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- --r51 Settings file driven approach
- local this={
- --Yes this is a Lua file instead of a settings text file, I am just too lazy to write a Lua I/O read - does that make me a bad programmer? Well that's up for debate but this method saves unnecessary processing to read variables and assign them to a table
- --:READ THIS FIRST!
- --DO NOT DELETE ANY ENTRIES FROM THIS FILE
- --Deleting entries will have the same effect as disabling that feature or may break the game+mod combo
- --To disable a feature, set the toggle to false
- --Variables have to be comma separated! No double commas after the last variable!
- --Adding brand new entries will not do anything at all - they are custom conditions defined by me
- --Multipliers are number based and will have a VANILLA game value of 1, unless specified
- --For multipliers, do not use negative numbers or very large numbers that may result in Lua going over the 16 bit limit. Do not use anything other than a number
- --For all variables, type checks have not been setup so changing to non-number or non-boolean values will definitely break the game+mod combo
- --:DEBUG MODE SETTINGS
- _debug_ENABLE=false, --DEFAULT: false --Enable or disable debug mode. Leads to logging under TUPPM folder in game directory. Hold <DASH> and <RELOAD> at any time to enable debug mode
- _debug_ENABLE_forcePrintLogs=false, --DEFAULT: false --Enables forced logging to work. This is purely for my testing/debugging purposes when I don't want all logs to print i.e. when _debug_ENABLE is false
- _debug_ENABLE_skipMissionAndGoToACC=false, --DEFAULT: false --This will return you to the ACC if you are stuck/facing loading issues in any mission. Use this only if its a game breaking/loading bug
- --:NEW GAME+ MODE SETTINGS
- newGamePlus_ENABLE=true, --DEFAULT: false --Switches the mod to New Game+ mode. *BACKUP YOUR SAVE* before you switch this on! There are no issues but your save state will never be the same!
- --:HELI SETTINGS
- heli_ENABLE_skipRides=true, --DEFAULT: true --Enable to skip heli rides completely
- heli_ENABLE_forceSearchLightAlwaysOn=true, --DEFAULT: true --Force the heli search light to always ON
- heli_ENABLE_heroicMusicOnLeaveMotherbase=false, --DEFAULT: true --Plays the awesome BGM from M2 every time you leave MB via heli
- heli_ENABLE_customLife=true, --DEFAULT: false --Enable to set custom heli health
- heli_lifePoints=9999999, --Set heli health points. heli_ENABLE_customLife has to be true. No idea about vanilla heli life points but less than 8,000 and the heli starts smoking. Min 1
- --:TIME SCALE SETTINGS
- time_ENABLE_customScale=true, --DEFAULT: false --Enable to allow changing of time scale
- time_clockScale=1, --VANILLA: 20 --Set to 1 to have real time scale. time_ENABLE_customScale has to be true. Set to large values to view a time lapse. Does not time lapse soldiers like the Phantom Cigar however
- time_ENABLE_localComputerTime=false, --DEFAULT: false --time_ENABLE_customScale has to be true. When true, the game's clock will sync with your computer clock. As soon as the Phantom Cigar is finished, time of day will sync to system time so day will turn to night and vice versa!
- --:HARDCORE SETTINGS
- hardcore_ENABLE_useCustomSoldierParams=false, --DEFAULT: false --Enable to set custom soldier parameters below. Does not affect FOBs. Below values will only be used when this is true. Will override Hardcore mod settings
- hardcore_maxLife=2600, --VANILLA: 2600 --Soldier torso life. Less than 530 will instant kill. Min 0
- hardcore_maxStamina=3000, --VANILLA: 3000 --Soldier stamina. Min 0
- hardcore_maxLimbLife=1500, --VANILLA: 1500 --Soldier limb life. Less than 530 will instant kill. Min 0
- hardcore_maxArmorLife=7500, --VANILLA: 7500 --ARMOR life. Min 0 --This decides only torso health for ARMORed soldiers, limbs and helmet life for ARMOR is not set via ReloadSoldier2ParameterTables
- hardcore_maxHelmetLife=500, --VANILLA: 500 --Helmet life. Min 0
- hardcore_sleepRecoverSec=300, --VANILLA: 300 --Sleep recovery time. Set to 0 to never wake up
- --NOT USED --hardcore_faintRecoverSec=50, --VANILLA: 50 --Faint recovery time. Does not seem to have any effect sadly :/ STN knockout time seems to be very different for different damage types. Also, a Grade 8 STN shotgun causes much longer KO times than tranq! Did not test thoroughly with other STN weapons. My guess is that STN KO times are longer cause enemies go on alert when they wake up
- hardcore_dyingSec=60, --VANILLA: 60 --Dying time for soldiers when injured. Set to 0 to never die
- hardcore_enemySightScale=0, --VANILLA: 1 --Multiplier for soldier sight. Value of 1.5 means 150%. Set to 0 to never be seen, except when using Phantom Cigar
- hardcore_enemySoundScale=0, --VANILLA: 1 --Multiplier for soldier noise hearing. Value of 1.5 means 150%. Set to 0 to never be heard
- --WEAPONS SETTINGS
- weapons_ENABLE_useCustomWeaponsSettings=true, --DEFAULT: false --Enable to use custom weapon settings below. Will override Hardcore mod settings
- weapons_infiniteSuppressorsValue=-1, --VANILLA: -1 --When -1 suppressors are infinite. Set to 60 to change all vanilla infinite suppressors to break after 60 shots. If you are setting this to 0, you would want to set weapons_normalSuppressorMultiplier to 0 as well. Changes may not be reflected mid mission. Min -1
- weapons_normalSuppressorMultiplier=-1, --VANILLA: 1 --Set to -1 to set infinite suppressors(very huge values have the same effect). Set to 0 to remove suppressors. Set to 2 to have two times stronger suppressors and so on. Changes may not be reflected mid mission. Min -1
- weapons_totalAmmoMultiplier=0, --VANILLA: 1 --Set to 0 for infinite ammo(very huge values have the same effect). Set to 2 to double the total weapon ammo. Set to the value 0.71428571428571428571428571428571 for best effect. Changes may not be reflected mid mission. Min 0
- weapons_supportAmmoMultiplier=0, --VANILLA: 1 --Multiplier for support weapons and items ammo. Best value is 0.4. Set to 0 for infinite(large values have same effect). Min 0
- weapons_supportMagazineValue=-1, --VANILLA: -1 --Set the amount of spare magazines you want. -1 or 0 means infinite. Affects FOBs! Min -1
- weapons_damageMultiplier=999, --VANILLA: 1 --Multiplier for all kinds of damage! Set to 999 to max all weapon damage. Set to 0 to remove all bullet damage(Lethal headshots no longer work, Non lethal headshots still work though). A fail safe has been added to ensure damage lies between 0 and 65535. Min 0
- weapons_weaponSwayMultiplier=0.1, --VANILLA: 1 --Multiplier for weapons sway/accuracy in Third person/ADS mode. Best value to remove sway(max accuracy) is 0.1. When set to 0, bullet drop effect of lethal weapons is not shown but still exists. Set to more than 1 to increase sway(or decrease accuracy). Min 0
- --CAMO SETTINGS
- camo_ENABLE_useCustomCamoSettings=true, --DEFAULT: false --Enable to use custom camo settings below. Will override Hardcore mod settings
- camo_camoIndexValue=2000, --VANILLA: 50 --Camouflage index. TBH changing this seems to have little to no effect if the value is between 0 and 100. A value like 1000 will hide u in plain sight provided u have the right camo! But if they hear you, they will eventually see you. 2000 will ensure they do not even see u sprinting. Min 0
- --:RESOURCE HARVEST SETTINGS
- res_gmpSmallDiamondMultiplier=5000, --DEFAULT: 3, VANILLA: 1 --Multiplier for small diamonds GMP
- res_gmpLargeDiamondMultiplier=5000, --DEFAULT: 3, VANILLA: 1 --Multiplier for large diamonds GMP
- res_gmpMissionsMultiplier=5000, --DEFAULT: 2, VANILLA: 1 --Multiplier for missions GMP
- res_gmpSideOpsMultiplier=5000, --DEFAULT: 2, VANILLA: 1 --Multiplier for side-ops GMP
- res_gmpPostersMultiplier=5000, --DEFAULT: 5, VANILLA: 1 --Multiplier for posters GMP
- --NOT USED --res_BaseExtractingTimeMinuteMultiplier=1, --DEFAULT: 1, VANILLA: 1 --THIS IS UNUSED. It should reduce the resource mining time but any value less than 1 seems to stops resource mining entirely! Min 0. Feel free to test!
- res_fuelResourceMultiplier=5000, --DEFAULT: 10, VANILLA: 1 --Multiplier for fuel collectibles
- res_minorMetalMultiplier=5000, --DEFAULT: 20, VANILLA: 1 --Multiplier for minor metal collectibles
- res_parasitesMultiplier=5000, --DEFAULT: 100, VANILLA: 1 --Multiplier for parasites secured from each SKULLS
- res_plantResourceMultiplier=5000, --DEFAULT: 25, VANILLA: 1 --Multiplier for plant collectibles
- res_preciousMetalMultiplier=5000, --DEFAULT: 100, VANILLA: 1 --Multiplier for precious metal collectibles
- res_autoMiningAmountsMultiplier=5000, --DEFAULT: 5, VANILLA: 1 --Automatic resource mining reward multiplier. Min 0
- res_bioticResourceMultiplier=5000, --DEFAULT: 10, VANILLA: 1 --Multiplier for biotic collectibles
- res_containerRedMultiplier=5000, --DEFAULT: 10, VANILLA: 1 --Resource multiplier for red containers. Min 0
- res_containerWhiteMultiplier=5000, --DEFAULT: 10, VANILLA: 1 --Resource multiplier for white containers. Min 0
- res_containerYellowMultiplier=5000, --DEFAULT: 10, VANILLA: 1 --Resource multiplier for yellow containers. FOBs only(I think, maybe wrong) but you are not supposed to play online with mods anyway! Min 0
- res_combatSectionAutoGmpMultiplier=5000, --DEFAULT: 2, VANILLA: 1 --Automatic combat deployment GMP reward multiplier. Min 0
- res_commonMetalMultiplier=5000, --DEFAULT: 100, VANILLA: 1 --Multiplier for common metal collectibles
- res_containerProcessingAmountsMultiplier=5000, --DEFAULT: 10, VANILLA: 1 --Container resource reward multiplier. Min 0
- res_containerProcessingTimeMultiplier=0, --DEFAULT: 0.2, VANILLA: 1 --Container processing time multiplier. Min 0
- res_ENABLE_additionalMissionCompletionRewards=true, --DEFAULT: true --Receive a fixed amount of resources based on mission clear rank
- res_ENABLE_doNotReduceFultonedContainerResources=true, --DEFAULT: true --Containers fultoned repeatedly in certain missions do not give reduced resources. Seems to be for mission specific containers only like in M12
- res_ENABLE_doNotReduceMissionGMPReward=true, --DEFAULT: true --Mission GMP reward is not reduced upon completing a mission multiple times
- res_ENABLE_instantRepopOfCollectibles=true, --DEFAULT: true --Instantly repopulate collectibles in the game world. This includes diamonds, processed resources and plants
- --:MOTHERBASE GAMEPLAY SETTINGS
- mtbs_ENABLE_randomMBStaffOutfits=true, --DEFAULT: true --Allow MB staff to use different outfits from Tiger stripe camo, Sneaking Suit and BattleDress
- mtbs_ENABLE_alwaysUseSwimsuitsOnMB=false, --DEFAULT: false --Always use swimsuit on MB for Staff. mtbs_ENABLE_randomMBStaffOutfits has to be true
- mtbs_ENABLE_outfitRandomizationOnCheckpointReload=true, --DEFAULT: true --Randomizes DD Outfits on checkpoint reloads to be in sync with faces, names and guns. mtbs_ENABLE_randomMBStaffOutfits has to be true
- mtbs_ENABLE_extraSoldiersOnMB=true, --DEFAULT: true --Allow extra soldiers on MB
- mtbs_totalStaffCountOnEachMBCluster=36, --DEFAULT: 36, VANILLA: 18 --Sets the total staff per MB cluster. Min 18(vanilla), Max 36. mtbs_ENABLE_extraSoldiersOnMB has to be true
- mtbs_ENABLE_moreFemalesOnMB=true, --DEFAULT: true --Allows more females on MB cluster. Min will always be 2(vanilla)
- mtbs_ENABLE_staffOnMBQFAfterCapture=true, --DEFAULT: true --Allows staff to show up on Quarantine platform after SKULLS/MOF have been captured
- mtbs_ENABLE_mixedStaffForMBQF=true, --DEFAULT: true --Allow staff from all units on Quarantine platform and allow females as well. Vanilla game only uses staff from Security team
- mtbs_ENABLE_lethalWeaponsOnMB=true, --DEFAULT: true --Allows lethal weapons on MB and Quarantine platform
- mtbs_ENABLE_moreSaluteDialogue=true, --DEFAULT: true --Enables more salute dialogue by not disabling salutes due to story progress
- mtbs_ENABLE_randomShifts=true, --DEFAULT: true --Enables frequent staff patrol shifts on MB
- mtbs_ENABLE_unlockFOBGoalDoors=true, --DEFAULT: true --Unlocks FOB Goal Doors on MB
- mtbs_ENABLE_theBratDidntReallyStealSahelan=true, --DEFAULT: true --Always show Sahelanthropus
- mtbs_ENABLE_bbPostersOnMB=true, --DEFAULT: true --Enable BB Posters on MB even after beating M43
- mtbs_bbPostersChance=1, --DEFAULT: 0.15 --Percentage(%) chance for BB posters to show up even after beating M43. Fractional value between 0 and 1. Min 0(vanilla), Max 1. mtbs_ENABLE_bbPostersOnMB has to be true
- mtbs_dDogMovementRadius=3000, --DEFAULT: 3000, VANILLA: 45 --Set how far DD can follow you on MB. Min 45(vanilla), Max 3000(enough to cover all 7 clusters)
- mtbs_ENABLE_maxStaffMorale=true, --DEFAULT: false --When enabled staff morale will always be maxed out. Never be bothered by dropping morale :)
- --:REVENGE SYSTEM SETTINGS
- rev_ENABLE_maxRevengeAlways=true, --DEFAULT: true --Max all revenge levels always. If rev_ENABLE_maxRevengeLvlLimitFromStart is true then all revenge levels will be maxed out irrespective of story sequence. If rev_ENABLE_maxRevengeLvlLimitFromStart is false then revenge levels will be maxed as much as the current story sequence allows
- rev_ENABLE_maxRevengeLvlLimitFromStart=true, --DEFAULT: true --Enable max revenge level(6 - this is an index! Each revenge type has varying number of levels) irrespective of story progress
- rev_ENABLE_customModRevengeProfile=true, --DEFAULT: true --Enable custom mod based revenge profile. This changes the vanilla revenge settings and also adds a lot of randomization
- rev_ENABLE_customModAbilitiesProfile=true, --DEFAULT: true --Enable custom mod based abilities profile. All soldier attack and defense abilities are maxed out. Fulton shooting ability is varied from soldier to soldier for better balance, instead of having them always shoot down the balloon. If rev_ENABLE_maxRevengeAlways is true, then I suggest to make this true as well
- rev_ENABLE_powersForLRRPAndGuardposts=true, --DEFAULT: true --LRRP and Guardpost soldiers have revenge applied to them as well. rev_ENABLE_customModRevengeProfile has to be true
- rev_ENABLE_weaponCombos=true, --DEFAULT: true --Enables new weapon combos. Allows weapon combos not available in vanilla game
- rev_ENABLE_weaponsVariety=true, --DEFAULT: true --Enables weapon variety. Allows different weapons for each weapon type
- rev_ENABLE_allWeaponsInRestrictedMissions=true, --DEFAULT: true --Removes weapon restrictions from certain missions
- rev_ENABLE_ARMORInExtraMissions=true, --DEFAULT: true --Allow use of ARMORed soldiers in free roam and certain missions
- rev_freeMissionARMORCountPerOutpost=2, --DEFAULT: 2 --Min 0(vanilla), Max 4. Is slightly buggy when playing around in free roam for long periods of time. Quit to title screen and continue to fix missing ARMOR/collision issues. rev_ENABLE_ARMORInExtraMissions has to be true
- rev_ENABLE_allMinefields=true, --DEFAULT: true --Enable all mine fields around an outpost
- rev_ENABLE_2ndStrongestMines=true, --DEFAULT: true --All mine fields have the 2nd strongest mines. Strongest mines cannot be marked by D-Dog
- rev_ENABLE_strongerGrenades=true, --DEFAULT: true --Enables strongest grenade type to be used by enemy soldiers
- rev_ENABLE_moreChatDialogue=true, --DEFAULT: true --Enables more chat dialogue by not disabling chats due to story progress
- rev_ENABLE_minOutRevengePoints=false, --DEFAULT: false --Reset revenge points to 0. This is a one time setting and you do not want it enabled all the time!
- rev_ENABLE_maxOutRevengePoints=false, --DEFAULT: false --Max out all revenge points. This is a one time setting and you do not want it enabled all the time!
- rev_ENABLE_maxReinforceCalls=true, --DEFAULT: true --Enables 99 reinforcement calls during combat alert. 99 calls will never really be hit as the game has some check to prevent unlimited reinforcement calls. Does not require any other revenge settings to work
- --:REINFORCEMENTS SYSTEM SETTINGS
- reinforce_ENABLE_customModRevengeProfile=true, --DEFAULT: true --Enable custom mod based revenge for reinforcements
- reinforce_ENABLE_redReinforceHeli=false, --DEFAULT: true --Reinforce heli is RED - strongest heli type
- reinforce_ENABLE_reinforcementsWithHeli=false, --DEFAULT: true --Will spawn reinforcements with the reinforce heli call
- reinforce_ENABLE_ARMORedReinforcements=false, --DEFAULT: true --Allows reinforcements to be ARMORed. reinforce_ENABLE_customModRevengeProfile has to be true
- --:ENEMY PHASE SETTINGS
- phase_ENABLE_alwaysAlertCPs=false, --DEFAULT: false --When true combat alerts will be triggered constantly for nearby CPs.
- --:WILDCARD SOLDIER SETTINGS
- wildcard_ENABLE=false, --DEFAULT: true --Use wild card soldiers in missions and free roam. May separate the two at a later time
- --:SOLDIER ROUTES SETTINGS
- routes_ENABLE_shuffle=true, --DEFAULT: true --Shuffles routes for enemies soldiers as well as MB staff. No more 'sniper-here-ARMOR-there' on playing a mission at the same time of day. Also sends the base into disarray when a caution alert is triggered
- --:GAMEPLAY SETTINGS
- game_DISABLE_missionRankRestrictions=true, --DEFAULT: true --Disables rank being restricted on the use of Stealth Camo, Fulton Launcher, Parasites, Infinity Bandanna, High Grade Sneaking Suit/Battledress, Heli support, Fire support
- game_ENABLE_autoMarking=true, --DEFAULT: true --Enables auto marking. Auto marking increments mark counter for all objects except animals and except the in mission re-marking counter for disappearing SKULLS snipers/Quiet
- game_ENABLE_autoMarkWithoutSRank=true, --DEFAULT: false --Enables auto marking even if Intel Unit Scouting Function is not S rank. game_ENABLE_autoMarking has to be true
- game_ENABLE_armoredVehiclesAndTanksInFreeRoam=true, --DEFAULT: true --APCs and Tanks are seen in free roam
- game_ENABLE_hideCredits=true, --DEFAULT: true --In game credits are not shown. Removes cutscene credits as well. May separate the two later
- game_ENABLE_highRankingSoldiersInTheField=true, --DEFAULT: true --Enables S++ and S+ soldiers in the field as average base unit level increases
- game_ENABLE_clearCompletedTasksDuringMission=true, --DEFAULT: true --Clears mission tasks during a mission so they do not appear grayed out. They will look like incompleted onjectives.
- game_ENABLE_mbMoraleBoost=true, --DEFAULT: true --Allow MB morale boost from time to time
- game_ENABLE_noWaitAfterLoadingScreen=true, --DEFAULT: true --No need to hit SPACE to start a mission after loading. _debug_ENABLE will override this however
- game_ENABLE_awardHonorMedalToStaff=true, --DEFAULT: true --Allow Honor Medal to be awarded to DD staff if a mission is S ranked with no kills and no alerts when playing as a staff member
- game_ENABLE_fastHeliPulloutDuringFreeRoamAlert=true, --DEFAULT: true --If an alert has been triggered during free roam, the heli will pull out with a 1 second(minimum possible) delay as you get into it
- game_ENABLE_realTimeSpySearch=true, --DEFAULT: true --Enable real time, highly accurate spy search for Intel A/S Rank Scouting Unit Function for Intel Unit. game_ENABLE_autoMarking should be false for effect to be seen on iDroid map
- game_ENABLE_repopRadioCassettesInGameWorld=true, --DEFAULT: true --All radios in the game world are repopulated with cassette tapes so that the world feels a bit more lively. This seems a little off and may not always work for a reason I haven't tracked down yet
- game_ENABLE_resetAllGimmicks=true, --DEFAULT: true --Gimmicks like cargo containers, guard towers, AA guns, mortars, machine guns etc etc are reset between missions. May separate this into individual categories in the future
- game_timeToLittleChickenHatReuse=(24*60)*60, --DEFAULT: (24*60)*60 --Decides time(in seconds) before little chicken hat can be used again. Min 1 second, Max 1 day(vanilla). Current value is 1 day
- game_ENABLE_missionFailureOnCombatAlert=false, --DEFAULT: false --Enables instant mission failure on combat alert
- game_ENABLE_ignoreFreePlayForMissionFailureOnCombatAlert=true, --DEFAULT: true --When set to true, ignore free play from instant mission failure when game_ENABLE_missionFailureOnCombatAlert is set to true
- --:UI SETTINGS
- ui_disableHeadMarkers=false, --DEFAULT: false --Disables head markers for soldiers etc
- ui_disableXrayMarkers=false, --DEFAULT: false --Disables X-Ray effect for soldiers so you cannot sense them through solid objects. Changing this effect requires a checkpoint reload
- ui_disableWorldMarkers=false, --DEFAULT: false --Disables world markers etc
- ui_disableAnnounceLog=false, --DEFAULT: false --Disables announce log completely. While re-enabling this, the message for TUPPM settings being reloaded will not appear
- --:MOTHERBASE DEV SETTINGS
- mbBaseDev_gmpMultiplier=0, --DEFAULT: 1, VANILLA: 1 --Base dev GMP multiplier
- mbBaseDev_resourceMultiplier=0, --DEFAULT: 1, VANILLA: 1 --Base dev resources multiplier
- mbBaseDev_ENABLE_buildTimeOverride=true, --DEFAULT: true --Allow changing base dev time
- mbBaseDev_fixedBuildTime=0, --DEFAULT: 10 --Set a fixed time for base platform development. mbBaseDev_ENABLE_buildTimeOverride has to be true. Min 0
- mbBaseDev_ENABLE_maxOfflineMBStafflimits=true, --DEFAULT: false --Set to true to exceed offline MB unit limits to accommodate 700 staff under each unit for a fully built MB. Should be used only if you are playing offline and do not own FOBs at all
- --:MOTHERBASE SUPPORT SETTINGS
- mbSup_enemySoldierEnmityMultiplier=0, --DEFAULT: 0, VANILLA:1 --This sets the multiplier for the brig time it takes for captured soldiers to convert to DD Staff. Anything higher than 1 will increase the vanilla game brig time significantly! Safe values are between 0 and 1. Min 0
- mbSup_medBayTreatmentTimeMultiplier=0, --DEFAULT: 0.5, VANILLA:1 --Med bay treatment time multiplier. Min 0
- mbSup_supportAttackGmpMultiplier=0, --DEFAULT: 0.25, VANILLA:1 --Support strike GMP multiplier. Min 0
- --:EQUIP DEV SETTINGS
- development_gmpMultiplier=0, --DEFAULT: 1, VANILLA: 1 --Dev GMP multiplier
- development_resourceMultiplier=0, --DEFAULT: 1, VANILLA: 1 --Dev resources multiplier
- development_timeMultiplier=0, --DEFAULT: 0, VANILLA:1 --Multiplier for equipment development time. Anything higher than 1 will increase the vanilla game development time significantly! Safe values are between 0 and 1. Min 0
- development_ENABLE_reduceUnitLvlReq=true, --DEFAULT: false --Reduce dev unit level requirements to 1
- development_ENABLE_removeSpecialEquipDevReq=true, --DEFAULT: false --Removes special requirements from equip dev like Tranq Specialist etc
- --:DEPLOYMENT SETTINGS
- deployment_gmpMultiplier=0, --DEFAULT: 0.25, VANILLA:1 --Multiplier for deployment GMP costs. Anything higher than 1 will increase the vanilla game deployment GMP costs significantly! Safe values are between 0 and 1. Min 0
- deployment_resourceMultiplier=0, --DEFAULT: 0.25, VANILLA:1 --Multiplier for deployment resource costs. Anything higher than 1 will increase the vanilla game deployment resource costs significantly! Safe values are between 0 and 1. Min 0
- --:DISPATCH MISSIONS SETTINGS
- dispatch_ENABLE_highRankStaffRewards=true, --DEFAULT: true --Dispatch missions will give S++, S+ staff as reward
- dispatch_ENABLE_ignoreBlockedForRevengeDispatchMissions=true, --DEFAULT: true --Ignores that a revenge type is blocked and still shows it's dispatch mission
- dispatch_missionsGmpMultiplier=0, --DEFAULT: 2, VANILLA:1 --Dispatch mission GMP reward multiplier. Min 0
- dispatch_resourceDrawCountMultiplier=0, --DEFAULT: 2, VANILLA:1 --Dispatch mission resource amount multiplier. Min 0
- dispatch_staffDrawCountMultiplier=0, --DEFAULT: 2, VANILLA:1 --Dispatch mission staff amount multiplier. Min 0
- dispatch_staffHitRateMultiplier=0, --DEFAULT: 2, VANILLA:1 --Dispatch mission staff % chance multiplier. Min 0
- dispatch_ENABLE_customNormalMissionsTimes=true, --DEFAULT: true --If true, normal dispatch mission times can be controlled below
- dispatch_normalMissionsTimeFixed=0, --DEFAULT: 1 -- Min 0
- dispatch_normalMissionsTimeRandom=0, --DEFAULT: 19 -- Min 0
- dispatch_ENABLE_customRevengeMissionsTimes=true, --DEFAULT: true --If true, revenge blocking dispatch mission times can be controlled below
- dispatch_revengeMissionsTimeFixed=0, --DEFAULT: 0 -- Min 0
- dispatch_revengeMissionsTimeRandom=0, --DEFAULT: 0 -- Min 0
- --:PLAYER AND EQUIPMENT SETTINGS
- player_ENABLE_avatarWithoutBeatingM46=true, --DEFAULT: true --Unlocks Avatar from the start without having to complete M46
- player_ENABLE_avatarInM1WhenPlayingNewGame=false, --DEFAULT: false --When playing a new game, start M1 with Avatar instead of Snake
- player_ENABLE_disablingFultonOption=true, --DEFAULT: true --Fulton disabling device is optional. When 'No Fulton Device' is equipped you cannot fulton anything. If set to true and playing a new game, remember to switch to the Grade 1 Balloon Fulton at least once to enable fultoning
- player_ENABLE_additionalNoneWeaponSlots=true, --DEFAULT: true --Adds NONE slots for Primary Hip and Secondary weapons. Do not use these NONE slots on FOBs!
- player_ENABLE_ddSoldiersInCutscenes=true, --DEFAULT: true --Allows use of DD soldiers and Avatar in all cutscenes
- player_ENABLE_ddSoldiersForM2andM43=true, --DEFAULT: true --Allows use of DD soldiers and Avatar for M2 and M43
- player_ENABLE_autoAcquirePerishableCassettes=true, --DEFAULT: true --Perishable tapes will be automatically added to your cassette player between missions provided M31 has been completed
- player_ENABLE_equipmentDropping=true, --DEFAULT: true --Allows dropping of weapons and support items. Hold <AIM> + <TOGGLE FLASHLIGHT> for 2 seconds
- player_ENABLE_keepWeaponsBetweenFreeMissionTransitions=true, --DEFAULT: true --Keep weapons between free roam to missions and vice versa
- player_ENABLE_missionPrepForMoreMissions=true, --DEFAULT: true --Allows sortie prep for all missions except M0 and M46. Enables buddy, vehicle and time selection for certain missions
- player_ENABLE_refreshBloodyEffectBetweenMissions=true, --DEFAULT: false --Refreshes the player between missions to easily get rid of bloody effect. Does not remove flies effect though!
- player_ENABLE_refreshFliesBetweenMissions=true, --DEFAULT: true --Refreshes the player between missions to easily get rid of flies. Does not remove blood effect though! Also removes player health penalty
- player_ENABLE_stopRadioWhenPlayingCassette=true, --DEFAULT: true --Stops all radio calls when playing a cassette tape
- player_ENABLE_demonPointsManipViaZoo=true, --DEFAULT: true --Kill animals at the Zoo to gain 86,000 demon points each. Fulton a single animal at the Zoo to reset demon points to 0
- player_ENABLE_customHealth=true, --DEFAULT: false --Enable to change player health. Works even when disabling cheat mode. Does not affect FOBs
- player_customHealthPoints=50410, --VANILLA: 6000 --Min 1(LOL - have fun), Max 50410(max possible without breaking 16 bit overflow with the game's health modifiers). player_ENABLE_customHealth has to be true. Does not affect FOBs
- --:HANDS AND TOOLS SETTINGS
- tool_bioArm_activeSonar=3, --DEFAULT: 3 --Change the active sonar arm upgrade levels. Range 0-3. Hand upgrades must be developed or will not equip
- tool_bioArm_mobility=3, --DEFAULT: 3 --Change the mobility arm upgrade levels. Range 0-3. Hand upgrades must be developed or will not equip
- tool_bioArm_precision=3, --DEFAULT: 3 --Change the precision arm upgrade levels. Range 0-3. Hand upgrades must be developed or will not equip
- tool_bioArm_medical=3, --DEFAULT: 3 --Change the medical arm upgrade levels. Range 0-3. Hand upgrades must be developed or will not equip
- tool_intScope=4, --DEFAULT: 4 --Change the intScope upgrade levels. Range 1-4. IntScope upgrades must be developed or will not equip
- tool_iDroid=4, --DEFAULT: 4 --Change the iDroid upgrade levels. Range 1-4. iDroid upgrades must be developed or will not equip
- --:BUDDY SETTINGS
- buddy_ENABLE_setCustomPoints=true, --DEFAULT: false --Enable to set buddy points from below. Range 0 to 100. Negative or values over 100 will max bond
- buddy_ddBondPoints=999, --Set D-Dog's bond points
- buddy_dHorseBondPoints=999, --Set D-Horse's bond points
- buddy_quietBondPoints=999, --Set Quiet's bond points
- --:CAMERA SETTINGS
- camera_ENABLE_customSettings=false, --DEFAULT: false --Enables customized camera. Has to be true if you want to enable custom camera settings via camera_settingsTable
- camera_settingsTable={
- offset=Vector3(-0.3,0.7,0), --VANILLA: Vector3(-0.3,0.7,0) --Camera offset from Snake. (X,Y,Z) --X: +ve moves horizontally left, -ve moves horizontally right. Default is negative value(-0.65 I think) --Y is height: +ve moves vertically up, -ve moves vertically down(but will never go below the floor) --Z: +ve moves horizontally up, -ve moves horizontally down
- distance=5.1, --VANILLA: 5.1 --Camera distance from Snake
- focalLength=21, --VANILLA: 21 --Should not be zero! How much to focus in on the target point
- focusDistance=8.75, --VANILLA: 8.75 --If 0, blur is removed. Higher values set blur distance farther from the screen
- aperture = 1.6, --VANILLA: 1.6 --If 0, blur is removed. Higher values reduce blur
- targetInterpTime=0, --VANILLA: 0 --Time taken for camera to acquire new pos
- targetIsPlayer=true, --VANILLA: true --Sets whether camera target is player or not
- target=Vector3(2,10,10), --VANILLA: Vector3(2,10,10) --When targetIsPlayer is false, the camera targets these co-ords. Diving breaks this camera as focus goes back to Snake. Can be set to Vector3(vars.playerPosX,vars.playerPosY,vars.playerPosZ)
- ignoreCollisionGameObjectName="Player", --No idea what this does
- rotationLimitMinX=-60, --VANILLA: -60 --Lower vertical rotation, Min should ideally be -90. Lower values will rotate camera further
- rotationLimitMaxX=80, --VANILLA: 80 --Upper vertical rotation, Max should ideally be +90. Higher values will rotate camera further
- alphaDistance=.5, --VANILLA: .5 --Distance from cam Snake starts to disappear. This is not in meters unlike all other distance/offset values
- },
- --:GAME STARTUP SETTINGS
- startup_ENABLE_autoSavePopUpSkip=true, --DEFAULT: true --Skip the auto save pop-up during game startup
- startup_ENABLE_loginSkip=true, --DEFAULT: true --Skip the login during game startup
- startup_ENABLE_reattempLogin=false, --DEFAULT: false --Re-attempt login during startup till logged into servers
- startup_maxReloginAttempts=5, --DEFAULT: 5 --Number of tries to re-attempt login
- startup_ENABLE_logosSkip=true, --DEFAULT: true --Skip logos during game startup
- --:PAUSE MENU SETTINGS
- menu_DISABLE_checkpointReloadOption=true, --DEFAULT: true --Disable checkpoint option in pause menu
- menu_ENABLE_restartOptionForFreeRoam=false, --DEFAULT: false --Add restart option to free roam pause menu. Not very useful unless debugging
- menu_ENABLE_restartOptionForZooAndMBQF=true, --DEFAULT: true --Add restart option to Zoo and MBQF pause menu. Not very useful unless debugging
- --:CHEATS SETTINGS
- cheats_ENABLE=true, --DEFAULT: true --Enables cheat mode. Super Health(plus removes damage and damage collision completely), Infinite ammo, Infinite suppressors, Infinite fultons and Player Warping. Hold <AIM>, <RADIO CALL> and <QUICK DIVE> for 2 seconds to activate cheat mode - hold again to deactivate. Remember to reactivate after loading checkpoints/missions
- cheats_ENABLE_cheatsAlwaysOn=true, --DEFAULT: false --Always start the game with cheats already enabled. cheats_ENABLE has to be true. This setting makes my life easier when debugging/testing
- cheats_DISABLE_godMode=false, --DEFAULT: false --Disable God mode settings if you do not want them - this includes infinite health, no damage reaction and infinite ammo
- cheats_ENABLE_wormholeWarping=false, --DEFAULT: true --Hold <CALL> + <ACTION> for 0.25 seconds to warp to last placed marker. If set to true, warping will use the wormhole effect. When false warping will be instantaneous
- cheats_wormholeWarpOutHeight=3, --DEFAULT: 3 --Set the height for wormhole warp-out. 3 is a decent number and ensures you do not clip through the floor. Min 0
- cheats_ENABLE_quickSaveAnywhere=false, --DEFAULT: false --Hold <CALL> + <RELOAD> for 0.25 seconds to save the game anywhere while in game. BACKUP your save before you try this everywhere as it may cause issues. Cannot save during cutscenes or certain missions. This is for my debugging. cheats_ENABLE has to be true
- --:WEATHER SETTINGS
- weather_ENABLE_customSettings=true, --DEFAULT: true --Enable setting custom weather, like rain in Afghanistan and sandstorms in Africa. Does not affect FOBs. This has to be true for ALL of the duration/probability settings to take effect
- weather_ENABLE_keepCurrentWeatherBetweenTransitions=true, --DEFAULT: true --Sandstorm or Fog is not cleared between mission transitions. Does not affect FOBs
- weather_ENABLE_randomDurations=true, --DEFAULT: true --Randomize weather durations to mod's settings. Has to be false for custom weather durations below to take effect
- weather_ENABLE_randomProbabilities=true, --DEFAULT: true --Randomize weather probabilities to mod's settings. Has to be false for custom weather probabilities below to take effect
- weather_ENABLE_wildWeatherMode=false, --DEFAULT: false --Enables wild weather! weather_ENABLE_customSettings has to be true. This settings allows for slightly more control over special weather types. Basically, special weather types can be made to start a little after or as the mission starts. Ignores weather_ENABLE_randomDurations and weather_ENABLE_randomProbabilities
- weather_ENABLE_startMissionWithWildWeather=false, --DEFAULT: false --Start the mission/demo with preferred weather type. weather_ENABLE_customSettings and weather_ENABLE_wildWeatherMode have to be true. Set custom durations and probabilities to have it always rain for example. Some missions/demos force weather types at certain times/events
- --:WEATHER CUSTOM DURATIONS
- --These are time values, min is 0
- weatherDur_sunnyMIN = 0, --hours. VANILLA: 8
- weatherDur_sunnyMAX = 0, --hours. VANILLA: 5
- weatherDur_cloudyMIN = 0, --hours. VANILLA: 3
- weatherDur_cloudyMAX = 0, --hours. VANILLA: 5
- weatherDur_sandstormMIN = 0, --minutes. VANILLA: 13
- weatherDur_sandstormMAX = 0, --minutes. VANILLA: 20
- weatherDur_rainyMIN = 0, --hours. VANILLA: 1
- weatherDur_rainyMAX = 0, --hours. VANILLA: 2
- weatherDur_foggyMIN = 0, --minutes. VANILLA: 13
- weatherDur_foggyMAX = 0, --minutes. VANILLA: 20
- --:WEATHER CUSTOM PROBABILITIES
- --These are percentage(%) values and for an area should equate to 100 for best balance, min is 0
- --Normal weather types and special weather types are grouped separately for each area
- --Normal weather types
- weatherProb_afghSunny = 0, --VANILLA: 80
- weatherProb_afghCloudy = 0, --VANILLA: 20
- weatherProb_mafrSunny = 0, --VANILLA: 70
- weatherProb_mafrCloudy = 0, --VANILLA: 30
- weatherProb_mtbsSunny = 0, --VANILLA: 80
- weatherProb_mtbsCloudy = 0, --VANILLA: 20
- --Special weather types
- weatherProb_afghSandstorm = 0, --VANILLA: 100
- weatherProb_afghRainy = 0, --VANILLA: 0
- weatherProb_afghFoggy = 0, --VANILLA: 0
- weatherProb_mafrSandstorm = 0, --VANILLA: 0
- weatherProb_mafrRainy = 0, --VANILLA: 100
- weatherProb_mafrFoggy = 0, --VANILLA: 0
- weatherProb_mtbsSandstorm = 0, --VANILLA: 0
- weatherProb_mtbsRainy = 0, --VANILLA: 50
- weatherProb_mtbsFoggy = 0, --VANILLA: 50
- --Helispace
- weatherProb_afghHeliSandstorm = 0, --VANILLA: 0
- weatherProb_afghHeliRainy = 0, --VANILLA: 0
- weatherProb_afghHeliFoggy = 0, --VANILLA: 0
- weatherProb_mafrHeliSandstorm = 0, --VANILLA: 0
- weatherProb_mafrHeliRainy = 0, --VANILLA: 100
- weatherProb_mafrHeliFoggy = 0, --VANILLA: 0
- weatherProb_mtbsHeliSandstorm = 0, --VANILLA: 0
- weatherProb_mtbsHeliRainy = 0, --VANILLA: 100
- weatherProb_mtbsHeliFoggy = 0, --VANILLA: 0
- --Afgh No Sandstorm specially handled
- weatherProb_afghNOSANDSTORMSandstorm = 0, --VANILLA: 0
- weatherProb_afghNOSANDSTORMRainy = 0, --VANILLA: 0
- weatherProb_afghNOSANDSTORMFoggy = 0, --VANILLA: 0
- --:NEW
- }
- return this
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