Arborus

Eldritch Knight 2.0

Apr 25th, 2017
148
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.02 KB | None | 0 0
  1. High Concept
  2. -Knight of the Twisted Branch \\Perhaps still not descriptive enough? How much is too much for a High Concept?\\
  3.  
  4. Aspects
  5. - Eldritch Infusion \\Rename to reflect a moment in the character's backstory? 'Touched by Shogdrassil'?\\
  6.  
  7. - Eldritch Conjurer \\Still too generic? Basically the same as Eldritch Infusion? 'Aided by Minions of the Order' perhaps?\\
  8.  
  9. - WITNESS ME \\needs a better name, but I hope this gets the idea across. Basically wants their actions to be recognized by their order and eventually Shogdrassil itself. This would lend itself to taking actions that result in the most glory and renown\\
  10.  
  11. Negative
  12. - Sworn to Shogdrassil, The Root of All Things
  13.  
  14. Skills
  15. 4 Shoot
  16. 3 Conjuration Fight
  17. 2 Physique Athletics Provoke
  18. 1 Notice Lore Rapport Will
  19.  
  20. Stunt Ideas \\all stunts need balance in terms of numbers, fate point costs, conditions, etc.\\
  21.  
  22. -Unleash Eldritch Monstrosity: Once per session, become an Eldritch Monstrosity granting +2 to Fight, Shoot, Physique, Athletics, Provoke and -2 to Evocation, Notice, Lore, Will, Rapport. Can't use Eldritch Branch while active. \\become a hulked out monster, lose all the smarts/magic shit. Limited to basically punching/throwing/slamming stuff or doing things like lifting huge weights/climbing stuff/etc. Needs a round limit for combat purposes, not sure what's reasonable\\
  23.  
  24. \\Too clunky/mechanically complex\\--Eldritch Weapon Art: Arrow Twisting: Conjured arrows fired by the Eldritch Branch's Bow form can change shape mid-flight. With a Conjuration roll of 3 or greater they can reshape into increasingly powerful forms, providing up to +3 to Shoot. \\roll shoot with conjured arrows -> roll conjuration -> if 3-4 get +1, if 5-6 get +2, if >7 get +3)(magic arrows, more Twisted Branch flavor.) I feel like this stunt's concept does the most to add more to the character's flavor and what I want them to be able to do, but the current mechanic feels overly complex and perhaps numerically too strong\\
  25.  
  26. \\Potential Mechanic for Arrow Twisting\\--Called Shot. During a Shoot attack, spend a Fate Point and declare a specific condition you want to inflict on a target, like Shot in the Hand. If you succeed, you place that as a Situation Aspect on them in addition to hitting them for Stress
  27.  
  28. Memetic Entity: If you've successfully Provoked an enemy by unveiling some bit of Eldritch knowledge to them then you have +1 to Provoke rolls against them. This effect stacks. \\basically if you provoke someone with spooky unknowable things then you get a bonus like you're wearing down on their mind as they slowly know more and more. The more they know about you/Eldritch entities/etc, the more powerful you get. I really like the idea of this one too, I'm not sure how often it would come up- as it seems to be mostly leaned towards provoking for stress? I like the idea of the character as a potential tank of sorts- could be reworked into some sort of damage reduction mechanic when taking hits from enemies you've provoked into attacking you?\\
  29.  
  30. Eldritch Weapon Art: Acid: +2 to fight or shoot against enemies with metallic protections (armor, exoskeleton, metallic vehicle, etc.) \\This is 100% too strong as is, but I really want to incorporate the magic infused armor/weapons theme somewhere, even if it ends up being a different effect than acid\\
  31.  
  32. Eldritch Armor Art: Acid: Being struck in melee combat causes a vile backlash of Acid at the attacker. Roll conjuration to attempt to splash them, dealing damage or damaging their weapons/armor. \\see above. I'd liked to preserve something like this for flavor, not sure how to do it\\
  33.  
  34. \\Way too strong.\\--Eldritch Weapon Art: Branch Twisting: +2 to fight if shoot was your last combat action. +2 to shoot if fight was your last combat action. (basically to encourage alternating/flavor for character's primary thing) \\perhaps reworkable into a combo attack of some sort? like... if combat is: Shoot -> Fight -> Tag this with fate point to dash back out of melee and shoot an empowered arrow. I dunno.\\
Add Comment
Please, Sign In to add comment