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- ::Asami (!hugAsamiok)'s quick & dirty anatomical guidelines for creating your own shape::
- Before we begin:
- -Do not rely on the shape editor's description of how tall you are. It is wrong. Find a good in-world tool, or measure yourself against a
- prim. I have a height ruler I will gladly give out if you need one.
- -This guide is tailored for people that want to look idealized, anatomically accurate, and realistically scaled. Phat-azz users need not
- apply. You will always look terrible. It is also tailored to Caucasians since those proportions can be used for a majority of non-
- Black/African and non-Asian races. Look at pictures, it is not hard to point out the differences and adjust as necessary if you are making a
- non-White character.
- -ALWAYS USE REFERENCE. Google pictures of people you find attractive or want to look like, ESPECIALLY if you're going for a Black/African or
- Asian look. There are both subtle and not-so-subtle differences to how their faces (and sometimes bodies) are structured. You will look silly
- if you don't.
- -Finding a skin that looks good is almost as important (perhaps even more important) than the shape you use with it. It is highly recommended
- that you have an idea of what skin you want to use when creating a shape, as makeup/etc. can change how it looks and will require tweaks to
- the face. However you can get a pretty good baseline shape which you can use for anything and tweak later by following this guide.
- -A cursory Google Search on anatomy for art will teach you far more than this guide ever can, this is the tl:dr version.
- Step 1 - Body:
- This is the easier part, and it's a lot harder to screw up, so we'll tackle it first before getting to the details. When creating a shape you
- should be naked, devoid of attachments, and devoid of hair. Don't rely on a hair to make your head look right, you will almost always end up
- with THS (Triangle-Head Syndrome) that way. It is a crippling, debilitating disease that affects many mainlanders.
- Manly men use a male base shape, girls and girly boys use a female base shape. If you want to look fairly ectomorphic or lean as a boy,
- without being full on girly boy, pay attention to the girly boy guide but use the male proportion guidelines and adjust as necessary.
- It's also important to note that tweaking is a must with this stuff, everything relies on everything else for proportion, so changing one
- thing to make it look better often necessitates changing other things as well. However, much like in the real world we are not all perfect, so
- it's best to learn to let the little things slide. None of these guidelines are set in stone, the key is learning how to exaggerate tastefully
- and skillfully.
- Height:
- Think of a good middle-of-the-road height you want to be, and get your default shape around there. Remember, use an in-world tool to measure,
- because the one listed in the shape parameters is wrong. Using the height slider for this is ok, but it's better to use it for very small
- touch-ups later. You probably don't want to bring it all the way down, also, unless you're trying to create super-short (<5') or child
- avatars.
- Once you have a good baseline, it's time to adjust the larger proportions.
- Overall Proportions:
- Your hips should sit roughly midway between the top of your head and the base of your feet, they are the mid-point of your body. If you're a
- girl or girly-boy, you can skew this slightly so that your legs are a bit longer (to make yourself look more 'leggy'), but not too much.
- Skewing it the other way is not advisable, as it tends to look derpy very quickly. Use Torso and Leg length for this.
- Your arms should go down long enough that your fingertips reach just about mid-thigh. There's no real benefit to making them shorter or
- longer, but you could if you really wanted.
- Hips-to-Shoulders:
- For girls/girly boys:
- Hips come out to about the same width of your shoulders. Finding your shoulder width is a little trickier, since it relies on your head size.
- This is one of those annoying parts where you may want to go back and forth finding a good balance between your body/shoulder width and head
- size. The guideline is roughly two head widths. If you're looking for that super round hour-glassy style shape you see so much: Don't use your
- hip-width slider to go all the way. Take your hip-width in and use the Saddle Bags slider to reach the full width. It's less-realistic but
- more desirable for most people.
- For manly-men who like pick-up trucks and guns:
- Hips are roughly 2/3rd the width of your shoulders. Like for girls, finding your shoulder width is a tricky balance with your head size.
- You're looking about 2 head widths for a lean/ectomorph build, and 2.5 or so for a Mr. Universe build. Take it all the way to 3 head widths if
- you're -really- trying to compensate for something.
- Waist:
- This measurement is about the same for men and women. Your waist comes in to about nipple-width. If you're extra manly you might extend it a
- bit more, but it tucks in a little on males as well, usually. I wouldn't recommend pulling it in further, but if you want to look thicker/more
- girl-next-door-y, you could leave it out a little.
- Hands:
- This is one most people get wrong in Second Life. People want small, dainty hands, and it usually makes the wrist of the LL body look even
- worse than it does by default. I usually eyeball this and do ok. However if you want a proportional measurement: My hand with fingers spread
- is roughly 2/3rd the length of my forearm from wrist to the tip of my middle finger. Check your own to see if it's similar. Start there at the
- very least.
- Feet:
- Feet for females and girly boys should always be at 0. For males you basically want to use whatever fits in your shoes. This is probably also
- 0, or close to it (5-10 perhaps).
- Muscles:
- This is largely a matter of preference. For girls and girly boys I recommend a value between 30-45. For manly men the sky's the limit. Keep in
- mind that the more muscular you are the more jagged and therefore crappy you look. If you really want to be super-body-builder mode, you might
- be better off with a mesh body.
- Boobs & Pecs:
- For girls, I wouldn't recommend using a breast size over 60, the mesh starts to get very badly deformed past this point. If you want big
- boobs, you should probably just use mesh/sculpt boobs. If you're going for regular size however, between 35-50 is a good size. The most
- important thing to remember is to keep them realistically positioned. Breasts have weight and do not sit perfectly sticking out of your chest.
- Look from the side and try to make a smooth curve from your collar-bone around the breast using the buoyancy slider. Also remember that nobody
- has natural cleavage. There should be space between your breasts when working with the breast cleavage slider. That's one you really have to
- eyeball. Use the nipple-waist proportion as a very rough guideline.
- For girly boys, you pretty much want to take the breast size slider all the way down. I wouldn't recommend a dead 0 though, something around 5
- is usually best, this prevents your chest from looking sunken in. For buoyancy and cleavage sliders, just fiddle with them until you get the
- nipples in the right spot, and minimize stretching of the texture.
- For pecs on manly-men, I'd recommend keeping your pectoral slider between 45 and 65. Any less and you start to get really weird deformations,
- any more and it looks super sunken-in. Aside from that it's a matter of preference. Again, the more muscular, the more jagged, and thus the
- more crap it looks.
- Step 2 - The Head:
- This is where shit gets real. Use tons of pictures, have a good idea what you want. It's the difference between falling into Down's-syndrome
- face or skirting the edge of the uncanny valley at the pinnacle of Linden-beauty. I should also note that because there are so many controls
- here, I won't be going over specific sliders as much. It's up to you to play around and find the best combination of them to achieve the
- results you want. Crafting a Second Life face is far more about the positions and sizes of things than slider values.
- First things first, get your head shape right. Look at pictures of skulls, use the upside-down egg rule, etc. Look at pictures of bald people.
- Remember that your head is not going to be triangular, even if you have a rounder face. There aren't really any easy-to-follow reference
- guidelines for this stuff, so you're sort of on your own. It really shouldn't be that hard however. How many dozens of times a day do you see
- a head?
- Eyes:
- Eyes sit roughly midway down a human head, and are sized and positioned in such a way that, looking from the front, you could line up roughly
- 5 eyes across the width of the face (the two on either side of the center being the ones we see, obviously). The short of this is that you
- should have room for an additional eye between your eyes, and an additional eye between your eye and the side of your head. You can probably
- get away with making your eyes slightly bigger, if you like. However for girls remember that the makeup on your skin can often do this for
- you.
- Another thing to remember is that the upper-lid of your eye should be more curved than the lower lid. I find an easy way to do this is to pull
- the inner eye corner almost all the way down (maybe 5 ticks up from the lowest), and then pull the outer eye corner a little less downward
- than that. Pulling it down farther than the inner eye corner will make your eyes look tired or droopy, so don't go too much.
- For eye sunkenness, refer to pictures, that's really the best way to see how sunken to go. You could probably leave this alone in most cases
- anyway. Same for bags and puffy eyelids. If you're going to adjust it, basically just use whatever has the least texture stretching, unless
- you're going for a specific look.
- Nose:
- The bottom of the human nose sits roughly halfway between the center of the eyes and the bottom of the chin. The width of the nostrils should
- line up with the inner corners of the eyes (making it roughly one eye-width). The bridge of the nose is largely a matter of preference, as is
- how far the nose sticks out. Smaller, more up-turned, small noses look more dainty and cute, larger, more downward pointed noses look more
- manly.
- A special note, however: There is a rough shading patch at the sides of the nose where it meets the jowl lines. This can be partly alleviated
- by turning the nose more upward. You should find a way to balance between poor face shading and a too-upturned nose for best results. It's up
- to what you want out of your avatar, however.
- Mouth:
- The human mouth sits roughly halfway between the bottom of the nose and the bottom of the chin, and the width of the mouth should extend to
- the center of the eyes (making it roughly two eye-widths). You can get away with making it a little shorter, but making it longer tends to
- make you look weird very quickly. For a pouty look, make your lower lip slightly bigger than the upper. Using the lip puffiness sliders should
- be done sparingly, for best results look at them from the side view and ensure that you can still see where the edges of the lips are in the
- silhouette. Other adjustmenets like the cleft is up to personal preference, but reference images should be used. Try to find people that are
- not using makeup when looking, as that can affect greatly how the lips look.
- Ears:
- Human ears extend roughly from the eyebrow line to the bottom of the nose, and they do not stick out too far. As a rough guideline, you
- shouldn't be able to make out the detail of the inside of the ear while looking from the front. Aside from that, the shape is largely up to
- preference. Unattached earlobes tend to look the least strange as far as the mesh goes. Again, look at photos to get an idea for the overall
- shape.
- Chin/Jaw:
- There are no real easy anatomical guidlines here, It's mostly a matter of how you want your face shaped. Stronger/sharper jaws make you look
- manly, softer, rounder jaws make you look more girly. You can reference your jaw to the rest of your face if you wish, since it was used for
- the other measurements. It's one of those things you'll likely be tweaking for a while. I recommend leaving overbite/underbite alone, and
- smoothing out the chin cleft, the cleft is something best left to the skin you're using, as it doesn't much affect the silhouette of your head
- from most angles. All it does is make your face look strange. Use the double-chin slider to help smooth out your jawline looking from the
- side. You don't want it to pull up into your neck too harshly as that just looks weird.
- Misc:
- Things like face shear and crooked nose should be left alone unless you're trying to look derpy, your brow is best left alone, or made to look
- as smooth from the side view as possible. You can use a combination of cheekbone and jowls adjustment to achieve a smooth looking round-girly
- face that looks nice from almost any angle. It is tricky however, and may take some time.
- Step 3 - Sliders/Adjustments not mentioned here:
- Body Fat & Body Width:
- Body Fat is usually best left at 0. Some people will add a little amount as they feel it smooths things out, but in reality these are probably
- best left to other adjustments. The other issue with adjusting body fat is it will quickly cause issues with some mesh items, and make other
- sculpted or prim items more difficult to fit.
- Body Width is one you can use for achieving a particularly wide or thin look, but is best used for smaller adjustments to your overall shape.
- Remember however that like the height slider this does not always adjust things proportionately, so tweaks may be necessary.
- Hip Height & Butt Size:
- Hip Height is really a matter of preference or finding what looks right, same with Butt Size. Look at photos as always, don't make it too long
- or too short (Or too big or too small for the butt). There's no real guidline to this. Some people like big butts, you cannot lie.
- Bow-Legged/Knock-Knee:
- No. Just No. All this slider will serve to do is make things like knee-length boots not fit properly, and make you look exceptionally derp.
- Just leave it alone.
- Belly Size:
- Feel free to add some if you like, or especially if you're intending to make an overweight or pregnant shape, however this is usually best
- left alone for the same reason as the body fat slider. It's going to make some things difficult to fit, especially mesh jeans.
- Any others are probably best left alone, or just play with them and see what they do and if they can help you achieve the look you want.
- Experiment. That's how you learn.
- Step 4 - After you're done:
- Go back and check your height. If you're off by a lot, you should probably make smaller adjustments when tweaking your shape. Fix your height
- with the height slider if you're too tall or too short and tweak parts if necessary. Give yourself a once over and see if there are any final
- adjustments to make before you consider yourself done. That's all, really. Congratulations, you've made a shape, and (hopefully) don't look
- terrible.
- Step X - Random tips on getting the best look possible:
- Tweak, tweak, tweak:
- Never be afraid to go back and adjust something. The Second Life body is weird and has some odd issues. Tweaking things to get better,
- smoother lighting and eliminating little parts that poke out are the key things to looking good, as they're some of the first issues people
- will notice with an otherwise-decent shape. You'll be tweaking for a long time to come, most likely, so don't worry about it. It doesn't mean
- your shape is bad or done wrong. Everyone does it.
- Names and numbers mean nothing:
- Don't worry about what a particular shape slider says, or what number is on it. Some people think that 50% means average - it doesn't. Don't
- look at the name on a slider, grab it and move it around and see what it does. Stop when it looks proper, and ignore the rest.
- Use the right hair:
- Much like in the real world, not every hair style fits every face in Second Life. Finding a hair that frames your face well is just as
- important as having a good shape and a good skin. Always check a demo to see how it looks on your avatar, and if a particular style is that
- important to you, you can create a modified version of your shape that looks nice with it.
- Don't skimp on your skin:
- A good skin can really make you look your best. Places like Pink Fuel, LAQ, and Curio tend to have some of the nicer ones for girls. Expect to
- spend L$1000+ for something really good. If you're hard up for L$, look up the Eloh Elliot MIT-Licensed templates for a good free skin that
- even has AI/PSD/XCF documents available for you to modify to your heart's content.
- Stay beautiful.
- -Asami
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