Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Actor HellsFury
- {
- //$Category Monsters
- Health 750
- Radius 24
- Height 64
- Speed 8
- PainChance 50
- Mass 1000
- MONSTER
- +FLOORCLIP
- Species "Hellknight"
- SeeSound "baron/sight"
- ActiveSound "baron/active"
- PainSound "baron/pain"
- DeathSound "baron/death"
- Obituary "%o felt the wrath of Hell's Fury"
- HitObituary "%o got ripped apart by Hell's Fury"
- MissileType HellsFuryBall
- MeleeDamage 11
- States
- {
- Spawn:
- HFRY AB 10 A_Look
- Loop
- See:
- HFRY AABBCCDD 4 A_Chase
- Loop
- Missile:
- HFRY E 0 A_Jump(96,4)
- HFRY EF 8 A_FaceTarget
- HFRY G 8 A_ComboAttack
- Goto See
- HFRY P 8 A_FaceTarget
- HFRY Q 0 A_CustomMissile("SoulHarvesterBall", 60, 0, -45)
- HFRY Q 0 A_CustomMissile("SoulHarvesterBall", 60, 0, 0)
- HFRY Q 8 A_CustomMissile("SoulHarvesterBall", 60, 0, 45)
- Goto See
- Melee:
- HFRY EF 8 A_FaceTarget
- HFRY G 8 A_ComboAttack
- Goto See
- Pain:
- HFRY H 2
- HFRY H 2 A_Pain
- Goto See
- Death:
- HFRY I 8 A_Scream
- HFRY J 0 A_FaceTarget
- HFRY J 0 A_Jump(51,5)
- HFRY J 0 A_Jump(51,5)
- HFRY J 0 A_Jump(51,5)
- HFRY J 0 A_Jump(51,5)
- HFRY J 0 A_SpawnItemEx("HellsFurySkull", 0, 0, 60, 5, 0, 0, 20, 128)
- Goto Death+11
- HFRY J 0 A_SpawnItemEx("HellsFurySkull", 0, 0, 60, 5, 0, 0, 10, 128)
- Goto Death+11
- HFRY J 0 A_SpawnItemEx("HellsFurySkull", 0, 0, 60, 5, 0, 0, 0, 128)
- Goto Death+11
- HFRY J 0 A_SpawnItemEx("HellsFurySkull", 0, 0, 60, 5, 0, 0, -10, 128)
- Goto Death+11
- HFRY J 0 A_SpawnItemEx("HellsFurySkull", 0, 0, 60, 5, 0, 0, -20, 128)
- Goto Death+11
- HFRY J 8
- HFRY K 8
- HFRY L 8 A_Fall
- HFRY MN 8
- HFRY O -1
- Stop
- Raise:
- HFRY NMLKJI 8
- Goto See
- }
- }
- Actor HellsFuryBall
- {
- Radius 6
- Height 8
- Speed 14
- FastSpeed 28
- Damage 8
- Projectile
- RenderStyle Add
- Alpha 0.7
- SeeSound "imp/attack"
- DeathSound "imp/shotx"
- Decal BaronScorch
- States
- {
- Spawn:
- HFBB AB 5 Bright
- Loop
- Death:
- HFBB CDE 5 Bright
- Stop
- }
- }
- Actor SoulHarvesterBall
- {
- Radius 8
- Height 6
- Scale 0.4
- Speed 9
- FastSpeed 18
- Damage 2
- +SeekerMissile
- Projectile
- RenderStyle Add
- SeeSound "harvester/scream"
- DeathSound "imp/shotx"
- Decal DoomImpScorch
- States
- {
- Spawn:
- SHBA A 0 Bright A_SpawnItemEx("SoulBallTrail", 0, 0, 0, 0, 0, 0, 180, 128)
- SHBA AB 2 Bright A_SeekerMissile(10,20)
- Loop
- Death:
- SHBA CDEFGHIJKL 4 Bright
- Stop
- }
- }
- Actor HellsFurySkull
- {
- Radius 5
- Height 5
- Speed 5
- Mass 5000
- +DropOff
- +DoomBounce
- +Missile
- States
- {
- Spawn:
- FSKL ABCDEFGHIJK 2
- Loop
- Death:
- FSKL L -1
- Loop
- }
- }
- Actor SoulBallTrail
- {
- Radius 1
- Height 1
- Speed 0
- Projectile
- RenderStyle Add
- Alpha 0.5
- +NoClip
- States
- {
- Spawn:
- Death:
- SBTR H 6
- SBTR ABCDEFG 4 Bright
- Stop
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment