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- Toysrme - 03/18/2016
- @everyone https://forums.robertsspaceindustries.com/discussion/322807/2-3-0-published-to-ptu#latest
- no real noteable meta changes.
- Most power-plants now have many times (4-5 times) previous levels of signature output on EM and IR bands
- a few minor IFCS type changes to the aurora (nothing important. like cruise time moving from 15sec to 17sec)
- some of the thrusters on some ships had radical changes like the Freelancer & star farer engines, etc
- a lot of the hardpoints for ships with the "new" style of having multiple shields have returned (previously removed because that was a broken mechanic)
- ^but the multiple shields hav not returned (only the hardpoints)
- Turrets are SIGNIFIGANTLY slower across the board. fighter turrets not as amuch. ship turrets (connie/tali) much more so. Tali turrets are sloooow
- FPS player armor (your outfit/class) has slightly adjusted speed scales for the different armors(edited)
- Roberts Space Industries
- RedMenace - 03/18/2016
- wooo?
- holy shit. Khartu-al is flight ready!
- Vin - 03/18/2016
- holy shit!
- "Arena Commander will be disabled for this first testing phase, as we want very much to test Crusader performance."
- RedMenace - 03/18/2016
- I'm ok with that so long as it gets reinstated soon (tm)
- Dolvak - 03/18/2016
- anyone get invites yet?
- Vin - 03/18/2016
- no but it's letting me download
- Dolvak - 03/18/2016
- same
- Vin - 03/18/2016
- https://www.twitch.tv/vin_gaming
- Twitch
- vin_gaming
- NKato - 03/18/2016
- Dat 2.3, babyyyyyyy
- [RS]Draugr BearBlood - 03/18/2016
- 2.3 flight modle?
- March 19, 2016
- RedMenace - 03/19/2016
- @[RS]Draugr BearBlood no changes to the FM. Not sure about specific ship changes yet. Toys is doing an XML compare.
- [RS]Draugr BearBlood - 03/19/2016
- damn well hopes lie with 2.4 or 3.0 then
- [RS] Defanos - 03/19/2016
- According to Toys alot of ship stats have changed
- [RS]Draugr BearBlood - 03/19/2016
- as in thrust
- and jerk values
- lol
- first wave give it time man
- [RS] Defanos - 03/19/2016
- no im done giving time
- 😛
- RedMenace - 03/19/2016
- I know they didn't change any of the thruster characteristics of the Gladius. I've already tested that and it's the same numbers as before other than the slight drop in top speed.
- Toysrme - 03/19/2016
- moved changes to top post
- [RS]Draugr BearBlood - 03/19/2016
- they slowed down turrets?
- I hope this is not a attempt to balence them
- [RS] Defanos - 03/19/2016
- anyone know where the new weapons are?
- [RS] Sertzu - 03/19/2016
- @[RS] Defanos they should be around Yela
- [RS] Defanos - 03/19/2016
- Zyloh - Today at 2:06 AM
- Known issue list menti ons
- they are missing from the build
- Will be added in the next ptu patch
- It's a bug that the assets were not included in the build
- [LF]nimrod77 - 03/19/2016
- Xian Scout slides like crazy......
- [LF]nimrod77 - 03/19/2016
- not the maneuvreable beast we were lead to believe... Not yet anyway
- [RS] d0e - 03/19/2016
- Yeah, give them a bit, they'll make it more manoeuvrable.. Hopefully 😄
- [RS] Star_Wraith - 03/19/2016
- Crusader is WAY bigger in 2.3! Yay!
- 2.3 Crusader
- 2.2 Crusader
- (screens taken at same distance)
- new hornet MFDs
- Balothar - 03/19/2016
- Seriously: who the hell would put a radar in the bottom right corner on the tiniest screen possible?(edited)
- [RS]Arc_Tander - 03/19/2016
- Anyone know if the contacts list/party function n the universe is working in 2.3
- ?
- [RS] DEEDEE-101 - 03/19/2016
- #fidelity
- [RS]Arc_Tander - 03/19/2016
- Desync still pretty bad in Crusadrer for me. Couldn't see an opponents fire, and he rubber banded a bit
- A3ATOT - 03/19/2016
- @[RS]Arc_Tander what was your fps?
- [RS]Arc_Tander - 03/19/2016
- About 25 just then before a balck screen CTD
- Has been as low as 15 on wake up, but seemed to stabllise byt he time I got outside
- [RS]Arc_Tander - 03/19/2016
- Code 8 timeout.
- A3ATOT - 03/19/2016
- it goes up and down for me, now 5-28
- 15 mostly
- and can't get it why, my CPU and GPU are loaded 50-70% all the time(edited)
- [RS]Arc_Tander - 03/19/2016
- Server?
- A3ATOT - 03/19/2016
- I don't know what to guess already. I will just wait and see)
- [RS]Arc_Tander - 03/19/2016
- Another Black Screen CTD
- March 21, 2016
- AdamParker-CIG - 03/21/2016
- o7 hi all
- how is stability and performance on 2.3?
- [LF]nimrod77 - 03/21/2016
- Crashes a bit for me. Usually get about 20 mins in Crusader.
- AdamParker-CIG - 03/21/2016
- it appears the Yela weapons might cause the server to crash, but we're looking into it
- so if one person goes after them, the whole server could die
- [RS]Arc_Tander - 03/21/2016
- Hi Adam, I can't comment for now as I haven't been on since Saturday evening, but then it crashed a lot for me (about 10 minute sessions). FPS was low, about 15 was the lowest I had, max 30. One instance had 15 upon waking up. Desync was occurring, couldn't see my opponents fire. Will test again tonight (in 7/8 hours) for you.
- [LF]nimrod77 - 03/21/2016
- I was at Yella Looking for those weapons last time I crashed FWIW.
- Yeah, desync is still terribad.
- I hadn't found them though.
- [RS] Star_Wraith - 03/21/2016
- Yeah I had terrible FPS too
- About 10/15 fpd
- Fps
- When the server is fresh, though, I go at 60 without many problems
- Looks like FPS drop starts as soon as pirates start spawning in Yela(edited)
- Delore - 03/21/2016
- i was in yela, catched the sniper rifle, after that (5 min later) i arrived on kareah and huge dsync and crash
- RedMenace - 03/21/2016
- @AdamParker-CIG for me crashing in 2.3 is lots more frequent than previous builds.
- AdamParker-CIG - 03/21/2016
- we think this is related to the new weapons
- grabbing the sniper rifle seems to have a chance of crashing the server
- RedMenace - 03/21/2016
- Good deal : )
- [RS] malogos - 03/21/2016
- performance seems to be much worse than previous PTUs... getting into a dogfight is a desynced slideshow right now
- Toysrme - 03/21/2016
- @everyone
- [RS] malogos - Today at 1:19 PM
- now that toys finally got around to inviting me...
- https://docs.google.com/spreadsheets/d/10pm2GQQWHi2lhv8VF-1vJG_JIMA-wvGD9cB-Acbp8oA/edit#gid=998208401
- Google Docs
- sc xml data 2.3.0
- info sc alpha 2. 3. 0 component xml data 2. 3. 0-334301 The purpose of this table is speed-- it can be generated instantly with a Python script using the extracted DataXML. pak/ Scripts. pak file. So note that these values may not be accurate and some of the calculations aren' t complete. e...
- LuckyKo - 03/21/2016
- good stuff
- would be nice to highlight the differences from the previous versions tho
- Silly - 03/21/2016
- Awesome
- Soulyss - 03/21/2016
- nice!
- [RS] d0e - 03/21/2016
- Absolutely, if say mousing over the individual values showed the previous version's settings that would be amazing. Even just a side by side comparison would be invaluable and time saving for anyone trying to make comparisons.
- Talking about @LuckyKo 's suggestion 😃
- March 22, 2016
- Baior of Red - 03/22/2016
- Wonder if we will get some dramatic Khartu-Al changes, kind of needs it.
- Silly - 03/22/2016
- I hope so
- On one of the 10 fors it was stated that it should go 270. At the time, the Hornet was going 200. If the concept is for the KA to be 35% faster than a Hornet it should be going 297 (call it 300 for fun) and be able to manuever at speed. Then, we can start looking at other balance considerations.
- HerrMatthias - 03/22/2016
- Work is going positively splendid! 😃
- Zyloh couple of minutes ago
- RedMenace - 03/22/2016
- Could he be a little more vague?
- Toysrme - 03/22/2016
- lol
- paraphrasing a zyloh quote after his promoption, "I'm in that happy medium between "na i'm busy doing QA work" and "na I'm busy doing community work"". rotflmao! classic xD
- RedMenace - 03/22/2016
- gotta milk that transition period! xD
- HerrMatthias - 03/22/2016
- Found that Avenger Warlock got an update to the displays. Still not finished. But looks better. Hud now completely missing.
- [RS] malogos - 03/22/2016
- @Baior of Red you know that the IFCS values are placeholders, right?
- Baior of Red - 03/22/2016
- @[RS] malogos As far as?
- Baior of Red - 03/22/2016
- Oh, you are talking about the Khartu. I assume they cut and pasted some values from various locations, broke the lateral thrust in the process maybe, though it does have its own handling quirks not present on other ships so its tough to say.
- [RS] malogos - 03/22/2016
- copy/pasted from the hornet
- https://docs.google.com/spreadsheets/d/10pm2GQQWHi2lhv8VF-1vJG_JIMA-wvGD9cB-Acbp8oA/edit#gid=844516328(edited)
- Google Docs
- sc xml data 2.3.0
- info sc alpha 2. 3. 0 component xml data 2. 3. 0-334301 The purpose of this table is speed-- it can be generated instantly with a Python script using the extracted DataXML. pak/ Scripts. pak file. So note that these values may not be accurate and some of the calculations aren' t complete. e...
- I'm faily certain that was just a temporary way to fill it out
- RedMenace - 03/22/2016
- What then accounts for the different performance? Specifically the massive difference in lateral thrust?
- Baior of Red - 03/22/2016
- I am not sure what all of those categories mean, its possible those could all be scale and max type of destinctions that effect the slope and shape of the acceleration curve.
- Or the thrust curve, but how that translates to ship motion is based on thruster position, mass, and other factors not found on there that end up creating a difference, I don't really know.
- RedMenace - 03/22/2016
- https://ptu.cloudimperiumgames.com/comm-link//15247-Star-Citizen-Alpha-230a
- Roberts Space Industries
- Apparently the Khartu didn't have mav thrusters...
- [RS] DEEDEE-101 - 03/22/2016
- haha
- it wasnt supposed to
- funny though
- CIG found out they cant disengage Newtons laws of Physics
- and a Ship with 4 Thrusters in a plane cant access 6 Degrees of freedom
- lol
- jsut lol
- RedMenace - 03/22/2016
- You can see them
- They modeled them.
- And yeah.. articulated thrusters was a neat idea, but
- FAIL
- [RS] DEEDEE-101 - 03/22/2016
- 100%
- should been clear since cutlass
- RedMenace - 03/22/2016
- That's when they figured it out for sure.
- boop!
- [RS] DEEDEE-101 - 03/22/2016
- hehe
- RedMenace - 03/22/2016
- No AC?
- Baior of Red - 03/22/2016
- Apparently it still doesn't
- Handles the exact same
- [RS] DEEDEE-101 - 03/22/2016
- AC is up
- and fine
- just did a few tests against loki
- just nobody playing
- Baior of Red - 03/22/2016
- I really like the new boost noise on the scout.
- But the HUD overlay has the peek in that the Vanduul has, only its identical, which makes zero sense and just seems kind of lazy.
- Diamondback - 03/22/2016
- Hey, @Zyloh or any of you guys from CIG, any way to find out who's doing code on the Avenger? Several people I know found an interesting Undocumented Feature on the Warlock, and while I'm personally hoping y'all will keep it it also comes with a bug
- RedMenace - 03/22/2016
- Yep. Khartu is exactly the same. Do like the audio.
- Now there's gltiched engine trails that weren't there before.
- March 23, 2016
- [RS] Star_Wraith - 03/23/2016
- I have only an Aurora MR and the PTU Khartu-Al, not sure if I should actually play AC in this PTU :(
- Speedbrake - 03/23/2016
- The artists come up with a concept, the designers have their input and once the 3D artists and riggers have finished it they hand it to John Pritchett and say 'make this fly'. He must take a look at some of these ships and fall about laughing sometimes. Poor guy. Well I hope they dont make it fly the same as every other ship is all I can say.
- [RS] DEEDEE-101 - 03/23/2016
- Apparently it takes 2 years and a failed ptu flight test to find out that 4 thrusters in a plane cannot serve you with 6dof(edited)
- Delore - 03/23/2016
- better late than never xD
- March 24, 2016
- [RS] malogos - 03/24/2016
- nothing better than ejecting out of a bugged ship and getting a respawn penalty
- [RS] malogos - 03/24/2016
- oh, it's 50 seconds for a self destruct in a scout
- lmao
- Toysrme - 03/24/2016
- fantastic
- [RS] malogos - 03/24/2016
- I spawn in looking at my feet every single time
- HerrMatthias - 03/24/2016
- try the outside view then its damn far away
- finally I was able to get those gfx issues:
- http://imgur.com/qImqGd0
- Imgur
- Imgur: The most awesome images on the Internet
- Imgur: The most awesome images on the Internet.
- Savara - 03/24/2016
- 2.3.0d on the way https://forums.robertsspaceindustries.com/discussion/323745/2-3-0d-published-to-ptu
- Roberts Space Industries
- peter.dolkens (alluran) - 03/24/2016
- 20ish fps so far
- RedMenace - 03/24/2016
- in the PU?
- [RS] malogos - 03/24/2016
- updated, btw: https://docs.google.com/spreadsheets/d/10pm2GQQWHi2lhv8VF-1vJG_JIMA-wvGD9cB-Acbp8oA/edit#gid=998208401
- Google Docs
- sc xml data 2.3.0
- info sc alpha 2. 3. 0 component xml data 2. 3. 0-336431 The purpose of this table is speed-- it can be generated instantly with a Python script using the extracted DataXML. pak/ Scripts. pak file. So note that these values may not be accurate and some of the calculations aren' t complete. e...
- RedMenace - 03/24/2016
- Thanks, mal!
- Toysrme - 03/24/2016
- @everyone ^^malogos stats for v2.3.0-d https://docs.google.com/spreadsheets/d/10pm2GQQWHi2lhv8VF-1vJG_JIMA-wvGD9cB-Acbp8oA/edit#gid=998208401
- Google Docs
- sc xml data 2.3.0
- info sc alpha 2. 3. 0 component xml data 2. 3. 0-336431 The purpose of this table is speed-- it can be generated instantly with a Python script using the extracted DataXML. pak/ Scripts. pak file. So note that these values may not be accurate and some of the calculations aren' t complete. e...
- LuckyKo - 03/24/2016
- that was fast
- Silly - 03/24/2016
- Cool!
- Pgcmoore - 03/24/2016
- thx toys!
- Toysrme - 03/24/2016
- not thanks me, thanks @[RS] malogos
- [RS] DEEDEE-101 - 03/24/2016
- https://i.ytimg.com/vi/vwC0BReYOVI/hqdefault.jpg
- March 26, 2016
- Pete_J - 03/26/2016
- Thanks @[RS] malogos
- March 29, 2016
- [BLHO]JacktRipperT - 03/29/2016
- 2.3.1 - 337219 is on the PTU!
- Patch notes: http://ptu.cloudimperiumgames.com/comm-link//15253-Star-Citizen-Alpha-231
- Forum patch note thread: https://forums.robertsspaceindustries.com/discussion/324609/2-3-1-pushed-to-ptu#latest
- Roberts Space Industries
- Roberts Space Industries
- March 30, 2016
- HerrMatthias - Last Wednesday at 1:45 AM
- no changes in keybindings
- Diamondback - Last Wednesday at 4:26 AM
- Great... just when I get to 10% of 2.3.0 Live downloaded... lol
- AdamParker-CIG - Last Wednesday at 4:40 AM
- any major performance/stability issues or differences on this patch?
- [RS] LokkiDay - Last Wednesday at 4:53 AM
- pirate armada couse fps drop
- againe
- Baior of Red - Last Wednesday at 10:38 AM
- Yeah, was just dealing with that. Is there any particular thing we should do when we get that @AdamParker-CIG ?
- RedMenace - Last Wednesday at 10:40 AM
- They're still having pirate spawning issues?
- Baior of Red - Last Wednesday at 10:42 AM
- Aye, server i was on it was array 306
- FPS was down to about 9 at lowest dip
- AdamParker-CIG - Last Wednesday at 10:43 AM
- im afraid not, once a server gets it, its done for
- id say to try and avoid it, but since the repro steps are "lol now there are many pirates" thats not really useful advice
- Baior of Red - Last Wednesday at 10:44 AM
- I usually just try to kill them all like everyone else, which probably isn't helpful. Could probably do it if it wasn't for all the 350Rs they spawn, they have the worst of the 300 series invuln issues. lol Takes forever to kill one.
- AdamParker-CIG - Last Wednesday at 10:46 AM
- killing them just spawns more (hail hydra)
- Baior of Red - Last Wednesday at 10:46 AM
- I must used fire!
- If your outlaw, pirates don't attack you right?
- AdamParker-CIG - Last Wednesday at 11:00 AM
- nope
- but if being an outlaw causes the exact same problem to happen and spawn infinite crusader security im gonna cry
- RedMenace - Last Wednesday at 11:00 AM
- haha
- Baior of Red - Last Wednesday at 11:02 AM
- I was just wondering...if you can't beat em, join em. Hail hydra.
- I can see if I can spawn security horde though.
- I can't hit the broadside of a barn at sub 20 fps
- [RS] d0e - Last Wednesday at 6:53 PM
- newpatchnewpatch
- Savara - Last Wednesday at 7:19 PM
- cockpit shot are back?
- [RS] DEEDEE-101 - Last Wednesday at 7:20 PM
- yes
- Savara - Last Wednesday at 7:21 PM
- mmmh... don't know if it's a good news
- [RS] DEEDEE-101 - Last Wednesday at 7:25 PM
- no its not
- but its not intended
- you are not supposed to be killedout of a working ship, exept for if somebody sneaks in and shoots you
- A3ATOT - Last Wednesday at 7:33 PM
- I heard the other way. "We have a certain level of material penetration so it's possible to take out a pilot inside a ship" was an answer about Starfarer or something..
- RedMenace - Last Wednesday at 7:34 PM
- That may be the case, but what's happening now is the same bug that we saw a few patches ago.
- A3ATOT - Last Wednesday at 7:34 PM
- that i know, it's an old one
- i am saying that it is intended to be possible, killing someone inside a ship through the hull
- RedMenace - Last Wednesday at 7:37 PM
- when they implement that it had better be rare, or at least due to catastrophic damage being inflicted.
- A3ATOT - Last Wednesday at 7:39 PM
- as far as i remember it depends on weapon power, hull condition and material between character (or a system) and the projectile.
- RedMenace - Last Wednesday at 7:40 PM
- and any shield mitigation I would hope.
- A3ATOT - Last Wednesday at 7:41 PM
- i doubt the pilot will live if ship gets cockpit shot with a Idris railgun)
- RedMenace - Last Wednesday at 7:41 PM
- Really wish we'd start seeing the physically based damage system start to be implemented.
- soon (tm) /sigh
- A3ATOT - Last Wednesday at 7:42 PM
- I am not even sure... i don't want to even try and imagine what it should be)
- i am afraid it will turn out something really strange
- and buggy
- RedMenace - Last Wednesday at 7:43 PM
- of that you can be sure! lol
- March 31, 2016
- [RS]Arc_Tander - Last Thursday at 7:38 AM
- I'd really like to see the impact of getting a freelancer, stick a big benny's machine or something else squishy in it, reverse at cruise towards Olisar, turn off the gplating in the hold and then go full ahead! 😉
- [RS] DEEDEE-101 - Last Thursday at 7:48 AM
- There are no modelled interior g forces right now :(
- They deactivated them as they thought it would be "no fun"
- [RS]Arc_Tander - Last Thursday at 8:36 AM
- What?! Making people pinball around is no fun? 😉
- AdamParker-CIG - Last Thursday at 8:48 AM
- if that does happen i need it to be like the roller disco lorry from jackass
- [RS] DEEDEE-101 - Last Thursday at 8:54 AM
- Ahhhhggahhahahahha
- I would pay to play the build you guys had where interior g's where enabled
- I mean
- Could you imagine the havoc you could cause with the fully fledged out rsgdoll and push pull system
- I would propably die laughing
- [RS]Arc_Tander - Last Thursday at 10:10 AM
- Emergent gameplay! 😉
- [RS] malogos - Last Thursday at 11:23 AM
- Wait, so we can't bomb enemy stations with a barrage of Big Benny's machines?
- I bought a fleet of Retaliators just for that
- and I was going to modify the Javelin's main guns to shoot vending machines
- peter.dolkens (alluran) - Last Thursday at 12:00 PM
- Sure you can
- just need a fleet, and a fleet of people to maneuver them into position
- then ram them at the station
- @Baior of Red - what is the "Durability" column based on in that flight spreadsheet you linked earlier?
- Baior of Red - Last Thursday at 12:02 PM
- TTK 2 badgers no shields
- peter.dolkens (alluran) - Last Thursday at 12:02 PM
- kk
- could be a bit rough 😛
- nose-shots only?
- Baior of Red - Last Thursday at 12:03 PM
- No, that would be just the cockpit
- Though taht would actually be easier to compare, since many ship shave invulnerable bodies
- I have been using the center ship where all the various components connect
- peter.dolkens (alluran) - Last Thursday at 12:03 PM
- hmm, do we know any invuln ships they've fixed, and when>
- I suspect I know what causes it
- Baior of Red - Last Thursday at 12:04 PM
- I haven't checked since 2.3, the invuln was discovered 2.2.3 on 300s, Auroras, Hornets
- xTODMANx - Last Thursday at 12:28 PM
- Is there still the Pirate Spawn bug in 2.3.1a? People are talking about it in the PTU discord.
- RedMenace - Last Thursday at 12:31 PM
- Yes, it's still around
- xTODMANx - Last Thursday at 12:32 PM
- Great. I guess I will get PTU and do some testing. I figured it was fixed and would go live fast.. WRONG(edited)
- [RS]Arc_Tander - Last Thursday at 4:37 PM
- https://robertsspaceindustries.com/community/issue-council/star-citizen-alpha/SC-16745-2_3_See_through_Constellation_with_open_Cargohold_-_LOD_
- Roberts Space Industries
- https://robertsspaceindustries.com/community/issue-council/star-citizen-alpha/SC-16744-2_3_Sabre_Cockpit_open_in_flight
- Roberts Space Industries
- ================================================================================================================================
- Toysrme - 03/10/2016
- @everyone
- v2.2.1
- 9-series Longsword:
- creates 25 heat/shot (was 1)
- cooling rate 30/sec (was 35/sec)
- ALCOM coolers received holotable update
- 11-Series Broadsword:
- creates 30 heat/shot (was 1)
- ships:
- 3xx:
- Pilot changed to M50
- Holotable Updates(edited)
- nothing else really note worthy
- coutesy of Malogos & RS
- https://docs.google.com/spreadsheets/d/1xeQYXiNtLlNhRxCN8wYqK4LgZy0ztN9sPVmCTQoawLc/edit#gid=998208401
- Google Docs
- sc xml data 2.2.1
- info sc alpha 2. 2. 1 component xml data 2. 2. 1a The purpose of this table is speed-- it can be generated instantly with a Python script using the extracted Scripts. pak file. So note that these values may not be accurate and some of the calculations aren' t complete. eg: Gatling weapons d...
- RedMenace - 03/10/2016
- ❤ malogos
- angryBOT - 03/10/2016
- thx for the heads up
- Pete_J - 03/10/2016
- Always appreciated.
- March 11, 2016
- Toysrme - 03/11/2016
- @everyone
- v2.2.2 VS v2.2.1
- compared the patches:
- ships:
- 3xx 's
- LODratio has changed from 220 to 254 (Controls the overall ratio of Level Of Detail to distance. When raised, more objects will retain their detail farther away)
- interior pilot animations removed (for pedals/steering, etc)
- no balance changes
- RedMenace - 03/11/2016
- has the hornet "cockpit issue" been an LOD issue?(edited)
- where it seems to get whittled down to nothing
- Savara - 03/11/2016
- i think it is
- can't we change the LODratio in the console or with a custom .cfg?
- Toysrme - 03/11/2016
- not for individual objects
- only overall
- but yes, there are cvars relating to LOD
- r_TexturesStreamPoolSize
- e_GsmCache
- r_TessellationMaxDistance
- r_TessellationTriangleSize
- ***
- e_LodRatio
- e_ViewDistRatio
- e_ViewDistRatioVegetation
- e_ViewDistRatioDetail
- e_MergedMeshesInstanceDist
- e_MergedMeshesViewDistRatio
- all have effects on how far away objects draw and their level of detail, but that's game engine wide and does not over-ride the individual settings for ships (mine are jacked to the maximum with my pair of gtx-980's with very-high settings as a base. hornets, etc still go invisible, yet i rarely have even 3.4gb of the 4gb vram size)
- Savara - 03/11/2016
- Wow, the lag, the stuttering it's worst than ever
- [LF]nimrod77 - 03/11/2016
- agreed @Savara
- RedMenace - 03/11/2016
- my god. it's never been this bad.
- March 12, 2016
- HerrMatthias - 03/12/2016
- seen lots of changes with shields, strength and regen rate, armor locked to ships with armor but still interchangeable between them (holoxplor)
- Perses - 03/12/2016
- @HerrMatthias i assume this raises TTK?
- I have not played due to the dsync issues.
- HerrMatthias - 03/12/2016
- yes ttk raised much
- +rubberbanding added
- Perses - 03/12/2016
- Unfortunate
- March 13, 2016
- Delore - 03/13/2016
- cant confirm coz the rubber banding at all, but the 325a seems to be harder to kill...
- RedMenace - 03/13/2016
- I know that the 350r seemed a lot more durable.
- March 17, 2016
- Toysrme - 03/17/2016
- @everyone
- no meta change in v2.2.3
- several level of detail changes to the 3xx series
- March 18, 2016
- Toysrme - 03/18/2016
- We know how very poorly their "recorded metrics" reflect what top-bracket pilots can achieve with "statistically the worst meta". Literally, if they came as said they didn't trust the metrics recorded in the bad rubbernanding/warping seen from v2.1.2/v2.2+ I'd think that's a fantastic answer.(edited)
- I mean... We got told the sawbuck was "Statistically the least performing weapon in the game" covering q1-2015 through the end of summer. We had to explain it was considered the strongest, or second strongest loadout by top pilots for it's raw alpha-output could quickly 1-2-3 volley any fighter out of the sky (at those times)(edited)
- [RS] Sertzu - 03/18/2016
- I think that these hotfixes have wasted potential.
- Toysrme - 03/18/2016
- I played a little bit and still crashed to desktop. Maybe it helped others or the server.
- AdamParker-CIG - 03/18/2016
- how long did you manage to play for?
- Toysrme - 03/18/2016
- Not long. An hour and change. I'm not into seal clubbing newbies; so if there isnt a good pilot to go after in matches... I have no need to go 584-5 in matches killing baddies... yet...
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