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- FBEAM_STARTENTITY = 0x00000001,
- FBEAM_ENDENTITY = 0x00000002,
- FBEAM_FADEIN = 0x00000004,
- FBEAM_FADEOUT = 0x00000008,
- FBEAM_SINENOISE = 0x00000010,
- FBEAM_SOLID = 0x00000020,
- FBEAM_SHADEIN = 0x00000040,
- FBEAM_SHADEOUT = 0x00000080,
- FBEAM_ONLYNOISEONCE = 0x00000100, // Only calculate our noise once
- FBEAM_NOTILE = 0x00000200,
- FBEAM_USE_HITBOXES = 0x00000400, // Attachment indices represent hitbox indices instead when this is set.
- FBEAM_STARTVISIBLE = 0x00000800, // Has this client actually seen this beam's start entity yet?
- FBEAM_ENDVISIBLE = 0x00001000, // Has this client actually seen this beam's end entity yet?
- FBEAM_ISACTIVE = 0x00002000,
- FBEAM_FOREVER = 0x00004000,
- FBEAM_HALOBEAM = 0x00008000, // When drawing a beam with a halo, don't ignore the segments and endwidth
- NUM_BEAM_FLAGS = 16 // KEEP THIS UPDATED!
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