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- local component = require 'component'
- local radar = component.radar
- local TRG = {}
- function TRG.getPlayerCoord(e_name) --**********************--
- checkArg(1,e_name,'string','nil')
- for k,v in ipairs(radar.getPlayers()) do
- if v.name == e_name then
- return {c={x=v.x,y=v.y,z=v.z},d=v.distance}
- end
- end
- return nil
- end
- function TRG.getEntityCoord(e_name) ---**********************--
- checkArg(1,e_name,'string','nil')
- for k,v in ipairs(radar.getEntities()) do
- if v.name == e_name then
- return {c={x=v.x,y=v.y,z=v.z},d=v.distance}
- end
- end
- return nil
- end
- return TRG
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