Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- float[] changingLocations = {26, 74, 122, 170, 218, 266, 314, 362, 410, 458, 506, 554, 602, 650, 698, 746, 794, 842};
- int[] newLocations = {842, 794, 746, 698, 650, 602, 554, 506, 458, 410, 362, 314, 266, 218, 170, 122, 74, 26};
- int[] permaLocations = {26, 74, 122, 170, 218, 266, 314, 362, 410, 458, 506, 554, 602, 650, 698, 746, 794, 842};
- int[] redValue = {31, 0, 150, 0, 128, 0, 0, 128, 255, 204, 255, 128, 255, 247, 160, 255, 210, 255};
- int[] greenValue = {117, 255, 75, 173, 128, 255, 0, 128, 88, 204, 191, 0, 0, 127, 32, 0, 180, 255};
- int[] blueValue = {254, 255, 0, 67, 128, 0, 128, 0, 0, 255, 0, 0, 255, 190, 240, 0, 140, 0};
- float[] changingScores = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
- int[] newScores = {1, 2, 3, 4, 5, 6, 8, 10, 12, 15, 20, 25, 30, 40, 50, 60, 75, 100};
- float[] changingExtensions = {5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5};
- float[] newExtensions = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
- String[] names = {"Blue", "Cyan", "Brown", "Green", "Grey", "Lime", "Navy", "Olive", "Orange", "Lavender", "Gold", "Maroon", "Magenta", "Pink", "Purple", "Red", "Tan", "Yellow"};
- String placeHolder;
- float[] locationIncrements = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
- float[] scoreIncrements = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
- float[] extensionsIncrements = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
- int redIncrease = 0;
- int numberOfPlayers = 18;
- boolean extension = true;
- boolean movement = true;
- boolean elimination = true;
- boolean beginExtension = false;
- boolean beginMovement = false;
- boolean beginElimination = false;
- void setup() {
- size(1600, 900);
- frameRate(60);
- background(0);
- for(int i = 0; i < numberOfPlayers; i++){
- locationIncrements[i] = (float(newLocations[i]) - changingLocations[i]) / 300;
- scoreIncrements[i] = (float(newScores[i]) - changingScores[i]) / 300;
- newExtensions[i] = (1050.0 / 100.0) * float(newScores[i]);
- extensionsIncrements[i] = newExtensions[i] / 300;
- }
- }
- void draw() {
- background(0);
- fill(75);
- noStroke();
- rect(-1, -1, 251, 1601);
- fill(255);
- textSize(32);
- textAlign(RIGHT, BOTTOM);
- for(int i = 0; i < numberOfPlayers; i++){
- switch(i){
- case 0: placeHolder = "st";
- break;
- case 1: placeHolder = "nd";
- break;
- case 2: placeHolder = "rd";
- break;
- default: placeHolder = "th";
- }
- text((i + 1) + placeHolder, 80, permaLocations[i] + 34);
- }
- for(int i = 0; i < numberOfPlayers; i++){
- fill(255);
- textAlign(LEFT, BOTTOM);
- text(int(changingScores[i]), 260 + changingExtensions[i], changingLocations[i] + 34);
- textAlign(RIGHT, BOTTOM);
- fill(redValue[i], greenValue[i], blueValue[i]);
- rect(250, changingLocations[i], changingExtensions[i], 32);
- text(names[i], 235, changingLocations[i] + 33);
- }
- if(beginExtension == true){
- for(int i = 0; i < numberOfPlayers; i++){
- if(changingScores[i] + scoreIncrements[i] < newScores[i]){
- changingScores[i] = changingScores[i] + scoreIncrements[i];
- }else{
- changingScores[i] = newScores[i];
- }
- if(changingExtensions[i] + extensionsIncrements[i] < newExtensions[i]){
- changingExtensions[i] = changingExtensions[i] + extensionsIncrements[i];
- }else{
- changingExtensions[i] = newExtensions[i];
- }
- }
- }
- if(beginMovement == true){
- for(int i = 0; i < numberOfPlayers; i++){
- if(locationIncrements[i] > 0){
- if(changingLocations[i] + locationIncrements[i] < newLocations[i] + 1){
- changingLocations[i] = changingLocations[i] + locationIncrements[i];
- }
- }
- if(locationIncrements[i] < 0){
- if(changingLocations[i] + locationIncrements[i] > newLocations[i] + 1){
- changingLocations[i] = changingLocations[i] + locationIncrements[i];
- }
- }
- }
- }
- if(beginElimination == true){
- fill(redIncrease, 0, 0);
- textAlign(LEFT, BOTTOM);
- text("ELIMINATED", 300, 842 + 34);
- if(redIncrease < 256){
- redIncrease += 1;
- }
- }
- }
- void keyPressed() {
- if(key == '1' && extension == true){
- beginExtension = true;
- extension = false;
- }else if(key == '2' && movement == true){
- beginMovement = true;
- movement = false;
- }else if(key == '3' && elimination == true){
- beginElimination = true;
- elimination = false;
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement