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- // Artefact Transmutation [SaH] ---------------------------------------------------------------
- .def("set_af_additional_weight", &CScriptGameObject::SetArtefactAdditionalWeight)
- .def("get_af_additional_weight", &CScriptGameObject::GetArtefactAdditionalWeight)
- .def("add_af_additional_weight", &CScriptGameObject::AddArtefactAdditionalWeight)
- .def("set_af_rank", &CScriptGameObject::SetArtefactAfRank)
- .def("set_af_cost", &CScriptGameObject::SetArtefactCost)
- .def("set_af_inv_weight", &CScriptGameObject::SetArtefactInvWeight)
- .def("get_af_inv_weight", &CScriptGameObject::GetArtefactInvWeight)
- .def("get_af_level", &CScriptGameObject::GetArtefactLevel)
- .def("get_af_type", &CScriptGameObject::GetArtefactType)
- .def("get_af_anom", &CScriptGameObject::GetArtefactAnom)
- .def("set_af_level", &CScriptGameObject::SetArtefactLevel)
- .def("set_af_type", &CScriptGameObject::SetArtefactType)
- .def("set_af_anom", &CScriptGameObject::SetArtefactAnom)
- .def("set_af_name", &CScriptGameObject::SetArtefactName)
- .def("set_af_name_short", &CScriptGameObject::SetArtefactNameShort)
- .def("set_af_descr", &CScriptGameObject::SetArtefactDescription)
- .def("set_af_name_str", &CScriptGameObject::SetArtefactNameStr)
- .def("set_af_name_short_str", &CScriptGameObject::SetArtefactNameShortStr)
- .def("set_af_descr_str", &CScriptGameObject::SetArtefactDescriptionStr)
- .def("set_art_radiation", &CScriptGameObject::SetArtefactRadia)
- .def("set_art_burn", &CScriptGameObject::SetArtefactBurn)
- .def("set_art_strike", &CScriptGameObject::SetArtefactStrike)
- .def("set_art_shock", &CScriptGameObject::SetArtefactShock)
- .def("set_art_wound", &CScriptGameObject::SetArtefactWound)
- .def("set_art_telepation", &CScriptGameObject::SetArtefactTele)
- .def("set_art_chemistry", &CScriptGameObject::SetArtefactChem)
- .def("set_art_explosion", &CScriptGameObject::SetArtefactExplo)
- .def("set_art_fire_wound", &CScriptGameObject::SetArtefactFireWound)
- .def("get_art_radiation", &CScriptGameObject::GetArtefactRadia)
- .def("get_art_burn", &CScriptGameObject::GetArtefactBurn)
- .def("get_art_strike", &CScriptGameObject::GetArtefactStrike)
- .def("get_art_shock", &CScriptGameObject::GetArtefactShock)
- .def("get_art_wound", &CScriptGameObject::GetArtefactWound)
- .def("get_art_telepation", &CScriptGameObject::GetArtefactTele)
- .def("get_art_chemistry", &CScriptGameObject::GetArtefactChem)
- .def("get_art_explosion", &CScriptGameObject::GetArtefactExplo)
- .def("get_art_fire_wound", &CScriptGameObject::GetArtefactFireWound)
- // Artefact Transmutation [SaH] [end] ---------------------------------------------------------
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