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- waitUntil{activar_avion};
- detach a1;
- detach a2;
- deleteVehicle ancla;
- _tipo = typeof player;
- if (_tipo != "fow_s_us_ab_m42_101_smg_m3")then{
- private _grupo = player getVariable ["bmt_player_group", ""];
- switch(_group) do{
- case Grp_CM:{player moveInCargo a1;};
- case Grp_Easy:{player moveInCargo a1;};
- case Grp_Baker:{player moveInCargo a2;};
- };
- sleep 10;
- //La pongo a false para que nadie vuelva a llamarlo
- missionNamespace setVariable ["depie_avion", false, true];
- //Quito la accion del piloto
- removeAllActions piloto;
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