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- day 1
- numberology: stats+turns
- painting: meatball
- digitize 1: meatball (3 copies, 7+20+30 ~ 60 turns)
- digitize 2: blooper ('some' copies. probably 2. 7+27 ~ 35 turns)
- digitize 3: ninja ass (2 copies ~35 turns)
- duplicate 1: meatball
- duplicate 2: meatball
- duplicate 3: meatball
- duplicate 4: meatball
- duplicate 5: dairy goat
- YR 1: green ops (~8 turns till next ==> 27-29 blood mayo needed depending on shore/tavern usage. 1(2) from mayozapine'd egg(s), 21-23 from mayonex'd browser cookie (22-24 total), 4-5 from mayonex'd egg)
- YR 2: green ops (20 turns until next ==> 26 blood mayo needed if not shoring/taverning, 27 to avoid off by 1 errors (not important to avoid).
- YR 3: meatball (30 turns until next ==> 24-25 blood mayo needed. milk'd puck poop and pre-used mayodiol will probably work.)
- YR 4: meatball
- deck: definitely tower key, definitely 10k meat, not a candlestick because fuck that noise, ore
- food:
- hardboiled egg (mayonex) BM= 3+1d2
- browser cookie (mayonex) BM= 23+1d3+1d2 = 25-28
- hardboiled egg (mayonex) BM= 26+1d3+2d2 ~ 29-33
- ---6 fullness---
- ---YR 1 happens---
- browser cookie (mayonex) BM= 20+1d3 = 21-23
- horseradish (mayonex) BM= 25+1d3+1d2 ~ 27-31
- ---11 fullness--
- ---YR 2 happens ~8 turns later---
- 2 puck poop with milk&mayonex BM= 20+2d2
- ---YR 3 happens ~20 turns later---
- ---YR 4 happens ~30 turns later---
- turngen from food: 3.5+5.5+a few ~ 13 (3.5 before overdrinking ahahahaha)
- booze:
- puck poop
- puck poop
- snojo poop
- lindy poop
- witchess poop
- turkey poop
- turkey poop
- that's only 9, poop.
- more puck poop, who cares.
- perfect poop
- there's 14.
- nightcap with hacked gibson.
- spleen: AED, a generic spleen familiar thing if turngen is particularly miserable (it will be), improvisation with abstractions (mostly mainstatgain%).
- trea: organ space is for pussies, of which I am one. +1 fullness
- switch
- day 2
- painting: meatball
- digitize 1: blooper (some number of copies mostly depending on # of ass clarinets used. maybe duplicate instead, maybe duplicate in addition, whatever.)
- digitize 2: LFM (number of copies depends on duplicate usage)
- digitize 3: meatball (drops free runs, free fight while war is active, olfact)
- duplicate 1: LFM
- duplicate 2: meatball
- duplicate 3: meatball
- duplicate 4: hedge trimmers
- duplicate 5: mystery box
- ice sculpture: gaudy pirate
- print screen: brigand
- YR 1: fwf (turn 110)
- YR 2: meatball (turn 261ish)
- YR 3: meatball (turn 410ish)
- ##duplicate: gaudy pirate, some number of LFM, some number of green smoke bomb dropping things (requires SUBSTANTIAL planning to have places to use the ~6/12/18 free runs depending on how many are duped+YR'd), some number of hedge trimmers (combined with YR or +567% item. seems good.), some number of bowlers (filler),
- ##YR: mohawk wig (meh, maybe not), mojo filter (mojo filter is an interesting duplicate target for fitting more abstractions but only do it at all if you're worried about making daycount. YR+dupe green smoke bombs otherwise, imo)
- You can consider using the mayo YR thing with multiple duplicates to get a ton of green smoke bombs. This is likely a very difficult planning hurdle that would save upwards of 10-15 turns if done effectively; I haven't done it myself with more than 1 YR (I could see up to 3 YRs potentially being correct here), but I can't stress enough how difficult I expect it to be.
- deck: tower key, +item%, something good.
- food: 3 browser cookies or 2 and a grue egg omelette, 1-2 horse radish for nuns/tower, filler.
- trea: meh, whatever. +combat% if anything, I guess. +organ space if daycount is a concern.
- spleen: 2 AED + certainty + probably mainstatgain% if daycount is in question, otherwise 1 AED + 7 improvised abstractions.
- dupe+digitize lfm
- do gremlins
- find first lfm copy in desert
- do desert (find second lfm copy and agent)
- extend squint
- do fulminate+orchard
- do nuns
- YR+digitize green OPs or YR green ops and digitize
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