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  1. Tsujigiri has joined the chat
  2. Guest_xTheDoomSlayerx: + Burp. +
  3. UnderBeatsSans has joined the chat
  4. Guest_xTheDoomSlayerx: So, what style do you do in T-1?
  5. Constancy has joined the chat
  6. Tsujigiri: Doesn't matter to me. But I am in the mood for MP.
  7. Guest_xTheDoomSlayerx: Moderate?
  8. Guest_xTheDoomSlayerx: Eh.
  9. Tsujigiri: What would you like?
  10. Guest_xTheDoomSlayerx: Do you do oldies or?
  11. Tsujigiri: I'm fairly lax on the rules. Doesnt matter to me.
  12. UnderBeatsSans: Imma be rusty either way -shrugs-
  13. Tsujigiri: If its all the same to you. I rather get this over with.
  14. Guest_xTheDoomSlayerx: Then I won't bother using anything to rustic.
  15. Guest_xTheDoomSlayerx: You're first. Setting is what you see to what you can describe to the fullest detail. Simple, brief, to the point.
  16. Tsujigiri: Who was the challenger?
  17. Tsujigiri: That's a rhetorical question.
  18. Guest_xTheDoomSlayerx: If you don't fit my criteria then I'll let you fight a lady bug that I post in.
  19. UnderBeatsSans: -raises his hand and yawns a bit-
  20. Tsujigiri: Oh.
  21. Guest_xTheDoomSlayerx: And I do intend on fighting you with a lady bug if you don't prove worth my time.
  22. Tsujigiri: I guess he wants to fight
  23. Tsujigiri: Nevermind. Anyways.
  24. Tsujigiri: You are the challenger. Go ahead and post.
  25. UnderBeatsSans: Imma actually have ta take a rain check on the rp. I'll watch, but my focus is way off fromearlier, and now I'm in such a daz..
  26. TsujigiriTsujigiri WhisperAdd Friend: I doubt a fight will happen.
  27. TsujigiriTsujigiri WhisperAdd Friend: Any "oldie" knows the challenger goes first if there's no dice roll.
  28. UnderBeatsSans: Kay.
  29. Guest_xTheDoomSlayerx: That's a retarded assumption.
  30. TsujigiriTsujigiri WhisperAdd Friend: Then feel free to step off the arena. I don't care.
  31. Guest_xTheDoomSlayerx: I'm already posting, son.
  32. Tsujigiri: Thanks.
  33. TsujigiriTsujigiri WhisperAdd Friend: (( RP active. If I crash, I'll return. I expect the same if you crash. ))
  34. Tsujigiri: (( Nikki will probably be here by the time he finishes. ))
  35. Guest_xTheDoomSlayerx: + In the first age --- in the first battle, one stood before the endless legions of the Dark Lords. Consumed by hatred, he unleashed a ravenous hatred upon the shadow dwellers to exact vengeance upon the Dark Lords who had robbed him. The Overseers of Hell had broken their realm into that of nine to escape his barbarous cruelty before he sent their broke bodies scattering into the black of the void. The Titans fell to his might as his bare hands tore through their flesh and eviscerated them, and the unchained predator was deemed by the Seraphim worthy of terrible power and speed. In their fear, prescribed across the eons of Hell - they named this mortal. . . The Doom Slayer. Awakened from a slumber of a million years, the dust of an ancient stone tomb crumbles when pried from his body. Naked, cold he emerged with the heat of his anger boiling his blood again. It was from wrath, from hatred and from the malevolence of his foes that he drew strength to tear them apart with the gains of an ever growing wrath, an abundance of power that morphed eccentrically with crushing crushing force. Finding no peace and boiling blood he scoured eternity to seek the hordes of Doom that wronged him. Those that would taste the bite of his sword would know the unquenchable fury that was lying in store for those who faced him, unknowingly resisting their final Judge and Jury. The Dragons revered him, the demons screamed at him with terror quaking their existence. The hands dies of fate were taken from Death's hands and cast by the Slayer's hand, and it was Death who knew that the Doom Slayer would come for him. Standing at a height that exceeded two meters by four inches, his body was the pique of human power down to every visible fiber of protruding muscle resembling deeply fashioned steel. The protruding veins gave the notion of an intense metabolism that did not wane stamina, and his strength at its bare minimum crushed his demonic foes from smallest to the largest without pity, shattering them with the thrust of his fist or the stomp of his foot. Tempered by the fires of Hell, struck and calloused by immense energy that burned and foes that struck with deep eviscerating claws that trained his flesh over the course of unknown millennia. His hands bursting from his chains, his hands squishing the skulls of the Dark Servants; having pried his armor from the stone entombing , a single thumb passed over the brow of his mask before he don'ed it once more. The suit of the Praetor Armor was constructed to send those of demonic, dragonic and malevolent blood screaming to the darkness from whence they came by devouring them through the rending of their bodies or the geysers of their ichores to gain strength ever-more the more it consumes. Shock absorbent, a flexible series of plates and protections from his arms down to his lower half that provided compliments to his immense strengths in combats, capable of deflection of attacks whether they be physical or not so. The protection of the torso was the instrument of the Praetor Suit, the hyper armor which yields to consecutive blows but consumes the connection of a single attack that allows the Doom Slayer to break the opponent's guard with extreme ferocity and it regenerates if not bombarded. Then set upon his shoulders was the cloak of onyx Drake's feathers that consumed fires until the metal collar residing on either shoulder. The Praetor helm was destructed, painted with remains of his foes that he reduced to ashes that protected the visage of the Doom Slayer greatly through the same means. Within the gauntlet of the right, there was an arm blade of serrated hamon concealed in the instrument that curved skyward by a few inches. It hummed when summon, displaying the ensuing acceleration through movement to pierce easily through armored exteriors resting sharpened blades, and the more powerful the swing of the Slayer - the more unrelenting the weapons became. The left possessed a chain whip of the same material reeling its innumerable length into the entire arm's frame which revealed the peeks of three foot blades extending off the bicep, curving in what appeared to be finely sharpened blade claws upon the chink of a slacking wire. Its head was bulbous yet now wider than the hand, opening down its middle when preparing to fire to lash out and embed itself into the flesh of its targets at a moment's notice. Above that was the attachment of the crossbow, the same burnt steel countenance that constituted the compact build of a javelin launcher. Within the flight grooves reside the explosive javelins which bare the heads of Lost Souls upon them, which pursue their target relentlessly screaming until reaching a point in their span where they explode. A blinding flash of light encompasses a small radius extending in all directions in an instant, devouring the flesh of the malevolent while exerting a bone shattering expansion; the alternative javelins merely fearsome bolts of dragon bones. Then, upon his right shoulder was mounted the polished ebony countenance of a demon's skull that released explosive spheroids of fire or walls of flames unto an opponent, yet these flames were not of hell nor heat; they were ensanguined, steeped with such consuming hatred that they exploded outward with hungering teeth of monstrous proportions to tear their targets to ribbons. In his arsenal, he took with him the fearsome Spike Launcher, a nasty cannon that releases a blinding barrage of bolts harnessed from the powers of the demon skulls it consumes. Extending was a singular linear barrel of embossed cartilage that trails downward to a mechanism, a lever of teeth unlatched to reveal a realm of gnarling teeth swathed in cloaks of saliva that welcome upon its pulsating tongue the decapitated head of a demonic to consume. It embodied the powers of death, the elements and nothingness with the skulls of the guardians and void walkers. It can release a barrage of four in its secondary firing mode which explode into a compact area that expands where the aim is cast to spread over varying over the course of several yards - its firing speed left nothing more than a fraction of a second before the next gnarling spike was fired. Lastly, the Crucible; an ancient and powerful relic that was created by the ancient Revanents of Oblivion. Its nightmarish visage was the incarnation of evil from the skull of its pommel baring down to its jawless ends wolf's teeth, but ascending to the green opal marked into its cross guard of curving bones and human flesh, it consumed the malevolence of supernatural bodies with endless take and endless regurgitation that generated a form of sword. A red pillar that bared upon its head a blade reminiscent of a pickaxe's edge.
  36. Guest_xTheDoomSlayerx: Descending upon the scene of a blood theater that was bright and peaceful in essence was soon blackened by the fires tearing through the stratosphere above. Roaring with the apocalyptic wailing of an Angel's trumpet descending two silhouettes. One that resembled a dragon of plump proportions and a man whom had the neck of that dragon broken by the wringing of its neck within the confines of both enormous arms. Without a second's delay, fire had engulfed the entirety of the scene with day becoming night before a another blink could be given. The Doom Slayer had come, as he always had. . . as he always will. His power grows swift and unrelenting, the incarnate of a nimble and versatile killer; the unchained predator born of human's blood. Incorruptible, iron will stead fast. Boiling blood that would fight until the last droplet of screaming blood was left on the stone. In his pocket he had one pet that he treated with immense care, a lady bug he found on his ventures to through the lands of the Fae. His foot cracking the ground with one step off the broken corpse of Dova that brought his monstrous visage of glowing red hues and spiked ends of untamed hair flowing in rains of embers that he saw to the great care of his pet. The lady bug was a shy one, a special one who mimicked to every last imaginable aspect the affects of reality around it. Immune to the touch of demons, dragons, the malevolent, it was a form of otherness nothing could interpret. It was a logical plague. (Short Bio: Human, Extremely Pissed. Hates and wants to kill everything that isn't normal or threatens peace. Extremely durable to physical damage but can be cut or struck. Is invulnerable to all demonic or dragonic abilities and eliminates them with explosive weapons. Flexible and nimble, quick reacting, grows stronger and more durable the more he is angered. Resilient to heat, bare flesh is susceptible to magical attacks not pertaining to anything listed above. The Lady Bug is an amorphous creature that constantly shifts and shapes itself to varying degrees without hesitation or hindrance, using mirroring abilities that mimic worldly or other worldly occurrences until making perfect replications of them. } + .
  37. Guest_xTheDoomSlayerx: { It also uses the ''Logic Plague.'' A family of corrupting paradoxes that negate immunity, the concept of limited omnipotence or nothingness. Destroying with metaphysical descriptions of contradiction and factual understandings. }
  38.  
  39. : The sky above the blaze gazes down at the burning landscape with an ominous glance through its eye, the dusky sun hidden behind the smoke attempting to pierce through to grace the Earth. It makes for a burning scenery, far too hellish for the mundane and the saints. The Doomslayer made its spectacle of brutality and chaos, but this did not impress the earth crackling and moaning below. In the darkness there are those that give a shiver of dread to even the most hellish. Unable to be pierced by night vision with photonic energy disappearing by drainage, an inky black ooze starts to mold from the shadows and morph into a humanoid body. Humans took their own arms against the creatures of the night, hunting them down for their own survival and with surprising tenacity and resilience, along with a cunning nature, they were succeeding. But this is not one of those creatures that humans can beat through their primitive methods, no, this specimen originated from beyond and oozed its way through an accidental crack that slips its reality of chaos into this material realm. Specifically dedicated to their physical attributes and magical affinity in relations to earth and nature, becoming ruthless yet remain cunning in their physical capacities to even rival titans while having the magical authority to govern mother nature herself. Specimens of this nature are diverse and placed into different rankings, making for assigned missions correlating with the individual’s skills. One such member known as Terra is at a moderate level with his powers in comparison to everyone else within his ranks, having just enough physical capabilities to rival that of demons and the magical attributes to govern the land, Those members that can are assigned elsewhere, in another realm accessible to them and must be confronted in their grant of permission to use their means of travel to other realms. Terra, has confronted one of these members to access a realm where energy levels that indicate moderate powered individuals reside in. The reason being is for Terra to harvest parts of them in order for his deal with the outer god to be fulfilled and silence the visions. It is still currently unknown as to how Terra came to be in his creation, but of course, the outer gods knew and the reason was only a mere accident. The outer gods do not care for Terra’s goals, and are raise apathy in response to yet another servant of the Eldritch. With that, Terra made entry into the realm, seeking a source to sacrifice for the outer gods to appease them. This, of course, was a lie and Terra has experience in dealing with the telepathic nature of the other members, whispers convincing his own thoughts of the lie being true and making it so that there was not a thing to suspect, showing a deceptive nature to the point where Terra can manipulate his own thoughts and emotions at a higher success rate than humans can on average. The portal opens, giving off a cloudy dark aura that surrounds the jet black humanoid body, the presence no different from an Old One. The aura enters the jet black body, Terra’s mind growing conscious as this is merely a transfer effect of moving into another realm, losing track of time and having sensory loss with nothing to interact with inside the portal, all except for the magical and spiritual attributes that reside within, activating Terra’s sixth sense and awakening him upon arrival. The black portal starts to open from above the burning plains with a few dead trees among the area and about a mile from the smoke surrounded lake. The realm reacts to the disturbance as the wind starts to pick up speed, howling as clouds start to darken the skies and the remaining inhabitants begin to seek for refuge, making it clear that there was a dangerous presence arriving. The moment the portals close, his amber colored eyes reveal themselves as his shadowed eyelids flash open, now gazing down at the ground as he approaches before slamming his right foot forward with a large crack forming across the earth twenty feet around his, his leg remaining firm and strong. If Terra was a human, it would have been expected for him to hurt his foot and leg, but Terra simply rises from the ground and raises his arms in a stretch, the sound of bones creaking from stiffness as muscles start to tighten before relaxing, his legs remaining firm as they stand upon the crushed floor. Terra takes a moment to gaze upon his surroundings, finding it an odd attraction in comparison to his origin world that is usually dark and twisted rather than a beautiful burning blaze. Terra looks over to a fleeing black dog dashing through the field in alert, but the moment it meets Terra’s eyes, its eyes start to glow in an amber hue and it settles down in a relaxed state. Terra walks over to the black dog, extending his right hand out to the dog before placing it on its head as if he were about to pet it. This was not the case, as Terra starts to peer into its most recent memories of events that may have occurred before his appearance. Another appeared before Terra, an entity that is geared to the bone with the scent of human, but with the negativity rivaling that of a demon. The damage within the surrounding area gave enough impression of the kind of entity Terra is about to deal with. Terra rises tall and looks off towards the direction of where the memories of the rabbit lead to the man, now walking towards the direction as the dog remains still until about five seconds after Terra loses interest, leaving the dog in a state of confusion before limping on its left side, its life force completely drained through its brain. Arriving at the location, Terra is about fifty feet away from the entity standing in the midst of the smoked fields, the flames surrounding them both. In alert, Terra takes a moment to gather his surroundings, the field making it obvious the kind of confrontation they would have once eyes are set. If the entity notices Terra, it will give the entity a clear visual of Terra’s appearance, having spiky, shoulder to waist long, golden blonde hair with amber colored eyes to match with it that are contrasted in comparison with the naturally shadowed eyelids surrounding them and a light beige skin tone to further bring them out. In terms of height, Terra and the entity are about the same, 6’1 feet though Terra weighs lighter, 160 lb to be exact and it is likely due to Terra’s anatomy considering his body appears to be muscular yet ectomorph. The clothing upon Terra consists of a black tactical v-neck holster shirt. Engineered from a polyester/spandex blend that is comfortable and form fitting. Allows covert carry of two sidearms, magazines, and other accessories via two underarm pockets (ammunitions usually kept here, stored in five magazines and enough to last for a good twenty-five rounds each).The mesh shoulder yoke evenly distributes the weight of the gear equipped, and hook-and-loop fasteners keep things secure. An inner foam layer ensures comfort, while a mesh outer layer prevents printing. With moisture wicking technology and anti-microbial, it proves to be suitable for most environmental situations. Another part of the outfit are tactical pants that are lightweight, durable, and made to provide comfort and performance in harsh field conditions. With bartacking, double reinforcement at the seat and knees along with TEFLON(R) finish, the pants are made for outdoor work, tracking game, and camping. Seven pockets that are sized for tactical use and enhance utility. Although having a camouflage pattern, it appears to consist of yellow, grey, and black pattern colors instead. In terms of outerwear, Terra’s outfit consists of a tactical hooded jacket that features windproof, thermal, breathable, anti-pilling, and anti-shrink jacket made out of DNTEX soft shell spandex/polyester material along with acetate with a purpose of outdoor performance. Has conventional cuff style, turn-down collar, standard thickness and a zipper as its closure. Features a camouflage pattern type, though strange in color as it consists of yellow, grey, and black. For footwear, Terra wears a pair of black, waterproof, tactical boots made out of suede and nylon uppers for outstanding performance and durability. Cupped rubber outsole provides sure-footed traction and is oil/slip resistant. Removable insole provides comfort, and mesh lining wicks away moisture to keep feet dry and comfortable. Padded tongue and collar for further comfort, and gusseted tongue locks out debris. Steel shank provides all day support, and a YKK zipper for easy on/off. As for handwear, Terra wears tactical gloves. Combines enhanced thermoplastic rubber protection at the knuckles and joints with patented design that promotes tactility when performing fine tasks, providing an ideal blend of strength and precision. Features padded reinforcements at the palm and thumb saddle, stretching nylon finger saddles for maximum dexterity and a molded neoprene wrist with a hook and loop closure for a snug and secure fit. An open trigger finger ensures firearm responsiveness and moldings offer exceptional protection without inhibiting freedom of movement. Lastly, merely for accessories, Terra wears a black bandana mask over his mouth and neck, black in color and having a skeleton’s mouth for its design, and offers up to 30 UPF sun protection rating with 100% moisture wicking polyester microfiber and approximately 20” x 9.5”. This modern day appearance that Terra wears by preference, assuming the entity is not familiar with the style, will probably be baffling to look at in comparison to the usual medieval appearance that has become common lately. There also appears to be two weapons worn upon Terra, one being a samurai sword named Popobawa. Nicknamed for its perversion on energy circulations both in and out of the body, a clean incision from this possessed blade draws out the energy of its victims and their abilities and continues to draw out until 50% of it is taken from the victim or ability. There’s a catch, as it needs to be a direct clean hit with a deep incision upon the body for the victim to start being drained and the ability needs to be weaker than Terra himself to be drained. With 50% of the energy drawn out from the victim, it will also steal the life force of the victim, putting them in a state of exhaustion and fatigue, making artificial entities susceptible by having their own kind of life forces drained out (example, electricity from robotics). Another effect that Popobawa has is the ability to absorb energy from physical attacks as well, making it for a cunning weapon against prepared attacks and making clashes with another melee weapon not recommended. The length of the blade itself is 29 ½” with an overall length of 40 ¾”. The steel of the blade is 1055 carbon and weighs 41.4 oz. The handle itself has a pattern of black diamonds surrounded by red while the blade itself appears to be jet black in color, clearly showing its level of possession. Usually sealed in a jet black sheath with red grape vine designs, the energy of possession does not reveal itself until unsheathe, in which then it inflicts its wielder to bloodlust in order to hunt and satisfy its thirst. Holstered on Terra by his left side. Another weapon that can be seen is named Stalker. Nicknamed for its nature of assault, a hit from this gun will inflict a mark that has been fused with arcane magic to cause other bullets tied with this mark through arcane magic to home in on the target. More marks will lead to further vulnerability and if the marks were to touch they will fuse together into one large mark before inflicting an effect of instability with the influence of arcane magic, causing variety of energies within the victim to grow unstable which may lead to a variety of disastrous effects such as cellular decay and rapid aging. Massive in size, it has a length of 39 cm and a weight of 16kg, and a black gunmetal construction. Having a unique design, it seems as if it doesn’t have a pistol slide at all, but the entire assembly is the slide and moves at minimal distance compared to other guns. The ammunition that this gun utilizes are huge, armor piercing, thirteen-millimeter bullets and have been enhanced with arcane magic, having them immediately absorb energy and enter a surge mode that enhances their damage by having a surge of mana released on impact and detonate an explosive force similar to pack of C4. Their arcane magic enhancement can visibly be seen on the bullets with a red rose mark stretching out from the tip and the muzzle of the gun. Combined with the nature of arcane magic and the influence it leaves on opponents, it makes for a cunning yet deadly firearm. To remove the mark usually takes energy manipulation tactics that involves purification. If ignored, the mark roots deeply into the body, meaning one must gore the mark off the longer it’s left on, as it will seep deeper into the entity’s anatomy (Skin to muscles in 5 turns of mine. Muscles to bones in 10 turns.) And if multiple marks are left on for 10 turns, it can seep into the DNA of the opponent making it extremely difficult to remove (This is very unlikely to happen since it means I have to land multiple shots on you and wait 10 turns without interference). Holstered by Terra on his right side. Despite Terra’s seemingly normal humanoid appearance, there are sets of physical abilities within Terra that makes him a fearsome opponent in close combat. Terra has shown to be capable of ripping humans and lower level entities (UM category characters) apart with relative ease. Has shown to be capable of breaking sharp weapons bare handed and with a thrust of his hand he has shown to be able to penetrate through flesh and muscle of demons (in their softer areas), showing that Terra’s’ brute strength can go beyond that of traditional modern weaponry. Needless to say,Terra is likely able to lift beyond his weight and stop heavy assaults with the extent of unable to overpower a specie based around brute strength (Example, Titans). Terra is also capable of moving at speeds high enough to become unseeable through normal human sight, seemingly appearing to be a blur of red and has been able to match speeds with artificial life forms that can outpace bullets. The amount of control Terra has over his high speeds have been noted to be extraordinary. Terra’s reflexes are outstanding, capable of interfering with the drawing techniques of samurai swords before they can be fully drawn and has even shown to be able to catch a bullet from a modern day sniper rifle. Needless to say, getting up close and personal with Terra is risky as it will require beyond human movements to match with his reflexes. Wielding a samurai sword and a pistol, precision is key and Terra has shown that he is able to slice through vitals of the human anatomy of multiple individuals at one slash without so much as looking at the targets, but rather, using his other abilities (which will be covered) to detect their vitals and strike them. A true marksmen, his other abilities even allow for Terra to shoot his pistol and make a perfect shot from a large range, making for both distance and range evasive maneuvers difficult for the opponent. In terms of endurance, Terra has shown to have immense stamina, capable of fighting for days if one is not attempting to drain it away. It should come to no surprise that this stamina can be replenished through different means as a vampire. Combined with the rest of Terra’s physical capabilities, he has shown to be able to leap across buildings with relative ease and maintain enough control to make a landing without damaging himself and run up vertical surfaces. Correlating back to the bloodline and physiology of a vampire, there are a particular sets of enzymes within Terra that runs within his bloodline of vampire heritage that allows for extraordinary re-animation. Brings in formation of complex neural structures and enables re-animation of damaged cells and restoration of vitals and these effects are accelerated once adrenaline starts coursing through the body, making it rapid in combat scenarios and attacks that may be lethal to a human be ineffective against Terra.. There is a limit as this can push Terra stamina to the point of exhaustion as it requires further nutrients to replenish. Within Terra’s body are alien cells that allow for a variety of abilities. Terra’s cells can replace damaged cells and regenerate injuries in varying degrees with massive damage (Ex. Cut off limbs) taking longer to regenerate (a missing arm will take one or two turns). Being arcanic, Terra can sense his surroundings through the use of mana outlining the dimensions of the spaces around him, capable of acting as arcanic sight when focused solely on senses of sight. Terra can switch his arcanic sensory to see the anatomy of enemies, capable of analyzing their vitals to know where to deliver blows if the opponent carelessly allows him to. Being alien in nature and supreme in comparison to humans, Terra has the advantage of enhanced sensory in all senses naturally, particularly for biological entities. Able to pick up the smell of a biological opponent a mile away, adjust hearing for their heartbeats or silence in a noisy environment, and if he manages to get a bite, a lingering taste that is able to be detected in the air, and touch being capable of detecting vibration through a web of mana. These senses will be able to detect non-biological entities too, such as the scent of iron or the sounds of gears and electricity coursing through a robotic. As for spiritual entities, it depends on how they manifest themselves into the material realm.Vision wise, Terra has a clearer depth perception and tracking of movements than humans, capable of easily catching a clear glance of an immediate sword swipe or a bullet firing off a gun. Greater coordination and movement in comparison to humans, capable of maneuvering in a crowded environment such as a heavily populated city or dense forest with ease. As shown earlier with Terra’s stomp, Terra’s bone density is greater than that of a human, able to endure common trauma inflictions that humans receive and when combined with Terra’s superhuman strength it provides a significant combat advantage.The cells within Terra allow for immense control over his own body at a body morphing level, and this can affect muscles to take different forms and maintain their stability in order for the body withstand the sudden changes that can turn different parts of their bodies into weapons or defenses by enhancing the physique of Terra’s body. The muscles formed are usually voluntary and can be fully controlled, making them either hard or soft and adapting mobility with varying sizes. Being an entity of Eldritch, the act of mingling with Terra’s energy may have devastating consequences whether it’s flowing, clashing, absorbing, reflecting, and negation. The draining of opponents can also nourish back Terra from exhaustion, replenishing his stamina immensely if 20% of the energy of the victim is drained. If 50% is drained, it will inflict a hidden ability with nasty consequences; Energy Transfusion, If the enemy has had 50% of their energy drained by Terra it will inflict this ability. The eldritch energy within Terra will infect the opponent’s energy pools and start to corrupt them immediately, turning them into unstable masses of collective energy from unknown multiple sources at a rapid pace where in due time (three posts if not disturbed) will become rogue wisps leeching the opponent’s nutrients and forcing energy flow to circulate more in that area, leading to potential energy clot and an explosive reaction measuring up to the opponent’s strongest attack. If the eldritch energy fully infects the opponent, it will force random mutations of body morphs that Terra can control, making a voodoo doll out of them, or be completely randomized for a biological mess while hijacking the mitochondria or other power houses. Biological entities that rely on blood are the most susceptible to the lethality of this ability due to the risk of cancer cells magically influenced to mutate at a rapid pace, reducing what would take months to minutes. With all of these abilities in mind, it is important to note that getting into close combat with Terra can lead to disastrous consequences if the opponent is inexperienced, and with the knowledge of melee combat on Terra’s side, Terra can perform techniques specialized in utilizing strikes and grapples, making it is best suited to be a long range fighter. As for magical abilities, if the entity has a third sense of some sort that allows for the detection of energy, they can notice that Terra’s spiritual pressure and the surrounding mana essence are both in sync within a fifty feet range and strong with the natural surroundings such as the vegetation, the earthly attributes such as rocks and dirt, and nearby animals. As stated before, Terra’s has always expertised in magic with his physical offensive abilities. Easily accessible as being the metaphysical sentient force of energy, Terra can use mana with his assault and regenerate it back by draining mana from the surrounding environment. In correlation with mana, Terra can actively surge himself with mana by focusing it as a charge, bringing him to a pinnacle from a physical fighter to a hybrid fighter with magic now infused with him (this usually causes Terra’s sclera to become black to visibly show). This allows access to several magical abilities that will aid Terra in his battle while also enhancing his physical abilities by 1.5x. Once Terra charges himself with mana, it becomes fused and correlates with his own energy as he will now be able to passively drain raw mana from the surrounding environment while utilizing it in a mimicked fashion as Chi, capable of loopholing through anti-magic by using his body as the vessel to keep magic away from its influence. But, with the Eldritch’s already foreign nature, it will take specialized anti-magic and negation to fully disperse abilities from it. To those with senses such as the Third Eye, Terra will appear to have a red glowing aura around him that appears to be in a shape of a flame that wicks gently. With mana fused within Terra, his physical attacks are now hybrid with magical properties, allowing for interactions upon the spiritual/ethereal and can even counter against energy based attacks (Example, slapping a fireball away). This will also allow for Terra to perform new assault patterns, such as sending an energy wave with the sword of Popobawa or having magical projectiles follow with Stalker’s bullets with the same effects of both weapons. As for physical attacks, it will vary in effects and forms of assaults that may be projected. Needless to say, defensive and supportive maneuvers with this fusion can also take place (such as a mana shield surrounding his body, mana providing temporary flight, or increasing his stamina with mana, etc). Once Terra has his mana fusion, Terra can then synchronize his spiritual pressure directly with the mana essence in the area and activate a passive ability of his. Periodically, crystals that glow in brilliant gold will start to spawn in a mile radius randomly, glowing a neon yellow as they will be blending in with the environment’s energy, but in reality, they are draining off of it and converting it into mana exclusively for eldritch magic. The crystals are constructs of mana being compacted into one before they start to drain off energies from the environment with Terra being the exception due to synchronized influence. This can be seen within due time as structures in a 20 foot diameter of the crystal will be wilting and collapsing. Mana is no exception, as the crystals will also be draining mana from the environment and will bring in further mana as they grow. These crystals are durable as glass and easy to break, but if broken, will release an unstable surge of mana (unable to be absorbed due to their instability upon release) outward and deliver a shock wave with a force of a C4 (If destroyed immediately) and can perform more damage the longer they’ve been left alone to absorb energy. If an enemy attempts to absorb the energy being collected within the crystals will result in a toxic effect, causing the enemy to start having his own energy grow unstable through the interaction with the mana, cutting the absorption. If attempting to force the energy out, the crystal will start to leech all energy traits of the assaulter till they cease. However,Terra can completely completely absorb energy from these crystals due to his linkage with them through his spiritual pressure and skip preparation time on certain abilities that would require or enhance his physical abilities depending at a certain amount of energy has been absorbed. Because the crystals are naturally linked with Terra, causing the breakage of one to create shards that will remain and can be enhanced with the released mana once the stability returns, allowing for a telekinetic control over them for assault or reformation. One every turn is spawned, but once one spawns, the connection has been formed and Terra can now summon multiples of them at once with his attacks fused with mana. For example, if Popobawa makes a cut on a surface or an entity, it can spawn 5 of them at once. Stalker can spawn one, but with its marking ability, can make multiple spawns in one go. If physical abilities are used, the amount spawned will depend on the degree of the severity of the physical ability. These crystals gives an obvious clue to Terra’s magic affinity being that of nature, primarily earth as the crystals indicate and allow for geometric manipulations once the mana essence within the area at about fifty feet and can spread through influence and the crystals is synchronized. This is dangerous to be left alone, as Terra’s magical affinity with nature’s geometric features will allow for manipulations of the ground itself, capable of creating constructs and use them for a variety of purposes, (Example, simple as lifting the ground telekinetic-ally and having a boulder thrown at you, or as advanced as compacted small rocks and manipulating their density to the point where they can fire like bullets. The more power and concentration the ability requires, the more prep time). As for the other natural affinities such as nature and animals, this requires their life force to be fused with the surrounding mana and create a three way linkage, providing the capability to manipulate the hosts of the life forces, (Example, manipulating the roots and vines of trees, or animal behavior). If left for ignored to synchronize, the link will completely synchronize and allow for further advanced abilities (with respect of preparation time) that correlate with Terra’s abilities, such as manipulating the anatomy of trees and animals and having them become an abomination construct of a creature to work for his side. Or, if they are a lesser life form, extract their life force and create a wisp out of the life force and utilize it for different uses, such as absorbing them for replenishment, added energy to skip a certain amount of preparation time, increase the strength of an already controlled construct or creature, and have them able to possesses constructs to create golems. If these wisps are synchronized with mana, it will allow them to give whatever they possess a magic affinity, allowing creatures to gain basic magical abilities such as a mana shield or mana surges that will increase their physical strength. The same goes for constructs as well and if either the constructs or creatures are left alone for too long with magic affinity, it can become a magic infusion and advance the abilities to another level, such as an adaptive shield or mutations that benefit the creature’s anatomy. The works of wisps shouldn’t come to a surprise of Terra being able to access certain spiritual abilities such as going incorporeal by binding with the spiritual energy properties synchronized with the mana, while also allowing for invisibility and ectoplasm manipulation in the form of constructs to be allowed. A low and cold voice starts to emerge from Terra’s hidden black lips, a slithering pointed tongue emerge and nearly licking his pearly white fangs, “The only that lies for life is death. Give yourself onto me, and may you…” Suddenly, Terra’s voice becomes disembodied and deep, mana in the air starting to spark with red, “Make yourself of use.” Terra places his right hand on top of the hilt of Popobawa, making it apparent of his intentions to fight in his position of about fifty feet from the opponent with the flames licking around Terra’s body being brushed off by his black hardened flesh in response to the heat.
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  42. + The skull of a Void-Walker brandished, as the Doom Slayer's hand projected the barrel of the menacing Spike Launcher upward he bestowed within the latch-maw's hungering teeth this severed head. A sudden flick of the wrist caused the jolt of the lever and the explosion of the skull that released a fulgurous black release of resonance scattering in all directions at once when the giblets scattered under the sound of that disgusting crunch. Within seconds of the action, the tickler of bone was squeezed into the mechanism's cartilage, releasing a blinding series of four black manifestations spiraling through the blackened sky and vanishing shortly after with nothing more than a minuscule sliver of light signaling that they penetrated the stratosphere. The capability of reflection vanished wholesomely, embodying an element that was purely ''another'' in the sense being that it was nothing of spiritual, magical or elemental constituent; rather, being its own form of destructor that was the render of flesh both tangible and supernatural. (Flesh, metal, energy, magic, theoretically every imaginable concept other than its own contents.) In essence, being consumed by the flesh of its abysmal kin, the power that this former Shadow Dweller possessed was consuming the world around it in pandemonium that was in comparison to chaos, which made chaos a far cry. It was gathering energies around it at such a gluttonous siphoning rage that it was becoming horrendously unstable, which in turn brought to life arches of screaming crimson energies that were decimating the slip streams of mana weakly in the aether until that too was brought into its steadily growing maelstrom. Now, it begins to descend upon the battle field with extreme, unrelenting hatred for everything and itself. Reality was distorting around the imperceptible Void that now resembled enormous amalgamations of nightmares with seven wings spawned from the collinear points of its javelin-esque spike extending downward until it was clandestine to impact the unfortunate area. The sight of the Doom Slayer's opponent had nearly put him into a state of boredom where he was bounding backward before snapping forward to keep himself on his feet from an impending sleep, but to gull this he would reach into his inventory and retrieve his pet lady bug with a simple reel of his finger's pluck. "P-toink'' was the sound that was heard when the Lady Bug was flicked into the air with its wings spawning a minuscule trail in its wake. It was gravitating --- slowly but surely toward Terra's radius. Meanwhile, the Spike Launcher was merely reduced to using the weaker versions of munitions that were simply the manifestations of abysmal projectiles fired at an insanely fast pace with barely any delay in firing intervals other than strategically short bursts that increased both range and accuracy from a steady hand. { Summation: The ''void spikes'' that are currently en-route to the enemy position are a charging attack gathering more mass with each turn. Their destructive prowess is meant to impact the radius and the area around the target at a close proximity that would create a more solid outcome of destruction to obliterate any form of synchronization by disturbing the shifting of siphoned mana. Its destructive blast will release four destructive expansions that release a force so tremendous that it wipes them from existence upon impact, meaning that after the power of the Void deletes the selected area, the ''corrupted'' energies will release in tangent without knowing how to exhibit a proper function other than destroying each other. In turn, this is an enemy to anti-magic, magic, tangible energies and supernatural bodies because it embodies Eldritch qualities that the tangible world cannot understand, hence why everything around it is thrown into a state of chaos that is paradoxical to what chaos is. The energy around them can be sensed, but to the limited degree the projectiles themselves within the maelstrom cannot. This meaning that sensing the impending destruction is reminiscent of sensing a boulder falling from the sky. While one can surely identify with astral perception powers that it is infact there, it creates such a disruption that it makes it increasingly difficult to define where exactly it will land - how fast and how swift it will occur. The impact of which negates the ability of physical movement since it occurs in an expanding flash as all explosions do, definitively suggesting that non-physical counter measures will be necessary. The Lady Bug is gravitating slowly toward you and will enter your fifty foot radius in the next post as it is displaying the mimetic characteristics of a living, sentient creature. +
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  44. : In synch with the Doom Slayer’s hand movement, a click of a blade hitting the side of the sheathe and whizzing past the air as a red and black blur forms at the left handed side of the Doom Slayer’s body, having closed their fifty foot distance in between with a speed of two thousand five-hundred feet per second, a wall of air guided by kinetic energy attempting to ram right in to Doom Slayer’s body and blast away the surrounding flames with the emerging black resonance via shockwave before meeting the Doom Slayer’s body with a swipe of Popobawa. Taking advantage of the momentary disruption, the blade of Popobawa will be coming at a sixty degree angle with the sharp end attempting to bisect through Doom Slayer’s right hip joint, right elbow, and towards the left shoulder blade with a racing speed of one thousand eight-hundred feet per second in the small distance of one and a half feet, the blade giving off a red trail as its possession activates upon the quick draw of 3/10th of a second, not allowing for even a blink in Terra’s attempts to not only gore through the softer fabric of the gear upon his fleshy body, but also his muscles and bone with the eldritch magic coursing within outright attempting to gnaw on the discourse of energy, showing its foreign side by tethering to both negative and positive charges of the energy coursing within Doom Slayer’s body and scrapes their charges against one another in rapid and random directions of energy levels to create an unstable energy coursing across the cut if Popobawa was successful in its execution. Whether the cut was successful or not, Terra will tuck his free left arm in before thrusting forward with a left palm towards the center of Doom Slayer’s back to hit with twenty-tons of force as eldritch magic sparks across Terra’s body, beginning to synchronize with his movements and infuse with the biological properties of his body to enable varying degrees of strength as shown through the convulsing and expanding muscles that then lean out on moment of impact with the intentions of blasting Doom’s body forward and if bisected successfully use that formation to combo in a removal of the upper body from the lower, unintentionally foiling the plot to release the black resonance fully by attempting to remove the arms of the Doom Slayer from operating normally with energy convulsions moving to disrupt power commands to gear. Whether this combo was successful, the eldritch magic within Terra begins to spark into a blazing inky black aura with red outlines, causing the space around them to distort slightly and twist in response to the unwelcomed magic of the Eldritch that outright pierces and attempts to rip apart the aether keeping the realm stabilized, but with Terra’s control, he makes sure it won’t open a rip in their spacetime continuum as his form slips straight into the earth with the magic inside of him tagging onto the spiritual energy within, switching into a incorporeal form extending to his gear to completely phase through the floor in 4/10th of a second after the assault. If allowed to do so, the mana within the environment will respond to the direct touch of the incorporeal eldritch creature, the field’s flames now burning brightly crimson with the land fainting a red glow upon the horizon with the photons affected, casting only red to all eyes that rely on visual energy. As if taunting the Doom Slayer’s weaponry, the eldritch magic scattering across the field attempts to occasionally slap at the equipment by having space slightly fold around the skulls and armor threatening creatures of the dark, showing it is more alien than demon as Terra’s presence branches throughout a mile radius with crystals beginning to sprout underneath the ashes and flames. The eldritch creature is still around, within the earth and spiritual plane that is no doubt being infected by the eldritch touch. If the Doom Slayer still wishes to reap at the mana, the crimson energy that would attempt to be brought out will be met with the infected mana’s attempt to entangle it in a web of different energies in geometric formations, choking out its levels of energy by having it run its course randomly through the space and earth, which if successful will appear as red burning trails forming across the floor and air, threatening to burn out the crimson energy while stripping off its origin influence with the eldritch and outer gods to size up the deities of this crimson energy if they dare try jumping into this fight. The unforeseen attempt in bringing the maelstrom from above will now begin to rise from below if the eldritch is allowed to snag the crimson energy’s raw levels, using its raw power to feed the levels of mana to levels in which matter will be affected as debris fires off from the earth with cracks forming into fissures, flexing its new found power in stealing from the cocky brute. As punishment, something reflecting a shine and glowing red like a candle in the wind fires at forty thousand five hundred feet per second from a distance of thirty feet, heading right towards the Lady Bug if the Doom Walker still wishes to release the prey, if not, right towards the Doom Slayer himself. All that can be seen by the human eye is a trail of red as the bullet attempts to reach its mark with an armor piercing force with arcanic eyes and a strong incorporeal grip firing a 98% accuracy mark towards the Lady Bug’s head or Doom Slayer’s chest with a ghostly bullet that will turn into solid matter upon entry into their bodies to cause internal damage rather than external, the ghostly left arm that had emerged from the floor now sinking back in to go back into hiding, regardless if the bullet hits or misses its target. If the bullet does hit its target, the mark of arcane infused with eldritch magic will inflict and not only leave an arcanic mark upon its target to start disrupt energy circulation in mind, body, and spirit, but catalyst it with red crystal to sprout out from the mark itself and store in infected mana and enhance the mark while becoming unstable itself. Last area Terra was to be seen is at the northwest point of the chaotic landscape, the mana in the environment masking his energy by synchronizing with it and making it appear as if he’s everywhere to the third eye.
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