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- Ability Ideas
- Essence of Wind
- - Avo +5 for every Reason weapon rank, Hit +15 with Wind element attacks
- - Brave when attacking
- - If user is Wind Affinity, Spd% to not use weapon uses
- Bolero of Fire
- - Hit +5 for every Reason weapon rank, Crit +15 with Fire element attacks
- - Ignore terrain defenses and avoid while attacking
- - If user is Fire Affinity, Pow% to not use weapon uses
- Rite of Thunder
- - Crit +5 for every Reason weapon rank, Pow +3 with Thunder element attacks
- - Strikes target's weaker defense
- - If user is Thunder Affinity, Skl% to not use weapon uses
- Light's Ascension
- - Dodge +5 for every Faith weapon rank
- - Heals 25% damage dealt to enemy units (stacks with other healing effects)
- - If user is Light Affinity, Lck% to not use weapon uses
- Dark Ritual
- - Mag/Res +1 for every Dark weapon rank
- - Inflicts Hit/Avo -5 for all enemy units within 3 tiles
- - If user is Dark Affinity, Res% to not use weapon uses
- Nihil
- - Negate enemy battle skills
- Vantage
- - Always attack first
- - Spd% chance to activate
- Adept
- - Attack an additional time
- - Skl% chance to activate
- Wrath
- - Crit +30 when HP below 50%
- Miracle
- - Increases avoid by 100
- - Lck% chance to activate
- Resolve
- - Str & Def +5 when HP below 50%
- Extremis
- - Spd & Res +5 when HP below 50%
- Second Wind
- - Skl & Lck +10 when HP below 50%
- Counter
- -
- Guard
- - Chance to nullify foe's counter attack
- - Skl% chance to activate
- Corrode
- - Drop target's durability by 10
- - Skl% chance to activate
- Parity
- - Ignores all non-battle skills like weapon triangle and terrain for both units
- - Command
- Gamble
- - Double crit, Hit/2
- - Command
- Hawkeye
- - Double hit, dmg/4
- - Command
- Celerity
- - Mov +2
- Tempest
- - When at WTA, +1 Pow & +5 hit; when at WTD, -1 Def & -5 Avo
- Serenity
- - When at WTA, -1 Pow & -5 hit; when at WTD, +1 Def & +5 Avo
- Provoke
- - Dmg +3, hit +10 when attacked
- Shadow
- - Dmg +3, avo +10 when attacked
- Renewal
- - Heal 20% HP at the start of every turn
- Savior
- - Rescue without penalties
- - Allows 'Cover'
- Paragon
- - x2 EXP
- Discipline
- - x2 wEXP
- Reinforce
- Blossom
- - 1/2 EXP, all growths get an additional roll
- Canto
- Insight
- - Hit +20
- Vigilance
- - Avo +20
- Daunt
- - Hit/Avo -10 to enemies within 3 tiles
- Prestige
- - Crit/Dodge +5 to allies within 3 tiles
- Lumina
- - Imbues attacks with Light magic properties
- - Command
- Knife
- - Can throw swords 1-2 range
- Steal
- - Can steal items & weapons when Str > weight & AS > target speed
- Transmute
- Perfectionist
- Savior
- Apex Axe
- Controlled Fury
- Essence of Wind
- Light's Scion
- Spiral Dive
- Encourage
- Light's Scion
- Essence of Thunder
- Drunken Rage
- Underdog
- Pick
- Tolerance
- Armsthrift
- Discipline
- Bargain
- Dirty Fighter
- Defender
- Transmute
- Tolerance
- Apex Sword
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