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  1.  
  2.  
  3. #pragma once
  4.  
  5. // Many CryCommon files require that this is included first.
  6.  
  7.  
  8. //#include <algorithm>
  9. //#include <vector>
  10. //#include <memory>
  11. //#include <list>
  12. //#include <functional>
  13. //#include <limits>
  14. #include <platform.h>
  15. #include <smartptr.h>
  16. #include <Cry_Math.h>
  17. #include <CryName.h>
  18. #include <CryThread.h>
  19. #include <ISystem.h>
  20. #include <I3DEngine.h>
  21. #include <IConsole.h>
  22. #include <ILog.h>
  23. #include <ISerialize.h>
  24. #include <ITimer.h>
  25. #include <GameUtils.h>
  26. #include <AzCore/Math/MathUtils.h>
  27. #include <AzCore/Math/DocsMath.h>
  28. #include <AzCore/Math/Quaternion.h>
  29. #include <AzCore/Math/Vector3.h>
  30. #include <AzCore/Math/Transform.h>
  31. #include <AzCore/Math/Color.h>
  32. #include <AzCore/Math/Sfmt.h>
  33. #include <AzCore/Math/Random.h>
  34. #include <AzCore\std\containers\set.h>
  35. #include <MathConversion.h>
  36. #include <StringUtils.h>
  37. #include <AzCore/std/string/conversions.h>
  38. #include <AzCore/std/smart_ptr/make_shared.h>
  39. #include <AzCore/std/time.h>
  40. #include <GameWarning.h>
  41.  
  42. #pragma optimize("", on)
  43.  
  44. //#include <..\..\PhysX\3.4.23173160-az1\PhysX_3.4\Include\PxPhysicsAPI.h>
  45.  
  46.  
  47. #define CATEGORY "TestProject1"
  48.  
  49. float MapValue(float value, float minIn, float maxIn, float minOut, float maxOut);
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