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- set GD_Weap_SMG.A_Weapons_Legendary.SMG_Bandit_5_Slagga:WeaponPartListCollectionDefinition_170 ElementalPartData
- (
- bEnabled = True,
- WeightedParts =
- (
- (
- Part = WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_None',
- Manufacturers =
- (
- (
- Manufacturer = None,
- DefaultWeightIndex = 1
- )
- ),
- MinGameStageIndex = 0,
- MaxGameStageIndex = 1,
- DefaultWeightIndex = 3
- ),
- (
- Part = WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Fire',
- Manufacturers =
- (
- (
- Manufacturer = None,
- DefaultWeightIndex = 1
- )
- ),
- MinGameStageIndex = 0,
- MaxGameStageIndex = 1,
- DefaultWeightIndex = 5
- ),
- (
- Part = WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Corrosive',
- Manufacturers =
- (
- (
- Manufacturer = None,
- DefaultWeightIndex = 1
- )
- ),
- MinGameStageIndex = 0,
- MaxGameStageIndex = 1,
- DefaultWeightIndex = 5
- ),
- (
- Part = WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Shock',
- Manufacturers =
- (
- (
- Manufacturer = None,
- DefaultWeightIndex = 1
- )
- ),
- MinGameStageIndex = 0,
- MaxGameStageIndex = 1,
- DefaultWeightIndex = 5
- ),
- (
- Part = WeaponPartDefinition'GD_Weap_SMG.elemental.SMG_Elemental_Slag',
- Manufacturers =
- (
- (
- Manufacturer = None,
- DefaultWeightIndex = 1
- )
- ),
- MinGameStageIndex = 0,
- MaxGameStageIndex = 1,
- DefaultWeightIndex = 5
- )
- )
- )
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