Advertisement
Guest User

log 4

a guest
Dec 5th, 2018
557
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 376.27 KB | None | 0 0
  1. Log: Log file open, 05/12/2018 17:15:07
  2. Log: GPsyonixBuildID 181119.52056.216417
  3. Log: Command line:
  4. Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  5. Log: ... running in INSTALLED mode
  6. Warning: Warning, Unknown language extension . Defaulting to INT
  7. Init: Language extension: INT
  8. Init: Language extension: INT
  9. DevConfig: GConfig::LoadFile associated file: ..\..\TAGame\Config\TAUI.ini
  10. Init: Version: 181119.52056.216417
  11. Init: Compiled (32-bit): Nov 19 2018 15:25:46
  12. Init: Command line:
  13. Init: Base directory: D:\SteamLibrary\steamapps\common\rocketleague\Binaries\Win32\
  14. [0000.70] Log: Purging 3-day cache '..\..\TAGame\Logs'...
  15. [0000.73] Init: Computer: BiGi-PC
  16. [0000.73] Init: User: BiGi
  17. [0000.73] Init: CPU Page size=4096, Processors=8
  18. [0000.73] Init: High frequency timer resolution =2.998532 MHz
  19. [0000.73] Init: Memory total: Physical=16.0GB (16GB approx) Pagefile=32.0GB Virtual=4.0GB
  20. [0005.31] Log: Steam Client API initialized 1
  21. [0005.38] Log: Steam Game Server API initialized 1
  22. [0005.38] Init: Presizing for 113000 objects not considered by GC, pre-allocating 0 bytes.
  23. [0005.38] Init: Object subsystem initialized
  24. [0005.67] Log: Using feature set PrimeUpdate23
  25. [0005.77] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 770
  26. [0005.77] Log: Adapter has 2017MB of dedicated video memory, 0MB of dedicated system memory, and 2078MB of shared system memory
  27. [0005.79] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
  28. [0005.79] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4095MB of shared system memory
  29. [0005.83] Log: Shader platform (RHI): PC-D3D-SM3
  30. [0012.29] Log: ProductDatabase_TA::PostLoad 0.12 sec total.
  31. [0012.46] Log: 113934 objects as part of root set at end of initial load.
  32. [0012.46] Log: 0 out of 0 bytes used by permanent object pool.
  33. [0012.46] Log: Initializing Engine...
  34. [0012.46] Log: BuildID: 1578020590 from GPsyonixBuildID
  35. [0012.48] SystemSettings: Loading PC Settings
  36. [0012.48] Log: Is physics simulation enabled: 1
  37. [0012.61] Log: Running hardware survey...
  38. [0012.61] Log: OS: Microsoft Windows 10 Home (17134)
  39. [0012.61] Log: Wwise(R) SDK Version 2016.2.3 Build 6077. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
  40. [0012.81] Log: WinSAT: 7.6 [7.6 CPU, 8.5 2D, 9.9 3D, 7.6 Mem, 7.9 Disk]
  41. [0012.81] Log: Processor: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz (Intel64 Family 6 Model 26 Stepping 5) 4 Cores, 8 Threads
  42. [0014.58] Log: Memory: 8.00GB
  43. [0014.58] Log: Memory: 8.00GB
  44. [0014.58] Log: VideoController: NVIDIA GeForce GTX 770 (23.21.13.8813)
  45. [0014.58] Log: Network Adapter: Intel(R) 82567V-2 Gigabit Network Connection
  46. [0014.58] Log: Disk C: 2.26GB free of 111.01GB
  47. [0014.58] Log: Disk D: 447.32GB free of 1863.01GB
  48. [0014.58] Log: Disk G: 893.62GB free of 1863.01GB
  49. [0014.58] Log: Disk H: 0.29GB free of 0.34GB
  50. [0014.58] Log: Sound Device: USB Audio Device
  51. [0014.58] Log: Sound Device: NVIDIA High Definition Audio
  52. [0014.58] Log: Sound Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
  53. [0014.58] Log: Sound Device: High Definition Audio Device
  54. [0014.58] Log: Sound Device: USB Audio Device
  55. [0014.58] Log: Hardware survey complete in 0.69 seconds.
  56. [0014.58] DevOnline: Created named interface (RecentPlayersList) of type (Engine.OnlineRecentPlayersList)
  57. [0014.58] Log: Initializing Steamworks
  58. [0014.60] DevOnline: Steam ID: 76561198286335129
  59. [0014.60] DevOnline: Steam universe: PUBLIC
  60. [0014.60] DevOnline: Steam appid: 252950
  61. [0014.60] DevOnline: Steam IsSubscribed: 1
  62. [0014.60] DevOnline: Steam IsLowViolence: 0
  63. [0014.60] DevOnline: Steam IsCybercafe: 0
  64. [0014.60] DevOnline: Steam IsVACBanned: 0
  65. [0014.60] DevOnline: Steam IP country: SA
  66. [0014.60] DevOnline: Steam official server time: 1544019317
  67. [0014.60] DevOnline: Steam Cloud quota: 98420776 / 100000000
  68. [0014.60] DevOnline: Steam original app owner: 76561198286335129
  69. [0014.60] DevOnline: Logged in as 'ANeyaz'
  70. [0014.61] VoiceChat: The desired playback sample rate is 11000.
  71. [0014.61] ScriptLog: PsyNet using environment DBE_Production Prod
  72. [0014.62] PsyNetStaticData: adding NetworkJitterSettings ConnectionQualityConfig ServerPerformanceConfig PrivateMatch Season OfflineSplitscreen Training Workshop UGCTrainingEditor UGCTraining LANMatch MapPrefsConfig NetworkConfig PhysicsConfig PsyNetConfig MtxConfig WordFilterConfig PartyConfig OnlinePlayerStorageConfig RankedConfig CrossplayConfig RPCConfig MetricsConfig SpecialEventsConfig TournamentConfig PlayerReportConfig ClubsConfig MusicPlayerConfig ServerConfig UrlConfig PlayerTitleConfig RocketPassConfig UIConfig SoccarConfig NetworkNextConfig EulaConfig
  73. [0014.62] PsyNetStaticData: HandleCacheExpired
  74. [0014.67] Auth: SetAuthLoginError {Error Type=OSCS_NotConnected Code=-1 Message=}
  75. [0014.67] Auth: OnlinePlayerAuthentication_TA_0 Unknown|0|0 LoggedOut
  76. [0014.67] PsyNet: PsyNetConnection_X_1 disabled OSCS_NotConnected
  77. [0014.67] Auth: OnlinePlayerAuthentication_TA_0 Unknown|0|0 HandleConnectionChanged
  78. [0014.67] Auth: OnlinePlayerAuthentication_TA_0 Unknown|0|0 UpdateLoginState
  79. [0014.67] Auth: SetAuthLoginError {Error Type=OSCS_NotConnected Code=-1 Message=}
  80. [0014.67] Auth: AuthLoginError={Error Type=OSCS_NotConnected Code=-1 Message=}
  81. [0014.67] DevOnline: Logged in as 'ANeyaz'
  82. [0014.67] PsyNet: PsyNetConnection_X_1 enabled
  83. [0014.67] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198286335129|0 HandleConnectionChanged
  84. [0014.67] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198286335129|0 UpdateLoginState
  85. [0014.67] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198286335129|0 RequestAuthCode
  86. [0014.67] DevOnline: Issuing request for encrypted app ticket
  87. [0014.67] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198286335129|0 HandleLoginStatusChanged LS_LoggedIn
  88. [0014.67] DevOnline: Successfully set the friend join URL:
  89. [0014.67] Party: HandleLocalPlayerLoginStatusChanged PlayerName=ANeyaz PlayerID=Steam|76561198286335129|0 LoginStatus=LS_LoggedIn IsPrimary=True IsInParty=False
  90. [0014.67] SaveGame: Load Player.ControllerId=0 SaveFileName=..\..\TAGame\SaveData\DBE_Production\76561198286335129.save
  91. [0014.72] DevNet: Browse: MENU_Main_p
  92. [0014.72] Log: LoadMap: MENU_Main_p
  93. [0015.08] Log: Fully load package: ..\..\TAGame\CookedPCConsole\gameinfo_gfxmenu_SF.upk
  94. [0015.38] Log: Game class is 'GameInfo_GFxMenu_TA'
  95. [0015.49] Log: Bringing World MENU_Main_p.TheWorld up for play (0) at 2018.12.05-17.15.22
  96. [0015.49] Log: Bringing up level for play took: 0.104404
  97. [0015.50] Warning: Warning, Failed to load 'SwfMovie GFX_Fonts.Fonts_EFIGS': Failed to find object 'SwfMovie GFX_Fonts.Fonts_EFIGS'
  98. [0015.50] Warning: Warning, Failed to load 'SwfMovie GFX_Fonts.Fonts_EFIGS': Failed to find object 'SwfMovie GFX_Fonts.Fonts_EFIGS'
  99. [0016.83] DevOnline: Set rich presence to: Main Menu data: Menu
  100. [0016.83] Log: ########### Finished loading level: 2.102331 seconds
  101. [0017.50] Log: Flushing async loaders.
  102. [0018.14] Log: Flushed async loaders.
  103. [0018.14] Log: Initializing Engine Completed
  104. [0018.14] Log: >>>>>>>>>>>>>> Initial startup: 18.14s <<<<<<<<<<<<<<<
  105. [0018.17] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198286335129|0 SendLoginRequest
  106. [0018.17] DevOnline: Logged in as 'ANeyaz'
  107. [0018.17] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198286335129|0 HandleLoginStatusChanged LS_LoggedIn
  108. [0018.17] DevOnline: Successfully set the friend join URL:
  109. [0018.17] Party: HandleLocalPlayerLoginStatusChanged PlayerName=ANeyaz PlayerID=Steam|76561198286335129|0 LoginStatus=LS_LoggedIn IsPrimary=True IsInParty=False
  110. [0018.20] DevOnline: RPCQueue_X_0 SEND: PsyNetMessage_X_0 [Settings/GetStaticDataURL]
  111. [0018.20] PsyNet: PsyNetRequestQue_X_0 SendRequest ID=PsyNetMessage_X_0 Message=PsyNetMessage_X_0
  112. [0018.20] PsyNet: HTTP send ID=PsyNetMessage_X_0 Message=PsyNetMessage_X_0
  113. [0018.21] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_1 [Auth/AuthPlayer]
  114. [0018.21] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_1 Message=PsyNetMessage_X_1
  115. [0018.21] PsyNet: HTTP send ID=PsyNetMessage_X_1 Message=PsyNetMessage_X_1
  116. [0018.23] SaveGame: HandleDataLoaded Result.Code=BasicLoadResult_Success
  117. [0018.23] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:OnLoad ((Category="TournamentSettingsSave_TA",UpdateTick=2,LastSyncCompleteTime=1543942520),(Category="ExhibitionMatchSettingsSave_TA",UpdateTick=1,LastSyncCompleteTime=1543942520),(Category="PrivateMatchSettingsSave_TA",UpdateTick=7,LastSyncCompleteTime=1543942520),(Category="ServerBrowserSettingsSave_TA",UpdateTick=3,LastSyncCompleteTime=1543942520),(Category="ProductsOfflineSave_TA",UpdateTick=319,LastSyncCompleteTime=1543942625),(Category="MusicPlayerSave_TA",UpdateTick=1,LastSyncCompleteTime=1543942520),(Category="SoundSettingsSave_TA",UpdateTick=1,LastSyncCompleteTime=1543942520),(Category="UISavedValues_TA",UpdateTick=15,LastSyncCompleteTime=1543942520),(Category="MapPrefsSave_TA",UpdateTick=3,LastSyncCompleteTime=1543943607),(Category="RankedReconnectSave_TA",UpdateTick=248,LastSyncCompleteTime=1543942520),(Category="NetworkSave_TA",UpdateTick=1,LastSyncCompleteTime=1543942520),(Category="ConnectionQualitySave_TA",LastSyncCompleteTime=1535471742),(Category="TutorialSave_TA",UpdateTick=1,LastSyncCompleteTime=1543942520),(Category="BlogTileCache_TA",UpdateTick=29,LastSyncCompleteTime=1543942520),(Category="ProductsSave_TA",UpdateTick=322,LastSyncCompleteTime=1543942625),(Category="PlaylistSkillDataSave_TA",UpdateTick=621,LastSyncCompleteTime=1543942520),(Category="MatchmakingSettingsSave_TA",UpdateTick=93,bPendingCommit=True,LastSyncCompleteTime=1543942628),(Category="ClientXPSave_TA",UpdateTick=648,LastSyncCompleteTime=1543942625),(Category="SeasonSave_TA",LastSyncCompleteTime=1543942628),(Category="VideoSettingsSavePC_TA",LastSyncCompleteTime=1535471742),(Category="GameplaySettingsSave_TA",UpdateTick=4,LastSyncCompleteTime=1543942520),(Category="ProductsFavoriteSave_TA",UpdateTick=1,LastSyncCompleteTime=1543942520),(Category="EulaSave_TA",UpdateTick=1,LastSyncCompleteTime=1543942520),(Category="AchievementSave_TA",UpdateTick=154,bPendingCommit=True,LastSyncCompleteTime=1543942625),(Category="ProfileGameplaySave_TA",UpdateTick=1,LastSyncCompleteTime=1543942520),(Category="PlayerBannerSave_TA",UpdateTick=5,LastSyncCompleteTime=1543942520),(Category="ProfileStatsSave_TA",UpdateTick=626,LastSyncCompleteTime=1543942520),(Category="ProfileControlsSave_TA",UpdateTick=1,LastSyncCompleteTime=1543942520),(Category="ProfileAimAssistSave_TA",UpdateTick=1,LastSyncCompleteTime=1543942520),(Category="ProfileCameraSave_TA",UpdateTick=96,bPendingCommit=True,LastSyncCompleteTime=1543942628),(Category="ProfileQuickChatSave_TA",UpdateTick=1,LastSyncCompleteTime=1543942520),(Category="ProfileLoadoutSave_TA",UpdateTick=29,LastSyncCompleteTime=1543942628),(Category="ProfileGamepadSave_TA",UpdateTick=14,LastSyncCompleteTime=1543942520),(Category="ProfilePCSave_TA",UpdateTick=3,LastSyncCompleteTime=1543942520),(UpdateTick=316,LastSyncCompleteTime=1543783013),(Category="PersonaSave_TA",UpdateTick=91,LastSyncCompleteTime=1537808531),(Category="PlayerAvatarBorderSave_TA",UpdateTick=6,LastSyncCompleteTime=1543942520))
  118. [0018.24] ScriptLog: NetworkSave_TA_0 ApplySettings ReplicationRate=60 NetSpeed=10000 InputRate=60
  119. [0018.24] SkillDecay: (PlaylistSkillDataSave_TA_0) PlaylistSkillDataSave_TA::None:__PlaylistSkillDataSave_TA__OnLoad_0 S=(Playlist=10,Tier=10,MatchesPlayed=22)
  120. [0018.24] SkillDecay: (PlaylistSkillDataSave_TA_0) PlaylistSkillDataSave_TA::None:__PlaylistSkillDataSave_TA__OnLoad_0 S=(Playlist=11,Tier=11,MatchesPlayed=213)
  121. [0018.24] SkillDecay: (PlaylistSkillDataSave_TA_0) PlaylistSkillDataSave_TA::None:__PlaylistSkillDataSave_TA__OnLoad_0 S=(Playlist=12)
  122. [0018.24] SkillDecay: (PlaylistSkillDataSave_TA_0) PlaylistSkillDataSave_TA::None:__PlaylistSkillDataSave_TA__OnLoad_0 S=(Playlist=13,Tier=12,MatchesPlayed=43)
  123. [0018.24] SkillDecay: (PlaylistSkillDataSave_TA_0) PlaylistSkillDataSave_TA::None:__PlaylistSkillDataSave_TA__OnLoad_0 S=(Playlist=22)
  124. [0018.24] SkillDecay: (PlaylistSkillDataSave_TA_0) PlaylistSkillDataSave_TA::None:__PlaylistSkillDataSave_TA__OnLoad_0 S=(Playlist=28)
  125. [0018.24] SkillDecay: (PlaylistSkillDataSave_TA_0) PlaylistSkillDataSave_TA::None:__PlaylistSkillDataSave_TA__OnLoad_0 S=(Playlist=29,Tier=12,MatchesPlayed=19)
  126. [0018.24] SkillDecay: (PlaylistSkillDataSave_TA_0) PlaylistSkillDataSave_TA::None:__PlaylistSkillDataSave_TA__OnLoad_0 S=(Playlist=27)
  127. [0018.24] SkillDecay: (PlaylistSkillDataSave_TA_0) PlaylistSkillDataSave_TA::None:__PlaylistSkillDataSave_TA__OnLoad_0 S=(Playlist=30)
  128. [0019.79] SaveData: Profile_TA_0 OnLoaded LocalID=0
  129. [0019.79] SaveData: Profile_TA_1 OnLoaded LocalID=1
  130. [0019.80] ScriptLog: GetDLCProducts, UnlockedDLCList=SuperSonic,Revenge,Wasteland,DarkCar,Fauna
  131. [0019.87] SaveGame: LocalPlayer_TA_0 HandleSaveDataLoaded
  132. [0019.94] Warning: Warning, Failed to load 'SwfMovie GFX_StartMenu.StartMenu': Failed to find object 'SwfMovie GFX_StartMenu.StartMenu'
  133. [0020.24] NetworkNext: Client disabled
  134. [0020.24] Log: Found controller by Product Guid
  135. [0020.24] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProductsSave_TA 322
  136. [0020.24] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProductsOfflineSave_TA 319
  137. [0020.24] PsyNet: HTTP recv ID=PsyNetMessage_X_0 Message=PsyNetMessage_X_2
  138. [0020.24] PsyNet: PsyNetRequestQue_X_0 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_0 Response=PsyNetMessage_X_2 Latency=2.0849
  139. [0020.24] PsyNet: HTTP recv ID=PsyNetMessage_X_1 Message=PsyNetMessage_X_3
  140. [0020.24] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_1 Response=PsyNetMessage_X_3 Latency=2.0849
  141. [0020.47] DevOnline: Obtained steam user stats, user: 76561198286335129
  142. [0020.50] DevOnline: RPCQueue_X_0 RECV: PsyNetMessage_X_0->PsyNetMessage_X_2 PsyTime=1544019323 [Settings/GetStaticDataURL]
  143. [0020.50] PsyNetStaticData: HandleGetURL RPC.URL=https://rl-cdn.psyonix.com/Static/ze9r3jg438dfj38dfu3/Steam/INT.json
  144. [0020.50] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_1->PsyNetMessage_X_3 PsyTime=1544019323 [Auth/AuthPlayer]
  145. [0020.50] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198286335129|0 LoggedIn
  146. [0020.50] Auth: HandleAuthLoginChange Auth.bLoggedIn=True
  147. [0020.50] PsyNet: Enabling PerCon
  148. [0020.50] PsyNet: PsyNetConnection_X_1 SetAuthorized bAuthorized=True
  149. [0021.07] PsyNetStaticData: HandleDataChanged
  150. [0021.07] PsyNetStaticData: removing ConnectionQualityConfig PrivateMatch Season OfflineSplitscreen Training Workshop UGCTrainingEditor UGCTraining PhysicsConfig PsyNetConfig CrossplayConfig MetricsConfig SpecialEventsConfig PlayerReportConfig MusicPlayerConfig UrlConfig PlayerTitleConfig RocketPassConfig UIConfig
  151. [0021.07] PsyNetStaticData: adding ConnectionQualityConfig PrivateMatch Season OfflineSplitscreen Training Workshop UGCTrainingEditor UGCTraining PhysicsConfig PsyNetConfig CrossplayConfig MetricsConfig SpecialEventsConfig PlayerReportConfig MusicPlayerConfig UrlConfig PlayerTitleConfig RocketPassConfig UIConfig OnlineMapSet Regions Standard Doubles Duel Chaos RankedStandard RankedTeamDoubles RankedSoloDuel RankedSoloStandard Breakout Rumble SnowDayPromotion BasketballDoubles Experimental Tournament RankedRumble RankedBreakout RankedBasketballDoubles RankedSnowDay
  152. [0021.80] PsyNet: PsyNetMessengerWebSocket_X_0 Connected
  153. [0021.80] PsyNet: PsyNetConnection_X_1 UpdateConnectionState bConnected=True bFreshConnection=True
  154. [0021.80] PsyNet: PsyNetConnection_X_1 UpdateConnectionState bPerConConnected=True
  155. [0021.82] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_4 [Clubs/GetClubInvites GenericStorage/GetPlayerGenericStorage DLC/GetDLC Tournaments/Status/GetTournamentSubscriptions Skills/GetPlayerSkill Clubs/GetPlayerClubDetails Party/GetPlayerPartyInfo Products/GetVanityLoadout Products/GetVanityLoadout]
  156. [0021.82] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_4 Message=PsyNetMessage_X_4
  157. [0021.82] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_5 [Products/GetPlayerProducts]
  158. [0021.82] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_5 Message=PsyNetMessage_X_5
  159. [0021.84] Log: Assigning DI controller to 0
  160. [0021.88] Blog: HandleDataChanged
  161. [0022.22] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_6 [Filters/FilterContent]
  162. [0022.22] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_6 Message=PsyNetMessage_X_6
  163. [0022.32] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_7 [Population/UpdatePlayerPlaylist]
  164. [0022.32] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_7 Message=PsyNetMessage_X_7
  165. [0022.76] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=1 ID=PsyNetMessage_X_5 Response=PsyNetMessage_X_8 Latency=0.9490
  166. [0022.79] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_5->PsyNetMessage_X_8 PsyTime=1544019326 [Products/GetPlayerProducts]
  167. [0022.79] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_4 Response=PsyNetMessage_X_9 Latency=0.9657
  168. [0022.80] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_4->PsyNetMessage_X_9 PsyTime=1544019326 [Clubs/GetClubInvites GenericStorage/GetPlayerGenericStorage DLC/GetDLC Tournaments/Status/GetTournamentSubscriptions Skills/GetPlayerSkill Clubs/GetPlayerClubDetails Party/GetPlayerPartyInfo Products/GetVanityLoadout Products/GetVanityLoadout]
  169. [0022.80] OnlinePlayerStorage: Manifest SetChecksum MusicPlayerSave_TA Checksum=1091286827
  170. [0022.80] OnlinePlayerStorage: Manifest SetChecksum SoundSettingsSave_TA Checksum=802733603
  171. [0022.80] OnlinePlayerStorage: Manifest SetChecksum UISavedValues_TA Checksum=-799404309
  172. [0022.80] OnlinePlayerStorage: Manifest SetChecksum MapPrefsSave_TA Checksum=-648822468
  173. [0022.80] OnlinePlayerStorage: Manifest SetChecksum RankedReconnectSave_TA Checksum=1091286827
  174. [0022.80] OnlinePlayerStorage: Manifest SetChecksum NetworkSave_TA Checksum=1091286827
  175. [0022.80] OnlinePlayerStorage: Manifest SetChecksum TutorialSave_TA Checksum=-1826748037
  176. [0022.80] OnlinePlayerStorage: Manifest SetChecksum BlogTileCache_TA Checksum=-254805084
  177. [0022.80] OnlinePlayerStorage: Manifest SetChecksum ProductsSave_TA Checksum=2137716860
  178. [0022.80] OnlinePlayerStorage: Manifest SetChecksum PlaylistSkillDataSave_TA Checksum=630327700
  179. [0022.80] OnlinePlayerStorage: Manifest SetChecksum MatchmakingSettingsSave_TA Checksum=-241424399
  180. [0022.80] OnlinePlayerStorage: SyncComplete MatchmakingSettingsSave_TA UpdateTick 93 -> 94
  181. [0022.80] OnlinePlayerStorage: Manifest SetChecksum ClientXPSave_TA Checksum=-394547312
  182. [0022.80] OnlinePlayerStorage: Manifest SetChecksum TournamentSettingsSave_TA Checksum=901977835
  183. [0022.80] OnlinePlayerStorage: Manifest SetChecksum SeasonSave_TA Checksum=0
  184. [0022.80] OnlinePlayerStorage: OnlineStorageSyncSuccess Result=(DataClass=Class'TAGame.SeasonSave_TA') Checksum Mismatch!!!
  185. [0022.80] OnlinePlayerStorage: OnlineStorageSyncSuccess Metadata=(Category="SeasonSave_TA",LastSyncCompleteTime=1543942628) RemoteData=None
  186. [0022.80] OnlinePlayerStorage: OnlineStorageSyncSuccess Local data is newer, update remote storage
  187. [0022.80] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart SeasonSave_TA 0
  188. [0022.80] OnlinePlayerStorage: Manifest SetChecksum GameplaySettingsSave_TA Checksum=-452954893
  189. [0022.80] OnlinePlayerStorage: Manifest SetChecksum ProductsFavoriteSave_TA Checksum=1091286827
  190. [0022.80] OnlinePlayerStorage: Manifest SetChecksum ExhibitionMatchSettingsSave_TA Checksum=1711102670
  191. [0022.80] OnlinePlayerStorage: Manifest SetChecksum PrivateMatchSettingsSave_TA Checksum=668200168
  192. [0022.80] OnlinePlayerStorage: Manifest SetChecksum ServerBrowserSettingsSave_TA Checksum=455080528
  193. [0022.80] OnlinePlayerStorage: Manifest SetChecksum ProductsOfflineSave_TA Checksum=-1240988203
  194. [0022.80] OnlinePlayerStorage: OnlineStorageSyncSuccess Result=(DataClass=Class'TAGame.ProductsOfflineSave_TA',ServerTick=319,Checksum=-1240988203) Checksum Mismatch!!!
  195. [0022.80] OnlinePlayerStorage: OnlineStorageSyncSuccess Metadata=(Category="ProductsOfflineSave_TA",UpdateTick=319,bPendingCommit=True,LastSyncCompleteTime=1543942625) RemoteData=None
  196. [0022.80] OnlinePlayerStorage: OnlineStorageSyncSuccess Local data is newer, update remote storage
  197. [0022.80] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProductsOfflineSave_TA 319
  198. [0022.80] OnlinePlayerStorage: Manifest SetChecksum EulaSave_TA Checksum=1091286827
  199. [0022.80] OnlinePlayerStorage: Manifest SetChecksum AchievementSave_TA Checksum=2081541937
  200. [0022.80] OnlinePlayerStorage: SyncComplete AchievementSave_TA UpdateTick 154 -> 155
  201. [0022.80] OnlinePlayerStorage: Manifest SetChecksum ProfileGameplaySave_TA Checksum=-1472056963
  202. [0022.80] OnlinePlayerStorage: Manifest SetChecksum PlayerBannerSave_TA Checksum=796369052
  203. [0022.80] OnlinePlayerStorage: Manifest SetChecksum PlayerAvatarBorderSave_TA Checksum=1396946225
  204. [0022.80] OnlinePlayerStorage: Manifest SetChecksum ProfileStatsSave_TA Checksum=980879702
  205. [0022.80] OnlinePlayerStorage: Manifest SetChecksum ProfileControlsSave_TA Checksum=1091286827
  206. [0022.80] OnlinePlayerStorage: Manifest SetChecksum ProfileAimAssistSave_TA Checksum=1091286827
  207. [0022.80] OnlinePlayerStorage: Manifest SetChecksum ProfileCameraSave_TA Checksum=-1958900239
  208. [0022.80] OnlinePlayerStorage: SyncComplete ProfileCameraSave_TA UpdateTick 96 -> 97
  209. [0022.80] OnlinePlayerStorage: Manifest SetChecksum ProfileQuickChatSave_TA Checksum=1091286827
  210. [0022.80] OnlinePlayerStorage: Manifest SetChecksum ProfileLoadoutSave_TA Checksum=458369046
  211. [0022.80] OnlinePlayerStorage: Manifest SetChecksum ProfileGamepadSave_TA Checksum=-329659205
  212. [0022.80] OnlinePlayerStorage: Manifest SetChecksum AchievementSave_TA Checksum=2081541937
  213. [0022.80] OnlinePlayerStorage: OnlineStorageSyncSuccess Result=(DataClass=Class'TAGame.AchievementSave_TA',RemoteData=AchievementSave_TA'Transient.SaveData_TA_1:AchievementSave_TA_3',ServerTick=155,Checksum=2081541937) Checksum Mismatch!!!
  214. [0022.80] OnlinePlayerStorage: OnlineStorageSyncSuccess Metadata=(Category="AchievementSave_TA",UpdateTick=155,LastSyncCompleteTime=1544019326) RemoteData=AchievementSave_TA_3
  215. [0022.80] OnlinePlayerStorage: OnlineStorageSyncSuccess Local data is newer, update remote storage
  216. [0022.80] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart AchievementSave_TA 155
  217. [0022.80] OnlinePlayerStorage: Manifest SetChecksum ProfilePCSave_TA Checksum=357552687
  218. [0022.80] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:HandleSkillRequestCompleteRPC None SyncRequests.Length=1
  219. [0022.80] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=0 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=46.752102,Sigma=2.500000) 0
  220. [0022.80] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=10 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=10,Division=3,MatchesPlayed=22,MMR=28.879999,Mu=28.879999,Sigma=4.160190) 0
  221. [0022.80] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=11 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=11,Division=2,MatchesPlayed=213,MMR=36.093899,Mu=36.093899,Sigma=2.500000) 0
  222. [0022.80] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=12 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),MMR=27.343599,Mu=27.343599,Sigma=4.019780) 0
  223. [0022.80] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=13 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=12,Division=2,MatchesPlayed=43,MMR=40.198200,Mu=40.198200,Sigma=2.500000) 0
  224. [0022.80] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=29 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=12,Division=3,MatchesPlayed=19,MMR=36.680401,Mu=36.680401,Sigma=4.402050) 0
  225. [0022.80] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:OnSkillSynced PlayerID=Steam|76561198286335129|0
  226. [0022.80] Log: RPC Error (failure): Service=Clubs/GetPlayerClubDetails, Type=ClubNotFound, Code=-1, Message=
  227. [0022.80] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_6 Response=PsyNetMessage_X_10 Latency=0.5865
  228. [0022.82] ScriptLog: NewProductIds:
  229. [0022.82] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProductsSave_TA 322
  230. [0022.82] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_11 [Players/GetXP]
  231. [0022.82] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_11 Message=PsyNetMessage_X_11
  232. [0022.82] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_6->PsyNetMessage_X_10 PsyTime=1544019326 [Filters/FilterContent]
  233. [0022.82] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_7 Response=PsyNetMessage_X_12 Latency=0.4975
  234. [0022.85] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_7->PsyNetMessage_X_12 PsyTime=1544019326 [Population/UpdatePlayerPlaylist]
  235. [0023.03] Vanity: All Vanity Queries Complete
  236. [0023.14] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_11 Response=PsyNetMessage_X_13 Latency=0.2996
  237. [0023.14] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_11->PsyNetMessage_X_13 PsyTime=1544019327 [Players/GetXP]
  238. [0023.15] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ClientXPSave_TA 648
  239. [0023.70] DevOnline: Set rich presence to: Main Menu data: Menu
  240. [0023.72] Warning: Warning, Failed to load 'SwfMovie GFX_MainMenu.MainMenu': Failed to find object 'SwfMovie GFX_MainMenu.MainMenu'
  241. [0023.96] MTX: ConditionalClaimEntitlements bAllowEntitlements=True bClaimingEntitlements=False bEntitlementsDirty=True PsyNetConnected=True SplitscreenID=0 bMtxCodeExpired=False
  242. [0023.96] MTX: HandleMtxCode bSuccess=True
  243. [0023.99] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:HandlePlaylistSkillDataLoaded PlaylistSkillDataSave_TA_0
  244. [0023.99] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:CheckForSkillDecay PlayerID=Steam|76561198286335129|0 SkillsSynced=True 26
  245. [0023.99] SkillDecay: Playlist=Standard Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=12,Division=2,MatchesPlayed=43,MMR=40.198200,Mu=40.198200,Sigma=2.500000) OldData=(Playlist=13,Tier=12,MatchesPlayed=43)
  246. [0023.99] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=13,Tier=12,MatchesPlayed=43) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=13,Tier=12,MatchesPlayed=43)
  247. [0023.99] SkillDecay: Playlist=Doubles Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=11,Division=2,MatchesPlayed=213,MMR=36.093899,Mu=36.093899,Sigma=2.500000) OldData=(Playlist=11,Tier=11,MatchesPlayed=213)
  248. [0023.99] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=11,Tier=11,MatchesPlayed=213) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=11,Tier=11,MatchesPlayed=213)
  249. [0023.99] SkillDecay: Playlist=Solo Duel Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=10,Division=3,MatchesPlayed=22,MMR=28.879999,Mu=28.879999,Sigma=4.160190) OldData=(Playlist=10,Tier=10,MatchesPlayed=22)
  250. [0023.99] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=10,Tier=10,MatchesPlayed=22) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=10,Tier=10,MatchesPlayed=22)
  251. [0023.99] SkillDecay: Playlist=Solo Standard Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),MMR=27.343599,Mu=27.343599,Sigma=4.019780) OldData=(Playlist=12)
  252. [0023.99] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=12) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=12)
  253. [0023.99] SkillDecay: Playlist=Tournament Match Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=22)
  254. [0023.99] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=22) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=22)
  255. [0024.00] SkillDecay: Playlist=Rumble Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=28)
  256. [0024.00] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=28) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=28)
  257. [0024.00] SkillDecay: Playlist=Dropshot Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=12,Division=3,MatchesPlayed=19,MMR=36.680401,Mu=36.680401,Sigma=4.402050) OldData=(Playlist=29,Tier=12,MatchesPlayed=19)
  258. [0024.00] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=29,Tier=12,MatchesPlayed=19) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=29,Tier=12,MatchesPlayed=19)
  259. [0024.00] SkillDecay: Playlist=Hoops Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=27)
  260. [0024.00] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=27) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=27)
  261. [0024.00] SkillDecay: Playlist=Snow Day Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=30)
  262. [0024.00] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=30) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=30)
  263. [0024.07] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart BlogTileCache_TA 29
  264. [0024.07] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_14 [Microtransaction/ClaimEntitlements]
  265. [0024.07] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_14 Message=PsyNetMessage_X_14
  266. [0024.07] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_15 [Players/GetChatBanStatus]
  267. [0024.07] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_15 Message=PsyNetMessage_X_15
  268. [0024.53] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_14 Response=PsyNetMessage_X_16 Latency=0.4360
  269. [0024.53] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_14->PsyNetMessage_X_16 PsyTime=1544019328 [Microtransaction/ClaimEntitlements]
  270. [0024.53] MTX: HandleClaimSuccess Products=0
  271. [0024.53] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_15 Response=PsyNetMessage_X_17 Latency=0.4586
  272. [0024.54] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_15->PsyNetMessage_X_17 PsyTime=1544019328 [Players/GetChatBanStatus]
  273. [0072.46] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_18 [Metrics/RecordMetrics]
  274. [0072.46] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_18 Message=PsyNetMessage_X_18
  275. [0072.71] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_18 Response=PsyNetMessage_X_19 Latency=0.2499
  276. [0072.73] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_18->PsyNetMessage_X_19 PsyTime=1544019376 [Metrics/RecordMetrics]
  277. [0074.51] Warning: Warning, Failed to load 'SwfMovie GFX_TrainingMenu.TrainingMenu': Failed to find object 'SwfMovie GFX_TrainingMenu.TrainingMenu'
  278. [0075.77] DevNet: Browse: Park_P?Game=TAGame.GameInfo_Tutorial_TA?FreePlay?
  279. [0075.79] OnlinePlayerStorage: PartitionStorageRequests ProductsSave_TA Request.Data.Length=4378 Request.Checksum=2137716860 ManifestChecksum=2137716860 bChecksumMatch=True
  280. [0075.79] OnlinePlayerStorage: PartitionStorageRequests ProductsOfflineSave_TA Request.Data.Length=367 Request.Checksum=-1546651354 ManifestChecksum=-1240988203 bChecksumMatch=False
  281. [0075.79] OnlinePlayerStorage: PartitionStorageRequests SeasonSave_TA Request.Data.Length=21 Request.Checksum=1091286827 ManifestChecksum=0 bChecksumMatch=False
  282. [0075.79] OnlinePlayerStorage: PartitionStorageRequests AchievementSave_TA Request.Data.Length=2473 Request.Checksum=2081541937 ManifestChecksum=2081541937 bChecksumMatch=True
  283. [0075.79] OnlinePlayerStorage: PartitionStorageRequests ClientXPSave_TA Request.Data.Length=208 Request.Checksum=-394547312 ManifestChecksum=-394547312 bChecksumMatch=True
  284. [0075.79] OnlinePlayerStorage: PartitionStorageRequests BlogTileCache_TA Request.Data.Length=328 Request.Checksum=-1665227640 ManifestChecksum=-254805084 bChecksumMatch=False
  285. [0075.79] OnlinePlayerStorage: HandleOnlineStorageCommit ProductsSave_TA_0 ServerTick=322
  286. [0075.79] OnlinePlayerStorage: HandleOnlineStorageCommit AchievementSave_TA_0 ServerTick=155
  287. [0075.79] OnlinePlayerStorage: HandleOnlineStorageCommit ClientXPSave_TA_0 ServerTick=648
  288. [0075.80] Log: FSaveDataExportTask(0) wrote 296563 bytes to memory
  289. [0075.80] Log: SaveGameDataAsync game thread time: 6 ms
  290. [0075.80] Log: Flushing async loaders.
  291. [0075.82] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198286335129.save
  292. [0075.82] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198286335129_1.save] Result:[1]
  293. [0075.82] Log: Flushed async loaders.
  294. [0075.82] Log: LoadMap: Park_P?Game=TAGame.GameInfo_Tutorial_TA?FreePlay?
  295. [0075.82] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
  296. [0075.82] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
  297. [0075.98] Log: UGFxDataStore_X::RemoveObject - object is NULL
  298. [0077.49] Log: Fully load package: ..\..\TAGame\CookedPCConsole\GameInfo_Tutorial_SF.upk
  299. [0078.10] Log: Game class is 'GameInfo_Tutorial_TA'
  300. [0078.91] Log: Bringing World Park_P.TheWorld up for play (0) at 2018.12.05-17.16.25
  301. [0078.91] MatchBroadcast: Init bBroadcastMatch=False MatchLog=None
  302. [0078.91] Log: Bringing up level for play took: 0.810718
  303. [0078.91] SimTimeScaling: SetUsingSimTimeScaling False
  304. [0079.37] Log: UGFxDataStore_X::RemoveObject - object is NULL
  305. [0079.44] Clubs: GFxData_PRI_TA_0 HandleClubID Steam|76561198286335129|0 ClubID=0
  306. [0079.46] DevOnline: Set rich presence to: In Training data: Tutorial
  307. [0079.46] Log: ########### Finished loading level: 3.641716 seconds
  308. [0079.46] Log: Flushing async loaders.
  309. [0079.72] Log: Flushed async loaders.
  310. [0079.72] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart MapPrefsSave_TA 3
  311. [0079.73] ScriptLog: Shot Info -- Difficulty==D_Easy WaveIndex==0 RandomIndex==0 BallVelocity==0.0000 BallRotationType==Rot_Auto
  312. [0079.73] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_20 [GenericStorage/SetPlayerGenericStorage Metrics/RecordMetrics Clubs/GetClubInvites Products/GetLoadoutProducts Filters/FilterContent Ads/GetAds]
  313. [0079.73] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_20 Message=PsyNetMessage_X_20
  314. [0079.95] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_21 [Population/UpdatePlayerPlaylist]
  315. [0079.95] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_21 Message=PsyNetMessage_X_21
  316. [0080.87] Vanity: All Vanity Queries Complete
  317. [0080.87] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_20 Response=PsyNetMessage_X_22 Latency=1.1202
  318. [0080.88] Log: Flushing async loaders.
  319. [0080.88] Log: Flushed async loaders.
  320. [0080.88] Warning: Warning, Failed to load 'SwfMovie GFX_Hud.Hud': Failed to find object 'SwfMovie GFX_Hud.Hud'
  321. [0081.25] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_20->PsyNetMessage_X_22 PsyTime=1544019384 [GenericStorage/SetPlayerGenericStorage Metrics/RecordMetrics Clubs/GetClubInvites Products/GetLoadoutProducts Filters/FilterContent Ads/GetAds]
  322. [0081.25] OnlinePlayerStorage: Manifest SetChecksum ProductsOfflineSave_TA Checksum=-1546651354
  323. [0081.25] OnlinePlayerStorage: Manifest SetChecksum SeasonSave_TA Checksum=1091286827
  324. [0081.25] OnlinePlayerStorage: Manifest SetChecksum BlogTileCache_TA Checksum=-1665227640
  325. [0081.25] OnlinePlayerStorage: HandleOnlineStorageCommit ProductsOfflineSave_TA_0 ServerTick=320
  326. [0081.25] OnlinePlayerStorage: SyncComplete ProductsOfflineSave_TA UpdateTick 319 -> 320
  327. [0081.25] OnlinePlayerStorage: HandleOnlineStorageCommit SeasonSave_TA_0 ServerTick=0
  328. [0081.25] OnlinePlayerStorage: HandleOnlineStorageCommit BlogTileCache_TA_0 ServerTick=30
  329. [0081.25] OnlinePlayerStorage: SyncComplete BlogTileCache_TA UpdateTick 29 -> 30
  330. [0081.25] Loadout: (RPC_ProductsLoadoutGet_TA_0) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=1 OnlineProduct=OnlineProduct_TA_1060 3910359254
  331. [0081.25] Loadout: (RPC_ProductsLoadoutGet_TA_0) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=2 OnlineProduct=OnlineProduct_TA_1061 3914608262
  332. [0081.25] Loadout: (RPC_ProductsLoadoutGet_TA_0) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=3 OnlineProduct=OnlineProduct_TA_1062 2754601316
  333. [0081.25] Loadout: (RPC_ProductsLoadoutGet_TA_0) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=5 OnlineProduct=OnlineProduct_TA_1063 2488003181
  334. [0081.25] Loadout: (RPC_ProductsLoadoutGet_TA_0) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=14 OnlineProduct=OnlineProduct_TA_1064 3914572054
  335. [0081.25] Loadout: (RPC_ProductsLoadoutGet_TA_0) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=15 OnlineProduct=OnlineProduct_TA_1065 3914572070
  336. [0081.25] Loadout: (RPC_ProductsLoadoutGet_TA_0) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=16 OnlineProduct=OnlineProduct_TA_1066 2562433659
  337. [0081.25] Loadout: (RPC_ProductsLoadoutGet_TA_0) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=20 OnlineProduct=OnlineProduct_TA_1067 3968629959
  338. [0081.25] Loadout: (RPC_ProductsLoadoutGet_TA_0) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=3 OnlineProduct=OnlineProduct_TA_1062 2754601316
  339. [0081.25] Loadout: (RPC_ProductsLoadoutGet_TA_0) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=15 OnlineProduct=OnlineProduct_TA_1065 3914572070
  340. [0081.25] Loadout: (RPC_ProductsLoadoutGet_TA_0) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=16 OnlineProduct=OnlineProduct_TA_1066 2562433659
  341. [0081.25] Loadout: (RPC_ProductsLoadoutGet_TA_0) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=20 OnlineProduct=OnlineProduct_TA_1067 3968629959
  342. [0081.25] Loadout: (RPC_ProductsLoadoutGet_TA_0) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=1 OnlineProduct=OnlineProduct_TA_1068 3781980027
  343. [0081.25] Loadout: (RPC_ProductsLoadoutGet_TA_0) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=2 OnlineProduct=OnlineProduct_TA_1069 3959959703
  344. [0081.25] Loadout: (RPC_ProductsLoadoutGet_TA_0) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=5 OnlineProduct=OnlineProduct_TA_1070 1165087716
  345. [0081.25] Loadout: (RPC_ProductsLoadoutGet_TA_0) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=14 OnlineProduct=OnlineProduct_TA_1071 3914608251
  346. [0081.25] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_21 Response=PsyNetMessage_X_23 Latency=1.3012
  347. [0081.31] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_21->PsyNetMessage_X_23 PsyTime=1544019385 [Population/UpdatePlayerPlaylist]
  348. [0081.33] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart AchievementSave_TA 155
  349. [0081.38] DevOnline: Stored steam user stats.
  350. [0081.71] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileCameraSave_TA 97
  351. [0135.76] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_24 [Metrics/RecordMetrics]
  352. [0135.76] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_24 Message=PsyNetMessage_X_24
  353. [0136.07] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_24 Response=PsyNetMessage_X_25 Latency=0.3169
  354. [0136.09] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_24->PsyNetMessage_X_25 PsyTime=1544019440 [Metrics/RecordMetrics]
  355. [0176.32] DevOnline: Steam GameOverlayActivated: 1
  356. [0178.27] Party: HandlePlayerInvited bAccepted=True InLobbyId:'Steam-109775241011616301' FriendId:'Steam|76561198045769265|0'
  357. [0178.27] ScriptLog: (GFxData_Party_TA_0) GFxData_Party_TA::None:OnPlayerInvited FriendId:'Steam|76561198045769265|0'
  358. [0178.27] Online: TryToPlayOnline ControllerID=-1
  359. [0178.27] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  360. [0178.67] DevOnline: SteamLobbyEnterResponse: LobbyUID: 109775241011616301, EnterResult: 1, UserPermissions: 0, bInviteOnly: 1
  361. [0178.67] Party: HandleJoinLobby bWasSuccessful=True LobbyUID:'Steam-109775241011616301'
  362. [0178.67] Party: OnPartyLeaderChanged NewLeader=Steam|76561198045769265|0
  363. [0178.68] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  364. [0178.68] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_26 [Clubs/GetPlayerClubDetails]
  365. [0178.68] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_26 Message=PsyNetMessage_X_26
  366. [0178.72] Vanity: All Vanity Queries Complete
  367. [0178.77] Party: BroadcastMatchmakingAvailabilityDelayed PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=0
  368. [0178.77] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=0
  369. [0178.77] Party: BroadcastMatchmakingAvailabilityDelayed PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=0
  370. [0178.77] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=0
  371. [0178.77] Party: BroadcastDisableCrossPlay PartyMemberID:'Steam|76561198286335129|0' PartyMembers[ PartyMemberIndex ].bDisableCrossPlay=False
  372. [0178.90] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_26 Response=PsyNetMessage_X_27 Latency=0.2318
  373. [0178.92] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_26->PsyNetMessage_X_27 PsyTime=1544019482 [Clubs/GetPlayerClubDetails]
  374. [0178.92] Log: RPC Error (failure): Service=Clubs/GetPlayerClubDetails, Type=ClubNotFound, Code=-1, Message=
  375. [0179.02] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_LobbySettings_X
  376. [0179.02] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  377. [0179.14] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_Loadout_TA
  378. [0179.14] Party: HandleLoadoutMessage MemberID=Steam|76561198045769265|0
  379. [0179.14] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_MatchmakingAvailability_X
  380. [0179.14] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198045769265|0' MatchmakeRestrictions=4
  381. [0179.14] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_DisableCrossPlay_X
  382. [0179.14] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_PartyMemberJoinGame_X
  383. [0179.58] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_LocalPlayers_X
  384. [0179.58] Party: Handle PartyMessage_LocalPlayers_X: IsPartyLeader=False bFromLeader=True IsPrimaryPlayer=True
  385. [0179.79] DevOnline: Steam GameOverlayActivated: 0
  386. [0181.37] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  387. [0181.52] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_SearchStatus_X
  388. [0181.52] Party: HandleSearchStatus StatusMessage.SearchState=Searching StatusMessage.bIsSearching=True
  389. [0203.50] PsyNet: PsyNetServiceProvider_X_1 ExecuteService Complete, Service=Matchmaking/Reservation
  390. [0203.87] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  391. [0203.97] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_SearchStatus_X
  392. [0203.97] Party: HandleSearchStatus StatusMessage.SearchState=Joining StatusMessage.bIsSearching=True
  393. [0204.59] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_LocalPlayers_X
  394. [0204.59] Party: Handle PartyMessage_LocalPlayers_X: IsPartyLeader=False bFromLeader=True IsPrimaryPlayer=True
  395. [0204.59] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_MatchmakingAvailability_X
  396. [0204.59] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198045769265|0' MatchmakeRestrictions=4
  397. [0205.45] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_JoinGame_X
  398. [0205.45] Party: HandlePartyJoinGame MatchSettings.BeaconAddress=ip185-179-203-28.datahound.com:7882
  399. [0205.45] JoinGame: StartJoin ip185-179-203-28.datahound.com:7882 JoinSettings.PlaylistID=2 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public JoinSettings.Password= JoinSettings.ReservationID=F87C0119DC154AD2A9651B58C13F36E1
  400. [0205.45] DevOnline: Successfully set the friend join URL: -SteamConnectID=76561198286335129 -SteamConnectIP=ip185-179-203-28.datahound.com:7882
  401. [0205.45] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
  402. [0205.45] Online: TryToPlayOnline ControllerID=-1
  403. [0205.45] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  404. [0205.45] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
  405. [0205.46] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_29 [Keys/GenerateKeys]
  406. [0205.46] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_29 Message=PsyNetMessage_X_29
  407. [0205.75] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_29 Response=PsyNetMessage_X_30 Latency=0.2835
  408. [0205.75] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_29->PsyNetMessage_X_30 PsyTime=1544019509 [Keys/GenerateKeys]
  409. [0205.75] DevNet: Add Network Security Key={ID=-518946504 PlayerID=Steam|76561198286335129|0 Key=D30E79A20A7E7B45A2F48C080ABF1FF9E368A3B8A29A9A932E073F04659AF8F4 IV=A0E3C62D5701066624C47D53279DF940 HMAC=590DE948D67D650A9F9165D5125552C0DE963858871BFD433CB69293690CED8D Session=CC5A54CF9A322613B8A21601663B7B7A}
  410. [0205.75] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
  411. [0205.95] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_31 [Population/UpdatePlayerPlaylist]
  412. [0205.95] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_31 Message=PsyNetMessage_X_31
  413. [0206.15] DevOnline: Logged in as 'ANeyaz'
  414. [0206.15] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198286335129|0 HandleLoginStatusChanged LS_LoggedIn
  415. [0206.15] DevOnline: Successfully set the friend join URL: -SteamConnectID=76561198286335129 -SteamConnectIP=ip185-179-203-28.datahound.com:7882
  416. [0206.15] Party: HandleLocalPlayerLoginStatusChanged PlayerName=ANeyaz PlayerID=Steam|76561198286335129|0 LoginStatus=LS_LoggedIn IsPrimary=True IsInParty=True
  417. [0206.15] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_32 [Skills/GetPlayerSkill]
  418. [0206.15] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_32 Message=PsyNetMessage_X_32
  419. [0206.17] Vanity: All Vanity Queries Complete
  420. [0206.20] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_31 Response=PsyNetMessage_X_33 Latency=0.2488
  421. [0206.22] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_31->PsyNetMessage_X_33 PsyTime=1544019510 [Population/UpdatePlayerPlaylist]
  422. [0206.25] Party: BroadcastMatchmakingAvailabilityDelayed PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=0
  423. [0206.25] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=0
  424. [0206.47] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_32 Response=PsyNetMessage_X_34 Latency=0.3164
  425. [0206.49] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_32->PsyNetMessage_X_34 PsyTime=1544019510 [Skills/GetPlayerSkill]
  426. [0206.49] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:HandleSkillRequestCompleteRPC None SyncRequests.Length=1
  427. [0206.49] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=10 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=10,Division=3,MatchesPlayed=22,MMR=28.879999,Mu=28.879999,Sigma=4.160190) 0
  428. [0206.49] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=11 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=11,Division=2,MatchesPlayed=213,MMR=36.093899,Mu=36.093899,Sigma=2.500000) 0
  429. [0206.49] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=12 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),MMR=27.343599,Mu=27.343599,Sigma=4.019780) 0
  430. [0206.49] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=13 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=12,Division=2,MatchesPlayed=43,MMR=40.198200,Mu=40.198200,Sigma=2.500000) 0
  431. [0206.49] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=29 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=12,Division=3,MatchesPlayed=19,MMR=36.680401,Mu=36.680401,Sigma=4.402050) 0
  432. [0206.49] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=0 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=46.752102,Sigma=2.500000) 0
  433. [0206.49] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:OnSkillSynced PlayerID=Steam|76561198286335129|0
  434. [0206.49] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:HandleSkillSynced Error=None PlayerID=Steam|76561198286335129|0 SavedPlayerID=Steam|76561198286335129|0
  435. [0206.49] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:CheckForSkillDecay PlayerID=Steam|76561198286335129|0 SkillsSynced=True 26
  436. [0206.49] SkillDecay: Playlist=Standard Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=12,Division=2,MatchesPlayed=43,MMR=40.198200,Mu=40.198200,Sigma=2.500000) OldData=(Playlist=13,Tier=12,MatchesPlayed=43)
  437. [0206.49] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=13,Tier=12,MatchesPlayed=43) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=13,Tier=12,MatchesPlayed=43)
  438. [0206.49] SkillDecay: Playlist=Doubles Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=11,Division=2,MatchesPlayed=213,MMR=36.093899,Mu=36.093899,Sigma=2.500000) OldData=(Playlist=11,Tier=11,MatchesPlayed=213)
  439. [0206.49] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=11,Tier=11,MatchesPlayed=213) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=11,Tier=11,MatchesPlayed=213)
  440. [0206.49] SkillDecay: Playlist=Solo Duel Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=10,Division=3,MatchesPlayed=22,MMR=28.879999,Mu=28.879999,Sigma=4.160190) OldData=(Playlist=10,Tier=10,MatchesPlayed=22)
  441. [0206.49] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=10,Tier=10,MatchesPlayed=22) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=10,Tier=10,MatchesPlayed=22)
  442. [0206.49] SkillDecay: Playlist=Solo Standard Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),MMR=27.343599,Mu=27.343599,Sigma=4.019780) OldData=(Playlist=12)
  443. [0206.49] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=12) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=12)
  444. [0206.49] SkillDecay: Playlist=Tournament Match Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=22)
  445. [0206.49] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=22) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=22)
  446. [0206.49] SkillDecay: Playlist=Rumble Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=28)
  447. [0206.49] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=28) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=28)
  448. [0206.49] SkillDecay: Playlist=Dropshot Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=12,Division=3,MatchesPlayed=19,MMR=36.680401,Mu=36.680401,Sigma=4.402050) OldData=(Playlist=29,Tier=12,MatchesPlayed=19)
  449. [0206.49] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=29,Tier=12,MatchesPlayed=19) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=29,Tier=12,MatchesPlayed=19)
  450. [0206.49] SkillDecay: Playlist=Hoops Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=27)
  451. [0206.49] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=27) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=27)
  452. [0206.49] SkillDecay: Playlist=Snow Day Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=30)
  453. [0206.49] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=30) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=30)
  454. [0206.56] NetworkNext: JoinServer bUseNetworkNextDriver=False
  455. [0206.56] NetworkNext: OpenSession State=STOPPED Route=
  456. [0206.56] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> JoinCountdown
  457. [0207.03] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_LocalPlayers_X
  458. [0207.03] Party: Handle PartyMessage_LocalPlayers_X: IsPartyLeader=False bFromLeader=True IsPrimaryPlayer=True
  459. [0208.60] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_PartyMemberJoinGame_X
  460. [0209.57] JoinGame: GotoJoinGameState JoinCountdown -> OpeningLoadingScreen
  461. [0209.58] DevNet: Browse: JoinGameTransition?game=TAGame.GameInfo_Transition_TA?FreePlay?
  462. [0209.58] Log: FSaveDataExportTask(0) wrote 296563 bytes to memory
  463. [0209.58] Log: SaveGameDataAsync game thread time: 9 ms
  464. [0209.59] Log: LoadMap: JoinGameTransition?game=TAGame.GameInfo_Transition_TA?FreePlay?
  465. [0209.59] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
  466. [0209.63] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198286335129_2.save
  467. [0209.63] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198286335129.save] Result:[1]
  468. [0209.63] Log: UGFxDataStore_X::RemoveObject - object is NULL
  469. [0210.45] Log: No archetype specifies for game class GameInfo_Transition_TA, make sure it's added to the GameArchetypes list in DefaultEngine.ini
  470. [0210.45] Log: Game class is 'GameInfo_Transition_TA'
  471. [0210.45] Log: Bringing World JoinGameTransition.TheWorld up for play (0) at 2018.12.05-17.18.37
  472. [0210.45] Log: Bringing up level for play took: 0.008723
  473. [0210.45] JoinGame: GotoJoinGameState OpeningLoadingScreen -> JoiningNewServer
  474. [0210.45] DevNet: SetProgress, MessageType=1, Title=, Message=Connecting...
  475. [0210.45] Log: ########### Finished loading level: 0.866201 seconds
  476. [0210.46] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_PartyMemberJoinGame_X
  477. [0210.46] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  478. [0210.46] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_SearchStatus_X
  479. [0210.46] Party: HandleSearchStatus StatusMessage.SearchState=OnlineGameMatchmaking_X StatusMessage.bIsSearching=False
  480. [0210.46] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  481. [0210.46] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  482. [0210.46] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_MatchmakingAvailability_X
  483. [0210.46] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198045769265|0' MatchmakeRestrictions=0
  484. [0210.46] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_35 [Metrics/RecordMetrics]
  485. [0210.46] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_35 Message=PsyNetMessage_X_35
  486. [0210.46] DevNet: Browse: 185.179.203.28:7880/MENU_Main_p?game=TAGame.GameInfo_Transition_TA?FreePlay??Name=ANeyaz
  487. [0210.46] DevNet: Game client on port 7880, rate 10000
  488. [0210.46] NetComeGo: Network Security Key={ID=-518946504 PlayerID=Steam|76561198286335129|0 Key=D30E79A20A7E7B45A2F48C080ABF1FF9E368A3B8A29A9A932E073F04659AF8F4 IV=A0E3C62D5701066624C47D53279DF940 HMAC=590DE948D67D650A9F9165D5125552C0DE963858871BFD433CB69293690CED8D Session=CC5A54CF9A322613B8A21601663B7B7A}
  489. [0210.46] NetComeGo: SEND first packet Length=64 CRC=-920596765
  490. [0210.50] NetComeGo: RECV first packet IP=185.179.203.28:7880 Length=48 CRC=1844312755
  491. [0210.50] NetComeGo: Checking key ID=-518946504 Result=0
  492. [0210.61] DevBeacon: FWebSocket::ReadCloseReason this=58244BC0 received opcode CLOSE. Code=0 Reason=
  493. [0210.61] DevNet: Failed to match package Core [4B9A354F44648688F83F7DA1C18546A8] in guid cache
  494. [0210.61] DevNet: Failed to match package Engine [687CAF9847D179F15EDA518773A46C63] in guid cache
  495. [0210.61] DevNet: Failed to match package GFxUI [069C626344B6D1762F3F5EAE1148A977] in guid cache
  496. [0210.61] DevNet: Failed to match package GameFramework [F2E4C9FA4EA55F3744AD1FAA46CF93A3] in guid cache
  497. [0210.61] DevNet: Failed to match package AkAudio [77227B7C4DF687C60DC383AE29C4DF22] in guid cache
  498. [0210.62] DevNet: Failed to match package ProjectX [6E9EFA54478CE5EAB9EB40B4608426F8] in guid cache
  499. [0210.62] DevNet: Failed to match package TAGame [1F2D19574A542F4AEE8FC3A9E4294AF5] in guid cache
  500. [0210.62] DevNet: Welcomed by server (Level: Park_Rainy_P, Game: TAGame.GameInfo_Soccar_TA, GameTags: )
  501. [0210.66] Log: Flushing async loaders.
  502. [0210.67] Log: Flushed async loaders.
  503. [0210.67] Log: LoadMap: 185.179.203.28:7880/Park_Rainy_P?FreePlay??Name=ANeyaz?game=TAGame.GameInfo_Soccar_TA
  504. [0210.72] Log: Fully load package: ..\..\TAGame\CookedPCConsole\gameinfo_soccar_SF.upk
  505. [0212.72] Log: Bringing World Park_Rainy_P.TheWorld up for play (0) at 2018.12.05-17.18.39
  506. [0212.73] Log: Bringing up level for play took: 1.261698
  507. [0212.73] SimTimeScaling: SetUsingSimTimeScaling False
  508. [0212.73] JoinGame: OnJoinGameComplete bSuccess=True FailReason=
  509. [0212.73] JoinGame: GotoJoinGameState JoiningNewServer -> None
  510. [0213.17] Log: ########### Finished loading level: 2.494338 seconds
  511. [0213.17] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_36 [Clubs/GetClubInvites]
  512. [0213.17] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_36 Message=PsyNetMessage_X_36
  513. [0213.17] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_35 Response=PsyNetMessage_X_37 Latency=2.7126
  514. [0213.22] Log: UGFxDataStore_X::RemoveObject - object is NULL
  515. [0213.23] ScriptLog: Client InputRate=60
  516. [0213.23] DevNet: PlayerController_TA_2 setplayer LocalPlayer_TA_0
  517. [0213.23] PsyNetStaticData: SetPaused True
  518. [0213.23] MatchBroadcast: Init bBroadcastMatch=False MatchLog=None
  519. [0213.23] Clubs: GFxData_PRI_TA_1 HandleClubID PS4|Abdalluh_KW|8085594018403156017|0 ClubID=1395911
  520. [0213.23] Clubs: GFxData_PRI_TA_2 HandleClubID Steam|76561198286335129|0 ClubID=0
  521. [0213.24] Log: UGFxDataStore_X::RemoveObject - object is NULL
  522. [0213.24] Log: UGFxDataStore_X::RemoveObject - object is NULL
  523. [0213.24] Log: UGFxDataStore_X::RemoveObject - object is NULL
  524. [0213.24] Log: UGFxDataStore_X::RemoveObject - object is NULL
  525. [0213.24] Log: UGFxDataStore_X::RemoveObject - object is NULL
  526. [0213.32] Clubs: GFxData_PRI_TA_3 HandleClubID PS4|Abdalluh_KW|8085594018403156017|0 ClubID=1395911
  527. [0213.32] Clubs: GFxData_PRI_TA_4 HandleClubID Steam|76561198286335129|0 ClubID=0
  528. [0213.33] DevOnline: Set rich presence to: Doubles in Beckwith Park (Stormy) data: Playlist-2
  529. [0213.36] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_38 [Clubs/GetClubDetails]
  530. [0213.36] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_38 Message=PsyNetMessage_X_38
  531. [0213.36] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_35->PsyNetMessage_X_37 PsyTime=1544019514 [Metrics/RecordMetrics]
  532. [0213.37] Warning: Warning, Failed to load 'SwfMovie GFX_Hud.Hud': Failed to find object 'SwfMovie GFX_Hud.Hud'
  533. [0213.65] Party: BroadcastMatchmakingAvailabilityDelayed PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=0
  534. [0213.65] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=0
  535. [0213.66] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_39 [Ads/GetAds]
  536. [0213.66] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_39 Message=PsyNetMessage_X_39
  537. [0213.66] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_36 Response=PsyNetMessage_X_40 Latency=0.4774
  538. [0213.74] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ClientXPSave_TA 648
  539. [0213.74] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_36->PsyNetMessage_X_40 PsyTime=1544019517 [Clubs/GetClubInvites]
  540. [0213.81] Vanity: All Vanity Queries Complete
  541. [0213.90] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_38 Response=PsyNetMessage_X_41 Latency=0.6806
  542. [0213.91] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_38->PsyNetMessage_X_41 PsyTime=1544019517 [Clubs/GetClubDetails]
  543. [0213.91] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_0 ClubID=1395911 OwnerPlayerID=PS4|iiGiveYou-|6194703658611248293|0 bVerified=False Members=PlayerID=PS4|iiGiveYou-|6194703658611248293|0 PlayerName=iiGiveYou- PlayerID=PS4|Majed_1027|8940540501707995575|0 PlayerName=Majed_1027 PlayerID=PS4|Abdalluh_KW|8085594018403156017|0 PlayerName=Abdalluh_KW PlayerID=PS4|Nawaf_SA07|4076387786280567275|0 PlayerName=Nawaf_SA07 PlayerID=PS4|ABO-SOLiMAN|459859744666035754|0 PlayerName=ABO-SOLiMAN PlayerID=PS4|L7sa-|103622817549409250|0 PlayerName=L7sa- PlayerID=PS4|Dk-Df|2893548301802931227|0 PlayerName=Dk-Df
  544. [0213.91] Clubs: HandleClubChanged 1395911 7
  545. [0213.93] Clubs: GFxData_PRI_TA_3 HandleClub PS4|Abdalluh_KW|8085594018403156017|0 ClubID=1395911
  546. [0214.05] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_42 [Filters/FilterContent]
  547. [0214.05] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_42 Message=PsyNetMessage_X_42
  548. [0214.05] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_39 Response=PsyNetMessage_X_43 Latency=0.4014
  549. [0214.07] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_39->PsyNetMessage_X_43 PsyTime=1544019518 [Ads/GetAds]
  550. [0214.17] Clubs: GFxData_PRI_TA_6 HandleClubID Steam|76561198045769265|0 ClubID=0
  551. [0214.29] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_42 Response=PsyNetMessage_X_44 Latency=0.2415
  552. [0214.31] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_42->PsyNetMessage_X_44 PsyTime=1544019518 [Filters/FilterContent]
  553. [0216.17] Clubs: GFxData_PRI_TA_5 HandleClubID PS4|ALSHeHRi-KsA507|4858919359292911419|0 ClubID=0
  554. [0263.71] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_45 [Products/GetVanityLoadout]
  555. [0263.71] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_45 Message=PsyNetMessage_X_45
  556. [0263.95] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_45 Response=PsyNetMessage_X_46 Latency=0.2458
  557. [0263.97] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_45->PsyNetMessage_X_46 PsyTime=1544019567 [Products/GetVanityLoadout]
  558. [0264.00] Vanity: All Vanity Queries Complete
  559. [0273.22] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_47 [Metrics/RecordMetrics]
  560. [0273.22] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_47 Message=PsyNetMessage_X_47
  561. [0273.54] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_47 Response=PsyNetMessage_X_48 Latency=0.3193
  562. [0273.55] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_47->PsyNetMessage_X_48 PsyTime=1544019577 [Metrics/RecordMetrics]
  563. [0476.70] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_55 [Products/GetVanityLoadout]
  564. [0476.70] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_55 Message=PsyNetMessage_X_55
  565. [0476.93] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_55 Response=PsyNetMessage_X_56 Latency=0.2319
  566. [0476.94] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_55->PsyNetMessage_X_56 PsyTime=1544019780 [Products/GetVanityLoadout]
  567. [0476.98] Vanity: All Vanity Queries Complete
  568. [0508.63] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_57 [Population/UpdatePlayerPlaylist]
  569. [0508.63] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_57 Message=PsyNetMessage_X_57
  570. [0508.87] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_57 Response=PsyNetMessage_X_58 Latency=0.2488
  571. [0508.89] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_57->PsyNetMessage_X_58 PsyTime=1544019812 [Population/UpdatePlayerPlaylist]
  572. [0579.45] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_61 [Products/GetVanityLoadout]
  573. [0579.45] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_61 Message=PsyNetMessage_X_61
  574. [0592.84] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_61 Response=PsyNetMessage_X_62 Latency=13.3906
  575. [0592.85] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_61->PsyNetMessage_X_62 PsyTime=1544019896 [Products/GetVanityLoadout]
  576. [0592.89] Vanity: All Vanity Queries Complete
  577. [0641.67] Warning: Warning, Failed to load 'SwfMovie GFX_WinnerMenu.WinnerMenu': Failed to find object 'SwfMovie GFX_WinnerMenu.WinnerMenu'
  578. [0642.02] DevOnline: Stored steam user stats.
  579. [0642.10] Vanity: All Vanity Queries Complete
  580. [0642.32] PsyNet: PsyNetServiceProvider_X_1 ExecuteService Complete, Service=Reward/RewardResult
  581. [0642.64] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=2 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),MMR=47.132900,Mu=47.132900,Sigma=2.500000) 0
  582. [0642.64] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:OnSkillSynced PlayerID=Steam|76561198286335129|0
  583. [0642.64] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:HandleSkillSynced Error=None PlayerID=Steam|76561198286335129|0 SavedPlayerID=Steam|76561198286335129|0
  584. [0642.64] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:CheckForSkillDecay PlayerID=Steam|76561198286335129|0 SkillsSynced=True 26
  585. [0642.64] SkillDecay: Playlist=Standard Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=12,Division=2,MatchesPlayed=43,MMR=40.198200,Mu=40.198200,Sigma=2.500000) OldData=(Playlist=13,Tier=12,MatchesPlayed=43)
  586. [0642.64] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=13,Tier=12,MatchesPlayed=43) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=13,Tier=12,MatchesPlayed=43)
  587. [0642.64] SkillDecay: Playlist=Doubles Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=11,Division=2,MatchesPlayed=213,MMR=36.093899,Mu=36.093899,Sigma=2.500000) OldData=(Playlist=11,Tier=11,MatchesPlayed=213)
  588. [0642.64] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=11,Tier=11,MatchesPlayed=213) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=11,Tier=11,MatchesPlayed=213)
  589. [0642.64] SkillDecay: Playlist=Solo Duel Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=10,Division=3,MatchesPlayed=22,MMR=28.879999,Mu=28.879999,Sigma=4.160190) OldData=(Playlist=10,Tier=10,MatchesPlayed=22)
  590. [0642.64] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=10,Tier=10,MatchesPlayed=22) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=10,Tier=10,MatchesPlayed=22)
  591. [0642.64] SkillDecay: Playlist=Solo Standard Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),MMR=27.343599,Mu=27.343599,Sigma=4.019780) OldData=(Playlist=12)
  592. [0642.64] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=12) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=12)
  593. [0642.64] SkillDecay: Playlist=Tournament Match Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=22)
  594. [0642.64] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=22) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=22)
  595. [0642.64] SkillDecay: Playlist=Rumble Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=28)
  596. [0642.64] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=28) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=28)
  597. [0642.64] SkillDecay: Playlist=Dropshot Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=12,Division=3,MatchesPlayed=19,MMR=36.680401,Mu=36.680401,Sigma=4.402050) OldData=(Playlist=29,Tier=12,MatchesPlayed=19)
  598. [0642.64] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=29,Tier=12,MatchesPlayed=19) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=29,Tier=12,MatchesPlayed=19)
  599. [0642.64] SkillDecay: Playlist=Hoops Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=27)
  600. [0642.64] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=27) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=27)
  601. [0642.64] SkillDecay: Playlist=Snow Day Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=30)
  602. [0642.64] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=30) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=30)
  603. [0642.67] DevOnline: Stored steam user stats.
  604. [0642.67] DevOnline: Stored steam user stats.
  605. [0642.67] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileStatsSave_TA 626
  606. [0642.67] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProductsOfflineSave_TA 320
  607. [0644.97] DevOnline: UnregisterRemoteTalker(0x011000010518AE31) returned 0x00000000
  608. [0645.03] Log: Could not find a skeletal mesh component with socket or bone named 'chassis_jnt'
  609. [0645.07] Clubs: GFxData_PRI_TA_7 HandleClubID Unknown|0|0 ClubID=0
  610. [0645.33] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_PartyMemberJoinGame_X
  611. [0646.15] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  612. [0646.15] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_PartyMemberJoinGame_X
  613. [0646.80] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_MatchmakingAvailability_X
  614. [0646.80] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198045769265|0' MatchmakeRestrictions=4
  615. [0647.67] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_LocalPlayers_X
  616. [0647.67] Party: Handle PartyMessage_LocalPlayers_X: IsPartyLeader=False bFromLeader=True IsPrimaryPlayer=True
  617. [0647.67] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_MatchmakingAvailability_X
  618. [0647.67] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198045769265|0' MatchmakeRestrictions=4
  619. [0647.68] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  620. [0647.79] Clubs: GFxData_PRI_TA_8 HandleClubID Unknown|0|0 ClubID=0
  621. [0649.70] PsyNetStaticData: SetPaused False
  622. [0649.70] PsyNetStaticData: HandleCacheExpired
  623. [0649.71] Warning: Warning, Failed to load 'SwfMovie GFX_EndGameMenu.EndGameMenu': Failed to find object 'SwfMovie GFX_EndGameMenu.EndGameMenu'
  624. [0649.94] Warning: Warning, Failed to load 'SwfMovie GFx_XPProgressMenu.XPProgressMenu': Failed to find object 'SwfMovie GFx_XPProgressMenu.XPProgressMenu'
  625. [0651.30] OnlinePlayerStorage: PartitionStorageRequests MapPrefsSave_TA Request.Data.Length=2412 Request.Checksum=-648822468 ManifestChecksum=-648822468 bChecksumMatch=True
  626. [0651.30] OnlinePlayerStorage: PartitionStorageRequests AchievementSave_TA Request.Data.Length=2473 Request.Checksum=-1621204648 ManifestChecksum=2081541937 bChecksumMatch=False
  627. [0651.30] OnlinePlayerStorage: PartitionStorageRequests ProfileCameraSave_TA Request.Data.Length=549 Request.Checksum=-1958900239 ManifestChecksum=-1958900239 bChecksumMatch=True
  628. [0651.30] OnlinePlayerStorage: PartitionStorageRequests ClientXPSave_TA Request.Data.Length=208 Request.Checksum=988223048 ManifestChecksum=-394547312 bChecksumMatch=False
  629. [0651.30] OnlinePlayerStorage: PartitionStorageRequests ProfileStatsSave_TA Request.Data.Length=10497 Request.Checksum=514108455 ManifestChecksum=980879702 bChecksumMatch=False
  630. [0651.30] OnlinePlayerStorage: PartitionStorageRequests ProductsOfflineSave_TA Request.Data.Length=367 Request.Checksum=1889515489 ManifestChecksum=-1546651354 bChecksumMatch=False
  631. [0651.30] OnlinePlayerStorage: HandleOnlineStorageCommit MapPrefsSave_TA_0 ServerTick=3
  632. [0651.30] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileCameraSave_TA_0 ServerTick=97
  633. [0651.30] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_66 [GenericStorage/SetPlayerGenericStorage]
  634. [0651.30] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_66 Message=PsyNetMessage_X_66
  635. [0651.60] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_66 Response=PsyNetMessage_X_67 Latency=0.3000
  636. [0651.62] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_66->PsyNetMessage_X_67 PsyTime=1544019955 [GenericStorage/SetPlayerGenericStorage]
  637. [0651.62] OnlinePlayerStorage: Manifest SetChecksum AchievementSave_TA Checksum=-1621204648
  638. [0651.62] OnlinePlayerStorage: Manifest SetChecksum ClientXPSave_TA Checksum=988223048
  639. [0651.62] OnlinePlayerStorage: Manifest SetChecksum ProfileStatsSave_TA Checksum=514108455
  640. [0651.62] OnlinePlayerStorage: Manifest SetChecksum ProductsOfflineSave_TA Checksum=1889515489
  641. [0651.62] OnlinePlayerStorage: HandleOnlineStorageCommit AchievementSave_TA_0 ServerTick=156
  642. [0651.62] OnlinePlayerStorage: SyncComplete AchievementSave_TA UpdateTick 155 -> 156
  643. [0651.62] OnlinePlayerStorage: HandleOnlineStorageCommit ClientXPSave_TA_0 ServerTick=649
  644. [0651.62] OnlinePlayerStorage: SyncComplete ClientXPSave_TA UpdateTick 648 -> 649
  645. [0651.62] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileStatsSave_TA_0 ServerTick=627
  646. [0651.62] OnlinePlayerStorage: SyncComplete ProfileStatsSave_TA UpdateTick 626 -> 627
  647. [0651.62] OnlinePlayerStorage: HandleOnlineStorageCommit ProductsOfflineSave_TA_0 ServerTick=321
  648. [0651.62] OnlinePlayerStorage: SyncComplete ProductsOfflineSave_TA UpdateTick 320 -> 321
  649. [0651.64] Log: FSaveDataExportTask(0) wrote 296563 bytes to memory
  650. [0651.64] Log: SaveGameDataAsync game thread time: 7 ms
  651. [0651.66] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198286335129_1.save
  652. [0651.66] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198286335129_2.save] Result:[1]
  653. [0656.12] NetComeGo: TcpNetDriver_0 TcpipConnection_0 Control channel closed, reason=Disconnect command
  654. [0656.13] DevNet: URL: Adding default option Name=ANeyaz
  655. [0656.13] DevNet: Browse: MENU_Main_p?closed?Name=ANeyaz
  656. [0656.13] Log: Failed; returning to Entry
  657. [0656.14] Log: LoadMap: MENU_Main_p?closed?Name=ANeyaz
  658. [0656.14] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
  659. [0656.19] Log: UGFxDataStore_X::RemoveObject - object is NULL
  660. [0656.19] Log: UGFxDataStore_X::RemoveObject - object is NULL
  661. [0656.19] Log: UGFxDataStore_X::RemoveObject - object is NULL
  662. [0656.19] Log: UGFxDataStore_X::RemoveObject - object is NULL
  663. [0656.19] Log: UGFxDataStore_X::RemoveObject - object is NULL
  664. [0656.19] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  665. [0656.19] DevOnline: UnregisterRemoteTalker(0x01100001136F6C99) returned 0x00000000
  666. [0656.19] ScriptWarning: ScriptWarning, Accessed None
  667. GameEvent_Soccar_TA Park_Rainy_P.TheWorld:PersistentLevel.GameEvent_Soccar_TA_0
  668. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:079C
  669. Script call stack:
  670. Function TAGame.PRI_TA:Destroyed
  671. Function ProjectX.PRI_X:Destroyed
  672. Function Engine.PlayerReplicationInfo:Destroyed
  673. Function TAGame.PRI_TA:Unregister
  674. Function TAGame.PRI_TA:SetGameEvent
  675. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  676. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  677.  
  678. [0656.19] ScriptWarning: ScriptWarning, Accessed None
  679. GameEvent_Soccar_TA Park_Rainy_P.TheWorld:PersistentLevel.GameEvent_Soccar_TA_0
  680. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:07B0
  681. Script call stack:
  682. Function TAGame.PRI_TA:Destroyed
  683. Function ProjectX.PRI_X:Destroyed
  684. Function Engine.PlayerReplicationInfo:Destroyed
  685. Function TAGame.PRI_TA:Unregister
  686. Function TAGame.PRI_TA:SetGameEvent
  687. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  688. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  689.  
  690. [0656.19] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  691. [0656.19] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  692. [0656.19] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  693. [0656.19] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  694. [0656.46] NetComeGo: Close TcpNetDriver_0 TcpipConnection_0 185.179.203.28:7880 05/12/2018 17:26:03 'UNetConnection::CleanUp'
  695. [0656.46] NetComeGo: Control channel null, Sending unstable close to 185.179.203.28:7880 on temporary Control channel.
  696. [0656.46] Exit: TcpNetDriver_0 shut down
  697. [0656.70] Log: Fully load package: ..\..\TAGame\CookedPCConsole\gameinfo_gfxmenu_SF.upk
  698. [0656.71] Log: Game class is 'GameInfo_GFxMenu_TA'
  699. [0657.52] Log: Bringing World MENU_Main_p.TheWorld up for play (0) at 2018.12.05-17.26.04
  700. [0657.52] DevOnline: UnregisterLocalTalker(0) returned 0x00000000
  701. [0657.52] DevOnline: Successfully set the friend join URL:
  702. [0657.52] Log: Bringing up level for play took: 0.807514
  703. [0657.72] Clubs: HandleClubChanged 1395911 7
  704. [0657.86] DevOnline: Set rich presence to: Main Menu data: Menu
  705. [0657.86] Log: ########### Finished loading level: 1.718287 seconds
  706. [0657.86] Log: Flushing async loaders.
  707. [0658.38] Log: Flushed async loaders.
  708. [0658.39] DevOnline: Logged in as 'ANeyaz'
  709. [0658.39] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198286335129|0 HandleLoginStatusChanged LS_LoggedIn
  710. [0658.39] DevOnline: Successfully set the friend join URL:
  711. [0658.39] Party: HandleLocalPlayerLoginStatusChanged PlayerName=ANeyaz PlayerID=Steam|76561198286335129|0 LoginStatus=LS_LoggedIn IsPrimary=True IsInParty=True
  712. [0658.40] Party: BroadcastMatchmakingAvailabilityDelayed PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=4
  713. [0658.40] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=4
  714. [0658.40] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_68 [Metrics/RecordMetrics Clubs/GetClubInvites Skills/GetPlayerSkill]
  715. [0658.40] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_68 Message=PsyNetMessage_X_68
  716. [0658.40] Clubs: Destroy ClubDetails_X_0 ClubID=1395911 OwnerPlayerID=PS4|iiGiveYou-|6194703658611248293|0 bVerified=False Members=PlayerID=PS4|iiGiveYou-|6194703658611248293|0 PlayerName=iiGiveYou- PlayerID=PS4|Majed_1027|8940540501707995575|0 PlayerName=Majed_1027 PlayerID=PS4|Abdalluh_KW|8085594018403156017|0 PlayerName=Abdalluh_KW PlayerID=PS4|Nawaf_SA07|4076387786280567275|0 PlayerName=Nawaf_SA07 PlayerID=PS4|ABO-SOLiMAN|459859744666035754|0 PlayerName=ABO-SOLiMAN PlayerID=PS4|L7sa-|103622817549409250|0 PlayerName=L7sa- PlayerID=PS4|Dk-Df|2893548301802931227|0 PlayerName=Dk-Df
  717. [0658.40] Clubs: HandleClubChanged 1395911 0
  718. [0659.32] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_LocalPlayers_X
  719. [0659.32] Party: Handle PartyMessage_LocalPlayers_X: IsPartyLeader=False bFromLeader=True IsPrimaryPlayer=True
  720. [0659.32] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_69 [Population/UpdatePlayerPlaylist]
  721. [0659.32] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_69 Message=PsyNetMessage_X_69
  722. [0659.34] Vanity: All Vanity Queries Complete
  723. [0659.59] Log: Flushing async loaders.
  724. [0659.59] Log: Flushed async loaders.
  725. [0659.59] Warning: Warning, Failed to load 'SwfMovie GFX_MainMenu.MainMenu': Failed to find object 'SwfMovie GFX_MainMenu.MainMenu'
  726. [0660.00] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_68 Response=PsyNetMessage_X_70 Latency=1.6201
  727. [0660.12] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_68->PsyNetMessage_X_70 PsyTime=1544019963 [Metrics/RecordMetrics Clubs/GetClubInvites Skills/GetPlayerSkill]
  728. [0660.12] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:HandleSkillRequestCompleteRPC None SyncRequests.Length=1
  729. [0660.12] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=10 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=10,Division=3,MatchesPlayed=22,MMR=28.879999,Mu=28.879999,Sigma=4.160190) 0
  730. [0660.12] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=11 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=11,Division=2,MatchesPlayed=213,MMR=36.093899,Mu=36.093899,Sigma=2.500000) 0
  731. [0660.12] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=12 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),MMR=27.343599,Mu=27.343599,Sigma=4.019780) 0
  732. [0660.12] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=13 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=12,Division=2,MatchesPlayed=43,MMR=40.198200,Mu=40.198200,Sigma=2.500000) 0
  733. [0660.12] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=29 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=12,Division=3,MatchesPlayed=19,MMR=36.680401,Mu=36.680401,Sigma=4.402050) 0
  734. [0660.12] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=0 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=47.132900,Sigma=2.500000) 0
  735. [0660.12] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:OnSkillSynced PlayerID=Steam|76561198286335129|0
  736. [0660.12] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:HandleSkillSynced Error=None PlayerID=Steam|76561198286335129|0 SavedPlayerID=Steam|76561198286335129|0
  737. [0660.12] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:CheckForSkillDecay PlayerID=Steam|76561198286335129|0 SkillsSynced=True 26
  738. [0660.12] SkillDecay: Playlist=Standard Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=12,Division=2,MatchesPlayed=43,MMR=40.198200,Mu=40.198200,Sigma=2.500000) OldData=(Playlist=13,Tier=12,MatchesPlayed=43)
  739. [0660.12] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=13,Tier=12,MatchesPlayed=43) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=13,Tier=12,MatchesPlayed=43)
  740. [0660.12] SkillDecay: Playlist=Doubles Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=11,Division=2,MatchesPlayed=213,MMR=36.093899,Mu=36.093899,Sigma=2.500000) OldData=(Playlist=11,Tier=11,MatchesPlayed=213)
  741. [0660.12] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=11,Tier=11,MatchesPlayed=213) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=11,Tier=11,MatchesPlayed=213)
  742. [0660.12] SkillDecay: Playlist=Solo Duel Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=10,Division=3,MatchesPlayed=22,MMR=28.879999,Mu=28.879999,Sigma=4.160190) OldData=(Playlist=10,Tier=10,MatchesPlayed=22)
  743. [0660.12] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=10,Tier=10,MatchesPlayed=22) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=10,Tier=10,MatchesPlayed=22)
  744. [0660.12] SkillDecay: Playlist=Solo Standard Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),MMR=27.343599,Mu=27.343599,Sigma=4.019780) OldData=(Playlist=12)
  745. [0660.12] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=12) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=12)
  746. [0660.12] SkillDecay: Playlist=Tournament Match Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=22)
  747. [0660.12] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=22) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=22)
  748. [0660.12] SkillDecay: Playlist=Rumble Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=28)
  749. [0660.12] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=28) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=28)
  750. [0660.12] SkillDecay: Playlist=Dropshot Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=12,Division=3,MatchesPlayed=19,MMR=36.680401,Mu=36.680401,Sigma=4.402050) OldData=(Playlist=29,Tier=12,MatchesPlayed=19)
  751. [0660.12] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=29,Tier=12,MatchesPlayed=19) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=29,Tier=12,MatchesPlayed=19)
  752. [0660.12] SkillDecay: Playlist=Hoops Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=27)
  753. [0660.12] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=27) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=27)
  754. [0660.12] SkillDecay: Playlist=Snow Day Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=30)
  755. [0660.13] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=30) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=30)
  756. [0660.13] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_69 Response=PsyNetMessage_X_71 Latency=0.8005
  757. [0660.21] Vanity: All Vanity Queries Complete
  758. [0660.21] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_69->PsyNetMessage_X_71 PsyTime=1544019963 [Population/UpdatePlayerPlaylist]
  759. [0663.02] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  760. [0663.07] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_SearchStatus_X
  761. [0663.07] Party: HandleSearchStatus StatusMessage.SearchState=Searching StatusMessage.bIsSearching=True
  762. [0664.10] Warning: Warning, Failed to load 'SwfMovie GFX_TrainingMenu.TrainingMenu': Failed to find object 'SwfMovie GFX_TrainingMenu.TrainingMenu'
  763. [0664.53] DevNet: URL: Adding default option Name=ANeyaz
  764. [0664.53] DevNet: URL: Adding default option Name=ANeyaz
  765. [0664.53] DevNet: Browse: Park_P?Game=TAGame.GameInfo_Tutorial_TA?FreePlay??Name=ANeyaz
  766. [0664.54] Log: Flushing async loaders.
  767. [0664.54] Log: Flushed async loaders.
  768. [0664.54] Log: LoadMap: Park_P?Game=TAGame.GameInfo_Tutorial_TA?FreePlay??Name=ANeyaz
  769. [0664.54] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
  770. [0664.59] Log: UGFxDataStore_X::RemoveObject - object is NULL
  771. [0665.08] Log: Fully load package: ..\..\TAGame\CookedPCConsole\GameInfo_Tutorial_SF.upk
  772. [0665.53] Log: Game class is 'GameInfo_Tutorial_TA'
  773. [0666.15] Log: Bringing World Park_P.TheWorld up for play (0) at 2018.12.05-17.26.12
  774. [0666.16] MatchBroadcast: Init bBroadcastMatch=False MatchLog=None
  775. [0666.16] Log: Bringing up level for play took: 0.631125
  776. [0666.16] SimTimeScaling: SetUsingSimTimeScaling False
  777. [0666.61] Log: UGFxDataStore_X::RemoveObject - object is NULL
  778. [0666.71] Clubs: GFxData_PRI_TA_9 HandleClubID Steam|76561198286335129|0 ClubID=0
  779. [0666.73] DevOnline: Set rich presence to: In Training data: Tutorial
  780. [0666.73] Log: ########### Finished loading level: 2.184603 seconds
  781. [0666.73] Log: Flushing async loaders.
  782. [0666.76] Log: Flushed async loaders.
  783. [0666.76] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart MapPrefsSave_TA 3
  784. [0666.76] ScriptLog: Shot Info -- Difficulty==D_Easy WaveIndex==0 RandomIndex==0 BallVelocity==0.0000 BallRotationType==Rot_Auto
  785. [0666.76] Party: BroadcastMatchmakingAvailabilityDelayed PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=0
  786. [0666.76] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=0
  787. [0666.76] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_72 [Metrics/RecordMetrics Clubs/GetClubInvites Products/GetLoadoutProducts Ads/GetAds]
  788. [0666.76] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_72 Message=PsyNetMessage_X_72
  789. [0666.79] Vanity: All Vanity Queries Complete
  790. [0666.80] Log: Flushing async loaders.
  791. [0666.80] Log: Flushed async loaders.
  792. [0666.80] Warning: Warning, Failed to load 'SwfMovie GFX_Hud.Hud': Failed to find object 'SwfMovie GFX_Hud.Hud'
  793. [0667.13] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_73 [Population/UpdatePlayerPlaylist]
  794. [0667.13] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_73 Message=PsyNetMessage_X_73
  795. [0667.13] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_72 Response=PsyNetMessage_X_74 Latency=0.3773
  796. [0667.19] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_72->PsyNetMessage_X_74 PsyTime=1544019971 [Metrics/RecordMetrics Clubs/GetClubInvites Products/GetLoadoutProducts Ads/GetAds]
  797. [0667.19] Loadout: (RPC_ProductsLoadoutGet_TA_1) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=1 OnlineProduct=OnlineProduct_TA_1072 3910359254
  798. [0667.19] Loadout: (RPC_ProductsLoadoutGet_TA_1) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=2 OnlineProduct=OnlineProduct_TA_1073 3914608262
  799. [0667.19] Loadout: (RPC_ProductsLoadoutGet_TA_1) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=3 OnlineProduct=OnlineProduct_TA_1074 2754601316
  800. [0667.19] Loadout: (RPC_ProductsLoadoutGet_TA_1) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=5 OnlineProduct=OnlineProduct_TA_1075 2488003181
  801. [0667.19] Loadout: (RPC_ProductsLoadoutGet_TA_1) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=14 OnlineProduct=OnlineProduct_TA_1076 3914572054
  802. [0667.20] Loadout: (RPC_ProductsLoadoutGet_TA_1) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=15 OnlineProduct=OnlineProduct_TA_1077 3914572070
  803. [0667.20] Loadout: (RPC_ProductsLoadoutGet_TA_1) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=16 OnlineProduct=OnlineProduct_TA_1078 2562433659
  804. [0667.20] Loadout: (RPC_ProductsLoadoutGet_TA_1) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=20 OnlineProduct=OnlineProduct_TA_1079 3968629959
  805. [0667.20] Loadout: (RPC_ProductsLoadoutGet_TA_1) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=3 OnlineProduct=OnlineProduct_TA_1074 2754601316
  806. [0667.20] Loadout: (RPC_ProductsLoadoutGet_TA_1) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=15 OnlineProduct=OnlineProduct_TA_1077 3914572070
  807. [0667.20] Loadout: (RPC_ProductsLoadoutGet_TA_1) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=16 OnlineProduct=OnlineProduct_TA_1078 2562433659
  808. [0667.20] Loadout: (RPC_ProductsLoadoutGet_TA_1) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=20 OnlineProduct=OnlineProduct_TA_1079 3968629959
  809. [0667.20] Loadout: (RPC_ProductsLoadoutGet_TA_1) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=1 OnlineProduct=OnlineProduct_TA_1080 3781980027
  810. [0667.20] Loadout: (RPC_ProductsLoadoutGet_TA_1) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=2 OnlineProduct=OnlineProduct_TA_1081 3959959703
  811. [0667.20] Loadout: (RPC_ProductsLoadoutGet_TA_1) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=5 OnlineProduct=OnlineProduct_TA_1082 1165087716
  812. [0667.20] Loadout: (RPC_ProductsLoadoutGet_TA_1) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=14 OnlineProduct=OnlineProduct_TA_1083 3914608251
  813. [0667.21] Vanity: All Vanity Queries Complete
  814. [0667.43] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_73 Response=PsyNetMessage_X_75 Latency=0.3010
  815. [0667.45] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_73->PsyNetMessage_X_75 PsyTime=1544019971 [Population/UpdatePlayerPlaylist]
  816. [0667.76] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileCameraSave_TA 97
  817. [0688.60] PsyNet: PsyNetServiceProvider_X_1 ExecuteService Complete, Service=Matchmaking/Reservation
  818. [0688.91] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  819. [0689.03] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_SearchStatus_X
  820. [0689.03] Party: HandleSearchStatus StatusMessage.SearchState=Joining StatusMessage.bIsSearching=True
  821. [0691.67] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_JoinGame_X
  822. [0691.67] Party: HandlePartyJoinGame MatchSettings.BeaconAddress=ip109-200-217-225.datahound.com:7747
  823. [0691.67] JoinGame: StartJoin ip109-200-217-225.datahound.com:7747 JoinSettings.PlaylistID=29 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public JoinSettings.Password= JoinSettings.ReservationID=2B5866E083B845AD992EFD6821D2649E
  824. [0691.67] DevOnline: Successfully set the friend join URL:
  825. [0691.67] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
  826. [0691.67] Online: TryToPlayOnline ControllerID=-1
  827. [0691.67] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  828. [0691.67] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
  829. [0691.67] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_77 [Keys/GenerateKeys]
  830. [0691.67] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_77 Message=PsyNetMessage_X_77
  831. [0691.88] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_JoinGame_X
  832. [0691.88] Party: HandlePartyJoinGame MatchSettings.BeaconAddress=
  833. [0691.88] JoinGame: OnJoinGameComplete bSuccess=False FailReason=Canceled by user. (Error: 83)
  834. [0691.88] DevOnline: Successfully set the friend join URL:
  835. [0691.88] JoinGame: GotoJoinGameState GenerateKeys -> None
  836. [0691.88] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_PartyMemberJoinGame_X
  837. [0691.88] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  838. [0691.93] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_SearchStatus_X
  839. [0691.93] Party: HandleSearchStatus StatusMessage.SearchState=Searching StatusMessage.bIsSearching=True
  840. [0691.95] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_77 Response=PsyNetMessage_X_78 Latency=0.2830
  841. [0691.97] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_77->PsyNetMessage_X_78 PsyTime=1544019995 [Keys/GenerateKeys]
  842. [0692.38] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_79 [Population/UpdatePlayerPlaylist]
  843. [0692.38] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_79 Message=PsyNetMessage_X_79
  844. [0692.63] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_79 Response=PsyNetMessage_X_80 Latency=0.2499
  845. [0692.65] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_79->PsyNetMessage_X_80 PsyTime=1544019996 [Population/UpdatePlayerPlaylist]
  846. [0704.85] Vanity: All Vanity Queries Complete
  847. [0714.84] ScriptLog: Shot Info -- Difficulty==D_Easy WaveIndex==0 RandomIndex==0 BallVelocity==0.0000 BallRotationType==Rot_Auto
  848. [0724.53] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_81 [Metrics/RecordMetrics]
  849. [0724.53] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_81 Message=PsyNetMessage_X_81
  850. [0724.83] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_81 Response=PsyNetMessage_X_82 Latency=0.2994
  851. [0724.85] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_81->PsyNetMessage_X_82 PsyTime=1544020028 [Metrics/RecordMetrics]
  852. [0731.96] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  853. [0732.01] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_SearchStatus_X
  854. [0732.01] Party: HandleSearchStatus StatusMessage.SearchState=OnlineGameMatchmaking_X StatusMessage.bIsSearching=False
  855. [0734.30] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  856. [0734.45] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_SearchStatus_X
  857. [0734.45] Party: HandleSearchStatus StatusMessage.SearchState=Searching StatusMessage.bIsSearching=True
  858. [0743.83] PsyNet: PsyNetServiceProvider_X_1 ExecuteService Complete, Service=Matchmaking/Reservation
  859. [0744.16] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  860. [0744.26] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_SearchStatus_X
  861. [0744.26] Party: HandleSearchStatus StatusMessage.SearchState=Joining StatusMessage.bIsSearching=True
  862. [0746.86] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_JoinGame_X
  863. [0746.86] Party: HandlePartyJoinGame MatchSettings.BeaconAddress=ip31-204-146-6.datahound.com:7804
  864. [0746.86] JoinGame: StartJoin ip31-204-146-6.datahound.com:7804 JoinSettings.PlaylistID=29 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public JoinSettings.Password= JoinSettings.ReservationID=0D4EC211E0FD4863B620313EAB66547A
  865. [0746.86] DevOnline: Successfully set the friend join URL:
  866. [0746.86] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
  867. [0746.86] Online: TryToPlayOnline ControllerID=-1
  868. [0746.86] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  869. [0746.86] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
  870. [0746.86] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_84 [Keys/GenerateKeys]
  871. [0746.86] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_84 Message=PsyNetMessage_X_84
  872. [0747.11] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_84 Response=PsyNetMessage_X_85 Latency=0.2490
  873. [0747.13] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_84->PsyNetMessage_X_85 PsyTime=1544020051 [Keys/GenerateKeys]
  874. [0747.13] DevNet: Add Network Security Key={ID=-403196531 PlayerID=Steam|76561198286335129|0 Key=7D6A697DDD487BB6190537B9485B682640B4A62F26C37A11B5BB1A71701061CE IV=F5A43ED5A92C862A45A109194A55C6C8 HMAC=379BF878373F671165D94A732D363F96741F0040B41513F81D15C5F68DD4767C Session=BF8AD165B81D70206A50791449DF7323}
  875. [0747.13] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
  876. [0747.36] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_86 [Population/UpdatePlayerPlaylist]
  877. [0747.36] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_86 Message=PsyNetMessage_X_86
  878. [0747.60] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_86 Response=PsyNetMessage_X_87 Latency=0.2347
  879. [0747.61] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_86->PsyNetMessage_X_87 PsyTime=1544020051 [Population/UpdatePlayerPlaylist]
  880. [0748.13] NetworkNext: JoinServer bUseNetworkNextDriver=False
  881. [0748.13] NetworkNext: OpenSession State=STOPPED Route=
  882. [0748.13] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> JoinCountdown
  883. [0750.07] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_PartyMemberJoinGame_X
  884. [0751.15] JoinGame: GotoJoinGameState JoinCountdown -> OpeningLoadingScreen
  885. [0751.15] DevNet: Browse: JoinGameTransition?game=TAGame.GameInfo_Transition_TA?FreePlay??Name=ANeyaz
  886. [0751.15] Log: FSaveDataExportTask(0) wrote 296563 bytes to memory
  887. [0751.15] Log: SaveGameDataAsync game thread time: 7 ms
  888. [0751.16] Log: LoadMap: JoinGameTransition?game=TAGame.GameInfo_Transition_TA?FreePlay??Name=ANeyaz
  889. [0751.16] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
  890. [0751.20] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198286335129.save
  891. [0751.20] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198286335129_1.save] Result:[1]
  892. [0751.20] ScriptWarning: ScriptWarning, Accessed None
  893. GameEvent_Tutorial_FreePlay_TA Park_P.TheWorld:PersistentLevel.GameEvent_Tutorial_FreePlay_TA_1
  894. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:079C
  895. Script call stack:
  896. Function TAGame.GameEvent_Tutorial_TA:Destroyed
  897. Function TAGame.GameEvent_Soccar_TA:Destroyed
  898. Function TAGame.GameEvent_Team_TA:Destroyed
  899. Function TAGame.GameEvent_TA:Destroyed
  900. Function TAGame.GameEvent_Soccar_TA:RemovePlayer
  901. Function TAGame.GameEvent_TA:RemovePlayer
  902. Function TAGame.PRI_TA:SetGameEvent
  903. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  904. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  905.  
  906. [0751.20] ScriptWarning: ScriptWarning, Accessed None
  907. GameEvent_Tutorial_FreePlay_TA Park_P.TheWorld:PersistentLevel.GameEvent_Tutorial_FreePlay_TA_1
  908. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:07B0
  909. Script call stack:
  910. Function TAGame.GameEvent_Tutorial_TA:Destroyed
  911. Function TAGame.GameEvent_Soccar_TA:Destroyed
  912. Function TAGame.GameEvent_Team_TA:Destroyed
  913. Function TAGame.GameEvent_TA:Destroyed
  914. Function TAGame.GameEvent_Soccar_TA:RemovePlayer
  915. Function TAGame.GameEvent_TA:RemovePlayer
  916. Function TAGame.PRI_TA:SetGameEvent
  917. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  918. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  919.  
  920. [0751.20] Log: UGFxDataStore_X::RemoveObject - object is NULL
  921. [0751.20] ScriptWarning: ScriptWarning, Accessed None
  922. GameEvent_Tutorial_FreePlay_TA Park_P.TheWorld:PersistentLevel.GameEvent_Tutorial_FreePlay_TA_1
  923. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:079C
  924. Script call stack:
  925. Function TAGame.GameEvent_Tutorial_TA:Destroyed
  926. Function TAGame.GameEvent_Soccar_TA:Destroyed
  927. Function TAGame.GameEvent_Team_TA:Destroyed
  928. Function TAGame.GameEvent_TA:Destroyed
  929. Function TAGame.GameEvent_Soccar_TA:RemovePlayer
  930. Function TAGame.GameEvent_TA:RemovePlayer
  931. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  932. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  933.  
  934. [0751.20] ScriptWarning: ScriptWarning, Accessed None
  935. GameEvent_Tutorial_FreePlay_TA Park_P.TheWorld:PersistentLevel.GameEvent_Tutorial_FreePlay_TA_1
  936. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:07B0
  937. Script call stack:
  938. Function TAGame.GameEvent_Tutorial_TA:Destroyed
  939. Function TAGame.GameEvent_Soccar_TA:Destroyed
  940. Function TAGame.GameEvent_Team_TA:Destroyed
  941. Function TAGame.GameEvent_TA:Destroyed
  942. Function TAGame.GameEvent_Soccar_TA:RemovePlayer
  943. Function TAGame.GameEvent_TA:RemovePlayer
  944. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  945. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  946.  
  947. [0752.77] Log: No archetype specifies for game class GameInfo_Transition_TA, make sure it's added to the GameArchetypes list in DefaultEngine.ini
  948. [0752.77] Log: Game class is 'GameInfo_Transition_TA'
  949. [0752.78] Log: Bringing World JoinGameTransition.TheWorld up for play (0) at 2018.12.05-17.27.39
  950. [0752.78] Log: Bringing up level for play took: 0.010054
  951. [0752.78] JoinGame: GotoJoinGameState OpeningLoadingScreen -> JoiningNewServer
  952. [0752.78] DevNet: SetProgress, MessageType=1, Title=, Message=Connecting...
  953. [0752.78] Log: ########### Finished loading level: 1.621404 seconds
  954. [0752.78] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_PartyMemberJoinGame_X
  955. [0752.78] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  956. [0752.78] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_SearchStatus_X
  957. [0752.78] Party: HandleSearchStatus StatusMessage.SearchState=OnlineGameMatchmaking_X StatusMessage.bIsSearching=False
  958. [0752.78] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  959. [0752.78] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  960. [0752.78] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_MatchmakingAvailability_X
  961. [0752.78] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198045769265|0' MatchmakeRestrictions=0
  962. [0752.78] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_88 [Metrics/RecordMetrics]
  963. [0752.79] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_88 Message=PsyNetMessage_X_88
  964. [0752.79] DevNet: Browse: 31.204.146.6:7802/MENU_Main_p?game=TAGame.GameInfo_Transition_TA?FreePlay??Name=ANeyaz
  965. [0752.79] DevNet: Game client on port 7802, rate 10000
  966. [0752.79] NetComeGo: Network Security Key={ID=-403196531 PlayerID=Steam|76561198286335129|0 Key=7D6A697DDD487BB6190537B9485B682640B4A62F26C37A11B5BB1A71701061CE IV=F5A43ED5A92C862A45A109194A55C6C8 HMAC=379BF878373F671165D94A732D363F96741F0040B41513F81D15C5F68DD4767C Session=BF8AD165B81D70206A50791449DF7323}
  967. [0752.79] NetComeGo: SEND first packet Length=64 CRC=810992946
  968. [0752.89] NetComeGo: RECV first packet IP=31.204.146.6:7802 Length=48 CRC=1396606045
  969. [0752.89] NetComeGo: Checking key ID=-403196531 Result=0
  970. [0753.08] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_88 Response=PsyNetMessage_X_89 Latency=0.2925
  971. [0753.09] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_88->PsyNetMessage_X_89 PsyTime=1544020057 [Metrics/RecordMetrics]
  972. [0753.26] DevBeacon: FWebSocket::ReadCloseReason this=14902280 received opcode CLOSE. Code=0 Reason=
  973. [0753.26] DevNet: Failed to match package Core [4B9A354F44648688F83F7DA1C18546A8] in guid cache
  974. [0753.26] DevNet: Failed to match package Engine [687CAF9847D179F15EDA518773A46C63] in guid cache
  975. [0753.26] DevNet: Failed to match package GFxUI [069C626344B6D1762F3F5EAE1148A977] in guid cache
  976. [0753.26] DevNet: Failed to match package GameFramework [F2E4C9FA4EA55F3744AD1FAA46CF93A3] in guid cache
  977. [0753.26] DevNet: Failed to match package AkAudio [77227B7C4DF687C60DC383AE29C4DF22] in guid cache
  978. [0753.26] DevNet: Failed to match package ProjectX [6E9EFA54478CE5EAB9EB40B4608426F8] in guid cache
  979. [0753.26] DevNet: Failed to match package TAGame [1F2D19574A542F4AEE8FC3A9E4294AF5] in guid cache
  980. [0753.26] DevNet: Welcomed by server (Level: ShatterShot_P, Game: TAGame.GameInfo_Breakout_TA, GameTags: )
  981. [0753.88] Log: Flushing async loaders.
  982. [0753.90] Log: Flushed async loaders.
  983. [0753.90] Log: LoadMap: 31.204.146.6:7802/ShatterShot_P?FreePlay??Name=ANeyaz?game=TAGame.GameInfo_Breakout_TA
  984. [0754.75] Log: Fully load package: ..\..\TAGame\CookedPCConsole\gameinfo_breakout_SF.upk
  985. [0755.55] Log: Bringing World ShatterShot_P.TheWorld up for play (0) at 2018.12.05-17.27.42
  986. [0755.55] Log: Bringing up level for play took: 0.081678
  987. [0755.55] SimTimeScaling: SetUsingSimTimeScaling False
  988. [0755.55] JoinGame: OnJoinGameComplete bSuccess=True FailReason=
  989. [0755.55] JoinGame: GotoJoinGameState JoiningNewServer -> None
  990. [0755.86] Log: ########### Finished loading level: 1.958186 seconds
  991. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  992. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  993. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  994. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  995. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  996. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  997. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  998. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  999. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1000. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1001. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1002. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1003. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1004. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1005. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1006. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1007. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1008. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1009. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1010. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1011. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1012. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1013. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1014. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1015. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1016. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1017. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1018. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1019. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1020. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1021. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1022. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1023. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1024. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1025. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1026. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1027. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1028. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1029. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1030. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1031. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1032. [0755.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1033. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1034. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1035. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1036. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1037. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1038. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1039. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1040. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1041. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1042. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1043. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1044. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1045. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1046. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1047. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1048. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1049. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1050. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1051. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1052. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1053. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1054. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1055. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1056. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1057. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1058. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1059. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1060. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1061. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1062. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1063. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1064. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1065. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1066. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1067. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1068. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1069. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1070. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1071. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1072. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1073. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1074. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1075. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1076. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1077. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1078. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1079. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1080. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1081. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1082. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1083. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1084. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1085. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1086. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1087. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1088. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1089. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1090. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1091. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1092. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1093. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1094. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1095. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1096. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1097. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1098. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1099. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1100. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1101. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1102. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1103. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1104. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1105. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1106. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1107. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1108. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1109. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1110. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1111. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1112. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1113. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1114. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1115. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1116. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1117. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1118. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1119. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1120. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1121. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1122. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1123. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1124. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1125. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1126. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1127. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1128. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1129. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1130. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1131. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1132. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1133. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1134. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1135. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1136. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1137. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1138. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1139. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1140. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1141. [0755.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1142. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1143. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1144. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1145. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1146. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1147. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1148. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1149. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1150. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1151. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1152. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1153. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1154. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1155. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1156. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1157. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1158. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1159. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1160. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1161. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1162. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1163. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1164. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1165. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1166. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1167. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1168. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1169. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1170. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1171. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1172. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1173. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1174. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1175. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1176. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1177. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1178. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1179. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1180. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1181. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1182. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1183. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1184. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1185. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1186. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1187. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1188. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1189. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1190. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1191. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1192. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1193. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1194. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1195. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1196. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1197. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1198. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1199. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1200. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1201. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1202. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1203. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1204. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1205. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1206. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1207. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1208. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1209. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1210. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1211. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1212. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1213. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1214. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1215. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1216. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1217. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1218. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1219. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1220. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1221. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1222. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1223. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1224. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1225. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1226. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1227. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1228. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1229. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1230. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1231. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1232. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1233. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1234. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1235. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1236. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1237. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1238. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1239. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1240. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1241. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1242. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1243. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1244. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1245. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1246. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1247. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1248. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1249. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1250. [0755.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1251. [0755.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1252. [0755.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1253. [0755.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1254. [0755.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1255. [0755.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1256. [0755.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1257. [0755.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1258. [0755.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1259. [0755.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1260. [0755.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1261. [0755.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1262. [0755.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1263. [0755.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1264. [0755.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1265. [0755.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1266. [0755.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1267. [0755.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1268. [0755.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1269. [0755.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1270. [0755.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1271. [0755.89] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_90 [Metrics/RecordMetrics Clubs/GetClubInvites]
  1272. [0755.89] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_90 Message=PsyNetMessage_X_90
  1273. [0756.26] ScriptWarning: ScriptWarning, Accessed None 'PRI'
  1274. PlayerController_TA ShatterShot_P.TheWorld:PersistentLevel.PlayerController_TA_4
  1275. Function TAGame.PlayerController_TA:ReadyUp:0010
  1276. Script call stack:
  1277. Function TAGame.PlayerController_TA:ReadyUp
  1278.  
  1279. [0756.26] Log: UGFxDataStore_X::RemoveObject - object is NULL
  1280. [0756.28] ScriptLog: Client InputRate=60
  1281. [0756.28] DevNet: PlayerController_TA_5 setplayer LocalPlayer_TA_0
  1282. [0756.28] PsyNetStaticData: SetPaused True
  1283. [0756.28] MatchBroadcast: Init bBroadcastMatch=False MatchLog=None
  1284. [0756.28] Clubs: GFxData_PRI_TA_10 HandleClubID Steam|76561198070895688|0 ClubID=25299
  1285. [0756.28] Clubs: GFxData_PRI_TA_11 HandleClubID PS4|jazza2k13|5096407102699385769|0 ClubID=1038327
  1286. [0756.28] Clubs: GFxData_PRI_TA_12 HandleClubID Steam|76561198286335129|0 ClubID=0
  1287. [0756.28] Log: UGFxDataStore_X::RemoveObject - object is NULL
  1288. [0756.28] Log: UGFxDataStore_X::RemoveObject - object is NULL
  1289. [0756.28] Log: UGFxDataStore_X::RemoveObject - object is NULL
  1290. [0756.28] Log: UGFxDataStore_X::RemoveObject - object is NULL
  1291. [0756.28] Log: UGFxDataStore_X::RemoveObject - object is NULL
  1292. [0756.28] Log: UGFxDataStore_X::RemoveObject - object is NULL
  1293. [0756.28] Log: UGFxDataStore_X::RemoveObject - object is NULL
  1294. [0756.35] Clubs: GFxData_PRI_TA_13 HandleClubID Steam|76561198070895688|0 ClubID=25299
  1295. [0756.35] Clubs: GFxData_PRI_TA_14 HandleClubID PS4|jazza2k13|5096407102699385769|0 ClubID=1038327
  1296. [0756.35] Clubs: GFxData_PRI_TA_15 HandleClubID Steam|76561198286335129|0 ClubID=0
  1297. [0756.37] DevOnline: Set rich presence to: Dropshot in Core 707 data: Playlist-29
  1298. [0756.37] Clubs: GFxData_PRI_TA_18 HandleClubID Steam|76561198045769265|0 ClubID=0
  1299. [0756.38] Party: BroadcastMatchmakingAvailabilityDelayed PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=0
  1300. [0756.38] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=0
  1301. [0756.38] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_91 [Clubs/GetClubDetails Clubs/GetClubDetails Filters/FilterContent]
  1302. [0756.38] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_91 Message=PsyNetMessage_X_91
  1303. [0756.39] Warning: Warning, Failed to load 'SwfMovie GFX_Hud.Hud': Failed to find object 'SwfMovie GFX_Hud.Hud'
  1304. [0756.69] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart RankedReconnectSave_TA 248
  1305. [0756.69] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ClientXPSave_TA 649
  1306. [0756.70] Clubs: GFxData_PRI_TA_16 HandleClubID PS4|florianvanb|440485741505467831|0 ClubID=0
  1307. [0756.71] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_90 Response=PsyNetMessage_X_92 Latency=0.8060
  1308. [0756.80] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_90->PsyNetMessage_X_92 PsyTime=1544020060 [Metrics/RecordMetrics Clubs/GetClubInvites]
  1309. [0756.92] Clubs: GFxData_PRI_TA_17 HandleClubID Steam|76561198079768623|0 ClubID=1138683
  1310. [0756.93] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_93 [Clubs/GetClubDetails Filters/FilterContent]
  1311. [0756.93] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_93 Message=PsyNetMessage_X_93
  1312. [0756.98] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_91 Response=PsyNetMessage_X_94 Latency=0.7350
  1313. [0757.00] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_91->PsyNetMessage_X_94 PsyTime=1544020060 [Clubs/GetClubDetails Clubs/GetClubDetails Filters/FilterContent]
  1314. [0757.00] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_1 ClubID=25299 OwnerPlayerID=Steam|76561198070895688|0 bVerified=False Members=PlayerID=Steam|76561198070895688|0 PlayerName=Crocaulu PlayerID=Steam|76561198043861201|0 PlayerName=Coaster Bot PlayerID=Steam|76561198117309440|0 PlayerName=DealWithTheSeal PlayerID=Steam|76561198049301476|0 PlayerName=micrajo PlayerID=Steam|76561198307742684|0 PlayerName=Zak
  1315. [0757.00] Clubs: HandleClubChanged 25299 5
  1316. [0757.00] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_2 ClubID=1038327 OwnerPlayerID=PS4|jazza2k13|5096407102699385769|0 bVerified=False Members=PlayerID=PS4|jazza2k13|5096407102699385769|0 PlayerName=jazza2k13
  1317. [0757.00] Clubs: HandleClubChanged 1038327 1
  1318. [0757.01] Clubs: GFxData_PRI_TA_13 HandleClub Steam|76561198070895688|0 ClubID=25299
  1319. [0757.01] Clubs: GFxData_PRI_TA_14 HandleClub PS4|jazza2k13|5096407102699385769|0 ClubID=1038327
  1320. [0757.11] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_95 [Filters/FilterContent]
  1321. [0757.11] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_95 Message=PsyNetMessage_X_95
  1322. [0757.19] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_93 Response=PsyNetMessage_X_96 Latency=0.2881
  1323. [0757.21] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_93->PsyNetMessage_X_96 PsyTime=1544020061 [Clubs/GetClubDetails Filters/FilterContent]
  1324. [0757.21] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_3 ClubID=1138683 OwnerPlayerID=Steam|76561198079768623|0 bVerified=False Members=PlayerID=Steam|76561198079768623|0 PlayerName=Reez
  1325. [0757.21] Clubs: HandleClubChanged 1138683 1
  1326. [0757.22] Clubs: GFxData_PRI_TA_17 HandleClub Steam|76561198079768623|0 ClubID=1138683
  1327. [0757.36] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_97 [Filters/FilterContent]
  1328. [0757.36] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_97 Message=PsyNetMessage_X_97
  1329. [0757.41] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_95 Response=PsyNetMessage_X_98 Latency=0.3058
  1330. [0757.43] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_95->PsyNetMessage_X_98 PsyTime=1544020061 [Filters/FilterContent]
  1331. [0757.61] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_97 Response=PsyNetMessage_X_99 Latency=0.2497
  1332. [0757.63] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_97->PsyNetMessage_X_99 PsyTime=1544020061 [Filters/FilterContent]
  1333. [0757.72] Vanity: All Vanity Queries Complete
  1334. [0802.65] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_100 [Products/GetVanityLoadout]
  1335. [0802.65] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_100 Message=PsyNetMessage_X_100
  1336. [0802.88] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_100 Response=PsyNetMessage_X_101 Latency=0.2329
  1337. [0802.89] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_100->PsyNetMessage_X_101 PsyTime=1544020106 [Products/GetVanityLoadout]
  1338. [0802.93] Vanity: All Vanity Queries Complete
  1339. [0816.24] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_102 [Metrics/RecordMetrics]
  1340. [0816.24] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_102 Message=PsyNetMessage_X_102
  1341. [0816.49] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_102 Response=PsyNetMessage_X_103 Latency=0.2506
  1342. [0816.51] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_102->PsyNetMessage_X_103 PsyTime=1544020120 [Metrics/RecordMetrics]
  1343. [0973.90] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_108 [Products/GetVanityLoadout]
  1344. [0973.90] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_108 Message=PsyNetMessage_X_108
  1345. [0974.14] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_108 Response=PsyNetMessage_X_109 Latency=0.2327
  1346. [0974.15] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_108->PsyNetMessage_X_109 PsyTime=1544020278 [Products/GetVanityLoadout]
  1347. [0974.19] Vanity: All Vanity Queries Complete
  1348. [1050.88] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_112 [Population/UpdatePlayerPlaylist]
  1349. [1050.88] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_112 Message=PsyNetMessage_X_112
  1350. [1051.13] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_112 Response=PsyNetMessage_X_113 Latency=0.2500
  1351. [1051.15] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_112->PsyNetMessage_X_113 PsyTime=1544020355 [Population/UpdatePlayerPlaylist]
  1352. [1108.08] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_114 [Products/GetVanityLoadout]
  1353. [1108.08] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_114 Message=PsyNetMessage_X_114
  1354. [1108.32] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_114 Response=PsyNetMessage_X_115 Latency=0.2339
  1355. [1108.33] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_114->PsyNetMessage_X_115 PsyTime=1544020412 [Products/GetVanityLoadout]
  1356. [1108.36] Vanity: All Vanity Queries Complete
  1357. [1284.90] SplitScreen: Press Start ControllerId=0 Player=LocalPlayer_TA_0
  1358. [1284.91] Warning: Warning, Failed to load 'SwfMovie GFX_MidGameMenu.MidGameMenu': Failed to find object 'SwfMovie GFX_MidGameMenu.MidGameMenu'
  1359. [1286.82] OnlinePlayerStorage: PartitionStorageRequests MapPrefsSave_TA Request.Data.Length=2412 Request.Checksum=-648822468 ManifestChecksum=-648822468 bChecksumMatch=True
  1360. [1286.83] OnlinePlayerStorage: PartitionStorageRequests ProfileCameraSave_TA Request.Data.Length=549 Request.Checksum=-1958900239 ManifestChecksum=-1958900239 bChecksumMatch=True
  1361. [1286.83] OnlinePlayerStorage: PartitionStorageRequests RankedReconnectSave_TA Request.Data.Length=172 Request.Checksum=786418487 ManifestChecksum=1091286827 bChecksumMatch=False
  1362. [1286.83] OnlinePlayerStorage: PartitionStorageRequests ClientXPSave_TA Request.Data.Length=208 Request.Checksum=988223048 ManifestChecksum=988223048 bChecksumMatch=True
  1363. [1286.83] OnlinePlayerStorage: HandleOnlineStorageCommit MapPrefsSave_TA_0 ServerTick=3
  1364. [1286.83] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileCameraSave_TA_0 ServerTick=97
  1365. [1286.83] OnlinePlayerStorage: HandleOnlineStorageCommit ClientXPSave_TA_0 ServerTick=649
  1366. [1286.83] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_120 [GenericStorage/SetPlayerGenericStorage]
  1367. [1286.83] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_120 Message=PsyNetMessage_X_120
  1368. [1286.85] Log: FSaveDataExportTask(0) wrote 296714 bytes to memory
  1369. [1286.85] Log: SaveGameDataAsync game thread time: 7 ms
  1370. [1286.87] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198286335129_2.save
  1371. [1286.87] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198286335129.save] Result:[1]
  1372. [1287.11] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_120 Response=PsyNetMessage_X_121 Latency=0.2814
  1373. [1287.12] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_120->PsyNetMessage_X_121 PsyTime=1544020591 [GenericStorage/SetPlayerGenericStorage]
  1374. [1287.12] OnlinePlayerStorage: Manifest SetChecksum RankedReconnectSave_TA Checksum=786418487
  1375. [1287.12] OnlinePlayerStorage: HandleOnlineStorageCommit RankedReconnectSave_TA_0 ServerTick=249
  1376. [1287.12] OnlinePlayerStorage: SyncComplete RankedReconnectSave_TA UpdateTick 248 -> 249
  1377. [1290.97] SplitScreen: Press Start ControllerId=0 Player=LocalPlayer_TA_0
  1378. [1292.37] DevOnline: UnregisterRemoteTalker(0x011000010518AE31) returned 0x00000000
  1379. [1292.46] NetComeGo: TcpNetDriver_1 TcpipConnection_1 Control channel closed, reason=Disconnect command
  1380. [1292.47] DevNet: URL: Adding default option Name=ANeyaz
  1381. [1292.47] DevNet: Browse: MENU_Main_p?closed?Name=ANeyaz
  1382. [1292.47] Log: Failed; returning to Entry
  1383. [1292.47] Log: LoadMap: MENU_Main_p?closed?Name=ANeyaz
  1384. [1292.47] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
  1385. [1292.51] Log: UGFxDataStore_X::RemoveObject - object is NULL
  1386. [1292.51] PsyNetStaticData: SetPaused False
  1387. [1292.51] PsyNetStaticData: HandleCacheExpired
  1388. [1292.51] DevOnline: UnregisterRemoteTalker(0x0110000106981448) returned 0x00000000
  1389. [1292.51] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1390. [1292.51] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1391. [1292.51] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1392. [1292.51] DevOnline: UnregisterRemoteTalker(0x01100001136F6C99) returned 0x00000000
  1393. [1292.52] ScriptWarning: ScriptWarning, Accessed None
  1394. GameEvent_Breakout_TA ShatterShot_P.TheWorld:PersistentLevel.GameEvent_Breakout_TA_0
  1395. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:079C
  1396. Script call stack:
  1397. Function TAGame.PRI_TA:Destroyed
  1398. Function ProjectX.PRI_X:Destroyed
  1399. Function Engine.PlayerReplicationInfo:Destroyed
  1400. Function TAGame.PRI_TA:Unregister
  1401. Function TAGame.PRI_TA:SetGameEvent
  1402. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  1403. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  1404.  
  1405. [1292.52] ScriptWarning: ScriptWarning, Accessed None
  1406. GameEvent_Breakout_TA ShatterShot_P.TheWorld:PersistentLevel.GameEvent_Breakout_TA_0
  1407. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:07B0
  1408. Script call stack:
  1409. Function TAGame.PRI_TA:Destroyed
  1410. Function ProjectX.PRI_X:Destroyed
  1411. Function Engine.PlayerReplicationInfo:Destroyed
  1412. Function TAGame.PRI_TA:Unregister
  1413. Function TAGame.PRI_TA:SetGameEvent
  1414. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  1415. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  1416.  
  1417. [1292.52] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1418. [1292.52] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1419. [1292.52] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1420. [1292.52] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1421. [1292.52] DevOnline: UnregisterRemoteTalker(0x01100001071F782F) returned 0x00000000
  1422. [1292.52] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  1423. [1292.74] NetComeGo: Close TcpNetDriver_1 TcpipConnection_1 31.204.146.6:7802 05/12/2018 17:36:39 'UNetConnection::CleanUp'
  1424. [1292.74] NetComeGo: Control channel null, Sending unstable close to 31.204.146.6:7802 on temporary Control channel.
  1425. [1292.74] Exit: TcpNetDriver_1 shut down
  1426. [1292.98] Log: Fully load package: ..\..\TAGame\CookedPCConsole\gameinfo_gfxmenu_SF.upk
  1427. [1293.00] Log: Game class is 'GameInfo_GFxMenu_TA'
  1428. [1293.82] Log: Bringing World MENU_Main_p.TheWorld up for play (0) at 2018.12.05-17.36.40
  1429. [1293.82] DevOnline: UnregisterLocalTalker(0) returned 0x00000000
  1430. [1293.82] DevOnline: Successfully set the friend join URL:
  1431. [1293.82] Log: Bringing up level for play took: 0.822326
  1432. [1294.03] Clubs: HandleClubChanged 25299 5
  1433. [1294.03] Clubs: HandleClubChanged 1038327 1
  1434. [1294.03] Clubs: HandleClubChanged 1138683 1
  1435. [1294.18] DevOnline: Set rich presence to: Main Menu data: Menu
  1436. [1294.18] Log: ########### Finished loading level: 1.713714 seconds
  1437. [1294.18] Log: Flushing async loaders.
  1438. [1294.69] Log: Flushed async loaders.
  1439. [1294.70] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart RankedReconnectSave_TA 249
  1440. [1294.71] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_PartyMemberJoinGame_X
  1441. [1294.71] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  1442. [1294.71] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_PartyMemberJoinGame_X
  1443. [1294.71] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_MatchmakingAvailability_X
  1444. [1294.71] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198045769265|0' MatchmakeRestrictions=4
  1445. [1294.72] Party: BroadcastMatchmakingAvailabilityDelayed PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=4
  1446. [1294.72] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=4
  1447. [1294.72] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_122 [Metrics/RecordMetrics Clubs/GetClubInvites]
  1448. [1294.72] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_122 Message=PsyNetMessage_X_122
  1449. [1294.73] Clubs: Destroy ClubDetails_X_1 ClubID=25299 OwnerPlayerID=Steam|76561198070895688|0 bVerified=False Members=PlayerID=Steam|76561198070895688|0 PlayerName=Crocaulu PlayerID=Steam|76561198043861201|0 PlayerName=Coaster Bot PlayerID=Steam|76561198117309440|0 PlayerName=DealWithTheSeal PlayerID=Steam|76561198049301476|0 PlayerName=micrajo PlayerID=Steam|76561198307742684|0 PlayerName=Zak
  1450. [1294.73] Clubs: HandleClubChanged 25299 0
  1451. [1294.73] Clubs: Destroy ClubDetails_X_2 ClubID=1038327 OwnerPlayerID=PS4|jazza2k13|5096407102699385769|0 bVerified=False Members=PlayerID=PS4|jazza2k13|5096407102699385769|0 PlayerName=jazza2k13
  1452. [1294.73] Clubs: HandleClubChanged 1038327 0
  1453. [1294.73] Clubs: Destroy ClubDetails_X_3 ClubID=1138683 OwnerPlayerID=Steam|76561198079768623|0 bVerified=False Members=PlayerID=Steam|76561198079768623|0 PlayerName=Reez
  1454. [1294.73] Clubs: HandleClubChanged 1138683 0
  1455. [1294.94] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_123 [Population/UpdatePlayerPlaylist]
  1456. [1294.94] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_123 Message=PsyNetMessage_X_123
  1457. [1294.97] Vanity: All Vanity Queries Complete
  1458. [1294.99] Log: Flushing async loaders.
  1459. [1294.99] Log: Flushed async loaders.
  1460. [1294.99] Warning: Warning, Failed to load 'SwfMovie GFX_MainMenu.MainMenu': Failed to find object 'SwfMovie GFX_MainMenu.MainMenu'
  1461. [1295.44] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_122 Response=PsyNetMessage_X_124 Latency=0.7397
  1462. [1295.55] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_122->PsyNetMessage_X_124 PsyTime=1544020599 [Metrics/RecordMetrics Clubs/GetClubInvites]
  1463. [1295.55] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_123 Response=PsyNetMessage_X_125 Latency=0.6110
  1464. [1295.64] Vanity: All Vanity Queries Complete
  1465. [1295.64] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_123->PsyNetMessage_X_125 PsyTime=1544020599 [Population/UpdatePlayerPlaylist]
  1466. [1295.67] Blog: HandleDataChanged
  1467. [1295.69] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart BlogTileCache_TA 30
  1468. [1296.94] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  1469. [1297.10] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_SearchStatus_X
  1470. [1297.10] Party: HandleSearchStatus StatusMessage.SearchState=Searching StatusMessage.bIsSearching=True
  1471. [1320.59] Warning: Warning, Failed to load 'SwfMovie GFX_TrainingMenu.TrainingMenu': Failed to find object 'SwfMovie GFX_TrainingMenu.TrainingMenu'
  1472. [1321.17] DevNet: URL: Adding default option Name=ANeyaz
  1473. [1321.18] DevNet: URL: Adding default option Name=ANeyaz
  1474. [1321.18] DevNet: Browse: Park_P?Game=TAGame.GameInfo_Tutorial_TA?FreePlay??Name=ANeyaz
  1475. [1321.18] OnlinePlayerStorage: PartitionStorageRequests RankedReconnectSave_TA Request.Data.Length=21 Request.Checksum=1091286827 ManifestChecksum=786418487 bChecksumMatch=False
  1476. [1321.18] OnlinePlayerStorage: PartitionStorageRequests BlogTileCache_TA Request.Data.Length=269 Request.Checksum=-254805084 ManifestChecksum=-1665227640 bChecksumMatch=False
  1477. [1321.19] Log: FSaveDataExportTask(0) wrote 296504 bytes to memory
  1478. [1321.19] Log: SaveGameDataAsync game thread time: 6 ms
  1479. [1321.19] Log: Flushing async loaders.
  1480. [1321.20] Log: Flushed async loaders.
  1481. [1321.20] Log: LoadMap: Park_P?Game=TAGame.GameInfo_Tutorial_TA?FreePlay??Name=ANeyaz
  1482. [1321.20] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198286335129_1.save
  1483. [1321.20] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198286335129_2.save] Result:[1]
  1484. [1321.20] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
  1485. [1321.24] Log: UGFxDataStore_X::RemoveObject - object is NULL
  1486. [1322.43] Log: Fully load package: ..\..\TAGame\CookedPCConsole\GameInfo_Tutorial_SF.upk
  1487. [1322.87] Log: Game class is 'GameInfo_Tutorial_TA'
  1488. [1323.49] Log: Bringing World Park_P.TheWorld up for play (0) at 2018.12.05-17.37.10
  1489. [1323.50] MatchBroadcast: Init bBroadcastMatch=False MatchLog=None
  1490. [1323.50] Log: Bringing up level for play took: 0.627740
  1491. [1323.50] SimTimeScaling: SetUsingSimTimeScaling False
  1492. [1323.86] Log: UGFxDataStore_X::RemoveObject - object is NULL
  1493. [1323.96] Clubs: GFxData_PRI_TA_19 HandleClubID Steam|76561198286335129|0 ClubID=0
  1494. [1323.98] DevOnline: Set rich presence to: In Training data: Tutorial
  1495. [1323.98] Log: ########### Finished loading level: 2.782054 seconds
  1496. [1323.98] Log: Flushing async loaders.
  1497. [1324.01] Log: Flushed async loaders.
  1498. [1324.02] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart MapPrefsSave_TA 3
  1499. [1324.02] ScriptLog: Shot Info -- Difficulty==D_Easy WaveIndex==0 RandomIndex==0 BallVelocity==0.0000 BallRotationType==Rot_Auto
  1500. [1324.02] Party: BroadcastMatchmakingAvailabilityDelayed PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=0
  1501. [1324.02] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=0
  1502. [1324.03] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_126 [GenericStorage/SetPlayerGenericStorage Metrics/RecordMetrics Clubs/GetClubInvites Products/GetLoadoutProducts Ads/GetAds]
  1503. [1324.03] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_126 Message=PsyNetMessage_X_126
  1504. [1324.13] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_127 [Population/UpdatePlayerPlaylist]
  1505. [1324.13] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_127 Message=PsyNetMessage_X_127
  1506. [1324.15] Vanity: All Vanity Queries Complete
  1507. [1324.16] Log: Flushing async loaders.
  1508. [1324.16] Log: Flushed async loaders.
  1509. [1324.17] Warning: Warning, Failed to load 'SwfMovie GFX_Hud.Hud': Failed to find object 'SwfMovie GFX_Hud.Hud'
  1510. [1324.52] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_126 Response=PsyNetMessage_X_128 Latency=0.5083
  1511. [1324.58] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_126->PsyNetMessage_X_128 PsyTime=1544020628 [GenericStorage/SetPlayerGenericStorage Metrics/RecordMetrics Clubs/GetClubInvites Products/GetLoadoutProducts Ads/GetAds]
  1512. [1324.58] OnlinePlayerStorage: Manifest SetChecksum RankedReconnectSave_TA Checksum=1091286827
  1513. [1324.58] OnlinePlayerStorage: Manifest SetChecksum BlogTileCache_TA Checksum=-254805084
  1514. [1324.58] OnlinePlayerStorage: HandleOnlineStorageCommit RankedReconnectSave_TA_0 ServerTick=250
  1515. [1324.58] OnlinePlayerStorage: SyncComplete RankedReconnectSave_TA UpdateTick 249 -> 250
  1516. [1324.58] OnlinePlayerStorage: HandleOnlineStorageCommit BlogTileCache_TA_0 ServerTick=31
  1517. [1324.58] OnlinePlayerStorage: SyncComplete BlogTileCache_TA UpdateTick 30 -> 31
  1518. [1324.58] Loadout: (RPC_ProductsLoadoutGet_TA_2) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=1 OnlineProduct=OnlineProduct_TA_1084 3910359254
  1519. [1324.58] Loadout: (RPC_ProductsLoadoutGet_TA_2) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=2 OnlineProduct=OnlineProduct_TA_1085 3914608262
  1520. [1324.58] Loadout: (RPC_ProductsLoadoutGet_TA_2) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=3 OnlineProduct=OnlineProduct_TA_1086 2754601316
  1521. [1324.58] Loadout: (RPC_ProductsLoadoutGet_TA_2) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=5 OnlineProduct=OnlineProduct_TA_1087 2488003181
  1522. [1324.58] Loadout: (RPC_ProductsLoadoutGet_TA_2) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=14 OnlineProduct=OnlineProduct_TA_1088 3914572054
  1523. [1324.58] Loadout: (RPC_ProductsLoadoutGet_TA_2) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=15 OnlineProduct=OnlineProduct_TA_1089 3914572070
  1524. [1324.58] Loadout: (RPC_ProductsLoadoutGet_TA_2) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=16 OnlineProduct=OnlineProduct_TA_1090 2562433659
  1525. [1324.58] Loadout: (RPC_ProductsLoadoutGet_TA_2) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=20 OnlineProduct=OnlineProduct_TA_1091 3968629959
  1526. [1324.58] Loadout: (RPC_ProductsLoadoutGet_TA_2) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=3 OnlineProduct=OnlineProduct_TA_1086 2754601316
  1527. [1324.58] Loadout: (RPC_ProductsLoadoutGet_TA_2) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=15 OnlineProduct=OnlineProduct_TA_1089 3914572070
  1528. [1324.58] Loadout: (RPC_ProductsLoadoutGet_TA_2) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=16 OnlineProduct=OnlineProduct_TA_1090 2562433659
  1529. [1324.58] Loadout: (RPC_ProductsLoadoutGet_TA_2) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=20 OnlineProduct=OnlineProduct_TA_1091 3968629959
  1530. [1324.58] Loadout: (RPC_ProductsLoadoutGet_TA_2) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=1 OnlineProduct=OnlineProduct_TA_1092 3781980027
  1531. [1324.58] Loadout: (RPC_ProductsLoadoutGet_TA_2) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=2 OnlineProduct=OnlineProduct_TA_1093 3959959703
  1532. [1324.58] Loadout: (RPC_ProductsLoadoutGet_TA_2) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=5 OnlineProduct=OnlineProduct_TA_1094 1165087716
  1533. [1324.58] Loadout: (RPC_ProductsLoadoutGet_TA_2) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=14 OnlineProduct=OnlineProduct_TA_1095 3914608251
  1534. [1324.58] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_127 Response=PsyNetMessage_X_129 Latency=0.4518
  1535. [1324.61] Vanity: All Vanity Queries Complete
  1536. [1324.61] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_127->PsyNetMessage_X_129 PsyTime=1544020628 [Population/UpdatePlayerPlaylist]
  1537. [1325.38] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileCameraSave_TA 97
  1538. [1334.73] PsyNet: PsyNetServiceProvider_X_1 ExecuteService Complete, Service=Matchmaking/Reservation
  1539. [1335.13] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  1540. [1335.20] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_SearchStatus_X
  1541. [1335.20] Party: HandleSearchStatus StatusMessage.SearchState=Joining StatusMessage.bIsSearching=True
  1542. [1337.79] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_JoinGame_X
  1543. [1337.79] Party: HandlePartyJoinGame MatchSettings.BeaconAddress=ip31-204-146-51.datahound.com:7756
  1544. [1337.79] JoinGame: StartJoin ip31-204-146-51.datahound.com:7756 JoinSettings.PlaylistID=29 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public JoinSettings.Password= JoinSettings.ReservationID=2986F4042B244BF1958D2292CB4B317F
  1545. [1337.79] DevOnline: Successfully set the friend join URL:
  1546. [1337.79] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
  1547. [1337.79] Online: TryToPlayOnline ControllerID=-1
  1548. [1337.79] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  1549. [1337.79] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
  1550. [1337.79] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_131 [Keys/GenerateKeys]
  1551. [1337.79] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_131 Message=PsyNetMessage_X_131
  1552. [1338.02] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_131 Response=PsyNetMessage_X_132 Latency=0.2341
  1553. [1338.04] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_131->PsyNetMessage_X_132 PsyTime=1544020642 [Keys/GenerateKeys]
  1554. [1338.04] DevNet: Add Network Security Key={ID=-2122468623 PlayerID=Steam|76561198286335129|0 Key=7CE599C182DDCC8A553017781153C3F745EB842DAAE348E2143E2F69A35C7370 IV=78C97760F20C91CE975FEE2A2705EF16 HMAC=13C702ACC56F186F16EA8D06B36869CC44463DFD7A196C6A2C4217E77EF2073D Session=032C71A853003C3817900454B12FB149}
  1555. [1338.04] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
  1556. [1338.27] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_133 [Population/UpdatePlayerPlaylist]
  1557. [1338.27] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_133 Message=PsyNetMessage_X_133
  1558. [1338.50] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_133 Response=PsyNetMessage_X_134 Latency=0.2300
  1559. [1338.52] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_133->PsyNetMessage_X_134 PsyTime=1544020642 [Population/UpdatePlayerPlaylist]
  1560. [1339.05] NetworkNext: JoinServer bUseNetworkNextDriver=False
  1561. [1339.05] NetworkNext: OpenSession State=STOPPED Route=
  1562. [1339.05] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> JoinCountdown
  1563. [1341.35] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_PartyMemberJoinGame_X
  1564. [1342.06] JoinGame: GotoJoinGameState JoinCountdown -> OpeningLoadingScreen
  1565. [1342.06] DevNet: Browse: JoinGameTransition?game=TAGame.GameInfo_Transition_TA?FreePlay??Name=ANeyaz
  1566. [1342.07] Log: FSaveDataExportTask(0) wrote 296504 bytes to memory
  1567. [1342.07] Log: SaveGameDataAsync game thread time: 7 ms
  1568. [1342.08] Log: Flushing async loaders.
  1569. [1342.21] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198286335129.save
  1570. [1342.21] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198286335129_1.save] Result:[1]
  1571. [1342.21] Log: Flushed async loaders.
  1572. [1342.21] Log: LoadMap: JoinGameTransition?game=TAGame.GameInfo_Transition_TA?FreePlay??Name=ANeyaz
  1573. [1342.21] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
  1574. [1342.26] ScriptWarning: ScriptWarning, Accessed None
  1575. GameEvent_Tutorial_FreePlay_TA Park_P.TheWorld:PersistentLevel.GameEvent_Tutorial_FreePlay_TA_2
  1576. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:079C
  1577. Script call stack:
  1578. Function TAGame.GameEvent_Tutorial_TA:Destroyed
  1579. Function TAGame.GameEvent_Soccar_TA:Destroyed
  1580. Function TAGame.GameEvent_Team_TA:Destroyed
  1581. Function TAGame.GameEvent_TA:Destroyed
  1582. Function TAGame.GameEvent_Soccar_TA:RemovePlayer
  1583. Function TAGame.GameEvent_TA:RemovePlayer
  1584. Function TAGame.PRI_TA:SetGameEvent
  1585. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  1586. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  1587.  
  1588. [1342.26] ScriptWarning: ScriptWarning, Accessed None
  1589. GameEvent_Tutorial_FreePlay_TA Park_P.TheWorld:PersistentLevel.GameEvent_Tutorial_FreePlay_TA_2
  1590. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:07B0
  1591. Script call stack:
  1592. Function TAGame.GameEvent_Tutorial_TA:Destroyed
  1593. Function TAGame.GameEvent_Soccar_TA:Destroyed
  1594. Function TAGame.GameEvent_Team_TA:Destroyed
  1595. Function TAGame.GameEvent_TA:Destroyed
  1596. Function TAGame.GameEvent_Soccar_TA:RemovePlayer
  1597. Function TAGame.GameEvent_TA:RemovePlayer
  1598. Function TAGame.PRI_TA:SetGameEvent
  1599. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  1600. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  1601.  
  1602. [1342.26] Log: UGFxDataStore_X::RemoveObject - object is NULL
  1603. [1342.26] Log: UGFxDataStore_X::RemoveObject - object is NULL
  1604. [1342.26] Log: UGFxDataStore_X::RemoveObject - object is NULL
  1605. [1342.26] ScriptWarning: ScriptWarning, Accessed None
  1606. GameEvent_Tutorial_FreePlay_TA Park_P.TheWorld:PersistentLevel.GameEvent_Tutorial_FreePlay_TA_2
  1607. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:079C
  1608. Script call stack:
  1609. Function TAGame.GameEvent_Tutorial_TA:Destroyed
  1610. Function TAGame.GameEvent_Soccar_TA:Destroyed
  1611. Function TAGame.GameEvent_Team_TA:Destroyed
  1612. Function TAGame.GameEvent_TA:Destroyed
  1613. Function TAGame.GameEvent_Soccar_TA:RemovePlayer
  1614. Function TAGame.GameEvent_TA:RemovePlayer
  1615. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  1616. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  1617.  
  1618. [1342.26] ScriptWarning: ScriptWarning, Accessed None
  1619. GameEvent_Tutorial_FreePlay_TA Park_P.TheWorld:PersistentLevel.GameEvent_Tutorial_FreePlay_TA_2
  1620. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:07B0
  1621. Script call stack:
  1622. Function TAGame.GameEvent_Tutorial_TA:Destroyed
  1623. Function TAGame.GameEvent_Soccar_TA:Destroyed
  1624. Function TAGame.GameEvent_Team_TA:Destroyed
  1625. Function TAGame.GameEvent_TA:Destroyed
  1626. Function TAGame.GameEvent_Soccar_TA:RemovePlayer
  1627. Function TAGame.GameEvent_TA:RemovePlayer
  1628. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  1629. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  1630.  
  1631. [1342.38] Log: Flushing async loaders.
  1632. [1342.77] Log: Flushed async loaders.
  1633. [1342.83] Log: No archetype specifies for game class GameInfo_Transition_TA, make sure it's added to the GameArchetypes list in DefaultEngine.ini
  1634. [1342.83] Log: Game class is 'GameInfo_Transition_TA'
  1635. [1342.83] Log: Bringing World JoinGameTransition.TheWorld up for play (0) at 2018.12.05-17.37.29
  1636. [1342.83] Log: Bringing up level for play took: 0.008724
  1637. [1342.83] JoinGame: GotoJoinGameState OpeningLoadingScreen -> JoiningNewServer
  1638. [1342.83] DevNet: SetProgress, MessageType=1, Title=, Message=Connecting...
  1639. [1342.83] Log: ########### Finished loading level: 0.621261 seconds
  1640. [1342.84] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_PartyMemberJoinGame_X
  1641. [1342.84] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  1642. [1342.84] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_SearchStatus_X
  1643. [1342.84] Party: HandleSearchStatus StatusMessage.SearchState=OnlineGameMatchmaking_X StatusMessage.bIsSearching=False
  1644. [1342.84] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  1645. [1342.84] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  1646. [1342.84] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_MatchmakingAvailability_X
  1647. [1342.84] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198045769265|0' MatchmakeRestrictions=0
  1648. [1342.84] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_135 [Metrics/RecordMetrics]
  1649. [1342.84] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_135 Message=PsyNetMessage_X_135
  1650. [1342.84] DevNet: Browse: 31.204.146.51:7754/MENU_Main_p?game=TAGame.GameInfo_Transition_TA?FreePlay??Name=ANeyaz
  1651. [1342.84] DevNet: Game client on port 7754, rate 10000
  1652. [1342.84] NetComeGo: Network Security Key={ID=-2122468623 PlayerID=Steam|76561198286335129|0 Key=7CE599C182DDCC8A553017781153C3F745EB842DAAE348E2143E2F69A35C7370 IV=78C97760F20C91CE975FEE2A2705EF16 HMAC=13C702ACC56F186F16EA8D06B36869CC44463DFD7A196C6A2C4217E77EF2073D Session=032C71A853003C3817900454B12FB149}
  1653. [1342.84] NetComeGo: SEND first packet Length=64 CRC=1019327574
  1654. [1342.96] NetComeGo: RECV first packet IP=31.204.146.51:7754 Length=48 CRC=-1717325453
  1655. [1342.96] NetComeGo: Checking key ID=-2122468623 Result=0
  1656. [1343.08] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_135 Response=PsyNetMessage_X_136 Latency=0.2413
  1657. [1343.09] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_135->PsyNetMessage_X_136 PsyTime=1544020647 [Metrics/RecordMetrics]
  1658. [1343.46] DevBeacon: FWebSocket::ReadCloseReason this=58240540 received opcode CLOSE. Code=0 Reason=
  1659. [1343.46] DevNet: Failed to match package Core [4B9A354F44648688F83F7DA1C18546A8] in guid cache
  1660. [1343.46] DevNet: Failed to match package Engine [687CAF9847D179F15EDA518773A46C63] in guid cache
  1661. [1343.46] DevNet: Failed to match package GFxUI [069C626344B6D1762F3F5EAE1148A977] in guid cache
  1662. [1343.46] DevNet: Failed to match package GameFramework [F2E4C9FA4EA55F3744AD1FAA46CF93A3] in guid cache
  1663. [1343.46] DevNet: Failed to match package AkAudio [77227B7C4DF687C60DC383AE29C4DF22] in guid cache
  1664. [1343.46] DevNet: Failed to match package ProjectX [6E9EFA54478CE5EAB9EB40B4608426F8] in guid cache
  1665. [1343.46] DevNet: Failed to match package TAGame [1F2D19574A542F4AEE8FC3A9E4294AF5] in guid cache
  1666. [1343.46] DevNet: Welcomed by server (Level: ShatterShot_P, Game: TAGame.GameInfo_Breakout_TA, GameTags: )
  1667. [1344.73] Log: Flushing async loaders.
  1668. [1344.74] Log: Flushed async loaders.
  1669. [1344.74] Log: LoadMap: 31.204.146.51:7754/ShatterShot_P?FreePlay??Name=ANeyaz?game=TAGame.GameInfo_Breakout_TA
  1670. [1344.76] Log: Fully load package: ..\..\TAGame\CookedPCConsole\gameinfo_breakout_SF.upk
  1671. [1345.55] Log: Bringing World ShatterShot_P.TheWorld up for play (0) at 2018.12.05-17.37.32
  1672. [1345.55] Log: Bringing up level for play took: 0.305338
  1673. [1345.55] SimTimeScaling: SetUsingSimTimeScaling False
  1674. [1345.55] JoinGame: OnJoinGameComplete bSuccess=True FailReason=
  1675. [1345.55] JoinGame: GotoJoinGameState JoiningNewServer -> None
  1676. [1345.86] Log: ########### Finished loading level: 1.117989 seconds
  1677. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1678. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1679. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1680. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1681. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1682. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1683. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1684. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1685. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1686. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1687. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1688. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1689. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1690. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1691. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1692. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1693. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1694. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1695. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1696. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1697. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1698. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1699. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1700. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1701. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1702. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1703. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1704. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1705. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1706. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1707. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1708. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1709. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1710. [1345.86] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1711. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1712. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1713. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1714. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1715. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1716. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1717. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1718. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1719. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1720. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1721. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1722. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1723. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1724. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1725. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1726. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1727. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1728. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1729. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1730. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1731. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1732. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1733. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1734. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1735. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1736. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1737. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1738. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1739. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1740. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1741. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1742. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1743. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1744. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1745. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1746. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1747. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1748. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1749. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1750. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1751. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1752. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1753. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1754. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1755. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1756. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1757. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1758. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1759. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1760. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1761. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1762. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1763. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1764. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1765. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1766. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1767. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1768. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1769. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1770. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1771. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1772. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1773. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1774. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1775. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1776. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1777. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1778. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1779. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1780. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1781. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1782. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1783. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1784. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1785. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1786. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1787. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1788. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1789. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1790. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1791. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1792. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1793. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1794. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1795. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1796. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1797. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1798. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1799. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1800. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1801. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1802. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1803. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1804. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1805. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1806. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1807. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1808. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1809. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1810. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1811. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1812. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1813. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1814. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1815. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1816. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1817. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1818. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1819. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1820. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1821. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1822. [1345.87] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1823. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1824. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1825. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1826. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1827. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1828. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1829. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1830. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1831. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1832. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1833. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1834. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1835. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1836. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1837. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1838. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1839. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1840. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1841. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1842. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1843. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1844. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1845. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1846. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1847. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1848. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1849. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1850. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1851. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1852. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1853. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1854. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1855. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1856. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1857. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1858. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1859. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1860. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1861. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1862. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1863. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1864. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1865. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1866. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1867. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1868. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1869. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1870. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1871. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1872. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1873. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1874. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1875. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1876. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1877. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1878. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1879. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1880. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1881. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1882. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1883. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1884. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1885. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1886. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1887. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1888. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1889. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1890. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1891. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1892. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1893. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1894. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1895. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1896. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1897. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1898. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1899. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1900. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1901. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1902. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1903. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1904. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1905. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1906. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1907. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1908. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1909. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1910. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1911. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1912. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1913. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1914. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1915. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1916. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1917. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1918. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1919. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1920. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1921. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1922. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1923. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1924. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1925. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1926. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1927. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1928. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1929. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1930. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1931. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1932. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1933. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1934. [1345.88] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1935. [1345.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1936. [1345.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1937. [1345.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1938. [1345.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1939. [1345.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1940. [1345.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1941. [1345.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1942. [1345.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1943. [1345.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1944. [1345.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1945. [1345.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1946. [1345.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1947. [1345.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1948. [1345.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1949. [1345.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1950. [1345.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1951. [1345.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1952. [1345.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1953. [1345.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1954. [1345.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1955. [1345.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  1956. [1345.89] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  1957. [1345.89] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_137 [Metrics/RecordMetrics Clubs/GetClubInvites]
  1958. [1345.89] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_137 Message=PsyNetMessage_X_137
  1959. [1346.22] Log: UGFxDataStore_X::RemoveObject - object is NULL
  1960. [1346.24] ScriptLog: Client InputRate=60
  1961. [1346.24] DevNet: PlayerController_TA_8 setplayer LocalPlayer_TA_0
  1962. [1346.24] PsyNetStaticData: SetPaused True
  1963. [1346.24] MatchBroadcast: Init bBroadcastMatch=False MatchLog=None
  1964. [1346.24] Clubs: GFxData_PRI_TA_20 HandleClubID Steam|76561198286335129|0 ClubID=0
  1965. [1346.24] Log: UGFxDataStore_X::RemoveObject - object is NULL
  1966. [1346.24] Log: UGFxDataStore_X::RemoveObject - object is NULL
  1967. [1346.24] Log: UGFxDataStore_X::RemoveObject - object is NULL
  1968. [1346.31] Clubs: GFxData_PRI_TA_21 HandleClubID Steam|76561198286335129|0 ClubID=0
  1969. [1346.33] Clubs: GFxData_PRI_TA_22 HandleClubID PS4|Cellaxy|686116701304883888|0 ClubID=1100104
  1970. [1346.33] DevOnline: Set rich presence to: Dropshot in Core 707 data: Playlist-29
  1971. [1346.33] Clubs: GFxData_PRI_TA_24 HandleClubID Steam|76561198110507904|0 ClubID=0
  1972. [1346.33] Party: BroadcastMatchmakingAvailabilityDelayed PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=0
  1973. [1346.33] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=0
  1974. [1346.33] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_138 [Clubs/GetClubDetails Filters/FilterContent]
  1975. [1346.33] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_138 Message=PsyNetMessage_X_138
  1976. [1346.35] Warning: Warning, Failed to load 'SwfMovie GFX_Hud.Hud': Failed to find object 'SwfMovie GFX_Hud.Hud'
  1977. [1346.63] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart RankedReconnectSave_TA 250
  1978. [1346.63] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ClientXPSave_TA 649
  1979. [1346.65] Clubs: GFxData_PRI_TA_26 HandleClubID Steam|76561198045769265|0 ClubID=0
  1980. [1346.65] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_137 Response=PsyNetMessage_X_139 Latency=0.7461
  1981. [1346.74] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_137->PsyNetMessage_X_139 PsyTime=1544020650 [Metrics/RecordMetrics Clubs/GetClubInvites]
  1982. [1346.90] Clubs: GFxData_PRI_TA_23 HandleClubID Steam|76561198057743060|0 ClubID=0
  1983. [1346.90] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_138 Response=PsyNetMessage_X_140 Latency=0.6954
  1984. [1346.92] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_138->PsyNetMessage_X_140 PsyTime=1544020650 [Clubs/GetClubDetails Filters/FilterContent]
  1985. [1346.92] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_4 ClubID=1100104 OwnerPlayerID=PS4|Voxis|2202861075203609149|0 bVerified=False Members=PlayerID=PS4|Voxis|2202861075203609149|0 PlayerName=Voxis PlayerID=PS4|Cellaxy|686116701304883888|0 PlayerName=Cellaxy PlayerID=PS4|Dataim__|3547121166810086523|0 PlayerName=Dataim__
  1986. [1346.92] Clubs: HandleClubChanged 1100104 3
  1987. [1346.93] Clubs: GFxData_PRI_TA_22 HandleClub PS4|Cellaxy|686116701304883888|0 ClubID=1100104
  1988. [1346.95] Clubs: GFxData_PRI_TA_25 HandleClubID Steam|76561198017194922|0 ClubID=0
  1989. [1346.97] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_141 [Filters/FilterContent]
  1990. [1346.97] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_141 Message=PsyNetMessage_X_141
  1991. [1347.24] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_141 Response=PsyNetMessage_X_142 Latency=0.2317
  1992. [1347.24] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_141->PsyNetMessage_X_142 PsyTime=1544020651 [Filters/FilterContent]
  1993. [1347.66] Vanity: All Vanity Queries Complete
  1994. [1406.22] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_143 [Metrics/RecordMetrics]
  1995. [1406.22] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_143 Message=PsyNetMessage_X_143
  1996. [1406.47] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_143 Response=PsyNetMessage_X_144 Latency=0.2522
  1997. [1406.48] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_143->PsyNetMessage_X_144 PsyTime=1544020710 [Metrics/RecordMetrics]
  1998. [1420.47] Vanity: All Vanity Queries Complete
  1999. [1612.38] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_151 [Products/GetVanityLoadout]
  2000. [1612.38] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_151 Message=PsyNetMessage_X_151
  2001. [1612.78] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_151 Response=PsyNetMessage_X_152 Latency=0.3993
  2002. [1612.79] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_151->PsyNetMessage_X_152 PsyTime=1544020916 [Products/GetVanityLoadout]
  2003. [1612.82] Vanity: All Vanity Queries Complete
  2004. [1640.74] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_153 [Population/UpdatePlayerPlaylist]
  2005. [1640.74] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_153 Message=PsyNetMessage_X_153
  2006. [1640.97] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_153 Response=PsyNetMessage_X_154 Latency=0.2356
  2007. [1640.99] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_153->PsyNetMessage_X_154 PsyTime=1544020945 [Population/UpdatePlayerPlaylist]
  2008. [1714.57] Vanity: All Vanity Queries Complete
  2009. [1724.24] Party: Ranked Game Finished, Clear party member server
  2010. [1724.24] ScriptWarning: ScriptWarning, Accessed None 'Sounds'
  2011. CrowdSoundManager_TA ShatterShot_P.TheWorld:PersistentLevel.GameEvent_Breakout_TA_1.CrowdSoundManager_TA_5
  2012. Function TAGame.CrowdSoundManager_TA:HandleMatchEnded:003A
  2013. Script call stack:
  2014. Function TAGame.GameEvent_Soccar_TA:ReplicatedEvent
  2015. Function TAGame.GameEvent_Soccar_TA:OnMatchEnded
  2016. Function TAGame.CrowdSoundManager_TA:HandleMatchEnded
  2017.  
  2018. [1724.24] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart AchievementSave_TA 156
  2019. [1724.25] Warning: Warning, Failed to load 'SwfMovie GFX_WinnerMenu.WinnerMenu': Failed to find object 'SwfMovie GFX_WinnerMenu.WinnerMenu'
  2020. [1724.35] DevOnline: Stored steam user stats.
  2021. [1724.37] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_157 [Products/GetVanityLoadout]
  2022. [1724.37] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_157 Message=PsyNetMessage_X_157
  2023. [1724.54] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=29 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=12,Division=3,MatchesPlayed=21,MMR=36.568501,Mu=36.568501,Sigma=4.266410) 0
  2024. [1724.54] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:OnSkillSynced PlayerID=Steam|76561198286335129|0
  2025. [1724.54] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:HandleSkillSynced Error=None PlayerID=Steam|76561198286335129|0 SavedPlayerID=Steam|76561198286335129|0
  2026. [1724.54] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:CheckForSkillDecay PlayerID=Steam|76561198286335129|0 SkillsSynced=True 26
  2027. [1724.54] SkillDecay: Playlist=Standard Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=12,Division=2,MatchesPlayed=43,MMR=40.198200,Mu=40.198200,Sigma=2.500000) OldData=(Playlist=13,Tier=12,MatchesPlayed=43)
  2028. [1724.54] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=13,Tier=12,MatchesPlayed=43) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=13,Tier=12,MatchesPlayed=43)
  2029. [1724.54] SkillDecay: Playlist=Doubles Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=11,Division=2,MatchesPlayed=213,MMR=36.093899,Mu=36.093899,Sigma=2.500000) OldData=(Playlist=11,Tier=11,MatchesPlayed=213)
  2030. [1724.54] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=11,Tier=11,MatchesPlayed=213) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=11,Tier=11,MatchesPlayed=213)
  2031. [1724.54] SkillDecay: Playlist=Solo Duel Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=10,Division=3,MatchesPlayed=22,MMR=28.879999,Mu=28.879999,Sigma=4.160190) OldData=(Playlist=10,Tier=10,MatchesPlayed=22)
  2032. [1724.54] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=10,Tier=10,MatchesPlayed=22) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=10,Tier=10,MatchesPlayed=22)
  2033. [1724.54] SkillDecay: Playlist=Solo Standard Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),MMR=27.343599,Mu=27.343599,Sigma=4.019780) OldData=(Playlist=12)
  2034. [1724.54] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=12) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=12)
  2035. [1724.54] SkillDecay: Playlist=Tournament Match Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=22)
  2036. [1724.54] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=22) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=22)
  2037. [1724.54] SkillDecay: Playlist=Rumble Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=28)
  2038. [1724.54] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=28) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=28)
  2039. [1724.54] SkillDecay: Playlist=Dropshot Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=12,Division=3,MatchesPlayed=21,MMR=36.568501,Mu=36.568501,Sigma=4.266410) OldData=(Playlist=29,Tier=12,MatchesPlayed=19)
  2040. [1724.54] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=29,Tier=12,MatchesPlayed=21) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=29,Tier=12,MatchesPlayed=19)
  2041. [1724.54] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Update Data
  2042. [1724.54] SkillDecay: Playlist=Hoops Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=27)
  2043. [1724.54] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=27) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=27)
  2044. [1724.54] SkillDecay: Playlist=Snow Day Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=30)
  2045. [1724.54] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=30) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=30)
  2046. [1724.55] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart PlaylistSkillDataSave_TA 621
  2047. [1724.65] PsyNet: PsyNetServiceProvider_X_1 ExecuteService Complete, Service=Reward/RewardResult
  2048. [1724.65] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_157 Response=PsyNetMessage_X_159 Latency=0.2765
  2049. [1724.67] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_157->PsyNetMessage_X_159 PsyTime=1544021028 [Products/GetVanityLoadout]
  2050. [1724.70] Rewards: ClientGiveOnlineReward ANeyaz Product=(ProductID=3457,InstanceID=4029206024,SeriesID=4,Attributes=((Key="UnlockType",Value="Crate")))
  2051. [1724.70] Vanity: All Vanity Queries Complete
  2052. [1724.71] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProductsSave_TA 322
  2053. [1725.25] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileStatsSave_TA 627
  2054. [1725.25] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProductsOfflineSave_TA 321
  2055. [1725.28] DevOnline: Stored steam user stats.
  2056. [1725.28] DevOnline: Stored steam user stats.
  2057. [1727.55] Party: Ranked Game Finished, Clear party member server
  2058. [1727.57] DevNet: Bad connection: IP=31.204.146.51:7754 Name=ANeyaz, Ping=0.104277, ReceiveTime=0.000000, AckTime=0.358215
  2059. [1732.20] PsyNetStaticData: SetPaused False
  2060. [1732.20] PsyNetStaticData: HandleCacheExpired
  2061. [1732.20] Party: Ranked Game Finished, Clear party member server
  2062. [1732.20] Warning: Warning, Failed to load 'SwfMovie GFX_EndGameMenu.EndGameMenu': Failed to find object 'SwfMovie GFX_EndGameMenu.EndGameMenu'
  2063. [1732.40] Warning: Warning, Failed to load 'SwfMovie GFx_XPProgressMenu.XPProgressMenu': Failed to find object 'SwfMovie GFx_XPProgressMenu.XPProgressMenu'
  2064. [1733.16] Log: FSaveDataExportTask(0) wrote 296805 bytes to memory
  2065. [1733.16] Log: SaveGameDataAsync game thread time: 7 ms
  2066. [1733.38] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198286335129_2.save
  2067. [1733.38] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198286335129.save] Result:[1]
  2068. [1734.05] OnlinePlayerStorage: PartitionStorageRequests MapPrefsSave_TA Request.Data.Length=2412 Request.Checksum=-648822468 ManifestChecksum=-648822468 bChecksumMatch=True
  2069. [1734.05] OnlinePlayerStorage: PartitionStorageRequests ProfileCameraSave_TA Request.Data.Length=495 Request.Checksum=1049222267 ManifestChecksum=-1958900239 bChecksumMatch=False
  2070. [1734.05] OnlinePlayerStorage: PartitionStorageRequests RankedReconnectSave_TA Request.Data.Length=21 Request.Checksum=1091286827 ManifestChecksum=1091286827 bChecksumMatch=True
  2071. [1734.05] OnlinePlayerStorage: PartitionStorageRequests ClientXPSave_TA Request.Data.Length=208 Request.Checksum=-44582807 ManifestChecksum=988223048 bChecksumMatch=False
  2072. [1734.05] OnlinePlayerStorage: PartitionStorageRequests AchievementSave_TA Request.Data.Length=2473 Request.Checksum=1720155200 ManifestChecksum=-1621204648 bChecksumMatch=False
  2073. [1734.05] OnlinePlayerStorage: PartitionStorageRequests PlaylistSkillDataSave_TA Request.Data.Length=1262 Request.Checksum=2142242888 ManifestChecksum=630327700 bChecksumMatch=False
  2074. [1734.05] OnlinePlayerStorage: PartitionStorageRequests ProductsSave_TA Request.Data.Length=4386 Request.Checksum=637184939 ManifestChecksum=2137716860 bChecksumMatch=False
  2075. [1734.05] OnlinePlayerStorage: PartitionStorageRequests ProfileStatsSave_TA Request.Data.Length=10497 Request.Checksum=-366049520 ManifestChecksum=514108455 bChecksumMatch=False
  2076. [1734.05] OnlinePlayerStorage: PartitionStorageRequests ProductsOfflineSave_TA Request.Data.Length=367 Request.Checksum=28211487 ManifestChecksum=1889515489 bChecksumMatch=False
  2077. [1734.05] OnlinePlayerStorage: HandleOnlineStorageCommit MapPrefsSave_TA_0 ServerTick=3
  2078. [1734.05] OnlinePlayerStorage: HandleOnlineStorageCommit RankedReconnectSave_TA_0 ServerTick=250
  2079. [1734.05] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_160 [GenericStorage/SetPlayerGenericStorage]
  2080. [1734.05] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_160 Message=PsyNetMessage_X_160
  2081. [1734.37] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_160 Response=PsyNetMessage_X_161 Latency=0.3201
  2082. [1734.39] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_160->PsyNetMessage_X_161 PsyTime=1544021038 [GenericStorage/SetPlayerGenericStorage]
  2083. [1734.39] OnlinePlayerStorage: Manifest SetChecksum ProfileCameraSave_TA Checksum=1049222267
  2084. [1734.39] OnlinePlayerStorage: Manifest SetChecksum ClientXPSave_TA Checksum=-44582807
  2085. [1734.39] OnlinePlayerStorage: Manifest SetChecksum AchievementSave_TA Checksum=1720155200
  2086. [1734.39] OnlinePlayerStorage: Manifest SetChecksum PlaylistSkillDataSave_TA Checksum=2142242888
  2087. [1734.39] OnlinePlayerStorage: Manifest SetChecksum ProductsSave_TA Checksum=637184939
  2088. [1734.39] OnlinePlayerStorage: Manifest SetChecksum ProfileStatsSave_TA Checksum=-366049520
  2089. [1734.39] OnlinePlayerStorage: Manifest SetChecksum ProductsOfflineSave_TA Checksum=28211487
  2090. [1734.39] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileCameraSave_TA_0 ServerTick=98
  2091. [1734.39] OnlinePlayerStorage: SyncComplete ProfileCameraSave_TA UpdateTick 97 -> 98
  2092. [1734.39] OnlinePlayerStorage: HandleOnlineStorageCommit ClientXPSave_TA_0 ServerTick=650
  2093. [1734.39] OnlinePlayerStorage: SyncComplete ClientXPSave_TA UpdateTick 649 -> 650
  2094. [1734.39] OnlinePlayerStorage: HandleOnlineStorageCommit AchievementSave_TA_0 ServerTick=157
  2095. [1734.39] OnlinePlayerStorage: SyncComplete AchievementSave_TA UpdateTick 156 -> 157
  2096. [1734.39] OnlinePlayerStorage: HandleOnlineStorageCommit PlaylistSkillDataSave_TA_0 ServerTick=622
  2097. [1734.39] OnlinePlayerStorage: SyncComplete PlaylistSkillDataSave_TA UpdateTick 621 -> 622
  2098. [1734.39] OnlinePlayerStorage: HandleOnlineStorageCommit ProductsSave_TA_0 ServerTick=323
  2099. [1734.39] OnlinePlayerStorage: SyncComplete ProductsSave_TA UpdateTick 322 -> 323
  2100. [1734.39] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileStatsSave_TA_0 ServerTick=628
  2101. [1734.39] OnlinePlayerStorage: SyncComplete ProfileStatsSave_TA UpdateTick 627 -> 628
  2102. [1734.39] OnlinePlayerStorage: HandleOnlineStorageCommit ProductsOfflineSave_TA_0 ServerTick=322
  2103. [1734.39] OnlinePlayerStorage: SyncComplete ProductsOfflineSave_TA UpdateTick 321 -> 322
  2104. [1736.37] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_Loadout_TA
  2105. [1736.37] Party: HandleLoadoutMessage MemberID=Steam|76561198045769265|0
  2106. [1739.33] Warning: Warning, Failed to load 'SwfMovie GFX_UnlockMenu.UnlockMenu': Failed to find object 'SwfMovie GFX_UnlockMenu.UnlockMenu'
  2107. [1743.35] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  2108. [1749.75] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProductsSave_TA 323
  2109. [1749.75] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2110. [1749.77] Log: FSaveDataExportTask(0) wrote 296805 bytes to memory
  2111. [1749.77] Log: SaveGameDataAsync game thread time: 7 ms
  2112. [1749.82] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198286335129_1.save
  2113. [1749.82] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198286335129_2.save] Result:[1]
  2114. [1757.30] DevOnline: UnregisterRemoteTalker(0x0110000105CF62D4) returned 0x00000000
  2115. [1762.16] DevOnline: UnregisterRemoteTalker(0x0110000108F48380) returned 0x00000000
  2116. [1781.00] ScriptWarning: ScriptWarning, Accessed None 'Team'
  2117. Ball_Breakout_TA ShatterShot_P.TheWorld:PersistentLevel.Ball_Breakout_TA_24
  2118. Function TAGame.Ball_TA:InitExplosionFX:02C1
  2119. Script call stack:
  2120. Function TAGame.Ball_Breakout_TA:ReplicatedEvent
  2121. Function TAGame.Ball_TA:ReplicatedEvent
  2122. Function TAGame.Ball_TA:Explode
  2123. Function TAGame.Ball_TA:InitExplosionFX
  2124.  
  2125. [1792.18] NetComeGo: TcpNetDriver_2 TcpipConnection_2 Control channel closed, reason=Disconnect command
  2126. [1792.18] DevNet: (GameViewportClient_TA_0) GameViewportClient_X::None:SetProgressMessage MessageType=PMT_ConnectionFailure Message=The ranked match has concluded. : host migration not enabled.. handling connection error.
  2127. [1792.18] ScriptLog: (OnlineGameJoinGame_TA_0) OnlineGameJoinGame_X::OnlineGameJoinGame_TA:HandleConnectionFailed MessageType=PMT_ConnectionFailure
  2128. [1792.18] DevNet: (GameViewportClient_TA_0) GameViewportClient::None:NotifyConnectionError Title=The ranked match has concluded. Message= NetMode:'NM_Client' Map=ShatterShot_P
  2129. [1792.18] DevNet: URL: Adding default option Name=ANeyaz
  2130. [1792.18] DevNet: URL: Adding default option Name=ANeyaz
  2131. [1792.18] DevNet: Browse: MENU_Main_p?failed?Name=ANeyaz
  2132. [1792.18] Log: Failed; returning to Entry
  2133. [1792.18] OnlinePlayerStorage: PartitionStorageRequests ProductsSave_TA Request.Data.Length=4386 Request.Checksum=1153610267 ManifestChecksum=637184939 bChecksumMatch=False
  2134. [1792.20] Log: LoadMap: MENU_Main_p?failed?Name=ANeyaz
  2135. [1792.21] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
  2136. [1792.25] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2137. [1792.25] DevOnline: UnregisterRemoteTalker(0x01100001136F6C99) returned 0x00000000
  2138. [1792.25] ScriptWarning: ScriptWarning, Accessed None
  2139. GameEvent_Breakout_TA ShatterShot_P.TheWorld:PersistentLevel.GameEvent_Breakout_TA_1
  2140. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:079C
  2141. Script call stack:
  2142. Function TAGame.PRI_TA:Destroyed
  2143. Function ProjectX.PRI_X:Destroyed
  2144. Function Engine.PlayerReplicationInfo:Destroyed
  2145. Function TAGame.PRI_TA:Unregister
  2146. Function TAGame.PRI_TA:SetGameEvent
  2147. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  2148. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  2149.  
  2150. [1792.25] ScriptWarning: ScriptWarning, Accessed None
  2151. GameEvent_Breakout_TA ShatterShot_P.TheWorld:PersistentLevel.GameEvent_Breakout_TA_1
  2152. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:07B0
  2153. Script call stack:
  2154. Function TAGame.PRI_TA:Destroyed
  2155. Function ProjectX.PRI_X:Destroyed
  2156. Function Engine.PlayerReplicationInfo:Destroyed
  2157. Function TAGame.PRI_TA:Unregister
  2158. Function TAGame.PRI_TA:SetGameEvent
  2159. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  2160. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  2161.  
  2162. [1792.25] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  2163. [1792.25] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  2164. [1792.25] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  2165. [1792.25] DevOnline: UnregisterRemoteTalker(0x011000010518AE31) returned 0x00000000
  2166. [1792.25] ScriptWarning: ScriptWarning, Accessed None
  2167. GameEvent_Breakout_TA ShatterShot_P.TheWorld:PersistentLevel.GameEvent_Breakout_TA_1
  2168. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:079C
  2169. Script call stack:
  2170. Function TAGame.PRI_TA:Destroyed
  2171. Function ProjectX.PRI_X:Destroyed
  2172. Function Engine.PlayerReplicationInfo:Destroyed
  2173. Function TAGame.PRI_TA:Unregister
  2174. Function TAGame.PRI_TA:SetGameEvent
  2175. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  2176. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  2177.  
  2178. [1792.25] ScriptWarning: ScriptWarning, Accessed None
  2179. GameEvent_Breakout_TA ShatterShot_P.TheWorld:PersistentLevel.GameEvent_Breakout_TA_1
  2180. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:07B0
  2181. Script call stack:
  2182. Function TAGame.PRI_TA:Destroyed
  2183. Function ProjectX.PRI_X:Destroyed
  2184. Function Engine.PlayerReplicationInfo:Destroyed
  2185. Function TAGame.PRI_TA:Unregister
  2186. Function TAGame.PRI_TA:SetGameEvent
  2187. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  2188. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  2189.  
  2190. [1792.25] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  2191. [1792.25] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  2192. [1792.25] DevOnline: UnregisterRemoteTalker(0x011000010364ABAA) returned 0x00000000
  2193. [1792.25] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  2194. [1792.51] NetComeGo: Close TcpNetDriver_2 TcpipConnection_2 31.204.146.51:7754 05/12/2018 17:44:59 'UNetConnection::CleanUp'
  2195. [1792.51] NetComeGo: Control channel null, Sending unstable close to 31.204.146.51:7754 on temporary Control channel.
  2196. [1792.51] Exit: TcpNetDriver_2 shut down
  2197. [1792.76] Log: Fully load package: ..\..\TAGame\CookedPCConsole\gameinfo_gfxmenu_SF.upk
  2198. [1792.77] Log: Game class is 'GameInfo_GFxMenu_TA'
  2199. [1793.59] Log: Bringing World MENU_Main_p.TheWorld up for play (0) at 2018.12.05-17.45.00
  2200. [1793.59] DevOnline: UnregisterLocalTalker(0) returned 0x00000000
  2201. [1793.59] DevOnline: Successfully set the friend join URL:
  2202. [1793.59] Log: Bringing up level for play took: 0.815727
  2203. [1793.79] Clubs: HandleClubChanged 1100104 3
  2204. [1793.95] DevOnline: Set rich presence to: Main Menu data: Menu
  2205. [1793.95] Log: ########### Finished loading level: 1.740798 seconds
  2206. [1793.95] Log: Flushing async loaders.
  2207. [1794.47] Log: Flushed async loaders.
  2208. [1794.47] DevNet: SetProgress, MessageType=4, Title=Connection Lost, Message=Your connection to the game has been lost. (Error: 42)
  2209. [1794.47] DevNet: (GameViewportClient_TA_0) GameViewportClient_X::None:SetProgressMessage MessageType=PMT_ConnectionFailure Message=Your connection to the game has been lost. (Error: 42) : host migration not enabled.. handling connection error.
  2210. [1794.47] ScriptLog: (OnlineGameJoinGame_TA_0) OnlineGameJoinGame_X::OnlineGameJoinGame_TA:HandleConnectionFailed MessageType=PMT_ConnectionFailure
  2211. [1794.47] DevNet: (GameViewportClient_TA_0) GameViewportClient::None:NotifyConnectionError Title=Your connection to the game has been lost. (Error: 42) Message=Connection Lost NetMode:'NM_Standalone' Map=MENU_Main_p
  2212. [1794.49] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  2213. [1794.49] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_PartyMemberJoinGame_X
  2214. [1794.50] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_MatchmakingAvailability_X
  2215. [1794.50] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198045769265|0' MatchmakeRestrictions=4
  2216. [1794.50] Party: BroadcastMatchmakingAvailabilityDelayed PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=4
  2217. [1794.50] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=4
  2218. [1794.50] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_163 [GenericStorage/SetPlayerGenericStorage Metrics/RecordMetrics Clubs/GetClubInvites]
  2219. [1794.50] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_163 Message=PsyNetMessage_X_163
  2220. [1794.51] Clubs: Destroy ClubDetails_X_4 ClubID=1100104 OwnerPlayerID=PS4|Voxis|2202861075203609149|0 bVerified=False Members=PlayerID=PS4|Voxis|2202861075203609149|0 PlayerName=Voxis PlayerID=PS4|Cellaxy|686116701304883888|0 PlayerName=Cellaxy PlayerID=PS4|Dataim__|3547121166810086523|0 PlayerName=Dataim__
  2221. [1794.51] Clubs: HandleClubChanged 1100104 0
  2222. [1794.72] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_164 [Population/UpdatePlayerPlaylist]
  2223. [1794.72] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_164 Message=PsyNetMessage_X_164
  2224. [1794.74] Vanity: All Vanity Queries Complete
  2225. [1794.76] Log: Flushing async loaders.
  2226. [1794.77] Log: Flushed async loaders.
  2227. [1794.77] Warning: Warning, Failed to load 'SwfMovie GFX_MainMenu.MainMenu': Failed to find object 'SwfMovie GFX_MainMenu.MainMenu'
  2228. [1795.27] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_163 Response=PsyNetMessage_X_166 Latency=0.7930
  2229. [1795.32] Vanity: All Vanity Queries Complete
  2230. [1795.32] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_163->PsyNetMessage_X_166 PsyTime=1544021099 [GenericStorage/SetPlayerGenericStorage Metrics/RecordMetrics Clubs/GetClubInvites]
  2231. [1795.32] OnlinePlayerStorage: Manifest SetChecksum ProductsSave_TA Checksum=1153610267
  2232. [1795.32] OnlinePlayerStorage: HandleOnlineStorageCommit ProductsSave_TA_0 ServerTick=324
  2233. [1795.32] OnlinePlayerStorage: SyncComplete ProductsSave_TA UpdateTick 323 -> 324
  2234. [1795.32] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_164 Response=PsyNetMessage_X_167 Latency=0.6034
  2235. [1795.35] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_164->PsyNetMessage_X_167 PsyTime=1544021099 [Population/UpdatePlayerPlaylist]
  2236. [1795.56] Blog: HandleDataChanged
  2237. [1795.59] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart BlogTileCache_TA 31
  2238. [1846.01] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_168 [DLC/GetDLC]
  2239. [1846.01] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_168 Message=PsyNetMessage_X_168
  2240. [1846.26] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_168 Response=PsyNetMessage_X_169 Latency=0.2499
  2241. [1846.28] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_168->PsyNetMessage_X_169 PsyTime=1544021150 [DLC/GetDLC]
  2242. [1848.80] Warning: Warning, Failed to load 'SwfMovie GFX_TrainingMenu.TrainingMenu': Failed to find object 'SwfMovie GFX_TrainingMenu.TrainingMenu'
  2243. [1852.05] DevNet: URL: Adding default option Name=ANeyaz
  2244. [1852.05] DevNet: URL: Adding default option Name=ANeyaz
  2245. [1852.05] DevNet: Browse: Park_P?Game=TAGame.GameInfo_Tutorial_TA?FreePlay??Name=ANeyaz
  2246. [1852.05] OnlinePlayerStorage: PartitionStorageRequests BlogTileCache_TA Request.Data.Length=328 Request.Checksum=-1665227640 ManifestChecksum=-254805084 bChecksumMatch=False
  2247. [1852.06] Log: FSaveDataExportTask(0) wrote 296864 bytes to memory
  2248. [1852.06] Log: SaveGameDataAsync game thread time: 6 ms
  2249. [1852.06] Log: Flushing async loaders.
  2250. [1852.07] Log: Flushed async loaders.
  2251. [1852.07] Log: LoadMap: Park_P?Game=TAGame.GameInfo_Tutorial_TA?FreePlay??Name=ANeyaz
  2252. [1852.07] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
  2253. [1852.11] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198286335129.save
  2254. [1852.11] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198286335129_1.save] Result:[1]
  2255. [1852.11] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2256. [1852.58] Log: Fully load package: ..\..\TAGame\CookedPCConsole\GameInfo_Tutorial_SF.upk
  2257. [1853.04] Log: Game class is 'GameInfo_Tutorial_TA'
  2258. [1853.65] Log: Bringing World Park_P.TheWorld up for play (0) at 2018.12.05-17.46.00
  2259. [1853.66] MatchBroadcast: Init bBroadcastMatch=False MatchLog=None
  2260. [1853.66] Log: Bringing up level for play took: 0.624453
  2261. [1853.66] SimTimeScaling: SetUsingSimTimeScaling False
  2262. [1854.03] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2263. [1854.10] Clubs: GFxData_PRI_TA_27 HandleClubID Steam|76561198286335129|0 ClubID=0
  2264. [1854.11] DevOnline: Set rich presence to: In Training data: Tutorial
  2265. [1854.12] Log: ########### Finished loading level: 2.043406 seconds
  2266. [1854.12] Log: Flushing async loaders.
  2267. [1854.14] Log: Flushed async loaders.
  2268. [1854.14] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart MapPrefsSave_TA 3
  2269. [1854.15] ScriptLog: Shot Info -- Difficulty==D_Easy WaveIndex==0 RandomIndex==0 BallVelocity==0.0000 BallRotationType==Rot_Auto
  2270. [1854.15] Party: BroadcastMatchmakingAvailabilityDelayed PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=0
  2271. [1854.15] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=0
  2272. [1854.15] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_170 [GenericStorage/SetPlayerGenericStorage Metrics/RecordMetrics Clubs/GetClubInvites Products/GetLoadoutProducts Ads/GetAds]
  2273. [1854.15] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_170 Message=PsyNetMessage_X_170
  2274. [1854.46] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_171 [Population/UpdatePlayerPlaylist]
  2275. [1854.46] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_171 Message=PsyNetMessage_X_171
  2276. [1854.47] Vanity: All Vanity Queries Complete
  2277. [1854.49] Log: Flushing async loaders.
  2278. [1854.49] Log: Flushed async loaders.
  2279. [1854.49] Warning: Warning, Failed to load 'SwfMovie GFX_Hud.Hud': Failed to find object 'SwfMovie GFX_Hud.Hud'
  2280. [1854.85] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_170 Response=PsyNetMessage_X_172 Latency=0.7076
  2281. [1854.91] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_170->PsyNetMessage_X_172 PsyTime=1544021158 [GenericStorage/SetPlayerGenericStorage Metrics/RecordMetrics Clubs/GetClubInvites Products/GetLoadoutProducts Ads/GetAds]
  2282. [1854.91] OnlinePlayerStorage: Manifest SetChecksum BlogTileCache_TA Checksum=-1665227640
  2283. [1854.91] OnlinePlayerStorage: HandleOnlineStorageCommit BlogTileCache_TA_0 ServerTick=32
  2284. [1854.91] OnlinePlayerStorage: SyncComplete BlogTileCache_TA UpdateTick 31 -> 32
  2285. [1854.91] Loadout: (RPC_ProductsLoadoutGet_TA_3) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=1 OnlineProduct=OnlineProduct_TA_1097 3910359254
  2286. [1854.91] Loadout: (RPC_ProductsLoadoutGet_TA_3) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=2 OnlineProduct=OnlineProduct_TA_1098 3914608262
  2287. [1854.91] Loadout: (RPC_ProductsLoadoutGet_TA_3) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=3 OnlineProduct=OnlineProduct_TA_1099 2754601316
  2288. [1854.91] Loadout: (RPC_ProductsLoadoutGet_TA_3) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=5 OnlineProduct=OnlineProduct_TA_1100 2488003181
  2289. [1854.91] Loadout: (RPC_ProductsLoadoutGet_TA_3) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=14 OnlineProduct=OnlineProduct_TA_1101 3914572054
  2290. [1854.91] Loadout: (RPC_ProductsLoadoutGet_TA_3) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=15 OnlineProduct=OnlineProduct_TA_1102 3914572070
  2291. [1854.91] Loadout: (RPC_ProductsLoadoutGet_TA_3) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=16 OnlineProduct=OnlineProduct_TA_1103 2562433659
  2292. [1854.91] Loadout: (RPC_ProductsLoadoutGet_TA_3) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=20 OnlineProduct=OnlineProduct_TA_1104 3968629959
  2293. [1854.91] Loadout: (RPC_ProductsLoadoutGet_TA_3) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=3 OnlineProduct=OnlineProduct_TA_1099 2754601316
  2294. [1854.91] Loadout: (RPC_ProductsLoadoutGet_TA_3) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=15 OnlineProduct=OnlineProduct_TA_1102 3914572070
  2295. [1854.91] Loadout: (RPC_ProductsLoadoutGet_TA_3) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=16 OnlineProduct=OnlineProduct_TA_1103 2562433659
  2296. [1854.91] Loadout: (RPC_ProductsLoadoutGet_TA_3) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=20 OnlineProduct=OnlineProduct_TA_1104 3968629959
  2297. [1854.91] Loadout: (RPC_ProductsLoadoutGet_TA_3) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=1 OnlineProduct=OnlineProduct_TA_1105 3781980027
  2298. [1854.91] Loadout: (RPC_ProductsLoadoutGet_TA_3) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=2 OnlineProduct=OnlineProduct_TA_1106 3959959703
  2299. [1854.91] Loadout: (RPC_ProductsLoadoutGet_TA_3) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=5 OnlineProduct=OnlineProduct_TA_1107 1165087716
  2300. [1854.91] Loadout: (RPC_ProductsLoadoutGet_TA_3) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=14 OnlineProduct=OnlineProduct_TA_1108 3914608251
  2301. [1854.91] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_171 Response=PsyNetMessage_X_173 Latency=0.4519
  2302. [1854.93] Vanity: All Vanity Queries Complete
  2303. [1854.93] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_171->PsyNetMessage_X_173 PsyTime=1544021158 [Population/UpdatePlayerPlaylist]
  2304. [1855.75] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileCameraSave_TA 98
  2305. [1884.96] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  2306. [1884.96] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_SearchStatus_X
  2307. [1884.96] Party: HandleSearchStatus StatusMessage.SearchState=Searching StatusMessage.bIsSearching=True
  2308. [1912.06] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_174 [Metrics/RecordMetrics]
  2309. [1912.06] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_174 Message=PsyNetMessage_X_174
  2310. [1912.31] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_174 Response=PsyNetMessage_X_175 Latency=0.2501
  2311. [1912.33] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_174->PsyNetMessage_X_175 PsyTime=1544021216 [Metrics/RecordMetrics]
  2312. [1930.32] PsyNet: PsyNetServiceProvider_X_1 ExecuteService Complete, Service=Matchmaking/Reservation
  2313. [1930.64] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  2314. [1930.81] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_SearchStatus_X
  2315. [1930.81] Party: HandleSearchStatus StatusMessage.SearchState=Joining StatusMessage.bIsSearching=True
  2316. [1933.76] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_JoinGame_X
  2317. [1933.76] Party: HandlePartyJoinGame MatchSettings.BeaconAddress=ip31-204-146-67.datahound.com:7798
  2318. [1933.76] JoinGame: StartJoin ip31-204-146-67.datahound.com:7798 JoinSettings.PlaylistID=29 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public JoinSettings.Password= JoinSettings.ReservationID=E04FA67344074632999B5B90E700AEA4
  2319. [1933.76] DevOnline: Successfully set the friend join URL:
  2320. [1933.76] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
  2321. [1933.76] Online: TryToPlayOnline ControllerID=-1
  2322. [1933.76] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  2323. [1933.76] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
  2324. [1933.76] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_177 [Keys/GenerateKeys]
  2325. [1933.76] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_177 Message=PsyNetMessage_X_177
  2326. [1934.06] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_177 Response=PsyNetMessage_X_178 Latency=0.2999
  2327. [1934.08] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_177->PsyNetMessage_X_178 PsyTime=1544021238 [Keys/GenerateKeys]
  2328. [1934.08] DevNet: Add Network Security Key={ID=-168378881 PlayerID=Steam|76561198286335129|0 Key=2DFDD8EFC1DA4724FDAB8A8823C4AEEBFFABC8C73A98B3983D401BB78408C609 IV=9A2A6E4B5AD0A39BEF3F6A6328EBF839 HMAC=F33B209153FB8507FE0C95D96853E1E988FEB919AEDB2FBC13D461B41200427C Session=B48A5AE3B2BE2A0E36CCFA936F135951}
  2329. [1934.08] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
  2330. [1934.26] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_179 [Population/UpdatePlayerPlaylist]
  2331. [1934.26] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_179 Message=PsyNetMessage_X_179
  2332. [1934.59] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_179 Response=PsyNetMessage_X_180 Latency=0.3334
  2333. [1934.61] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_179->PsyNetMessage_X_180 PsyTime=1544021238 [Population/UpdatePlayerPlaylist]
  2334. [1935.13] NetworkNext: JoinServer bUseNetworkNextDriver=False
  2335. [1935.13] NetworkNext: OpenSession State=STOPPED Route=
  2336. [1935.13] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> JoinCountdown
  2337. [1937.28] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_PartyMemberJoinGame_X
  2338. [1938.15] JoinGame: GotoJoinGameState JoinCountdown -> OpeningLoadingScreen
  2339. [1938.15] DevNet: Browse: JoinGameTransition?game=TAGame.GameInfo_Transition_TA?FreePlay??Name=ANeyaz
  2340. [1938.16] Log: FSaveDataExportTask(0) wrote 296918 bytes to memory
  2341. [1938.16] Log: SaveGameDataAsync game thread time: 6 ms
  2342. [1938.17] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198286335129_2.save
  2343. [1938.17] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198286335129.save] Result:[1]
  2344. [1938.17] Log: Flushing async loaders.
  2345. [1938.42] Log: Flushed async loaders.
  2346. [1938.42] Log: LoadMap: JoinGameTransition?game=TAGame.GameInfo_Transition_TA?FreePlay??Name=ANeyaz
  2347. [1938.42] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
  2348. [1938.47] ScriptWarning: ScriptWarning, Accessed None
  2349. GameEvent_Tutorial_FreePlay_TA Park_P.TheWorld:PersistentLevel.GameEvent_Tutorial_FreePlay_TA_3
  2350. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:079C
  2351. Script call stack:
  2352. Function TAGame.GameEvent_Tutorial_TA:Destroyed
  2353. Function TAGame.GameEvent_Soccar_TA:Destroyed
  2354. Function TAGame.GameEvent_Team_TA:Destroyed
  2355. Function TAGame.GameEvent_TA:Destroyed
  2356. Function TAGame.GameEvent_Soccar_TA:RemovePlayer
  2357. Function TAGame.GameEvent_TA:RemovePlayer
  2358. Function TAGame.PRI_TA:SetGameEvent
  2359. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  2360. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  2361.  
  2362. [1938.47] ScriptWarning: ScriptWarning, Accessed None
  2363. GameEvent_Tutorial_FreePlay_TA Park_P.TheWorld:PersistentLevel.GameEvent_Tutorial_FreePlay_TA_3
  2364. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:07B0
  2365. Script call stack:
  2366. Function TAGame.GameEvent_Tutorial_TA:Destroyed
  2367. Function TAGame.GameEvent_Soccar_TA:Destroyed
  2368. Function TAGame.GameEvent_Team_TA:Destroyed
  2369. Function TAGame.GameEvent_TA:Destroyed
  2370. Function TAGame.GameEvent_Soccar_TA:RemovePlayer
  2371. Function TAGame.GameEvent_TA:RemovePlayer
  2372. Function TAGame.PRI_TA:SetGameEvent
  2373. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  2374. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  2375.  
  2376. [1938.47] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2377. [1938.47] ScriptWarning: ScriptWarning, Accessed None
  2378. GameEvent_Tutorial_FreePlay_TA Park_P.TheWorld:PersistentLevel.GameEvent_Tutorial_FreePlay_TA_3
  2379. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:079C
  2380. Script call stack:
  2381. Function TAGame.GameEvent_Tutorial_TA:Destroyed
  2382. Function TAGame.GameEvent_Soccar_TA:Destroyed
  2383. Function TAGame.GameEvent_Team_TA:Destroyed
  2384. Function TAGame.GameEvent_TA:Destroyed
  2385. Function TAGame.GameEvent_Soccar_TA:RemovePlayer
  2386. Function TAGame.GameEvent_TA:RemovePlayer
  2387. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  2388. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  2389.  
  2390. [1938.47] ScriptWarning: ScriptWarning, Accessed None
  2391. GameEvent_Tutorial_FreePlay_TA Park_P.TheWorld:PersistentLevel.GameEvent_Tutorial_FreePlay_TA_3
  2392. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:07B0
  2393. Script call stack:
  2394. Function TAGame.GameEvent_Tutorial_TA:Destroyed
  2395. Function TAGame.GameEvent_Soccar_TA:Destroyed
  2396. Function TAGame.GameEvent_Team_TA:Destroyed
  2397. Function TAGame.GameEvent_TA:Destroyed
  2398. Function TAGame.GameEvent_Soccar_TA:RemovePlayer
  2399. Function TAGame.GameEvent_TA:RemovePlayer
  2400. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  2401. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  2402.  
  2403. [1938.59] Log: Flushing async loaders.
  2404. [1939.08] Log: Flushed async loaders.
  2405. [1939.13] Log: No archetype specifies for game class GameInfo_Transition_TA, make sure it's added to the GameArchetypes list in DefaultEngine.ini
  2406. [1939.13] Log: Game class is 'GameInfo_Transition_TA'
  2407. [1939.17] Log: Bringing World JoinGameTransition.TheWorld up for play (0) at 2018.12.05-17.47.25
  2408. [1939.17] Log: Bringing up level for play took: 0.045364
  2409. [1939.17] JoinGame: GotoJoinGameState OpeningLoadingScreen -> JoiningNewServer
  2410. [1939.17] DevNet: SetProgress, MessageType=1, Title=, Message=Connecting...
  2411. [1939.17] Log: ########### Finished loading level: 0.751754 seconds
  2412. [1939.17] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_181 [Metrics/RecordMetrics]
  2413. [1939.17] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_181 Message=PsyNetMessage_X_181
  2414. [1939.17] DevNet: Browse: 31.204.146.67:7796/MENU_Main_p?game=TAGame.GameInfo_Transition_TA?FreePlay??Name=ANeyaz
  2415. [1939.17] DevNet: Game client on port 7796, rate 10000
  2416. [1939.17] NetComeGo: Network Security Key={ID=-168378881 PlayerID=Steam|76561198286335129|0 Key=2DFDD8EFC1DA4724FDAB8A8823C4AEEBFFABC8C73A98B3983D401BB78408C609 IV=9A2A6E4B5AD0A39BEF3F6A6328EBF839 HMAC=F33B209153FB8507FE0C95D96853E1E988FEB919AEDB2FBC13D461B41200427C Session=B48A5AE3B2BE2A0E36CCFA936F135951}
  2417. [1939.17] NetComeGo: SEND first packet Length=64 CRC=-244321448
  2418. [1939.29] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_PartyMemberJoinGame_X
  2419. [1939.29] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  2420. [1939.29] NetComeGo: RECV first packet IP=31.204.146.67:7796 Length=48 CRC=-1683915043
  2421. [1939.29] NetComeGo: Checking key ID=-168378881 Result=0
  2422. [1939.54] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_SearchStatus_X
  2423. [1939.54] Party: HandleSearchStatus StatusMessage.SearchState=OnlineGameMatchmaking_X StatusMessage.bIsSearching=False
  2424. [1940.05] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  2425. [1940.05] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  2426. [1940.05] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_181 Response=PsyNetMessage_X_182 Latency=0.8717
  2427. [1941.06] DevBeacon: FWebSocket::ReadCloseReason this=1547EAC0 received opcode CLOSE. Code=0 Reason=
  2428. [1941.06] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_MatchmakingAvailability_X
  2429. [1941.06] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198045769265|0' MatchmakeRestrictions=0
  2430. [1941.06] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_181->PsyNetMessage_X_182 PsyTime=1544021243 [Metrics/RecordMetrics]
  2431. [1941.06] DevNet: Failed to match package Core [4B9A354F44648688F83F7DA1C18546A8] in guid cache
  2432. [1941.06] DevNet: Failed to match package Engine [687CAF9847D179F15EDA518773A46C63] in guid cache
  2433. [1941.06] DevNet: Failed to match package GFxUI [069C626344B6D1762F3F5EAE1148A977] in guid cache
  2434. [1941.06] DevNet: Failed to match package GameFramework [F2E4C9FA4EA55F3744AD1FAA46CF93A3] in guid cache
  2435. [1941.06] DevNet: Failed to match package AkAudio [77227B7C4DF687C60DC383AE29C4DF22] in guid cache
  2436. [1941.06] DevNet: Failed to match package ProjectX [6E9EFA54478CE5EAB9EB40B4608426F8] in guid cache
  2437. [1941.06] DevNet: Failed to match package TAGame [1F2D19574A542F4AEE8FC3A9E4294AF5] in guid cache
  2438. [1941.06] DevNet: Welcomed by server (Level: ShatterShot_P, Game: TAGame.GameInfo_Breakout_TA, GameTags: )
  2439. [1941.09] Log: Flushing async loaders.
  2440. [1941.10] Log: Flushed async loaders.
  2441. [1941.10] Log: LoadMap: 31.204.146.67:7796/ShatterShot_P?FreePlay??Name=ANeyaz?game=TAGame.GameInfo_Breakout_TA
  2442. [1941.13] Log: Fully load package: ..\..\TAGame\CookedPCConsole\gameinfo_breakout_SF.upk
  2443. [1942.02] Log: Bringing World ShatterShot_P.TheWorld up for play (0) at 2018.12.05-17.47.28
  2444. [1942.02] Log: Bringing up level for play took: 0.443107
  2445. [1942.02] SimTimeScaling: SetUsingSimTimeScaling False
  2446. [1942.02] JoinGame: OnJoinGameComplete bSuccess=True FailReason=
  2447. [1942.02] JoinGame: GotoJoinGameState JoiningNewServer -> None
  2448. [1942.33] Log: ########### Finished loading level: 1.229962 seconds
  2449. [1942.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2450. [1942.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2451. [1942.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2452. [1942.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2453. [1942.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2454. [1942.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2455. [1942.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2456. [1942.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2457. [1942.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2458. [1942.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2459. [1942.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2460. [1942.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2461. [1942.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2462. [1942.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2463. [1942.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2464. [1942.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2465. [1942.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2466. [1942.33] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2467. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2468. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2469. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2470. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2471. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2472. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2473. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2474. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2475. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2476. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2477. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2478. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2479. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2480. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2481. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2482. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2483. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2484. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2485. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2486. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2487. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2488. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2489. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2490. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2491. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2492. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2493. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2494. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2495. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2496. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2497. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2498. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2499. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2500. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2501. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2502. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2503. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2504. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2505. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2506. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2507. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2508. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2509. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2510. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2511. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2512. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2513. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2514. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2515. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2516. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2517. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2518. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2519. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2520. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2521. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2522. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2523. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2524. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2525. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2526. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2527. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2528. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2529. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2530. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2531. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2532. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2533. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2534. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2535. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2536. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2537. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2538. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2539. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2540. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2541. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2542. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2543. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2544. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2545. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2546. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2547. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2548. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2549. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2550. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2551. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2552. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2553. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2554. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2555. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2556. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2557. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2558. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2559. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2560. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2561. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2562. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2563. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2564. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2565. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2566. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2567. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2568. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2569. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2570. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2571. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2572. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2573. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2574. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2575. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2576. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2577. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2578. [1942.34] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2579. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2580. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2581. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2582. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2583. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2584. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2585. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2586. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2587. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2588. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2589. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2590. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2591. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2592. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2593. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2594. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2595. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2596. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2597. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2598. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2599. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2600. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2601. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2602. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2603. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2604. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2605. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2606. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2607. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2608. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2609. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2610. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2611. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2612. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2613. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2614. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2615. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2616. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2617. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2618. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2619. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2620. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2621. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2622. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2623. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2624. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2625. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2626. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2627. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2628. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2629. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2630. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2631. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2632. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2633. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2634. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2635. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2636. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2637. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2638. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2639. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2640. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2641. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2642. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2643. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2644. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2645. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2646. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2647. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2648. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2649. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2650. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2651. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2652. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2653. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2654. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2655. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2656. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2657. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2658. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2659. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2660. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2661. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2662. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2663. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2664. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2665. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2666. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2667. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2668. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2669. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2670. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2671. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2672. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2673. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2674. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2675. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2676. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2677. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2678. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2679. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2680. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2681. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2682. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2683. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2684. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2685. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2686. [1942.35] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2687. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2688. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2689. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2690. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2691. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2692. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2693. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2694. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2695. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2696. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2697. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2698. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2699. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2700. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2701. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2702. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2703. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2704. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2705. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2706. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2707. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2708. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2709. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2710. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2711. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2712. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2713. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2714. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2715. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2716. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2717. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2718. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2719. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2720. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2721. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2722. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2723. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2724. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2725. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2726. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2727. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 246: Actor::setAngularDamping: Actor must be dynamic!
  2728. [1942.36] DevPhysics: Error (1) in file ..\..\Physics\src\NpActor.cpp, line 225: Actor::setLinearDamping: Actor must be dynamic!
  2729. [1942.36] ScriptWarning: ScriptWarning, Accessed None 'PRI'
  2730. PlayerController_TA ShatterShot_P.TheWorld:PersistentLevel.PlayerController_TA_10
  2731. Function TAGame.PlayerController_TA:ReadyUp:0010
  2732. Script call stack:
  2733. Function TAGame.PlayerController_TA:ReadyUp
  2734.  
  2735. [1942.37] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_183 [Metrics/RecordMetrics Clubs/GetClubInvites]
  2736. [1942.37] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_183 Message=PsyNetMessage_X_183
  2737. [1942.59] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2738. [1942.61] ScriptLog: Client InputRate=60
  2739. [1942.61] DevNet: PlayerController_TA_11 setplayer LocalPlayer_TA_0
  2740. [1942.61] PsyNetStaticData: SetPaused True
  2741. [1942.61] MatchBroadcast: Init bBroadcastMatch=False MatchLog=None
  2742. [1942.61] Party: BroadcastMatchmakingAvailabilityDelayed PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=0
  2743. [1942.61] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=0
  2744. [1942.63] Warning: Warning, Failed to load 'SwfMovie GFX_Hud.Hud': Failed to find object 'SwfMovie GFX_Hud.Hud'
  2745. [1942.91] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart RankedReconnectSave_TA 250
  2746. [1942.92] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_183 Response=PsyNetMessage_X_184 Latency=0.5461
  2747. [1942.98] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ClientXPSave_TA 650
  2748. [1942.98] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_183->PsyNetMessage_X_184 PsyTime=1544021246 [Metrics/RecordMetrics Clubs/GetClubInvites]
  2749. [1942.99] Vanity: All Vanity Queries Complete
  2750. [1943.34] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_185 [Filters/FilterContent]
  2751. [1943.34] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_185 Message=PsyNetMessage_X_185
  2752. [1943.47] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2753. [1943.47] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2754. [1943.47] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2755. [1943.47] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2756. [1943.47] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2757. [1943.47] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2758. [1943.47] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2759. [1943.47] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2760. [1943.47] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2761. [1943.47] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2762. [1943.47] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2763. [1943.47] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2764. [1943.47] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2765. [1943.55] Clubs: GFxData_PRI_TA_34 HandleClubID Steam|76561198045769265|0 ClubID=0
  2766. [1943.55] Clubs: GFxData_PRI_TA_35 HandleClubID PS4|XIMercenaryXI|6350384540921727849|0 ClubID=100150
  2767. [1943.55] Clubs: GFxData_PRI_TA_36 HandleClubID Steam|76561198413641592|0 ClubID=0
  2768. [1943.55] Clubs: GFxData_PRI_TA_37 HandleClubID Steam|76561198286335129|0 ClubID=0
  2769. [1943.56] DevOnline: Set rich presence to: Dropshot in Core 707 data: Playlist-29
  2770. [1943.56] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_186 [Clubs/GetClubDetails]
  2771. [1943.56] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_186 Message=PsyNetMessage_X_186
  2772. [1943.66] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_185 Response=PsyNetMessage_X_187 Latency=0.3221
  2773. [1943.72] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_185->PsyNetMessage_X_187 PsyTime=1544021247 [Filters/FilterContent]
  2774. [1943.77] Clubs: GFxData_PRI_TA_38 HandleClubID PS4|alexniki948|753778149828045038|0 ClubID=1488054
  2775. [1943.77] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_188 [Clubs/GetClubDetails]
  2776. [1943.77] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_188 Message=PsyNetMessage_X_188
  2777. [1943.91] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_186 Response=PsyNetMessage_X_189 Latency=0.4397
  2778. [1943.93] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_186->PsyNetMessage_X_189 PsyTime=1544021248 [Clubs/GetClubDetails]
  2779. [1943.93] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_5 ClubID=100150 OwnerPlayerID=PS4|Fazzyy__|2423478949040736055|0 bVerified=False Members=PlayerID=PS4|Fazzyy__|2423478949040736055|0 PlayerName=Fazzyy__ PlayerID=PS4|SuperMattChow|4444283132061446374|0 PlayerName=SuperMattChow PlayerID=PS4|alienant2704|1020837020979673401|0 PlayerName=alienant2704 PlayerID=PS4|XIMercenaryXI|6350384540921727849|0 PlayerName=XIMercenaryXI
  2780. [1943.93] Clubs: HandleClubChanged 100150 4
  2781. [1943.95] Clubs: GFxData_PRI_TA_35 HandleClub PS4|XIMercenaryXI|6350384540921727849|0 ClubID=100150
  2782. [1944.08] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_190 [Filters/FilterContent]
  2783. [1944.08] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_190 Message=PsyNetMessage_X_190
  2784. [1944.12] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_188 Response=PsyNetMessage_X_191 Latency=0.3429
  2785. [1944.13] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_188->PsyNetMessage_X_191 PsyTime=1544021248 [Clubs/GetClubDetails]
  2786. [1944.13] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_6 ClubID=1488054 OwnerPlayerID=PS4|alexniki948|753778149828045038|0 bVerified=False Members=PlayerID=PS4|alexniki948|753778149828045038|0 PlayerName=alexniki948 PlayerID=PS4|RU_Combo|6339267864168017115|0 PlayerName=RU_Combo
  2787. [1944.13] Clubs: HandleClubChanged 1488054 2
  2788. [1944.15] Clubs: GFxData_PRI_TA_38 HandleClub PS4|alexniki948|753778149828045038|0 ClubID=1488054
  2789. [1944.28] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_192 [Filters/FilterContent]
  2790. [1944.28] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_192 Message=PsyNetMessage_X_192
  2791. [1944.34] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_190 Response=PsyNetMessage_X_193 Latency=0.2629
  2792. [1944.36] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_190->PsyNetMessage_X_193 PsyTime=1544021248 [Filters/FilterContent]
  2793. [1944.50] Vanity: All Vanity Queries Complete
  2794. [1944.55] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_192 Response=PsyNetMessage_X_194 Latency=0.2649
  2795. [1944.57] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_192->PsyNetMessage_X_194 PsyTime=1544021248 [Filters/FilterContent]
  2796. [1945.17] Clubs: GFxData_PRI_TA_39 HandleClubID Steam|76561197995347994|0 ClubID=1295585
  2797. [1945.17] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_195 [Clubs/GetClubDetails]
  2798. [1945.17] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_195 Message=PsyNetMessage_X_195
  2799. [1945.25] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_196 [Filters/FilterContent]
  2800. [1945.25] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_196 Message=PsyNetMessage_X_196
  2801. [1945.42] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_195 Response=PsyNetMessage_X_197 Latency=0.2749
  2802. [1945.44] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_195->PsyNetMessage_X_197 PsyTime=1544021249 [Clubs/GetClubDetails]
  2803. [1945.44] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_7 ClubID=1295585 OwnerPlayerID=Steam|76561198063633760|0 bVerified=False Members=PlayerID=Steam|76561198063633760|0 PlayerName=2008 PlayerID=Steam|76561197995347994|0 PlayerName=.Mark C` n_b PlayerID=Steam|76561198290791932|0 PlayerName=ZEEPE PlayerID=Steam|76561198181836429|0 PlayerName=iZey PlayerID=Steam|76561198433463183|0 PlayerName=Darth Bipolar PlayerID=Steam|76561198452171497|0 PlayerName=rattonero03 PlayerID=Steam|76561198833402858|0 PlayerName=Alex and Max Farted
  2804. [1945.44] Clubs: HandleClubChanged 1295585 7
  2805. [1945.46] Clubs: GFxData_PRI_TA_39 HandleClub Steam|76561197995347994|0 ClubID=1295585
  2806. [1945.54] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_198 [Filters/FilterContent]
  2807. [1945.54] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_198 Message=PsyNetMessage_X_198
  2808. [1945.61] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_196 Response=PsyNetMessage_X_199 Latency=0.3781
  2809. [1945.63] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_196->PsyNetMessage_X_199 PsyTime=1544021249 [Filters/FilterContent]
  2810. [1945.82] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_198 Response=PsyNetMessage_X_200 Latency=0.2787
  2811. [1945.84] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_198->PsyNetMessage_X_200 PsyTime=1544021249 [Filters/FilterContent]
  2812. [2003.49] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_201 [Metrics/RecordMetrics]
  2813. [2003.49] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_201 Message=PsyNetMessage_X_201
  2814. [2003.74] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_201 Response=PsyNetMessage_X_202 Latency=0.2521
  2815. [2003.76] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_201->PsyNetMessage_X_202 PsyTime=1544021307 [Metrics/RecordMetrics]
  2816. [2033.36] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_203 [Products/GetVanityLoadout]
  2817. [2033.36] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_203 Message=PsyNetMessage_X_203
  2818. [2033.60] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_203 Response=PsyNetMessage_X_204 Latency=0.2444
  2819. [2033.62] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_203->PsyNetMessage_X_204 PsyTime=1544021337 [Products/GetVanityLoadout]
  2820. [2033.65] Vanity: All Vanity Queries Complete
  2821. [2154.69] SplitScreen: Press Start ControllerId=0 Player=LocalPlayer_TA_0
  2822. [2154.70] Warning: Warning, Failed to load 'SwfMovie GFX_MidGameMenu.MidGameMenu': Failed to find object 'SwfMovie GFX_MidGameMenu.MidGameMenu'
  2823. [2155.17] OnlinePlayerStorage: PartitionStorageRequests MapPrefsSave_TA Request.Data.Length=2412 Request.Checksum=-648822468 ManifestChecksum=-648822468 bChecksumMatch=True
  2824. [2155.17] OnlinePlayerStorage: PartitionStorageRequests ProfileCameraSave_TA Request.Data.Length=495 Request.Checksum=1049222267 ManifestChecksum=1049222267 bChecksumMatch=True
  2825. [2155.17] OnlinePlayerStorage: PartitionStorageRequests RankedReconnectSave_TA Request.Data.Length=173 Request.Checksum=-1562392854 ManifestChecksum=1091286827 bChecksumMatch=False
  2826. [2155.17] OnlinePlayerStorage: PartitionStorageRequests ClientXPSave_TA Request.Data.Length=208 Request.Checksum=-44582807 ManifestChecksum=-44582807 bChecksumMatch=True
  2827. [2155.17] OnlinePlayerStorage: HandleOnlineStorageCommit MapPrefsSave_TA_0 ServerTick=3
  2828. [2155.17] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileCameraSave_TA_0 ServerTick=98
  2829. [2155.17] OnlinePlayerStorage: HandleOnlineStorageCommit ClientXPSave_TA_0 ServerTick=650
  2830. [2155.17] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_209 [GenericStorage/SetPlayerGenericStorage]
  2831. [2155.17] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_209 Message=PsyNetMessage_X_209
  2832. [2155.20] Log: FSaveDataExportTask(0) wrote 297016 bytes to memory
  2833. [2155.20] Log: SaveGameDataAsync game thread time: 7 ms
  2834. [2155.23] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198286335129_1.save
  2835. [2155.23] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198286335129_2.save] Result:[1]
  2836. [2155.45] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_209 Response=PsyNetMessage_X_210 Latency=0.2739
  2837. [2155.46] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_209->PsyNetMessage_X_210 PsyTime=1544021459 [GenericStorage/SetPlayerGenericStorage]
  2838. [2155.46] OnlinePlayerStorage: Manifest SetChecksum RankedReconnectSave_TA Checksum=-1562392854
  2839. [2155.46] OnlinePlayerStorage: HandleOnlineStorageCommit RankedReconnectSave_TA_0 ServerTick=251
  2840. [2155.46] OnlinePlayerStorage: SyncComplete RankedReconnectSave_TA UpdateTick 250 -> 251
  2841. [2155.93] Party: Ranked Game Finished, Clear party member server
  2842. [2155.93] ScriptWarning: ScriptWarning, Accessed None 'Sounds'
  2843. CrowdSoundManager_TA ShatterShot_P.TheWorld:PersistentLevel.GameEvent_Breakout_TA_2.CrowdSoundManager_TA_7
  2844. Function TAGame.CrowdSoundManager_TA:HandleMatchEnded:003A
  2845. Script call stack:
  2846. Function TAGame.GameEvent_Soccar_TA:ReplicatedEvent
  2847. Function TAGame.GameEvent_Soccar_TA:OnMatchEnded
  2848. Function TAGame.CrowdSoundManager_TA:HandleMatchEnded
  2849.  
  2850. [2155.93] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart AchievementSave_TA 157
  2851. [2155.95] Warning: Warning, Failed to load 'SwfMovie GFX_WinnerMenu.WinnerMenu': Failed to find object 'SwfMovie GFX_WinnerMenu.WinnerMenu'
  2852. [2156.04] DevOnline: Stored steam user stats.
  2853. [2156.04] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart RankedReconnectSave_TA 251
  2854. [2156.07] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_211 [Products/GetVanityLoadout]
  2855. [2156.07] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_211 Message=PsyNetMessage_X_211
  2856. [2156.23] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=29 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=12,Division=2,MatchesPlayed=22,MMR=35.267799,Mu=35.267799,Sigma=4.190220) 0
  2857. [2156.23] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:OnSkillSynced PlayerID=Steam|76561198286335129|0
  2858. [2156.23] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:HandleSkillSynced Error=None PlayerID=Steam|76561198286335129|0 SavedPlayerID=Steam|76561198286335129|0
  2859. [2156.23] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:CheckForSkillDecay PlayerID=Steam|76561198286335129|0 SkillsSynced=True 26
  2860. [2156.23] SkillDecay: Playlist=Standard Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=12,Division=2,MatchesPlayed=43,MMR=40.198200,Mu=40.198200,Sigma=2.500000) OldData=(Playlist=13,Tier=12,MatchesPlayed=43)
  2861. [2156.23] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=13,Tier=12,MatchesPlayed=43) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=13,Tier=12,MatchesPlayed=43)
  2862. [2156.23] SkillDecay: Playlist=Doubles Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=11,Division=2,MatchesPlayed=213,MMR=36.093899,Mu=36.093899,Sigma=2.500000) OldData=(Playlist=11,Tier=11,MatchesPlayed=213)
  2863. [2156.23] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=11,Tier=11,MatchesPlayed=213) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=11,Tier=11,MatchesPlayed=213)
  2864. [2156.23] SkillDecay: Playlist=Solo Duel Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=10,Division=3,MatchesPlayed=22,MMR=28.879999,Mu=28.879999,Sigma=4.160190) OldData=(Playlist=10,Tier=10,MatchesPlayed=22)
  2865. [2156.23] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=10,Tier=10,MatchesPlayed=22) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=10,Tier=10,MatchesPlayed=22)
  2866. [2156.23] SkillDecay: Playlist=Solo Standard Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),MMR=27.343599,Mu=27.343599,Sigma=4.019780) OldData=(Playlist=12)
  2867. [2156.23] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=12) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=12)
  2868. [2156.23] SkillDecay: Playlist=Tournament Match Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=22)
  2869. [2156.23] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=22) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=22)
  2870. [2156.23] SkillDecay: Playlist=Rumble Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=28)
  2871. [2156.23] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=28) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=28)
  2872. [2156.23] SkillDecay: Playlist=Dropshot Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=12,Division=2,MatchesPlayed=22,MMR=35.267799,Mu=35.267799,Sigma=4.190220) OldData=(Playlist=29,Tier=12,MatchesPlayed=21)
  2873. [2156.23] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=29,Tier=12,MatchesPlayed=22) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=29,Tier=12,MatchesPlayed=21)
  2874. [2156.23] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Update Data
  2875. [2156.23] SkillDecay: Playlist=Hoops Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=27)
  2876. [2156.23] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=27) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=27)
  2877. [2156.23] SkillDecay: Playlist=Snow Day Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=30)
  2878. [2156.23] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=30) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=30)
  2879. [2156.25] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart PlaylistSkillDataSave_TA 622
  2880. [2156.31] PsyNet: PsyNetServiceProvider_X_1 ExecuteService Complete, Service=Reward/RewardResult
  2881. [2156.31] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ClientXPSave_TA 650
  2882. [2156.34] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_211 Response=PsyNetMessage_X_213 Latency=0.2712
  2883. [2156.36] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_211->PsyNetMessage_X_213 PsyTime=1544021460 [Products/GetVanityLoadout]
  2884. [2156.39] Vanity: All Vanity Queries Complete
  2885. [2156.94] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileStatsSave_TA 628
  2886. [2156.94] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProductsOfflineSave_TA 322
  2887. [2156.98] DevOnline: Stored steam user stats.
  2888. [2156.98] DevOnline: Stored steam user stats.
  2889. [2157.73] SplitScreen: Press Start ControllerId=0 Player=LocalPlayer_TA_0
  2890. [2158.19] Log: FSaveDataExportTask(0) wrote 296864 bytes to memory
  2891. [2158.19] Log: SaveGameDataAsync game thread time: 7 ms
  2892. [2158.21] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198286335129.save
  2893. [2158.21] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198286335129_1.save] Result:[1]
  2894. [2158.24] DevOnline: UnregisterRemoteTalker(0x011000010518AE31) returned 0x00000000
  2895. [2158.25] Log: Could not find a skeletal mesh component with socket or bone named 'chassis_jnt'
  2896. [2158.45] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_PartyMemberJoinGame_X
  2897. [2158.93] Party: Ranked Game Finished, Clear party member server
  2898. [2159.06] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  2899. [2159.06] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_PartyMemberJoinGame_X
  2900. [2159.71] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_MatchmakingAvailability_X
  2901. [2159.71] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198045769265|0' MatchmakeRestrictions=4
  2902. [2162.92] DevOnline: Gamepad text: not running in big picture mode.
  2903. [2163.77] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  2904. [2163.86] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_SearchStatus_X
  2905. [2163.86] Party: HandleSearchStatus StatusMessage.SearchState=Searching StatusMessage.bIsSearching=True
  2906. [2163.93] PsyNetStaticData: SetPaused False
  2907. [2163.93] PsyNetStaticData: HandleCacheExpired
  2908. [2163.93] Party: Ranked Game Finished, Clear party member server
  2909. [2163.94] Warning: Warning, Failed to load 'SwfMovie GFX_EndGameMenu.EndGameMenu': Failed to find object 'SwfMovie GFX_EndGameMenu.EndGameMenu'
  2910. [2164.14] Warning: Warning, Failed to load 'SwfMovie GFx_XPProgressMenu.XPProgressMenu': Failed to find object 'SwfMovie GFx_XPProgressMenu.XPProgressMenu'
  2911. [2164.61] Log: FUniqueNetId::FromString - could not parse ''
  2912. [2170.47] Warning: Warning, Failed to load 'SwfMovie GFX_TrainingMenu.TrainingMenu': Failed to find object 'SwfMovie GFX_TrainingMenu.TrainingMenu'
  2913. [2171.11] DevNet: URL: Adding default option Name=ANeyaz
  2914. [2171.11] DevNet: URL: Adding default option Name=ANeyaz
  2915. [2171.11] DevNet: Browse: Park_P?Game=TAGame.GameInfo_Tutorial_TA?FreePlay??Name=ANeyaz
  2916. [2171.12] OnlinePlayerStorage: PartitionStorageRequests AchievementSave_TA Request.Data.Length=2473 Request.Checksum=-1027063816 ManifestChecksum=1720155200 bChecksumMatch=False
  2917. [2171.12] OnlinePlayerStorage: PartitionStorageRequests RankedReconnectSave_TA Request.Data.Length=21 Request.Checksum=1091286827 ManifestChecksum=-1562392854 bChecksumMatch=False
  2918. [2171.12] OnlinePlayerStorage: PartitionStorageRequests PlaylistSkillDataSave_TA Request.Data.Length=1262 Request.Checksum=1386285222 ManifestChecksum=2142242888 bChecksumMatch=False
  2919. [2171.12] OnlinePlayerStorage: PartitionStorageRequests ClientXPSave_TA Request.Data.Length=208 Request.Checksum=1341770805 ManifestChecksum=-44582807 bChecksumMatch=False
  2920. [2171.12] OnlinePlayerStorage: PartitionStorageRequests ProfileStatsSave_TA Request.Data.Length=10497 Request.Checksum=87475921 ManifestChecksum=-366049520 bChecksumMatch=False
  2921. [2171.12] OnlinePlayerStorage: PartitionStorageRequests ProductsOfflineSave_TA Request.Data.Length=367 Request.Checksum=-755091496 ManifestChecksum=28211487 bChecksumMatch=False
  2922. [2171.12] Log: Flushing async loaders.
  2923. [2171.13] Log: Flushed async loaders.
  2924. [2171.13] Log: LoadMap: Park_P?Game=TAGame.GameInfo_Tutorial_TA?FreePlay??Name=ANeyaz
  2925. [2171.13] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
  2926. [2171.17] DevOnline: UnregisterRemoteTalker(0x01100001136F6C99) returned 0x00000000
  2927. [2171.17] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  2928. [2171.17] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  2929. [2171.18] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  2930. [2171.18] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  2931. [2171.18] DevOnline: UnregisterRemoteTalker(0x011000011B05F778) returned 0x00000000
  2932. [2171.18] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  2933. [2171.18] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  2934. [2171.18] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  2935. [2171.18] DevOnline: UnregisterRemoteTalker(0x011000010217501A) returned 0x00000000
  2936. [2171.18] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  2937. [2172.60] NetComeGo: Close TcpNetDriver_3 TcpipConnection_3 31.204.146.67:7796 05/12/2018 17:51:19 'Control channel cleanup'
  2938. [2172.60] NetComeGo: TcpNetDriver_3 TcpipConnection_3 Control channel closed, reason=Control channel cleanup
  2939. [2172.63] Exit: TcpNetDriver_3 shut down
  2940. [2172.97] Log: Fully load package: ..\..\TAGame\CookedPCConsole\GameInfo_Tutorial_SF.upk
  2941. [2173.42] Log: Game class is 'GameInfo_Tutorial_TA'
  2942. [2174.05] Log: Bringing World Park_P.TheWorld up for play (0) at 2018.12.05-17.51.20
  2943. [2174.05] DevOnline: UnregisterLocalTalker(0) returned 0x00000000
  2944. [2174.06] DevOnline: Successfully set the friend join URL:
  2945. [2174.06] MatchBroadcast: Init bBroadcastMatch=False MatchLog=None
  2946. [2174.06] Log: Bringing up level for play took: 0.637812
  2947. [2174.06] SimTimeScaling: SetUsingSimTimeScaling False
  2948. [2174.27] Clubs: HandleClubChanged 100150 4
  2949. [2174.27] Clubs: HandleClubChanged 1488054 2
  2950. [2174.27] Clubs: HandleClubChanged 1295585 7
  2951. [2174.43] Log: UGFxDataStore_X::RemoveObject - object is NULL
  2952. [2174.50] Clubs: GFxData_PRI_TA_40 HandleClubID Steam|76561198286335129|0 ClubID=0
  2953. [2174.51] DevOnline: Set rich presence to: In Training data: Tutorial
  2954. [2174.52] Log: ########### Finished loading level: 3.383868 seconds
  2955. [2174.52] Log: Flushing async loaders.
  2956. [2174.54] Log: Flushed async loaders.
  2957. [2174.54] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart MapPrefsSave_TA 3
  2958. [2174.55] ScriptLog: Shot Info -- Difficulty==D_Easy WaveIndex==0 RandomIndex==0 BallVelocity==0.0000 BallRotationType==Rot_Auto
  2959. [2174.55] Party: BroadcastMatchmakingAvailabilityDelayed PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=0
  2960. [2174.55] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=0
  2961. [2174.55] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_214 [GenericStorage/SetPlayerGenericStorage Metrics/RecordMetrics Clubs/GetClubInvites Products/GetLoadoutProducts Ads/GetAds]
  2962. [2174.55] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_214 Message=PsyNetMessage_X_214
  2963. [2174.55] Clubs: Destroy ClubDetails_X_5 ClubID=100150 OwnerPlayerID=PS4|Fazzyy__|2423478949040736055|0 bVerified=False Members=PlayerID=PS4|Fazzyy__|2423478949040736055|0 PlayerName=Fazzyy__ PlayerID=PS4|SuperMattChow|4444283132061446374|0 PlayerName=SuperMattChow PlayerID=PS4|alienant2704|1020837020979673401|0 PlayerName=alienant2704 PlayerID=PS4|XIMercenaryXI|6350384540921727849|0 PlayerName=XIMercenaryXI
  2964. [2174.55] Clubs: HandleClubChanged 100150 0
  2965. [2174.55] Clubs: Destroy ClubDetails_X_6 ClubID=1488054 OwnerPlayerID=PS4|alexniki948|753778149828045038|0 bVerified=False Members=PlayerID=PS4|alexniki948|753778149828045038|0 PlayerName=alexniki948 PlayerID=PS4|RU_Combo|6339267864168017115|0 PlayerName=RU_Combo
  2966. [2174.55] Clubs: HandleClubChanged 1488054 0
  2967. [2174.55] Clubs: Destroy ClubDetails_X_7 ClubID=1295585 OwnerPlayerID=Steam|76561198063633760|0 bVerified=False Members=PlayerID=Steam|76561198063633760|0 PlayerName=2008 PlayerID=Steam|76561197995347994|0 PlayerName=.Mark C` n_b PlayerID=Steam|76561198290791932|0 PlayerName=ZEEPE PlayerID=Steam|76561198181836429|0 PlayerName=iZey PlayerID=Steam|76561198433463183|0 PlayerName=Darth Bipolar PlayerID=Steam|76561198452171497|0 PlayerName=rattonero03 PlayerID=Steam|76561198833402858|0 PlayerName=Alex and Max Farted
  2968. [2174.55] Clubs: HandleClubChanged 1295585 0
  2969. [2175.24] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_215 [Population/UpdatePlayerPlaylist]
  2970. [2175.24] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_215 Message=PsyNetMessage_X_215
  2971. [2175.25] Vanity: All Vanity Queries Complete
  2972. [2175.42] Log: Flushing async loaders.
  2973. [2175.42] Log: Flushed async loaders.
  2974. [2175.42] Warning: Warning, Failed to load 'SwfMovie GFX_Hud.Hud': Failed to find object 'SwfMovie GFX_Hud.Hud'
  2975. [2175.78] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=1 ID=PsyNetMessage_X_215 Response=PsyNetMessage_X_216 Latency=0.5425
  2976. [2175.83] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_215->PsyNetMessage_X_216 PsyTime=1544021479 [Population/UpdatePlayerPlaylist]
  2977. [2175.85] Vanity: All Vanity Queries Complete
  2978. [2175.87] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_214 Response=PsyNetMessage_X_217 Latency=1.3284
  2979. [2175.89] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_214->PsyNetMessage_X_217 PsyTime=1544021479 [GenericStorage/SetPlayerGenericStorage Metrics/RecordMetrics Clubs/GetClubInvites Products/GetLoadoutProducts Ads/GetAds]
  2980. [2175.89] OnlinePlayerStorage: Manifest SetChecksum AchievementSave_TA Checksum=-1027063816
  2981. [2175.89] OnlinePlayerStorage: Manifest SetChecksum RankedReconnectSave_TA Checksum=1091286827
  2982. [2175.89] OnlinePlayerStorage: Manifest SetChecksum PlaylistSkillDataSave_TA Checksum=1386285222
  2983. [2175.89] OnlinePlayerStorage: Manifest SetChecksum ClientXPSave_TA Checksum=1341770805
  2984. [2175.89] OnlinePlayerStorage: Manifest SetChecksum ProfileStatsSave_TA Checksum=87475921
  2985. [2175.89] OnlinePlayerStorage: Manifest SetChecksum ProductsOfflineSave_TA Checksum=-755091496
  2986. [2175.89] OnlinePlayerStorage: HandleOnlineStorageCommit AchievementSave_TA_0 ServerTick=158
  2987. [2175.89] OnlinePlayerStorage: SyncComplete AchievementSave_TA UpdateTick 157 -> 158
  2988. [2175.89] OnlinePlayerStorage: HandleOnlineStorageCommit RankedReconnectSave_TA_0 ServerTick=252
  2989. [2175.89] OnlinePlayerStorage: SyncComplete RankedReconnectSave_TA UpdateTick 251 -> 252
  2990. [2175.89] OnlinePlayerStorage: HandleOnlineStorageCommit PlaylistSkillDataSave_TA_0 ServerTick=623
  2991. [2175.89] OnlinePlayerStorage: SyncComplete PlaylistSkillDataSave_TA UpdateTick 622 -> 623
  2992. [2175.89] OnlinePlayerStorage: HandleOnlineStorageCommit ClientXPSave_TA_0 ServerTick=651
  2993. [2175.89] OnlinePlayerStorage: SyncComplete ClientXPSave_TA UpdateTick 650 -> 651
  2994. [2175.89] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileStatsSave_TA_0 ServerTick=629
  2995. [2175.89] OnlinePlayerStorage: SyncComplete ProfileStatsSave_TA UpdateTick 628 -> 629
  2996. [2175.89] OnlinePlayerStorage: HandleOnlineStorageCommit ProductsOfflineSave_TA_0 ServerTick=323
  2997. [2175.89] OnlinePlayerStorage: SyncComplete ProductsOfflineSave_TA UpdateTick 322 -> 323
  2998. [2175.89] Loadout: (RPC_ProductsLoadoutGet_TA_4) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=1 OnlineProduct=OnlineProduct_TA_1109 3910359254
  2999. [2175.89] Loadout: (RPC_ProductsLoadoutGet_TA_4) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=2 OnlineProduct=OnlineProduct_TA_1110 3914608262
  3000. [2175.89] Loadout: (RPC_ProductsLoadoutGet_TA_4) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=3 OnlineProduct=OnlineProduct_TA_1111 2754601316
  3001. [2175.89] Loadout: (RPC_ProductsLoadoutGet_TA_4) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=5 OnlineProduct=OnlineProduct_TA_1112 2488003181
  3002. [2175.89] Loadout: (RPC_ProductsLoadoutGet_TA_4) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=14 OnlineProduct=OnlineProduct_TA_1113 3914572054
  3003. [2175.89] Loadout: (RPC_ProductsLoadoutGet_TA_4) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=15 OnlineProduct=OnlineProduct_TA_1114 3914572070
  3004. [2175.89] Loadout: (RPC_ProductsLoadoutGet_TA_4) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=16 OnlineProduct=OnlineProduct_TA_1115 2562433659
  3005. [2175.89] Loadout: (RPC_ProductsLoadoutGet_TA_4) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=0 SlotIndex=20 OnlineProduct=OnlineProduct_TA_1116 3968629959
  3006. [2175.89] Loadout: (RPC_ProductsLoadoutGet_TA_4) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=3 OnlineProduct=OnlineProduct_TA_1111 2754601316
  3007. [2175.89] Loadout: (RPC_ProductsLoadoutGet_TA_4) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=15 OnlineProduct=OnlineProduct_TA_1114 3914572070
  3008. [2175.89] Loadout: (RPC_ProductsLoadoutGet_TA_4) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=16 OnlineProduct=OnlineProduct_TA_1115 2562433659
  3009. [2175.89] Loadout: (RPC_ProductsLoadoutGet_TA_4) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=20 OnlineProduct=OnlineProduct_TA_1116 3968629959
  3010. [2175.89] Loadout: (RPC_ProductsLoadoutGet_TA_4) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=1 OnlineProduct=OnlineProduct_TA_1117 3781980027
  3011. [2175.89] Loadout: (RPC_ProductsLoadoutGet_TA_4) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=2 OnlineProduct=OnlineProduct_TA_1118 3959959703
  3012. [2175.89] Loadout: (RPC_ProductsLoadoutGet_TA_4) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=5 OnlineProduct=OnlineProduct_TA_1119 1165087716
  3013. [2175.89] Loadout: (RPC_ProductsLoadoutGet_TA_4) RPC_ProductsLoadoutGet_TA::None:GetProducts TeamIndex=1 SlotIndex=14 OnlineProduct=OnlineProduct_TA_1120 3914608251
  3014. [2178.58] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ProfileCameraSave_TA 98
  3015. [2197.66] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  3016. [2197.76] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_SearchStatus_X
  3017. [2197.76] Party: HandleSearchStatus StatusMessage.SearchState=OnlineGameMatchmaking_X StatusMessage.bIsSearching=False
  3018. [2200.56] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  3019. [2200.61] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_SearchStatus_X
  3020. [2200.61] Party: HandleSearchStatus StatusMessage.SearchState=Searching StatusMessage.bIsSearching=True
  3021. [2206.66] PsyNet: PsyNetServiceProvider_X_1 ExecuteService Complete, Service=Matchmaking/Reservation
  3022. [2207.08] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  3023. [2207.13] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_SearchStatus_X
  3024. [2207.13] Party: HandleSearchStatus StatusMessage.SearchState=Joining StatusMessage.bIsSearching=True
  3025. [2207.80] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_LocalPlayers_X
  3026. [2207.80] Party: Handle PartyMessage_LocalPlayers_X: IsPartyLeader=False bFromLeader=True IsPrimaryPlayer=True
  3027. [2207.80] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_MatchmakingAvailability_X
  3028. [2207.80] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198045769265|0' MatchmakeRestrictions=4
  3029. [2208.36] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_JoinGame_X
  3030. [2208.36] Party: HandlePartyJoinGame MatchSettings.BeaconAddress=ip185-179-203-4.datahound.com:8032
  3031. [2208.36] JoinGame: StartJoin ip185-179-203-4.datahound.com:8032 JoinSettings.PlaylistID=2 JoinSettings.bFriendJoin=False JoinSettings.bMigration=False JoinSettings.MatchType=JMT_Public JoinSettings.Password= JoinSettings.ReservationID=274D42B4A3704FE39149847EA60595A2
  3032. [2208.36] DevOnline: Successfully set the friend join URL: -SteamConnectID=76561198286335129 -SteamConnectIP=ip185-179-203-4.datahound.com:8032
  3033. [2208.36] JoinGame: GotoJoinGameState OnlineGameJoinGame_TA -> VerifyPrivileges
  3034. [2208.36] Online: TryToPlayOnline ControllerID=-1
  3035. [2208.36] Online: HandlePrivilegeCheckFinished PrivilegeCheck.bHasRestriction=False
  3036. [2208.36] JoinGame: GotoJoinGameState VerifyPrivileges -> GenerateKeys
  3037. [2208.36] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_219 [Keys/GenerateKeys]
  3038. [2208.36] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_219 Message=PsyNetMessage_X_219
  3039. [2208.60] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_219 Response=PsyNetMessage_X_220 Latency=0.2356
  3040. [2208.61] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_219->PsyNetMessage_X_220 PsyTime=1544021512 [Keys/GenerateKeys]
  3041. [2208.61] DevNet: Add Network Security Key={ID=36998118 PlayerID=Steam|76561198286335129|0 Key=D6EB9AF04786E226B25B5A3A07182BB569C83357AFE028318A62BF75AA8B0600 IV=7B3302170A5242A48A6A56B02136DD9D HMAC=516D6C7368B0E719AD261BE2BD78E542307F4904EED80328AD4DC1B7236DE163 Session=D54B49B1F5659F322AA748894D119ED9}
  3042. [2208.61] JoinGame: GotoJoinGameState GenerateKeys -> ReservingServerForMatchmaking
  3043. [2208.85] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_221 [Population/UpdatePlayerPlaylist]
  3044. [2208.85] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_221 Message=PsyNetMessage_X_221
  3045. [2209.06] DevOnline: Logged in as 'ANeyaz'
  3046. [2209.06] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198286335129|0 HandleLoginStatusChanged LS_LoggedIn
  3047. [2209.06] DevOnline: Successfully set the friend join URL: -SteamConnectID=76561198286335129 -SteamConnectIP=ip185-179-203-4.datahound.com:8032
  3048. [2209.06] Party: HandleLocalPlayerLoginStatusChanged PlayerName=ANeyaz PlayerID=Steam|76561198286335129|0 LoginStatus=LS_LoggedIn IsPrimary=True IsInParty=True
  3049. [2209.06] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_222 [Skills/GetPlayerSkill]
  3050. [2209.06] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_222 Message=PsyNetMessage_X_222
  3051. [2209.08] Vanity: All Vanity Queries Complete
  3052. [2209.15] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_221 Response=PsyNetMessage_X_223 Latency=0.2993
  3053. [2209.16] Party: BroadcastMatchmakingAvailabilityDelayed PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=0
  3054. [2209.16] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=0
  3055. [2209.16] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_221->PsyNetMessage_X_223 PsyTime=1544021513 [Population/UpdatePlayerPlaylist]
  3056. [2209.31] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_222 Response=PsyNetMessage_X_224 Latency=0.2502
  3057. [2209.33] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_222->PsyNetMessage_X_224 PsyTime=1544021513 [Skills/GetPlayerSkill]
  3058. [2209.33] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:HandleSkillRequestCompleteRPC None SyncRequests.Length=1
  3059. [2209.33] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=10 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=10,Division=3,MatchesPlayed=22,MMR=28.879999,Mu=28.879999,Sigma=4.160190) 0
  3060. [2209.33] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=11 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=11,Division=2,MatchesPlayed=213,MMR=36.093899,Mu=36.093899,Sigma=2.500000) 0
  3061. [2209.33] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=12 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),MMR=27.343599,Mu=27.343599,Sigma=4.019780) 0
  3062. [2209.33] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=13 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=12,Division=2,MatchesPlayed=43,MMR=40.198200,Mu=40.198200,Sigma=2.500000) 0
  3063. [2209.33] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=29 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=12,Division=2,MatchesPlayed=22,MMR=35.267799,Mu=35.267799,Sigma=4.190220) 0
  3064. [2209.33] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=0 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=47.132900,Sigma=2.500000) 0
  3065. [2209.33] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:OnSkillSynced PlayerID=Steam|76561198286335129|0
  3066. [2209.33] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:HandleSkillSynced Error=None PlayerID=Steam|76561198286335129|0 SavedPlayerID=Steam|76561198286335129|0
  3067. [2209.33] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:CheckForSkillDecay PlayerID=Steam|76561198286335129|0 SkillsSynced=True 26
  3068. [2209.33] SkillDecay: Playlist=Standard Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=12,Division=2,MatchesPlayed=43,MMR=40.198200,Mu=40.198200,Sigma=2.500000) OldData=(Playlist=13,Tier=12,MatchesPlayed=43)
  3069. [2209.33] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=13,Tier=12,MatchesPlayed=43) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=13,Tier=12,MatchesPlayed=43)
  3070. [2209.33] SkillDecay: Playlist=Doubles Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=11,Division=2,MatchesPlayed=213,MMR=36.093899,Mu=36.093899,Sigma=2.500000) OldData=(Playlist=11,Tier=11,MatchesPlayed=213)
  3071. [2209.33] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=11,Tier=11,MatchesPlayed=213) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=11,Tier=11,MatchesPlayed=213)
  3072. [2209.33] SkillDecay: Playlist=Solo Duel Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=10,Division=3,MatchesPlayed=22,MMR=28.879999,Mu=28.879999,Sigma=4.160190) OldData=(Playlist=10,Tier=10,MatchesPlayed=22)
  3073. [2209.33] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=10,Tier=10,MatchesPlayed=22) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=10,Tier=10,MatchesPlayed=22)
  3074. [2209.33] SkillDecay: Playlist=Solo Standard Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),MMR=27.343599,Mu=27.343599,Sigma=4.019780) OldData=(Playlist=12)
  3075. [2209.33] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=12) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=12)
  3076. [2209.33] SkillDecay: Playlist=Tournament Match Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=22)
  3077. [2209.33] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=22) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=22)
  3078. [2209.33] SkillDecay: Playlist=Rumble Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=28)
  3079. [2209.33] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=28) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=28)
  3080. [2209.33] SkillDecay: Playlist=Dropshot Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=12,Division=2,MatchesPlayed=22,MMR=35.267799,Mu=35.267799,Sigma=4.190220) OldData=(Playlist=29,Tier=12,MatchesPlayed=22)
  3081. [2209.33] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=29,Tier=12,MatchesPlayed=22) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=29,Tier=12,MatchesPlayed=22)
  3082. [2209.33] SkillDecay: Playlist=Hoops Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=27)
  3083. [2209.33] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=27) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=27)
  3084. [2209.33] SkillDecay: Playlist=Snow Day Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=30)
  3085. [2209.33] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=30) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=30)
  3086. [2209.93] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_LocalPlayers_X
  3087. [2209.93] Party: Handle PartyMessage_LocalPlayers_X: IsPartyLeader=False bFromLeader=True IsPrimaryPlayer=True
  3088. [2210.08] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_JoinGame_X
  3089. [2210.08] Party: HandlePartyJoinGame MatchSettings.BeaconAddress=ip185-179-203-4.datahound.com:8032
  3090. [2210.08] Party: Ignoring join request, already in server JoinGame.ServerBeaconAddress=ip185-179-203-4.datahound.com:8032 JoinGame.ServerGameAddress=
  3091. [2210.20] NetworkNext: JoinServer bUseNetworkNextDriver=False
  3092. [2210.20] NetworkNext: OpenSession State=STOPPED Route=
  3093. [2210.20] JoinGame: GotoJoinGameState ReservingServerForMatchmaking -> JoinCountdown
  3094. [2213.21] JoinGame: GotoJoinGameState JoinCountdown -> OpeningLoadingScreen
  3095. [2213.21] DevNet: Browse: JoinGameTransition?game=TAGame.GameInfo_Transition_TA?FreePlay??Name=ANeyaz
  3096. [2213.22] Log: FSaveDataExportTask(0) wrote 296918 bytes to memory
  3097. [2213.22] Log: SaveGameDataAsync game thread time: 7 ms
  3098. [2213.24] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198286335129_2.save
  3099. [2213.24] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198286335129.save] Result:[1]
  3100. [2213.24] Log: LoadMap: JoinGameTransition?game=TAGame.GameInfo_Transition_TA?FreePlay??Name=ANeyaz
  3101. [2213.24] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
  3102. [2213.28] ScriptWarning: ScriptWarning, Accessed None
  3103. GameEvent_Tutorial_FreePlay_TA Park_P.TheWorld:PersistentLevel.GameEvent_Tutorial_FreePlay_TA_4
  3104. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:079C
  3105. Script call stack:
  3106. Function TAGame.GameEvent_Tutorial_TA:Destroyed
  3107. Function TAGame.GameEvent_Soccar_TA:Destroyed
  3108. Function TAGame.GameEvent_Team_TA:Destroyed
  3109. Function TAGame.GameEvent_TA:Destroyed
  3110. Function TAGame.GameEvent_Soccar_TA:RemovePlayer
  3111. Function TAGame.GameEvent_TA:RemovePlayer
  3112. Function TAGame.PRI_TA:SetGameEvent
  3113. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  3114. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  3115.  
  3116. [2213.28] ScriptWarning: ScriptWarning, Accessed None
  3117. GameEvent_Tutorial_FreePlay_TA Park_P.TheWorld:PersistentLevel.GameEvent_Tutorial_FreePlay_TA_4
  3118. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:07B0
  3119. Script call stack:
  3120. Function TAGame.GameEvent_Tutorial_TA:Destroyed
  3121. Function TAGame.GameEvent_Soccar_TA:Destroyed
  3122. Function TAGame.GameEvent_Team_TA:Destroyed
  3123. Function TAGame.GameEvent_TA:Destroyed
  3124. Function TAGame.GameEvent_Soccar_TA:RemovePlayer
  3125. Function TAGame.GameEvent_TA:RemovePlayer
  3126. Function TAGame.PRI_TA:SetGameEvent
  3127. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  3128. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  3129.  
  3130. [2213.28] Log: UGFxDataStore_X::RemoveObject - object is NULL
  3131. [2213.28] ScriptWarning: ScriptWarning, Accessed None
  3132. GameEvent_Tutorial_FreePlay_TA Park_P.TheWorld:PersistentLevel.GameEvent_Tutorial_FreePlay_TA_4
  3133. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:079C
  3134. Script call stack:
  3135. Function TAGame.GameEvent_Tutorial_TA:Destroyed
  3136. Function TAGame.GameEvent_Soccar_TA:Destroyed
  3137. Function TAGame.GameEvent_Team_TA:Destroyed
  3138. Function TAGame.GameEvent_TA:Destroyed
  3139. Function TAGame.GameEvent_Soccar_TA:RemovePlayer
  3140. Function TAGame.GameEvent_TA:RemovePlayer
  3141. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  3142. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  3143.  
  3144. [2213.28] ScriptWarning: ScriptWarning, Accessed None
  3145. GameEvent_Tutorial_FreePlay_TA Park_P.TheWorld:PersistentLevel.GameEvent_Tutorial_FreePlay_TA_4
  3146. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:07B0
  3147. Script call stack:
  3148. Function TAGame.GameEvent_Tutorial_TA:Destroyed
  3149. Function TAGame.GameEvent_Soccar_TA:Destroyed
  3150. Function TAGame.GameEvent_Team_TA:Destroyed
  3151. Function TAGame.GameEvent_TA:Destroyed
  3152. Function TAGame.GameEvent_Soccar_TA:RemovePlayer
  3153. Function TAGame.GameEvent_TA:RemovePlayer
  3154. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  3155. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  3156.  
  3157. [2214.33] Log: No archetype specifies for game class GameInfo_Transition_TA, make sure it's added to the GameArchetypes list in DefaultEngine.ini
  3158. [2214.33] Log: Game class is 'GameInfo_Transition_TA'
  3159. [2214.34] Log: Bringing World JoinGameTransition.TheWorld up for play (0) at 2018.12.05-17.52.00
  3160. [2214.34] Log: Bringing up level for play took: 0.012878
  3161. [2214.34] JoinGame: GotoJoinGameState OpeningLoadingScreen -> JoiningNewServer
  3162. [2214.34] DevNet: SetProgress, MessageType=1, Title=, Message=Connecting...
  3163. [2214.34] Log: ########### Finished loading level: 1.106349 seconds
  3164. [2214.34] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_PartyMemberJoinGame_X
  3165. [2214.34] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_225 [Metrics/RecordMetrics]
  3166. [2214.34] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_225 Message=PsyNetMessage_X_225
  3167. [2214.35] DevNet: Browse: 185.179.203.4:8030/MENU_Main_p?game=TAGame.GameInfo_Transition_TA?FreePlay??Name=ANeyaz
  3168. [2214.35] DevNet: Game client on port 8030, rate 10000
  3169. [2214.35] NetComeGo: Network Security Key={ID=36998118 PlayerID=Steam|76561198286335129|0 Key=D6EB9AF04786E226B25B5A3A07182BB569C83357AFE028318A62BF75AA8B0600 IV=7B3302170A5242A48A6A56B02136DD9D HMAC=516D6C7368B0E719AD261BE2BD78E542307F4904EED80328AD4DC1B7236DE163 Session=D54B49B1F5659F322AA748894D119ED9}
  3170. [2214.35] NetComeGo: SEND first packet Length=64 CRC=314572838
  3171. [2214.39] NetComeGo: RECV first packet IP=185.179.203.4:8030 Length=48 CRC=1229200247
  3172. [2214.39] NetComeGo: Checking key ID=36998118 Result=0
  3173. [2214.51] DevBeacon: FWebSocket::ReadCloseReason this=030C72C0 received opcode CLOSE. Code=0 Reason=
  3174. [2214.51] DevNet: Failed to match package Core [4B9A354F44648688F83F7DA1C18546A8] in guid cache
  3175. [2214.51] DevNet: Failed to match package Engine [687CAF9847D179F15EDA518773A46C63] in guid cache
  3176. [2214.51] DevNet: Failed to match package GFxUI [069C626344B6D1762F3F5EAE1148A977] in guid cache
  3177. [2214.51] DevNet: Failed to match package GameFramework [F2E4C9FA4EA55F3744AD1FAA46CF93A3] in guid cache
  3178. [2214.51] DevNet: Failed to match package AkAudio [77227B7C4DF687C60DC383AE29C4DF22] in guid cache
  3179. [2214.51] DevNet: Failed to match package ProjectX [6E9EFA54478CE5EAB9EB40B4608426F8] in guid cache
  3180. [2214.51] DevNet: Failed to match package TAGame [1F2D19574A542F4AEE8FC3A9E4294AF5] in guid cache
  3181. [2214.51] DevNet: Welcomed by server (Level: cs_day_p, Game: TAGame.GameInfo_Soccar_TA, GameTags: )
  3182. [2214.56] Log: Flushing async loaders.
  3183. [2214.57] Log: Flushed async loaders.
  3184. [2214.57] Log: LoadMap: 185.179.203.4:8030/cs_day_p?FreePlay??Name=ANeyaz?game=TAGame.GameInfo_Soccar_TA
  3185. [2214.59] Log: Fully load package: ..\..\TAGame\CookedPCConsole\gameinfo_soccar_SF.upk
  3186. [2215.28] Log: Missing cached shader map for material CF_Skydome_03_Day_Mat, quality 0, compiling.
  3187. [2215.28] Log: Can't compile CF_Skydome_03_Day_Mat with seekfree loading path on console, will attempt to use default material instead
  3188. [2215.28] Warning: Warning, Failed to compile Material CF_Day_OOB.Mat.CF_Skydome_03_Day_Mat for platform PC-D3D-SM3, Default Material will be used in game.
  3189. [2215.28] Log: Missing cached shader map for material CF_Skydome_Day_Mat, quality 0, compiling.
  3190. [2215.28] Log: Can't compile CF_Skydome_Day_Mat with seekfree loading path on console, will attempt to use default material instead
  3191. [2215.28] Warning: Warning, Failed to compile Material CF_Day_OOB.Mat.CF_Skydome_Day_Mat for platform PC-D3D-SM3, Default Material will be used in game.
  3192. [2216.52] Log: Bringing World cs_day_p.TheWorld up for play (0) at 2018.12.05-17.52.03
  3193. [2216.52] Log: Bringing up level for play took: 0.348958
  3194. [2216.52] SimTimeScaling: SetUsingSimTimeScaling False
  3195. [2216.52] JoinGame: OnJoinGameComplete bSuccess=True FailReason=
  3196. [2216.52] JoinGame: GotoJoinGameState JoiningNewServer -> None
  3197. [2216.92] Log: ########### Finished loading level: 2.346681 seconds
  3198. [2216.95] ScriptWarning: ScriptWarning, Accessed None 'PRI'
  3199. PlayerController_TA cs_day_p.TheWorld:PersistentLevel.PlayerController_TA_13
  3200. Function TAGame.PlayerController_TA:ReadyUp:0010
  3201. Script call stack:
  3202. Function TAGame.PlayerController_TA:ReadyUp
  3203.  
  3204. [2216.95] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_226 [Clubs/GetClubInvites]
  3205. [2216.95] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_226 Message=PsyNetMessage_X_226
  3206. [2216.95] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_225 Response=PsyNetMessage_X_227 Latency=2.5811
  3207. [2216.95] Warning: Warning, Failed to load 'SwfMovie GFX_Hud.Hud': Failed to find object 'SwfMovie GFX_Hud.Hud'
  3208. [2217.31] Log: UGFxDataStore_X::RemoveObject - object is NULL
  3209. [2217.33] ScriptLog: Client InputRate=60
  3210. [2217.33] DevNet: PlayerController_TA_14 setplayer LocalPlayer_TA_0
  3211. [2217.33] PsyNetStaticData: SetPaused True
  3212. [2217.33] MatchBroadcast: Init bBroadcastMatch=False MatchLog=None
  3213. [2217.33] Clubs: GFxData_PRI_TA_42 HandleClubID Steam|76561198286335129|0 ClubID=0
  3214. [2217.33] DevOnline: Set rich presence to: Doubles in Champions Field (Day) data: Playlist-2
  3215. [2217.33] DevOnline: Set rich presence to: Doubles in Champions Field (Day) data: Playlist-2
  3216. [2217.33] Log: UGFxDataStore_X::RemoveObject - object is NULL
  3217. [2217.33] Log: UGFxDataStore_X::RemoveObject - object is NULL
  3218. [2217.33] Log: UGFxDataStore_X::RemoveObject - object is NULL
  3219. [2217.33] Log: UGFxDataStore_X::RemoveObject - object is NULL
  3220. [2217.33] Log: UGFxDataStore_X::RemoveObject - object is NULL
  3221. [2217.33] Log: UGFxDataStore_X::RemoveObject - object is NULL
  3222. [2217.33] Log: UGFxDataStore_X::RemoveObject - object is NULL
  3223. [2217.41] Clubs: GFxData_PRI_TA_44 HandleClubID Steam|76561198286335129|0 ClubID=0
  3224. [2217.42] DevOnline: Set rich presence to: Doubles in Champions Field (Day) data: Playlist-2
  3225. [2217.42] Clubs: GFxData_PRI_TA_45 HandleClubID Steam|76561198045769265|0 ClubID=0
  3226. [2217.42] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_PartyMemberJoinGame_X
  3227. [2217.42] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  3228. [2217.42] Party: BroadcastMatchmakingAvailabilityDelayed PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=0
  3229. [2217.42] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=0
  3230. [2217.42] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_225->PsyNetMessage_X_227 PsyTime=1544021518 [Metrics/RecordMetrics]
  3231. [2217.44] Warning: Warning, Failed to load 'SwfMovie GFX_Hud.Hud': Failed to find object 'SwfMovie GFX_Hud.Hud'
  3232. [2217.54] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart ClientXPSave_TA 651
  3233. [2217.55] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_SearchStatus_X
  3234. [2217.55] Party: HandleSearchStatus StatusMessage.SearchState=OnlineGameMatchmaking_X StatusMessage.bIsSearching=False
  3235. [2217.55] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_228 [Ads/GetAds]
  3236. [2217.55] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_228 Message=PsyNetMessage_X_228
  3237. [2217.57] Vanity: All Vanity Queries Complete
  3238. [2217.78] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_226 Response=PsyNetMessage_X_229 Latency=0.8540
  3239. [2217.80] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_226->PsyNetMessage_X_229 PsyTime=1544021521 [Clubs/GetClubInvites]
  3240. [2217.83] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_228 Response=PsyNetMessage_X_230 Latency=0.2935
  3241. [2217.85] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_228->PsyNetMessage_X_230 PsyTime=1544021521 [Ads/GetAds]
  3242. [2218.39] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  3243. [2218.39] DevOnline: SteamLobbyDataUpdate: LobbyUID: 109775241011616301, MemberUID: 109775241011616301, bUpdateSuccess: 1
  3244. [2218.39] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_MatchmakingAvailability_X
  3245. [2218.39] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198045769265|0' MatchmakeRestrictions=0
  3246. [2223.89] Clubs: GFxData_PRI_TA_46 HandleClubID PS4|s3d-8080|4464631232284328089|0 ClubID=763348
  3247. [2223.90] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_231 [Clubs/GetClubDetails]
  3248. [2223.90] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_231 Message=PsyNetMessage_X_231
  3249. [2224.13] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_231 Response=PsyNetMessage_X_232 Latency=0.2334
  3250. [2224.14] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_231->PsyNetMessage_X_232 PsyTime=1544021528 [Clubs/GetClubDetails]
  3251. [2224.14] Clubs: OnlineClubCache_X_0 Add ClubDetails_X_8 ClubID=763348 OwnerPlayerID=PS4|BLAcK_-WATeR-_Q8|2698398241746241844|0 bVerified=False Members=PlayerID=PS4|BLAcK_-WATeR-_Q8|2698398241746241844|0 PlayerName=BLAcK_-WATeR-_Q8 PlayerID=PS4|s3d-8080|4464631232284328089|0 PlayerName=s3d-8080 PlayerID=PS4|MishaRi__q8|196339246402153806|0 PlayerName=MishaRi__q8 PlayerID=PS4|a3dam74|8969881824063619436|0 PlayerName=a3dam74
  3252. [2224.14] Clubs: HandleClubChanged 763348 4
  3253. [2224.16] Clubs: GFxData_PRI_TA_46 HandleClub PS4|s3d-8080|4464631232284328089|0 ClubID=763348
  3254. [2224.29] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_233 [Filters/FilterContent]
  3255. [2224.29] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_233 Message=PsyNetMessage_X_233
  3256. [2224.54] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_233 Response=PsyNetMessage_X_234 Latency=0.2502
  3257. [2224.56] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_233->PsyNetMessage_X_234 PsyTime=1544021528 [Filters/FilterContent]
  3258. [2227.73] Clubs: GFxData_PRI_TA_47 HandleClubID Unknown|0|0 ClubID=0
  3259. [2260.33] Vanity: All Vanity Queries Complete
  3260. [2277.33] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_235 [Metrics/RecordMetrics]
  3261. [2277.33] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_235 Message=PsyNetMessage_X_235
  3262. [2277.57] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_235 Response=PsyNetMessage_X_236 Latency=0.2495
  3263. [2277.59] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_235->PsyNetMessage_X_236 PsyTime=1544021581 [Metrics/RecordMetrics]
  3264. [2298.23] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_237 [Products/GetVanityLoadout]
  3265. [2298.23] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_237 Message=PsyNetMessage_X_237
  3266. [2298.52] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_237 Response=PsyNetMessage_X_238 Latency=0.2827
  3267. [2298.53] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_237->PsyNetMessage_X_238 PsyTime=1544021602 [Products/GetVanityLoadout]
  3268. [2298.56] Vanity: All Vanity Queries Complete
  3269. [2332.48] DevNet: Bad connection: IP=185.179.203.4:8030 Name=ANeyaz, Ping=0.416837, ReceiveTime=0.000000, AckTime=0.000000
  3270. [2343.70] Vanity: All Vanity Queries Complete
  3271. [2356.60] Clubs: GFxData_PRI_TA_48 HandleClubID PS4|Hitman_x503|4674000094853390145|0 ClubID=0
  3272. [2357.32] Log: UGFxDataStore_X::RemoveObject - object is NULL
  3273. [2357.32] Log: UGFxDataStore_X::RemoveObject - object is NULL
  3274. [2365.02] ScriptWarning: ScriptWarning, Accessed None 'Team'
  3275. Ball_TA cs_day_p.TheWorld:PersistentLevel.Ball_TA_44
  3276. Function TAGame.Ball_TA:InitExplosionFX:02C1
  3277. Script call stack:
  3278. Function TAGame.Ball_TA:ReplicatedEvent
  3279. Function TAGame.Ball_TA:Explode
  3280. Function TAGame.Ball_TA:InitExplosionFX
  3281.  
  3282. [2367.16] DevNet: Bad connection: IP=185.179.203.4:8030 Name=ANeyaz, Ping=2.106171, ReceiveTime=0.000000, AckTime=0.000000
  3283. [2437.20] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  3284. [2437.25] Log: Could not find a skeletal mesh component with socket or bone named 'chassis_jnt'
  3285. [2437.30] Clubs: GFxData_PRI_TA_49 HandleClubID Unknown|0|0 ClubID=0
  3286. [2445.19] Vanity: All Vanity Queries Complete
  3287. [2447.37] Log: Could not find a skeletal mesh component with socket or bone named 'chassis_jnt'
  3288. [2449.68] Clubs: GFxData_PRI_TA_50 HandleClubID Steam|76561198871339698|0 ClubID=0
  3289. [2449.78] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_243 [Filters/FilterContent]
  3290. [2449.78] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_243 Message=PsyNetMessage_X_243
  3291. [2450.03] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_243 Response=PsyNetMessage_X_244 Latency=0.2495
  3292. [2450.05] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_243->PsyNetMessage_X_244 PsyTime=1544021754 [Filters/FilterContent]
  3293. [2450.07] Log: UGFxDataStore_X::RemoveObject - object is NULL
  3294. [2450.07] Log: UGFxDataStore_X::RemoveObject - object is NULL
  3295. [2450.08] Log: Could not find a skeletal mesh component with socket or bone named 'chassis_jnt'
  3296. [2478.29] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_245 [Products/GetVanityLoadout]
  3297. [2478.29] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_245 Message=PsyNetMessage_X_245
  3298. [2478.52] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_245 Response=PsyNetMessage_X_246 Latency=0.2324
  3299. [2478.53] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_245->PsyNetMessage_X_246 PsyTime=1544021782 [Products/GetVanityLoadout]
  3300. [2478.57] Vanity: All Vanity Queries Complete
  3301. [2519.30] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_247 [Population/UpdatePlayerPlaylist]
  3302. [2519.30] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_247 Message=PsyNetMessage_X_247
  3303. [2519.59] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_247 Response=PsyNetMessage_X_248 Latency=0.2883
  3304. [2519.61] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_247->PsyNetMessage_X_248 PsyTime=1544021823 [Population/UpdatePlayerPlaylist]
  3305. [2736.92] SplitScreen: Press Start ControllerId=0 Player=LocalPlayer_TA_0
  3306. [2736.92] Warning: Warning, Failed to load 'SwfMovie GFX_MidGameMenu.MidGameMenu': Failed to find object 'SwfMovie GFX_MidGameMenu.MidGameMenu'
  3307. [2737.17] OnlinePlayerStorage: PartitionStorageRequests MapPrefsSave_TA Request.Data.Length=2412 Request.Checksum=-648822468 ManifestChecksum=-648822468 bChecksumMatch=True
  3308. [2737.17] OnlinePlayerStorage: PartitionStorageRequests ProfileCameraSave_TA Request.Data.Length=549 Request.Checksum=-1958900239 ManifestChecksum=1049222267 bChecksumMatch=False
  3309. [2737.17] OnlinePlayerStorage: PartitionStorageRequests ClientXPSave_TA Request.Data.Length=208 Request.Checksum=1341770805 ManifestChecksum=1341770805 bChecksumMatch=True
  3310. [2737.17] OnlinePlayerStorage: HandleOnlineStorageCommit MapPrefsSave_TA_0 ServerTick=3
  3311. [2737.17] OnlinePlayerStorage: HandleOnlineStorageCommit ClientXPSave_TA_0 ServerTick=651
  3312. [2737.17] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_255 [GenericStorage/SetPlayerGenericStorage]
  3313. [2737.17] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_255 Message=PsyNetMessage_X_255
  3314. [2737.19] Log: FSaveDataExportTask(0) wrote 296918 bytes to memory
  3315. [2737.19] Log: SaveGameDataAsync game thread time: 8 ms
  3316. [2737.22] Log: Deleting old save file ..\..\TAGame\SaveData\DBE_Production\76561198286335129_1.save
  3317. [2737.22] Log: SaveDataExport(0): Finished - File:[..\..\TAGame\SaveData\DBE_Production\76561198286335129_2.save] Result:[1]
  3318. [2737.61] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_255 Response=PsyNetMessage_X_256 Latency=0.4397
  3319. [2737.62] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_255->PsyNetMessage_X_256 PsyTime=1544022041 [GenericStorage/SetPlayerGenericStorage]
  3320. [2737.62] OnlinePlayerStorage: Manifest SetChecksum ProfileCameraSave_TA Checksum=-1958900239
  3321. [2737.62] OnlinePlayerStorage: HandleOnlineStorageCommit ProfileCameraSave_TA_0 ServerTick=99
  3322. [2737.62] OnlinePlayerStorage: SyncComplete ProfileCameraSave_TA UpdateTick 98 -> 99
  3323. [2738.59] NetComeGo: TcpNetDriver_4 TcpipConnection_4 Control channel closed, reason=Disconnect command
  3324. [2738.60] DevNet: URL: Adding default option Name=ANeyaz
  3325. [2738.60] DevNet: Browse: MENU_Main_p?closed?Name=ANeyaz
  3326. [2738.60] Log: Failed; returning to Entry
  3327. [2738.61] Log: LoadMap: MENU_Main_p?closed?Name=ANeyaz
  3328. [2738.61] Warning: Warning, Failed to load 'SwfMovie GFx_LoadingScreen.LoadingScreen': Failed to find object 'SwfMovie GFx_LoadingScreen.LoadingScreen'
  3329. [2738.65] Log: UGFxDataStore_X::RemoveObject - object is NULL
  3330. [2738.65] PsyNetStaticData: SetPaused False
  3331. [2738.65] PsyNetStaticData: HandleCacheExpired
  3332. [2738.65] DevOnline: UnregisterRemoteTalker(0x01100001136F6C99) returned 0x00000000
  3333. [2738.65] ScriptWarning: ScriptWarning, Accessed None
  3334. GameEvent_Soccar_TA cs_day_p.TheWorld:PersistentLevel.GameEvent_Soccar_TA_1
  3335. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:079C
  3336. Script call stack:
  3337. Function TAGame.PRI_TA:Destroyed
  3338. Function ProjectX.PRI_X:Destroyed
  3339. Function Engine.PlayerReplicationInfo:Destroyed
  3340. Function TAGame.PRI_TA:Unregister
  3341. Function TAGame.PRI_TA:SetGameEvent
  3342. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  3343. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  3344.  
  3345. [2738.65] ScriptWarning: ScriptWarning, Accessed None
  3346. GameEvent_Soccar_TA cs_day_p.TheWorld:PersistentLevel.GameEvent_Soccar_TA_1
  3347. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:07B0
  3348. Script call stack:
  3349. Function TAGame.PRI_TA:Destroyed
  3350. Function ProjectX.PRI_X:Destroyed
  3351. Function Engine.PlayerReplicationInfo:Destroyed
  3352. Function TAGame.PRI_TA:Unregister
  3353. Function TAGame.PRI_TA:SetGameEvent
  3354. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  3355. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  3356.  
  3357. [2738.65] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  3358. [2738.65] DevOnline: UnregisterRemoteTalker(0x011000010518AE31) returned 0x00000000
  3359. [2738.65] ScriptWarning: ScriptWarning, Accessed None
  3360. GameEvent_Soccar_TA cs_day_p.TheWorld:PersistentLevel.GameEvent_Soccar_TA_1
  3361. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:079C
  3362. Script call stack:
  3363. Function TAGame.PRI_TA:Destroyed
  3364. Function ProjectX.PRI_X:Destroyed
  3365. Function Engine.PlayerReplicationInfo:Destroyed
  3366. Function TAGame.PRI_TA:Unregister
  3367. Function TAGame.PRI_TA:SetGameEvent
  3368. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  3369. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  3370.  
  3371. [2738.65] ScriptWarning: ScriptWarning, Accessed None
  3372. GameEvent_Soccar_TA cs_day_p.TheWorld:PersistentLevel.GameEvent_Soccar_TA_1
  3373. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData:07B0
  3374. Script call stack:
  3375. Function TAGame.PRI_TA:Destroyed
  3376. Function ProjectX.PRI_X:Destroyed
  3377. Function Engine.PlayerReplicationInfo:Destroyed
  3378. Function TAGame.PRI_TA:Unregister
  3379. Function TAGame.PRI_TA:SetGameEvent
  3380. Function TAGame.GameEvent_Soccar_TA:RemovePRI
  3381. Function TAGame.GameEvent_Soccar_TA:CommitPlayerMatchData
  3382.  
  3383. [2738.65] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  3384. [2738.65] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  3385. [2738.65] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  3386. [2738.65] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  3387. [2738.65] DevOnline: UnregisterRemoteTalker(0x01100001364DE2B2) returned 0x00000000
  3388. [2738.65] DevOnline: Unknown remote talker specified to UnregisterRemoteTalker()
  3389. [2738.89] NetComeGo: Close TcpNetDriver_4 TcpipConnection_4 185.179.203.4:8030 05/12/2018 18:00:45 'UNetConnection::CleanUp'
  3390. [2738.89] NetComeGo: Control channel null, Sending unstable close to 185.179.203.4:8030 on temporary Control channel.
  3391. [2738.89] Exit: TcpNetDriver_4 shut down
  3392. [2739.11] Log: Fully load package: ..\..\TAGame\CookedPCConsole\gameinfo_gfxmenu_SF.upk
  3393. [2739.13] Log: Game class is 'GameInfo_GFxMenu_TA'
  3394. [2739.97] Log: Bringing World MENU_Main_p.TheWorld up for play (0) at 2018.12.05-18.00.46
  3395. [2739.97] DevOnline: UnregisterLocalTalker(0) returned 0x00000000
  3396. [2739.97] DevOnline: Successfully set the friend join URL:
  3397. [2739.97] Log: Bringing up level for play took: 0.843976
  3398. [2740.21] Clubs: HandleClubChanged 763348 4
  3399. [2740.35] DevOnline: Set rich presence to: Main Menu data: Menu
  3400. [2740.35] Log: ########### Finished loading level: 1.741961 seconds
  3401. [2740.35] Log: Flushing async loaders.
  3402. [2740.85] Log: Flushed async loaders.
  3403. [2740.87] DevOnline: Logged in as 'ANeyaz'
  3404. [2740.87] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198286335129|0 HandleLoginStatusChanged LS_LoggedIn
  3405. [2740.87] DevOnline: Successfully set the friend join URL:
  3406. [2740.87] Party: HandleLocalPlayerLoginStatusChanged PlayerName=ANeyaz PlayerID=Steam|76561198286335129|0 LoginStatus=LS_LoggedIn IsPrimary=True IsInParty=True
  3407. [2740.87] Party: BroadcastMatchmakingAvailabilityDelayed PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=4
  3408. [2740.87] Party: SetAvailableForMatchmakingForMember PartyMemberID:'Steam|76561198286335129|0' MatchmakeRestrictions=4
  3409. [2740.87] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_257 [Metrics/RecordMetrics Clubs/GetClubInvites Skills/GetPlayerSkill]
  3410. [2740.87] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_257 Message=PsyNetMessage_X_257
  3411. [2740.88] Clubs: Destroy ClubDetails_X_8 ClubID=763348 OwnerPlayerID=PS4|BLAcK_-WATeR-_Q8|2698398241746241844|0 bVerified=False Members=PlayerID=PS4|BLAcK_-WATeR-_Q8|2698398241746241844|0 PlayerName=BLAcK_-WATeR-_Q8 PlayerID=PS4|s3d-8080|4464631232284328089|0 PlayerName=s3d-8080 PlayerID=PS4|MishaRi__q8|196339246402153806|0 PlayerName=MishaRi__q8 PlayerID=PS4|a3dam74|8969881824063619436|0 PlayerName=a3dam74
  3412. [2740.88] Clubs: HandleClubChanged 763348 0
  3413. [2741.34] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_258 [Population/UpdatePlayerPlaylist]
  3414. [2741.34] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_258 Message=PsyNetMessage_X_258
  3415. [2741.38] Vanity: All Vanity Queries Complete
  3416. [2741.69] Party: HandleLobbyReceiveBinaryData LobbyUID=Steam-109775241011616301 MemberIndex=0 PlayerUID=Steam|76561198045769265|0 Message=PartyMessage_LocalPlayers_X
  3417. [2741.69] Party: Handle PartyMessage_LocalPlayers_X: IsPartyLeader=False bFromLeader=True IsPrimaryPlayer=True
  3418. [2741.69] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_257 Response=PsyNetMessage_X_259 Latency=0.8284
  3419. [2741.70] Log: Flushing async loaders.
  3420. [2741.70] Log: Flushed async loaders.
  3421. [2741.70] Warning: Warning, Failed to load 'SwfMovie GFX_MainMenu.MainMenu': Failed to find object 'SwfMovie GFX_MainMenu.MainMenu'
  3422. [2742.11] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_257->PsyNetMessage_X_259 PsyTime=1544022045 [Metrics/RecordMetrics Clubs/GetClubInvites Skills/GetPlayerSkill]
  3423. [2742.11] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:HandleSkillRequestCompleteRPC None SyncRequests.Length=1
  3424. [2742.11] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=10 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=10,Division=3,MatchesPlayed=22,MMR=28.879999,Mu=28.879999,Sigma=4.160190) 0
  3425. [2742.11] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=11 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=11,Division=2,MatchesPlayed=213,MMR=36.093899,Mu=36.093899,Sigma=2.500000) 0
  3426. [2742.11] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=12 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),MMR=27.343599,Mu=27.343599,Sigma=4.019780) 0
  3427. [2742.11] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=13 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=12,Division=2,MatchesPlayed=43,MMR=40.198200,Mu=40.198200,Sigma=2.500000) 0
  3428. [2742.11] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=29 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=12,Division=2,MatchesPlayed=22,MMR=35.267799,Mu=35.267799,Sigma=4.190220) 0
  3429. [2742.11] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:CacheSkill Caching Skill : Playlist=0 Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=47.132900,Sigma=2.500000) 0
  3430. [2742.11] SkillDecay: (OnlineGameSkill_TA_0) OnlineGameSkill_X::OnlineGameSkill_TA:OnSkillSynced PlayerID=Steam|76561198286335129|0
  3431. [2742.11] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:HandleSkillSynced Error=None PlayerID=Steam|76561198286335129|0 SavedPlayerID=Steam|76561198286335129|0
  3432. [2742.11] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:CheckForSkillDecay PlayerID=Steam|76561198286335129|0 SkillsSynced=True 26
  3433. [2742.11] SkillDecay: Playlist=Standard Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=12,Division=2,MatchesPlayed=43,MMR=40.198200,Mu=40.198200,Sigma=2.500000) OldData=(Playlist=13,Tier=12,MatchesPlayed=43)
  3434. [2742.11] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=13,Tier=12,MatchesPlayed=43) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=13,Tier=12,MatchesPlayed=43)
  3435. [2742.11] SkillDecay: Playlist=Doubles Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=11,Division=2,MatchesPlayed=213,MMR=36.093899,Mu=36.093899,Sigma=2.500000) OldData=(Playlist=11,Tier=11,MatchesPlayed=213)
  3436. [2742.11] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=11,Tier=11,MatchesPlayed=213) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=11,Tier=11,MatchesPlayed=213)
  3437. [2742.11] SkillDecay: Playlist=Solo Duel Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=10,Division=3,MatchesPlayed=22,MMR=28.879999,Mu=28.879999,Sigma=4.160190) OldData=(Playlist=10,Tier=10,MatchesPlayed=22)
  3438. [2742.11] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=10,Tier=10,MatchesPlayed=22) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=10,Tier=10,MatchesPlayed=22)
  3439. [2742.11] SkillDecay: Playlist=Solo Standard Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),MMR=27.343599,Mu=27.343599,Sigma=4.019780) OldData=(Playlist=12)
  3440. [2742.11] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=12) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=12)
  3441. [2742.11] SkillDecay: Playlist=Tournament Match Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=22)
  3442. [2742.11] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=22) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=22)
  3443. [2742.11] SkillDecay: Playlist=Rumble Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=28)
  3444. [2742.11] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=28) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=28)
  3445. [2742.11] SkillDecay: Playlist=Dropshot Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Tier=12,Division=2,MatchesPlayed=22,MMR=35.267799,Mu=35.267799,Sigma=4.190220) OldData=(Playlist=29,Tier=12,MatchesPlayed=22)
  3446. [2742.11] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=29,Tier=12,MatchesPlayed=22) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=29,Tier=12,MatchesPlayed=22)
  3447. [2742.11] SkillDecay: Playlist=Hoops Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=27)
  3448. [2742.11] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=27) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=27)
  3449. [2742.11] SkillDecay: Playlist=Snow Day Rating=(PlayerID=(Uid=76561198286335129,Platform=OnlinePlatform_Steam),Mu=25.000000,Sigma=8.333000) OldData=(Playlist=30)
  3450. [2742.11] SkillDecay: (SkillDecayMessageHandler_TA_0) SkillDecayMessageHandler_TA::None:SetPlaylistSkillData Data=(Playlist=30) != PlaylistSkillSave.SkillData[DataIdx]=(Playlist=30)
  3451. [2742.11] PsyNet: PsyNetRequestQue_X_1 SetRequestComplete RequestIdx=0 ID=PsyNetMessage_X_258 Response=PsyNetMessage_X_260 Latency=0.7622
  3452. [2742.21] DevOnline: RPCQueue_X_1 RECV: PsyNetMessage_X_258->PsyNetMessage_X_260 PsyTime=1544022045 [Population/UpdatePlayerPlaylist]
  3453. [2742.27] Vanity: All Vanity Queries Complete
  3454. [2742.32] Blog: HandleDataChanged
  3455. [2742.34] OnlinePlayerStorage: (OnlineStorageMetadata_TA_0) OnlineStorageMetadata_TA::None:CommitStart BlogTileCache_TA 32
  3456. [2744.94] Log: Closing by request
  3457. [2744.94] Log: appRequestExit(0)
  3458. [2745.07] OnlinePlayerStorage: PartitionStorageRequests BlogTileCache_TA Request.Data.Length=269 Request.Checksum=-254805084 ManifestChecksum=-1665227640 bChecksumMatch=False
  3459. [2745.07] DevOnline: RPCQueue_X_1 SEND: PsyNetMessage_X_261 [GenericStorage/SetPlayerGenericStorage]
  3460. [2745.07] PsyNet: PsyNetRequestQue_X_1 SendRequest ID=PsyNetMessage_X_261 Message=PsyNetMessage_X_261
  3461. [2745.58] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198286335129|0 HandleLoginStatusChanged LS_NotLoggedIn
  3462. [2745.58] Auth: SetAuthLoginError {Error Type=OSCS_NotConnected Code=-1 Message=}
  3463. [2745.58] Auth: HandleAuthLoginChange Auth.bLoggedIn=False
  3464. [2745.58] PsyNet: PsyNetConnection_X_1 SetAuthorized bAuthorized=False
  3465. [2745.58] PsyNet: PsyNetConnection_X_1 UpdateConnectionState bConnected=False bFreshConnection=False
  3466. [2745.58] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198286335129|0 ReLogin
  3467. [2745.58] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198286335129|0 LoggedOut
  3468. [2745.58] Auth: OnlinePlayerAuthentication_TA_0 Steam|76561198286335129|0 UpdateLoginState
  3469. [2745.58] Auth: SetAuthLoginError {Error Type=OSCS_NotConnected Code=-1 Message=}
  3470. [2745.58] Auth: AuthLoginError={Error Type=OSCS_NotConnected Code=-1 Message=}
  3471. [2745.58] PsyNet: PsyNetConnection_X_1 UpdateConnectionState bPerConConnected=False
  3472. [2745.58] PsyNet: Disabling PerCon
  3473. [2746.11] Exit: Preparing to exit.
  3474. [2746.20] Exit: Game engine shut down
  3475. [2749.35] Exit: Windows client shut down
  3476. [2749.36] Exit: XAudio2 Device shut down.
  3477. [2749.36] Exit: AK Audio shut down.
  3478. [2752.28] Exit: Object subsystem successfully closed.
  3479. [2752.51] Exit: Exiting.
  3480. [2752.51] Log: Log file closed, 05/12/2018 18:00:59
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement