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AdemDev

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Oct 6th, 2022
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  1086. },
  1087. {
  1088. "Prefab": "assets/prefabs/building/door.hinged/door.hinged.toptier.prefab",
  1089. "Lock the Door ? (Force Door Raiding)": false,
  1090. "Door locations ": [
  1091. {
  1092. "Position": "(0.06406074, -0.9262038, 40.34779)",
  1093. "Rotation": "(0.0, 270.0, 0.0)"
  1094. }
  1095. ],
  1096. "Settings for Static NPCs that appear when a door is opened (Preset name - positions)": {}
  1097. },
  1098. {
  1099. "Prefab": "assets/prefabs/building/wall.frame.cell/wall.frame.cell.gate.prefab",
  1100. "Lock the Door ? (Force Door Raiding)": false,
  1101. "Door locations ": [
  1102. {
  1103. "Position": "(8.062369, -0.9862784, 43.02697)",
  1104. "Rotation": "(0.0, 270.0, 0.0)"
  1105. },
  1106. {
  1107. "Position": "(-10.97624, -0.9862784, 43.07876)",
  1108. "Rotation": "(0.0, 270.0, 0.0)"
  1109. }
  1110. ],
  1111. "Settings for Static NPCs that appear when a door is opened (Preset name - positions)": {}
  1112. }
  1113. ],
  1114. "Settings for Static NPC that appear when the station spawns (Preset name - positions)": {
  1115. "guard_1": [
  1116. {
  1117. "Position": "(-0.373981, -1.247819, -43.50278)",
  1118. "Rotation": "(0.0, 0.0, 0.0)"
  1119. },
  1120. {
  1121. "Position": "(0.905169, -1.247818, -46.41625)",
  1122. "Rotation": "(0.0, 0.0, 0.0)"
  1123. },
  1124. {
  1125. "Position": "(-3.539089, -3.54778, -48.4953)",
  1126. "Rotation": "(0.0, 0.0, 0.0)"
  1127. },
  1128. {
  1129. "Position": "(3.116226, -3.55024, -49.48201)",
  1130. "Rotation": "(0.0, 0.0, 0.0)"
  1131. }
  1132. ]
  1133. }
  1134. }
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