Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #pragma strict
- var Player: Transform;
- function Update () {
- if (Input.GetKey(KeyCode.W)) {
- Player.transform.Translate(transform.forward * 0.08);
- }
- if (Input.GetKey(KeyCode.S)) {
- Player.transform.Translate(-transform.forward * 0.08);
- }
- if (Input.GetKey(KeyCode.A)) {
- Player.transform.Translate(-transform.right * 0.08);
- }
- if (Input.GetKey(KeyCode.D)) {
- Player.transform.Translate(transform.right * 0.08);
- }
- ///////////////RUN
- if (Input.GetKey(KeyCode.W) && Input.GetKey(KeyCode.LeftShift)) {
- Player.transform.Translate(transform.forward * 0.1);
- }
- if (Input.GetKey(KeyCode.S) && Input.GetKey(KeyCode.LeftShift)) {
- Player.transform.Translate(-transform.forward * 0.1);
- }
- if (Input.GetKey(KeyCode.A) && Input.GetKey(KeyCode.LeftShift)) {
- Player.transform.Translate(-transform.right * 0.1);
- }
- if (Input.GetKey(KeyCode.D) && Input.GetKey(KeyCode.LeftShift)) {
- Player.transform.Translate(transform.right * 0.1);
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment