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- # While the comments in here try to be helpful, the most up-to-date
- # documentation for these options can always be found on the web at:
- #
- # 'http://dev.bukkit.org/server-mods/homespawnplus/pages/config-params'
- #
- # This config_defaults.yml is NOT USED by HSP in any way and is
- # overwritten everytime HSP starts up. It is simply here for reference
- # to the full set of options available in HSP as well as their
- # default values. Copy any sections you want here into your config.yml
- # to make changes.
- # This defines which permission system HSP uses. Vault and WEPIF
- # (WEPIF is built into WorldEdit) are preferred, they both provide
- # a nice interface to all other permission systems. If you don't have
- # or don't want to use either of those, there is some native support
- # for a few other permission systems that you can use. These are
- # checked in the order they are listed for existence, and the
- # first one to match is used.
- permissions:
- - vault
- - wepif
- - pex
- - perm2-compat
- - superperms
- - ops
- core:
- # EBEANS - Ebeans storage (will go to SqlLite or MySQL, as defined
- # by bukkit.yml)
- # YAML - YAML storage in your plugins/HomeSpawnPlus directory.
- # Will store one file per data type (home, spawn, etc).
- # YAML_SINGLE_FILE - YAML storage in your plugins/HomeSpawnPlus
- # directory. Stores all data in single "data.yml" file.
- # PERSISTANCE_REIMPLEMENTED_EBEANS - use persitance reimplemented
- # ebeans implementation. Exactly like EBEANS above except with
- # a few extra benefits. http://goo.gl/rtdDH To live-reload
- # with this, due to a Bukkit limitation, you must edit
- # plugin.yml and set 'database: false'
- #
- # This is one option that cannot be reloaded live with "/hsp rc",
- # you must restart Bukkit if you change this option.
- storage: EBEANS
- # Warn on any known plugin conflicts that might prevent HSP from
- # working the way the admin expects.
- warnConflicts: true
- # Warn if a strategy chain returns no location. While this might
- # be intended behavior, it can also hint at a configuration mistake.
- warnNullStrategy: true
- # Warn if the player ended up somewhere other than where HSP
- # expected. This often indicates another plugin doing something
- # that you don't intend.
- warnLocationChange: true
- # if any strategy takes longer than this many millis to execute
- # (1000 millis = 1 second), then print a performance warning.
- # Set to 0 to disable.
- warnPerformanceMillis: 250
- # this is ONLY used when "ops" is used in the "permissions" section
- # above.
- # In that case, any permissions listed here are given to everyone by
- # default (ops always have full permissions)
- # defaultPermissions:
- # - hsp.command.home.use
- # - hsp.command.sethome.use
- # set to true to enable players setting their homes by clicking beds.
- # they must also have the 'hsp.home.bedsethome' permission.
- bedsethome: true
- # If true, HSP will require 2 clicks on the bed to set the home. This
- # avoids accidentally setting your bedhome when you don't mean to.
- bedhome2clicks: true
- # If true, HSP will require it be night time in order for a bed home
- # to be saved by clicking on it. (ie. single player mechanics)
- bedHomeMustBeNight: false
- # If set to true, the player will never see the "You can only
- # sleep at night" message. Be warned this has the unfortunate side
- # effect that they can never actually sleep in their bed, either.
- bedHomeNeverDisplayNightMessage: false
- # This restores the "original" behavior where all bed clicks go
- # through (instead of supressing the first in 2click mode), which
- # makes it possible to night sleep on first click and set home on
- # 2 clicks. Note this is also possible without this option by
- # the player using sneak to sleep vs. set home.
- bedHomeOriginalBehavior: false
- # The default/main world. Strategies reference this as the default
- # world, you can change that here if you like.
- defaultWorld: Survival
- # set to true if you want plugin to change the spawn of the actual map
- # (ie. even if you turn this plugin off later, whatever default spawn
- # you set in various worlds will stay)
- override_world: true
- # if recordLastLogout is true, HSP will record the precise location
- # location the player logged out at and respawn them there, instead
- # of just letting Bukkit do it. This is an attempt to work around a
- # bug where people logout close to a wall and Bukkit tries to respawn
- # them in the wall
- recordLastLogout: false
- # set to true to have a bit more verbose logging in your server.log
- # about what HomeSpawnPlus is doing
- verboseLogging: false
- # set to true to have verbose logging in your server.log as
- # strategies are being evaluated - great for debugging and testing
- # your strategies when you first set them up.
- verboseStrategyLogging: false
- # Event priority; the basic assumption is that you want HSP to
- # be the final say in your onjoin/respawn event chains - if you
- # didn't want that you probably wouldn't be running HSP in the
- # first place. But you can change it here if you want to
- # for some reason.
- eventPriority: highest
- # HSP has a notion of "default home" which the player can change
- # by using /setdefaulthome. In the event that the player has
- # deleted their defaultHome and only one home is remaining on
- # a given world, this flag says to count that last home as the
- # "default" home, even if it wasn't specifically flagged as
- # the default.
- lastHomeIsDefault: true
- # localization. "en" for english, "fr" for french, etc. Will
- # use given localization if it exists, otherwise will fall
- # back to English as the default.
- # locales available: en, de, fr, nl, ru, pt
- locale: en
- # default color of messages. ie. %yellow%, %red%, ..
- defaultMessageColor: "%yellow%"
- # set to true if Bukkit should be forced to reload the target
- # chunk when a player teleports. This fixes "world hole" problems
- # on teleport (exactly the same as BananaChunk plugin does).
- # This option does nothing if BananaChunk is already installed.
- reloadChunkOnTeleport: false
- # Define the strategy HSP uses to determine if a player is new.
- # BUKKIT: use Bukkit Player.hasPlayedBefore() method
- # PLAYER_DAT: check for "player.dat" in the default world
- # ORIGINAL: use HSP's original algorithm, which first checks
- # HSP's database for any record, then falls back to a
- # PLAYER_DAT check. This can be faster since it's a cached
- # DB lookup instead of a file access, but it also means that
- # you can't test "new player" strategies simply by removing
- # the player.dat file.
- newPlayerStrategy: PLAYER_DAT
- # If enabled, "safe teleport" will be used for any teleport
- # HSP does. This means if the players location is not "safe"
- # (it has solid blocks that might suffocate them, is over lava,
- # etc), they will be teleported to the nearest "safe" location
- # instead.
- safeTeleport: true
- # If true, sleeping in a bed will overwrite the default home,
- # usually the one set by "/sethome" with no args.
- bedHomeOverwritesDefault: true
- # Set to true if you use Multiverse and want to take advantage
- # of HSP's event integration with it
- multiverseEnabled: true
- # set to true if you want to display teleporting messages
- # when a player types /home or /spawn. See web docs for how
- # to customize these messages: http://goo.gl/qhYmZ
- teleportMessages: false
- # Web doc reference for event strategies:
- # http://dev.bukkit.org/server-mods/homespawnplus/pages/strategy-doc/
- #
- events:
- # strategies to use when player is joining the game
- onJoin:
- - spawnNewPlayer
- - default
- # strategies to use when player is respawning after a death
- onDeath:
- - homeMultiWorld
- - spawnLocalWorld
- # strategies to use when player types "/spawn"
- onSpawnCommand:
- - spawnLocalWorld
- # strategies to use when player types "/groupspawn"
- onGroupSpawnCommand:
- - spawnGroup
- # strategies to use when player types "/home"
- onHomeCommand:
- - homeMultiWorld
- # strategies to use when player types "/home name"
- onNamedHomeCommand:
- - homeNamedHome
- # strategies to use when player types "/spawn name"
- onNamedSpawnCommand:
- - spawnNamedSpawn
- # a crossWorld teleport that didn't involve Multiverse
- crossWorldTeleport:
- - default
- # a crossWorld teleport by Multiverse
- multiverseCrossWorldTeleport:
- - default
- # a non-crossWorld teleport by Multiverse
- multiverseTeleport:
- - default
- # example of world-specific strategy
- # world:
- # myworld:
- # onDeath:
- # - homeLocalWorld
- # - spawnLocalWorld
- # onHomeCommand:
- # - homeLocalWorld
- #
- # example of permission-specific strategy
- # permission:
- # entry1:
- # permissions:
- # - my.special.permission
- # onJoin:
- # - homeSpecificWorld:specialworld
- # - spawnSpecificWorld:specialworld
- # onDeath:
- # - homeMultiWorld
- # - homeAnyWorld
- # you can define your own custom commands. Refer
- # to documentation on web: http://goo.gl/wCMM7
- commands:
- # you can disable individual built-in commands here
- # disabledCommands:
- # - home
- # - sethome
- # - spawn
- # cooldowns for various commands can be defined here
- # A cooldown of 0 is no cooldown at all.
- cooldown:
- home: 60
- # if set, overrides "home" cooldown for named homes
- home-named: 0
- sethome: 0
- # if set, overrides "sethome" cooldown for named homes
- sethome-named: 0
- spawn: 60
- # if set, overrides "spawn" cooldown for named spawns
- spawn-named: 0
- groupspawn: 60
- homeinvitetp: 60
- # if set to true, cooldowns reset on death
- resetOnDeath: false
- # any cooldowns listed here will be on separate timers per
- # command argument. for example if "home-named" is listed,
- # then typing "/home home1" would start home1's cooldown,
- # and "/home home2" will be on a separate cooldown.
- # separation:
- # - home-named
- # - spawn-named
- # - sethome-named
- # - homeinvitetp
- # example of world-specific cooldowns
- # world:
- # myworld:
- # # whether this world should have its own cooldowns
- # cooldownPerWorld: false
- # home: 120
- # spawn: 120
- # # resetOnDeath can be per-world or even per-permission
- # resetOnDeath: true
- #
- # example of permission-specific cooldowns
- # permission:
- # entry1:
- # # whether these permission should have their own cooldowns
- # cooldownPerPermission: false
- # permissions:
- # - my.special.permission
- # home: 30
- # spawn: 30
- warmup:
- # globally enable or disable warmups.
- enabled: false
- # set to true if movement should cancel a warmup
- onMoveCancel: false
- # set to true if receiving damage should cancel a warmup
- onDamageCancel: false
- # individual command warmup timers
- home: 5
- spawn: 5
- groupspawn: 5
- # example of world-specific warmups
- # world:
- # myworld:
- # # whether this world should have its own warmups
- # warmupPerWorld: false
- # home: 10
- # spawn: 10
- #
- # example of permission-specific warmups
- # permission:
- # entry1:
- # # whether these permission should have their own warmups
- # warmupPerPermission: false
- # permissions:
- # - my.special.permission
- # home: 15
- # spawn: 15
- # ability to raise or lower the limit of homes you allow
- # players to have. Can be defined on a per-world or
- # per-permission basis. (-1 = unlimited)
- homeLimits:
- # If singleGlobalHome is set, all other sections are ignored
- # and a single global home is enforced. This means typing
- # /sethome on any world will always work and it will always
- # overwrite whatever other home you had set. This can be
- # overridden by the permission "hsp.singleGlobalHomeExempt",
- # in which case the limits defined below still apply.
- singleGlobalHome: false
- default:
- perWorld: 1
- global: -1
- # world:
- # myworld:
- # perWorld: 5
- # permission:
- # limit1:
- # permissions:
- # - my.custom.perm
- # - group.mygroup
- # perWorld: 3
- # global: 10
- # If you have Vault installed, HSP can use that to charge prices for
- # commands using whatever economy plugin you happen to have installed.
- # Costs will not work if you do not have Vault installed.
- #
- # http://dev.bukkit.org/server-mods/vault/
- cost:
- # if verbose is true, the player will get a message stating that their
- # account has been charged whenever they use a command with a cost.
- verbose: true
- home: 0
- sethome: 0
- spawn: 0
- groupspawn: 0
- # if sethome-multiplier is non-zero, then each additional home past
- # the first (globally) will cost this much more. Example: sethome cost
- # is 500, sethome-multiplier is 1.5. First home will cost 500, second
- # will cost (500*1.5) = 750. 3rd home will cost (500*1.5*1.5) = 1125.
- # 4th home is (500*1.5*1.5*1.5) = 1687.5, and so on.
- sethome-multiplier: 0
- # world:
- # myworld:
- # home: 100
- # permission:
- # limit1:
- # permissions:
- # - my.custom.perm
- # - group.mygroup
- # home: 250
- # sethome: 500
- homeInvite:
- # timeout (in seconds) for temporary invites
- timeout: 30
- # set to true if you want /homeinviteaccept and /homeinviteteleport
- # to use the same cooldown as /home. This respects any home-separation
- # settings you have.
- useHomeCooldown: true
- # same as above, but for warmups
- useHomeWarmup: true
- # set to false if you don't want to allow
- # players to send invite for bedHomes
- allowBedHomeInvites: true
- # HSP/dynmap integration. Features heavily borrowed from Mike Primm's
- # excellent Commandbook/dynmap integration, so please refer to that
- # for any documentation of config options. http://goo.gl/SLXOL
- dynmap:
- # Set to true to enable this module, otherwise it is completely
- # disabled
- enabled: false
- update:
- # Seconds between position updates
- period: 300.0
- layer:
- homes:
- enable: true
- # by default, HSP will render the default home. You can also tell
- # it to render any bed homes or even all named homes
- include-bed-home: true
- include-named-homes: true
- name: "Homes"
- # Make home layer hidden by default
- hidebydefault: false
- # ordering priority in layer menu (low goes before high - default is 0)
- layerprio: 20
- # (optional) set minimum zoom level when mob icons should be visible (0=default, any zoom)
- minzoom: 0
- # Default icon for home markers
- deficon: house
- # Label format - substitute %name% for player's name
- labelfmt: "%name%"
- # (optional) List of visible homes (by user ID) - if non-empty, only these will be shown.
- # To show all homes on a given world, include "world:<worldname>" in the string list
- visiblemarkers: []
- # (optional) List of hidden homes (by user ID)
- # To hide all homes on a given world, include "world:<worldname>" in the string list
- hiddenmarkers: []
- # (optional) If set to true, only show homes of online players
- online-only: false
- spawns:
- enable: true
- name: "Spawns"
- # Make warp layer hidden by default
- hidebydefault: false
- # ordering priority in layer menu (low goes before high - default is 0)
- layerprio: 21
- # (optional) set minimum zoom level when mob icons should be visible (0=default, any zoom)
- minzoom: 0
- # Default icon for warp markers
- deficon: world
- # Label format - substitute %name% for warp's name
- labelfmt: "[%name%]"
- # (optional) List of visible spawns (by spawn name) - if non-empty, only these will be shown.
- # To show all spawns on a given world, include "world:<worldname>" in the string list
- visiblemarkers: []
- # (optional) List of hidden spawns (by spawn name)
- # To hide all spawns on a given world, include "world:<worldname>" in the string list
- hiddenmarkers: []
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