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Jun 27th, 2017
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  1.     FBEAM_STARTENTITY       = 0x00000001,
  2.     FBEAM_ENDENTITY         = 0x00000002,
  3.     FBEAM_FADEIN            = 0x00000004,
  4.     FBEAM_FADEOUT           = 0x00000008,
  5.     FBEAM_SINENOISE         = 0x00000010,
  6.     FBEAM_SOLID             = 0x00000020,
  7.     FBEAM_SHADEIN           = 0x00000040,
  8.     FBEAM_SHADEOUT          = 0x00000080,
  9.     FBEAM_ONLYNOISEONCE     = 0x00000100,       // Only calculate our noise once
  10.     FBEAM_NOTILE            = 0x00000200,
  11.     FBEAM_USE_HITBOXES      = 0x00000400,       // Attachment indices represent hitbox indices instead when this is set.
  12.     FBEAM_STARTVISIBLE      = 0x00000800,       // Has this client actually seen this beam's start entity yet?
  13.     FBEAM_ENDVISIBLE        = 0x00001000,       // Has this client actually seen this beam's end entity yet?
  14.     FBEAM_ISACTIVE          = 0x00002000,
  15.     FBEAM_FOREVER           = 0x00004000,
  16.     FBEAM_HALOBEAM          = 0x00008000,       // When drawing a beam with a halo, don't ignore the segments and endwidth
  17.     NUM_BEAM_FLAGS = 16 // KEEP THIS UPDATED!
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