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- #pragma once
- // Many CryCommon files require that this is included first.
- //#include <algorithm>
- //#include <vector>
- //#include <memory>
- //#include <list>
- //#include <functional>
- //#include <limits>
- #include <platform.h>
- #include <smartptr.h>
- #include <Cry_Math.h>
- #include <CryName.h>
- #include <CryThread.h>
- #include <ISystem.h>
- #include <I3DEngine.h>
- #include <IConsole.h>
- #include <ILog.h>
- #include <ISerialize.h>
- #include <ITimer.h>
- #include <GameUtils.h>
- #include <AzCore/Math/MathUtils.h>
- #include <AzCore/Math/DocsMath.h>
- #include <AzCore/Math/Quaternion.h>
- #include <AzCore/Math/Vector3.h>
- #include <AzCore/Math/Transform.h>
- #include <AzCore/Math/Color.h>
- #include <AzCore/Math/Sfmt.h>
- #include <AzCore/Math/Random.h>
- #include <AzCore\std\containers\set.h>
- #include <MathConversion.h>
- #include <StringUtils.h>
- #include <AzCore/std/string/conversions.h>
- #include <AzCore/std/smart_ptr/make_shared.h>
- #include <AzCore/std/time.h>
- #include <GameWarning.h>
- #pragma optimize("", on)
- //#include <..\..\PhysX\3.4.23173160-az1\PhysX_3.4\Include\PxPhysicsAPI.h>
- #define CATEGORY "TestProject1"
- float MapValue(float value, float minIn, float maxIn, float minOut, float maxOut);
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