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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8.     script.Parent = Player.Character
  9.  
  10.     --RemoteEvent for communicating
  11.     local Event = Instance.new("RemoteEvent")
  12.     Event.Name = "UserInput_Event"
  13.  
  14.     --Fake event to make stuff like Mouse.KeyDown work
  15.     local function fakeEvent()
  16.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17.         t.connect = t.Connect
  18.         return t
  19.     end
  20.  
  21.     --Creating fake input objects with fake variables
  22.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26.     end}
  27.     --Merged 2 functions into one by checking amount of arguments
  28.     CAS.UnbindAction = CAS.BindAction
  29.  
  30.     --This function will trigger the events that have been :Connect()'ed
  31.     local function te(self,ev,...)
  32.         local t = m[ev]
  33.         if t and t._fakeEvent and t.Function then
  34.             t.Function(...)
  35.         end
  36.     end
  37.     m.TrigEvent = te
  38.     UIS.TrigEvent = te
  39.  
  40.     Event.OnServerEvent:Connect(function(plr,io)
  41.         if plr~=Player then return end
  42.         if io.isMouse then
  43.             m.Target = io.Target
  44.             m.Hit = io.Hit
  45.         else
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local UIS = game:GetService("UserInputService")
  66.     local input = function(io,a)
  67.         if a then return end
  68.         --Since InputObject is a client-side instance, we create and pass table instead
  69.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70.     end
  71.     UIS.InputBegan:Connect(input)
  72.     UIS.InputEnded:Connect(input)
  73.  
  74.     local Mouse = Player:GetMouse()
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. Player = owner
  88. PlayerGui = Player.PlayerGui
  89. Cam = workspace.CurrentCamera
  90. Backpack = Player.Backpack
  91. Character = Player.Character
  92. Humanoid = Character.Humanoid
  93. Mouse = Player:GetMouse()
  94. RootPart = Character["HumanoidRootPart"]
  95. SIZE = 1
  96. local SINE = 0
  97. IT = Instance.new
  98. CF = CFrame.new
  99. VT = Vector3.new
  100. RAD = math.rad
  101. C3 = Color3.new
  102. UD2 = UDim2.new
  103. BRICKC = BrickColor.new
  104. ANGLES = CFrame.Angles
  105. EULER = CFrame.fromEulerAnglesXYZ
  106. COS = math.cos
  107. ACOS = math.acos
  108. SIN = math.sin
  109. ASIN = math.asin
  110. ABS = math.abs
  111. MRANDOM = math.random
  112. FLOOR = math.floor
  113.  
  114. --[[
  115.     local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  116. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  117. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  118. --]]
  119. --Credit To Rufus14
  120. --I just edit it a bit ^_^
  121. mouse = game.Players.LocalPlayer:GetMouse()
  122. function ragdoll()
  123. game.Players.LocalPlayer.Character.Archivable = true
  124. clone = game.Players.LocalPlayer.Character:Clone()
  125. clone.Parent = workspace
  126. for i,v in pairs(clone:GetChildren()) do
  127.     if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  128.         v:destroy()
  129.     end
  130.     for i,p in pairs(v:GetChildren()) do
  131.     if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  132.         p:destroy()
  133.     end
  134. end
  135. end
  136. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  137.     if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  138.         t:destroy()
  139.     end
  140. end
  141. vel = Instance.new("BodyVelocity", clone.Torso)
  142. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  143. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  144. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  145. using = false
  146. hit = Instance.new("Sound", clone.Torso)
  147. hit.SoundId = "rbxassetid://260430060"
  148. hit.Volume = 5
  149. hit1 = Instance.new("Sound", clone.Torso)
  150. hit1.SoundId = "rbxassetid://138087186"
  151. hit1.Volume = 5
  152. hit2 = Instance.new("Sound", clone.Torso)
  153. hit2.SoundId = "rbxassetid://131237241"
  154. hit2.Volume = 5
  155. hit3 = Instance.new("Sound", clone.Torso)
  156. hit3.SoundId = "rbxassetid://278062209"
  157. hit3.Volume = 5
  158. hit3.TimePosition = 0.33
  159. ded = Instance.new("Sound", clone.Torso)
  160. ded.SoundId = "rbxassetid://163154423"
  161. ded.Volume = 5
  162. local leftarm = clone:findFirstChild("Left Arm")
  163. local rightrm = clone:findFirstChild("Right Arm")
  164. local leftleg = clone:findFirstChild("Left Leg")
  165. local rightleg = clone:findFirstChild("Right Leg")
  166. local head = clone:findFirstChild("Head")
  167. local welding = Instance.new("Weld", clone.Torso)
  168. welding.Part0 = clone.Torso
  169. welding.Part1 = head
  170. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  171. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  172.     if g.ClassName == "Part" then
  173.         g:destroy()
  174.     end
  175. end
  176. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  177.     if h.ClassName == "Accesory" then
  178.         h:destroy()
  179.     end
  180. end
  181. game.Workspace.CurrentCamera.CameraSubject = head
  182. if leftleg ~= nil then
  183. local glue = Instance.new("Glue", clone.Torso)
  184. glue.Part0 = clone.Torso
  185. glue.Part1 = leftleg
  186. glue.Name = "Left leg"
  187. local collider = Instance.new("Part", leftleg)
  188. collider.Position = Vector3.new(0,999,0)
  189. collider.Size = Vector3.new(1.7, 1, 1)
  190. collider.Shape = "Cylinder"
  191. local weld = Instance.new("Weld", collider)
  192. weld.Part0 = leftleg
  193. weld.Part1 = collider
  194. weld.C0 = CFrame.Angles(0, 0, 80)
  195. collider.TopSurface = "Smooth"
  196. collider.BottomSurface = "Smooth"
  197. collider.formFactor = "Symmetric"
  198. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  199. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  200. collider.Transparency = 1
  201. end
  202. ------------
  203. if rightleg ~= nil then
  204. local glue1 = Instance.new("Glue", clone.Torso)
  205. glue1.Part0 = clone.Torso
  206. glue1.Part1 = rightleg
  207. glue1.Name = "Right leg"
  208. local collider1 = Instance.new("Part", rightleg)
  209. collider1.Position = Vector3.new(0,999,0)
  210. collider1.Size = Vector3.new(1.7, 1, 1)
  211. collider1.Shape = "Cylinder"
  212. local weld1 = Instance.new("Weld", collider1)
  213. weld1.Part0 = rightleg
  214. weld1.Part1 = collider1
  215. weld1.C0 = CFrame.Angles(0, 0, 80)
  216. collider1.TopSurface = "Smooth"
  217. collider1.BottomSurface = "Smooth"
  218. collider1.formFactor = "Symmetric"
  219. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  220. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  221. collider1.Transparency = 1
  222. end
  223. ------------
  224. if rightrm ~= nil then
  225. local glue11 = Instance.new("Glue", clone.Torso)
  226. glue11.Part0 = clone.Torso
  227. glue11.Part1 = rightrm
  228. glue11.Name = "Right shoulder"
  229. local collider11 = Instance.new("Part", rightrm)
  230. collider11.Position = Vector3.new(0,9999,0)
  231. collider11.Size = Vector3.new(1.8,1,1)
  232. collider11.Shape = "Cylinder"
  233. local weld11 = Instance.new("Weld", collider11)
  234. weld11.Part0 = rightrm
  235. weld11.Part1 = collider11
  236. weld11.C0 = CFrame.Angles(0, 0, 80)
  237. collider11.TopSurface = "Smooth"
  238. collider11.BottomSurface = "Smooth"
  239. collider11.formFactor = "Symmetric"
  240. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  241. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  242. collider11.Transparency = 1
  243. end
  244. ------------
  245. if leftarm ~= nil then
  246. local glue111 = Instance.new("Glue", clone.Torso)
  247. glue111.Part0 = clone.Torso
  248. glue111.Part1 = leftarm
  249. glue111.Name = "Left shoulder"
  250. local collider111 = Instance.new("Part", leftarm)
  251. collider111.Position = Vector3.new(0,9999,0)
  252. collider111.Size = Vector3.new(1.8,1,1)
  253. collider111.Shape = "Cylinder"
  254. local weld111 = Instance.new("Weld", collider111)
  255. weld111.Part0 = leftarm
  256. weld111.Part1 = collider111
  257. weld111.C0 = CFrame.Angles(0, 0, 80)
  258. collider111.TopSurface = "Smooth"
  259. collider111.BottomSurface = "Smooth"
  260. collider111.formFactor = "Symmetric"
  261. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  262. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  263. collider111.Transparency = 1
  264. ----------------
  265. sensoring = Instance.new("Part", clone.Torso)
  266. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  267. sensoring.CanCollide = false
  268. sensoring.Position = clone.Torso.Position
  269. local welder = Instance.new("Weld", sensoring)
  270. welder.Part0 = clone.Torso
  271. welder.Part1 = sensoring
  272. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  273. sensoring.Transparency = 1
  274. -----------------
  275. sensoring1 = Instance.new("Part", clone.Torso)
  276. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  277. sensoring1.CanCollide = false
  278. sensoring1.Position = clone.Torso.Position
  279. local welder1 = Instance.new("Weld", sensoring)
  280. welder1.Part0 = clone.Torso
  281. welder1.Part1 = sensoring1
  282. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  283. sensoring1.Transparency = 1
  284. end
  285. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  286. ded:Play()
  287. vel:destroy()
  288. wait(0.5)
  289. local function touch()
  290.     if not using then
  291.         using = true
  292.         local Math = math.random(1,4)
  293.         if Math == 1 then
  294.             hit:Play()
  295.         end
  296.         if Math == 2 then
  297.             hit1:Play()
  298.         end
  299.         if Math == 3 then
  300.             hit2:Play()
  301.         end
  302.         if Math == 4 then
  303.             hit3:Play()
  304.         end
  305.         wait(0.1)
  306.         using = false
  307.     end
  308. end
  309. sensoring.Touched:connect(touch)
  310. sensoring1.Touched:connect(touch)
  311. wait(4.47)
  312. hit1.Volume = 0
  313. hit2.Volume = 0
  314. hit3.Volume = 0
  315. hit.Volume = 0
  316.         end
  317.  
  318. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  319.  
  320. --di ent
  321. ---------------------------------------
  322. local insanityface={"1895698679"}
  323. local sine=0
  324. Animation_Speed = 1.5
  325. local CHANGE = 2 / Animation_Speed
  326. -----------------------
  327. --[[ Name : WAOV2.2 ]]--
  328. -------------------------------------------------------
  329. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  330.  
  331. --Discord Creterisk#2958 <- makhail07's discord
  332.  
  333. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  334. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  335. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  336. --YOU FUCKING SKIDS,
  337. --For Those who log/decompile this, If you sell or trade this,
  338. --and I find out who you are, i will take massive action.
  339. --:b:
  340. -------------------------------------------------------
  341.  
  342. local FavIDs = {
  343.     340106355, --Nefl Crystals
  344.     927529620, --Dimension
  345.     876981900, --Fantasy
  346.     398987889, --Ordinary Days
  347.     1117396305, --Oh wait, it's you.
  348.     885996042, --Action Winter Journey
  349.     919231299, --Sprawling Idiot Effigy
  350.     743466274, --Good Day Sunshine
  351.     727411183, --Knife Fight
  352.     1402748531, --The Earth Is Counting On You!
  353.     595230126 --Robot Language
  354.     }
  355.  
  356.  
  357.  
  358. --The reality of my life isn't real but a Universe -Creterisk
  359. --All people can be nice, Even if you don't think so. -2003boobear
  360. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  361. wait()
  362. local plr = game:service'Players'.LocalPlayer
  363. local char = plr.Character
  364. local hum = char.Humanoid
  365. local hed = char.Head
  366. local root = char.HumanoidRootPart
  367. local rootj = root.RootJoint
  368. local tors = char.Torso
  369. local ra = char["Right Arm"]
  370. local la = char["Left Arm"]
  371. local rl = char["Right Leg"]
  372. local ll = char["Left Leg"]
  373. local neck = tors["Neck"]
  374. local mouse = plr:GetMouse()
  375. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  376. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  377. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  378. local maincolor = BrickColor.new("Dark green")
  379. exploitable = true
  380. local Player = game.Players.localPlayer
  381. local Character = Player.Character
  382. local Humanoid = Character.Humanoid
  383. local Mouse = Player:GetMouse()
  384. local LeftArm = Character["Left Arm"]
  385. local RightArm = Character["Right Arm"]
  386. local LeftLeg = Character["Left Leg"]
  387. local RightLeg = Character["Right Leg"]
  388. local Head = Character.Head
  389. local Torso = Character.Torso
  390. -------------------------------------------------------
  391. --Start Whitelist and Invincibility--
  392. -------------------------------------------------------
  393. ff = Instance.new("ForceField",char)
  394. ff.Visible = false
  395. hum.Name = "Base"
  396. hum.MaxHealth = 1.0E298
  397. hum.Health = 1.0E298
  398. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  399.   if hum.Health > 0.1 and hum.Health < 1.0E298 then
  400.     hum.MaxHealth = 1.0E298
  401.     hum.Health = 1.0E298
  402.   end
  403. end)
  404. -------------------------------------------------------
  405. --End Whitelist and Invincibility--
  406. -------------------------------------------------------
  407. local Hair = Instance.new("Part", char)
  408. Hair.Name = "Hair"
  409. Hair.CanCollide = false
  410. Hair.BrickColor = BrickColor.new("Institutional white")
  411. Hair.Transparency = 0
  412. Hair.Material = "Plastic"
  413. Hair.Size = Vector3.new(1, 1, 2)
  414. Hair.TopSurface = Enum.SurfaceType.Smooth
  415. Hair.BottomSurface = Enum.SurfaceType.Smooth
  416.  
  417. local Weld = Instance.new("Weld", Hair)
  418. Weld.Part0 = hed
  419. Weld.Part1 = Hair
  420. Weld.C1 = CFrame.new(0, -.6, 0)
  421. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  422.  
  423. local M2 = Instance.new("SpecialMesh")
  424. M2.Parent = Hair
  425. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  426. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  427. M2.Scale = Vector3.new(1, 1, 1)
  428. -------------------------------------------------------
  429. for i,v in pairs(char:children()) do
  430. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  431. v:Remove()
  432. end
  433. end
  434. shirt = Instance.new("Shirt", char)
  435. shirt.Name = "Shirt"
  436. pants = Instance.new("Pants", char)
  437. pants.Name = "Pants"
  438. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  439. char.Pants.PantsTemplate = "rbxassetid://676428351"
  440. -------------------------------------------------------
  441. --------------
  442.  
  443. warn("WhAT ANOTHER ONE V2.1 IS FINALLY HERE!")
  444.  
  445. warn("I hope you enjoy.")
  446.  
  447. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  448.  
  449. warn("Edited by saba1520")
  450.  
  451. -------------------------------------------------------
  452. --Start Good Stuff--
  453. -------------------------------------------------------
  454. cam = game.Workspace.CurrentCamera
  455. CF = CFrame.new
  456. VT = Vector3.new
  457. angles = CFrame.Angles
  458. attack = false
  459. Euler = CFrame.fromEulerAnglesXYZ
  460. Rad = math.rad
  461. IT = Instance.new
  462. BrickC = BrickColor.new
  463. Cos = math.cos
  464. COS = math.cos
  465. Acos = math.acos
  466. Sin = math.sin
  467. Asin = math.asin
  468. Abs = math.abs
  469. Mrandom = math.random
  470. Floor = math.floor
  471. -------------------------------------------------------
  472. --End Good Stuff--
  473. -------------------------------------------------------
  474. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  475. RSH, LSH = nil, nil
  476. RW = Instance.new("Weld")
  477. LW = Instance.new("Weld")
  478. RH = tors["Right Hip"]
  479. LH = tors["Left Hip"]
  480. RSH = tors["Right Shoulder"]
  481. LSH = tors["Left Shoulder"]
  482. RSH.Parent = nil
  483. LSH.Parent = nil
  484. RW.Name = "RW"
  485. RW.Part0 = tors
  486. RW.C0 = CF(1.5, 0.5, 0)
  487. RW.C1 = CF(0, 0.5, 0)
  488. RW.Part1 = ra
  489. RW.Parent = tors
  490. LW.Name = "LW"
  491. LW.Part0 = tors
  492. LW.C0 = CF(-1.5, 0.5, 0)
  493. LW.C1 = CF(0, 0.5, 0)
  494. LW.Part1 = la
  495. LW.Parent = tors
  496. Effects = {}
  497. -------------------------------------------------------
  498. --Start HeartBeat--
  499. -------------------------------------------------------
  500. ArtificialHB = Instance.new("BindableEvent", script)
  501. ArtificialHB.Name = "Heartbeat"
  502. script:WaitForChild("Heartbeat")
  503.  
  504. frame = 1 / 60
  505. tf = 0
  506. allowframeloss = false
  507. tossremainder = false
  508.  
  509.  
  510. lastframe = tick()
  511. script.Heartbeat:Fire()
  512.  
  513.  
  514. game:GetService("RunService").Heartbeat:connect(function(s, p)
  515.     tf = tf + s
  516.     if tf >= frame then
  517.         if allowframeloss then
  518.             script.Heartbeat:Fire()
  519.             lastframe = tick()
  520.         else
  521.             for i = 1, math.floor(tf / frame) do
  522.                 script.Heartbeat:Fire()
  523.             end
  524.             lastframe = tick()
  525.         end
  526.         if tossremainder then
  527.             tf = 0
  528.         else
  529.             tf = tf - frame * math.floor(tf / frame)
  530.         end
  531.     end
  532. end)
  533. -------------------------------------------------------
  534. --End HeartBeat--
  535. -------------------------------------------------------
  536.  
  537. local ohno = Instance.new("Sound")
  538. ohno.Parent = hed
  539. ohno.Volume = 10
  540. ohno.Pitch = 1
  541. ohno.Looped = true
  542.  
  543. local bass = Instance.new("Sound") --why
  544. bass.Parent = hed
  545. bass.Volume = 7
  546. bass.Pitch = 1
  547. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  548. bass.Looped = true
  549.  
  550. meme = Instance.new("Sound", hed)
  551. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  552. meme.Volume = 10
  553. meme.Pitch = 1
  554. meme.Looped = true
  555. meme.TimePosition = 1
  556.  
  557. TAUNT = Instance.new("Sound", tors)
  558. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  559. TAUNT.Volume = 10
  560. TAUNT.Pitch = 1
  561. TAUNT.Looped = false
  562. TAUNT.TimePosition = 0.12
  563.  
  564. chargeup = Instance.new("Sound", hed)
  565. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  566. chargeup.Volume = 10
  567. chargeup.Pitch = 1
  568. chargeup.Looped = true
  569. chargeup.TimePosition = 1
  570.  
  571. BTAUNT = Instance.new("Sound", tors)
  572. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  573. BTAUNT.Volume = 10
  574. BTAUNT.Pitch = 1
  575. BTAUNT.Looped = false
  576. BTAUNT.TimePosition = 0.2
  577.  
  578. NOTAUNT = Instance.new("Sound", tors)
  579. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  580. NOTAUNT.Volume = 10
  581. NOTAUNT.Pitch = 1
  582. NOTAUNT.Looped = false
  583. NOTAUNT.TimePosition = 0.2
  584.  
  585. NOSOUND = Instance.new("Sound", tors)
  586. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  587. NOSOUND.Volume = 10
  588. NOSOUND.Pitch = 1
  589. NOSOUND.Looped = false
  590. NOSOUND.TimePosition = 0.2
  591.  
  592. ITAUNT = Instance.new("Sound", tors)
  593. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  594. ITAUNT.Volume = 50
  595. ITAUNT.Pitch = 1
  596. ITAUNT.Looped = false
  597. ITAUNT.TimePosition = 0
  598.  
  599. BATAUNT = Instance.new("Sound", tors)
  600. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  601. BATAUNT.Volume = 10
  602. BATAUNT.Pitch = 1
  603. BATAUNT.Looped = false
  604. BATAUNT.TimePosition = 0
  605.  
  606. pop = Instance.new("Sound", tors)
  607. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  608. pop.Volume = 10
  609. pop.Pitch = 1
  610. pop.Looped = false
  611. pop.TimePosition = 0
  612.  
  613. STAUNT = Instance.new("Sound", tors)
  614. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  615. STAUNT.Volume = 10
  616. STAUNT.Pitch = 1
  617. STAUNT.Looped = false
  618. STAUNT.TimePosition = 0.05
  619.  
  620. DTAUNT = Instance.new("Sound", tors)
  621. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  622. DTAUNT.Volume = 10
  623. DTAUNT.Pitch = 1
  624. DTAUNT.Looped = false
  625. DTAUNT.TimePosition = 0
  626.  
  627. sex = Instance.new("Sound", tors)
  628. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  629. sex.Volume = 10
  630. sex.Pitch = 1
  631. sex.Looped = false
  632. sex.TimePosition = 0
  633.  
  634. so = Instance.new("Sound", tors)
  635. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  636. so.Volume = 10
  637. so.Pitch = 1
  638. so.Looped = false
  639. so.TimePosition = 0
  640.  
  641. LAZOR = Instance.new("Sound", ra)
  642. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  643. LAZOR.Volume = 10
  644. LAZOR.Pitch = 0.7
  645. LAZOR.Looped = false
  646. LAZOR.TimePosition = 0
  647.  
  648.  WTF = Instance.new("Sound", tors)
  649.  WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  650.  WTF.Volume = 10
  651.  WTF.Pitch = 1
  652.  WTF.Looped = false
  653.  WTF.TimePosition = 0
  654.  
  655. MERKIO = Instance.new("Sound", tors) --why
  656. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  657. MERKIO.Volume = 5467543465
  658. MERKIO.Pitch = 1
  659. MERKIO.Looped = false
  660. MERKIO.TimePosition = 0
  661.  
  662. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  663. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  664. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  665. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  666. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  667. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  668.  
  669. -------------------------------------------------------
  670. --Start Important Functions--
  671. -------------------------------------------------------
  672. function MakeForm(PART,TYPE)
  673.     if TYPE == "Cyl" then
  674.         local MSH = IT("CylinderMesh",PART)
  675.     elseif TYPE == "Ball" then
  676.         local MSH = IT("SpecialMesh",PART)
  677.         MSH.MeshType = "Sphere"
  678.     elseif TYPE == "Wedge" then
  679.         local MSH = IT("SpecialMesh",PART)
  680.         MSH.MeshType = "Wedge"
  681.     end
  682. end
  683.  
  684. function chatfunc(text, color)
  685.     local chat = coroutine.wrap(function()
  686.         if char:FindFirstChild("TalkingBillBoard") ~= nil then
  687.             char:FindFirstChild("TalkingBillBoard"):destroy()
  688.         end
  689.         local naeeym2 = Instance.new("BillboardGui", char)
  690.         naeeym2.Size = UDim2.new(0, 100, 0, 40)
  691.         naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  692.         naeeym2.Adornee = hed
  693.         naeeym2.Name = "TalkingBillBoard"
  694.         local tecks2 = Instance.new("TextLabel", naeeym2)
  695.         tecks2.BackgroundTransparency = 1
  696.         tecks2.BorderSizePixel = 0
  697.         tecks2.Text = ""
  698.         tecks2.Font = "SciFi"
  699.         tecks2.TextSize = 30
  700.         tecks2.TextStrokeTransparency = 0
  701.         tecks2.TextColor3 = color
  702.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  703.         tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  704.         local tecks3 = Instance.new("TextLabel", naeeym2)
  705.         tecks3.BackgroundTransparency = 1
  706.         tecks3.BorderSizePixel = 0
  707.         tecks3.Text = ""
  708.         tecks3.Font = "SciFi"
  709.         tecks3.TextSize = 30
  710.         tecks3.TextStrokeTransparency = 0
  711.         tecks3.TextColor3 = Color3.new(0, 0, 0)
  712.         tecks3.TextStrokeColor3 = color
  713.         tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  714.         coroutine.resume(coroutine.create(function()
  715.             while true do
  716.                 swait(1)
  717.                     tecks2.TextColor3 = BrickColor.random().Color
  718.                     tecks3.TextStrokeColor3 = BrickColor.random().Color
  719.                 tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  720.                 tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  721.                 tecks2.Rotation = math.random(-5, 5)
  722.                 tecks3.Rotation = math.random(-5, 5)
  723.             end
  724.         end))
  725.         for i = 1, string.len(text) do
  726.             CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  727.             tecks2.Text = string.sub(text, 1, i)
  728.             tecks3.Text = string.sub(text, 1, i)
  729.             swait(1)
  730.         end
  731.         wait(1)
  732.         local randomrot = math.random(1, 2)
  733.         if randomrot == 1 then
  734.             for i = 1, 50 do
  735.                 swait()
  736.                 tecks2.Rotation = tecks2.Rotation - 0.75
  737.                 tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  738.                 tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  739.                 tecks3.Rotation = tecks2.Rotation + 0.75
  740.                 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  741.                 tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  742.             end
  743.         elseif randomrot == 2 then
  744.             for i = 1, 50 do
  745.                 swait()
  746.                 tecks2.Rotation = tecks2.Rotation + 0.75
  747.                 tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  748.                 tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  749.                 tecks3.Rotation = tecks2.Rotation - 0.75
  750.                 tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  751.                 tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  752.             end
  753.         end
  754.         naeeym2:Destroy()
  755.     end)
  756.     chat()
  757. end
  758.  
  759. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  760.     local type = type
  761.     local rng = Instance.new("Part", char)
  762.     rng.Anchored = true
  763.     rng.BrickColor = color
  764.     rng.CanCollide = false
  765.     rng.FormFactor = 3
  766.     rng.Name = "Ring"
  767.     rng.Material = "Neon"
  768.     rng.Size = Vector3.new(1, 1, 1)
  769.     rng.Transparency = 0
  770.     rng.TopSurface = 0
  771.     rng.BottomSurface = 0
  772.     rng.CFrame = pos
  773.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  774.     local rngm = Instance.new("SpecialMesh", rng)
  775.     rngm.MeshType = "Sphere"
  776.     rngm.Scale = Vector3.new(x1, y1, z1)
  777.     local scaler2 = 1
  778.     local speeder = FastSpeed
  779.     if type == "Add" then
  780.         scaler2 = 1 * value
  781.     elseif type == "Divide" then
  782.         scaler2 = 1 / value
  783.     end
  784.     coroutine.resume(coroutine.create(function()
  785.         for i = 0, 10 / bonuspeed, 0.1 do
  786.             swait()
  787.             if type == "Add" then
  788.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  789.             elseif type == "Divide" then
  790.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  791.             end
  792.                         rng.BrickColor = BrickColor.random()
  793.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  794.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  795.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  796.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  797.         end
  798.         rng:Destroy()
  799.     end))
  800. end
  801.  
  802. function SoulSteal(dude)
  803. if dude.Name ~= char then
  804. local bgf = IT("BodyGyro", dude.Head)
  805. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  806. local val = IT("BoolValue", dude)
  807. val.Name = "IsHit"
  808. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  809. local soulst = coroutine.wrap(function()
  810. local soul = Instance.new("Part",dude)
  811. soul.Size = Vector3.new(1,1,1)
  812. soul.CanCollide = false
  813. soul.Anchored = false
  814. soul.Position = torso.Position
  815. soul.Transparency = 1
  816. local PartEmmit1 = IT("ParticleEmitter", soul)
  817. PartEmmit1.LightEmission = 1
  818. PartEmmit1.Texture = "rbxassetid://569507414"
  819. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  820. PartEmmit1.Rate = 250
  821. PartEmmit1.Lifetime = NumberRange.new(1.6)
  822. PartEmmit1.Size = NumberSequence.new({
  823.     NumberSequenceKeypoint.new(0, 1, 0),
  824.     NumberSequenceKeypoint.new(1, 0, 0)
  825. })
  826. PartEmmit1.Transparency = NumberSequence.new({
  827.     NumberSequenceKeypoint.new(0, 0, 0),
  828.     NumberSequenceKeypoint.new(1, 1, 0)
  829. })
  830. PartEmmit1.Speed = NumberRange.new(0, 0)
  831. PartEmmit1.VelocitySpread = 30000
  832. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  833. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  834. local BodPoss = IT("BodyPosition", soul)
  835. BodPoss.P = 3000
  836. BodPoss.D = 1000
  837. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  838. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  839. wait(1.6)
  840. soul.Touched:connect(function(hit)
  841.     if hit.Parent == char then
  842.     soul:Destroy()
  843.     end
  844. end)
  845. wait(1.2)
  846. while soul do
  847.     swait()
  848.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  849.     BodPoss.Position = tors.Position
  850. end
  851. end)
  852.     soulst()
  853.     end
  854. end
  855. function FaceMouse()
  856. local   Cam = workspace.CurrentCamera
  857.     return {
  858.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  859.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  860.     }
  861. end
  862.  
  863. function Clerp(a, b, t)
  864.     local qa = {QuaternionFromCFrame(a)}
  865.     local qb = {QuaternionFromCFrame(b)}
  866.     local ax, ay, az = a.x, a.y, a.z
  867.     local bx, by, bz = b.x, b.y, b.z
  868.     local _t = 1 - t
  869.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  870. end
  871.  
  872. function Eviscerate(dude)
  873.     if dude.Name ~= char then
  874.         local bgf = IT("BodyGyro", dude.Head)
  875.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  876.         local val = IT("BoolValue", dude)
  877.         val.Name = "IsHit"
  878.         local ds = coroutine.wrap(function()
  879.             dude:WaitForChild("Head"):BreakJoints()
  880.             wait(0.5)
  881.             target = nil
  882.             coroutine.resume(coroutine.create(function()
  883.                 for i, v in pairs(dude:GetChildren()) do
  884.                     if v:IsA("Accessory") then
  885.                         v:Destroy()
  886.                     end
  887.                     if v:IsA("Humanoid") then
  888.                         v:Destroy()
  889.                     end
  890.                     if v:IsA("CharacterMesh") then
  891.                         v:Destroy()
  892.                     end
  893.                     if v:IsA("Model") then
  894.                         v:Destroy()
  895.                     end
  896.                     if v:IsA("Part") or v:IsA("MeshPart") then
  897.                         for x, o in pairs(v:GetChildren()) do
  898.                             if o:IsA("Decal") then
  899.                                 o:Destroy()
  900.                             end
  901.                         end
  902.                         coroutine.resume(coroutine.create(function()
  903.                             v.Material = "Neon"
  904.                             v.CanCollide = false
  905.                             local PartEmmit1 = IT("ParticleEmitter", v)
  906.                             PartEmmit1.LightEmission = 1
  907.                             PartEmmit1.Texture = "rbxassetid://284205403"
  908.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  909.                             PartEmmit1.Rate = 150
  910.                             PartEmmit1.Lifetime = NumberRange.new(1)
  911.                             PartEmmit1.Size = NumberSequence.new({
  912.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  913.                                 NumberSequenceKeypoint.new(1, 0, 0)
  914.                             })
  915.                             PartEmmit1.Transparency = NumberSequence.new({
  916.                                 NumberSequenceKeypoint.new(0, 0, 0),
  917.                                 NumberSequenceKeypoint.new(1, 1, 0)
  918.                             })
  919.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  920.                             PartEmmit1.VelocitySpread = 30000
  921.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  922.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  923.                             local BodPoss = IT("BodyPosition", v)
  924.                             BodPoss.P = 3000
  925.                             BodPoss.D = 1000
  926.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  927.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  928.                             v.Color = maincolor.Color
  929.                             coroutine.resume(coroutine.create(function()
  930.                                 for i = 0, 49 do
  931.                                     swait(1)
  932.                                     v.Transparency = v.Transparency + 0.08
  933.                                 end
  934.                                 wait(0.5)
  935.                                 PartEmmit1.Enabled = false
  936.                                 wait(3)
  937.                                 v:Destroy()
  938.                                 dude:Destroy()
  939.                             end))
  940.                         end))
  941.                     end
  942.                 end
  943.             end))
  944.         end)
  945.         ds()
  946.     end
  947. end
  948.  
  949. function killnearest(position,range,maxstrength)
  950.     for i,v in ipairs(workspace:GetChildren()) do
  951.     local body = v:GetChildren()
  952.         for part = 1, #body do
  953.             if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  954.                 if(body[part].Position - position).Magnitude < range then
  955.                     if v.ClassName == "Model" then
  956.                         v:BreakJoints()
  957.                     end
  958.                     table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  959.                     body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  960.                 end
  961.             end
  962.         end
  963.         if v.ClassName == "Part" then
  964.             if v.Anchored == false and (v.Position - position).Magnitude < range then
  965.                 table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  966.                 v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  967.             end
  968.         end
  969.     end
  970. end
  971.  
  972.  
  973. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  974.     local NEWPART = IT("Part")
  975.     NEWPART.formFactor = FORMFACTOR
  976.     NEWPART.Reflectance = REFLECTANCE
  977.     NEWPART.Transparency = TRANSPARENCY
  978.     NEWPART.CanCollide = false
  979.     NEWPART.Locked = true
  980.     NEWPART.Anchored = true
  981.     if ANCHOR == false then
  982.         NEWPART.Anchored = false
  983.     end
  984.     NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  985.     NEWPART.Name = NAME
  986.     NEWPART.Size = SIZE
  987.     NEWPART.Position = Torso.Position
  988.     NEWPART.Material = MATERIAL
  989.     NEWPART:BreakJoints()
  990.     NEWPART.Parent = PARENT
  991.     return NEWPART
  992. end
  993.  
  994.         local joyemoji = Instance.new('ParticleEmitter', tors)
  995.         joyemoji.VelocitySpread = 2000
  996.         joyemoji.Lifetime = NumberRange.new(1)
  997.         joyemoji.Speed = NumberRange.new(40)
  998. joy= {}
  999. for i=0, 19 do
  1000.   joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1001. end
  1002. joyemoji.Size = NumberSequence.new(joy)
  1003.         joyemoji.Rate = 0
  1004.         joyemoji.LockedToPart = false
  1005.         joyemoji.LightEmission = 0
  1006.         joyemoji.Texture = "rbxassetid://1176402123"
  1007.         joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1008.  
  1009.         local LIT = Instance.new('ParticleEmitter', tors)
  1010.         LIT.VelocitySpread = 2000
  1011.         LIT.Lifetime = NumberRange.new(1)
  1012.         LIT.Speed = NumberRange.new(45)
  1013. nani= {}
  1014. for i=0, 19 do
  1015.   nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1016. end
  1017. LIT.Size = NumberSequence.new(nani)
  1018.         LIT.Rate = 0
  1019.         LIT.LockedToPart = false
  1020.         LIT.LightEmission = 0
  1021.         LIT.Texture = "rbxassetid://1492670151"
  1022.         LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1023.  
  1024.         local ok = Instance.new('ParticleEmitter', tors)
  1025.         ok.VelocitySpread = 2000
  1026.         ok.Lifetime = NumberRange.new(1)
  1027.         ok.Speed = NumberRange.new(50)
  1028. cool= {}
  1029. for i=0, 19 do
  1030.   cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1031. end
  1032. ok.Size = NumberSequence.new(cool)
  1033.         ok.Rate = 0
  1034.         ok.LockedToPart = false
  1035.         ok.LightEmission = 0
  1036.         ok.Texture = "rbxassetid://636768448"
  1037.         ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1038.  
  1039.         local toast = Instance.new('ParticleEmitter', tors)
  1040.         toast.VelocitySpread = 2000
  1041.         toast.Lifetime = NumberRange.new(1)
  1042.         toast.Speed = NumberRange.new(60)
  1043. toasterstoasttoast= {}
  1044. for i=0, 19 do
  1045.   toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1046. end
  1047. toast.Size = NumberSequence.new(toasterstoasttoast)
  1048.         toast.Rate = 0
  1049.         toast.LockedToPart = false
  1050.         toast.LightEmission = 0
  1051.         toast.Texture = "rbxassetid://436096230"
  1052.         toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1053.  
  1054. function WhatHuh()
  1055.     attack = true
  1056.     hum.WalkSpeed = 1.01
  1057.     CreateSound("130766865", hed, 10, 1)
  1058.         Character.Head.face.Texture = "rbxassetid://276732672"
  1059.     for i = 0,4,0.1 do
  1060.         swait()
  1061.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1062.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1063.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1064.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1065.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1066.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1067.     end
  1068.     for i = 0,6.7,0.1 do
  1069.         swait()
  1070.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1071.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1072.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1073.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1074.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1075.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1076.     end
  1077.     for i = 0,8.1,0.1 do
  1078.         swait()
  1079.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1080.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1081.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1082.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1083.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1084.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1085.     end
  1086.     for i = 0,1,0.1 do
  1087.         swait()
  1088.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1089.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1090.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1091.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1092.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1093.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1094.     end
  1095.     for i = 0,1,0.1 do
  1096.         swait()
  1097.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1098.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1099.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1100.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1101.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1102.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1103.     end
  1104.     for i = 0,4,0.1 do
  1105.         swait()
  1106.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1107.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1108.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1109.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1110.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1111.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1112.     end
  1113.     attack = false
  1114.         Character.Head.face.Texture = "rbxassetid://620619801"
  1115.     hum.WalkSpeed = 16
  1116. end
  1117.  
  1118. function EndMySufferingV3() --why
  1119.     attack = true
  1120.     hum.WalkSpeed = 1.01
  1121.         Character.Head.face.Texture = "rbxassetid://202210455"
  1122.         local A = math.random(1,5)
  1123.         if A == 1 then
  1124.             meme.SoundId = "rbxassetid://295810519"
  1125.         end
  1126.         if A == 2 then
  1127.             meme.SoundId = "rbxassetid://1124778077"
  1128.         end
  1129.         if A == 3 then
  1130.             meme.SoundId = "rbxassetid://464157070"
  1131.         end
  1132.         if A == 4 then
  1133.             meme.SoundId = "rbxassetid://146334595"
  1134.         end
  1135.         if A == 5 then
  1136.             meme.SoundId = "rbxassetid://145536915"
  1137.         end
  1138.         meme:Play()
  1139.         bass:Play()
  1140.         joyemoji.Rate = 70
  1141.         LIT.Rate = 70
  1142.         ok.Rate = 70
  1143.         toast.Rate = 70
  1144.        
  1145.     for i = 0,50,0.1 do
  1146.         swait()
  1147.     CameraEnshaking(1, 10)
  1148.         bass.Parent = hed
  1149.         meme.Parent = hed
  1150.     rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1151.     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1152.     RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1153.     LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1154.     RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1155.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1156.     end
  1157.         bass:Stop()
  1158.         meme:Stop()
  1159.         joyemoji.Rate = 0
  1160.         LIT.Rate = 0
  1161.         ok.Rate = 0
  1162.         toast.Rate = 0
  1163.         Character.Head.face.Texture = "rbxassetid://620619801"
  1164.     attack = false
  1165.     hum.WalkSpeed = 16
  1166. end
  1167.  
  1168. function slap()
  1169.     attack = true
  1170.     hum.WalkSpeed = 1.01
  1171.     local icri = CreateSound("1205111204", hed, 10, 1)
  1172.     swait(165)
  1173.     local FRAME = tors.CFrame
  1174.     repeat
  1175.         swait()
  1176.                 Character.Head.face.Texture = "rbxassetid://582931093"
  1177.         CameraEnshaking(1, 10)
  1178.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1179.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1180.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1181.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1182.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1183.         tors.CFrame = FRAME * CF(0,1,0)
  1184.         swait()
  1185.         tors.CFrame = FRAME
  1186.     until icri.Playing == false
  1187.         Character.Head.face.Texture = "rbxassetid://620619801"
  1188.     attack = false
  1189.     hum.WalkSpeed = 16
  1190. end
  1191.  
  1192. function EndMySufferingV2()
  1193. attack = true
  1194.     for i = 0,6,0.1 do
  1195.         swait()
  1196.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1197.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1198.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1199.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1200.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1201.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1202.     end
  1203.     CreateSound("1093102664", hed, 10, 1)
  1204.     CameraEnshaking(3, 8)
  1205.     for i = 0,2,0.1 do
  1206.         swait()
  1207.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1208.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1209.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1210.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1211.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1212.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1213.     end
  1214. hum.MaxHealth = 0
  1215. ragdoll(char)
  1216. CreateSound("135488453", hed, 5, 1)
  1217. error("Seems like you just died.")
  1218. end
  1219.  
  1220. function Clerp(a, b, t)
  1221.     local qa = {
  1222.         QuaternionFromCFrame(a)
  1223.     }
  1224.     local qb = {
  1225.         QuaternionFromCFrame(b)
  1226.     }
  1227.     local ax, ay, az = a.x, a.y, a.z
  1228.     local bx, by, bz = b.x, b.y, b.z
  1229.     local _t = 1 - t
  1230.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1231. end
  1232.  
  1233. function Swait(NUMBER)
  1234.     if NUMBER == 0 or NUMBER == nil then
  1235.         ArtificialHB.Event:wait()
  1236.     else
  1237.         for i = 1, NUMBER do
  1238.             ArtificialHB.Event:wait()
  1239.         end
  1240.     end
  1241. end
  1242.  
  1243. function swait(num)
  1244.     if num == 0 or num == nil then
  1245.         game:service("RunService").Stepped:wait(0)
  1246.     else
  1247.         for i = 0, num do
  1248.             game:service("RunService").Stepped:wait(0)
  1249.         end
  1250.     end
  1251. end
  1252. function thread(f)
  1253.     coroutine.resume(coroutine.create(f))
  1254. end
  1255. function clerp(a, b, t)
  1256.     local qa = {
  1257.         QuaternionFromCFrame(a)
  1258.     }
  1259.     local qb = {
  1260.         QuaternionFromCFrame(b)
  1261.     }
  1262.     local ax, ay, az = a.x, a.y, a.z
  1263.     local bx, by, bz = b.x, b.y, b.z
  1264.     local _t = 1 - t
  1265.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1266. end
  1267. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1268.     coroutine.resume(coroutine.create(function()
  1269.         local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1270.         wave.Anchored = true
  1271.         wave.CFrame = Part.CFrame * cframe1
  1272.         local Msh = Create("SpecialMesh"){
  1273.             Parent = wave,
  1274.             MeshType = "Sphere"
  1275.         }
  1276.         Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1277.         for i = 0, 1, 0.2 do
  1278.             wait()
  1279.             local dir = wave.CFrame.lookVector * -1
  1280.             local pos = rayCast(wave.Position, dir, 5, Character)
  1281.             wave.CFrame = wave.CFrame * cframe2
  1282.                         table.insert(Effects, {
  1283.                                 wave,
  1284.                                 "Sphere",
  1285.                                 0.01,
  1286.                                 .03,
  1287.                                 .03,
  1288.                                 .03,
  1289.                         })
  1290.         end
  1291.     end))
  1292. end
  1293.  
  1294. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1295. MakeForm(RightHole,"Cyl")
  1296. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1297. MakeForm(LeftHole,"Cyl")
  1298.  
  1299. function getbloody(victim,amount)
  1300.     local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1301.     PART.CFrame = victim.CFrame
  1302.     local HITPLAYERSOUNDS = {"356551938","264486467"}
  1303.     Debris:AddItem(PART,5)
  1304.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1305.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1306.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1307.     local prtcl = asd:Clone()
  1308.     prtcl.Parent = PART
  1309.     prtcl:Emit(amount*10)
  1310. end
  1311.  
  1312. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1313. local type = type
  1314. local rng = Instance.new("Part", char)
  1315.         rng.Anchored = true
  1316.         rng.BrickColor = color
  1317.         rng.CanCollide = false
  1318.         rng.FormFactor = 3
  1319.         rng.Name = "Ring"
  1320.         rng.Material = "Neon"
  1321.         rng.Size = Vector3.new(1, 1, 1)
  1322.         rng.Transparency = 0
  1323.         rng.TopSurface = 0
  1324.         rng.BottomSurface = 0
  1325.         rng.CFrame = pos
  1326. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1327.         local rngm = Instance.new("SpecialMesh", rng)
  1328.         rngm.MeshType = "Brick"
  1329. rngm.Scale = VT(x1,y1,z1)
  1330. if rainbowmode == true then
  1331. rng.Color = Color3.new(r/255,g/255,b/255)
  1332. end
  1333. local scaler2 = 1
  1334. local speeder = FastSpeed/10
  1335. if type == "Add" then
  1336. scaler2 = 1*value
  1337. elseif type == "Divide" then
  1338. scaler2 = 1/value
  1339. end
  1340. coroutine.resume(coroutine.create(function()
  1341. for i = 0,10/bonuspeed,0.1 do
  1342. swait()
  1343. if type == "Add" then
  1344. scaler2 = scaler2 - 0.01*value/bonuspeed
  1345. elseif type == "Divide" then
  1346. scaler2 = scaler2 - 0.01/value*bonuspeed
  1347. end
  1348. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1349. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1350. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1351. end
  1352. rng:Destroy()
  1353. end))
  1354. end
  1355. New = function(Object, Parent, Name, Data)
  1356.     local Object = Instance.new(Object)
  1357.     for Index, Value in pairs(Data or {}) do
  1358.         Object[Index] = Value
  1359.     end
  1360.     Object.Parent = Parent
  1361.     Object.Name = Name
  1362.     return Object
  1363. end
  1364. function QuaternionFromCFrame(cf)
  1365.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1366.     local trace = m00 + m11 + m22
  1367.     if trace > 0 then
  1368.         local s = math.sqrt(1 + trace)
  1369.         local recip = 0.5 / s
  1370.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1371.     else
  1372.         local i = 0
  1373.         if m00 < m11 then
  1374.             i = 1
  1375.         end
  1376.         if m22 > (i == 0 and m00 or m11) then
  1377.             i = 2
  1378.         end
  1379.         if i == 0 then
  1380.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1381.             local recip = 0.5 / s
  1382.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1383.         elseif i == 1 then
  1384.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1385.             local recip = 0.5 / s
  1386.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1387.         elseif i == 2 then
  1388.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1389.             local recip = 0.5 / s
  1390.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1391.         end
  1392.     end
  1393. end
  1394. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1395.     local xs, ys, zs = x + x, y + y, z + z
  1396.     local wx, wy, wz = w * xs, w * ys, w * zs
  1397.     local xx = x * xs
  1398.     local xy = x * ys
  1399.     local xz = x * zs
  1400.     local yy = y * ys
  1401.     local yz = y * zs
  1402.     local zz = z * zs
  1403.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1404. end
  1405.  
  1406. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1407. function WACKYEFFECT(Table)
  1408.     local TYPE = (Table.EffectType or "Sphere")
  1409.     local SIZE = (Table.Size or VT(1,1,1))
  1410.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1411.     local TRANSPARENCY = (Table.Transparency or 0)
  1412.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1413.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1414.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1415.     local ROTATION1 = (Table.RotationX or 0)
  1416.     local ROTATION2 = (Table.RotationY or 0)
  1417.     local ROTATION3 = (Table.RotationZ or 0)
  1418.     local MATERIAL = (Table.Material or "Neon")
  1419.     local COLOR = (Table.Color or C3(1,1,1))
  1420.     local TIME = (Table.Time or 45)
  1421.     local SOUNDID = (Table.SoundID or nil)
  1422.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1423.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1424.     coroutine.resume(coroutine.create(function()
  1425.         local PLAYSSOUND = false
  1426.         local SOUND = nil
  1427.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1428.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1429.             PLAYSSOUND = true
  1430.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1431.         end
  1432.         EFFECT.Color = COLOR
  1433.         local MSH = nil
  1434.         if TYPE == "Sphere" then
  1435.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1436.         elseif TYPE == "Block" then
  1437.             MSH = IT("BlockMesh",EFFECT)
  1438.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1439.         elseif TYPE == "Wave" then
  1440.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1441.         elseif TYPE == "Ring" then
  1442.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1443.         elseif TYPE == "Slash" then
  1444.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1445.         elseif TYPE == "Round Slash" then
  1446.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1447.         elseif TYPE == "Swirl" then
  1448.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1449.         elseif TYPE == "Skull" then
  1450.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1451.         elseif TYPE == "Crystal" then
  1452.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1453.         end
  1454.         if MSH ~= nil then
  1455.             local MOVESPEED = nil
  1456.             if MOVEDIRECTION ~= nil then
  1457.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1458.             end
  1459.             local GROWTH = SIZE - ENDSIZE
  1460.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1461.             if TYPE == "Block" then
  1462.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1463.             else
  1464.                 EFFECT.CFrame = CFRAME
  1465.             end
  1466.             for LOOP = 1, TIME+1 do
  1467.                 Swait()
  1468.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  1469.                 if TYPE == "Wave" then
  1470.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1471.                 end
  1472.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1473.                 if TYPE == "Block" then
  1474.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1475.                 else
  1476.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1477.                 end
  1478.                 if MOVEDIRECTION ~= nil then
  1479.                     local ORI = EFFECT.Orientation
  1480.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1481.                     EFFECT.Orientation = ORI
  1482.                 end
  1483.             end
  1484.             if PLAYSSOUND == false then
  1485.                 EFFECT:remove()
  1486.             else
  1487.                 repeat Swait() until SOUND.Playing == false
  1488.                 EFFECT:remove()
  1489.             end
  1490.         else
  1491.             if PLAYSSOUND == false then
  1492.                 EFFECT:remove()
  1493.             else
  1494.                 repeat Swait() until SOUND.Playing == false
  1495.                 EFFECT:remove()
  1496.             end
  1497.         end
  1498.     end))
  1499. end
  1500.  
  1501.  
  1502. function QuaternionSlerp(a, b, t)
  1503.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1504.     local startInterp, finishInterp
  1505.     if cosTheta >= 1.0E-4 then
  1506.         if 1 - cosTheta > 1.0E-4 then
  1507.             local theta = math.acos(cosTheta)
  1508.             local invSinTheta = 1 / Sin(theta)
  1509.             startInterp = Sin((1 - t) * theta) * invSinTheta
  1510.             finishInterp = Sin(t * theta) * invSinTheta
  1511.         else
  1512.             startInterp = 1 - t
  1513.             finishInterp = t
  1514.         end
  1515.     elseif 1 + cosTheta > 1.0E-4 then
  1516.         local theta = math.acos(-cosTheta)
  1517.         local invSinTheta = 1 / Sin(theta)
  1518.         startInterp = Sin((t - 1) * theta) * invSinTheta
  1519.         finishInterp = Sin(t * theta) * invSinTheta
  1520.     else
  1521.         startInterp = t - 1
  1522.         finishInterp = t
  1523.     end
  1524.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1525. end
  1526. function rayCast(Position, Direction, Range, Ignore)
  1527.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1528. end
  1529. local RbxUtility = LoadLibrary("RbxUtility")
  1530. local Create = RbxUtility.Create
  1531.  
  1532. -------------------------------------------------------
  1533. --Start Damage Function--
  1534. -------------------------------------------------------
  1535. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1536.     if hit.Parent == nil then
  1537.         return
  1538.     end
  1539.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1540.     for _, v in pairs(hit.Parent:children()) do
  1541.         if v:IsA("Humanoid") then
  1542.             h = v
  1543.         end
  1544.     end
  1545.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1546.    
  1547.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1548.          end
  1549.  
  1550.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1551.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1552.             if hit.Parent.DebounceHit.Value == true then
  1553.                 return
  1554.             end
  1555.         end
  1556.          if insta == true then
  1557.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1558.          end
  1559.         local c = Create("ObjectValue"){
  1560.             Name = "creator",
  1561.             Value = game:service("Players").LocalPlayer,
  1562.             Parent = h,
  1563.         }
  1564.         game:GetService("Debris"):AddItem(c, .5)
  1565.         if HitSound ~= nil and HitPitch ~= nil then
  1566.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1567.         end
  1568.         local Damage = math.random(minim, maxim)
  1569.         local blocked = false
  1570.         local block = hit.Parent:findFirstChild("Block")
  1571.         if block ~= nil then
  1572.             if block.className == "IntValue" then
  1573.                 if block.Value > 0 then
  1574.                     blocked = true
  1575.                     block.Value = block.Value - 1
  1576.                     print(block.Value)
  1577.                 end
  1578.             end
  1579.         end
  1580.         if blocked == false then
  1581.             h.Health = h.Health - Damage
  1582.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1583.         else
  1584.             h.Health = h.Health - (Damage / 2)
  1585.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1586.         end
  1587.         if Type == "Knockdown" then
  1588.             local hum = hit.Parent.Humanoid
  1589.             hum.PlatformStand = true
  1590.             coroutine.resume(coroutine.create(function(HHumanoid)
  1591.                 swait(1)
  1592.                 HHumanoid.PlatformStand = false
  1593.             end), hum)
  1594.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1595.             local bodvol = Create("BodyVelocity"){
  1596.                 velocity = angle * knockback,
  1597.                 P = 5000,
  1598.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1599.                 Parent = hit,
  1600.             }
  1601.             local rl = Create("BodyAngularVelocity"){
  1602.                 P = 3000,
  1603.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1604.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1605.                 Parent = hit,
  1606.             }
  1607.             game:GetService("Debris"):AddItem(bodvol, .5)
  1608.             game:GetService("Debris"):AddItem(rl, .5)
  1609.         elseif Type == "Random Guy" then
  1610.             local vp = Create("BodyVelocity"){
  1611.                 P = 500,
  1612.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  1613.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1614.             }
  1615.             if knockback > 0 then
  1616.                 vp.Parent = hit.Parent.Torso
  1617.             end
  1618.             game:GetService("Debris"):AddItem(vp, .5)
  1619.         elseif Type == "Up" then
  1620.             local bodyVelocity = Create("BodyVelocity"){
  1621.                 velocity = Vector3.new(0, 20, 0),
  1622.                 P = 5000,
  1623.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1624.                 Parent = hit,
  1625.             }
  1626.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1627.         elseif Type == "DarkUp" then
  1628.             coroutine.resume(coroutine.create(function()
  1629.                 for i = 0, 1, 0.1 do
  1630.                     swait()
  1631.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1632.                 end
  1633.             end))
  1634.             local bodyVelocity = Create("BodyVelocity"){
  1635.                 velocity = Vector3.new(0, 20, 0),
  1636.                 P = 5000,
  1637.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1638.                 Parent = hit,
  1639.             }
  1640.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1641.         elseif Type == "Snare" then
  1642.             local bp = Create("BodyPosition"){
  1643.                 P = 2000,
  1644.                 D = 100,
  1645.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1646.                 position = hit.Parent.Torso.Position,
  1647.                 Parent = hit.Parent.Torso,
  1648.             }
  1649.             game:GetService("Debris"):AddItem(bp, 1)
  1650.         elseif Type == "Freeze" then
  1651.             local BodPos = Create("BodyPosition"){
  1652.                 P = 50000,
  1653.                 D = 1000,
  1654.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1655.                 position = hit.Parent.Torso.Position,
  1656.                 Parent = hit.Parent.Torso,
  1657.             }
  1658.             local BodGy = Create("BodyGyro") {
  1659.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1660.                 P = 20e+003,
  1661.                 Parent = hit.Parent.Torso,
  1662.                 cframe = hit.Parent.Torso.CFrame,
  1663.             }
  1664.             hit.Parent.Torso.Anchored = true
  1665.             coroutine.resume(coroutine.create(function(Part)
  1666.                 swait(1.5)
  1667.                 Part.Anchored = false
  1668.             end), hit.Parent.Torso)
  1669.             game:GetService("Debris"):AddItem(BodPos, 3)
  1670.             game:GetService("Debris"):AddItem(BodGy, 3)
  1671.         end
  1672.         local debounce = Create("BoolValue"){
  1673.             Name = "DebounceHit",
  1674.             Parent = hit.Parent,
  1675.             Value = true,
  1676.         }
  1677.         game:GetService("Debris"):AddItem(debounce, Delay)
  1678.         c = Create("ObjectValue"){
  1679.             Name = "creator",
  1680.             Value = Player,
  1681.             Parent = h,
  1682.         }
  1683.         game:GetService("Debris"):AddItem(c, .5)
  1684.     end
  1685. end
  1686. -------------------------------------------------------
  1687. --End Damage Function--
  1688. -------------------------------------------------------
  1689.  
  1690. -------------------------------------------------------
  1691. --Start Damage Function Customization--
  1692. -------------------------------------------------------
  1693. function ShowDamage(Pos, Text, Time, Color)
  1694.     local Rate = (1 / 30)
  1695.     local Pos = (Pos or Vector3.new(0, 0, 0))
  1696.     local Text = (Text or "")
  1697.     local Time = (Time or 2)
  1698.     local Color = (Color or Color3.new(1, 0, 1))
  1699.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1700.     EffectPart.Anchored = true
  1701.     local BillboardGui = Create("BillboardGui"){
  1702.         Size = UDim2.new(3, 0, 3, 0),
  1703.         Adornee = EffectPart,
  1704.         Parent = EffectPart,
  1705.     }
  1706.     local TextLabel = Create("TextLabel"){
  1707.         BackgroundTransparency = 1,
  1708.         Size = UDim2.new(1, 0, 1, 0),
  1709.         Text = Text,
  1710.         Font = "Bodoni",
  1711.         TextColor3 = Color,
  1712.         TextScaled = true,
  1713.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1714.         Parent = BillboardGui,
  1715.     }
  1716.     game.Debris:AddItem(EffectPart, (Time))
  1717.     EffectPart.Parent = game:GetService("Workspace")
  1718.     delay(0, function()
  1719.         local Frames = (Time / Rate)
  1720.         for Frame = 1, Frames do
  1721.             wait(Rate)
  1722.             local Percent = (Frame / Frames)
  1723.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1724.             TextLabel.TextTransparency = Percent
  1725.         end
  1726.         if EffectPart and EffectPart.Parent then
  1727.             EffectPart:Destroy()
  1728.         end
  1729.     end)
  1730. end
  1731. -------------------------------------------------------
  1732. --End Damage Function Customization--
  1733. -------------------------------------------------------
  1734.  
  1735. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1736.   for _, c in pairs(workspace:children()) do
  1737.     local hum = c:findFirstChild("Humanoid")
  1738.     if hum ~= nil then
  1739.       local head = c:findFirstChild("Head")
  1740.       if head ~= nil then
  1741.         local targ = head.Position - Part.Position
  1742.         local mag = targ.magnitude
  1743.         if magni >= mag and c.Name ~= plr.Name then
  1744.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1745.         end
  1746.       end
  1747.     end
  1748.   end
  1749. end
  1750.  
  1751.  
  1752. CFuncs = {
  1753.     Part = {
  1754.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1755.             local Part = Create("Part")({
  1756.                 Parent = Parent,
  1757.                 Reflectance = Reflectance,
  1758.                 Transparency = Transparency,
  1759.                 CanCollide = false,
  1760.                 Locked = true,
  1761.                 BrickColor = BrickColor.new(tostring(BColor)),
  1762.                 Name = Name,
  1763.                 Size = Size,
  1764.                 Material = Material
  1765.             })
  1766.             RemoveOutlines(Part)
  1767.             return Part
  1768.         end
  1769.     },
  1770.     Mesh = {
  1771.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1772.             local Msh = Create(Mesh)({
  1773.                 Parent = Part,
  1774.                 Offset = OffSet,
  1775.                 Scale = Scale
  1776.             })
  1777.             if Mesh == "SpecialMesh" then
  1778.                 Msh.MeshType = MeshType
  1779.                 Msh.MeshId = MeshId
  1780.             end
  1781.             return Msh
  1782.         end
  1783.     },
  1784.     Mesh = {
  1785.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1786.             local Msh = Create(Mesh)({
  1787.                 Parent = Part,
  1788.                 Offset = OffSet,
  1789.                 Scale = Scale
  1790.             })
  1791.             if Mesh == "SpecialMesh" then
  1792.                 Msh.MeshType = MeshType
  1793.                 Msh.MeshId = MeshId
  1794.             end
  1795.             return Msh
  1796.         end
  1797.     },
  1798.     Weld = {
  1799.         Create = function(Parent, Part0, Part1, C0, C1)
  1800.             local Weld = Create("Weld")({
  1801.                 Parent = Parent,
  1802.                 Part0 = Part0,
  1803.                 Part1 = Part1,
  1804.                 C0 = C0,
  1805.                 C1 = C1
  1806.             })
  1807.             return Weld
  1808.         end
  1809.     },
  1810.     Sound = {
  1811.         Create = function(id, par, vol, pit)
  1812.             coroutine.resume(coroutine.create(function()
  1813.                 local S = Create("Sound")({
  1814.                     Volume = vol,
  1815.                     Pitch = pit or 1,
  1816.                     SoundId = id,
  1817.                     Parent = par or workspace
  1818.                 })
  1819.                 wait()
  1820.                 S:play()
  1821.                 game:GetService("Debris"):AddItem(S, 6)
  1822.             end))
  1823.         end
  1824.     },
  1825.     ParticleEmitter = {
  1826.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1827.             local fp = Create("ParticleEmitter")({
  1828.                 Parent = Parent,
  1829.                 Color = ColorSequence.new(Color1, Color2),
  1830.                 LightEmission = LightEmission,
  1831.                 Size = Size,
  1832.                 Texture = Texture,
  1833.                 Transparency = Transparency,
  1834.                 ZOffset = ZOffset,
  1835.                 Acceleration = Accel,
  1836.                 Drag = Drag,
  1837.                 LockedToPart = LockedToPart,
  1838.                 VelocityInheritance = VelocityInheritance,
  1839.                 EmissionDirection = EmissionDirection,
  1840.                 Enabled = Enabled,
  1841.                 Lifetime = LifeTime,
  1842.                 Rate = Rate,
  1843.                 Rotation = Rotation,
  1844.                 RotSpeed = RotSpeed,
  1845.                 Speed = Speed,
  1846.                 VelocitySpread = VelocitySpread
  1847.             })
  1848.             return fp
  1849.         end
  1850.     }
  1851. }
  1852. function RemoveOutlines(part)
  1853.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1854. end
  1855. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1856.     local Part = Create("Part")({
  1857.         formFactor = FormFactor,
  1858.         Parent = Parent,
  1859.         Reflectance = Reflectance,
  1860.         Transparency = Transparency,
  1861.         CanCollide = false,
  1862.         Locked = true,
  1863.         BrickColor = BrickColor.new(tostring(BColor)),
  1864.         Name = Name,
  1865.         Size = Size,
  1866.         Material = Material
  1867.     })
  1868.     RemoveOutlines(Part)
  1869.     return Part
  1870. end
  1871. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1872.     local Msh = Create(Mesh)({
  1873.         Parent = Part,
  1874.         Offset = OffSet,
  1875.         Scale = Scale
  1876.     })
  1877.     if Mesh == "SpecialMesh" then
  1878.         Msh.MeshType = MeshType
  1879.         Msh.MeshId = MeshId
  1880.     end
  1881.     return Msh
  1882. end
  1883. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1884.     local Weld = Create("Weld")({
  1885.         Parent = Parent,
  1886.         Part0 = Part0,
  1887.         Part1 = Part1,
  1888.         C0 = C0,
  1889.         C1 = C1
  1890.     })
  1891.     return Weld
  1892. end
  1893.  
  1894. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1895.     local NEWWELD = IT(TYPE)
  1896.     NEWWELD.Part0 = PART0
  1897.     NEWWELD.Part1 = PART1
  1898.     NEWWELD.C0 = C0
  1899.     NEWWELD.C1 = C1
  1900.     NEWWELD.Parent = PARENT
  1901.     return NEWWELD
  1902. end
  1903.  
  1904. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1905.  
  1906. -------------------------------------------------------
  1907. --Start Effect Function--
  1908. -------------------------------------------------------
  1909. EffectModel = Instance.new("Model", char)
  1910. Effects = {
  1911.   Block = {
  1912.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1913.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1914.       prt.Anchored = true
  1915.       prt.CFrame = cframe
  1916.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1917.       game:GetService("Debris"):AddItem(prt, 10)
  1918.       if Type == 1 or Type == nil then
  1919.         table.insert(Effects, {
  1920.           prt,
  1921.           "Block1",
  1922.           delay,
  1923.           x3,
  1924.           y3,
  1925.           z3,
  1926.           msh
  1927.         })
  1928.       elseif Type == 2 then
  1929.         table.insert(Effects, {
  1930.           prt,
  1931.           "Block2",
  1932.           delay,
  1933.           x3,
  1934.           y3,
  1935.           z3,
  1936.           msh
  1937.         })
  1938.       else
  1939.         table.insert(Effects, {
  1940.           prt,
  1941.           "Block3",
  1942.           delay,
  1943.           x3,
  1944.           y3,
  1945.           z3,
  1946.           msh
  1947.         })
  1948.       end
  1949.     end
  1950.   },
  1951.   Sphere = {
  1952.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1953.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1954.       prt.Anchored = true
  1955.       prt.CFrame = cframe
  1956.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1957.       game:GetService("Debris"):AddItem(prt, 10)
  1958.       table.insert(Effects, {
  1959.         prt,
  1960.         "Cylinder",
  1961.         delay,
  1962.         x3,
  1963.         y3,
  1964.         z3,
  1965.         msh
  1966.       })
  1967.     end
  1968.   },
  1969.   Cylinder = {
  1970.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1971.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1972.       prt.Anchored = true
  1973.       prt.CFrame = cframe
  1974.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1975.       game:GetService("Debris"):AddItem(prt, 10)
  1976.       table.insert(Effects, {
  1977.         prt,
  1978.         "Cylinder",
  1979.         delay,
  1980.         x3,
  1981.         y3,
  1982.         z3,
  1983.         msh
  1984.       })
  1985.     end
  1986.   },
  1987.   Wave = {
  1988.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1989.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1990.       prt.Anchored = true
  1991.       prt.CFrame = cframe
  1992.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1993.       game:GetService("Debris"):AddItem(prt, 10)
  1994.       table.insert(Effects, {
  1995.         prt,
  1996.         "Cylinder",
  1997.         delay,
  1998.         x3 / 60,
  1999.         y3 / 60,
  2000.         z3 / 60,
  2001.         msh
  2002.       })
  2003.     end
  2004.   },
  2005.   Ring = {
  2006.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2007.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2008.       prt.Anchored = true
  2009.       prt.CFrame = cframe
  2010.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2011.       game:GetService("Debris"):AddItem(prt, 10)
  2012.       table.insert(Effects, {
  2013.         prt,
  2014.         "Cylinder",
  2015.         delay,
  2016.         x3,
  2017.         y3,
  2018.         z3,
  2019.         msh
  2020.       })
  2021.     end
  2022.   },
  2023.   Break = {
  2024.     Create = function(brickcolor, cframe, x1, y1, z1)
  2025.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2026.       prt.Anchored = true
  2027.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2028.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2029.       local num = math.random(10, 50) / 1000
  2030.       game:GetService("Debris"):AddItem(prt, 10)
  2031.       table.insert(Effects, {
  2032.         prt,
  2033.         "Shatter",
  2034.         num,
  2035.         prt.CFrame,
  2036.         math.random() - math.random(),
  2037.         0,
  2038.         math.random(50, 100) / 100
  2039.       })
  2040.     end
  2041.   },
  2042. Spiral = {
  2043.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2044.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2045.       prt.Anchored = true
  2046.       prt.CFrame = cframe
  2047.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2048.       game:GetService("Debris"):AddItem(prt, 10)
  2049.       table.insert(Effects, {
  2050.         prt,
  2051.         "Cylinder",
  2052.         delay,
  2053.         x3,
  2054.         y3,
  2055.         z3,
  2056.         msh
  2057.       })
  2058.     end
  2059.   },
  2060. Push = {
  2061.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2062.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2063.       prt.Anchored = true
  2064.       prt.CFrame = cframe
  2065.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2066.       game:GetService("Debris"):AddItem(prt, 10)
  2067.       table.insert(Effects, {
  2068.         prt,
  2069.         "Cylinder",
  2070.         delay,
  2071.         x3,
  2072.         y3,
  2073.         z3,
  2074.         msh
  2075.       })
  2076.     end
  2077.   }
  2078. }
  2079. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2080.     local fp = IT("Part")
  2081.     fp.formFactor = formfactor
  2082.     fp.Parent = parent
  2083.     fp.Reflectance = reflectance
  2084.     fp.Transparency = transparency
  2085.     fp.CanCollide = false
  2086.     fp.Locked = true
  2087.     fp.BrickColor = brickcolor
  2088.     fp.Name = name
  2089.     fp.Size = size
  2090.     fp.Position = tors.Position
  2091.     RemoveOutlines(fp)
  2092.     fp.Material = "Neon"
  2093.     fp:BreakJoints()
  2094.     return fp
  2095. end
  2096.  
  2097. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2098.     local mesh = IT(Mesh)
  2099.     mesh.Parent = part
  2100.     if Mesh == "SpecialMesh" then
  2101.         mesh.MeshType = meshtype
  2102.     if meshid ~= "nil" then
  2103.         mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2104.         end
  2105.     end
  2106.     mesh.Offset = offset
  2107.     mesh.Scale = scale
  2108.     return mesh
  2109. end
  2110.  
  2111. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2112.     local type = type
  2113.     local rng = Instance.new("Part", char)
  2114.     rng.Anchored = true
  2115.     rng.BrickColor = color
  2116.     rng.CanCollide = false
  2117.     rng.FormFactor = 3
  2118.     rng.Name = "Ring"
  2119.     rng.Material = "Neon"
  2120.     rng.Size = Vector3.new(1, 1, 1)
  2121.     rng.Transparency = 1
  2122.     rng.TopSurface = 0
  2123.     rng.BottomSurface = 0
  2124.     rng.CFrame = pos
  2125.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2126.     local rngm = Instance.new("SpecialMesh", rng)
  2127.     rngm.MeshType = MType
  2128.     rngm.Scale = Vector3.new(x1, y1, z1)
  2129.     local scaler2 = 1
  2130.     local speeder = FastSpeed
  2131.     if type == "Add" then
  2132.         scaler2 = 1 * value
  2133.     elseif type == "Divide" then
  2134.         scaler2 = 1 / value
  2135.     end
  2136.     coroutine.resume(coroutine.create(function()
  2137.         for i = 0, 10 / bonuspeed, 0.1 do
  2138.             swait()
  2139.             if type == "Add" then
  2140.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  2141.             elseif type == "Divide" then
  2142.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  2143.             end
  2144.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2145.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2146.             rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2147.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2148.         end
  2149.         rng:Destroy()
  2150.     end))
  2151. end
  2152.  
  2153. function Cryo_Freeze()
  2154.     attack = true
  2155.     for i = 0,5.2,0.03 do
  2156.         swait()
  2157.         Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2158.         Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2159.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2160.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2161.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2162.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2163.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2164.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2165.     end
  2166.     CreateSound("331666100", tors, 10, 1)
  2167.     Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2168.     for i = 1,3,0.1 do
  2169.     hum.WalkSpeed = 0.10
  2170.     MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2171.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2172.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2173.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2174.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2175.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2176.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2177.     end
  2178.     for i = 1,10,0.1 do
  2179.         swait(10)
  2180.     hum.WalkSpeed = 0.10
  2181.     MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2182.     Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2183.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2184.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2185.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2186.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2187.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2188.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2189.     end
  2190.     wait(.6)
  2191.     attack = false
  2192. end
  2193.  
  2194. function Painful_Stomp2()
  2195.     attack = true
  2196.     for i = 0,5.2,0.1 do
  2197.         swait()
  2198.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2199.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2200.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2201.         LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2202.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2203.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2204.     end
  2205.     CreateSound("331666100", char, 10, 1)
  2206.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2207.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2208.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2209.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2210.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2211.     Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2212.     Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2213.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2214.         if v:FindFirstChild("Head") then
  2215.             Eviscerate(v)
  2216.         end
  2217.     end
  2218.     coroutine.resume(coroutine.create(function()
  2219.         for i = 0,2.8,0.1 do
  2220.             swait()
  2221.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2222.         end
  2223.         for i = 0,1.8,0.1 do
  2224.             swait()
  2225.         hum.CameraOffset = Vector3.new(0,0,0)
  2226.         end
  2227.     end))
  2228.     for i = 0,3.7,0.1 do
  2229.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2230.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2231.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2232.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2233.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2234.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2235.     end
  2236.     wait(.6)
  2237.     attack = false
  2238. end
  2239.  
  2240. function Painful_Stomp()
  2241.     attack = true
  2242.     for i = 0,5.2,0.1 do
  2243.         swait()
  2244.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2245.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2246.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2247.         LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2248.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2249.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2250.     end
  2251.     CreateSound("331666100", char, 10, 1)
  2252.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2253.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2254.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2255.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  2256.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  2257.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  2258.     Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  2259.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  2260.         if v:FindFirstChild("Head") then
  2261.             Eviscerate(v)
  2262.         end
  2263.     end
  2264.     coroutine.resume(coroutine.create(function()
  2265.         for i = 0,2.8,0.1 do
  2266.             swait()
  2267.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  2268.         end
  2269.         for i = 0,1.8,0.1 do
  2270.             swait()
  2271.         hum.CameraOffset = Vector3.new(0,0,0)
  2272.         end
  2273.     end))
  2274.     for i = 0,3.7,0.1 do
  2275.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2276.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2277.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2278.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2279.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2280.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2281.     end
  2282.     wait(.6)
  2283.     attack = false
  2284. end
  2285.  
  2286. function HAAAAA() --HTGJHYG
  2287.     attack = true
  2288.     hum.WalkSpeed = 0.30
  2289.     CreateSound("794081034", hed, 10, 1)
  2290.         Character.Head.face.Texture = "rbxassetid://396389196"
  2291.     for i = 0,2,0.1 do
  2292.         swait()
  2293.         CameraEnshaking(1, 2)
  2294.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2295.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2296.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2297.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2298.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2299.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2300.     end
  2301.     for i = 0,14.7,0.1 do
  2302.         swait()
  2303.         CameraEnshaking(1, 3)
  2304.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2305.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2306.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2307.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2308.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2309.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2310.     end
  2311.     attack = false
  2312.         Character.Head.face.Texture = "rbxassetid://620619801"
  2313.     hum.WalkSpeed = 16
  2314. end
  2315.  
  2316. function Hell_From_Above()
  2317.     local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2318.     attack = true
  2319.     hum.WalkSpeed = 3.01
  2320.     for i = 0,6.3,0.1 do
  2321.         swait()
  2322.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2323.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2324.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2325.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2326.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2327.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2328.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2329.     end
  2330.     CreateSound("142070127", tors, 10, 1)
  2331.     Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2332.     Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2333.     Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2334.     Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2335.     for i = 0,3.8,0.1 do
  2336.         swait()
  2337.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2338.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2339.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2340.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2341.         RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2342.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2343.     end
  2344.     CreateSound("224339201", tors, 10, 0.5)
  2345.     for i = 1, 3 do
  2346.     MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2347.     UhhhhThing.CFrame = mouse.Hit
  2348.     Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2349.     Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2350.     end
  2351.     UhhhhThing:Destroy()
  2352.     attack = false
  2353.     hum.WalkSpeed = 16
  2354. end
  2355.  
  2356. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2357.     local type = type
  2358.     local rng = Instance.new("Part", char)
  2359.     rng.Anchored = true
  2360.     rng.BrickColor = color
  2361.     rng.CanCollide = false
  2362.     rng.FormFactor = 3
  2363.     rng.Name = "Ring"
  2364.     rng.Material = "Neon"
  2365.     rng.Size = Vector3.new(1, 1, 1)
  2366.     rng.Transparency = 0
  2367.     rng.TopSurface = 0
  2368.     rng.BottomSurface = 0
  2369.     rng.CFrame = pos
  2370.     local rngm = Instance.new("SpecialMesh", rng)
  2371.     rngm.MeshType = MType
  2372.     rngm.Scale = scale
  2373.     local scaler2 = 1
  2374.     if type == "Add" then
  2375.         scaler2 = 1 * value
  2376.     elseif type == "Divide" then
  2377.         scaler2 = 1 / value
  2378.     end
  2379.     coroutine.resume(coroutine.create(function()
  2380.         for i = 0, 10 / bonuspeed, 0.1 do
  2381.             swait()
  2382.             if type == "Add" then
  2383.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  2384.             elseif type == "Divide" then
  2385.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  2386.             end
  2387.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2388.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2389.         end
  2390.         rng:Destroy()
  2391.     end))
  2392. end
  2393.  
  2394. function Eviscerate(dude)
  2395.     if dude.Name ~= char then
  2396.         local bgf = IT("BodyGyro", dude.Head)
  2397.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2398.         local val = IT("BoolValue", dude)
  2399.         val.Name = "IsHit"
  2400.         local ds = coroutine.wrap(function()
  2401.             dude:WaitForChild("Head"):BreakJoints()
  2402.             wait(0.5)
  2403.             target = nil
  2404.             coroutine.resume(coroutine.create(function()
  2405.                 for i, v in pairs(dude:GetChildren()) do
  2406.                     if v:IsA("Accessory") then
  2407.                         v:Destroy()
  2408.                     end
  2409.                     if v:IsA("Humanoid") then
  2410.                         v:Destroy()
  2411.                     end
  2412.                     if v:IsA("CharacterMesh") then
  2413.                         v:Destroy()
  2414.                     end
  2415.                     if v:IsA("Model") then
  2416.                         v:Destroy()
  2417.                     end
  2418.                     if v:IsA("Part") or v:IsA("MeshPart") then
  2419.                         for x, o in pairs(v:GetChildren()) do
  2420.                             if o:IsA("Decal") then
  2421.                                 o:Destroy()
  2422.                             end
  2423.                         end
  2424.                         coroutine.resume(coroutine.create(function()
  2425.                             v.Material = "Neon"
  2426.                             v.CanCollide = false
  2427.                             local PartEmmit1 = IT("ParticleEmitter", v)
  2428.                             PartEmmit1.LightEmission = 1
  2429.                             PartEmmit1.Texture = "rbxassetid://284205403"
  2430.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2431.                             PartEmmit1.Rate = 150
  2432.                             PartEmmit1.Lifetime = NumberRange.new(1)
  2433.                             PartEmmit1.Size = NumberSequence.new({
  2434.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  2435.                                 NumberSequenceKeypoint.new(1, 0, 0)
  2436.                             })
  2437.                             PartEmmit1.Transparency = NumberSequence.new({
  2438.                                 NumberSequenceKeypoint.new(0, 0, 0),
  2439.                                 NumberSequenceKeypoint.new(1, 1, 0)
  2440.                             })
  2441.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  2442.                             PartEmmit1.VelocitySpread = 30000
  2443.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2444.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2445.                             local BodPoss = IT("BodyPosition", v)
  2446.                             BodPoss.P = 3000
  2447.                             BodPoss.D = 1000
  2448.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2449.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2450.                             v.Color = maincolor.Color
  2451.                             coroutine.resume(coroutine.create(function()
  2452.                                 for i = 0, 49 do
  2453.                                     swait(1)
  2454.                                     v.Transparency = v.Transparency + 0.08
  2455.                                 end
  2456.                                 wait(0.5)
  2457.                                 PartEmmit1.Enabled = false
  2458.                                 wait(3)
  2459.                                 v:Destroy()
  2460.                                 dude:Destroy()
  2461.                             end))
  2462.                         end))
  2463.                     end
  2464.                 end
  2465.             end))
  2466.         end)
  2467.         ds()
  2468.     end
  2469. end
  2470.  
  2471. function FindNearestHead(Position, Distance, SinglePlayer)
  2472.     if SinglePlayer then
  2473.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2474.     end
  2475.     local List = {}
  2476.     for i, v in pairs(workspace:GetChildren()) do
  2477.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2478.             table.insert(List, v)
  2479.         end
  2480.     end
  2481.     return List
  2482. end
  2483.  
  2484. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2485.     local type = type
  2486.     local rng = Instance.new("Part", char)
  2487.     rng.Anchored = true
  2488.     rng.BrickColor = color
  2489.     rng.CanCollide = false
  2490.     rng.FormFactor = 3
  2491.     rng.Name = "Ring"
  2492.     rng.Material = "Neon"
  2493.     rng.Size = Vector3.new(1, 1, 1)
  2494.     rng.Transparency = 0
  2495.     rng.TopSurface = 0
  2496.     rng.BottomSurface = 0
  2497.     rng.CFrame = pos
  2498.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2499.     local rngm = Instance.new("SpecialMesh", rng)
  2500.     rngm.MeshType = MType
  2501.     rngm.Scale = Vector3.new(x1, y1, z1)
  2502.     local scaler2 = 1
  2503.     local speeder = FastSpeed
  2504.     if type == "Add" then
  2505.         scaler2 = 1 * value
  2506.     elseif type == "Divide" then
  2507.         scaler2 = 1 / value
  2508.     end
  2509.     coroutine.resume(coroutine.create(function()
  2510.         for i = 0, 10 / bonuspeed, 0.1 do
  2511.             swait()
  2512.             if type == "Add" then
  2513.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  2514.             elseif type == "Divide" then
  2515.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  2516.             end
  2517.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2518.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2519.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2520.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2521.         end
  2522.         rng:Destroy()
  2523.     end))
  2524. end
  2525.  
  2526. function SoulSteal(dude)
  2527. if dude.Name ~= char then
  2528. local bgf = IT("BodyGyro", dude.Head)
  2529. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2530. local val = IT("BoolValue", dude)
  2531. val.Name = "IsHit"
  2532. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2533. local soulst = coroutine.wrap(function()
  2534. local soul = Instance.new("Part",dude)
  2535. soul.Size = Vector3.new(1,1,1)
  2536. soul.CanCollide = false
  2537. soul.Anchored = false
  2538. soul.Position = torso.Position
  2539. soul.Transparency = 1
  2540. local PartEmmit1 = IT("ParticleEmitter", soul)
  2541. PartEmmit1.LightEmission = 1
  2542. PartEmmit1.Texture = "rbxassetid://569507414"
  2543. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2544. PartEmmit1.Rate = 250
  2545. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2546. PartEmmit1.Size = NumberSequence.new({
  2547.     NumberSequenceKeypoint.new(0, 1, 0),
  2548.     NumberSequenceKeypoint.new(1, 0, 0)
  2549. })
  2550. PartEmmit1.Transparency = NumberSequence.new({
  2551.     NumberSequenceKeypoint.new(0, 0, 0),
  2552.     NumberSequenceKeypoint.new(1, 1, 0)
  2553. })
  2554. PartEmmit1.Speed = NumberRange.new(0, 0)
  2555. PartEmmit1.VelocitySpread = 30000
  2556. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2557. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2558. local BodPoss = IT("BodyPosition", soul)
  2559. BodPoss.P = 3000
  2560. BodPoss.D = 1000
  2561. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2562. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2563. wait(1.6)
  2564. soul.Touched:connect(function(hit)
  2565.     if hit.Parent == char then
  2566.     soul:Destroy()
  2567.     end
  2568. end)
  2569. wait(1.2)
  2570. while soul do
  2571.     swait()
  2572.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2573.     BodPoss.Position = tors.Position
  2574. end
  2575. end)
  2576.     soulst()
  2577.     end
  2578. end
  2579. function FaceMouse()
  2580. local   Cam = workspace.CurrentCamera
  2581.     return {
  2582.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2583.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2584.     }
  2585. end
  2586. -------------------------------------------------------
  2587. --End Effect Function--
  2588. -------------------------------------------------------
  2589. function Cso(ID, PARENT, VOLUME, PITCH)
  2590.     local NSound = nil
  2591.     coroutine.resume(coroutine.create(function()
  2592.         NSound = IT("Sound", PARENT)
  2593.         NSound.Volume = VOLUME
  2594.         NSound.Pitch = PITCH
  2595.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2596.         swait()
  2597.         NSound:play()
  2598.         game:GetService("Debris"):AddItem(NSound, 10)
  2599.     end))
  2600.     return NSound
  2601. end
  2602. function CameraEnshaking(Length, Intensity)
  2603.     coroutine.resume(coroutine.create(function()
  2604.         local intensity = 1 * Intensity
  2605.         local rotM = 0.01 * Intensity
  2606.         for i = 0, Length, 0.1 do
  2607.             swait()
  2608.             intensity = intensity - 0.05 * Intensity / Length
  2609.             rotM = rotM - 5.0E-4 * Intensity / Length
  2610.             hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2611.             cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2612.         end
  2613.         hum.CameraOffset = Vector3.new(0, 0, 0)
  2614.     end))
  2615. end
  2616. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2617. local Hitboxpart = Instance.new("Part", EffectModel)
  2618.   RemoveOutlines(Hitboxpart)
  2619.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2620.   Hitboxpart.CanCollide = false
  2621.   Hitboxpart.Transparency = 1
  2622.   Hitboxpart.Anchored = true
  2623.   Hitboxpart.CFrame = Pose
  2624.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2625.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2626. end
  2627. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2628.   local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2629.   prt.Anchored = true
  2630.   prt.CFrame = cframe
  2631.   local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2632.   game:GetService("Debris"):AddItem(prt, 10)
  2633.   if Type == 1 or Type == nil then
  2634.     table.insert(Effects, {
  2635.       prt,
  2636.       "Block1",
  2637.       delay,
  2638.       x3,
  2639.       y3,
  2640.       z3,
  2641.       msh
  2642.     })
  2643.   elseif Type == 2 then
  2644.     table.insert(Effects, {
  2645.       prt,
  2646.       "Block2",
  2647.       delay,
  2648.       x3,
  2649.       y3,
  2650.       z3,
  2651.       msh
  2652.     })
  2653.   elseif Type == 3 then
  2654.     table.insert(Effects, {
  2655.       prt,
  2656.       "Block3",
  2657.       delay,
  2658.       x3,
  2659.       y3,
  2660.       z3,
  2661.       msh
  2662.     })
  2663.   end
  2664. end
  2665.  
  2666. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2667.     local Part = Create("Part"){
  2668.         Parent = Parent,
  2669.         Reflectance = Reflectance,
  2670.         Transparency = Transparency,
  2671.         CanCollide = false,
  2672.         Locked = true,
  2673.         BrickColor = BrickColor.new(tostring(BColor)),
  2674.         Name = Name,
  2675.         Size = Size,
  2676.         Material = Material,
  2677.     }
  2678.     RemoveOutlines(Part)
  2679.     return Part
  2680. end
  2681.    
  2682. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2683.     local Msh = Create(Mesh){
  2684.         Parent = Part,
  2685.         Offset = OffSet,
  2686.         Scale = Scale,
  2687.     }
  2688.     if Mesh == "SpecialMesh" then
  2689.         Msh.MeshType = MeshType
  2690.         Msh.MeshId = MeshId
  2691.     end
  2692.     return Msh
  2693. end
  2694.  
  2695. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2696. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2697. prt.Anchored = true
  2698. prt.CFrame = cframe
  2699. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2700. game:GetService("Debris"):AddItem(prt,2)
  2701. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2702. for i=0,1,delay do
  2703. swait()
  2704. Part.Transparency=i
  2705. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2706. end
  2707. Part.Parent=nil
  2708. end),prt,msh,(math.random(0,1)+math.random())/5)
  2709. end
  2710. -------------------------------------------------------
  2711. --End Important Functions--
  2712. -------------------------------------------------------
  2713.  
  2714.  
  2715.  
  2716. --[[
  2717.         Thanks for using Build-To-Lua by jarredbcv.
  2718. ]]--
  2719.  
  2720. New = function(Object, Parent, Name, Data)
  2721.     local Object = Instance.new(Object)
  2722.     for Index, Value in pairs(Data or {}) do
  2723.         Object[Index] = Value
  2724.     end
  2725.     Object.Parent = Parent
  2726.     Object.Name = Name
  2727.     return Object
  2728. end
  2729.    
  2730. Gunty = New("Model",char,"Gunty",{})
  2731. Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  2732. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2733. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  2734. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2735. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2736. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  2737. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2738. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2739. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2740. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2741. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2742. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2743. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2744. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2745. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2746. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2747. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2748. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2749. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2750. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2751. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2752. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2753. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2754. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2755. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2756. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2757. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  2758. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2759. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2760. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  2761. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2762. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2763. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2764. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2765. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2766. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  2767. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2768. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2769. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2770. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2771. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2772. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2773. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2774. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2775. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2776. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2777. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  2778. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2779. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2780. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  2781. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2782. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2783. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  2784. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2785. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2786. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  2787. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2788. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2789. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  2790. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2791. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2792. Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Neon,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,})
  2793. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2794. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  2795. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2796. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2797. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  2798. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2799. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2800. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2801. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2802. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2803. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2804. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2805. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2806. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  2807. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2808. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2809. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2810. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2811. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2812. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2813. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2814. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2815. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  2816. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2817. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2818. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2819. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2820. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2821. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2822. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2823. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2824. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2825. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2826. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2827. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2828. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2829. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2830. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2831. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2832. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2833. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2834. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2835. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2836. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2837. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2838. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2839. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2840. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2841. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  2842. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2843. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2844. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  2845. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2846. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2847. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2848. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2849. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2850. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2851. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2852. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2853. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  2854. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2855. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2856. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  2857. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2858. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2859.  
  2860.  
  2861. local NewInstance = function(instance,parent,properties)
  2862.     local inst = Instance.new(instance,parent)
  2863.     if(properties)then
  2864.         for i,v in next, properties do
  2865.             pcall(function() inst[i] = v end)
  2866.         end
  2867.     end
  2868.     return inst;
  2869. end
  2870.  
  2871. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, 0, 0) * angles(0,0,0)})
  2872.  
  2873. ArmorColorParts = {}
  2874. ArmorColorParts2 = {}
  2875. NeonColorParts = {}
  2876. local all, last = {}, nil
  2877. function scan(p)
  2878.   for _, v in pairs(p:GetChildren()) do
  2879.     if v:IsA("BasePart") then
  2880.       if v.BrickColor == BrickColor.new("Black") then
  2881.         table.insert(ArmorColorParts, v)
  2882.       end
  2883.     if v.BrickColor == BrickColor.new("Medium stone grey") then
  2884.         table.insert(ArmorColorParts2, v)
  2885.       end
  2886.       if v.BrickColor == BrickColor.new("Dark green") then
  2887.         table.insert(NeonColorParts, v)
  2888.       end
  2889.       if last then
  2890.         local w = Instance.new("Weld")
  2891.         w.Part0, w.Part1 = last, v
  2892.         w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  2893.         w.Parent = last
  2894.       end
  2895.       table.insert(all, v)
  2896.       last = v
  2897.     end
  2898.     scan(v)
  2899.   end
  2900. end
  2901. scan(Gunty)
  2902. for _, v in pairs(all) do
  2903.   v.Anchored = false
  2904.   v.CanCollide = false
  2905. end
  2906. -------------------------------------------------------
  2907. --Start Customization--
  2908. -------------------------------------------------------
  2909.  
  2910. ---------------------------------------------
  2911. local Player_Size = 1
  2912. if Player_Size ~= 1 then
  2913. root.Size = root.Size * Player_Size
  2914. tors.Size = tors.Size * Player_Size
  2915. hed.Size = hed.Size * Player_Size
  2916. ra.Size = ra.Size * Player_Size
  2917. la.Size = la.Size * Player_Size
  2918. rl.Size = rl.Size * Player_Size
  2919. ll.Size = ll.Size * Player_Size
  2920. ----------------------------------------------------------------------------------
  2921. rootj.Parent = root
  2922. neck.Parent = tors
  2923. RW.Parent = tors
  2924. LW.Parent = tors
  2925. RH.Parent = tors
  2926. LH.Parent = tors
  2927. ----------------------------------------------------------------------------------
  2928. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  2929. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  2930. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  2931. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  2932. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  2933. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  2934. ----------------------------------------------------------------------------------
  2935. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2936. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2937. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2938. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2939. --hat.Parent = Character
  2940. end
  2941. ----------------------------------------------------------------------------------
  2942. local SONG = 1117396305
  2943. local SONG2 = 0
  2944. local Music = Instance.new("Sound",tors)
  2945. Music.Volume = 2.5
  2946. Music.Looped = true
  2947. Music.Pitch = 1 --Pitcher
  2948. ----------------------------------------------------------------------------------
  2949. local equipped = false
  2950. local idle = 0
  2951. local change = 1
  2952. local val = 0
  2953. local toim = 0
  2954. local idleanim = 0.4
  2955. local sine = 0
  2956. local Mode = 1
  2957. ----------------------------------------------------------------------------------
  2958. hum.WalkSpeed = 16
  2959. hum.JumpPower = 57
  2960. hum.Animator.Parent = nil
  2961. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  2962. local naeeym2 = IT("BillboardGui",char)
  2963. naeeym2.AlwaysOnTop = true
  2964. naeeym2.Size = UDim2.new(5,35,2,15)
  2965. naeeym2.StudsOffset = Vector3.new(0,2,0)
  2966. naeeym2.MaxDistance = 75
  2967. naeeym2.Adornee = hed
  2968. naeeym2.Name = "Name"
  2969. --naeeym2.PlayerToHideFrom = Player
  2970. local tecks2 = IT("TextLabel",naeeym2)
  2971. tecks2.BackgroundTransparency = 1
  2972. tecks2.TextScaled = true
  2973. tecks2.BorderSizePixel = 0
  2974. tecks2.Text = "Random Guy"
  2975. tecks2.Font = "Fantasy"
  2976. tecks2.TextSize = 30
  2977. tecks2.TextStrokeTransparency = 0
  2978. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  2979. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  2980. tecks2.Size = UDim2.new(1,0,0.5,0)
  2981. tecks2.Parent = naeeym2
  2982. -------------------------------------------------------
  2983. --End Customization--
  2984. -------------------------------------------------------
  2985.  
  2986. -----------------------------------------------------
  2987. --Start Attacks N Stuff--
  2988. -------------------------------------------------------
  2989. function resetmode()
  2990.     tecks2.Text = "Random Guy"
  2991.     tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  2992.     tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  2993.   for i, v in pairs(ArmorColorParts) do
  2994.     v.BrickColor = BrickColor.new("Black")
  2995.     v.Material = "Neon"
  2996.     v.Transparency = 0
  2997.   end
  2998.  for i, v in pairs(ArmorColorParts2) do
  2999.     v.BrickColor = BrickColor.new("Hot White")
  3000.     v.Material = "Neon"
  3001.     v.Transparency = 0
  3002.   end
  3003.   for i, v in pairs(NeonColorParts) do
  3004.     maincolor = BrickColor.new("Dark stone grey")
  3005.     v.BrickColor = maincolor
  3006.     v.Material = "Neon"
  3007.     v.Transparency = 0
  3008.   end
  3009.     Mode = 1
  3010.   SONG = 1117396305
  3011. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3012. end
  3013.  
  3014. function Taunt()
  3015.     attack = true
  3016.     hum.WalkSpeed = 0
  3017.         TAUNT:Play()
  3018.     repeat
  3019.         swait()
  3020.         TAUNT.Parent = tors
  3021.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3022.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3023.         RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3024.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3025.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3026.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3027.     until TAUNT.Playing == false
  3028.     attack = false
  3029.     hum.WalkSpeed = 16
  3030. end
  3031. function attackone()
  3032.     attack = true
  3033.     hum.WalkSpeed = 3.01
  3034.     for i = 0, 1.7, 0.1 do
  3035.         swait()
  3036.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3037.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3038.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3039.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3040.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3041.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3042.     end
  3043.     Cso("203426541", ra, 10, 1)
  3044.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3045.     CameraEnshaking(2, 5)
  3046.     for i = 0, 1.4, 0.1 do
  3047.         swait()
  3048.         BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3049.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3050.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3051.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3052.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3053.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3054.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3055.     end
  3056.     hum.WalkSpeed = 16
  3057.     attack = false
  3058. end
  3059.  
  3060.  
  3061.  
  3062. function attacktwo()
  3063.     attack = true
  3064.     hum.WalkSpeed = 3.01
  3065.     for i = 0, 1.7, 0.1 do
  3066.         swait()
  3067.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3068.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3069.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3070.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3071.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3072.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3073.     end
  3074.     Cso("203426541", rl, 10, 1)
  3075.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3076.     CameraEnshaking(2, 3)
  3077.     for i = 0, 1.4, 0.1 do
  3078.         swait()
  3079.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3080.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3081.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3082.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3083.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3084.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3085.     end
  3086.     hum.WalkSpeed = 16
  3087.     attack = false
  3088. end
  3089. function attackthree()
  3090.     attack = true
  3091.     hum.WalkSpeed = 3.01
  3092.     for i = 0, 1.4, 0.1 do
  3093.         swait()
  3094.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3095.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3096.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3097.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3098.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3099.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3100.     end
  3101.     Cso("203426541", hed, 10, 1)
  3102.     for i = 0, 1.7, 0.1 do
  3103.         swait()
  3104.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3105.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3106.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3107.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3108.         RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3109.         LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3110.     end
  3111.     CameraEnshaking(2, 8)
  3112.     Cso("260435136", hed, 10, .9)
  3113.     BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3114.     BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3115.     HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3116.     for i = 0, 1.8, 0.1 do
  3117.         swait()
  3118.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3119.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3120.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3121.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3122.         RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3123.         LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3124.     end
  3125.     hum.WalkSpeed = 16
  3126.     attack = false
  3127. end
  3128.  
  3129. function somuchcancerwhy() --o no
  3130.     attack = true
  3131.     hum.WalkSpeed = 0.10
  3132.         Character.Head.face.Texture = "rbxassetid://315074049"
  3133.         local A = math.random(1,13)
  3134.         if A == 1 then
  3135.             ohno.SoundId = "rbxassetid://295810519"
  3136.             ohno.TimePosition = 1
  3137.         end
  3138.         if A == 2 then
  3139.             ohno.SoundId = "rbxassetid://488472970"
  3140.             ohno.TimePosition = 2
  3141.         end
  3142.         if A == 3 then
  3143.             ohno.SoundId = "rbxassetid://917045199"
  3144.             ohno.TimePosition = 3
  3145.         end
  3146.         if A == 4 then
  3147.             ohno.SoundId = "rbxassetid://324205173"
  3148.             ohno.TimePosition = 1
  3149.         end
  3150.         if A == 5 then
  3151.             ohno.SoundId = "rbxassetid://376134741"
  3152.             ohno.TimePosition = 8
  3153.         end
  3154.         if A == 6 then
  3155.             ohno.SoundId = "rbxassetid://164147183"
  3156.             ohno.TimePosition = 0
  3157.         end
  3158.         if A == 7 then
  3159.             ohno.SoundId = "rbxassetid://825526716"
  3160.             ohno.TimePosition = 1
  3161.         end
  3162.         if A == 8 then
  3163.             ohno.SoundId = "rbxassetid://185460366"
  3164.             ohno.TimePosition = 0
  3165.         end
  3166.         if A == 9 then
  3167.             ohno.SoundId = "rbxassetid://273319633"
  3168.             ohno.TimePosition = 1
  3169.         end
  3170.         if A == 10 then
  3171.             ohno.SoundId = "rbxassetid://506212392"
  3172.             ohno.TimePosition = 2
  3173.         end
  3174.         if A == 11 then
  3175.             ohno.SoundId = "rbxassetid://708297448"
  3176.             ohno.TimePosition = 4
  3177.         end
  3178.         if A == 12 then
  3179.             ohno.SoundId = "rbxassetid://497199103"
  3180.             ohno.TimePosition = 9
  3181.         end
  3182.         if A == 13 then
  3183.             ohno.SoundId = "rbxassetid://152833989"
  3184.             ohno.TimePosition = 1
  3185.         end
  3186.         ohno:Play()
  3187.     for i = 0,100,0.1 do
  3188.         swait()
  3189.             CameraEnshaking(2, 3)
  3190.                 ohno.Parent = hed
  3191.             char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3192.     end
  3193.     attack = false
  3194.         ohno:Stop()
  3195.         Character.Head.face.Texture = "rbxassetid://620619801"
  3196.     hum.WalkSpeed = 16
  3197. end
  3198.  
  3199. function Power_Burst()
  3200.     hum.WalkSpeed = 4
  3201.     attack = true
  3202.     Cso("163619849", Handle, 10, 1.35)
  3203.     for i = 0,4.3,0.1 do
  3204.         swait()
  3205. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3206.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3207.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3208.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3209.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3210.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3211.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3212.     end
  3213.     CameraEnshaking(2.5, 20)
  3214.     Cso("539294959", Handle, 10, .9)
  3215.     BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3216.     BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3217.     HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3218.     for i = 0,3,0.1 do
  3219.         swait()
  3220.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3221.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3222.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3223.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3224.         RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3225.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3226.     end
  3227.     hum.WalkSpeed = 16
  3228.     attack = false
  3229. end
  3230. function Magic_Bombs()
  3231.     attack = true
  3232.     hum.WalkSpeed = 0
  3233. local GYRO = IT("BodyGyro",root)
  3234. GYRO.D = 100
  3235. GYRO.P = 2000
  3236. GYRO.MaxTorque = VT(0,4000000,0)
  3237. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3238.     for i = 0,3.6,0.1 do
  3239.             swait()
  3240.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3241.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3242.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3243.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3244.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3245.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3246.     end
  3247.     CameraEnshaking(1, 6)
  3248.         GYRO:Destroy()
  3249.     Cso("588734356", Handle, 10, 1.05)
  3250.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3251.     BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3252.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3253.     for i = 0,2,0.1 do
  3254.             swait()
  3255.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3256.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3257.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3258.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3259.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3260.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3261.     end
  3262. local GYRO = IT("BodyGyro",root)
  3263. GYRO.D = 100
  3264. GYRO.P = 2000
  3265. GYRO.MaxTorque = VT(0,4000000,0)
  3266. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3267.     for i = 0,2.4,0.1 do
  3268.             swait()
  3269.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3270.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3271.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3272.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3273.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3274.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3275.     end
  3276.         GYRO:Destroy()
  3277.     CameraEnshaking(1, 6)
  3278.     Cso("588734356", Handle, 10, 1.05)
  3279.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3280.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3281.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3282.     for i = 0,2,0.1 do
  3283.             swait()
  3284.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3285.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3286.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3287.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3288.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3289.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3290.     end
  3291. local GYRO = IT("BodyGyro",root)
  3292. GYRO.D = 100
  3293. GYRO.P = 2000
  3294. GYRO.MaxTorque = VT(0,4000000,0)
  3295. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3296.     for i = 0,2.4,0.1 do
  3297.             swait()
  3298.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3299.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3300.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3301.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3302.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3303.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3304.     end
  3305.         GYRO:Destroy()
  3306.     CameraEnshaking(1, 6)
  3307.     Cso("588734356", Handle, 10, 1.05)
  3308.     BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3309.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3310.     HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3311.     for i = 0,2,0.1 do
  3312.             swait()
  3313.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3314.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3315.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3316.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3317.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3318.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3319.     end
  3320.     attack = false
  3321.     hum.WalkSpeed = 16
  3322. end
  3323.  
  3324. function Dangerous_Field()
  3325.     attack = true
  3326.     hum.WalkSpeed = 0
  3327.     for i = 0,10,0.1 do
  3328.             swait()
  3329.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3330.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3331.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3332.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3333.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3334.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3335.     CameraEnshaking(1, 7)
  3336.     Cso("588734356", Handle, 10, 1.2)
  3337.     BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3338.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3339.     HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3340.     HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3341.         end
  3342.     attack = false
  3343.     hum.WalkSpeed = 16
  3344. end
  3345. function Field()
  3346.     attack = true
  3347.     hum.WalkSpeed = 0
  3348.     for i = 0,10,0.1 do
  3349.             swait()
  3350.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3351.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3352.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3353.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3354.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3355.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3356.     CameraEnshaking(1, 7)
  3357.     Cso("588734356", Handle, 10, 1.2)
  3358.     BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3359.     BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3360.     HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3361.     HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3362.         end
  3363.     attack = false
  3364.     hum.WalkSpeed = 16
  3365. end
  3366. function Shockwave()
  3367.     attack = true
  3368.     hum.WalkSpeed = 0
  3369.     for i = 0,4,0.1 do
  3370.         swait()
  3371.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3372.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3373.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3374.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3375.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3376.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3377.     end
  3378.     coroutine.resume(coroutine.create(function()
  3379.         BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3380.         BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3381.         BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3382.     HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3383.     HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3384.     HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3385.     CameraEnshaking(1, 7)
  3386.         wait(0.05)
  3387.         BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3388.         BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3389.         BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3390.     HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3391.     HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3392.     HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3393.     CameraEnshaking(1, 7)
  3394.         wait(0.05)
  3395.         BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3396.         BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3397.         BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3398.     HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3399.     HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3400.     HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3401.     CameraEnshaking(1, 7)
  3402.         wait(0.05)
  3403.         BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3404.         BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3405.         BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3406.     HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3407.     HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3408.     HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3409.     CameraEnshaking(1, 7)
  3410.         wait(0.05)
  3411.         BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3412.         BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3413.         BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3414.     HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3415.     HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3416.     HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3417.     CameraEnshaking(1, 7)
  3418.         wait(0.05)
  3419.         BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3420.         BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3421.         BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3422.     HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3423.     HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3424.     HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3425.     CameraEnshaking(1, 7)
  3426.     end))
  3427.     Cso("440145223", Handle, 10, 1.05)
  3428.     for i = 1,7,0.1 do
  3429.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3430.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3431.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3432.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3433.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3434.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3435.     end
  3436.     wait(.6)
  3437.     hum.WalkSpeed = 16
  3438.     attack = false
  3439. end
  3440. function Pulse()
  3441.     attack = true
  3442.     hum.WalkSpeed = 0
  3443. local GYRO = IT("BodyGyro",root)
  3444. GYRO.D = 100
  3445. GYRO.P = 2000
  3446. GYRO.MaxTorque = VT(0,4000000,0)
  3447. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3448.     for i = 0,4,0.1 do
  3449.         swait()
  3450.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3451.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3452.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3453.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3454.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3455.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3456.     end
  3457.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3458.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  3459.     CameraEnshaking(1, 25)
  3460.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3461.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3462.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3463.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3464.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3465.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3466.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3467.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3468.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3469.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3470.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3471.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3472.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3473.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3474.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3475.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3476.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3477.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3478.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3479.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3480.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3481.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3482.     Cso("440145223", Handle, 10, 1.05)
  3483.         GYRO:Destroy()
  3484.     for i = 1,2,0.1 do
  3485.         swait()
  3486. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  3487.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3488.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3489.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3490.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3491.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3492.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3493.     end
  3494.     hum.WalkSpeed = 16
  3495.     attack = false
  3496. end
  3497.  
  3498. function Technobeam()
  3499.     attack = true
  3500.     hum.WalkSpeed = 3.01
  3501.     for i = 0, 4, 0.1 do
  3502.         swait()
  3503.         hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  3504.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  3505.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3506.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3507.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3508.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3509.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3510.     end
  3511.     for i = 0, 2, 0.1 do
  3512.         swait()
  3513.         hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  3514.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  3515.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  3516.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  3517.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  3518.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3519.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3520.     end
  3521.     Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  3522.     Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  3523.     Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  3524.     Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  3525.     CameraEnshaking(4, 5)
  3526.     Cso("206049428", char, 10, 1)
  3527.     for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  3528.         if v:FindFirstChild("Head") then
  3529.             Eviscerate(v)
  3530.         end
  3531.     end
  3532.     for i = 0, 2, 0.1 do
  3533.         swait()
  3534.         hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  3535.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  3536.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3537.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3538.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3539.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3540.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3541.     end
  3542.     hum.WalkSpeed = 16
  3543.     attack = false
  3544. end
  3545.  
  3546. function LAZER()
  3547.     attack = true
  3548.     hum.WalkSpeed = 0.03
  3549.     for i = 0,4,0.1 do
  3550.         swait()
  3551.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3552.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3553.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3554.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3555.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3556.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3557.     end
  3558.         LAZOR:Play()
  3559. local GYRO = IT("BodyGyro",root)
  3560. GYRO.D = 100
  3561. GYRO.P = 2000
  3562. GYRO.MaxTorque = VT(0,4000000,0)
  3563. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3564.         repeat
  3565.         swait(2)
  3566. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  3567. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  3568.         GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3569.         LAZOR.Parent = ra
  3570.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3571.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  3572.     CameraEnshaking(1, 7)
  3573.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3574.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3575.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3576.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3577.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3578.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3579.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3580.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3581.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3582.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3583.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3584.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3585.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3586.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3587.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3588.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3589.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3590.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3591.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3592.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3593.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3594.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3595.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3596.     HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3597.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3598.     HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3599.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3600.     HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3601.     until LAZOR.Playing == false
  3602.         GYRO:Destroy()
  3603.     hum.WalkSpeed = 16
  3604.     attack = false
  3605. end
  3606. function new()
  3607.     attack = true
  3608.     hum.WalkSpeed = 0.03
  3609.     for i = 0,4,0.1 do
  3610.         swait()
  3611.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3612.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3613.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3614.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3615.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3616.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3617.     end
  3618.         LAZOR:Play()
  3619. local GYRO = IT("BodyGyro",root)
  3620. GYRO.D = 100
  3621. GYRO.P = 2000
  3622. GYRO.MaxTorque = VT(0,4000000,0)
  3623. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3624.         repeat
  3625.         swait(2)
  3626. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  3627. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  3628.         GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3629.         LAZOR.Parent = ra
  3630.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3631.     HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  3632.     CameraEnshaking(1, 7)
  3633.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3634.     HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3635.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3636.     HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3637.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3638.     HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3639.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3640.     HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3641.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3642.     HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3643.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3644.     HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3645.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3646.     HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3647.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3648.     HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3649.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3650.     HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3651.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3652.     HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3653.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3654.     HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3655.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3656.     HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3657.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3658.     HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3659.         BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  3660.     HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  3661.     until LAZOR.Playing == false
  3662.         GYRO:Destroy()
  3663.     hum.WalkSpeed = 16
  3664.     attack = false
  3665. end
  3666. function Spirit_Beam()
  3667.         attack = true
  3668.     hum.WalkSpeed = 0
  3669. local GYRO = IT("BodyGyro",root)
  3670. GYRO.D = 100
  3671. GYRO.P = 2000
  3672. GYRO.MaxTorque = VT(0,4000000,0)
  3673. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3674.     for i = 0,5,0.1 do
  3675.         swait()
  3676.                 GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3677.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3678.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3679.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3680.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3681.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3682.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  3683.         end
  3684.         ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  3685.     HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  3686.         BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  3687.     local beam = Instance.new("Part", workspace)
  3688.     beam.BrickColor = BrickColor.new("Fog")
  3689.     beam.FormFactor = "Custom"
  3690.     beam.Material = "Neon"
  3691.     beam.Transparency = 0.5
  3692.     beam.Anchored = true
  3693.     beam.Locked = true
  3694.     beam.CanCollide = false
  3695.     local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  3696.     beam.Size = Vector3.new(1.05, 1.05, distance)
  3697.     beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  3698.     game:GetService("Debris"):AddItem(beam, 0.14)
  3699.     local sound = Instance.new('Sound',Handle)
  3700.     sound.SoundId = 'rbxassetid://588697948'
  3701.     sound.Volume = 7
  3702.     sound.EmitterSize = 40
  3703.     sound.MaxDistance = 450
  3704.     sound:Play()
  3705.     game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  3706.         GYRO:Destroy()
  3707. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  3708. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  3709. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  3710. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  3711. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  3712. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  3713. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  3714. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  3715. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  3716. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  3717.         wait(0.3)
  3718.         attack = false
  3719.     hum.WalkSpeed = 16
  3720.         ref:Destroy()
  3721. end
  3722. function Distort()
  3723.     attack = true
  3724.     hum.WalkSpeed = 0
  3725.         local pos = root.Position
  3726.         root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  3727.     Cso("261227592", tors, 10, 0.85)
  3728.     for i = 1,2.5,0.1 do
  3729.         swait()
  3730.         rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3731.         end
  3732.     attack = false
  3733.     hum.WalkSpeed = 8
  3734. end
  3735. function Ancient_Rage()
  3736.     attack = true
  3737.     hum.WalkSpeed = 4
  3738.     Cso("135017578", tors, 10, 1.05)
  3739.     for i = 1,14,0.1 do
  3740.         swait()
  3741.                 rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3742.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3743.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3744.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3745.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3746.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3747.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  3748.         if v:FindFirstChild("Head") then
  3749.                         Eviscerate(v)
  3750.         end
  3751.     end
  3752.         end
  3753.     attack = false
  3754.     hum.WalkSpeed = 16
  3755. end
  3756. function Ancient_Ragu()
  3757.     attack = true
  3758.     hum.WalkSpeed = 4
  3759.     Cso("1028044973", tors, 10, 1.05)
  3760.     for i = 1,14,0.1 do
  3761.         swait()
  3762.                 rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3763.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3764.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3765.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3766.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3767.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3768.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  3769.         if v:FindFirstChild("Head") then
  3770.                         Eviscerate(v)
  3771.         end
  3772.     end
  3773.         end
  3774.     attack = false
  3775.     hum.WalkSpeed = 16
  3776. end
  3777. function TTTTTTTTTTGaunt()
  3778.     attack = true
  3779.     hum.WalkSpeed = 0
  3780.         sex:Play()
  3781.         repeat
  3782.         swait()
  3783.         sex.Parent = tors
  3784.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  3785.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  3786.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  3787.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  3788.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  3789.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  3790.     until sex.Playing == false
  3791.     attack = false
  3792.     hum.WalkSpeed = 16
  3793. end
  3794. function TTTTTTTTTTTaunt()
  3795.     attack = true
  3796.     hum.WalkSpeed = 0
  3797.         DTAUNT:Play()
  3798.         repeat
  3799.         swait()
  3800.         DTAUNT.Parent = tors
  3801.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  3802.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  3803.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  3804.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  3805.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  3806.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  3807.     until DTAUNT.Playing == false
  3808.     attack = false
  3809.     hum.WalkSpeed = 16
  3810. end
  3811.  
  3812. function Multi_Bombs()
  3813.     attack = true
  3814.     hum.WalkSpeed = 3.01
  3815.     for i = 0,3,0.1 do
  3816.         swait()
  3817.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3818.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3819.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3820.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3821.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3822.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  3823.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  3824.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  3825.     end
  3826.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  3827.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  3828.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  3829.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  3830.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  3831.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  3832.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  3833.     CreateSound("142070127", tors, 10, 1)
  3834.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  3835.     for i = 0,1,0.1 do
  3836.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3837.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3838.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3839.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3840.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  3841.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3842.     end
  3843.     for i = 0,2,0.1 do
  3844.         swait()
  3845.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3846.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3847.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3848.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3849.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3850.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  3851.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  3852.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  3853.     end
  3854.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  3855.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  3856.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  3857.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  3858.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  3859.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  3860.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  3861.     CreateSound("142070127", tors, 10, 1)
  3862.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  3863.     for i = 0,1,0.1 do
  3864.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3865.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3866.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3867.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3868.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  3869.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3870.     end
  3871.     for i = 0,2,0.1 do
  3872.         swait()
  3873.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3874.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3875.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3876.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3877.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3878.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  3879.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  3880.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  3881.     end
  3882.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  3883.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  3884.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  3885.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  3886.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  3887.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  3888.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  3889.     CreateSound("142070127", tors, 10, 1)
  3890.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  3891.     for i = 0,1,0.1 do
  3892.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3893.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3894.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3895.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3896.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  3897.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  3898.     end
  3899.     wait(.6)
  3900.     attack = false
  3901.     hum.WalkSpeed = 16
  3902. end
  3903.  
  3904. function Universal_Crush()
  3905.     attack = true
  3906.     for i = 0,5.2,0.05 do
  3907.         swait()
  3908.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3909.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3910.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3911.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3912.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3913.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3914.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3915.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3916.     end
  3917.     CreateSound("331666100", tors, 10, 1)
  3918.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  3919.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  3920.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  3921.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  3922.     MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  3923.     coroutine.resume(coroutine.create(function()
  3924.         for i = 0,1.8,0.1 do
  3925.             swait()
  3926.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  3927.         end
  3928.         for i = 0,1.8,0.1 do
  3929.             swait()
  3930.         hum.CameraOffset = Vector3.new(0,0,0)
  3931.         end
  3932.     end))
  3933.     for i = 1,4.7,0.1 do
  3934.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3935.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3936.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3937.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3938.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3939.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3940.     end
  3941.     wait(.6)
  3942.     attack = false
  3943. end
  3944.  
  3945. function HAAH()
  3946.     attack = true
  3947.     hum.WalkSpeed = 0
  3948.     Cso("300208779", hed, 10, 1)
  3949.     for i = 0,9,0.1 do
  3950.         swait()
  3951.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3952.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3953.         if Mrandom(1,15) == 1 then
  3954.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3955.         end
  3956.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  3957.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  3958.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3959.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3960.     end
  3961.     attack = false
  3962.     hum.WalkSpeed = 16
  3963. end
  3964. function again()
  3965.         attack = true
  3966.     hum.WalkSpeed = 0
  3967.         ITAUNT:Play()
  3968.         repeat
  3969.         swait()
  3970.         ITAUNT.Parent = tors
  3971.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  3972.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3973.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  3974.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3975.     RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  3976.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  3977.     until ITAUNT.Playing == false
  3978.         attack = false
  3979.     hum.WalkSpeed = 16
  3980. end
  3981. function LunarSpin()
  3982.     attack = true
  3983.     hum.WalkSpeed = 0
  3984.     for i = 0,17,0.05 do
  3985.         CameraEnshaking(1, 5)
  3986.             MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  3987.             Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  3988.         Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3989.         swait()
  3990.         PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  3991.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3992.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3993.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3994.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3995.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3996.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  3997.     end
  3998.     hum.WalkSpeed = 16
  3999.     attack = false
  4000. end
  4001. function Decapitate()
  4002.     local target = nil
  4003.     local targettorso = nil
  4004.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4005.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4006.             target = mouse.Target.Parent.Humanoid
  4007.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4008.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  4009.         end
  4010.     end
  4011.     if target ~= nil then
  4012.         targettorso.Anchored = true
  4013.         attack = true
  4014.         hum.WalkSpeed = 0
  4015.         root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4016.         for i = 0,4.2,0.1 do
  4017.             swait()
  4018.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4019.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4020.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4021.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4022.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4023.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4024.         end
  4025.         local ModelHead01 = New("Model", char, "", {})
  4026.         local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4027.         local Head01 = targethead:Clone()
  4028.         targethead.Transparency = 1
  4029.         Head01.Parent = ModelHead01
  4030.         local weldHead01 = Instance.new("Weld")
  4031.         weldHead01.Parent = Head01
  4032.         weldHead01.Part0 = targethead
  4033.         weldHead01.Part1 = Head01
  4034.         weldHead01.C1 = CFrame.new(0, 0, 0)
  4035.         targethead.face:Remove()
  4036.         weldHead01.Part0 = ra
  4037.         weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4038.         targettorso:BreakJoints()
  4039.         CreateSound("314390675", targettorso, 5, .7)
  4040.         for i = 0,3.2,0.1 do
  4041.             swait()
  4042.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4043.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4044.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4045.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4046.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4047.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4048.         end
  4049.         for i = 0,4.2,0.1 do
  4050.             swait()
  4051.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4052.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4053.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4054.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4055.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4056.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4057.         end
  4058.         CreateSound("541909763", targettorso, 5, .8)
  4059.         weldHead01:Destroy()
  4060.         Head01.CanCollide = true
  4061.         local bodyVelocity2 = Create("BodyVelocity")({
  4062.           velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4063.           P = 5000,
  4064.           maxForce = Vector3.new(8000, 8000, 8000),
  4065.           Parent = Head01
  4066.         })
  4067.         game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4068.         for i = 0,6.2,0.1 do
  4069.             swait()
  4070.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4071.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4072.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4073.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4074.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4075.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4076.         end
  4077.         targettorso.Anchored = false
  4078.         attack = false
  4079.         hum.WalkSpeed = 16
  4080.         root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4081.     end
  4082. end
  4083. function BalanceSpin()
  4084.     attack = true
  4085.     hum.WalkSpeed = 2
  4086.     for i = 0,17,0.07 do
  4087.         CameraEnshaking(1, 5)
  4088.         MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4089.         swait()
  4090.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4091.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4092.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4093.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4094.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4095.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4096.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4097.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4098.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4099.     end
  4100.     hum.WalkSpeed = 16
  4101.     attack = false
  4102. end
  4103.  
  4104. function lolik()
  4105.     attack = true
  4106.     hum.WalkSpeed = 0
  4107.     pop:Play()
  4108.     repeat
  4109.     pop.Parent = tors
  4110.     swait()
  4111.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4112.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4113.     RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4114.     LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4115.     RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4116.     LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4117.     until pop.Playing == false
  4118.     attack = false
  4119.     hum.WalkSpeed = 16
  4120. end
  4121.  
  4122. function BARK()
  4123.     attack = true
  4124.     hum.WalkSpeed = 0
  4125.     BATAUNT:Play()
  4126.     repeat
  4127.     BATAUNT.Parent = tors
  4128.     swait()
  4129.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4130.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4131.     RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4132.     LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4133.     RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4134.     LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4135.     until BATAUNT.Playing == false
  4136.     attack = false
  4137.     hum.WalkSpeed = 16
  4138. end
  4139.  
  4140. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4141.     local NSound = nil
  4142.     coroutine.resume(coroutine.create(function()
  4143.         NSound = Instance.new("Sound", PARENT)
  4144.         NSound.Volume = VOLUME
  4145.         NSound.Pitch = PITCH
  4146.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4147.         swait()
  4148.         NSound:play()
  4149.         game:GetService("Debris"):AddItem(NSound, 10)
  4150.     end))
  4151.     return NSound
  4152. end
  4153. function nope()
  4154.     attack = true
  4155.     hum.WalkSpeed = 0
  4156.     NOTAUNT:Play()
  4157.     repeat
  4158.     NOTAUNT.Parent = tors
  4159.     swait()
  4160.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4161.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4162.     RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4163.     LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4164.     RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4165.     LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4166.     until NOTAUNT.Playing == false
  4167.     attack = false
  4168.     hum.WalkSpeed = 16
  4169. end
  4170. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4171.     local NSound = nil
  4172.     coroutine.resume(coroutine.create(function()
  4173.         NSound = Instance.new("Sound", PARENT)
  4174.         NSound.Volume = VOLUME
  4175.         NSound.Pitch = PITCH
  4176.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4177.         swait()
  4178.         NSound:play()
  4179.         game:GetService("Debris"):AddItem(NSound, 10)
  4180.     end))
  4181.     return NSound
  4182. end
  4183. function Anime_Splosion()
  4184.     attack = true
  4185.     for i = 0,2,0.05 do
  4186.         swait()
  4187.         Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4188.         Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4189.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4190.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4191.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4192.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4193.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4194.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4195.     end
  4196.     CreateSound("331666100", tors, 10, 1)
  4197.     Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4198.     MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4199.     CameraEnshaking(1.5, 10)  
  4200.     for i = 1,2,0.1 do
  4201.         swait()
  4202.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4203.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4204.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4205.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4206.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4207.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4208.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4209.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4210.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4211.     end
  4212.     wait(.6)
  4213.     attack = false
  4214. end
  4215. corrupted = false
  4216. function Bark_Splosion()
  4217.     attack = true
  4218.     for i = 0,2,0.05 do
  4219.         swait()
  4220.         Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4221.         Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4222.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4223.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4224.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4225.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4226.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4227.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4228.     end
  4229.     CreateSound("331666100", tors, 10, 1)
  4230.     Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4231.     MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4232.     CameraEnshaking(1.5, 10)  
  4233.     for i = 1,2,0.1 do
  4234.         swait()
  4235.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4236.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4237.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4238.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4239.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4240.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4241.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4242.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4243.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4244.     end
  4245.     wait(.6)
  4246.     attack = false
  4247. end
  4248. corrupted = false
  4249. function Pixel_Corrupt()
  4250.     attack = true
  4251.         corrupted = true
  4252.     for i = 0,3,0.05 do
  4253.         swait()
  4254.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4255.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4256.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4257.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4258.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4259.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4260.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4261.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4262.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4263.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4264.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4265.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4266.     end
  4267.         refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4268.     HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4269.         BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4270.     CreateSound("331666100", refa, 10, 1)
  4271.     CameraEnshaking(1.5, 10)  
  4272.     coroutine.resume(coroutine.create(function()
  4273.     for i = 1,20,0.1 do
  4274.         swait(5)
  4275. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4276. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4277. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4278. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4279.     CreateSound("331666100", refa, 10, 1)
  4280.         BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4281.     HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4282.         end
  4283.         refa:Destroy()
  4284.         corrupted = false
  4285.         end))
  4286.     for i = 1,2.5,0.1 do
  4287.         swait()
  4288. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4289.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4290.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4291.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4292.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4293.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4294.     end
  4295.     wait(.3)
  4296.     attack = false
  4297. end
  4298.  
  4299. function FearMe()
  4300.     attack = true
  4301.     hum.WalkSpeed = 0
  4302.         so:Play()
  4303.         repeat
  4304.         swait()
  4305.         so.Parent = tors
  4306.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4307.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4308.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4309.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4310.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4311.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4312.     until so.Playing == false
  4313.     attack = false
  4314.     hum.WalkSpeed = 16
  4315. end
  4316.  
  4317. function heregoes()
  4318.     attack = true
  4319.     hum.WalkSpeed = 0
  4320.     Cso("134978657", hed, 10, 1)
  4321.     for i = 0,9,0.1 do
  4322.         swait()
  4323.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4324.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4325.         if Mrandom(1,15) == 1 then
  4326.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4327.         end
  4328.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4329.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4330.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4331.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4332.     end
  4333.     attack = false
  4334.     hum.WalkSpeed = 16
  4335. end
  4336. function again()
  4337.         attack = true
  4338.     hum.WalkSpeed = 0
  4339.         ITAUNT:Play()
  4340.         repeat
  4341.         swait()
  4342.         ITAUNT.Parent = tors
  4343.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4344.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4345.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4346.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4347.     RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4348.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4349.     until ITAUNT.Playing == false
  4350.         attack = false
  4351.     hum.WalkSpeed = 16
  4352. end
  4353.  
  4354. function thing()
  4355.     attack = true
  4356.         timetofly = false
  4357.     hum.WalkSpeed = 0.05
  4358.         Character.Head.face.Texture = "rbxassetid://705269463"
  4359.         Cause_Im_having_a_good_time_having_a_good_time:Play()
  4360.         Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  4361.         Humanoid.JumpPower = 0
  4362.     for i = 0,300,0.1 do --thatsalongtime
  4363.         swait()
  4364.         CameraEnshaking(1, 7)
  4365.             HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  4366.                 Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  4367.                 root.Velocity = root.CFrame.lookVector * 225
  4368.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4369.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  4370.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4371.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4372.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4373.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4374.     end
  4375.         Cause_Im_having_a_good_time_having_a_good_time:Stop()
  4376.     attack = false
  4377.         Humanoid.JumpPower = 50
  4378.         Character.Head.face.Texture = "rbxassetid://620619801"
  4379.     hum.WalkSpeed = 16
  4380.         wait(45)
  4381.         timetofly = true
  4382.         warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  4383. end
  4384.  
  4385. function DANCEFORME()
  4386.     attack = true
  4387.         Character.Head.face.Texture = "rbxassetid://183225545"
  4388.         MERKIO:Play()
  4389.         repeat
  4390.     for i = 0,0.7,0.2 do
  4391.         swait()
  4392.                 MERKIO.Parent = tors
  4393.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  4394.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  4395.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4396.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4397.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  4398.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  4399.     end
  4400.         for i = 0,0.7,0.2 do
  4401.                 swait()
  4402.                 MERKIO.Parent = tors
  4403.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  4404.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  4405.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4406.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4407.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  4408.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  4409.         end
  4410.         until MERKIO.Playing == false
  4411.         MERKIO:Stop()
  4412.         Character.Head.face.Texture = "rbxassetid://620619801"
  4413.     attack = false
  4414.     hum.WalkSpeed = 16
  4415. end
  4416.  
  4417. function HAA55() --ik
  4418.     attack = true
  4419.     hum.WalkSpeed = 1.01
  4420.         Character.Head.face.Texture = "rbxassetid://111523405"
  4421.     CreateSound("1395854043", hed, 10, 1)
  4422.     for i = 0,14,0.1 do
  4423.         swait()
  4424.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4425.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4426.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4427.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4428.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  4429.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  4430.     end
  4431.     attack = false
  4432.         Character.Head.face.Texture = "rbxassetid://620619801"
  4433.     hum.WalkSpeed = 16
  4434. end
  4435.  
  4436. function DistortThem()
  4437.     CanUse = false
  4438.     local HIT = tors.Touched:Connect(function(hit)
  4439.     Kill(hit.Parent)
  4440.     end)
  4441.     for i = 1, 350 do
  4442.                     swait()
  4443.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  4444.                     CreateSound("333430981", hed, 1.5, 1)
  4445.                     RA.Parent = ra
  4446.                     LA.Parent = la
  4447.                     FT.Parent = tors
  4448.                     RL.Parent = rl
  4449.                     LL.Parent = ll
  4450.         for _,v in next, char:GetDescendants() do
  4451.             if(v:IsA'DataModelMesh')then
  4452.                 v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  4453.             end
  4454.         end
  4455.         end
  4456.         FT.Parent = nil
  4457.         RA.Parent = nil
  4458.         LA.Parent = nil
  4459.         RL.Parent = nil
  4460.         LL.Parent = nil
  4461.         for _,v in next, char:GetDescendants() do
  4462.             if(v:IsA'DataModelMesh')then
  4463.                 v.Offset = Vector3.new(0,0,0)
  4464.             end
  4465.         end
  4466.         HIT:Disconnect()
  4467.         wait(3.5)
  4468.         CanUse = true
  4469. end
  4470.  
  4471. function un_fun()
  4472.         attack = true
  4473.     hum.WalkSpeed = 0
  4474.         BTAUNT:Play()
  4475.         repeat
  4476.         swait()
  4477.         BTAUNT.Parent = tors
  4478.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  4479.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  4480.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  4481.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  4482.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  4483.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  4484.     until BTAUNT.Playing == false
  4485.         attack = false
  4486.     hum.WalkSpeed = 16
  4487. end
  4488. function thisisit()
  4489.         attack = true
  4490.     hum.WalkSpeed = 0
  4491.         STAUNT:Play()
  4492.         repeat
  4493.         swait()
  4494.         STAUNT.Parent = tors
  4495.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  4496.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  4497.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  4498.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  4499.         RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  4500.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  4501.     until STAUNT.Playing == false
  4502.         attack = false
  4503.     hum.WalkSpeed = 16
  4504. end
  4505. function PENIS()
  4506.         attack = true
  4507.     hum.WalkSpeed = 0
  4508.         NOSOUND:Play()
  4509.         repeat
  4510.         swait()
  4511.         NOSOUND.Parent = tors
  4512.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  4513.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  4514.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  4515.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  4516.         RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  4517.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  4518.     until NOSOUND.Playing == false
  4519.         attack = false
  4520.     hum.WalkSpeed = 16
  4521. end
  4522. function Exploit()
  4523.         exploitable = false
  4524.     Cso("907332670", tors, 10, 1.05)
  4525.     coroutine.resume(coroutine.create(function()
  4526.     for i = 1,20,0.1 do
  4527.         swait()
  4528.     BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  4529.         end
  4530.     Cso("12222030", tors, 10, 1.05)
  4531.         BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  4532.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  4533.         if v:FindFirstChild("Head") then
  4534.                         Eviscerate(v)
  4535.                         SoulSteal(v)
  4536.         end
  4537.     end
  4538.         wait(15)
  4539.         exploitable = true
  4540.         end))
  4541. end
  4542. function wutdefaq()
  4543.         attack = true
  4544.     hum.WalkSpeed = 0
  4545.         WTF:Play()
  4546.         repeat
  4547.         swait()
  4548.         WTF.Parent = tors
  4549.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  4550.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  4551.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  4552.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  4553.         RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  4554.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  4555.     until STAUNT.Playing == false
  4556.         attack = false
  4557.     hum.WalkSpeed = 16
  4558. end
  4559. function Exploit()
  4560.         exploitable = false
  4561.     Cso("135017578", tors, 10, 1.05)
  4562.     coroutine.resume(coroutine.create(function()
  4563.     for i = 1,20,0.1 do
  4564.         swait()
  4565.     BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  4566.         end
  4567.     Cso("160718677", tors, 10, 1.05)
  4568.         BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  4569.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  4570.         if v:FindFirstChild("Head") then
  4571.                         Eviscerate(v)
  4572.                         SoulSteal(v)
  4573.         end
  4574.     end
  4575.         wait(15)
  4576.         exploitable = true
  4577.         end))
  4578. end
  4579. function ASCENTION()
  4580.     attack = true
  4581.     hum.WalkSpeed = 0
  4582.     Cso("987502413", tors, 10, 1.05)
  4583.         local vel2 = Instance.new("BodyVelocity",tors)
  4584.         vel2.Velocity = Vector3.new(0,30,0)
  4585.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  4586.     for i = 0,20,0.1 do
  4587.     HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  4588.         swait()
  4589.                 BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4590.                 BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4591.         CameraEnshaking(1, 4)
  4592.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4593.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4594.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4595.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4596.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  4597.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  4598.     end
  4599.     hum.WalkSpeed = 16
  4600.         vel2:Destroy()
  4601.     attack = false
  4602. end
  4603.  
  4604. function Taunt1()
  4605.     attack = true
  4606.     hum.WalkSpeed = 3.01
  4607.     Cso("1535994137", hed, 10, 1)
  4608.     for i = 0, 9, 0.1 do
  4609.         swait()
  4610.         hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  4611.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  4612.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  4613.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  4614.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  4615.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  4616.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  4617.     end
  4618.     hum.WalkSpeed = 16
  4619.     attack = false
  4620. end
  4621.  
  4622. function Destruction()
  4623.     attack = true
  4624.     local Ring1 = Instance.new("Part", char)
  4625.     Ring1.Anchored = true
  4626.     Ring1.BrickColor = maincolor
  4627.     Ring1.CanCollide = false
  4628.     Ring1.FormFactor = 3
  4629.     Ring1.Name = "Ring"
  4630.     Ring1.Material = "Neon"
  4631.     Ring1.Size = Vector3.new(1, 0.05, 1)
  4632.     Ring1.Transparency = 1
  4633.     Ring1.TopSurface = 0
  4634.     Ring1.BottomSurface = 0
  4635.     local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  4636.     Ring1Mesh.MeshType = "Brick"
  4637.     Ring1Mesh.Name = "SizeMesh"
  4638.     Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  4639.     local InnerRing1 = Ring1:Clone()
  4640.     InnerRing1.Parent = char
  4641.     InnerRing1.Transparency = 0
  4642.     InnerRing1.BrickColor = BrickColor.new("New Yeller")
  4643.     InnerRing1.Size = Vector3.new(1, 1, 1)
  4644.     local InnerRing1Mesh = InnerRing1.SizeMesh
  4645.     InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  4646.     InnerRing1Mesh.MeshType = "Sphere"
  4647.     Ring1:Destroy()
  4648.     for i = 0, 5, 0.1 do
  4649.         swait()
  4650.         SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  4651.         SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  4652.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  4653.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4654.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  4655.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  4656.         RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  4657.         LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  4658.         root.CFrame = FaceMouse()[1]
  4659.     end
  4660.     InnerRing1.Transparency = 1
  4661.     InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  4662.     CreateSound("294188875", char, 2.3, 1)
  4663.     local a = IT("Part", char)
  4664.     a.Name = "Direction"
  4665.     a.Anchored = true
  4666.     a.BrickColor = maincolor
  4667.     a.Material = "Neon"
  4668.     a.Transparency = 0
  4669.     a.Shape = "Cylinder"
  4670.     a.CanCollide = false
  4671.     local a2 = IT("Part", char)
  4672.     a2.Name = "Direction"
  4673.     a2.Anchored = true
  4674.     a2.BrickColor = maincolor
  4675.     a2.Color = maincolor.Color
  4676.     a2.Material = "Neon"
  4677.     a2.Transparency = 0.5
  4678.     a2.Shape = "Cylinder"
  4679.     a2.CanCollide = false
  4680.     local ba = IT("Part", char)
  4681.     ba.Name = "HitDirect"
  4682.     ba.Anchored = true
  4683.     ba.BrickColor = maincolor
  4684.     ba.Material = "Neon"
  4685.     ba.Transparency = 1
  4686.     ba.CanCollide = false
  4687.     local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  4688.     local ignore = char
  4689.     local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  4690.     a.BottomSurface = 10
  4691.     a.TopSurface = 10
  4692.     a2.BottomSurface = 10
  4693.     a2.TopSurface = 10
  4694.     local distance = (InnerRing1.CFrame.p - position).magnitude
  4695.     a.Size = Vector3.new(distance, 1, 1)
  4696.     a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  4697.     a2.Size = Vector3.new(distance, 1, 1)
  4698.     a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  4699.     ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  4700.     a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  4701.     a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  4702.     game:GetService("Debris"):AddItem(a, 20)
  4703.     game:GetService("Debris"):AddItem(a2, 20)
  4704.     game:GetService("Debris"):AddItem(ba, 20)
  4705.     local msh = Instance.new("SpecialMesh", a)
  4706.     msh.MeshType = "Sphere"
  4707.     msh.Scale = Vector3.new(1, 25, 25)
  4708.     local msh2 = Instance.new("SpecialMesh", a2)
  4709.     msh2.MeshType = "Sphere"
  4710.     msh2.Scale = Vector3.new(1, 30, 30)
  4711.     for i = 0, 10, 0.1 do
  4712.         swait()
  4713.         root.CFrame = FaceMouse()[1]
  4714.         hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  4715.         a2.Color = maincolor.Color
  4716.         InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  4717.         ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  4718.         hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  4719.         distance = (InnerRing1.CFrame.p - position).magnitude
  4720.         a.Size = Vector3.new(distance, 1, 1)
  4721.         a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  4722.         a2.Size = Vector3.new(distance, 1, 1)
  4723.         a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  4724.         ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  4725.         a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  4726.         a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  4727.         msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  4728.         msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  4729.         SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  4730.         SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  4731.         for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  4732.         if v:FindFirstChild("Head") then
  4733.             Eviscerate(v)
  4734.             SoulSteal(v)
  4735.         end
  4736.     end
  4737.     end
  4738.     a:Destroy()
  4739.     a2:Destroy()
  4740.     ba:Destroy()
  4741.     InnerRing1:Destroy()
  4742.     attack = false
  4743.     hum.CameraOffset = Vector3.new(0,0,0)
  4744. end
  4745.  
  4746. function GIMME_THOSE()
  4747.     attack = true
  4748.     chatfunc("BURN....", BrickColor.random().Color)
  4749.     for i = 0,5.2,0.1 do
  4750.         swait()
  4751.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4752.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4753.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4754.         LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4755.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4756.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4757.     end
  4758.     chatfunc("IN....", BrickColor.random().Color)
  4759.     wait(2)
  4760.     CreateSound("331666100", char, 10, 1)
  4761.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4762.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4763.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4764.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4765.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4766.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4767.     chatfunc("HELL!!!!!", BrickColor.random().Color)
  4768.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4769.         if v:FindFirstChild("Head") then
  4770.             Eviscerate(v)
  4771.             SoulSteal(v)
  4772.         end
  4773.     end
  4774.     coroutine.resume(coroutine.create(function()
  4775.         for i = 0,2.8,0.1 do
  4776.             swait()
  4777.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4778.         end
  4779.         for i = 0,1.8,0.1 do
  4780.             swait()
  4781.         hum.CameraOffset = Vector3.new(0,0,0)
  4782.         end
  4783.     end))
  4784.     for i = 0,3.7,0.1 do
  4785.         SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  4786.         SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  4787.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4788.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4789.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4790.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4791.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4792.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4793.     end
  4794.     wait(.6)
  4795.     CreateSound("907332997", hed, 10, 1)
  4796.     attack = false
  4797. end
  4798.  
  4799. function Eruption()
  4800.     attack = true
  4801.     hum.WalkSpeed = 2
  4802.         hum.JumpPower = 0
  4803.     for i = 0,7,0.1 do
  4804.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  4805.         swait()
  4806.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4807.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4808.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4809.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4810.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4811.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4812.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4813.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  4814.     end
  4815.     CreateSound("144699494", tors, 10, 1)
  4816.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  4817.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  4818.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  4819.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  4820.     MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  4821.     coroutine.resume(coroutine.create(function()
  4822.         for i = 0,1.8,0.1 do
  4823.             swait()
  4824.             hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  4825.         end
  4826.         for i = 0,1.8,0.1 do
  4827.             swait()
  4828.         hum.CameraOffset = Vector3.new(0,0,0)
  4829.         end
  4830.     end))
  4831.         local vel2 = Instance.new("BodyVelocity",tors)
  4832.         vel2.Velocity = Vector3.new(0,55,0)
  4833.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  4834.     for i = 0,4,0.1 do
  4835.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  4836.         swait()
  4837.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4838.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4839.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4840.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4841.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4842.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4843.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4844.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  4845.     end
  4846.     hum.WalkSpeed = 16
  4847.         vel2:Destroy()
  4848.         hum.JumpPower = 50
  4849.     attack = false
  4850. end
  4851. function Solar_Flare()
  4852.     attack = true
  4853.     hum.WalkSpeed = 2
  4854.         hum.JumpPower = 75
  4855.         hum.Jump = true
  4856.         wait(0.4)
  4857.     CreateSound("144699494", tors, 10, 1)
  4858.         hum.JumpPower = 0
  4859.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  4860.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  4861.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  4862.     for i = 0,20,0.1 do
  4863.                 root.Velocity = root.CFrame.lookVector * 60
  4864.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  4865.         swait()
  4866.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  4867.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  4868.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  4869.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4870.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4871.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4872.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  4873.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  4874.     end
  4875.     hum.WalkSpeed = 16
  4876.         hum.JumpPower = 50
  4877.     attack = false
  4878. end
  4879. -------------------------------------------------------
  4880. --End Attacks N Stuff--
  4881. -------------------------------------------------------
  4882. Sprinting = false
  4883. mouse.KeyDown:connect(function(key)
  4884.     if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  4885.         Swing = 2
  4886.         hum.WalkSpeed = 38.82
  4887.         Sprinting = true
  4888.     end
  4889. end)
  4890. mouse.KeyUp:connect(function(key)
  4891.     if string.byte(key) == 48 and attack == false then
  4892.         Swing = 1
  4893.         Sprinting = false
  4894.         hum.WalkSpeed = 16
  4895.     end
  4896. end)
  4897. mouse.KeyDown:connect(function(key)
  4898.     if attack == false then
  4899.         if key == 'q' and Mode == 1 then
  4900.                         Power_Burst()
  4901.         elseif key == '1' and Mode ~= 2 then
  4902.             Mode = 2
  4903.             SONG = 254826701
  4904.             tecks2.Text = "Evil Gloves"
  4905.             tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  4906.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  4907.         for i, v in pairs(ArmorColorParts) do
  4908.         v.BrickColor = BrickColor.new("Bright red")
  4909.         v.Material = "Neon"
  4910.         v.Transparency = 0
  4911.         end
  4912.  for i, v in pairs(ArmorColorParts2) do
  4913.     v.BrickColor = BrickColor.new("Persimmon")
  4914.     v.Material = "Neon"
  4915.     v.Transparency = 0
  4916.   end
  4917.   for i, v in pairs(NeonColorParts) do
  4918.     maincolor = BrickColor.new("New Yeller")
  4919.     v.BrickColor = maincolor
  4920.     v.Material = "Neon"
  4921.     v.Transparency = 0
  4922.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  4923.   end
  4924.         elseif key == '1' and Mode == 2 then
  4925.             resetmode()
  4926.         elseif key == 't' and Mode == 1 then
  4927.                         Taunt()
  4928.         elseif key == 'q' and Mode == 2 then
  4929.                         Magic_Bombs()
  4930.         elseif key == 'e' and Mode == 2 then
  4931.                         Dangerous_Field()
  4932.         elseif key == 't' and Mode == 2 then
  4933.                         HAAH()
  4934.         end
  4935.     ---------------------------------------------------------------------
  4936.     if key == 'm' and Mode == 1 then
  4937.         Mode = pIXELATED
  4938.         SONG = 853518668
  4939.         tecks2.Text = "PiXeL"
  4940.         tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  4941.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  4942.  for i, v in pairs(ArmorColorParts) do
  4943.     v.BrickColor = BrickColor.new("Navy blue")
  4944.     v.Material = "Neon"
  4945.     v.Transparency = 0
  4946.   end
  4947.  for i, v in pairs(ArmorColorParts2) do
  4948.     v.BrickColor = BrickColor.new("Dark blue")
  4949.     v.Material = "Neon"
  4950.     v.Transparency = 0
  4951.   end
  4952.   for i, v in pairs(NeonColorParts) do
  4953.     maincolor = BrickColor.new("Lapis")
  4954.     v.BrickColor = maincolor
  4955.     v.Material = "Neon"
  4956.     v.Transparency = 0
  4957.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  4958.   end
  4959.         elseif key == 'm' and Mode == pIXELATED then
  4960.             resetmode()
  4961.         elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  4962.             Pixel_Corrupt()
  4963.     end
  4964.     ---------------------------------------------------------------------
  4965.     if key == '2' and Mode ~= 3 then
  4966.         Mode = 3
  4967.         SONG = 235468324
  4968.         tecks2.Text = "Chill"
  4969.         tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  4970.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  4971.  for i, v in pairs(ArmorColorParts) do
  4972.     v.BrickColor = BrickColor.new("Bright blue")
  4973.     v.Material = "Neon"
  4974.     v.Transparency = 0
  4975.   end
  4976.  for i, v in pairs(ArmorColorParts2) do
  4977.     v.BrickColor = BrickColor.new("Institutional white")
  4978.     v.Material = "Neon"
  4979.     v.Transparency = 0
  4980.   end
  4981.   for i, v in pairs(NeonColorParts) do
  4982.     maincolor = BrickColor.new("Toothpaste")
  4983.     v.BrickColor = maincolor
  4984.     v.Material = "Neon"
  4985.     v.Transparency = 0
  4986.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  4987.   end
  4988.         elseif key == '2' and Mode == 3 then
  4989.             resetmode()
  4990.         elseif key == 't' and Mode == 3 then
  4991.             un_fun()
  4992.         elseif key == 'q' and Mode == 3 then
  4993.             Shockwave()
  4994.     end
  4995.     ---------------------------------------------------------------------
  4996.     if key == 'n' and Mode == 9 then
  4997.         Mode = 1555
  4998.         SONG = 1131624146
  4999.         tecks2.Text = "Anime"
  5000.         tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  5001.         tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  5002.  for i, v in pairs(ArmorColorParts) do
  5003.     v.BrickColor = BrickColor.new("Carnation pink")
  5004.     v.Material = "Neon"
  5005.     v.Transparency = 0
  5006.   end
  5007.  for i, v in pairs(ArmorColorParts2) do
  5008.     v.BrickColor = BrickColor.new("Hot White")
  5009.     v.Material = "Neon"
  5010.     v.Transparency = 0
  5011.   end
  5012.   for i, v in pairs(NeonColorParts) do
  5013.     maincolor = BrickColor.new("Carnation pink")
  5014.     v.BrickColor = maincolor
  5015.     v.Material = "Neon"
  5016.     v.Transparency = 0
  5017.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  5018.   end
  5019.         elseif key == 'k' and Mode == 1555 then
  5020.             resetmode()
  5021.         elseif key == 'y' and Mode == 1555 then
  5022.             Field()
  5023.         elseif key == 't' and Mode == 1555 then
  5024.             lolik()
  5025.         elseif key == 'q' and Mode == 1555 then
  5026.             Pixel_Corrupt()
  5027.         elseif key == 'f' and Mode == 1555 then
  5028.             Anime_Splosion()
  5029.         elseif key == 'z' and Mode == 1555 then
  5030.             Cryo_Freeze()
  5031.         elseif key == 'x' and Mode == 1555 then
  5032.             Painful_Stomp2()
  5033.     end
  5034.  
  5035.     ---------------------------------------------------------------------
  5036.     if key == 'm' and Mode == 6 then
  5037.         Mode = 1800
  5038.         SONG = 1118967006
  5039.         tecks2.Text = "Forbidden Soul"
  5040.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5041.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  5042.  for i, v in pairs(ArmorColorParts) do
  5043.     v.BrickColor = BrickColor.new("Hot White")
  5044.     v.Material = "Neon"
  5045.     v.Transparency = 0
  5046.   end
  5047.  for i, v in pairs(ArmorColorParts2) do
  5048.     v.BrickColor = BrickColor.new("Really black")
  5049.     v.Material = "Neon"
  5050.     v.Transparency = 0
  5051.   end
  5052.   for i, v in pairs(NeonColorParts) do
  5053.     maincolor = BrickColor.new("Really black")
  5054.     v.BrickColor = maincolor
  5055.     v.Material = "Neon"
  5056.     v.Transparency = 0
  5057.   end
  5058. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  5059.         elseif key == 't' and Mode == 1800 then
  5060.             TTTTTTTTTTGaunt()
  5061.         elseif key == 'l' and Mode == 1800 then
  5062.             resetmode()
  5063.         elseif key == 'q' and Mode == 1800 and exploitable == true then
  5064.             Exploit()
  5065.         elseif key == 'y' and Mode == 1800 then
  5066.             Ancient_Rage()
  5067.         elseif key == 'r' and Mode == 1800 then
  5068.             Distort()
  5069.         elseif key == 'g' and Mode == 1800 then
  5070.             Hell_From_Above()
  5071.         elseif key == 'h' and Mode == 1800 then
  5072.             Universal_Crush()
  5073.         elseif key == 'j' and Mode == 1800 then
  5074.             Multi_Bombs()
  5075.         elseif key == 'z' and Mode == 1800 then
  5076.             Eruption()
  5077.         elseif key == 'x' and Mode == 1800 then
  5078.             Solar_Flare()
  5079.     end
  5080.     ---------------------------------------------------------------------
  5081.     if key == '3' and Mode ~= 4 then
  5082.         Mode = 4
  5083.         SONG = 595800581
  5084.         tecks2.Text = "Divinity"
  5085.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5086.         tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  5087.  for i, v in pairs(ArmorColorParts) do
  5088.     v.BrickColor = BrickColor.new("Black")
  5089.     v.Material = "Neon"
  5090.     v.Transparency = 0
  5091.   end
  5092.  for i, v in pairs(ArmorColorParts2) do
  5093.     v.BrickColor = BrickColor.new("Really black")
  5094.     v.Material = "Neon"
  5095.     v.Transparency = 0
  5096.   end
  5097.   for i, v in pairs(NeonColorParts) do
  5098.     maincolor = BrickColor.new("Bright yellow")
  5099.     v.BrickColor = maincolor
  5100.     v.Material = "Neon"
  5101.     v.Transparency = 0
  5102. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  5103.   end
  5104.         elseif key == '3' and Mode == 4 then
  5105.             resetmode()
  5106.         elseif key == 't' and Mode == 4 then
  5107.             again()
  5108.         elseif key == 'q' and Mode == 4 then
  5109.             Pulse()
  5110.     end
  5111.     ---------------------------------------------------------------------
  5112.     if key == 'm' and Mode == 4 then
  5113.                 attack = true
  5114.         SONG = 1881895904
  5115.                 hum.WalkSpeed = 0
  5116.             for i = 1,20,0.1 do
  5117.                 swait()
  5118.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  5119.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  5120.         RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  5121.         LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  5122.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  5123.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  5124.             BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5125.                 end
  5126.                 hum.WalkSpeed = 16
  5127.                 attack = false
  5128.         Mode = 100
  5129.         tecks2.Text = "OverPowered-Divinity"
  5130.         tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  5131.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  5132.             Cso("743499393", tors, 10, 1.05)
  5133.             BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  5134.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  5135.  for i, v in pairs(ArmorColorParts) do
  5136.     v.BrickColor = BrickColor.new("Really black")
  5137.     v.Material = "Neon"
  5138.     v.Transparency = 0.2
  5139.   end
  5140.  for i, v in pairs(ArmorColorParts2) do
  5141.     v.BrickColor = BrickColor.new("Hot White")
  5142.     v.Material = "Neon"
  5143.     v.Transparency = 0
  5144.   end
  5145.   for i, v in pairs(NeonColorParts) do
  5146.     maincolor = BrickColor.new("Deep orange")
  5147.     v.BrickColor = maincolor
  5148.     v.Material = "Neon"
  5149.     v.Transparency = 0.5
  5150. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  5151.   end
  5152.         elseif key == 'm' and Mode == 100 then
  5153.             resetmode()
  5154.         elseif key == 'q' and Mode == 100 then
  5155.             LAZER()
  5156.     end
  5157.     ---------------------------------------------------------------------
  5158.     if key == '4' and Mode ~= 5 then
  5159.         Mode = 5
  5160.         SONG = 170282324
  5161.         tecks2.Text = "Cyber Monarch"
  5162.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5163.         tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  5164.  for i, v in pairs(ArmorColorParts) do
  5165.     v.BrickColor = BrickColor.new("Black")
  5166.     v.Material = "Neon"
  5167.     v.Transparency = 0
  5168.   end
  5169.  for i, v in pairs(ArmorColorParts2) do
  5170.     v.BrickColor = BrickColor.new("Really black")
  5171.     v.Material = "Neon"
  5172.     v.Transparency = 0
  5173.   end
  5174.   for i, v in pairs(NeonColorParts) do
  5175.     maincolor = BrickColor.new("Really red")
  5176.     v.BrickColor = maincolor
  5177.     v.Material = "Neon"
  5178.     v.Transparency = 0
  5179. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  5180.   end
  5181.         elseif key == '4' and Mode == 5 then
  5182.             resetmode()
  5183.         elseif key == 'q' and Mode == 5 and exploitable == true then
  5184.             Exploit()
  5185.         elseif key == 't' and Mode == 5 then
  5186.             PENIS()
  5187.     end
  5188.     ---------------------------------------------------------------------
  5189.     if key == '5' and Mode ~= 6 then
  5190.         Mode = 6
  5191.         SONG = 1810750535
  5192.         tecks2.Text = "The_Hell_Error_BR"
  5193.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5194.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5195.  for i, v in pairs(ArmorColorParts) do
  5196.     v.BrickColor = BrickColor.new("Dark red")
  5197.     v.Material = "Neon"
  5198.     v.Transparency = 0
  5199.   end
  5200.  for i, v in pairs(ArmorColorParts2) do
  5201.     v.BrickColor = BrickColor.new("Really black")
  5202.     v.Material = "Neon"
  5203.     v.Transparency = 0
  5204.   end
  5205.   for i, v in pairs(NeonColorParts) do
  5206.     maincolor = BrickColor.new("Really red")
  5207.     v.BrickColor = maincolor
  5208.     v.Material = "Neon"
  5209.     v.Transparency = 0
  5210.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  5211.   end
  5212.         elseif key == '5' and Mode == 6 then
  5213.             resetmode()
  5214.         elseif key == 'q' and Mode == 6 then
  5215.             Distort()
  5216.         elseif key == 'e' and Mode == 6 then
  5217.             Ancient_Rage()
  5218.         elseif key == 't' and Mode == 6 then
  5219.             TTTTTTTTTTTaunt()
  5220.     end
  5221.     ---------------------------------------------------------------------
  5222.     if key == '6' and Mode ~= 7 then
  5223.         Mode = 7
  5224.         SONG = 150794704
  5225.         tecks2.Text = "Doge"
  5226.         tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  5227.         tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  5228.  for i, v in pairs(ArmorColorParts) do
  5229.     v.BrickColor = BrickColor.new("Cool yellow")
  5230.     v.Material = "Neon"
  5231.     v.Transparency = 0
  5232.   end
  5233.  for i, v in pairs(ArmorColorParts2) do
  5234.     v.BrickColor = BrickColor.new("Medium stone grey")
  5235.     v.Material = "Neon"
  5236.     v.Transparency = 0
  5237.   end
  5238.   for i, v in pairs(NeonColorParts) do
  5239.     maincolor = BrickColor.new("New Yeller")
  5240.     v.BrickColor = maincolor
  5241.     v.Material = "Neon"
  5242.     v.Transparency = 0
  5243.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  5244.   end
  5245.     elseif key == '6' and Mode == 7 then
  5246.         resetmode()
  5247.     elseif key == 't' and Mode == 7 then
  5248.                 BARK()
  5249.     elseif key == 'q' and Mode == 7 then
  5250.                 Bark_Splosion()
  5251.     end
  5252.     if key == 'm' and Mode == 7 then
  5253.         SONG = 1359036559
  5254.             attack = true
  5255.             hum.WalkSpeed = 0
  5256.     for i = 0,10,0.08 do
  5257.         swait()
  5258.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  5259.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5260.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  5261.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  5262.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  5263.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  5264.     end
  5265.     attack = false
  5266.     hum.WalkSpeed = 16
  5267.         Mode = 50
  5268.             BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  5269.         tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  5270.         tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  5271.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  5272.  for i, v in pairs(ArmorColorParts) do
  5273.     v.BrickColor = BrickColor.new("Magenta")
  5274.     v.Material = "Neon"
  5275.     v.Transparency = 0
  5276.   end
  5277.  for i, v in pairs(ArmorColorParts2) do
  5278.     v.BrickColor = BrickColor.new("Dark indigo")
  5279.     v.Material = "Neon"
  5280.     v.Transparency = 0.1
  5281.   end
  5282.   for i, v in pairs(NeonColorParts) do
  5283.     maincolor = BrickColor.new("White")
  5284.     v.BrickColor = maincolor
  5285.     v.Material = "Neon"
  5286.     v.Transparency = 0
  5287.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  5288.   end
  5289.         elseif key == 'm' and Mode == 50 then
  5290.             resetmode()
  5291.         elseif key == 'q' and Mode == 50 then
  5292.             ASCENTION()
  5293.         elseif key == 't' and Mode == 50 then
  5294.             nope()
  5295.         elseif key == 'y' and Mode == 50 then
  5296.             EndMySufferingV2()
  5297.     end
  5298.     ---------------------------------------------------------------------
  5299.     if key == 'n' and Mode == 7 then
  5300.         Mode = 6666
  5301.         SONG = 2039029608
  5302.         tecks2.Text = "MEMER"
  5303.             BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  5304.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  5305.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  5306.  for i, v in pairs(ArmorColorParts) do
  5307.     v.BrickColor = BrickColor.new("Dark blue")
  5308.     v.Material = "Neon"
  5309.     v.Transparency = 0
  5310.   end
  5311.  for i, v in pairs(ArmorColorParts2) do
  5312.     v.BrickColor = BrickColor.new("Institutional white")
  5313.     v.Material = "Neon"
  5314.     v.Transparency = 0
  5315.   end
  5316.   for i, v in pairs(NeonColorParts) do
  5317.     maincolor = BrickColor.new("Dark blue")
  5318.     v.BrickColor = maincolor
  5319.     v.Material = "Neon"
  5320.     v.Transparency = 0
  5321.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  5322.   end
  5323.         elseif key == 'y' and Mode == 6666 then
  5324.             somuchcancerwhy()
  5325.         elseif key == 'r' and Mode == 6666 then
  5326.             HAA55()
  5327.         elseif key == 't' and Mode == 6666 then
  5328.             EndMySufferingV3()
  5329.         elseif key == 'f' and Mode == 6666 then
  5330.             WhatHuh()
  5331.         elseif key == 'g' and Mode == 6666 then
  5332.             slap()
  5333.         elseif key == 'h' and Mode == 6666 then
  5334.             HAAAAA()
  5335.         elseif key == 'j' and Mode == 6666 then
  5336.             DANCEFORME()
  5337.         elseif key == 'm' and Mode == 6666 then
  5338.             thing()
  5339.     end
  5340.     ---------------------------------------------------------------------
  5341.     if key == 'm' and Mode == 3 then
  5342.         Mode = 8888
  5343.         SONG = 1752290765
  5344.         tecks2.Text = "Cancerous"
  5345.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  5346.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5347.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  5348.  for i, v in pairs(ArmorColorParts) do
  5349.     v.BrickColor = BrickColor.new("Really Red")
  5350.     v.Material = "Neon"
  5351.     v.Transparency = 0
  5352.   end
  5353.  for i, v in pairs(ArmorColorParts2) do
  5354.     v.BrickColor = BrickColor.new("Black")
  5355.     v.Material = "Neon"
  5356.     v.Transparency = 0
  5357.   end
  5358.   for i, v in pairs(NeonColorParts) do
  5359.     maincolor = BrickColor.new("Really red")
  5360.     v.BrickColor = maincolor
  5361.     v.Material = "Neon"
  5362.     v.Transparency = 0
  5363.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  5364.   end
  5365.         elseif key == 'r' and Mode == 8888 then
  5366.             Technobeam()
  5367.         elseif key == 't' and Mode == 8888 then
  5368.             Taunt1()
  5369.         elseif key == 'y' and Mode == 8888 then
  5370.             Destruction()
  5371.     end
  5372. --------------------------------------------------------
  5373.     if key == 'm' and Mode == 5 then
  5374.         Mode = 7777
  5375.         SONG = 919231299
  5376.         tecks2.Text = "The_Insanity_Error"
  5377.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  5378.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5379.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5380.  for i, v in pairs(ArmorColorParts) do
  5381.     v.BrickColor = BrickColor.new("Dark blue")
  5382.     v.Material = "Neon"
  5383.     v.Transparency = 0
  5384.   end
  5385.  for i, v in pairs(ArmorColorParts2) do
  5386.     v.BrickColor = BrickColor.new("Hot White")
  5387.     v.Material = "Neon"
  5388.     v.Transparency = 0
  5389.   end
  5390.   for i, v in pairs(NeonColorParts) do
  5391.     maincolor = BrickColor.new("Really red")
  5392.     v.BrickColor = maincolor
  5393.     v.Material = "Neon"
  5394.     v.Transparency = 0
  5395.     char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  5396.   end
  5397.         elseif key == 'y' and Mode == 7777 then
  5398.             Painful_Stomp()
  5399.         elseif key == 't' and Mode == 7777 then
  5400.             FearMe()
  5401.         elseif key == 'r' and Mode == 7777 then
  5402.             GIMME_THOSE()
  5403.     end
  5404. --------------------------------------------------------
  5405.     if key == 'm' and Mode == 8 then
  5406.         Mode = 25
  5407.         SONG = 1564523997
  5408.         tecks2.Text = "Ghost"
  5409.             BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  5410.         tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  5411.         tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  5412.  for i, v in pairs(ArmorColorParts) do
  5413.     v.BrickColor = BrickColor.new("Ghost grey")
  5414.     v.Material = "Neon"
  5415.     v.Transparency = 0.7
  5416.   end
  5417.  for i, v in pairs(ArmorColorParts2) do
  5418.     v.BrickColor = BrickColor.new("Quill grey")
  5419.     v.Material = "Neon"
  5420.     v.Transparency = 0.5
  5421.   end
  5422.   for i, v in pairs(NeonColorParts) do
  5423.     maincolor = BrickColor.new("Fog")
  5424.     v.BrickColor = maincolor
  5425.     v.Material = "Neon"
  5426.     v.Transparency = 0.5
  5427.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  5428.   end
  5429.         elseif key == 'm' and Mode == 25 then
  5430.             resetmode()
  5431.         elseif key == 't' and Mode == 25 then
  5432.             thisisit()
  5433.         elseif key == 'q' and Mode == 25 then
  5434.             Spirit_Beam()
  5435.     end
  5436.     ---------------------------------------------------------------------
  5437.     if key == '7' and Mode ~= 8 then
  5438.         Mode = 8
  5439.         SONG = 207375545
  5440.         tecks2.Text = "Purity"
  5441.         tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  5442.         tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  5443.     for i, v in pairs(ArmorColorParts) do
  5444.     v.BrickColor = BrickColor.new("Teal")
  5445.     v.Material = "Neon"
  5446.     v.Transparency = 0
  5447.     end
  5448.     for i, v in pairs(ArmorColorParts2) do
  5449.     v.BrickColor = BrickColor.new("Medium stone grey")
  5450.     v.Material = "Neon"
  5451.     v.Transparency = 0
  5452.      end
  5453.     for i, v in pairs(NeonColorParts) do
  5454.     maincolor = BrickColor.new("Cyan")
  5455.     v.BrickColor = maincolor
  5456.     v.Material = "Neon"
  5457.     v.Transparency = 0
  5458.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  5459.     end
  5460.         elseif key == '7' and Mode == 8 then
  5461.             resetmode()
  5462.         elseif key == 'q' and Mode == 8 then
  5463.             LunarSpin()
  5464.     end
  5465.     ---------------------------------------------------------------------
  5466.     if key == '8' and Mode ~= 9 then
  5467.         Mode = 9
  5468.         SONG = 563062677
  5469.         tecks2.Text = "Grim"
  5470.         tecks2.TextColor3 = Color3.new(255, 255, 255)
  5471.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  5472.  for i, v in pairs(ArmorColorParts) do
  5473.     v.BrickColor = BrickColor.new("Institutional white")
  5474.     v.Material = "Neon"
  5475.     v.Transparency = 0
  5476.   end
  5477.  for i, v in pairs(ArmorColorParts2) do
  5478.     v.BrickColor = BrickColor.new("Really black")
  5479.     v.Material = "Neon"
  5480.     v.Transparency = 0.5
  5481.   end
  5482.   for i, v in pairs(NeonColorParts) do
  5483.     maincolor = BrickColor.new("Institutional white")
  5484.     v.BrickColor = maincolor
  5485.     v.Material = "Neon"
  5486.     v.Transparency = 0
  5487.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  5488.   end
  5489.         elseif key == '8' and Mode == 9 then
  5490.             resetmode()
  5491.         elseif key == 't' and Mode == 9 then
  5492.             heregoes()
  5493.         elseif key == 'q' and Mode == 9 then
  5494.             BalanceSpin()
  5495.         elseif key == 'y' and Mode == 9 then
  5496.             Ancient_Ragu()
  5497.     end
  5498.     ---------------------------------------------------------------------------
  5499.     if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  5500.         Mode = 10
  5501.         SONG = 623662713
  5502.         local A = math.random(1,4)
  5503.         if A == 1 then
  5504.     SONG = 623662713
  5505.         elseif A == 2 then
  5506.     SONG = 943961217
  5507.         elseif A == 3 then
  5508.     SONG = 623662713
  5509.         elseif A == 4 then
  5510.     SONG = 919231299
  5511.         end
  5512.         tecks2.Text = "ErRoR Of The InSaNiTy"
  5513.         tecks2.TextColor3 = Color3.new(0, 0, 0)
  5514.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  5515.  for i, v in pairs(ArmorColorParts) do
  5516.     v.BrickColor = BrickColor.random()
  5517.     v.Material = "Neon"
  5518.     v.Transparency = 0
  5519.   end
  5520.  for i, v in pairs(ArmorColorParts2) do
  5521.     v.BrickColor = BrickColor.random()
  5522.     v.Material = "Neon"
  5523.     v.Transparency = 0
  5524.   end
  5525.   for i, v in pairs(NeonColorParts) do
  5526.     maincolor = BrickColor.random()
  5527.     v.BrickColor = maincolor
  5528.     v.Material = "Neon"
  5529.     v.Transparency = 0
  5530.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  5531.   end
  5532.     elseif key == 'm' and Mode == 10 then
  5533.         resetmode()
  5534.     elseif key == 'q' and Mode == 10 then
  5535.         Decapitate()
  5536.     elseif key == 't' and Mode == 10 then
  5537.         wutdefaq()
  5538.     elseif key == 'y' and Mode == 10 then
  5539.         Painful_Stomp()
  5540.     end
  5541.     end
  5542. end)
  5543. local Combo = 1
  5544. mouse.Button1Down:connect(function(key)
  5545.     if attack == false then
  5546.         if Combo == 1 then
  5547.             Combo = 2
  5548.             attackone()
  5549.         elseif Combo == 2 then
  5550.             Combo = 3
  5551.             attacktwo()
  5552.         elseif Combo == 3 then
  5553.             Combo = 1
  5554.             attackthree()
  5555.         end
  5556.     end
  5557. end)
  5558.  
  5559.  
  5560.  
  5561.  
  5562.  
  5563.  
  5564.  -------------------------------------------------------
  5565. --Start Animations--
  5566. -------------------------------------------------------
  5567. while true do
  5568.     swait()
  5569.     sine = sine + change
  5570.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  5571.     local velderp = root.Velocity.y
  5572.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  5573.     if equipped == true or equipped == false then
  5574.         if attack == false then
  5575.             idle = idle + 1
  5576.         else
  5577.             idle = 0
  5578.         end
  5579.         if Mode == 5 then
  5580.             Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  5581.         end
  5582.         if Mode == 25 then
  5583.         PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  5584.         end
  5585.         if Mode == 100 then
  5586.             PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  5587.             MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  5588.         end
  5589.         if Mode == 7 then
  5590.             Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  5591.         end
  5592.         if Mode == 7777 then
  5593.             Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  5594.         end
  5595.         if Mode == 8888 then
  5596. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  5597.         tecks2.TextColor3 = maincolor.Color
  5598.         tecks2.TextStrokeColor3 = maincolor.Color
  5599.         for i, v in pairs(ArmorColorParts) do
  5600.         v.BrickColor = BrickColor.new("Really red")
  5601.         v.Material = "Neon"
  5602.         v.Transparency = 0
  5603.         end
  5604.         for i, v in pairs(ArmorColorParts2) do
  5605.         v.BrickColor = BrickColor.new("Black")
  5606.         v.Material = "Neon"
  5607.         v.Transparency = 0
  5608.         end
  5609.         for i, v in pairs(NeonColorParts) do
  5610.         maincolor = BrickColor.new("Really red")
  5611.         v.BrickColor = maincolor
  5612.         v.Material = "Neon"
  5613.         v.Transparency = 0
  5614.         end
  5615.         end
  5616.         if Mode == 10 then
  5617.         PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  5618.         tecks2.TextColor3 = maincolor.Color
  5619.         tecks2.TextStrokeColor3 = maincolor.Color
  5620.         for i, v in pairs(ArmorColorParts) do
  5621.         v.BrickColor = BrickColor.random()
  5622.         v.Material = "Glass"
  5623.         v.Transparency = 0
  5624.         end
  5625.         for i, v in pairs(ArmorColorParts2) do
  5626.         v.BrickColor = BrickColor.random()
  5627.         v.Material = "Glass"
  5628.         v.Transparency = 0
  5629.         end
  5630.         for i, v in pairs(NeonColorParts) do
  5631.         maincolor = BrickColor.random()
  5632.         v.BrickColor = maincolor
  5633.         v.Material = "Neon"
  5634.         v.Transparency = 0
  5635.         end
  5636.         end
  5637.         if Mode == 6 then
  5638.         local A = math.random(1,15)
  5639.         if A == 1 then
  5640.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  5641.         if A == 2 then
  5642.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  5643.         end
  5644.         end
  5645.         end
  5646.         if 1 < root.Velocity.y and hitfloor == nil then
  5647.             Anim = "Jump"
  5648.             if attack == false then
  5649.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  5650.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5651.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  5652.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  5653.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  5654.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  5655.             end
  5656.         elseif -1 > root.Velocity.y and hitfloor == nil then
  5657.             Anim = "Fall"
  5658.             if attack == false then
  5659.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  5660.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5661.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  5662.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  5663.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  5664.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  5665.             end
  5666.         elseif torvel < 1 and hitfloor ~= nil then
  5667.             Anim = "Idle"
  5668.             change = 1
  5669.             if attack == false then
  5670.                 if Mode == 1 then --Normal
  5671.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5672.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5673.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  5674.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  5675.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  5676.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  5677.                 elseif Mode == 8888 then --idk
  5678.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  5679.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  5680.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  5681.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  5682.                 RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  5683.                 LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  5684.                 elseif Mode == pIXELATED then --PIXELATED
  5685.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  5686.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  5687.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  5688.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  5689.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  5690.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  5691.                 elseif Mode == 50 then --ASCENDED
  5692.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5693.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5694.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  5695.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  5696.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  5697.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  5698.             elseif Mode == 7777 then --NOTHING SPECIAL
  5699.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  5700.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  5701.                 if Mrandom(1,15) == 1 then
  5702.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5703.                 end
  5704.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  5705.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  5706.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  5707.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  5708.             elseif Mode == 6666 then --MEMER
  5709.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5710.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5711.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5712.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5713.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  5714.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  5715.             elseif Mode == 2 then --Machinery
  5716.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  5717.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  5718.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  5719.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  5720.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  5721.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  5722.             elseif Mode == 3 then --ICE
  5723.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5724.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5725.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5726.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5727.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  5728.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  5729.             elseif Mode == 4 then --Infused
  5730.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  5731.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5732.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  5733.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  5734.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08)
  5735.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08)
  5736.             elseif Mode == 5 then --Cybernetic
  5737.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5738.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5739.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5740.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5741.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  5742.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  5743.             elseif Mode == 25 then --Spiritual
  5744.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5745.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5746.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5747.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5748.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  5749.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  5750.             elseif Mode == 6 then --Controlled Beyond Recognition
  5751.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  5752.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-4.5 * Sin(sine / .5))), 0.08)
  5753.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  5754.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08)
  5755.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(5)), 0.08)
  5756.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-5)), 0.08)
  5757.             elseif Mode == 1800 then --demon
  5758.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  5759.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  5760.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  5761.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  5762.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  5763.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  5764.             elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia  ----------hdfsfhg
  5765.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  5766.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  5767.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  5768.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  5769.                 RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  5770.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5771.             elseif Mode == 1555 then --anime
  5772.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  5773.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5774.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  5775.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  5776.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  5777.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  5778.             elseif Mode == 100 then --Overclocked
  5779.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  5780.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  5781.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  5782.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  5783.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  5784.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  5785.             elseif Mode == 8 then --Lunarist
  5786.                 MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  5787.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5788.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5789.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  5790.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  5791.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  5792.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5793.             elseif Mode == 10 then --INSANITY
  5794.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5795.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  5796.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  5797.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  5798.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  5799.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  5800.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 +  0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  5801.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  5802.             end
  5803.             end
  5804.         elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  5805.             Anim = "Walk"
  5806.             change = 1.1
  5807.             if attack == false then
  5808.                 if Mode == 6 then
  5809.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  5810.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  5811.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  5812.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  5813.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  5814.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  5815.                 elseif Mode == 7777 then --NORTHING SPECIAL
  5816.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  5817.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5818.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  5819.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  5820.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  5821.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),  Rad(-15)), 0.1)
  5822.                 elseif Mode == 8888 then --idk
  5823.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  5824.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  5825.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size)  * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5826.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5827.                 RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  5828.                 LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  5829.             elseif Mode == 1555 then --anime
  5830.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  5831.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  5832.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5833.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5834.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  5835.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) ,   Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  5836.             elseif Mode == 6666 then
  5837.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  5838.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5839.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  5840.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  5841.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  5842.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),  Rad(-5)), 0.1)
  5843.             elseif Mode == 1800 then
  5844.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  5845.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  5846.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  5847.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  5848.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  5849.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  5850.             elseif Mode == 5 then
  5851.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5852.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5853.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  5854.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  5855.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  5856.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  5857.             elseif Mode == 25 then
  5858.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5859.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5860.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  5861.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  5862.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  5863.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  5864.             elseif Mode == 100 then
  5865.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  5866.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5867.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  5868.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  5869.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  5870.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  5871.             elseif Mode == 10 then
  5872.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  5873.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  5874.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  5875.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  5876.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  5877.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  5878.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  5879.             elseif Mode == 8 then
  5880.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  5881.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5882.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  5883.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  5884.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  5885.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5886.             elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  5887.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  5888.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  5889.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5890.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5891.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  5892.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(0) ,   Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  5893.             end
  5894.             end
  5895.         elseif torvel >= 25 and hitfloor ~= nil then
  5896.             Anim = "Sprint"
  5897.             change = 1.35
  5898.             if attack == false then
  5899.         if Mode == 5 then
  5900.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  5901.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5902.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  5903.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  5904.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  5905.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  5906.         elseif Mode == 25 or Mode == 10 then
  5907.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  5908.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5909.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  5910.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  5911.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  5912.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  5913.         elseif Mode ~= 5 then
  5914.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  5915.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  5916.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5917.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  5918.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  5919.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125)  * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  5920.             end
  5921.             end
  5922.         end
  5923.     end
  5924.     Music.SoundId = "rbxassetid://"..SONG
  5925.     Music.Looped = true
  5926.     Music.Pitch = 1
  5927.     Music.Volume = 2.5
  5928.     Music.Parent = tors
  5929.     Music:Resume()
  5930.     if 0 < #Effects then
  5931.         for e = 1, #Effects do
  5932.             if Effects[e] ~= nil then
  5933.                 local Thing = Effects[e]
  5934.                 if Thing ~= nil then
  5935.                     local Part = Thing[1]
  5936.                     local Mode = Thing[2]
  5937.                     local Delay = Thing[3]
  5938.                     local IncX = Thing[4]
  5939.                     local IncY = Thing[5]
  5940.                     local IncZ = Thing[6]
  5941.                     if 1 >= Thing[1].Transparency then
  5942.                         if Thing[2] == "Block1" then
  5943.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  5944.                             local Mesh = Thing[1].Mesh
  5945.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  5946.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5947.                         elseif Thing[2] == "Block2" then
  5948.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  5949.                             local Mesh = Thing[7]
  5950.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  5951.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5952.                         elseif Thing[2] == "Block3" then
  5953.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  5954.                             local Mesh = Thing[7]
  5955.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  5956.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5957.                         elseif Thing[2] == "Cylinder" then
  5958.                             local Mesh = Thing[1].Mesh
  5959.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  5960.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5961.                         elseif Thing[2] == "Blood" then
  5962.                             local Mesh = Thing[7]
  5963.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  5964.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  5965.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5966.                         elseif Thing[2] == "Elec" then                          local Mesh = Thing[1].Mesh
  5967.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  5968.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5969.                         elseif Thing[2] == "Disappear" then
  5970.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5971.                         elseif Thing[2] == "Shatter" then
  5972.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  5973.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  5974.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  5975.                             Thing[6] = Thing[6] + Thing[5]
  5976.                         end
  5977.                     else
  5978.                         Part.Parent = nil
  5979.                         table.remove(Effects, e)
  5980.                     end
  5981.                 end
  5982.             end
  5983.         end
  5984.     end
  5985. end
  5986. -------------------------------------------------------
  5987. --End Animations And Script--
  5988. -------------------------------------------------------
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