Dancer_A

BLS

Sep 21st, 2022 (edited)
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  1. Ability Ideas
  2. Essence of Wind
  3. - Avo +5 for every Reason weapon rank, Hit +15 with Wind element attacks
  4. - Brave when attacking
  5. - If user is Wind Affinity, Spd% to not use weapon uses
  6.  
  7. Bolero of Fire
  8. - Hit +5 for every Reason weapon rank, Crit +15 with Fire element attacks
  9. - Ignore terrain defenses and avoid while attacking
  10. - If user is Fire Affinity, Pow% to not use weapon uses
  11.  
  12. Rite of Thunder
  13. - Crit +5 for every Reason weapon rank, Pow +3 with Thunder element attacks
  14. - Strikes target's weaker defense
  15. - If user is Thunder Affinity, Skl% to not use weapon uses
  16.  
  17. Light's Ascension
  18. - Dodge +5 for every Faith weapon rank
  19. - Heals 25% damage dealt to enemy units (stacks with other healing effects)
  20. - If user is Light Affinity, Lck% to not use weapon uses
  21.  
  22. Dark Ritual
  23. - Mag/Res +1 for every Dark weapon rank
  24. - Inflicts Hit/Avo -5 for all enemy units within 3 tiles
  25. - If user is Dark Affinity, Res% to not use weapon uses
  26.  
  27. Nihil
  28. - Negate enemy battle skills
  29.  
  30. Vantage
  31. - Always attack first
  32. - Spd% chance to activate
  33.  
  34. Adept
  35. - Attack an additional time
  36. - Skl% chance to activate
  37.  
  38. Wrath
  39. - Crit +30 when HP below 50%
  40.  
  41. Miracle
  42. - Increases avoid by 100
  43. - Lck% chance to activate
  44.  
  45. Resolve
  46. - Str & Def +5 when HP below 50%
  47.  
  48. Extremis
  49. - Spd & Res +5 when HP below 50%
  50.  
  51. Second Wind
  52. - Skl & Lck +10 when HP below 50%
  53.  
  54. Counter
  55. -
  56.  
  57. Guard
  58. - Chance to nullify foe's counter attack
  59. - Skl% chance to activate
  60.  
  61. Corrode
  62. - Drop target's durability by 10
  63. - Skl% chance to activate
  64.  
  65. Parity
  66. - Ignores all non-battle skills like weapon triangle and terrain for both units
  67. - Command
  68.  
  69. Gamble
  70. - Double crit, Hit/2
  71. - Command
  72.  
  73. Hawkeye
  74. - Double hit, dmg/4
  75. - Command
  76.  
  77. Celerity
  78. - Mov +2
  79.  
  80. Tempest
  81. - When at WTA, +1 Pow & +5 hit; when at WTD, -1 Def & -5 Avo
  82.  
  83. Serenity
  84. - When at WTA, -1 Pow & -5 hit; when at WTD, +1 Def & +5 Avo
  85.  
  86. Provoke
  87. - Dmg +3, hit +10 when attacked
  88.  
  89. Shadow
  90. - Dmg +3, avo +10 when attacked
  91.  
  92. Renewal
  93. - Heal 20% HP at the start of every turn
  94.  
  95. Savior
  96. - Rescue without penalties
  97. - Allows 'Cover'
  98.  
  99. Paragon
  100. - x2 EXP
  101.  
  102. Discipline
  103. - x2 wEXP
  104.  
  105. Reinforce
  106.  
  107. Blossom
  108. - 1/2 EXP, all growths get an additional roll
  109.  
  110. Canto
  111. Insight
  112. - Hit +20
  113.  
  114. Vigilance
  115. - Avo +20
  116.  
  117. Daunt
  118. - Hit/Avo -10 to enemies within 3 tiles
  119.  
  120. Prestige
  121. - Crit/Dodge +5 to allies within 3 tiles
  122.  
  123. Lumina
  124. - Imbues attacks with Light magic properties
  125. - Command
  126.  
  127. Knife
  128. - Can throw swords 1-2 range
  129.  
  130. Steal
  131. - Can steal items & weapons when Str > weight & AS > target speed
  132.  
  133.  
  134.  
  135. Transmute
  136. Perfectionist
  137. Savior
  138. Apex Axe
  139. Controlled Fury
  140. Essence of Wind
  141. Light's Scion
  142. Spiral Dive
  143.  
  144.  
  145. Encourage
  146. Light's Scion
  147. Essence of Thunder
  148. Drunken Rage
  149. Underdog
  150. Pick
  151. Tolerance
  152. Armsthrift
  153. Discipline
  154. Bargain
  155. Dirty Fighter
  156. Defender
  157. Transmute
  158. Tolerance
  159. Apex Sword
  160.  
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