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- To create a Chimera character, choose a base species, then an altering species from the list below.
- Big Cats: Low To The Ground: +2 to Stealth
- Bears: Bear Necessities: +2 on Endure, +3 Travel.
- Primates: Monkeyin' Around: +2 to Deceit
- Canines: Loyalty- +2 on attack rolls against an enemy that has Struck an ally.
- Crocodilia: All-Natural Armor- +2 to Prevent Harm, but cannot wear Armor.
- Small Cats: Tree Climber: +3 to Acrobatics(Athletics?) rolls involving climbing.
- Elephants: An Elephant Never Forgets: +2 to all Science, Occult, Academia, or Insight rolls to remember something that you know.
- Insects: Flight: Whether an incredible jump or actual wings, you possess the ability to stay airborne pretty much indefinitely.
- Birds: Shiny!: +3 on Legerdemain when Stealing something shiny. (It's hidden in your beak.)
- Horses: Run Like The Wind: +20 Meters of movement speed.
- Snakes: Cold Blooded: +2 to Stealth and +2 to avoid Fear.
- Carnosaur: Lizard King: +3 to Social Rolls against Lizards and other cold-blooded landdwellers.
- Mice: Deft Paws: 1 rank in Mechanics.
- Stegosaurid: -Too stubborn to hurt: +2 to Endure checks, but -10 meters of land speed.
- Ceratopsid: -Charge!: +2 on Brawl rolls on a charge.
- You can choose Human as a base species.
- Your size category shifts up or down one category depending on the size differences -- but it only shifts one away from the base animal.
- If you choose Human or Primate as a base animal, you can use equipment and armor unless specified otherwise with no alterations. Otherwise you'll have to make do with what Yzma gives you.
- If you chose Human as a base species, you get two traits to start, otherwise you only get one trait. This is to compensate for your natural traits as a result of being a Chimera. If you have no Human ancestry, you gain +2 to Brawl from natural weapons that you have... grown.
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