C_Corp2002

Towny CC Config

Feb 2nd, 2021
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  1. version:
  2.  # This is the current version of Towny.  Please do not edit.
  3.   version: 0.96.7.0
  4.   # This is for showing the changelog on updates.  Please do not edit.
  5.   last_run_version: 0.96.7.0
  6. # The language file you wish to use
  7. language: english.yml
  8.  
  9.  
  10. ############################################################
  11. # +------------------------------------------------------+ #
  12. # |         A Note on Permission Nodes and Towny         | #
  13. # +------------------------------------------------------+ #
  14. #                                                          #
  15. # For a full list of permission nodes and instructions     #
  16. # about TownyPerms visit: https://git.io/JUBLd             #
  17. # Many admins neglect to read the opening paragraphs of    #
  18. # this wiki page and end up asking questions the wiki      #
  19. # already answers!                                         #
  20. #                                                          #
  21. ############################################################
  22. permissions: ''
  23.  
  24.  
  25. ############################################################
  26. # +------------------------------------------------------+ #
  27. # |                Town and Nation levels                | #
  28. # +------------------------------------------------------+ #
  29. ############################################################
  30.  
  31. levels:
  32.  # default Nation levels.
  33.   nation_level:
  34.   - kingPostfix: ' '
  35.     capitalPostfix: ' '
  36.     upkeepModifier: 1.0
  37.     kingPrefix: 'Archon '
  38.     capitalPrefix: '[HQ]'
  39.     numResidents: 5
  40.     nationBonusOutpostLimit: 1
  41.     namePostfix: ' (Nation)'
  42.     townBlockLimitBonus: 10
  43.     namePrefix: 'Confederation of '
  44.     nationZonesSize: 1
  45.     nationTownUpkeepModifier: 1.0
  46.   - kingPostfix: ' '
  47.     capitalPostfix: ' '
  48.     upkeepModifier: 1.0
  49.     kingPrefix: 'Overseer '
  50.     capitalPrefix: '[HQ]'
  51.     numResidents: 10
  52.     nationBonusOutpostLimit: 1
  53.     namePostfix: ' (Nation)'
  54.     townBlockLimitBonus: 25
  55.     namePrefix: 'Conglomerate of '
  56.     nationZonesSize: 1
  57.     nationTownUpkeepModifier: 1.0
  58.   - kingPostfix: ' '
  59.     capitalPostfix: ' '
  60.     upkeepModifier: 1.0
  61.     kingPrefix: 'Chancellor '
  62.     capitalPrefix: '[HQ]'
  63.     numResidents: 20
  64.     nationBonusOutpostLimit: 2
  65.     namePostfix: ' (Nation)'
  66.     townBlockLimitBonus: 40
  67.     namePrefix: 'Republic of '
  68.     nationZonesSize: 1
  69.     nationTownUpkeepModifier: 1.0
  70.   - kingPostfix: ' '
  71.     capitalPostfix: ' '
  72.     upkeepModifier: 1.0
  73.     kingPrefix: 'Autarch '
  74.     capitalPrefix: '[HQ]'
  75.     numResidents: 30
  76.     nationBonusOutpostLimit: 3
  77.     namePostfix: ' (Nation)'
  78.     townBlockLimitBonus: 60
  79.     namePrefix: 'Dominion of '
  80.     nationZonesSize: 2
  81.     nationTownUpkeepModifier: 1.0
  82.   - kingPostfix: ' '
  83.     capitalPostfix: ' '
  84.     upkeepModifier: 1.0
  85.     kingPrefix: 'Supreme Leader '
  86.     capitalPrefix: '[HQ]'
  87.     numResidents: 45
  88.     nationBonusOutpostLimit: 5
  89.     namePostfix: ' [Empire]'
  90.     townBlockLimitBonus: 100
  91.     namePrefix: 'The '
  92.     nationZonesSize: 4
  93.     nationTownUpkeepModifier: 1.0
  94.   # default Town levels.
  95.   town_level:
  96.   - numResidents: 0
  97.     debtCapModifier: 1.0
  98.     namePostfix: ' {Remains}'
  99.     mayorPrefix: 'Spirit '
  100.     townBlockBuyBonusLimit: 0
  101.     namePrefix: ''
  102.     mayorPostfix: ' '
  103.     townBlockLimit: 32
  104.     upkeepModifier: 1.0
  105.     townOutpostLimit: 0
  106.   - numResidents: 1
  107.     debtCapModifier: 1.0
  108.     namePostfix: ' {Encampment}'
  109.     mayorPrefix: 'Leader '
  110.     townBlockBuyBonusLimit: 512
  111.     namePrefix: ''
  112.     mayorPostfix: ' '
  113.     townBlockLimit: 48
  114.     upkeepModifier: 1.0
  115.     townOutpostLimit: 0
  116.   - numResidents: 4
  117.     debtCapModifier: 1.0
  118.     namePostfix: ' (Settlement I)'
  119.     mayorPrefix: 'Founder '
  120.     townBlockBuyBonusLimit: 512
  121.     namePrefix: ''
  122.     mayorPostfix: ' '
  123.     townBlockLimit: 64
  124.     upkeepModifier: 1.0
  125.     townOutpostLimit: 1
  126.   - numResidents: 8
  127.     debtCapModifier: 1.0
  128.     namePostfix: ' (Settlement II)'
  129.     mayorPrefix: 'Founder '
  130.     townBlockBuyBonusLimit: 512
  131.     namePrefix: ''
  132.     mayorPostfix: ' '
  133.     townBlockLimit: 76
  134.     upkeepModifier: 1.0
  135.     townOutpostLimit: 1
  136.   - numResidents: 12
  137.     debtCapModifier: 1.0
  138.     namePostfix: ' (Settlement III)'
  139.     mayorPrefix: 'Founder '
  140.     townBlockBuyBonusLimit: 512
  141.     namePrefix: ''
  142.     mayorPostfix: ' '
  143.     townBlockLimit: 92
  144.     upkeepModifier: 1.0
  145.     townOutpostLimit: 2
  146.   - numResidents: 16
  147.     debtCapModifier: 1.0
  148.     namePostfix: ' (Town I)'
  149.     mayorPrefix: 'Mayor '
  150.     townBlockBuyBonusLimit: 512
  151.     namePrefix: ''
  152.     mayorPostfix: ' '
  153.     townBlockLimit: 128
  154.     upkeepModifier: 1.0
  155.     townOutpostLimit: 4
  156.   - numResidents: 24
  157.     debtCapModifier: 1.0
  158.     namePostfix: ' (Town II)'
  159.     mayorPrefix: 'Mayor '
  160.     townBlockBuyBonusLimit: 512
  161.     namePrefix: ''
  162.     mayorPostfix: ' '
  163.     townBlockLimit: 256
  164.     upkeepModifier: 1.0
  165.     townOutpostLimit: 3
  166.   - numResidents: 28
  167.     debtCapModifier: 1.0
  168.     namePostfix: ' (Town III)'
  169.     mayorPrefix: 'Mayor '
  170.     townBlockBuyBonusLimit: 512
  171.     namePrefix: ''
  172.     mayorPostfix: ' '
  173.     townBlockLimit: 384
  174.     upkeepModifier: 1.0
  175.     townOutpostLimit: 3
  176.   - numResidents: 48
  177.     debtCapModifier: 1.0
  178.     namePostfix: ' ]>City-State I<['
  179.     mayorPrefix: 'Governor '
  180.     townBlockBuyBonusLimit: 512
  181.     namePrefix: ''
  182.     mayorPostfix: ' '
  183.     townBlockLimit: 512
  184.     upkeepModifier: 1.0
  185.     townOutpostLimit: 8
  186.   - numResidents: 64
  187.     debtCapModifier: 1.0
  188.     namePostfix: ' ]>City-State I<['
  189.     mayorPrefix: 'Governor '
  190.     townBlockBuyBonusLimit: 64
  191.     namePrefix: ''
  192.     mayorPostfix: ' '
  193.     townBlockLimit: 1024
  194.     upkeepModifier: 1.0
  195.     townOutpostLimit: 16
  196.  
  197.  
  198. ############################################################
  199. # +------------------------------------------------------+ #
  200. # |               Town Claim/new defaults                | #
  201. # +------------------------------------------------------+ #
  202. ############################################################
  203.  
  204. town:
  205.   # Default public status of the town (used for /town spawn)
  206.   default_public: 'false'
  207.  
  208.   # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  209.   default_open: 'false'
  210.  
  211.   # Default neutral status of the town (are new towns neutral by default?)
  212.   default_neutral: 'false'
  213.  
  214.   # Default town board
  215.   default_board: /town set board [msg]
  216.  
  217.   # Default tax settings for new towns.
  218.   default_taxes:
  219.     # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_town_tax_amount setting.
  220.     tax: '0.0'
  221.  
  222.     # Default amount of shop tax of a new town.
  223.     shop_tax: '0.0'
  224.  
  225.     # Default amount of embassy tax of a new town.
  226.     embassy_tax: '0.0'
  227.  
  228.     # Default amount for town's plottax costs.
  229.     plot_tax: '0.0'
  230.  
  231.     # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  232.     taxpercentage: 'false'
  233.  
  234.     # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  235.     # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  236.     minimumtax: '0.0'
  237.  
  238.   # Limits the maximum amount of bonus blocks a town can buy.
  239.   # This setting does nothing when town.max_purchased_blocks_uses_town_levels is set to true.
  240.   max_purchased_blocks: '1024'
  241.  
  242.   # When set to true, the town_level section of the config determines the maximum number of bonus blocks a town can purchase.
  243.   max_purchased_blocks_uses_town_levels: 'true'
  244.  
  245.   # maximum number of plots any single resident can own
  246.   max_plots_per_resident: '256'
  247.  
  248.   # maximum number used in /town claim/unclaim # commands.
  249.   # set to 0 to disable limiting of claim radius value check.
  250.   # keep in mind that the default value of 4 is a radius,
  251.   # and it will allow claiming 9x9 (80 plots) at once.
  252.   max_claim_radius_value: '8'
  253.  
  254.   # Maximum number of towns allowed on the server.
  255.   town_limit: '64'
  256.  
  257.   # If true, the below settings: min_plot_distance_from_town_plot and min_distance_from_town_homeblock
  258.   # will be ignored for towns that are in the same nation. Setting to false will keep all towns separated the same.
  259.   min_distances_ignored_for_towns_in_same_nation: 'true'
  260.  
  261.   # Minimum number of plots any towns plot must be from the next town's own plots.
  262.   # Does not affect towns which are in the same nation.
  263.   # This will prevent town encasement to a certain degree.
  264.   min_plot_distance_from_town_plot: '5'
  265.  
  266.   # Minimum number of plots any towns home plot must be from the next town.
  267.   # Does not affect towns which are in the same nation.
  268.   # This will prevent someone founding a town right on your doorstep
  269.   min_distance_from_town_homeblock: '5'
  270.  
  271.   # Minimum number of plots an outpost must be from any other town's plots.
  272.   # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
  273.   # near to each other, but want to keep outposts away from towns.
  274.   min_distance_for_outpost_from_plot: '5'
  275.  
  276.   # Maximum distance between homeblocks.
  277.   # This will force players to build close together.
  278.   max_distance_between_homeblocks: '0'
  279.  
  280.   # The maximum townblocks available to a town is (numResidents * ratio).
  281.   # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  282.   town_block_ratio: '8'
  283.  
  284.   # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  285.   # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  286.   # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  287.   # Each cell is (town_block_size * town_block_size * 256) in size, with 256 being from bedrock to clouds.
  288.   town_block_size: '16'
  289.  
  290.  
  291.   ############################################################
  292.   # +------------------------------------------------------+ #
  293.   # |             Default new world settings               | #
  294.   # +------------------------------------------------------+ #
  295.   #                                                          #
  296.   #   These flags are only used at the initial setup of a    #
  297.   #   new world! When you first start Towny these settings   #
  298.   #   were applied to any world that already existed.        #
  299.   #   Many of these settings can be turned on and off in     #
  300.   #   their respective worlds using the /tw toggle command.  #
  301.   #   Settings are saved in the towny\data\worlds\ folder.   #
  302.   #                                                          #
  303.   ############################################################
  304.  
  305. new_world_settings:
  306.  # Do new worlds have Towny enabled by default?
  307.   using_towny: 'true'
  308.  
  309.   pvp:
  310.    # Do new worlds have pvp enabled by default?
  311.     world_pvp: 'true'
  312.  
  313.     # Do new worlds have pvp forced on by default?
  314.     # This setting overrides a towns' setting.
  315.     force_pvp_on: 'false'
  316.  
  317.     # Do new world have friendly fire enabled by default?
  318.     # Does not affect Arena Plots which have FF enabled all the time.
  319.     # When true players on the same town or nation will harm each other.
  320.     friendly_fire_enabled: 'false'
  321.  
  322.     # Do new worlds have their war_allowed enabled by default?
  323.     war_allowed: 'true'
  324.  
  325.   mobs:
  326.    # Do new worlds have world_monsters_on enabled by default?
  327.     world_monsters_on: 'true'
  328.  
  329.     # Do new worlds have wilderness_monsters_on enabled by default?
  330.     wilderness_monsters_on: 'true'
  331.  
  332.     # Do new worlds have force_town_monsters_on enabled by default?
  333.     # This setting overrides a towns' setting.
  334.     force_town_monsters_on: 'true'
  335.  
  336.   explosions:
  337.    # Do new worlds have explosions enabled by default?
  338.     world_explosions_enabled: 'true'
  339.  
  340.     # Do new worlds have force_explosions_on enabled by default.
  341.     # This setting overrides a towns' setting.
  342.     force_explosions_on: 'false'
  343.  
  344.   fire:
  345.    # Do new worlds allow fire to be lit and spread by default?
  346.     world_firespread_enabled: 'true'
  347.  
  348.     # Do new worlds have force_fire_on enabled by default?
  349.     # This setting overrides a towns' setting.
  350.     force_fire_on: 'false'
  351.  
  352.   # Do new worlds prevent Endermen from picking up and placing blocks, by default?
  353.   enderman_protect: 'true'
  354.  
  355.   # Do new worlds disable players trampling crops, by default?
  356.   disable_player_crop_trampling: 'true'
  357.  
  358.   # Do new worlds disable creatures trampling crops, by default?
  359.   disable_creature_crop_trampling: 'true'
  360.  
  361.   # World management settings to deal with un/claiming plots
  362.   plot_management:
  363.     # This section is applied to new worlds as default settings when new worlds are detected.
  364.     block_delete:
  365.       enabled: 'false'
  366.  
  367.       # These items will be deleted upon a plot being unclaimed
  368.       unclaim_delete: WHITE_BED,ORANGE_BED,MAGENTA_BED,LIGHT_BLUE_BED,YELLOW_BED,LIME_BED,PINK_BED,GRAY_BED,LIGHT_GRAY_BED,CYAN_BED,PURPLE_BED,BLUE_BED,BROWN_BED,GREEN_BED,RED_BED,BLACK_BED,TORCH,REDSTONE_WIRE,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,WOODEN_DOOR,ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,CRIMSON_SIGN,WARPED_SIGN,CRIMSON_WALL_SIGN,WARPED_WALL_SIGN,CRIMSON_DOOR,WARPED_DOOR,SOUL_TORCH,SOUL_WALL_TORCH,CRIMSON_PRESSURE_PLATE,WARPED_PRESSURE_PLATE,POLISHED_BLACKSTONE_PRESSURE_PLATE,CRIMSON_SIGN,WARPED_SIGN,CRIMSON_WALL_SIGN,WARPED_WALL_SIGN,CRIMSON_DOOR,WARPED_DOOR,SOUL_TORCH,SOUL_WALL_TORCH,CRIMSON_PRESSURE_PLATE,WARPED_PRESSURE_PLATE,POLISHED_BLACKSTONE_PRESSURE_PLATE,CRIMSON_SIGN,WARPED_SIGN,CRIMSON_WALL_SIGN,WARPED_WALL_SIGN,CRIMSON_DOOR,WARPED_DOOR,SOUL_TORCH,SOUL_WALL_TORCH,CRIMSON_PRESSURE_PLATE,WARPED_PRESSURE_PLATE,POLISHED_BLACKSTONE_PRESSURE_PLATE,CRIMSON_SIGN,WARPED_SIGN,CRIMSON_WALL_SIGN,WARPED_WALL_SIGN,CRIMSON_DOOR,WARPED_DOOR,SOUL_TORCH,SOUL_WALL_TORCH,CRIMSON_PRESSURE_PLATE,WARPED_PRESSURE_PLATE,POLISHED_BLACKSTONE_PRESSURE_PLATE
  369.  
  370.     # This section is applied to new worlds as default settings when new worlds are detected.
  371.     mayor_plotblock_delete:
  372.       enabled: 'false'
  373.  
  374.       # These items will be deleted upon a mayor using /plot clear
  375.       # To disable deleting replace the current entries with NONE.
  376.       mayor_plot_delete: ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,CRIMSON_WALL_SIGN,CRIMSON_SIGN,WARPED_WALL_SIGN,WARPED_SIGN,CRIMSON_WALL_SIGN,CRIMSON_SIGN,WARPED_WALL_SIGN,WARPED_SIGN,CRIMSON_WALL_SIGN,CRIMSON_SIGN,WARPED_WALL_SIGN,WARPED_SIGN,CRIMSON_WALL_SIGN,CRIMSON_SIGN,WARPED_WALL_SIGN,WARPED_SIGN
  377.  
  378.     # This section is applied to new worlds as default settings when new worlds are detected.
  379.     revert_on_unclaim:
  380.      # *** WARNING***
  381.       # If this is enabled any town plots which become unclaimed will
  382.       # slowly be reverted to a snapshot taken before the plot was claimed.
  383.       #
  384.       # Regeneration will only work if the plot was
  385.       # claimed under version 0.76.2, or
  386.       # later with this feature enabled
  387.       # Unlike the rest of this config section, the speed setting is not
  388.       # set per-world. What you set for speed will be used in all worlds.
  389.       #
  390.       # If you allow players to break/build in the wild the snapshot will
  391.       # include any changes made before the plot was claimed.
  392.       enabled: 'false'
  393.       speed: 1s
  394.  
  395.       # These block types will NOT be regenerated by the revert-on-unclaim
  396.       # or revert-explosion features.
  397.       block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_ORE,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,GLOWSTONE,EMERALD_ORE,EMERALD_BLOCK,WITHER_SKELETON_SKULL,WITHER_SKELETON_WALL_SKULL,SHULKER_BOX,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,LIGHT_GRAY_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,BEACON,NETHER_GOLD_ORE,ANCIENT_DEBRIS,SOUL_TORCH,SOUL_WALL_TORCH,CRIMSON_SIGN,CRIMSON_WALL_SIGN,WARPED_SIGN,WARPED_WALL_SIGN,LODESTONE,RESPAWN_ANCHOR,NETHER_PORTALFURNACE,BLAST_FURNACE,SMOKER,BREWING_STAND,TNT,AIR,FIRE,NETHER_QUARTZ_ORE,NETHER_GOLD_ORE,ANCIENT_DEBRIS,SOUL_TORCH,SOUL_WALL_TORCH,CRIMSON_SIGN,CRIMSON_WALL_SIGN,WARPED_SIGN,WARPED_WALL_SIGN,LODESTONE,RESPAWN_ANCHOR,NETHER_PORTALFURNACE,BLAST_FURNACE,SMOKER,BREWING_STAND,TNT,AIR,FIRE,NETHER_QUARTZ_ORE,NETHER_GOLD_ORE,ANCIENT_DEBRIS,SOUL_TORCH,SOUL_WALL_TORCH,CRIMSON_SIGN,CRIMSON_WALL_SIGN,WARPED_SIGN,WARPED_WALL_SIGN,LODESTONE,RESPAWN_ANCHOR,NETHER_PORTALFURNACE,BLAST_FURNACE,SMOKER,BREWING_STAND,TNT,AIR,FIRE,NETHER_QUARTZ_ORE,NETHER_GOLD_ORE,ANCIENT_DEBRIS,SOUL_TORCH,SOUL_WALL_TORCH,CRIMSON_SIGN,CRIMSON_WALL_SIGN,WARPED_SIGN,WARPED_WALL_SIGN,LODESTONE,RESPAWN_ANCHOR,NETHER_PORTALFURNACE,BLAST_FURNACE,SMOKER,BREWING_STAND,TNT,AIR,FIRE,NETHER_QUARTZ_ORE
  398.  
  399.     # This section is applied to new worlds as default settings when new worlds are detected.
  400.     wild_revert_on_mob_explosion:
  401.      # Enabling this will slowly regenerate holes created in the
  402.       # wilderness by monsters exploding.
  403.       enabled: 'false'
  404.       # The list of entities whose explosions should be reverted.
  405.       entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart,Wither,WitherSkull,Wither,WitherSkull,Wither,WitherSkull,Wither,WitherSkull
  406.       delay: 20s
  407.  
  408.     # This section is applied to new worlds as default settings when new worlds are detected.
  409.     wild_revert_on_block_explosion:
  410.      # Enabling this will slowly regenerate holes created in the
  411.       # wilderness by exploding blocks like beds.
  412.       enabled: 'true'
  413.       # The list of blocks whose explosions should be reverted.
  414.       blocks: WHITE_BED,ORANGE_BED,MAGENTA_BED,LIGHT_BLUE_BED,YELLOW_BED,LIME_BED,PINK_BED,GRAY_BED,LIGHT_GRAY_BED,CYAN_BED,PURPLE_BED,BLUE_BED,BROWN_BED,GREEN_BED,RED_BED,BLACK_BED
  415.  
  416.  
  417.   ############################################################
  418.   # +------------------------------------------------------+ #
  419.   # |                Global town settings                  | #
  420.   # +------------------------------------------------------+ #
  421.   ############################################################
  422.  
  423. global_town_settings:
  424.   # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  425.   health_regen:
  426.     speed: 3s
  427.     enable: 'true'
  428.  
  429.   # Allow towns to claim outposts (a townblock not connected to town).
  430.   allow_outposts: 'true'
  431.  
  432.   # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
  433.   # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
  434.   # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
  435.   # larger can have more outposts.
  436.   # When activated, this setting will not cause towns who already have higher than their limit
  437.   # to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
  438.   # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
  439.   # be over their limit if they leave the nation.
  440.   limit_outposts_using_town_and_nation_levels: 'true'
  441.  
  442.   # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
  443.   # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
  444.   # until they have dropped below their limit.
  445.   # eg: If their limit is 3 then they cannot use /t outpost 4
  446.   over_outpost_limits_stops_teleports: 'false'
  447.  
  448.   # Allow the use of /town spawn
  449.   # Valid values are: true, false, war, peace
  450.   # When war or peace is set, it is only possible to teleport to the town,
  451.   # when there is a war or peace.
  452.   allow_town_spawn: peace
  453.  
  454.   # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  455.   # Valid values are: true, false, war, peace
  456.   # When war or peace is set, it is only possible to teleport to the town,
  457.   # when there is a war or peace.
  458.   allow_town_spawn_travel: 'true'
  459.  
  460.   # Allow regular residents to use /town spawn [town] to other towns in your nation.
  461.   # Valid values are: true, false, war, peace
  462.   # When war or peace is set, it is only possible to teleport to the town,
  463.   # when there is a war or peace.
  464.   allow_town_spawn_travel_nation: 'true'
  465.  
  466.   # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  467.   # Valid values are: true, false, war, peace
  468.   # When war or peace is set, it is only possible to teleport to the town,
  469.   # when there is a war or peace.
  470.   allow_town_spawn_travel_ally: 'true'
  471.  
  472.   # When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
  473.   is_nation_ally_spawning_requiring_public_status: 'false'
  474.  
  475.   # If non zero it delays any spawn request by x seconds.
  476.   teleport_warmup_time: '5'
  477.  
  478.   # When set to true, if players are currently in a spawn warmup, moving will cancel their spawn.
  479.   movement_cancels_spawn_warmup: 'false'
  480.  
  481.   # When set to true, if players are damaged in any way while in a spawn warmup, their spawning will be cancelled.
  482.   damage_cancels_spawn_warmup: 'true'
  483.  
  484.   # Number of seconds that must pass before a player can use /t spawn or /res spawn.
  485.   spawn_cooldown_time: '25'
  486.  
  487.   # Decides whether confirmations should appear if you spawn to an area with an associated cost.
  488.   spawn_warnings: 'true'
  489.  
  490.   # Number of seconds that must pass before pvp can be toggled by a town.
  491.   # Applies to residents of the town using /res toggle pvp, as well as
  492.   # plots having their PVP toggled using /plot toggle pvp.
  493.   pvp_cooldown_time: '30'
  494.  
  495.   # Respawn the player at his town spawn point when he/she dies
  496.   town_respawn: 'true'
  497.  
  498.   # Town respawn only happens when the player dies in the same world as the town's spawn point.
  499.   town_respawn_same_world_only: 'false'
  500.  
  501.   # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  502.   # Allowed options: unclaimed,enemy,neutral
  503.   prevent_town_spawn_in: enemy
  504.  
  505.   # When this is true, players will respawn to respawn anchors on death rather than their own town. 1.16+ only.
  506.   respawn_anchor_higher_precendence: 'true'
  507.  
  508.   # Enables the [~Home] message.
  509.   # If false it will make it harder for enemies to find the home block during a war
  510.   show_town_notifications: 'true'
  511.  
  512.   # Can outlaws roam freely on the towns they are outlawed in?
  513.   # If false, outlaws will be teleported away if they spend too long in the towns they are outlawed in.
  514.   # The time is set below in the outlaw_teleport_warmup.
  515.   allow_outlaws_to_enter_town: 'true'
  516.  
  517.   # Should towns be warned in case an outlaw roams the town?
  518.   # Warning: Outlaws can use this feature to spam residents with warnings!
  519.   # It is recommended to set this to true only if you're using outlaw teleporting with a warmup of 0 seconds.
  520.   warn_town_on_outlaw: 'false'
  521.  
  522.   # How many seconds are required for outlaws to be teleported away?
  523.   # You can set this to 0 to instantly teleport the outlaw from town.
  524.   # This will not have any effect if allow_outlaws_to_enter_town is enabled.
  525.   outlaw_teleport_warmup: '5'
  526.  
  527.   # What world do you want the outlaw teleported to if they aren't part of a town
  528.   # and don't have a bedspawn outside of the town they are outlawed in.
  529.   # They will go to the listed world's spawn.
  530.   # If blank, they will go to the spawnpoint of the world the town is in.
  531.   outlaw_teleport_world: ''
  532.  
  533.   # When set above zero this is the largest number of residents a town can support before they join/create a nation.
  534.   # Do not set this value to an amount less than the required_number_residents_join_nation below.
  535.   # Do not set this value to an amount less than the required_number_residents_create_nation below.
  536.   maximum_number_residents_without_nation: '0'
  537.  
  538.   # The required number of residents in a town to join a nation
  539.   # If the number is 0, towns will not require a certain amount of residents to join a nation
  540.   required_number_residents_join_nation: '3'
  541.  
  542.   # The required number of residents in a town to create a nation
  543.   # If the number is 0, towns will not require a certain amount of residents to create a nation
  544.   required_number_residents_create_nation: '0'
  545.  
  546.   # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  547.   refund_disband_low_residents: 'true'
  548.  
  549.   # The maximum number of townblocks a town can be away from a nation capital,
  550.   # Automatically precludes towns from one world joining a nation in another world.
  551.   # If the number is 0, towns will not a proximity to a nation.
  552.   nation_requires_proximity: '0.0'
  553.  
  554.   # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  555.   # Not included by default but some servers add GRASS_BLOCK,FARMLAND,DIRT,NETHERRACK,CRIMSON_NYLIUM,WARPED_NYLIUM to their list.
  556.   farm_plot_allow_blocks: BAMBOO,BAMBOO_SAPLING,JUNGLE_LOG,JUNGLE_SAPLING,JUNGLE_LEAVES,OAK_LOG,OAK_SAPLING,OAK_LEAVES,BIRCH_LOG,BIRCH_SAPLING,BIRCH_LEAVES,ACACIA_LOG,ACACIA_SAPLING,ACACIA_LEAVES,DARK_OAK_LOG,DARK_OAK_SAPLING,DARK_OAK_LEAVES,SPRUCE_LOG,SPRUCE_SAPLING,SPRUCE_LEAVES,BEETROOTS,COCOA,CHORUS_PLANT,CHORUS_FLOWER,SWEET_BERRY_BUSH,KELP,SEAGRASS,TALL_SEAGRASS,GRASS,TALL_GRASS,FERN,LARGE_FERN,CARROTS,WHEAT,POTATOES,PUMPKIN,PUMPKIN_STEM,ATTACHED_PUMPKIN_STEM,NETHER_WART,COCOA,VINE,MELON,MELON_STEM,ATTACHED_MELON_STEM,SUGAR_CANE,CACTUS,ALLIUM,AZURE_BLUET,BLUE_ORCHID,CORNFLOWER,DANDELION,LILAC,LILY_OF_THE_VALLEY,ORANGE_TULIP,OXEYE_DAISY,PEONY,PINK_TULIP,POPPY,RED_TULIP,ROSE_BUSH,SUNFLOWER,WHITE_TULIP,WITHER_ROSE,CRIMSON_FUNGUS,CRIMSON_STEM,CRIMSON_HYPHAE,CRIMSON_ROOTS,MUSHROOM_STEM,NETHER_WART_BLOCK,BROWN_MUSHROOM,BROWN_MUSHROOM_BLOCK,RED_MUSHROOM,RED_MUSHROOM_BLOCK,SHROOMLIGHT,WARPED_FUNGUS,WARPED_HYPHAE,WARPED_ROOTS,WARPED_STEM,WARPED_WART_BLOCK,WEEPING_VINES_PLANT,WEEPING_VINES,NETHER_SPROUTS,CRIMSON_FUNGUS,CRIMSON_STEM,CRIMSON_HYPHAE,CRIMSON_ROOTS,MUSHROOM_STEM,NETHER_WART_BLOCK,BROWN_MUSHROOM,BROWN_MUSHROOM_BLOCK,RED_MUSHROOM,RED_MUSHROOM_BLOCK,SHROOMLIGHT,WARPED_FUNGUS,WARPED_HYPHAE,WARPED_ROOTS,WARPED_STEM,WARPED_WART_BLOCK,WEEPING_VINES_PLANT,WEEPING_VINES,NETHER_SPROUTS,CRIMSON_FUNGUS,CRIMSON_STEM,CRIMSON_HYPHAE,CRIMSON_ROOTS,MUSHROOM_STEM,NETHER_WART_BLOCK,BROWN_MUSHROOM,BROWN_MUSHROOM_BLOCK,RED_MUSHROOM,RED_MUSHROOM_BLOCK,SHROOMLIGHT,WARPED_FUNGUS,WARPED_HYPHAE,WARPED_ROOTS,WARPED_STEM,WARPED_WART_BLOCK,WEEPING_VINES_PLANT,WEEPING_VINES,NETHER_SPROUTS,CRIMSON_FUNGUS,CRIMSON_STEM,CRIMSON_HYPHAE,CRIMSON_ROOTS,MUSHROOM_STEM,NETHER_WART_BLOCK,BROWN_MUSHROOM,BROWN_MUSHROOM_BLOCK,RED_MUSHROOM,RED_MUSHROOM_BLOCK,SHROOMLIGHT,WARPED_FUNGUS,WARPED_HYPHAE,WARPED_ROOTS,WARPED_STEM,WARPED_WART_BLOCK,WEEPING_VINES_PLANT,WEEPING_VINES,NETHER_SPROUTS,SHEARS,SHEARS
  557.  
  558.   # List of animals which can be killed on farm plots by town residents.
  559.   farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  560.  
  561.   # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  562.   max_residents_per_town: '0'
  563.  
  564.   # If Towny should show players the townboard when they login
  565.   display_board_onlogin: 'true'
  566.  
  567.   # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  568.   # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  569.   outsiders_prevent_pvp_toggle: 'false'
  570.  
  571.   # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
  572.   # Does not have any effect when Event War is active.
  573.   homeblocks_prevent_forcepvp: 'false'
  574.  
  575.   # The amount of residents a town needs to claim an outpost,
  576.   # Setting this value to 0, means a town can claim outposts no matter how many residents
  577.   minimum_amount_of_residents_in_town_for_outpost: '0'
  578.  
  579.   # If People should keep their inventories on death in a town.
  580.   # Is not guaranteed to work with other keep inventory plugins!
  581.   keep_inventory_on_death_in_town: 'false'
  582.  
  583.   # If People should keep their inventories on death in their own town.
  584.   # Is not guaranteed to work with other keep inventory plugins!
  585.   keep_inventory_on_death_in_own_town: 'false'
  586.  
  587.   # If People should keep their inventories on death in an allied town.
  588.   # Is not guaranteed to work with other keep inventory plugins!
  589.   keep_inventory_on_death_in_allied_town: 'false'
  590.  
  591.   # If People should keep their inventories on death in an arena townblock.
  592.   # Is not guaranteed to work with other keep inventory plugins!
  593.   keep_inventory_on_death_in_arena: 'false'
  594.  
  595.   # If People should keep their experience on death in a town.
  596.   # Is not guaranteed to work with other keep experience plugins!
  597.   keep_experience_on_death_in_town: 'false'
  598.  
  599.   # Maximum amount that a town can set their plot, embassy, shop, etc plots' prices to.
  600.   # Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation.
  601.   maximum_plot_price_cost: '1000000.0'
  602.  
  603.   # If set to true, the /town screen will display the xyz coordinate for a town's spawn rather than the homeblock's Towny coords.
  604.   display_xyz_instead_of_towny_coords: 'true'
  605.  
  606.   # If set to true the /town list command will list randomly, rather than by whichever comparator is used, hiding resident counts.
  607.   display_town_list_randomly: 'false'
  608.  
  609.   # The ranks to be given preference when assigning a new mayor, listed in order of descending preference.
  610.   # All ranks should be as defined in `townyperms.yml`.
  611.   # For example, to give a `visemayor` preference over an `assistant`, change this parameter to `visemayor,assistant`.
  612.   order_of_mayoral_succession: assistant
  613.  
  614.  
  615.   ############################################################
  616.   # +------------------------------------------------------+ #
  617.   # |              Global nation settings                  | #
  618.   # +------------------------------------------------------+ #
  619.   ############################################################
  620.  
  621. global_nation_settings:
  622.   # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  623.   # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  624.   # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  625.   # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  626.   # Because these zones are still wilderness anyone can claim these townblocks.
  627.   # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  628.   # someone might not be able to build/destroy in the wilderness outside their town.
  629.   nationzone:
  630.     # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  631.     enable: 'false'
  632.  
  633.     # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  634.     only_capitals: 'false'
  635.  
  636.     # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  637.     capital_bonus_size: '0'
  638.  
  639.     # When set to true, nation zones are disabled during the the Towny war types.
  640.     war_disables: 'true'
  641.  
  642.     # When set to true, players will receive a notification when they enter into a nationzone.
  643.     # Set to false by default because, like the nationzone feature, it will generate more load on servers.
  644.     show_notifications: 'false'
  645.  
  646.   # If Towny should show players the nationboard when they login.
  647.   display_board_onlogin: 'true'
  648.  
  649.   # If enabled, only allow the nation spawn to be set in the capital city.
  650.   capital_spawn: 'true'
  651.  
  652.   # Allow the use of /nation spawn
  653.   # Valid values are: true, false, war, peace
  654.   # When war or peace is set, it is only possible to teleport to the nation,
  655.   # when there is a war or peace.
  656.   allow_nation_spawn: peace
  657.  
  658.   # Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public).
  659.   # Valid values are: true, false, war, peace
  660.   # When war or peace is set, it is only possible to teleport to the nation,
  661.   # when there is a war or peace.
  662.   allow_nation_spawn_travel: 'true'
  663.  
  664.   # Allow regular residents to use /nation spawn [nation] to other nations allied with your nation.
  665.   # Valid values are: true, false, war, peace
  666.   # When war or peace is set, it is only possible to teleport to the nations,
  667.   # when there is a war or peace.
  668.   allow_nation_spawn_travel_ally: 'true'
  669.  
  670.   # If higher than 0, it will limit how many towns can be joined into a nation.
  671.   # Does not affect existing nations that are already over the limit.
  672.   max_towns_per_nation: '0'
  673.  
  674.   # This setting determines the list of allowed nation map colors.
  675.   # The color codes are in hex format.
  676.   allowed_map_colors: aqua:00ffff, azure:f0ffff, beige:f5f5dc, black:000000, blue:0000ff, brown:a52a2a, cyan:00ffff, darkblue:00008b, darkcyan:008b8b, darkgrey:a9a9a9, darkgreen:006400, darkkhaki:bdb76b, darkmagenta:8b008b, darkolivegreen:556b2f, darkorange:ff8c00, darkorchid:9932cc, darkred:8b0000, darksalmon:e9967a, darkviolet:9400d3, fuchsia:ff00ff, gold:ffd700, green:008000, indigo:4b0082, khaki:f0e68c, lightblue:add8e6, lightcyan:e0ffff, lightgreen:90ee90, lightgrey:d3d3d3, lightpink:ffb6c1, lightyellow:ffffe0, lime:00ff00, magenta:ff00ff, maroon:800000, navy:000080, olive:808000, orange:ffa500, pink:ffc0cb, purple:800080, violet:800080, red:ff0000, silver:c0c0c0, white:ffffff, yellow:ffff00
  677.  
  678.  
  679.   ############################################################
  680.   # +------------------------------------------------------+ #
  681.   # |                 Plugin interfacing                   | #
  682.   # +------------------------------------------------------+ #
  683.   ############################################################
  684.  
  685. plugin:
  686.   # Valid load and save types are: flatfile and mysql.
  687.   database:
  688.     database_load: flatfile
  689.     database_save: flatfile
  690.  
  691.     # When true Towny will use a background task to gather UUIDs for residents who do not have UUIDs.
  692.     # This process will greatly improve your database's ability to convert from playernames to UUIDs in the future.
  693.     gather_resident_uuids: 'true'
  694.  
  695.     # SQL database connection details (IF set to use SQL).
  696.     sql:
  697.       hostname: localhost
  698.       port: '3306'
  699.       dbname: towny
  700.       table_prefix: towny_
  701.       username: root
  702.       password: ''
  703.       flags: ?verifyServerCertificate=false&useSSL=false&useUnicode=true&characterEncoding=utf-8
  704.  
  705.       # Modifiable settings to control the connection pooling.
  706.       # Unless you actually know what you're doing and how Towny uses its mysql connection,
  707.       # it is strongly recommended you do not change these settings.
  708.       pooling:
  709.         max_pool_size: '5'
  710.         max_lifetime: '180000'
  711.         connection_timeout: '5000'
  712.  
  713.     # Flatfile backup settings.
  714.     daily_backups: 'true'
  715.     backups_are_deleted_after: 90d
  716.  
  717.     # Valid entries are: tar, tar.gz, zip, or none for no backup.
  718.     flatfile_backup_type: tar
  719.  
  720.   interfacing:
  721.     tekkit:
  722.      # Add any fake players for client/server mods (aka Tekkit) here
  723.       fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  724.  
  725.     # Enable using_essentials if you are using cooldowns in essentials for teleports.
  726.     using_essentials: 'true'
  727.  
  728.     # This enables/disables all the economy functions of Towny.
  729.     # This will first attempt to use Vault or Reserve to bridge your economy plugin with Towny.
  730.     # If Reserve/Vault is not present it will attempt to find a supported economy plugin.
  731.     # If neither Vault/Reserve or supported economy are present it will not be possible to create towns or do any operations that require money.
  732.     using_economy: 'true'
  733.  
  734.   day_timer:
  735.     # The number of hours in each "day".
  736.     # You can configure for 10 hour days. Default is 24 hours.
  737.     day_interval: 1d
  738.  
  739.     # The time each "day", when taxes will be collected.
  740.     # MUST be less than day_interval. Default is 12h (midday).
  741.     new_day_time: 12h
  742.  
  743.     # Whether towns with no claimed townblocks should be deleted when the new day is run.
  744.     delete_0_plot_towns: 'false'
  745.   hour_timer:
  746.    # The number of minutes in each "day".
  747.     # Default is 60m.
  748.     hour_interval: 60m
  749.     # The time each "hour", when the hourly timer ticks.
  750.     # MUST be less than hour_interval. Default is 30m.
  751.     new_hour_time: 30m
  752.     # The interval of each "short" timer tick
  753.     # Default is 20s.
  754.     short_interval: 20s
  755.  
  756.   # Lots of messages to tell you what's going on in the server with time taken for events.
  757.   debug_mode: 'false'
  758.  
  759.   # Info tool for server admins to use to query in game blocks and entities.
  760.   info_tool: BRICK
  761.  
  762.   # Spams the player named in dev_name with all messages related to towny.
  763.   dev_mode:
  764.     enable: 'false'
  765.     dev_name: ElgarL
  766.  
  767.   # Record all messages to the towny.log
  768.   logging: 'true'
  769.  
  770.   # If true this will cause the log to be wiped at every startup.
  771.   reset_log_on_boot: 'true'
  772.  
  773.   # Sets the default size that /towny top commands display.
  774.   towny_top_size: '10'
  775.  
  776.  
  777.   ############################################################
  778.   # +------------------------------------------------------+ #
  779.   # |               Filters colour and chat                | #
  780.   # +------------------------------------------------------+ #
  781.   ############################################################
  782.  
  783. filters_colour_chat:
  784.   # This is the name given to any NPC assigned mayor.
  785.   npc_prefix: NPC
  786.  
  787.   # Regex fields used in validating inputs.
  788.   regex:
  789.     name_filter_regex: '[\\\/]'
  790.     name_check_regex: ^[\p{L}a-zA-Z0-9._\[\]-]*$
  791.     string_check_regex: ^[a-zA-Z0-9 \s._\[\]\#\?\!\@\$\%\^\&\*\-\,\*\(\)\{\}]*$
  792.     name_remove_regex: '[^\P{M}a-zA-Z0-9\&._\[\]-]'
  793.  
  794.   modify_chat:
  795.     # Maximum length of Town and Nation names.
  796.     max_name_length: '20'
  797.  
  798.     # Maximum length of titles and surnames.
  799.     max_title_length: '10'
  800.  
  801.   # See the Placeholders wiki page for list of PAPI placeholders.
  802.   # https://github.com/TownyAdvanced/Towny/wiki/Placeholders
  803.   papi_chat_formatting:
  804.     # When using PlaceholderAPI, and a tag would show both nation and town, this will determine how they are formatted.
  805.     both: '&f[&6%n&f|&b%t&f] '
  806.  
  807.     # When using PlaceholderAPI, and a tag would showing a town, this will determine how it is formatted.
  808.     town: '&f[&b%s&f] '
  809.  
  810.     # When using PlaceholderAPI, and a tag would show a nation, this will determine how it is formatted.
  811.     nation: '&f[&6%s&f] '
  812.     # Colour code applied to player names using the %townyadvanced_towny_colour% placeholder.
  813.     ranks:
  814.       nomad: '&f'
  815.       resident: '&f'
  816.       mayor: '&b'
  817.       king: '&6'
  818.  
  819.  
  820.   ############################################################
  821.   # +------------------------------------------------------+ #
  822.   # |             block/item/mob protection                | #
  823.   # +------------------------------------------------------+ #
  824.   ############################################################
  825.  
  826. protection:
  827.   # Items that can be blocked within towns via town/plot flags.
  828.   # These items will be the ones restricted by a town/resident/plot's item_use setting.
  829.   # A list of items, that are held in the hand, which can be protected against.
  830.   # Group names you can use in this list: BOATS, MINECARTS
  831.   # A full list of proper names can be found here https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  832.   item_use_ids: BONE_MEAL,FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BIRCH_BOAT,ACACIA_BOAT,DARK_OAK_BOAT,JUNGLE_BOAT,OAK_BOAT,SPRUCE_BOAT,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART,CHORUS_FRUIT,BLACK_DYE,BLUE_DYE,BROWN_DYE,CYAN_DYE,GRAY_DYE,GREEN_DYE,LIGHT_BLUE_DYE,LIGHT_GRAY_DYE,LIME_DYE,MAGENTA_DYE,ORANGE_DYE,PINK_DYE,PURPLE_DYE,RED_DYE,WHITE_DYE,YELLOW_DYE,DIAMOND_AXE,GOLDEN_AXE,IRON_AXE,WOODEN_AXE,STONE_AXE,NETHERITE_AXE,NETHERITE_AXE,NETHERITE_AXE,NETHERITE_AXE
  833.  
  834.   # Blocks that are protected via town/plot flags.
  835.   # These are blocks in the world that will be protected by a town/resident/plot's switch setting.
  836.   # Switches are blocks, that are in the world, which get right-clicked.
  837.   # Towny will tell you the proper name to use in this list if you hit the block while holding a clay brick item in your hand.
  838.   # Group names you can use in this list: BOATS,MINECARTS,WOOD_DOORS,PRESSURE_PLATES,FENCE_GATES,TRAPDOORS,SHULKER_BOXES,BUTTONS.
  839.   # Note: Vehicles like MINECARTS and BOATS can be added here. If you want to treat other rideable mobs like switches add SADDLE
  840.   #       to protect HORSES, DONKEYS, MULES, PIGS, STRIDERS (This is not recommended, unless you want players to not be able to
  841.   #       re-mount their animals in towns they cannot switch in.)
  842.   # A full list of proper names can be found here https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  843.   switch_ids: JUKEBOX,NOTE_BLOCK,BEACON,CHEST,TRAPPED_CHEST,FURNACE,DISPENSER,HOPPER,DROPPER,LEVER,COMPARATOR,REPEATER,STONE_PRESSURE_PLATE,ACACIA_PRESSURE_PLATE,BIRCH_PRESSURE_PLATE,DARK_OAK_PRESSURE_PLATE,JUNGLE_PRESSURE_PLATE,OAK_PRESSURE_PLATE,SPRUCE_PRESSURE_PLATE,HEAVY_WEIGHTED_PRESSURE_PLATE,LIGHT_WEIGHTED_PRESSURE_PLATE,STONE_BUTTON,ACACIA_BUTTON,BIRCH_BUTTON,DARK_OAK_BUTTON,JUNGLE_BUTTON,OAK_BUTTON,SPRUCE_BUTTON,ACACIA_DOOR,BIRCH_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,OAK_DOOR,SPRUCE_DOOR,ACACIA_FENCE_GATE,BIRCH_FENCE_GATE,DARK_OAK_FENCE_GATE,OAK_FENCE_GATE,JUNGLE_FENCE_GATE,SPRUCE_FENCE_GATE,ACACIA_TRAPDOOR,BIRCH_TRAPDOOR,DARK_OAK_TRAPDOOR,JUNGLE_TRAPDOOR,OAK_TRAPDOOR,SPRUCE_TRAPDOOR,MINECART,COMMAND_BLOCK_MINECART,CHEST_MINECART,FURNACE_MINECART,HOPPER_MINECART,TNT_MINECART,SHULKER_BOX,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,LIGHT_GRAY_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,CARROT_STICK,DAYLIGHT_DETECTOR,STONECUTTER,SMITHING_TABLE,FLETCHING_TABLE,SMOKER,LOOM,GRINDSTONE,COMPOSTER,CARTOGRAPHY_TABLE,BLAST_FURNACE,BELL,BARREL,DRAGON_EGG,ITEM_FRAME,POTTED_ACACIA_SAPLING,POTTED_ALLIUM,POTTED_AZURE_BLUET,POTTED_BAMBOO,POTTED_BIRCH_SAPLING,POTTED_BLUE_ORCHID,POTTED_BROWN_MUSHROOM,POTTED_CACTUS,POTTED_CORNFLOWER,POTTED_DANDELION,POTTED_DARK_OAK_SAPLING,POTTED_DEAD_BUSH,POTTED_FERN,POTTED_JUNGLE_SAPLING,POTTED_LILY_OF_THE_VALLEY,POTTED_OAK_SAPLING,POTTED_ORANGE_TULIP,POTTED_OXEYE_DAISY,POTTED_PINK_TULIP,POTTED_POPPY,POTTED_RED_MUSHROOM,POTTED_RED_TULIP,POTTED_SPRUCE_SAPLING,POTTED_WHITE_TULIP,POTTED_WITHER_ROSE,BARREL,BREWING_STAND,LEAD,SWEET_BERRY_BUSH,CRIMSON_PRESSURE_PLATE,WARPED_PRESSURE_PLATE,POLISHED_BLACKSTONE_PRESSURE_PLATE,CRIMSON_BUTTON,WARPED_BUTTON,POLISHED_BLACKSTONE_BUTTON,CRIMSON_DOOR,WARPED_DOOR,CRIMSON_FENCE_GATE,WARPED_FENCE_GATE,CRIMSON_TRAPDOOR,WARPED_TRAPDOOR,LODESTONE,RESPAWN_ANCHOR,TARGET,CRIMSON_PRESSURE_PLATE,WARPED_PRESSURE_PLATE,POLISHED_BLACKSTONE_PRESSURE_PLATE,CRIMSON_BUTTON,WARPED_BUTTON,POLISHED_BLACKSTONE_BUTTON,CRIMSON_DOOR,WARPED_DOOR,CRIMSON_FENCE_GATE,WARPED_FENCE_GATE,CRIMSON_TRAPDOOR,WARPED_TRAPDOOR,LODESTONE,RESPAWN_ANCHOR,TARGET,CRIMSON_PRESSURE_PLATE,WARPED_PRESSURE_PLATE,POLISHED_BLACKSTONE_PRESSURE_PLATE,CRIMSON_BUTTON,WARPED_BUTTON,POLISHED_BLACKSTONE_BUTTON,CRIMSON_DOOR,WARPED_DOOR,CRIMSON_FENCE_GATE,WARPED_FENCE_GATE,CRIMSON_TRAPDOOR,WARPED_TRAPDOOR,LODESTONE,RESPAWN_ANCHOR,TARGET,CRIMSON_PRESSURE_PLATE,WARPED_PRESSURE_PLATE,POLISHED_BLACKSTONE_PRESSURE_PLATE,CRIMSON_BUTTON,WARPED_BUTTON,POLISHED_BLACKSTONE_BUTTON,CRIMSON_DOOR,WARPED_DOOR,CRIMSON_FENCE_GATE,WARPED_FENCE_GATE,CRIMSON_TRAPDOOR,WARPED_TRAPDOOR,LODESTONE,RESPAWN_ANCHOR,TARGET
  844.  
  845.   # Materials which can be lit on fire even when firespread is disabled.
  846.   # Still requires the use of the flint and steel.
  847.   fire_spread_bypass_materials: NETHERRACK,SOUL_SAND,SOUL_SOIL
  848.  
  849.   # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  850.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  851.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  852.   # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  853.  
  854.   # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  855.   town_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  856.  
  857.   # Whether the town mob removal should remove THE_KILLER_BUNNY type rabbits.
  858.   town_mob_removal_killer_bunny: 'true'
  859.  
  860.   # Prevent the spawning of villager babies in towns.
  861.   town_prevent_villager_breeding: 'false'
  862.  
  863.   # Disable creatures triggering stone pressure plates
  864.   disable_creature_pressureplate_stone: 'true'
  865.  
  866.   # Remove living entities in the wilderness in all worlds that have wildernessmobs turned off.
  867.   wilderness_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  868.  
  869.   # Globally remove living entities in all worlds that have worldmmobs turned off
  870.   world_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  871.  
  872.   # Prevent the spawning of villager babies in the world.
  873.   world_prevent_villager_breeding: 'false'
  874.  
  875.   # When set to true, mobs who've been named with a nametag will not be removed by the mob removal task.
  876.   mob_removal_skips_named_mobs: 'true'
  877.  
  878.   # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  879.   # Lower values will check all entities more often at the risk of heavier burden and resource use.
  880.   # NEVER set below 1.
  881.   mob_removal_speed: 15s
  882.  
  883.   # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/package-summary.html
  884.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  885.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  886.  
  887.   # Protect living entities within a town's boundaries from being killed by players.
  888.   mob_types: NPC,ArmorStand,Villager
  889.  
  890.   # permitted Potion Types https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionType.html
  891.   # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  892.   # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  893.   # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  894.  
  895.   # When preventing PVP prevent the use of these potions.
  896.   potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  897.  
  898.  
  899.   ############################################################
  900.   # +------------------------------------------------------+ #
  901.   # |                Wilderness settings                   | #
  902.   # +------------------------------------------------------+ #
  903.   #                                                          #
  904.   # These are default settings only, applied to newly made   #
  905.   # worlds. They are copied to each world's data file upon   #
  906.   # first detection.                                         #
  907.   # If you are running Towny for the first time these have   #
  908.   # been applied to all your already existing worlds.        #
  909.   #                                                          #
  910.   # To make changes for each world edit the settings in the  #
  911.   # relevant worlds data file 'plugins/Towny/data/worlds/'   #
  912.   #                                                          #
  913.   # Furthermore: These settings are only used after Towny    #
  914.   # has exhausted testing the player for the towny.wild.*    #
  915.   # permission nodes.                                        #
  916.   #                                                          #
  917.   ############################################################
  918.  
  919. unclaimed:
  920.   # Can players build with any block in the wilderness?
  921.   unclaimed_zone_build: 'true'
  922.  
  923.   # Can player destroy any block in the wilderness?
  924.   unclaimed_zone_destroy: 'true'
  925.  
  926.   # Can players use items listed in the above protection.item_use_ids in the wilderness without restriction?
  927.   unclaimed_zone_item_use: 'true'
  928.  
  929.   # Can players interact with switch blocks listed in the above protectection.switch_ids in the wilderness without restriction?
  930.   unclaimed_zone_switch: 'true'
  931.  
  932.   # A list of blocks that will bypass the above settings and do not require the towny.wild.* permission node.
  933.   # These blocks are also used in determining which blocks can be interacted with in Towny Wilds plots in towns.
  934.   unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA
  935.  
  936.  
  937.   ############################################################
  938.   # +------------------------------------------------------+ #
  939.   # |                 Town Notifications                   | #
  940.   # +------------------------------------------------------+ #
  941.   ############################################################
  942.  
  943.   # This is the format for the notifications sent as players move between plots.
  944.   # Empty a particular format for it to be ignored.
  945.  
  946.   # Example:
  947.   # [notification.format]
  948.   # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  949.   # ... [notification.plot.format]
  950.   # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  951.   # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  952.  
  953. notification:
  954.   format: '&6 ~ %s'
  955.   splitter: '&7 - '
  956.   area_wilderness: '&2%s'
  957.   area_wilderness_pvp: '%s'
  958.   area_town: '&6%s'
  959.   area_town_pvp: '%s'
  960.   owner: '&a%s'
  961.   no_owner: '&a%s'
  962.   plot:
  963.     splitter: ' '
  964.     format: '%s'
  965.     homeblock: '&b[Home]'
  966.     outpostblock: '&b[Outpost]'
  967.     forsale: '&e[For Sale: %s]'
  968.     notforsale: '&e[Not For Sale]'
  969.     type: '&6[%s]'
  970.  
  971.   # When set to true, town's names are the long form (townprefix)(name)(townpostfix) configured in the town_level section.
  972.   # When false, it is only the town name.
  973.   town_names_are_verbose: 'true'
  974.   group: '&f[%s]'
  975.  
  976.   # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  977.   # Could be seen as intrusive/distracting, so false by default.
  978.   using_titles: 'false'
  979.  
  980.   # Requires the above using_titles to be set to true.
  981.   # Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}.
  982.   # You may use colour codes &f, &c and so on.
  983.   # For town_title and town_subtitle you may use:
  984.   # {townname} - Name of the town.
  985.   # {town_motd} - Shows the townboard message.
  986.   # {town_residents} - Shows the number of residents in the town.
  987.   # {town_residents_online} - Shows the number of residents online currently.
  988.   titles:
  989.     # Entering Town Upper Title Line
  990.     town_title: ''
  991.  
  992.     # Entering Town Lower Subtitle line.
  993.     town_subtitle: '&b{townname}'
  994.  
  995.     # Entering Wilderness Upper Title Line
  996.     wilderness_title: ''
  997.  
  998.     # Entering Wilderness Lower Subtitle line.
  999.     wilderness_subtitle: '&2{wilderness}'
  1000.  
  1001.   # If the notification.owner option should show name or {title} name.
  1002.   # Titles are the ones granted by nation kings.
  1003.   owner_shows_nation_title: 'false'
  1004.  
  1005.   # This setting only applies to servers running spigot, paper or bungeecord.
  1006.   # On servers using craftbukkit.jar the notifications will always appear in the chat.
  1007.   # When set to false the notifications will appear in the chat rather than the action bar.
  1008.   notifications_appear_in_action_bar: 'true'
  1009.  
  1010.   # This settings set the duration the actionbar (The text above the inventory bar) lasts in seconds
  1011.   notification_actionbar_duration: '15'
  1012.  
  1013.  
  1014.   ############################################################
  1015.   # +------------------------------------------------------+ #
  1016.   # |             Default Town/Plot flags                  | #
  1017.   # +------------------------------------------------------+ #
  1018.   ############################################################
  1019.  
  1020. default_perm_flags:
  1021.   # Default permission flags for residents plots within a town
  1022.   #
  1023.   # Can allies/friends/outsiders perform certain actions in the town
  1024.   #
  1025.   # build - place blocks and other items
  1026.   # destroy - break blocks and other items
  1027.   # itemuse - use items such as furnaces (as defined in item_use_ids)
  1028.   # switch - trigger or activate switches (as defined in switch_ids)
  1029.   resident:
  1030.     friend:
  1031.       build: 'true'
  1032.       destroy: 'true'
  1033.       item_use: 'true'
  1034.       switch: 'true'
  1035.     town:
  1036.       build: 'false'
  1037.       destroy: 'false'
  1038.       item_use: 'false'
  1039.       switch: 'false'
  1040.     ally:
  1041.       build: 'false'
  1042.       destroy: 'false'
  1043.       item_use: 'false'
  1044.       switch: 'false'
  1045.     outsider:
  1046.       build: 'false'
  1047.       destroy: 'false'
  1048.       item_use: 'false'
  1049.       switch: 'false'
  1050.  
  1051.   # Default permission flags for towns
  1052.   # These are copied into the town data file at creation
  1053.   #
  1054.   # Can allies/outsiders/residents perform certain actions in the town
  1055.   #
  1056.   # build - place blocks and other items
  1057.   # destroy - break blocks and other items
  1058.   # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  1059.   # switch - trigger or activate switches (as defined in switch_ids)
  1060.   town:
  1061.     default:
  1062.       pvp: 'true'
  1063.       fire: 'false'
  1064.       explosion: 'false'
  1065.       mobs: 'false'
  1066.     resident:
  1067.       build: 'true'
  1068.       destroy: 'true'
  1069.       item_use: 'true'
  1070.       switch: 'true'
  1071.     nation:
  1072.       build: 'false'
  1073.       destroy: 'false'
  1074.       item_use: 'false'
  1075.       switch: 'false'
  1076.     ally:
  1077.       build: 'false'
  1078.       destroy: 'false'
  1079.       item_use: 'false'
  1080.       switch: 'false'
  1081.     outsider:
  1082.       build: 'false'
  1083.       destroy: 'false'
  1084.       item_use: 'false'
  1085.       switch: 'false'
  1086.  
  1087.  
  1088.   ############################################################
  1089.   # +------------------------------------------------------+ #
  1090.   # |                 Towny Invite System                  | #
  1091.   # +------------------------------------------------------+ #
  1092.   ############################################################
  1093.  
  1094. invite_system:
  1095.   # Command used to accept towny invites)
  1096.   #e.g Player join town invite.
  1097.   accept_command: accept
  1098.  
  1099.   # Command used to deny towny invites
  1100.   #e.g Player join town invite.
  1101.   deny_command: deny
  1102.  
  1103.   # Command used to confirm some towny actions/tasks)
  1104.   #e.g Purging database or removing a large amount of townblocks
  1105.   confirm_command: confirm
  1106.  
  1107.   # Command used to cancel some towny actions/tasks
  1108.   #e.g Purging database or removing a large amount of townblocks
  1109.   cancel_command: cancel
  1110.  
  1111.   # When set for more than 0m, the amount of time (in minutes) which must have passed between
  1112.   # a player's first log in and when they can be invited to a town.
  1113.   cooldowntime: 0m
  1114.  
  1115.   # When set for more than 0m, the amount of time until an invite is considered
  1116.   # expired and is removed. Invites are checked for expiration once every hour.
  1117.   # Valid values would include: 30s, 30m, 24h, 2d, etc.
  1118.   expirationtime: 0m
  1119.  
  1120.   # Max invites for Town & Nations, which they can send. Invites are capped to decrease load on large servers.
  1121.   # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  1122.   maximum_invites_sent:
  1123.     # How many invites a town can send out to players, to join the town.
  1124.     town_toplayer: '25'
  1125.  
  1126.     # How many invites a nation can send out to towns, to join the nation.
  1127.     nation_totown: '15'
  1128.  
  1129.     # How many requests a nation can send out to other nations, to ally with the nation.
  1130.     # Only used when war.disallow_one_way_alliance is set to true.
  1131.     nation_tonation: '15'
  1132.  
  1133.   # Max invites for Players, Towns & nations, which they can receive. Invites are capped to decrease load on large servers.
  1134.   # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  1135.   maximum_invites_received:
  1136.     # How many invites can one player have from towns.
  1137.     player: '10'
  1138.  
  1139.     # How many invites can one town have from nations.
  1140.     town: '10'
  1141.  
  1142.     # How many requests can one nation have from other nations for an alliance.
  1143.     nation: '10'
  1144.  
  1145.   # When set above 0, the maximum distance a player can be from a town's spawn in order to receive an invite.
  1146.   # Use this setting to require players to be near or inside a town before they can be invited.
  1147.   maximum_distance_from_town_spawn: '0'
  1148.  
  1149.  
  1150.   ############################################################
  1151.   # +------------------------------------------------------+ #
  1152.   # |                  Resident settings                   | #
  1153.   # +------------------------------------------------------+ #
  1154.   ############################################################
  1155.  
  1156. resident_settings:
  1157.   # player is flagged as inactive after 1 hour (default)
  1158.   inactive_after_time: 1h
  1159.  
  1160.   # if enabled old residents will be deleted, losing their town, townblocks, friends
  1161.   # after Two months (default) of not logging in
  1162.   delete_old_residents:
  1163.     enable: 'false'
  1164.     deleted_after_time: 60d
  1165.     delete_economy_account: 'true'
  1166.  
  1167.     # When true only residents who have no town will be deleted.
  1168.     delete_only_townless: 'false'
  1169.  
  1170.   # The name of the town a resident will automatically join when he first registers.
  1171.   default_town_name: ''
  1172.  
  1173.   # If true, players can only use beds in plots they personally own.
  1174.   deny_bed_use: 'false'
  1175.  
  1176.   # If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide.
  1177.   is_showing_welcome_message: 'true'
  1178.  
  1179.  
  1180.   ############################################################
  1181.   # +------------------------------------------------------+ #
  1182.   # |                  Economy settings                    | #
  1183.   # +------------------------------------------------------+ #
  1184.   ############################################################
  1185.  
  1186. economy:
  1187.   # By default it is set to true.
  1188.   # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  1189.   use_async: 'true'
  1190.  
  1191.   # The time that the town and nation bank accounts' balances are cached for, in seconds.
  1192.   # Default of 600s is equal to ten minutes. Requires the server to be stopped and started if you want to change this.
  1193.   # Cached balances are used for PlaceholderAPI placeholders, town and nation lists.
  1194.   bank_account_cache_timeout: 600s
  1195.  
  1196.   # Prefix to apply to all town economy accounts.
  1197.   town_prefix: town-
  1198.  
  1199.   # Prefix to apply to all nation economy accounts.
  1200.   nation_prefix: nation-
  1201.  
  1202.   # The cost of renaming a town.
  1203.   town_rename_cost: '0'
  1204.  
  1205.   # The cost of renaming a nation.
  1206.   nation_rename_cost: '0'
  1207.  
  1208.   spawn_travel:
  1209.     # Cost to use /town spawn.
  1210.     price_town_spawn_travel: '0.0'
  1211.  
  1212.     # Cost to use '/town spawn [town]' to another town in your nation.
  1213.     price_town_nation_spawn_travel: '5.0'
  1214.  
  1215.     # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  1216.     price_town_ally_spawn_travel: '10.0'
  1217.  
  1218.     # Maximum cost to use /town spawn [town] that mayors can set using /t set spawncost.
  1219.     # This is paid to the town you goto.
  1220.     price_town_public_spawn_travel: '10.0'
  1221.  
  1222.     # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
  1223.     # When false the amount will be paid to the server account whose name is set in the closed economy setting below..
  1224.     town_spawn_cost_paid_to_town: 'true'
  1225.  
  1226.   # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  1227.   price_nation_neutrality: '100.0'
  1228.  
  1229.   new_expand:
  1230.     # How much it costs to start a nation.
  1231.     price_new_nation: '1000.0'
  1232.  
  1233.     # How much it costs to start a town.
  1234.     price_new_town: '250.0'
  1235.     # How much it costs to reclaim a ruined town.
  1236.     # This is only applicable if the town-ruins & town-reclaim features are enabled.
  1237.     price_reclaim_ruined_town: '500.0'
  1238.  
  1239.     # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  1240.     price_outpost: '500.0'
  1241.  
  1242.     # The price for a town to expand one townblock.
  1243.     price_claim_townblock: '25.0'
  1244.  
  1245.     # How much every additionally claimed townblock increases in cost. Set to 1 to deactivate this. 1.3 means +30% to every bonus claim block cost.
  1246.     price_claim_townblock_increase: '1.0'
  1247.  
  1248.     # The maximum price for an additional townblock. No matter how many blocks a town has the price will not be above this. Set to -1 to deactivate this.
  1249.     max_price_claim_townblock: '-1.0'
  1250.  
  1251.     # The amount refunded to a town when they unclaim a townblock.
  1252.     # Warning: do not set this higher than the cost to claim a townblock.
  1253.     # It is advised that you do not set this to the same price as claiming either, otherwise towns will get around using outposts to claim far away.
  1254.     price_claim_townblock_refund: '0.0'
  1255.  
  1256.     # How much it costs a player to buy extra blocks.
  1257.     price_purchased_bonus_townblock: '25.0'
  1258.  
  1259.     # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  1260.     price_purchased_bonus_townblock_increase: '1.01'
  1261.  
  1262.     # The maximum price that bonus townblocks can cost to purchase. Set to -1.0 to deactivate this maxium.
  1263.     price_purchased_bonus_townblock_max_price: '-1.0'
  1264.  
  1265.   death:
  1266.     # Either fixed or percentage.
  1267.     # For percentage 1.0 would be 100%. 0.01 would be 1%.
  1268.     price_death_type: fixed
  1269.  
  1270.     # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  1271.     # Set to 0 to have no cap.
  1272.     percentage_cap: '0.0'
  1273.  
  1274.     # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  1275.     price_death_pvp_only: 'false'
  1276.  
  1277.     price_death: '0.0'
  1278.  
  1279.     price_death_town: '0.0'
  1280.  
  1281.     price_death_nation: '0.0'
  1282.  
  1283.   banks:
  1284.     # Maximum amount of money allowed in town bank
  1285.     # Use 0 for no limit
  1286.     town_bank_cap: '1000000.0'
  1287.  
  1288.     # Set to true to allow withdrawals from town banks
  1289.     town_allow_withdrawals: 'true'
  1290.  
  1291.     # Maximum amount of money allowed in nation bank
  1292.     # Use 0 for no limit
  1293.     nation_bank_cap: '0.0'
  1294.  
  1295.     # Set to true to allow withdrawals from nation banks
  1296.     nation_allow_withdrawals: 'true'
  1297.  
  1298.     # When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
  1299.     # Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
  1300.     disallow_bank_actions_outside_town: 'false'
  1301.  
  1302.   closed_economy:
  1303.     # The name of the account that all money that normally disappears goes into.
  1304.     server_account: towny-server
  1305.  
  1306.     # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  1307.     # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  1308.     #     This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  1309.     enabled: 'false'
  1310.  
  1311.   daily_taxes:
  1312.     # Enables taxes to be collected daily by town/nation
  1313.     # If a town can't pay it's tax then it is kicked from the nation.
  1314.     # if a resident can't pay his plot tax he loses his plot.
  1315.     # if a resident can't pay his town tax then he is kicked from the town.
  1316.     # if a town or nation fails to pay it's upkeep it is deleted.
  1317.     enabled: 'true'
  1318.  
  1319.     # Maximum tax amount allowed for townblocks sold to players.
  1320.     max_plot_tax_amount: '700.0'
  1321.  
  1322.     # Maximum tax amount allowed for towns when using flat taxes.
  1323.     max_town_tax_amount: '750.0'
  1324.  
  1325.     # Maximum tax amount allowed for nations when using flat taxes.
  1326.     max_nation_tax_amount: '750.0'
  1327.  
  1328.     # Maximum tax percentage allowed when taxing by percentages for towns.
  1329.     max_town_tax_percent: '15'
  1330.  
  1331.     # The maximum amount of money that can be taken from a balance when using a percent tax, this is the default for all new towns.
  1332.     max_town_tax_percent_amount: '10000'
  1333.  
  1334.     # The server's daily charge on each nation. If a nation fails to pay this upkeep
  1335.     # all of it's member town are kicked and the Nation is removed.
  1336.     price_nation_upkeep: '100.0'
  1337.  
  1338.     # Uses total number of towns in the nation to determine upkeep instead of nation level (Number of Residents)
  1339.     # calculated by (number of towns in nation X price_nation_upkeep).
  1340.     nation_pertown_upkeep: 'false'
  1341.  
  1342.     # If set to true, the per-town-upkeep system will be modified by the Nation Levels' upkeep modifiers.
  1343.     nation_pertown_upkeep_affected_by_nation_level_modifier: 'false'
  1344.  
  1345.     # The server's daily charge on each town. If a town fails to pay this upkeep
  1346.     # all of it's residents are kicked and the town is removed.
  1347.     price_town_upkeep: '25.0'
  1348.  
  1349.     # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  1350.     # calculated by (number of claimed plots X price_town_upkeep).
  1351.     town_plotbased_upkeep: 'false'
  1352.  
  1353.     # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  1354.     town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  1355.  
  1356.     # If set to any amount over zero, if a town's plot-based upkeep totals less than this value, the town will pay the minimum instead.
  1357.     town_plotbased_upkeep_minimum_amount: '0.0'
  1358.  
  1359.     # The server's daily charge on a town which has claimed more townblocks than it is allowed.
  1360.     price_town_overclaimed_upkeep_penalty: '0.0'
  1361.  
  1362.     # Uses total number of plots that the town is overclaimed by, to determine the price_town_overclaimed_upkeep_penalty cost.
  1363.     # If set to true the penalty is calculated (# of plots overclaimed X price_town_overclaimed_upkeep_penalty).
  1364.     price_town_overclaimed_upkeep_penalty_plotbased: 'false'
  1365.  
  1366.     # If enabled and you set a negative upkeep for the town
  1367.     # any funds the town gains via upkeep at a new day
  1368.     # will be shared out between the plot owners.
  1369.     use_plot_payments: 'false'
  1370.  
  1371.   # The Bankruptcy system in Towny will make it so that when a town cannot pay their upkeep costs,
  1372.   # rather than being deleted the towns will go into debt. Debt is capped based on the Town's costs
  1373.   # or overriden with the below settings.
  1374.   bankruptcy:
  1375.     # If this setting is true, then if a town runs out of money (due to upkeep, nation tax etc.),
  1376.     # it does not get deleted, but instead goes into a 'bankrupt state'.
  1377.     # While bankrupt, the town bank account is in debt, and the town cannot expand (e.g claim, recruit, or build).
  1378.     # The debt has a ceiling equal to the estimated value of the town (from new town and claims costs)
  1379.     # The debt can be repaid using /t deposit x.
  1380.     # Once all debt is repaid, the town immediately returns to a normal state.
  1381.     enabled: 'true'
  1382.  
  1383.     # When using bankruptcy is enabled a Town a debtcap.
  1384.     # The debt cap is calculated by adding the following:
  1385.     # The cost of the town,
  1386.     # The cost of the town's purchased townblocks,
  1387.     # The cost of the town's purchased outposts.
  1388.     debt_cap:
  1389.       # When set to greater than 0.0, this will be used to determine every town''s maximum debt,
  1390.       # overriding the above calculation if the calculation would be larger than the set maximum.
  1391.       maximum: '12.5'
  1392.  
  1393.       # When set to greater than 0.0, this setting will override all other debt calculations and maximums,
  1394.       # making all towns have the same debt cap.
  1395.       override: '12.5'
  1396.  
  1397.       # When true the debt_cap.override price will be multiplied by the debtCapModifier in the town_level
  1398.       # section of the config. (Ex: debtCapModifier of 3.0 and debt_cap.override of 1000.0 would set
  1399.       # a debtcap of 3.0 x 1000 = 3000.
  1400.       debt_cap_uses_town_levels: 'false'
  1401.  
  1402.     upkeep:
  1403.       # If a town has reached their debt cap and is unable to pay the upkeep with debt,
  1404.       # will Towny delete them?
  1405.       delete_towns_that_reach_debt_cap: 'false'
  1406.  
  1407.     nation_tax:
  1408.       # Will bankrupt towns pay their nation tax?
  1409.       # If false towns that are bankrupt will not pay any nation tax and will leave their nation.
  1410.       # If true the town will go into debt up until their debt cap is reached.
  1411.       # True is recommended when using a Siege War style war/conquering system,
  1412.       # otherwise conquered towns will be able to leave the nation simply by not paying the nation tax.
  1413.       # False is recommended otherwise so that nations are not using abandoned towns to gather taxes.
  1414.       do_bankrupt_towns_pay_nation_tax: 'false'
  1415.  
  1416.       # If a town can no longer pay their nation tax with debt because they have
  1417.       # reach their debtcap, are they kicked from the nation?
  1418.       kick_towns_that_reach_debt_cap: 'false'
  1419.  
  1420.       # Does a conquered town which cannot pay the nation tax get deleted?
  1421.       does_nation_tax_delete_conquered_towns_that_cannot_pay: 'false'
  1422.  
  1423.   plot_type_costs:
  1424.     # Cost to use /plot set shop to change a normal plot to a shop plot.
  1425.     set_commercial: '0.0'
  1426.  
  1427.     # Cost to use /plot set arena to change a normal plot to a arena plot.
  1428.     set_arena: '0.0'
  1429.  
  1430.     # Cost to use /plot set embassy to change a normal plot to a embassy plot.
  1431.     set_embassy: '0.0'
  1432.  
  1433.     # Cost to use /plot set wilds to change a normal plot to a wilds plot.
  1434.     set_wilds: '0.0'
  1435.  
  1436.     # Cost to use /plot set inn to change a normal plot to a inn plot.
  1437.     set_inn: '0.0'
  1438.  
  1439.     # Cost to use /plot set jail to change a normal plot to a jail plot.
  1440.     set_jail: '0.0'
  1441.  
  1442.     # Cost to use /plot set farm to change a normal plot to a farm plot.
  1443.     set_farm: '0.0'
  1444.  
  1445.     # Cost to use /plot set bank to change a normal plot to a bank plot.
  1446.     set_bank: '0.0'
  1447.  
  1448.  
  1449.   ############################################################
  1450.   # +------------------------------------------------------+ #
  1451.   # |                 Jail Plot settings                   | #
  1452.   # +------------------------------------------------------+ #
  1453.   ############################################################
  1454.  
  1455. jail:
  1456.   #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  1457.   #Requires town_respawn to be true in order to work.
  1458.   is_jailing_attacking_enemies: 'false'
  1459.  
  1460.   #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  1461.   #Requires town_respawn to be true in order to work.
  1462.   is_jailing_attacking_outlaws: 'false'
  1463.  
  1464.   #How many days an attacking outlaw will be jailed for.
  1465.   outlaw_jail_days: '1'
  1466.  
  1467.   #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  1468.   jail_allows_ender_pearls: 'false'
  1469.  
  1470.   #If false jailed players can use /town leave, and escape a jail.
  1471.   jail_denies_town_leave: 'false'
  1472.  
  1473.   bail:
  1474.     #If true players can pay a bail amount to be unjailed.
  1475.     is_allowing_bail: 'true'
  1476.  
  1477.     #Amount that bail costs for normal residents/nomads.
  1478.     bail_amount: '1000'
  1479.  
  1480.     #Amount that bail costs for Town mayors.
  1481.     bail_amount_mayor: '850'
  1482.  
  1483.     #Amount that bail costs for Nation kings.
  1484.     bail_amount_king: '1500'
  1485.  
  1486.   # Commands which a jailed player cannot use.
  1487.   blacklisted_commands: home,spawn,teleport,tp,tpa,tphere,tpahere,back,dback,ptp,jump,kill,warp,suicide
  1488.  
  1489.  
  1490.   ############################################################
  1491.   # +------------------------------------------------------+ #
  1492.   # |                 Bank Plot settings                   | #
  1493.   # +------------------------------------------------------+ #
  1494.   ############################################################
  1495.   # Bank plots may be used by other economy plugins using the Towny API.
  1496.  
  1497. bank:
  1498.   # If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively.
  1499.   # Home plots will also allow deposit and withdraw commands.
  1500.   is_banking_limited_to_bank_plots: 'false'
  1501.  
  1502.  
  1503.   ############################################################
  1504.   # +------------------------------------------------------+ #
  1505.   # |                     War settings                     | #
  1506.   # +------------------------------------------------------+ #
  1507.   ############################################################
  1508.  
  1509. war:
  1510.   #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  1511.   nation_can_be_neutral: 'true'
  1512.  
  1513.   #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
  1514.   disallow_one_way_alliance: 'true'
  1515.  
  1516.  
  1517.   ############################################################
  1518.   # +------------------------------------------------------+ #
  1519.   # |         Economy Transfers During War settings        | #
  1520.   # +------------------------------------------------------+ #
  1521.   ############################################################
  1522.  
  1523.   economy:
  1524.     enemy:
  1525.       # Amount charged to place a warflag (payed to server).
  1526.       place_flag: '10'
  1527.  
  1528.       # Amount payed from the flagbearer to the defender after defending the area.
  1529.       defended_attack: '10'
  1530.  
  1531.     # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  1532.     # and the attacker can't pay, the attack is canceled.
  1533.     townblock_won: '10'
  1534.  
  1535.     # Same as townblock_won but for the special case of winning the homeblock.
  1536.     homeblock_won: '100'
  1537.  
  1538.  
  1539.   ############################################################
  1540.   # +------------------------------------------------------+ #
  1541.   # |                 War Event settings                   | #
  1542.   # +------------------------------------------------------+ #
  1543.   ############################################################
  1544.  
  1545.   # This is started with /townyadmnin toggle war
  1546.  
  1547.   # In peace time War spoils are accumulated from towns and nations being
  1548.   # deleted with any money left in the bank.
  1549.   #
  1550.   # These funds are increased during a war event upon a player death.
  1551.   # An additional bonus to the war chest is set in base_spoils.
  1552.   #
  1553.   # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  1554.   # The war is won when the only nations left in the battle are allies, or only a single nation.
  1555.   #
  1556.   # The winning nations share half of the war spoils.
  1557.   # The remaining half is paid to the town which took the most town blocks, and lost the least.
  1558.  
  1559.   event:
  1560.     warning_delay: '30'
  1561.  
  1562.     #If false all towns not in nations can be attacked during a war event.
  1563.     towns_are_neutral: 'false'
  1564.  
  1565.     enemy:
  1566.       # If true, enemy's can only attack the edge plots of a town in war.
  1567.       only_attack_borders: 'true'
  1568.  
  1569.     plots:
  1570.       # If true, nation members and allies can regen health on plots during war.
  1571.       healable: 'true'
  1572.  
  1573.       # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  1574.       firework_on_attacked: 'true'
  1575.  
  1576.     # If true and the monarch/king dies the nation is removed from the war.
  1577.     # Also removes a town from the war event when the mayor dies.
  1578.     remove_on_monarch_death: 'false'
  1579.  
  1580.     # If enabled players will be able to break/place any blocks in enemy plots during a war.
  1581.     # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  1582.     # The editable_materials list in the Warzone Block Permission section should be used instead.
  1583.     allow_block_griefing: 'false'
  1584.  
  1585.     # A townblock takes damage every 5 seconds that an enemy is stood in it.
  1586.     block_hp:
  1587.       town_block_hp: '60'
  1588.       home_block_hp: '120'
  1589.  
  1590.     eco:
  1591.      # This amount is new money injected into the economy with a war event.
  1592.       base_spoils: '100.0'
  1593.  
  1594.       # This amount is taken from the losing town for each plot lost.
  1595.       wartime_town_block_loss_price: '100.0'
  1596.  
  1597.       # This amount is taken from the player if they die during the event
  1598.       price_death_wartime: '200.0'
  1599.  
  1600.     # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  1601.     # and the losing town gains a negative (-1) bonus townblock.
  1602.     costs_townblocks: 'false'
  1603.  
  1604.     # If set to true when a town drops an enemy townblock's HP to 0, the attacking town takes full control of the townblock.
  1605.     # One available (bonus) claim is given to the victorious town, one available (bonus) claim is removed from the losing town.
  1606.     # Will not have any effect if war.event.winner_takes_ownership_of_town is set to true.
  1607.     winner_takes_ownership_of_townblocks: 'false'
  1608.  
  1609.     # If set to true when a town knocks another town out of the war, the losing town will join the winning town's nation.
  1610.     # The losing town will enter a conquered state and be unable to leave the nation until the conquered time has passed.
  1611.     winner_takes_ownership_of_town: 'false'
  1612.  
  1613.     # Number of Towny new days until a conquered town loses its conquered status.
  1614.     conquer_time: '7'
  1615.  
  1616.     points:
  1617.       points_townblock: '1'
  1618.       points_town: '10'
  1619.       points_nation: '100'
  1620.       points_kill: '1'
  1621.  
  1622.     # The minimum height at which a player must stand to count as an attacker.
  1623.     min_height: '60'
  1624.  
  1625.  
  1626.   ############################################################
  1627.   # +------------------------------------------------------+ #
  1628.   # |                   Flag War Settings                  | #
  1629.   # |                                                      | #
  1630.   # |               [Separate from Event War]              | #
  1631.   # |           --------------------------------           | #
  1632.   # |        DEPRECATED: Minimally Supported Through       | #
  1633.   # |             3rd Party Contributions Only             | #
  1634.   # +------------------------------------------------------+ #
  1635.   ############################################################
  1636.  
  1637.   enemy:
  1638.     # If false, players won't be able to place war flags, effectively disabling warzones.
  1639.     allow_attacks: 'false'
  1640.  
  1641.     # If true, enemy's can only attack the edge plots of a town with war flags.
  1642.     only_attack_borders: 'true'
  1643.  
  1644.     # This many people must be online in target town in order to place a war flag in their domain.
  1645.     min_players_online_in_town: '2'
  1646.  
  1647.     # This many people must be online in target nation in order to place a war flag in their domain.
  1648.     min_players_online_in_nation: '3'
  1649.  
  1650.     max_active_flags_per_player: '1'
  1651.  
  1652.     flag:
  1653.       # This setting modifies the time between a war flag's Material shift. Accepts `s`(seconds) and `m`(minutes).
  1654.       # Currently, you would multiply this times 10 to get the total time a flag should be in play.
  1655.       # (It can also be set to `h` and `d` - but ain't nobody got time fo' that.)
  1656.       waiting_time: 1m
  1657.  
  1658.       # This is the block a player must place to trigger the attack event.
  1659.       base_block: oak_fence
  1660.  
  1661.       # This is the block a player must place to trigger the attack event.
  1662.       light_block: torch
  1663.  
  1664.     beacon:
  1665.       # Must be smaller than half the size of town_block_size.
  1666.       radius: '3'
  1667.       # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1668.       # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1669.       height_above_flag:
  1670.         min: '3'
  1671.         max: '64'
  1672.       draw: 'true'
  1673.       wireframe_block: glowstone
  1674.  
  1675.     # While true, prevent players from performing certain actions while their town
  1676.     # has an active enemy war flag placed.
  1677.     prevent_interaction_while_flagged: 'true'
  1678.  
  1679.     # While true, prevent players from performing certain actions while a town in their nation
  1680.     # has an active enemy war flag placed.
  1681.     prevent_nation_interaction_while_flagged: 'true'
  1682.  
  1683.     # This is how much time that must pass after a town in a nation has been flagged
  1684.     # before certain actions can be performed, measured in milliseconds.
  1685.     time_to_wait_after_flagged: '600000'
  1686.  
  1687.     # If set to true, when a war flag finishes it's countdown successfully, the attacking town takes full control of the townblock.
  1688.     # Setting this to 'False' will result only in monetary exchanges.
  1689.     flag_takes_ownership_of_townblocks: 'true'
  1690.  
  1691.  
  1692.   ############################################################
  1693.   # +------------------------------------------------------+ #
  1694.   # |              Warzone Block Permissions               | #
  1695.   # |                                                      | #
  1696.   # |              Used in Flag & Event Wars               | #
  1697.   # +------------------------------------------------------+ #
  1698.   ############################################################
  1699.  
  1700.   warzone:
  1701.     # List of materials that can be modified in a warzone.
  1702.     # '*' = Allow all materials.
  1703.     # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1704.     # Eg: '*,-chest,-furnace'
  1705.     editable_materials: tnt,oak_fence,birch_fence,spruce_fence,jungle_fence,dark_oak_fence,acacia_fence,ladder,oak_door,birch_door,spruce_door,jungle_door,dark_oak_door,acacia_fence,iron_door,fire
  1706.     item_use: 'true'
  1707.     switch: 'true'
  1708.  
  1709.     # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1710.     fire: 'true'
  1711.     explosions: 'true'
  1712.     explosions_break_blocks: 'true'
  1713.  
  1714.     # Only under affect when explosions_break_blocks is true.
  1715.     explosions_regen_blocks: 'true'
  1716.  
  1717.     # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1718.     # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1719.     # Only under affect when explosions_break_blocks is true.
  1720.     explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
  1721.  
  1722.  
  1723. ############################################################
  1724. # +------------------------------------------------------+ #
  1725. # |               New Nation Defaults                    | #
  1726. # +------------------------------------------------------+ #
  1727. ############################################################
  1728.  
  1729. nation:
  1730.   # If set to true, any newly made nation will have their spawn set to public.
  1731.   default_public: 'false'
  1732.  
  1733.   # If set to true, any newly made nation will have open status and any town may join without an invite.
  1734.   default_open: 'false'
  1735.  
  1736.   # Default nation board
  1737.   default_board: /nation set board [msg]
  1738.  
  1739.  
  1740.   ############################################################
  1741.   # +------------------------------------------------------+ #
  1742.   # |               Town Ruining Settings                  | #
  1743.   # +------------------------------------------------------+ #
  1744.   ############################################################
  1745.  
  1746. town_ruining:
  1747.   town_ruins:
  1748.     # If this is true, then if a town falls, it remains in a 'ruined' state for a time.
  1749.     # In this state, the town cannot be claimed, but can be looted.
  1750.     # The feature prevents mayors from escaping attack/occupation,
  1751.     # by deleting then quickly recreating their town.
  1752.     enabled: 'true'
  1753.  
  1754.     # This value determines the maximum duration in which a town can lie in ruins
  1755.     # After this time is reached, the town will be completely deleted.
  1756.     # Does not accept values greater than 1000.
  1757.     max_duration_hours: '72'
  1758.  
  1759.     # This value determines the minimum duration in which a town must lie in ruins,
  1760.     # before it can be reclaimed by a resident.
  1761.     min_duration_hours: '6'
  1762.  
  1763.     # If this is true, then after a town has been ruined for the minimum configured time,
  1764.     # it can then be reclaimed by any resident who runs /t reclaim, and pays the required price. (price is configured in the eco section)
  1765.     reclaim_enabled: 'true'
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