1nubloku

bye

Sep 9th, 2019
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  1. -- This script has been converted to FE by thx
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by thx | Translated to FE by thx")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. ----------------------
  88. --Bye Bye--
  89. -------------------------------------------------------
  90. --A script By makhail07
  91.  
  92. --Probably my most brutal script yet :joy:
  93.  
  94. --Discord Creterisk#2958
  95. --Discord Server discord.gg/r7mfmPa self advertisement ftw
  96. -------------------------------------------------------
  97.  
  98. local FavIDs = {
  99. 340106355, --Nefl Crystals
  100. 927529620, --Dimension
  101. 876981900, --Fantasy
  102. 398987889, --Ordinary Days
  103. 1117396305, --Oh wait, it's you.
  104. 885996042, --Action Winter Journey
  105. 919231299, --Sprawling Idiot Effigy
  106. 743466274, --Good Day Sunshine
  107. 727411183, --Knife Fight
  108. 1402748531, --The Earth Is Counting On You!
  109. 595230126 --Robot Language
  110. }
  111.  
  112.  
  113.  
  114. --The reality of my life isn't real but a Universe -makhail07
  115. wait()
  116. local plr = game:service'Players'.LocalPlayer
  117. print('Local User is '..plr.Name)
  118. local char = plr.Character
  119. local hum = char.Humanoid
  120. local ra = char["Right Arm"]
  121. local la= char["Left Arm"]
  122. local rl= char["Right Leg"]
  123. local ll = char["Left Leg"]
  124. local hed = char.Head
  125. local root = char.HumanoidRootPart
  126. local rootj = root.RootJoint
  127. local tors = char.Torso
  128. local mouse = plr:GetMouse()
  129. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  130. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  131. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  132.  
  133.  
  134. -------------------------------------------------------
  135. --Start Good Stuff--
  136. -------------------------------------------------------
  137. CF = CFrame.new
  138. angles = CFrame.Angles
  139. attack = false
  140. Euler = CFrame.fromEulerAnglesXYZ
  141. Rad = math.rad
  142. IT = Instance.new
  143. BrickC = BrickColor.new
  144. Cos = math.cos
  145. Acos = math.acos
  146. Sin = math.sin
  147. Asin = math.asin
  148. Abs = math.abs
  149. Mrandom = math.random
  150. Floor = math.floor
  151. -------------------------------------------------------
  152. --End Good Stuff--
  153. -------------------------------------------------------
  154. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  155. RSH, LSH = nil, nil
  156. RW = Instance.new("Weld")
  157. LW = Instance.new("Weld")
  158. RH = tors["Right Hip"]
  159. LH = tors["Left Hip"]
  160. RSH = tors["Right Shoulder"]
  161. LSH = tors["Left Shoulder"]
  162. RSH.Parent = nil
  163. LSH.Parent = nil
  164. RW.Name = "RW"
  165. RW.Part0 = tors
  166. RW.C0 = CF(1.5, 0.5, 0)
  167. RW.C1 = CF(0, 0.5, 0)
  168. RW.Part1 = ra
  169. RW.Parent = tors
  170. LW.Name = "LW"
  171. LW.Part0 = tors
  172. LW.C0 = CF(-1.5, 0.5, 0)
  173. LW.C1 = CF(0, 0.5, 0)
  174. LW.Part1 = la
  175. LW.Parent = tors
  176. Effects = {}
  177.  
  178. -------------------------------------------------------
  179. --Start HeartBeat--
  180. -------------------------------------------------------
  181. ArtificialHB = Instance.new("BindableEvent", script)
  182. ArtificialHB.Name = "Heartbeat"
  183. script:WaitForChild("Heartbeat")
  184.  
  185. frame = 1 / 60
  186. tf = 0
  187. allowframeloss = false
  188. tossremainder = false
  189.  
  190.  
  191. lastframe = tick()
  192. script.Heartbeat:Fire()
  193.  
  194.  
  195. game:GetService("RunService").Heartbeat:connect(function(s, p)
  196. tf = tf + s
  197. if tf >= frame then
  198. if allowframeloss then
  199. script.Heartbeat:Fire()
  200. lastframe = tick()
  201. else
  202. for i = 1, math.floor(tf / frame) do
  203. script.Heartbeat:Fire()
  204. end
  205. lastframe = tick()
  206. end
  207. if tossremainder then
  208. tf = 0
  209. else
  210. tf = tf - frame * math.floor(tf / frame)
  211. end
  212. end
  213. end)
  214. -------------------------------------------------------
  215. --End HeartBeat--
  216. -------------------------------------------------------
  217.  
  218. -------------------------------------------------------
  219. --Start Important Functions--
  220. -------------------------------------------------------
  221. function swait(num)
  222. if num == 0 or num == nil then
  223. game:service("RunService").Stepped:wait(0)
  224. else
  225. for i = 0, num do
  226. game:service("RunService").Stepped:wait(0)
  227. end
  228. end
  229. end
  230. function thread(f)
  231. coroutine.resume(coroutine.create(f))
  232. end
  233. function clerp(a, b, t)
  234. local qa = {
  235. QuaternionFromCFrame(a)
  236. }
  237. local qb = {
  238. QuaternionFromCFrame(b)
  239. }
  240. local ax, ay, az = a.x, a.y, a.z
  241. local bx, by, bz = b.x, b.y, b.z
  242. local _t = 1 - t
  243. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  244. end
  245. function QuaternionFromCFrame(cf)
  246. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  247. local trace = m00 + m11 + m22
  248. if trace > 0 then
  249. local s = math.sqrt(1 + trace)
  250. local recip = 0.5 / s
  251. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  252. else
  253. local i = 0
  254. if m00 < m11 then
  255. i = 1
  256. end
  257. if m22 > (i == 0 and m00 or m11) then
  258. i = 2
  259. end
  260. if i == 0 then
  261. local s = math.sqrt(m00 - m11 - m22 + 1)
  262. local recip = 0.5 / s
  263. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  264. elseif i == 1 then
  265. local s = math.sqrt(m11 - m22 - m00 + 1)
  266. local recip = 0.5 / s
  267. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  268. elseif i == 2 then
  269. local s = math.sqrt(m22 - m00 - m11 + 1)
  270. local recip = 0.5 / s
  271. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  272. end
  273. end
  274. end
  275. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  276. local xs, ys, zs = x + x, y + y, z + z
  277. local wx, wy, wz = w * xs, w * ys, w * zs
  278. local xx = x * xs
  279. local xy = x * ys
  280. local xz = x * zs
  281. local yy = y * ys
  282. local yz = y * zs
  283. local zz = z * zs
  284. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  285. end
  286. function QuaternionSlerp(a, b, t)
  287. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  288. local startInterp, finishInterp
  289. if cosTheta >= 1.0E-4 then
  290. if 1 - cosTheta > 1.0E-4 then
  291. local theta = math.acos(cosTheta)
  292. local invSinTheta = 1 / Sin(theta)
  293. startInterp = Sin((1 - t) * theta) * invSinTheta
  294. finishInterp = Sin(t * theta) * invSinTheta
  295. else
  296. startInterp = 1 - t
  297. finishInterp = t
  298. end
  299. elseif 1 + cosTheta > 1.0E-4 then
  300. local theta = math.acos(-cosTheta)
  301. local invSinTheta = 1 / Sin(theta)
  302. startInterp = Sin((t - 1) * theta) * invSinTheta
  303. finishInterp = Sin(t * theta) * invSinTheta
  304. else
  305. startInterp = t - 1
  306. finishInterp = t
  307. end
  308. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  309. end
  310. function rayCast(Position, Direction, Range, Ignore)
  311. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  312. end
  313. local RbxUtility = LoadLibrary("RbxUtility")
  314. local Create = RbxUtility.Create
  315.  
  316. -------------------------------------------------------
  317. --Start Damage Function--
  318. -------------------------------------------------------
  319. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  320. if hit.Parent == nil then
  321. return
  322. end
  323. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  324. for _, v in pairs(hit.Parent:children()) do
  325. if v:IsA("Humanoid") then
  326. h = v
  327. end
  328. end
  329. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  330.  
  331. hit.Parent:FindFirstChild("Head"):BreakJoints()
  332. end
  333.  
  334. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  335. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  336. if hit.Parent.DebounceHit.Value == true then
  337. return
  338. end
  339. end
  340. if insta == true then
  341. hit.Parent:FindFirstChild("Head"):BreakJoints()
  342. end
  343. local c = Create("ObjectValue"){
  344. Name = "creator",
  345. Value = game:service("Players").LocalPlayer,
  346. Parent = h,
  347. }
  348. game:GetService("Debris"):AddItem(c, .5)
  349. if HitSound ~= nil and HitPitch ~= nil then
  350. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  351. end
  352. local Damage = math.random(minim, maxim)
  353. local blocked = false
  354. local block = hit.Parent:findFirstChild("Block")
  355. if block ~= nil then
  356. if block.className == "IntValue" then
  357. if block.Value > 0 then
  358. blocked = true
  359. block.Value = block.Value - 1
  360. print(block.Value)
  361. end
  362. end
  363. end
  364. if blocked == false then
  365. h.Health = h.Health - Damage
  366. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  367. else
  368. h.Health = h.Health - (Damage / 2)
  369. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  370. end
  371. if Type == "Knockdown" then
  372. local hum = hit.Parent.Humanoid
  373. hum.PlatformStand = true
  374. coroutine.resume(coroutine.create(function(HHumanoid)
  375. swait(1)
  376. HHumanoid.PlatformStand = false
  377. end), hum)
  378. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  379. local bodvol = Create("BodyVelocity"){
  380. velocity = angle * knockback,
  381. P = 5000,
  382. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  383. Parent = hit,
  384. }
  385. local rl = Create("BodyAngularVelocity"){
  386. P = 3000,
  387. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  388. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  389. Parent = hit,
  390. }
  391. game:GetService("Debris"):AddItem(bodvol, .5)
  392. game:GetService("Debris"):AddItem(rl, .5)
  393. elseif Type == "Normal" then
  394. local vp = Create("BodyVelocity"){
  395. P = 500,
  396. maxForce = Vector3.new(math.huge, 0, math.huge),
  397. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  398. }
  399. if knockback > 0 then
  400. vp.Parent = hit.Parent.Torso
  401. end
  402. game:GetService("Debris"):AddItem(vp, .5)
  403. elseif Type == "Up" then
  404. local bodyVelocity = Create("BodyVelocity"){
  405. velocity = Vector3.new(0, 20, 0),
  406. P = 5000,
  407. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  408. Parent = hit,
  409. }
  410. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  411. elseif Type == "DarkUp" then
  412. coroutine.resume(coroutine.create(function()
  413. for i = 0, 1, 0.1 do
  414. swait()
  415. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  416. end
  417. end))
  418. local bodyVelocity = Create("BodyVelocity"){
  419. velocity = Vector3.new(0, 20, 0),
  420. P = 5000,
  421. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  422. Parent = hit,
  423. }
  424. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  425. elseif Type == "Snare" then
  426. local bp = Create("BodyPosition"){
  427. P = 2000,
  428. D = 100,
  429. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  430. position = hit.Parent.Torso.Position,
  431. Parent = hit.Parent.Torso,
  432. }
  433. game:GetService("Debris"):AddItem(bp, 1)
  434. elseif Type == "Freeze" then
  435. local BodPos = Create("BodyPosition"){
  436. P = 50000,
  437. D = 1000,
  438. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  439. position = hit.Parent.Torso.Position,
  440. Parent = hit.Parent.Torso,
  441. }
  442. local BodGy = Create("BodyGyro") {
  443. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  444. P = 20e+003,
  445. Parent = hit.Parent.Torso,
  446. cframe = hit.Parent.Torso.CFrame,
  447. }
  448. hit.Parent.Torso.Anchored = true
  449. coroutine.resume(coroutine.create(function(Part)
  450. swait(1.5)
  451. Part.Anchored = false
  452. end), hit.Parent.Torso)
  453. game:GetService("Debris"):AddItem(BodPos, 3)
  454. game:GetService("Debris"):AddItem(BodGy, 3)
  455. end
  456. local debounce = Create("BoolValue"){
  457. Name = "DebounceHit",
  458. Parent = hit.Parent,
  459. Value = true,
  460. }
  461. game:GetService("Debris"):AddItem(debounce, Delay)
  462. c = Create("ObjectValue"){
  463. Name = "creator",
  464. Value = Player,
  465. Parent = h,
  466. }
  467. game:GetService("Debris"):AddItem(c, .5)
  468. end
  469. end
  470. -------------------------------------------------------
  471. --End Damage Function--
  472. -------------------------------------------------------
  473.  
  474. -------------------------------------------------------
  475. --Start Damage Function Customization--
  476. -------------------------------------------------------
  477. function ShowDamage(Pos, Text, Time, Color)
  478. local Rate = (1 / 30)
  479. local Pos = (Pos or Vector3.new(0, 0, 0))
  480. local Text = (Text or "")
  481. local Time = (Time or 2)
  482. local Color = (Color or Color3.new(1, 0, 1))
  483. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  484. EffectPart.Anchored = true
  485. local BillboardGui = Create("BillboardGui"){
  486. Size = UDim2.new(3, 0, 3, 0),
  487. Adornee = EffectPart,
  488. Parent = EffectPart,
  489. }
  490. local TextLabel = Create("TextLabel"){
  491. BackgroundTransparency = 1,
  492. Size = UDim2.new(1, 0, 1, 0),
  493. Text = Text,
  494. Font = "Bodoni",
  495. TextColor3 = Color,
  496. TextScaled = true,
  497. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  498. Parent = BillboardGui,
  499. }
  500. game.Debris:AddItem(EffectPart, (Time))
  501. EffectPart.Parent = game:GetService("Workspace")
  502. delay(0, function()
  503. local Frames = (Time / Rate)
  504. for Frame = 1, Frames do
  505. wait(Rate)
  506. local Percent = (Frame / Frames)
  507. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  508. TextLabel.TextTransparency = Percent
  509. end
  510. if EffectPart and EffectPart.Parent then
  511. EffectPart:Destroy()
  512. end
  513. end)
  514. end
  515. -------------------------------------------------------
  516. --End Damage Function Customization--
  517. -------------------------------------------------------
  518.  
  519. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  520. for _, c in pairs(workspace:children()) do
  521. local hum = c:findFirstChild("Humanoid")
  522. if hum ~= nil then
  523. local head = c:findFirstChild("Head")
  524. if head ~= nil then
  525. local targ = head.Position - Part.Position
  526. local mag = targ.magnitude
  527. if magni >= mag and c.Name ~= plr.Name then
  528. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  529. end
  530. end
  531. end
  532. end
  533. end
  534.  
  535.  
  536. CFuncs = {
  537. Part = {
  538. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  539. local Part = Create("Part")({
  540. Parent = Parent,
  541. Reflectance = Reflectance,
  542. Transparency = Transparency,
  543. CanCollide = false,
  544. Locked = true,
  545. BrickColor = BrickColor.new(tostring(BColor)),
  546. Name = Name,
  547. Size = Size,
  548. Material = Material
  549. })
  550. RemoveOutlines(Part)
  551. return Part
  552. end
  553. },
  554. Mesh = {
  555. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  556. local Msh = Create(Mesh)({
  557. Parent = Part,
  558. Offset = OffSet,
  559. Scale = Scale
  560. })
  561. if Mesh == "SpecialMesh" then
  562. Msh.MeshType = MeshType
  563. Msh.MeshId = MeshId
  564. end
  565. return Msh
  566. end
  567. },
  568. Mesh = {
  569. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  570. local Msh = Create(Mesh)({
  571. Parent = Part,
  572. Offset = OffSet,
  573. Scale = Scale
  574. })
  575. if Mesh == "SpecialMesh" then
  576. Msh.MeshType = MeshType
  577. Msh.MeshId = MeshId
  578. end
  579. return Msh
  580. end
  581. },
  582. Weld = {
  583. Create = function(Parent, Part0, Part1, C0, C1)
  584. local Weld = Create("Weld")({
  585. Parent = Parent,
  586. Part0 = Part0,
  587. Part1 = Part1,
  588. C0 = C0,
  589. C1 = C1
  590. })
  591. return Weld
  592. end
  593. },
  594. Sound = {
  595. Create = function(id, par, vol, pit)
  596. coroutine.resume(coroutine.create(function()
  597. local S = Create("Sound")({
  598. Volume = vol,
  599. Pitch = pit or 1,
  600. SoundId = id,
  601. Parent = par or workspace
  602. })
  603. wait()
  604. S:play()
  605. game:GetService("Debris"):AddItem(S, 6)
  606. end))
  607. end
  608. },
  609. ParticleEmitter = {
  610. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  611. local fp = Create("ParticleEmitter")({
  612. Parent = Parent,
  613. Color = ColorSequence.new(Color1, Color2),
  614. LightEmission = LightEmission,
  615. Size = Size,
  616. Texture = Texture,
  617. Transparency = Transparency,
  618. ZOffset = ZOffset,
  619. Acceleration = Accel,
  620. Drag = Drag,
  621. LockedToPart = LockedToPart,
  622. VelocityInheritance = VelocityInheritance,
  623. EmissionDirection = EmissionDirection,
  624. Enabled = Enabled,
  625. Lifetime = LifeTime,
  626. Rate = Rate,
  627. Rotation = Rotation,
  628. RotSpeed = RotSpeed,
  629. Speed = Speed,
  630. VelocitySpread = VelocitySpread
  631. })
  632. return fp
  633. end
  634. }
  635. }
  636. function RemoveOutlines(part)
  637. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  638. end
  639. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  640. local Part = Create("Part")({
  641. formFactor = FormFactor,
  642. Parent = Parent,
  643. Reflectance = Reflectance,
  644. Transparency = Transparency,
  645. CanCollide = false,
  646. Locked = true,
  647. BrickColor = BrickColor.new(tostring(BColor)),
  648. Name = Name,
  649. Size = Size,
  650. Material = Material
  651. })
  652. RemoveOutlines(Part)
  653. return Part
  654. end
  655. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  656. local Msh = Create(Mesh)({
  657. Parent = Part,
  658. Offset = OffSet,
  659. Scale = Scale
  660. })
  661. if Mesh == "SpecialMesh" then
  662. Msh.MeshType = MeshType
  663. Msh.MeshId = MeshId
  664. end
  665. return Msh
  666. end
  667. function CreateWeld(Parent, Part0, Part1, C0, C1)
  668. local Weld = Create("Weld")({
  669. Parent = Parent,
  670. Part0 = Part0,
  671. Part1 = Part1,
  672. C0 = C0,
  673. C1 = C1
  674. })
  675. return Weld
  676. end
  677.  
  678.  
  679. -------------------------------------------------------
  680. --Start Effect Function--
  681. -------------------------------------------------------
  682. EffectModel = Instance.new("Model", char)
  683. Effects = {
  684. Block = {
  685. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  686. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  687. prt.Anchored = true
  688. prt.CFrame = cframe
  689. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  690. game:GetService("Debris"):AddItem(prt, 10)
  691. if Type == 1 or Type == nil then
  692. table.insert(Effects, {
  693. prt,
  694. "Block1",
  695. delay,
  696. x3,
  697. y3,
  698. z3,
  699. msh
  700. })
  701. elseif Type == 2 then
  702. table.insert(Effects, {
  703. prt,
  704. "Block2",
  705. delay,
  706. x3,
  707. y3,
  708. z3,
  709. msh
  710. })
  711. else
  712. table.insert(Effects, {
  713. prt,
  714. "Block3",
  715. delay,
  716. x3,
  717. y3,
  718. z3,
  719. msh
  720. })
  721. end
  722. end
  723. },
  724. Sphere = {
  725. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  726. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  727. prt.Anchored = true
  728. prt.CFrame = cframe
  729. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  730. game:GetService("Debris"):AddItem(prt, 10)
  731. table.insert(Effects, {
  732. prt,
  733. "Cylinder",
  734. delay,
  735. x3,
  736. y3,
  737. z3,
  738. msh
  739. })
  740. end
  741. },
  742. Cylinder = {
  743. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  744. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  745. prt.Anchored = true
  746. prt.CFrame = cframe
  747. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  748. game:GetService("Debris"):AddItem(prt, 10)
  749. table.insert(Effects, {
  750. prt,
  751. "Cylinder",
  752. delay,
  753. x3,
  754. y3,
  755. z3,
  756. msh
  757. })
  758. end
  759. },
  760. Wave = {
  761. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  762. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  763. prt.Anchored = true
  764. prt.CFrame = cframe
  765. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  766. game:GetService("Debris"):AddItem(prt, 10)
  767. table.insert(Effects, {
  768. prt,
  769. "Cylinder",
  770. delay,
  771. x3 / 60,
  772. y3 / 60,
  773. z3 / 60,
  774. msh
  775. })
  776. end
  777. },
  778. Ring = {
  779. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  780. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  781. prt.Anchored = true
  782. prt.CFrame = cframe
  783. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  784. game:GetService("Debris"):AddItem(prt, 10)
  785. table.insert(Effects, {
  786. prt,
  787. "Cylinder",
  788. delay,
  789. x3,
  790. y3,
  791. z3,
  792. msh
  793. })
  794. end
  795. },
  796. Break = {
  797. Create = function(brickcolor, cframe, x1, y1, z1)
  798. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  799. prt.Anchored = true
  800. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  801. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  802. local num = math.random(10, 50) / 1000
  803. game:GetService("Debris"):AddItem(prt, 10)
  804. table.insert(Effects, {
  805. prt,
  806. "Shatter",
  807. num,
  808. prt.CFrame,
  809. math.random() - math.random(),
  810. 0,
  811. math.random(50, 100) / 100
  812. })
  813. end
  814. },
  815. Spiral = {
  816. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  817. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  818. prt.Anchored = true
  819. prt.CFrame = cframe
  820. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  821. game:GetService("Debris"):AddItem(prt, 10)
  822. table.insert(Effects, {
  823. prt,
  824. "Cylinder",
  825. delay,
  826. x3,
  827. y3,
  828. z3,
  829. msh
  830. })
  831. end
  832. },
  833. Push = {
  834. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  835. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  836. prt.Anchored = true
  837. prt.CFrame = cframe
  838. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  839. game:GetService("Debris"):AddItem(prt, 10)
  840. table.insert(Effects, {
  841. prt,
  842. "Cylinder",
  843. delay,
  844. x3,
  845. y3,
  846. z3,
  847. msh
  848. })
  849. end
  850. }
  851. }
  852. -------------------------------------------------------
  853. --End Effect Function--
  854. -------------------------------------------------------
  855.  
  856. function CreateSound(ID, PARENT, VOLUME, PITCH)
  857. local NSound = nil
  858. coroutine.resume(coroutine.create(function()
  859. NSound = Instance.new("Sound", PARENT)
  860. NSound.Volume = VOLUME
  861. NSound.Pitch = PITCH
  862. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  863. swait()
  864. NSound:play()
  865. game:GetService("Debris"):AddItem(NSound, 10)
  866. end))
  867. return NSound
  868. end
  869.  
  870. -------------------------------------------------------
  871. --Start Kyu's shitty stuff--
  872. -------------------------------------------------------
  873.  
  874. function ragdoll(model)
  875. local char = model
  876. torso = char.HumanoidRootPart
  877. torso2 = char.Torso
  878. LW.Parent = nil
  879. RW.Parent = nil
  880. LH.Parent = nil
  881. RH.Parent = nil
  882. if hum ~= nil then
  883. hum.PlatformStand = true
  884. end
  885.  
  886. local Head = char:FindFirstChild("Head")
  887. if Head then
  888. local Neck = Instance.new("Weld")
  889. Neck.Name = "Neck"
  890. Neck.Part0 = torso
  891. Neck.Part1 = Head
  892. Neck.C0 = CFrame.new(0, 1.5, 0)
  893. Neck.C1 = CFrame.new()
  894. Neck.Parent = torso
  895. end
  896. local Limb = char:FindFirstChild("Right Arm")
  897. if Limb then
  898.  
  899. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  900. local Joint = Instance.new("Glue")
  901. Joint.Name = "RightShoulder"
  902. Joint.Part0 = torso
  903. Joint.Part1 = Limb
  904. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  905. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  906. Joint.Parent = torso
  907.  
  908. local B = Instance.new("Part")
  909. B.TopSurface = 0
  910. B.BottomSurface = 0
  911. B.formFactor = "Symmetric"
  912. B.Size = Vector3.new(1, 1, 1)
  913. B.Transparency = 1
  914. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  915. B.Parent = char
  916. local W = Instance.new("Weld")
  917. W.Part0 = Limb
  918. W.Part1 = B
  919. W.C0 = CFrame.new(0, -0.5, 0)
  920. W.Parent = Limb
  921.  
  922. end
  923. local Limb = char:FindFirstChild("Left Arm")
  924. if Limb then
  925.  
  926. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  927. local Joint = Instance.new("Glue")
  928. Joint.Name = "LeftShoulder"
  929. Joint.Part0 = torso
  930. Joint.Part1 = Limb
  931. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  932. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  933. Joint.Parent = torso
  934.  
  935. local B = Instance.new("Part")
  936. B.TopSurface = 0
  937. B.BottomSurface = 0
  938. B.formFactor = "Symmetric"
  939. B.Size = Vector3.new(1, 1, 1)
  940. B.Transparency = 1
  941. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  942. B.Parent = char
  943. local W = Instance.new("Weld")
  944. W.Part0 = Limb
  945. W.Part1 = B
  946. W.C0 = CFrame.new(0, -0.5, 0)
  947. W.Parent = Limb
  948.  
  949. end
  950. local Limb = char:FindFirstChild("Right Leg")
  951. if Limb then
  952.  
  953. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  954. local Joint = Instance.new("Glue")
  955. Joint.Name = "RightHip"
  956. Joint.Part0 = torso
  957. Joint.Part1 = Limb
  958. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  959. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  960. Joint.Parent = torso
  961.  
  962. local B = Instance.new("Part")
  963. B.TopSurface = 0
  964. B.BottomSurface = 0
  965. B.formFactor = "Symmetric"
  966. B.Size = Vector3.new(1, 1, 1)
  967. B.Transparency = 1
  968. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  969. B.Parent = char
  970. local W = Instance.new("Weld")
  971. W.Part0 = Limb
  972. W.Part1 = B
  973. W.C0 = CFrame.new(0, -0.5, 0)
  974. W.Parent = Limb
  975.  
  976. end
  977. local Limb = char:FindFirstChild("Left Leg")
  978. if Limb then
  979.  
  980. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  981. local Joint = Instance.new("Glue")
  982. Joint.Name = "LeftHip"
  983. Joint.Part0 = torso
  984. Joint.Part1 = Limb
  985. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  986. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  987. Joint.Parent = torso
  988.  
  989. local B = Instance.new("Part")
  990. B.TopSurface = 0
  991. B.BottomSurface = 0
  992. B.formFactor = "Symmetric"
  993. B.Size = Vector3.new(1, 1, 1)
  994. B.Transparency = 1
  995. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  996. B.Parent = char
  997. local W = Instance.new("Weld")
  998. W.Part0 = Limb
  999. W.Part1 = B
  1000. W.C0 = CFrame.new(0, -0.5, 0)
  1001. W.Parent = Limb
  1002.  
  1003. end
  1004. --[
  1005. local Bar = Instance.new("Part")
  1006. Bar.TopSurface = 0
  1007. Bar.BottomSurface = 0
  1008. Bar.formFactor = "Symmetric"
  1009. Bar.Size = Vector3.new(1, 1, 1)
  1010. Bar.Transparency = 1
  1011. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1012. Bar.Parent = char
  1013. local Weld = Instance.new("Weld")
  1014. Weld.Part0 = torso
  1015. Weld.Part1 = Bar
  1016. Weld.C0 = CFrame.new(0, 0.5, 0)
  1017. Weld.Parent = torso
  1018. --]]
  1019.  
  1020. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1021.  
  1022. end
  1023.  
  1024. -------------------------------------------------------
  1025. --End Kyu's shitty stuff--
  1026. -------------------------------------------------------
  1027.  
  1028. function New(Object, Parent, Name, Data)
  1029. local Object = Instance.new(Object)
  1030. for Index, Value in pairs(Data or {}) do
  1031. Object[Index] = Value
  1032. end
  1033. Object.Parent = Parent
  1034. Object.Name = Name
  1035. return Object
  1036. end
  1037.  
  1038. local Blood1 = Create("ParticleEmitter")({
  1039. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  1040. Transparency = NumberSequence.new(0.1, 1),
  1041. Size = NumberSequence.new(0.5, 0),
  1042. Texture = "rbxassetid://602578593",
  1043. Lifetime = NumberRange.new(0.8),
  1044. Rate = 255,
  1045. VelocitySpread = 40,
  1046. Rotation = NumberRange.new(100),
  1047. Speed = NumberRange.new(5),
  1048. LightEmission = 0,
  1049. LockedToPart = false,
  1050. Acceleration = Vector3.new(0, -10, 0),
  1051. EmissionDirection = "Bottom"
  1052. })
  1053.  
  1054. FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1055. Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
  1056. Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1057. FHead.CanCollide = false
  1058.  
  1059. -------------------------------------------------------
  1060. --End Important Functions--
  1061. -------------------------------------------------------
  1062.  
  1063.  
  1064. -------------------------------------------------------
  1065. --Start Music Option--
  1066. -------------------------------------------------------
  1067. local Music = Instance.new("Sound",tors)
  1068. Music.Volume = 50
  1069. Music.SoundId = "rbxassetid://517120926"
  1070. Music.Looped = true
  1071. Music.Pitch = 1 --Pitcher
  1072. Music:Play()
  1073. -------------------------------------------------------
  1074. --End Music Option--
  1075. -------------------------------------------------------
  1076.  
  1077.  
  1078. -------------------------------------------------------
  1079. --Start Attacks N Stuff--
  1080. -------------------------------------------------------
  1081.  
  1082.  
  1083.  
  1084.  
  1085. local sine=0
  1086. function ByeBye()
  1087. local target = nil
  1088. local targettorso = nil
  1089. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1090. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1091. target = mouse.Target.Parent.Humanoid
  1092. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1093. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1094. end
  1095. end
  1096. if target ~= nil then
  1097. targettorso.Anchored = true
  1098. attack = true
  1099. hum.WalkSpeed = 0
  1100. root.CFrame = targettorso.CFrame * CF(0,0,2)
  1101. for i = 0,4.2,0.1 do
  1102. swait()
  1103. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1104. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1105. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1106. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1107. RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1)
  1108. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(-25)), 0.1)
  1109. end
  1110. local bloody = Instance.new("ParticleEmitter",targettorso)
  1111. bloody.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1112. bloody.LightEmission = .1
  1113. bloody.Size = NumberSequence.new(0.5, 0)
  1114. bloody.Texture = "http://www.roblox.com/asset/?ID=602578593"
  1115. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1116. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1117. bloody.Transparency = bbb
  1118. bloody.Size = aaa
  1119. bloody.ZOffset = -.9
  1120. bloody.Acceleration = Vector3.new(0, -5, 0)
  1121. bloody.LockedToPart = false
  1122. bloody.Lifetime = NumberRange.new(0.8)
  1123. bloody.Rate = 255
  1124. bloody.Rotation = NumberRange.new(-100, 100)
  1125. bloody.RotSpeed = NumberRange.new(-100, 100)
  1126. bloody.Speed = NumberRange.new(6)
  1127. bloody.VelocitySpread = 0
  1128. bloody.Enabled=true
  1129. targethead:Remove()
  1130. CreateSound("429400881", targettorso, 5, .8)
  1131. CreateSound("1093102664", targettorso, 10, 1)
  1132. for i = 0,6.2,0.1 do
  1133. swait()
  1134. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.15)
  1135. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-110)), 0.3)
  1136. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1137. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1138. RW.C0 = clerp(RW.C0, CF(1.3, 0.7 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(100), Rad(0), Rad(-15)), 0.1)
  1139. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1140. end
  1141. targettorso.Anchored = false
  1142. attack = false
  1143. hum.WalkSpeed = 16
  1144. root.CFrame = targettorso.CFrame * CF(0,0,3)
  1145. end
  1146. end
  1147.  
  1148.  
  1149. function Sayonara()
  1150. local target = nil
  1151. local targettorso = nil
  1152. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1153. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1154. target = mouse.Target.Parent.Humanoid
  1155. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1156. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1157. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  1158. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  1159. end
  1160. end
  1161. if target ~= nil then
  1162. targettorso.Anchored = true
  1163. attack = true
  1164. hum.WalkSpeed = 0
  1165. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  1166. for i = 0,6.2,0.1 do
  1167. swait()
  1168. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  1169. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  1170. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  1171. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  1172. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  1173. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  1174. end
  1175. do
  1176. CreateSound("429400881", targettorso, 5, 1)
  1177. local ModelArm02 = New("Model", char, "Arm", {})
  1178. local ModelArm03 = New("Model", char, "Arm", {})
  1179. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  1180. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  1181. local Arm02 = targetleftarm:Clone()
  1182. local Arm03 = targetrightarm:Clone()
  1183. targetleftarm.Transparency = 1
  1184. targetrightarm.Transparency = 1
  1185. Arm02.Parent = ModelArm02
  1186. Arm03.Parent = ModelArm03
  1187. for i, v in pairs(Arm02:GetChildren()) do
  1188. v:Destroy()
  1189. end
  1190. for i, v in pairs(Arm03:GetChildren()) do
  1191. v:Destroy()
  1192. end
  1193. local weldArm02 = Instance.new("Weld")
  1194. weldArm02.Parent = Arm02
  1195. weldArm02.Part0 = targetleftarm
  1196. weldArm02.Part1 = Arm02
  1197. weldArm02.C1 = CFrame.new(0, 0, 0)
  1198. local weldArm03 = Instance.new("Weld")
  1199. weldArm03.Parent = Arm03
  1200. weldArm03.Part0 = targetrightarm
  1201. weldArm03.Part1 = Arm03
  1202. weldArm03.C1 = CFrame.new(0, 0, 0)
  1203. for i, v in pairs(target:GetChildren()) do
  1204. if v:IsA("Shirt") then
  1205. v:clone().Parent = ModelArm02
  1206. end
  1207. end
  1208. for i, v in pairs(target:GetChildren()) do
  1209. if v:IsA("Shirt") then
  1210. v:clone().Parent = ModelArm03
  1211. end
  1212. end
  1213. weldArm02.Part0 = la
  1214. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1215. weldArm03.Part0 = ra
  1216. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1217. local BE1 = Blood1:Clone()
  1218. BE1.Parent = targetleftarm
  1219. game:GetService("Debris"):AddItem(BE1, 3)
  1220. BE1.Rate = 255
  1221. local BE2 = Blood1:Clone()
  1222. BE2.Parent = targetrightarm
  1223. game:GetService("Debris"):AddItem(BE2, 3)
  1224. BE2.Rate = 255
  1225. for i = 0,6.2,0.1 do
  1226. swait()
  1227. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  1228. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1229. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  1230. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  1231. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  1232. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  1233. end
  1234. for i = 0,6.2,0.1 do
  1235. swait()
  1236. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1237. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1238. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  1239. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1240. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  1241. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  1242. end
  1243. CreateSound("541909763", targettorso, 5, .8)
  1244. weldArm02:Destroy()
  1245. Arm02.CanCollide = true
  1246. weldArm03:Destroy()
  1247. Arm03.CanCollide = true
  1248. local bodyVelocity2 = Create("BodyVelocity")({
  1249. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1250. P = 5000,
  1251. maxForce = Vector3.new(8000, 8000, 8000),
  1252. Parent = Arm02
  1253. })
  1254. local bodyVelocity3 = Create("BodyVelocity")({
  1255. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1256. P = 5000,
  1257. maxForce = Vector3.new(8000, 8000, 8000),
  1258. Parent = Arm03
  1259. })
  1260. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1261. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  1262. for i = 0,6.2,0.1 do
  1263. swait()
  1264. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1265. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1266. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  1267. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  1268. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  1269. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  1270. end
  1271. for i = 0,6.2,0.1 do
  1272. swait()
  1273. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1274. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1275. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  1276. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1277. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  1278. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  1279. end
  1280. targettorso:Remove()
  1281. for i = 0,6.2,0.1 do
  1282. swait()
  1283. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  1284. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1285. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  1286. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  1287. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  1288. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  1289. end
  1290. end
  1291. targettorso.Anchored = false
  1292. attack = false
  1293. hum.WalkSpeed = 16
  1294. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1295. end
  1296. end
  1297.  
  1298. function AlohaMyFriend()
  1299. local target = nil
  1300. local targettorso = nil
  1301. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1302. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1303. target = mouse.Target.Parent.Humanoid
  1304. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1305. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1306. end
  1307. end
  1308. if target ~= nil then
  1309. targettorso.Anchored = true
  1310. attack = true
  1311. hum.WalkSpeed = 0
  1312. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  1313. for i = 0,6.2,0.1 do
  1314. swait()
  1315. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1316. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-20)), 0.3)
  1317. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1318. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1319. RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1)
  1320. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1321. end
  1322. local ModelHead01 = New("Model", char, "Head of Decapitated", {})
  1323. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  1324. local Head01 = targethead:Clone()
  1325. targethead.Transparency = 1
  1326. Head01.Parent = ModelHead01
  1327. local weldHead01 = Instance.new("Weld")
  1328. weldHead01.Parent = Head01
  1329. weldHead01.Part0 = targethead
  1330. weldHead01.Part1 = Head01
  1331. weldHead01.C1 = CFrame.new(0, 0, 0)
  1332. targethead.face:Remove()
  1333. weldHead01.Part0 = ra
  1334. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  1335. local BE1 = Blood1:Clone()
  1336. BE1.Parent = targethead
  1337. game:GetService("Debris"):AddItem(BE1, 3)
  1338. BE1.Rate = 255
  1339. targettorso:BreakJoints()
  1340. CreateSound("314390675", targettorso, 5, .7)
  1341. for i = 0,4.2,0.1 do
  1342. swait()
  1343. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1344. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-20)), 0.3)
  1345. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1346. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1347. RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(145), Rad(0), Rad(-15)), 0.1)
  1348. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1349. end
  1350. for i = 0,6.2,0.1 do
  1351. swait()
  1352. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  1353. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  1354. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1355. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1356. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  1357. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1358. end
  1359. CreateSound("541909763", targettorso, 5, .8)
  1360. weldHead01:Destroy()
  1361. Head01.CanCollide = true
  1362. local bodyVelocity2 = Create("BodyVelocity")({
  1363. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  1364. P = 5000,
  1365. maxForce = Vector3.new(8000, 8000, 8000),
  1366. Parent = Head01
  1367. })
  1368. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  1369. for i = 0,6.2,0.1 do
  1370. swait()
  1371. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1372. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  1373. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1374. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1375. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  1376. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  1377. end
  1378. targettorso.Anchored = false
  1379. attack = false
  1380. hum.WalkSpeed = 16
  1381. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1382. end
  1383. end
  1384.  
  1385. function Good_Bye()
  1386. local target = nil
  1387. local targettorso = nil
  1388. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1389. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1390. target = mouse.Target.Parent.Humanoid
  1391. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1392. targethead = mouse.Target.Parent:FindFirstChild("Head")
  1393. end
  1394. end
  1395. if target ~= nil then
  1396. targettorso.Anchored = true
  1397. attack = true
  1398. hum.WalkSpeed = 0
  1399. root.CFrame = targettorso.CFrame * CF(0,0,3)
  1400. for i = 0,6.2,0.1 do
  1401. swait()
  1402. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.15)
  1403. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(45)), 0.3)
  1404. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1405. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1406. RW.C0 = clerp(RW.C0, CF(1.3, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  1407. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1408. end
  1409. local BloodColor = Color3.new(1, 0, 0)
  1410. local PE1 = Blood1:Clone()
  1411. local PE2 = Blood1:Clone()
  1412. local Heart = Instance.new("Part")
  1413. Heart.Parent = workspace
  1414. Heart.Size = Vector3.new(1, 1, 1)
  1415. Heart.Archivable = true
  1416. Heart.Transparency = 0
  1417. Heart.CanCollide = false
  1418. Heart.BrickColor = BrickColor.new("Really black")
  1419. Heart.Material = "Granite"
  1420. Heart.CanCollide = true
  1421. local weld1Heart = Instance.new("Weld")
  1422. weld1Heart.Parent = ra
  1423. weld1Heart.Part0 = ra
  1424. weld1Heart.Part1 = Heart
  1425. weld1Heart.C1 = CFrame.new(0, 1.3, 0)
  1426. CreateSound("429400881", targettorso, 5, 1)
  1427. CreateSound("131038747", targettorso, 7, 1)
  1428. PE1.Parent = ra
  1429. PE2.Parent = Heart
  1430. game:GetService("Debris"):AddItem(PE1, 3)
  1431. game:GetService("Debris"):AddItem(weld1Heart, 1.5)
  1432. game:GetService("Debris"):AddItem(Heart, 8)
  1433. for i = 0,8,0.1 do
  1434. swait()
  1435. rootj.C0 = clerp(rootj.C0, RootCF * CF(1.2, -2.5, -0.2) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  1436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(-45)), 0.3)
  1437. RH.C0 = clerp(RH.C0, CF(1, -0.8, -0.4) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  1438. LH.C0 = clerp(LH.C0, CF(-1, -0.8, -0.2) * LHCF * angles(Rad(-5), Rad(0), Rad(56)), 0.15)
  1439. RW.C0 = clerp(RW.C0, CF(1.5, 0.51 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(40)), 0.1)
  1440. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1441. end
  1442. targettorso:BreakJoints()
  1443. for i = 0,9,0.1 do
  1444. swait()
  1445. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1446. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-20)), 0.3)
  1447. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1448. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1449. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  1450. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  1451. end
  1452. targettorso.Anchored = false
  1453. attack = false
  1454. hum.WalkSpeed = 16
  1455. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  1456. end
  1457. end
  1458.  
  1459. function Taunt()
  1460. attack = true
  1461. hum.WalkSpeed = 0
  1462. CreateSound("290084602", tors, 10, 1)
  1463. for i = 0,6.2,0.1 do
  1464. swait()
  1465. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1466. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  1467. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  1468. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1469. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  1470. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  1471. end
  1472. for i = 0,6.2,0.1 do
  1473. swait()
  1474. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1475. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1476. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1477. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  1478. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  1479. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  1480. end
  1481. attack = false
  1482. hum.WalkSpeed = 16
  1483. end
  1484. -------------------------------------------------------
  1485. --End Attacks N Stuff--
  1486. -------------------------------------------------------
  1487. mouse.KeyDown:connect(function(key)
  1488. if attack == false then
  1489. if key == 'e' then
  1490. ByeBye()
  1491. elseif key == 'q' then
  1492. Sayonara()
  1493. elseif key == 'r' then
  1494. AlohaMyFriend()
  1495. elseif key == 'f' then
  1496. Good_Bye()
  1497. elseif key == 't' then
  1498. Taunt()
  1499. end
  1500. end
  1501. end)
  1502.  
  1503.  
  1504.  
  1505.  
  1506.  
  1507.  
  1508. -------------------------------------------------------
  1509. --Start Animations--
  1510. -------------------------------------------------------
  1511. local equipped = false
  1512. local idle = 0
  1513. local change = 1
  1514. local val = 0
  1515. local toim = 0
  1516. local idleanim = 0.4
  1517. hum.Animator.Parent = nil
  1518. while true do
  1519. swait()
  1520. sine = sine + change
  1521.  
  1522. Music.Parent = char
  1523. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1524. local velderp = root.Velocity.y
  1525. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  1526. if equipped == true or equipped == false then
  1527. if attack == false then
  1528. idle = idle + 1
  1529. else
  1530. idle = 0
  1531. end
  1532. if 1 < root.Velocity.y and hitfloor == nil then
  1533. Anim = "Jump"
  1534. if attack == false then
  1535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  1536. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  1537. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1538. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1539. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1540. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  1541. end
  1542. elseif -1 > root.Velocity.y and hitfloor == nil then
  1543. Anim = "Fall"
  1544. if attack == false then
  1545. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  1546. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  1547. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1548. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1549. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1550. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  1551. end
  1552. elseif torvel < 1 and hitfloor ~= nil then
  1553. Anim = "Idle"
  1554. change = 1
  1555. if attack == false then
  1556. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1557. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(-10 - 2.5 * Sin(sine/ 20)), Rad(20 * Cos(sine / 20))), 0.3)
  1558. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15)
  1559. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-7), Rad(0), Rad(-5)), 0.15)
  1560. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.10 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10 + 5 * Sin(sine/ 20))), 0.1)
  1561. LW.C0 = clerp(LW.C0, CF(-1.4, 0.5 + 0.10 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10 - 5 * Sin(sine/ 20))), 0.1)
  1562. end
  1563. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  1564. Anim = "Walk"
  1565. change = 1
  1566. if attack == false then
  1567. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  1568. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1569. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1570. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1571. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  1572. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  1573. end
  1574. end
  1575. end
  1576. if 0 < #Effects then
  1577. for e = 1, #Effects do
  1578. if Effects[e] ~= nil then
  1579. local Thing = Effects[e]
  1580. if Thing ~= nil then
  1581. local Part = Thing[1]
  1582. local Mode = Thing[2]
  1583. local Delay = Thing[3]
  1584. local IncX = Thing[4]
  1585. local IncY = Thing[5]
  1586. local IncZ = Thing[6]
  1587. if 1 >= Thing[1].Transparency then
  1588. if Thing[2] == "Block1" then
  1589. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1590. local Mesh = Thing[1].Mesh
  1591. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1592. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1593. elseif Thing[2] == "Block2" then
  1594. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1595. local Mesh = Thing[7]
  1596. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1597. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1598. elseif Thing[2] == "Block3" then
  1599. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1600. local Mesh = Thing[7]
  1601. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1602. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1603. elseif Thing[2] == "Cylinder" then
  1604. local Mesh = Thing[1].Mesh
  1605. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1606. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1607. elseif Thing[2] == "Blood" then
  1608. local Mesh = Thing[7]
  1609. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1610. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1611. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1612. elseif Thing[2] == "Elec" then
  1613. local Mesh = Thing[1].Mesh
  1614. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1615. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1616. elseif Thing[2] == "Disappear" then
  1617. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1618. elseif Thing[2] == "Shatter" then
  1619. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1620. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1621. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1622. Thing[6] = Thing[6] + Thing[5]
  1623. end
  1624. else
  1625. Part.Parent = nil
  1626. table.remove(Effects, e)
  1627. end
  1628. end
  1629. end
  1630. end
  1631. end
  1632. end
  1633. -------------------------------------------------------
  1634. --End Animations And Script--
  1635. -------------------------------------------------------
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