할 때에는 로그아웃 상태인지, 아닌지 알 수 없다.)
- // 용혼석만 deactivate시키고 캐릭터의 용혼석 덱 활성 상태는 건드리지 않는다.
- void DragonSoul_CleanUp();
- // 용혼석 강화창
- public:
- bool DragonSoul_RefineWindow_Open(LPENTITY pEntity);
- bool DragonSoul_RefineWindow_Close();
- LPENTITY DragonSoul_RefineWindow_GetOpener() { return m_pointsInstant.m_pDragonSoulRefineWindowOpener; }
- bool DragonSoul_RefineWindow_CanRefine();
- private:
- // SyncPosition을 악용하여 타유저를 이상한 곳으로 보내는 핵 방어하기 위하여,
- // SyncPosition이 일어날 때를 기록.
- timeval m_tvLastSyncTime;
- int m_iSyncHackCount;
- public:
- void SetLastSyncTime(const timeval &tv) { memcpy(&m_tvLastSyncTime, &tv, sizeof(timeval)); }
- const timeval& GetLastSyncTime() { return m_tvLastSyncTime; }
- void SetSyncHackCount(int iCount) { m_iSyncHackCount = iCount;}
- int GetSyncHackCount() { return m_iSyncHackCount; }
- public:
- struct S_CARD
- {
- DWORD type;
- DWORD value;
- };
- struct CARDS_INFO
- {
- S_CARD cards_in_hand[MAX_CARDS_IN_HAND];
- S_CARD cards_in_field[MAX_CARDS_IN_FIELD];
- DWORD cards_left;
- DWORD field_points;
- DWORD points;
- };
- void Cards_open(DWORD safemode);
- void Cards_clean_list();
- DWORD GetEmptySpaceInHand();
- void Cards_pullout();
- void RandomizeCards();
- bool CardWasRandomized(DWORD type, DWORD value);
- void SendUpdatedInformations();
- void SendReward();
- void CardsDestroy(DWORD reject_index);
- void CardsAccept(DWORD accept_index);
- void CardsRestore(DWORD restore_index);
- DWORD GetEmptySpaceInField();
- DWORD GetAllCardsCount();
- bool TypesAreSame();
- bool ValuesAreSame();
- bool CardsMatch();
- DWORD GetLowestCard();
- bool CheckReward();
- void CheckCards();
- void RestoreField();
- void ResetField();
- void CardsEnd();
- void GetGlobalRank(char * buffer, size_t buflen);
- void GetRundRank(char * buffer, size_t buflen);
- protected:
- CARDS_INFO character_cards;
- S_CARD randomized_cards[24];
- #ifdef __CHANGELOOK_SYSTEM__
- protected:
- bool m_bChangeLook;
- public:
- bool isChangeLookOpened() {return m_bChangeLook;}
- void ChangeLookWindow(bool bOpen = false, bool bRequest = false);
- void ClearClWindowMaterials();
- LPITEM* GetClWindowMaterials() {return m_pointsInstant.pClMaterials;}
- BYTE CheckClEmptyMaterialSlot();
- void AddClMaterial(TItemPos tPos, BYTE bPos);
- void RemoveClMaterial(BYTE bPos);
- void RefineClMaterials();
- bool CleanTransmutation(LPITEM pkItem, LPITEM pkTarget);
- #endif
- };
- ESex GET_SEX(LPCHARACTER ch);
- #endif
- #ifdef ENABLE_HIDE_COSTUME_SYSTEM
- public:
- void FuncHideCostume(int slot);
- void FuncHideCostumeLoad();
- int GetHideCostume(int wear) const ;
- void SetHideCostumeUpdate();
- int GetSlotsCostume();
- int GetSlotDefault(int slot);
- #endif
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