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- local key = "E" --key to intiate the flashback. see https://create.roblox.com/docs/reference/engine/enums/KeyCode for an exhaustive list
- local flashbacklength = 60 --how long the flashback should be stored in approx seconds
- local flashbackspeed = 1 --how many frames to skip during flashback (set to 0 to disable)
- local name = game:GetService("RbxAnalyticsService"):GetSessionId() --unique id that games cannot access but does not change on subsequent executions (used for the name of the binded function)
- local frames,uis,LP,RS = {},game:GetService("UserInputService"),game:GetService("Players").LocalPlayer,game:GetService("RunService") --set some vars
- pcall(RS.UnbindFromRenderStep,RS,name) --unbind the function if previously binded
- local function getchar()
- return LP.Character or LP.CharacterAdded:Wait()
- end
- function gethrp(c) --gethrp ripped from my env script and stripped of arguments
- return c:FindFirstChild("HumanoidRootPart") or c.RootPart or c.PrimaryPart or c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") or c:FindFirstChildWhichIsA("BasePart")
- end
- local flashback = {lastinput=false,canrevert=true}
- function flashback:Advance(char,hrp,hum,allowinput)
- if #frames>flashbacklength*60 then --make sure we don't have too much history
- table.remove(frames,1)
- end
- if allowinput and not self.canrevert then
- self.canrevert = true
- end
- if self.lastinput then --make sure platformstand goes back to normal
- hum.PlatformStand = false
- self.lastinput = false
- end
- table.insert(frames,{
- hrp.CFrame,
- hrp.Velocity,
- hum:GetState(),
- hum.PlatformStand,
- char:FindFirstChildOfClass("Tool")
- })
- end
- function flashback:Revert(char,hrp,hum)
- local num = #frames
- if num==0 or not self.canrevert then --add to history and return if no history is present
- self.canrevert = false
- self:Advance(char,hrp,hum)
- return
- end
- for i=1,flashbackspeed do --skip frames (if enabled)
- table.remove(frames,num)
- num=num-1
- end
- self.lastinput = true
- local lastframe = frames[num]
- table.remove(frames,num)
- hrp.CFrame = lastframe[1]
- hrp.Velocity = -lastframe[2]
- hum:ChangeState(lastframe[3])
- hum.PlatformStand = lastframe[4] --platformstand to make flying look normal again
- local currenttool = char:FindFirstChildOfClass("Tool")
- if lastframe[5] then --equip/unequip tools
- if not currenttool then
- hum:EquipTool(lastframe[5])
- end
- else
- hum:UnequipTools()
- end
- end
- local function step() --function that runs every frame
- local char = getchar()
- local hrp = gethrp(char)
- local hum = char:FindFirstChildWhichIsA("Humanoid")
- if uis:IsKeyDown(Enum.KeyCode[key]) then --begin flashback
- flashback:Revert(char,hrp,hum)
- else
- flashback:Advance(char,hrp,hum,true)
- end
- end
- RS:BindToRenderStep(name,1,step) --finally, bind our function
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