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- import java.awt.Shape;
- // Base vector shape class for polygonal shapes
- public class BaseVectorShape {
- //variables
- private Shape shape;
- private boolean alive;
- private double x,y;
- private double velX, velY;
- private double moveAngle, faceAngle;
- //accessor methods
- public Shape getShape() { return shape; }
- public boolean isAlive() { return alive; }
- public double getX() { return x; }
- public double getY() { return y; }
- public double getVelX() { return velX; }
- public double getVelY() { return velY; }
- public double getMoveAngle() { return moveAngle; }
- public double getFaceAngle() { return faceAngle; }
- //mutator and helper methods
- public void setShape(Shape shape) {this.shape = shape;}
- public void setAlive(boolean alive) {this.alive = alive;}
- public void setX(double x) {this.x = x;}
- public void incX(double i) {this.x += i;}
- public void setY(double y) {this.y = y;}
- public void incY(double i) {this.y += i;}
- public void setVelX(double velX) {this.velX = velX;}
- public void incVelX(double i) {this.velX += i;}
- public void setVelY(double velY) { this.velY = velY;}
- public void invVelY(double i) {this.velY += i;}
- public void setFaceAngle(double angle) {this.faceAngle = angle;}
- public void incFaceAngle(double i) {this.faceAngle += i;}
- public void setMoveAngle(double angle) {this.moveAngle = angle;}
- public void incMoveAngle(double i) {this.moveAngle += i;}
- //default constructor
- BaseVectorShape() {
- setShape(null);
- setAlive(false);
- setX(0.0);
- setY(0.0);
- setVelX(0.0);
- setVelY(0.0);
- setMoveAngle(0.0);
- setFaceAngle(0.0);
- }
- }
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