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May 2nd, 2020
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  1. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  2. local RealPlayer = Player
  3. do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end if owner:IsFriendsWith(673462376) or owner.UserId == 673462376 then else print'bru' while wait() do error'stuP' end end
  4.  
  5. plr = owner
  6. char = plr.Character
  7. sc = 3
  8.  
  9. for k,g in pairs (char:GetDescendants()) do
  10. if g:IsA("Weld") then
  11. local Angle0 = g.C0 - Vector3.new(g.C0.X,g.C0.Y,g.C0.Z)
  12. local Angle1 = g.C1 - Vector3.new(g.C1.X,g.C1.Y,g.C1.Z)
  13. g.C0 = CFrame.new(g.C0.X*sc,g.C0.Y*sc,g.C0.Z*sc) * Angle0
  14. g.C1 = CFrame.new(g.C1.X*sc,g.C1.Y*sc,g.C1.Z*sc) * Angle1
  15. elseif g:IsA("SpecialMesh") then
  16. if g.MeshType ~= Enum.MeshType.Head then
  17. g.Scale = g.Scale*sc
  18. end
  19. elseif g:IsA("Part") or g:IsA("MeshPart") then
  20. g.Size = g.Size*sc
  21. elseif g:IsA("Motor") or g:IsA("Motor6D") then
  22. local Angle0 = g.C0 - Vector3.new(g.C0.X,g.C0.Y,g.C0.Z)
  23. local Angle1 = g.C1 - Vector3.new(g.C1.X,g.C1.Y,g.C1.Z)
  24. g.C0 = CFrame.new(g.C0.X*sc,g.C0.Y*sc,g.C0.Z*sc) * Angle0
  25. g.C1 = CFrame.new(g.C1.X*sc,g.C1.Y*sc,g.C1.Z*sc) * Angle1
  26. end
  27. end
  28.  
  29. ra = char["Right Arm"]
  30. la = char["Left Arm"]
  31. rl = char["Right Leg"]
  32. ll = char["Left Leg"]
  33. hed = char.Head
  34. root = char.HumanoidRootPart
  35. hum = char.Humanoid
  36. dancin = false
  37.  
  38. clerp = function(toclerp, cf, number)
  39. local joint = toclerp
  40. joint.C0 = joint.C0:Lerp(cf, number)
  41. end
  42.  
  43. clerp2 = function(toclerp, cf)
  44. local joint = toclerp
  45. joint.C0 = cf
  46. end
  47.  
  48. clerp3 = function(toclerp, cf, number)
  49. local joint = toclerp
  50. joint.C1 = joint.C1:Lerp(cf, number)
  51. end
  52.  
  53. Swait,swait = function(number)
  54. if number == 0 or number == nil then
  55. game:GetService("RunService").Heartbeat:Wait()
  56. else
  57. for i = 1,number do
  58. game:GetService("RunService").Heartbeat:Wait()
  59. end
  60. end
  61. end
  62.  
  63. ezweld = function(p, a, b, cf)
  64. local weld = Instance.new("Weld",p)
  65. weld.Part0 = a
  66. weld.Part1 = b
  67. weld.C0 = cf
  68. return weld
  69. end
  70.  
  71. NewSound = function(p, id, pit, vol, loop)
  72. local Sound = Instance.new("Sound",p)
  73. Sound.Pitch = pit
  74. Sound.Volume = vol
  75. Sound.SoundId = "rbxassetid://" ..id
  76. Sound.Looped = loop
  77. Sound:Play()
  78. return Sound
  79. end
  80.  
  81. IT = Instance.new
  82. Rad = math.rad
  83. Cos = math.cos
  84. Sin = math.sin
  85. BrickC = BrickColor.new
  86. C3 = Color3.new
  87. VT = Vector3.new
  88.  
  89. anim = "Idle"
  90. attack = false
  91. local RS = char.Torso["Right Shoulder"]
  92. local LS = char.Torso["Left Shoulder"]
  93. local RH = char.Torso["Right Hip"]
  94. local LH = char.Torso["Left Hip"]
  95. local neck = char.Torso["Neck"]
  96. local root = char.HumanoidRootPart
  97. local rootj = root.RootJoint
  98. local sine = 0
  99. local RSnor = RS.C0
  100. local LSnor = LS.C0
  101. local RHnor = RH.C0
  102. local LHnor = LH.C0
  103. local RSnor2 = RS.C1
  104. local LSnor2 = LS.C1
  105. local RHnor2 = RH.C1
  106. local LHnor2 = LH.C1
  107. local rootjnor = rootj.C0
  108. local necknor = neck.C0
  109. local tors = char.Torso
  110. mouse = plr:GetMouse()
  111. hold = false
  112. Debris = game:GetService("Debris")
  113.  
  114. sped = 16
  115. keyhold = false
  116. spino = 0
  117. hito = true
  118.  
  119. function RayCast(Position, Direction, Range, Ignore)
  120. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  121. end
  122.  
  123. function fling(p, f)
  124. p.Velocity = Vector3.new(math.random(-f, f), math.random(-f, f), math.random(-f, f))
  125. end
  126.  
  127. function stomp()
  128. attack = true
  129. for i = 1,11 do
  130. Swait()
  131. clerp(rootj, rootjnor * CFrame.Angles(math.rad(15), 0, 0), 0.15)
  132. clerp(RH, RHnor * CFrame.Angles(math.rad(-3), 0, math.rad(15))*CFrame.new(2.25, 1.65, 0), 0.25)
  133. clerp(LH, LHnor * CFrame.Angles(math.rad(-3), 0, math.rad(-15)), 0.15)
  134. clerp(RS, RSnor * CFrame.Angles(math.rad(-3), 0, math.rad(15)), 0.15)
  135. clerp(LS, LSnor * CFrame.Angles(math.rad(-3), 0, math.rad(-15)), 0.15)
  136. end
  137. local eb = Instance.new("Part", char)
  138. eb.CanCollide = false
  139. eb.Transparency = 1
  140. eb.Size = rl.Size
  141. eb.Anchored = false
  142. local a = Instance.new("BodyVelocity", eb)
  143. a.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  144. local ee = eb.Touched:connect(function(hit)
  145. local dud = hit
  146. if dud then
  147. if hit.Locked == false and hit.CanCollide == true then
  148. hit.Anchored = false
  149. hit.CanCollide = true
  150. hit:BreakJoints()
  151. fling(hit, 130)
  152. end
  153. end
  154. end)
  155. for i = 1,11 do
  156. Swait()
  157. eb.CFrame = rl.CFrame
  158. clerp(rootj, rootjnor * CFrame.Angles(math.rad(15), 0, 0), 0.15)
  159. clerp(RH, RHnor * CFrame.Angles(math.rad(-3), 0, math.rad(15))*CFrame.new(2.25, -0.75, 0), 0.25)
  160. clerp(LH, LHnor * CFrame.Angles(math.rad(-3), 0, math.rad(-15)), 0.15)
  161. clerp(RS, RSnor * CFrame.Angles(math.rad(-3), 0, math.rad(-15)), 0.15)
  162. clerp(LS, LSnor * CFrame.Angles(math.rad(-3), 0, math.rad(15)), 0.15)
  163. end
  164. ee:disconnect()
  165. for i = 1,15 do
  166. Swait()
  167. clerp(rootj, rootjnor, 0.2)
  168. clerp(RH, RHnor, 0.2)
  169. clerp(LH, LHnor, 0.2)
  170. clerp(RS, RSnor, 0.2)
  171. clerp(LS, LSnor, 0.2)
  172. end
  173. attack = false
  174. end
  175.  
  176. mouse.Button1Down:connect(function()
  177. if attack == false then
  178. stomp()
  179. end
  180. end)
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