datsexyanon

Hell's Fury

Apr 17th, 2014
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  1. Actor HellsFury
  2. {
  3. //$Category Monsters
  4. Health 750
  5. Radius 24
  6. Height 64
  7. Speed 8
  8. PainChance 50
  9. Mass 1000
  10. MONSTER
  11. +FLOORCLIP
  12. Species "Hellknight"
  13. SeeSound "baron/sight"
  14. ActiveSound "baron/active"
  15. PainSound "baron/pain"
  16. DeathSound "baron/death"
  17. Obituary "%o felt the wrath of Hell's Fury"
  18. HitObituary "%o got ripped apart by Hell's Fury"
  19. MissileType HellsFuryBall
  20. MeleeDamage 11
  21. States
  22. {
  23. Spawn:
  24. HFRY AB 10 A_Look
  25. Loop
  26. See:
  27. HFRY AABBCCDD 4 A_Chase
  28. Loop
  29. Missile:
  30. HFRY E 0 A_Jump(96,4)
  31. HFRY EF 8 A_FaceTarget
  32. HFRY G 8 A_ComboAttack
  33. Goto See
  34. HFRY P 8 A_FaceTarget
  35. HFRY Q 0 A_CustomMissile("SoulHarvesterBall", 60, 0, -45)
  36. HFRY Q 0 A_CustomMissile("SoulHarvesterBall", 60, 0, 0)
  37. HFRY Q 8 A_CustomMissile("SoulHarvesterBall", 60, 0, 45)
  38. Goto See
  39. Melee:
  40. HFRY EF 8 A_FaceTarget
  41. HFRY G 8 A_ComboAttack
  42. Goto See
  43. Pain:
  44. HFRY H 2
  45. HFRY H 2 A_Pain
  46. Goto See
  47. Death:
  48. HFRY I 8 A_Scream
  49. HFRY J 0 A_FaceTarget
  50. HFRY J 0 A_Jump(51,5)
  51. HFRY J 0 A_Jump(51,5)
  52. HFRY J 0 A_Jump(51,5)
  53. HFRY J 0 A_Jump(51,5)
  54. HFRY J 0 A_SpawnItemEx("HellsFurySkull", 0, 0, 60, 5, 0, 0, 20, 128)
  55. Goto Death+11
  56. HFRY J 0 A_SpawnItemEx("HellsFurySkull", 0, 0, 60, 5, 0, 0, 10, 128)
  57. Goto Death+11
  58. HFRY J 0 A_SpawnItemEx("HellsFurySkull", 0, 0, 60, 5, 0, 0, 0, 128)
  59. Goto Death+11
  60. HFRY J 0 A_SpawnItemEx("HellsFurySkull", 0, 0, 60, 5, 0, 0, -10, 128)
  61. Goto Death+11
  62. HFRY J 0 A_SpawnItemEx("HellsFurySkull", 0, 0, 60, 5, 0, 0, -20, 128)
  63. Goto Death+11
  64. HFRY J 8
  65. HFRY K 8
  66. HFRY L 8 A_Fall
  67. HFRY MN 8
  68. HFRY O -1
  69. Stop
  70. Raise:
  71. HFRY NMLKJI 8
  72. Goto See
  73. }
  74. }
  75.  
  76. Actor HellsFuryBall
  77. {
  78. Radius 6
  79. Height 8
  80. Speed 14
  81. FastSpeed 28
  82. Damage 8
  83. Projectile
  84. RenderStyle Add
  85. Alpha 0.7
  86. SeeSound "imp/attack"
  87. DeathSound "imp/shotx"
  88. Decal BaronScorch
  89. States
  90. {
  91. Spawn:
  92. HFBB AB 5 Bright
  93. Loop
  94. Death:
  95. HFBB CDE 5 Bright
  96. Stop
  97. }
  98. }
  99.  
  100. Actor SoulHarvesterBall
  101. {
  102. Radius 8
  103. Height 6
  104. Scale 0.4
  105. Speed 9
  106. FastSpeed 18
  107. Damage 2
  108. +SeekerMissile
  109. Projectile
  110. RenderStyle Add
  111. SeeSound "harvester/scream"
  112. DeathSound "imp/shotx"
  113. Decal DoomImpScorch
  114. States
  115. {
  116. Spawn:
  117. SHBA A 0 Bright A_SpawnItemEx("SoulBallTrail", 0, 0, 0, 0, 0, 0, 180, 128)
  118. SHBA AB 2 Bright A_SeekerMissile(10,20)
  119. Loop
  120. Death:
  121. SHBA CDEFGHIJKL 4 Bright
  122. Stop
  123. }
  124. }
  125.  
  126. Actor HellsFurySkull
  127. {
  128. Radius 5
  129. Height 5
  130. Speed 5
  131. Mass 5000
  132. +DropOff
  133. +DoomBounce
  134. +Missile
  135. States
  136. {
  137. Spawn:
  138. FSKL ABCDEFGHIJK 2
  139. Loop
  140. Death:
  141. FSKL L -1
  142. Loop
  143. }
  144. }
  145.  
  146. Actor SoulBallTrail
  147. {
  148. Radius 1
  149. Height 1
  150. Speed 0
  151. Projectile
  152. RenderStyle Add
  153. Alpha 0.5
  154. +NoClip
  155. States
  156. {
  157. Spawn:
  158. Death:
  159. SBTR H 6
  160. SBTR ABCDEFG 4 Bright
  161. Stop
  162. }
  163. }
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