Advertisement
Nedlio

Black Week 2 PR Nedlio

Aug 24th, 2019
198
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.24 KB | None | 0 0
  1. Week 2 Black PR
  2.  
  3.  
  4. Coolry
  5.  
  6. Tank Arcanine came in big. You cut it close late, the para was unfortunate on Weavile, although the lack of Ice Shard was a bit questionable. Maybe Ferrorthon would have been useful to keep around for later rather than sacking it to Victini, but the potential for a pursuit trap made it work. Solid game where you did what you needed to do.
  7.  
  8. Keiyr
  9.  
  10. Played alright. I'm not entirely sold on the Defog, rocks hurt you both but ultimately it was the lack of rocks damage which kept the Arcanine alive in the end game. Ditto could have also been saved late to copy Mega Pidgeot instead of sacking it with Struggle.
  11.  
  12.  
  13. Patepic
  14.  
  15. Sub Seed was always going to be difficult, with a lack of a winning defensive option, you probably needed to be more aggressive with your offensive mons into it. Maybe if Charizard had Roost with DD you could have maybe used it as setup fodder. Still a difficult situation.
  16.  
  17. hblake
  18.  
  19. Sub Seed Shaymin was really well played, won the game off of its own back. Even the early Yawn with Uxie allowed you to maintain SR. Well done.
  20.  
  21.  
  22. Zoroak
  23.  
  24. Made some good switches. Preserved what you needed to generally. Lost your stronger checks to Charizard which made life a little difficult, and then overpredicting late with U-Turn was a decent risk, as if Chris had Flame Charged again and then dodged Stone Edge from Donphan, he had a real winning chance.
  25.  
  26. Chris
  27.  
  28. I like the idea with the Z, however I think blowing it on a full health Necrozma was asking for trouble. Some unlucky sleep powder misses really put you on the back foot. Maybe another Flame Charge on the Mienshao was needed, hoping for a Stone Edge miss or overprediction, but at that point it wasn't an easy choice to make.
  29.  
  30.  
  31. Viettung
  32.  
  33. I like the innovation of the mixed Nidoqueen to hit the Florges. Sacked it well too. The refusal to bring Scizor in on Florges really scuppered your chances however. It proved a massive pain and continued to wear down your team. Even with HP Fire it wouldn't come close to a OHKO.
  34.  
  35. TV
  36.  
  37. Really. The Garchomp needs to drop that Thick Fat because even with Nidoqueen being mixed that did less than 60%. However blowing your Z so recklessly should've come back to bite you. Fortunately Florges was allowed to carry this game by Viettung's insistence on not using Scizor against it. Fire Punch was a good bring on Miltank too.
  38.  
  39.  
  40. Track
  41.  
  42. Terrakion took its chance, although it got lucky not getting hit by Mew. Once the core was torn out of WIAN's team it was a formality. Quite clinical.
  43.  
  44. WIAN
  45.  
  46. Very brave choice to come in on Terrakion with Mandibuzz, which backfired spectacularly once it setup. On such a heavy backfoot, had very little to do from there, although im just not seeing why you wouldn't Psychic (or Zen Head) on the setup Terrakion with Mew.
  47.  
  48.  
  49. Ion
  50.  
  51. Lost Koko for effectively nothing, which should've left Alolan Chu a bit wanting on top of that. However it was allowed to get off Signal Beam and take out a huge threat in its own right. Good late rocks and some good choices late grabbed the win, the win would have been a lot easier with Koko though lemme tell you. Why you didn't go into something like Araquanid or Scizor to take the Ice Beam confuses me a bit. Even if it was Sub it was early and you had the resources to deal with it and keep your Koko.
  52.  
  53. Angel
  54.  
  55. Did really well to get rid of Koko, and then blew it by dropping Hoopa-U to A-Raichu. Maybe it was the plan, but sacking off Tapu Fini for nearly killing Drapion I don't think was worth. It would've have served you better to preserve it as it did good against the rest of Ion's team.
  56.  
  57.  
  58. Yetii
  59.  
  60. Tornadus-Therian ripped this team a new one, and with nice Endeavour catching out Forretress, it allowed Clefable to really get in on the act. The Fire Blast predictions did you credit as well. Matchup certainly helped but you exploited it well.
  61.  
  62. Le Nard
  63.  
  64. Sacking Mega Lopunny early was unfortunate, but also a general lack of Tornadus-T switch ins bit hard. Once Forretress got removed, Torn and Clefable had a field day. Really needed to pull a rabbit out of the hat for it.
  65.  
  66.  
  67. 1st: Trackslayer
  68. 2nd: Coolry
  69. 3rd: Lord Ion
  70. 4th: Zoroak
  71. 5th: Yetii
  72. 6th: Hblake
  73. 7th: TV
  74. 8th: Angel
  75. 9th: Chris
  76. 10th: Le Nard
  77. 11th: Viettung
  78. 12th: Keiyr
  79. 13th: Patepic
  80. 14th: WIAN
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement