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- on death:
- set {cooldown.%player%} to 0
- on damage:
- set {cooldown.%attacker%} to 10
- while {cooldown.%attacker%} is more than 0:
- set action bar of attacker to "&eCooldown&7: &b%{cooldown.%attacker%}%"
- wait 1 seconds
- reduce {cooldown.%attacker%} by 1
- on damage:
- set {cooldown.%victim%} to 10
- while {cooldown.%victim%} is more than 0:
- set action bar of attacker to "&eCooldown&7: &b%{cooldown.%victim%}%"
- wait 1 seconds
- reduce {cooldown.%victim%} by 1
- on quit:
- set {cooldown.%player%} to 0
- on join:
- set {cooldown.%player%} to 0
- command /spawn:
- trigger:
- if {cooldown.%player%} is more than 0:
- message "&b%{cooldown.%player%}% &eSekunder til at du kan gĂÂĽ til spawn igen"
- else:
- message "&b5 &eSekunder til at du kommer til spawn"
- wait 1 seconds
- message "&b4 &eSekunder til at du kommer til spawn"
- wait 1 seconds
- message "&b3 &eSekunder til at du kommer til spawn"
- wait 1 seconds
- message "&b2 &eSekunder til at du kommer til spawn"
- wait 1 seconds
- message "&b1 &eSekunder til at du kommer til spawn"
- wait 1 seconds
- teleport player to {spawn}
- message "&eDu er nu ankommet til spawn"
- command /setspawn:
- permission: set.spawn
- trigger:
- set {spawn} to location of player
- wait 1 ticks
- message "&eDu har nu sat spawn &7(&a%{spawn}%&7)"
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