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Jan 21st, 2018
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  1. waitUntil{activar_avion};
  2.  
  3. detach a1;
  4. detach a2;
  5. deleteVehicle ancla;
  6.  
  7. _tipo = typeof player;
  8. if (_tipo != "fow_s_us_ab_m42_101_smg_m3")then{
  9. private _grupo = player getVariable ["bmt_player_group", ""];
  10.  
  11. switch(_group) do{
  12. case Grp_CM:{player moveInCargo a1;};
  13. case Grp_Easy:{player moveInCargo a1;};
  14. case Grp_Baker:{player moveInCargo a2;};
  15. };
  16.  
  17. sleep 10;
  18. //La pongo a false para que nadie vuelva a llamarlo
  19. missionNamespace setVariable ["depie_avion", false, true];
  20. //Quito la accion del piloto
  21. removeAllActions piloto;
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