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  1. 000: —
  2. -
  3.  
  4. 001: Stench
  5. By releasing a stench when attacking, the Pokémon may
  6. cause the target to flinch.
  7.  
  8. 002: Drizzle
  9. The Pokémon makes it rain when it enters a battle.
  10.  
  11. 003: Speed Boost
  12. The Pokémon’s Speed stat is boosted every turn.
  13.  
  14. 004: Battle Armor
  15. Hard armor protects the Pokémon from critical hits.
  16.  
  17. 005: Sturdy
  18. The Pokémon cannot be knocked out by a single hit
  19. as long as its HP is full. One-hit KO moves will also
  20. fail to knock it out.
  21.  
  22. 006: Damp
  23. The Pokémon dampens its surroundings, preventing
  24. all Pokémon from using explosive moves such as
  25. Self-Destruct.
  26.  
  27. 007: Limber
  28. The Pokémon’s limber body prevents it from being
  29. paralyzed.
  30.  
  31. 008: Sand Veil
  32. Boosts the Pokémon’s evasiveness in a sandstorm.
  33.  
  34. 009: Static
  35. The Pokémon is charged with static electricity and may
  36. paralyze attackers that make direct contact with it.
  37.  
  38. 010: Volt Absorb
  39. If hit by an Electric-type move, the Pokémon has its HP
  40. restored instead of taking damage.
  41.  
  42. 011: Water Absorb
  43. If hit by a Water-type move, the Pokémon has its HP
  44. restored instead of taking damage.
  45.  
  46. 012: Oblivious
  47. The Pokémon is oblivious, keeping it from being
  48. infatuated, falling for taunts, or being affected by
  49. Intimidate.
  50.  
  51. 013: Cloud Nine
  52. Eliminates the effects of weather.
  53.  
  54. 014: Compound Eyes
  55. The Pokémon’s compound eyes boost its accuracy.
  56.  
  57. 015: Insomnia
  58. The Pokémon’s insomnia prevents it from falling asleep.
  59.  
  60. 016: Color Change
  61. The Pokémon’s type becomes the type of the move
  62. used on it.
  63.  
  64. 017: Immunity
  65. The Pokémon’s immune system prevents it from being
  66. poisoned.
  67.  
  68. 018: Flash Fire
  69. If hit by a Fire-type move, the Pokémon absorbs
  70. the flames and uses them to power up its own
  71. Fire-type moves.
  72.  
  73. 019: Shield Dust
  74. Protective dust shields the Pokémon from the additional
  75. effects of moves.
  76.  
  77. 020: Own Tempo
  78. The Pokémon sticks to its own tempo, preventing it from
  79. becoming confused or being affected by Intimidate.
  80.  
  81. 021: Suction Cups
  82. The Pokémon uses suction cups to stay in one spot.
  83. This protects it from moves and items that would
  84. force it to switch out.
  85.  
  86. 022: Intimidate
  87. When the Pokémon enters a battle, it intimidates
  88. opposing Pokémon and makes them cower,
  89. lowering their Attack stats.
  90.  
  91. 023: Shadow Tag
  92. The Pokémon steps on the opposing Pokémon’s shadows
  93. to prevent them from fleeing or switching out.
  94.  
  95. 024: Rough Skin
  96. The Pokémon’s rough skin damages attackers that make
  97. direct contact with it.
  98.  
  99. 025: Wonder Guard
  100. Its mysterious power only lets supereffective moves
  101. hit the Pokémon.
  102.  
  103. 026: Levitate
  104. By floating in the air, the Pokémon receives full immunity
  105. to all Ground-type moves.
  106.  
  107. 027: Effect Spore
  108. Contact with the Pokémon may inflict poison, sleep,
  109. or paralysis on the attacker.
  110.  
  111. 028: Synchronize
  112. If the Pokémon is burned, paralyzed, or poisoned by
  113. another Pokémon, that Pokémon will be inflicted with
  114. the same status condition.
  115.  
  116. 029: Clear Body
  117. Prevents other Pokémon’s moves or Abilities from
  118. lowering the Pokémon’s stats.
  119.  
  120. 030: Natural Cure
  121. The Pokémon’s status conditions are cured when it
  122. switches out.
  123.  
  124. 031: Lightning Rod
  125. The Pokémon draws in all Electric-type moves. Instead
  126. of taking damage from them, its Sp. Atk stat is boosted.
  127.  
  128. 032: Serene Grace
  129. Raises the likelihood of additional effects occurring
  130. when the Pokémon uses its moves.
  131.  
  132. 033: Swift Swim
  133. Boosts the Pokémon’s Speed stat in rain.
  134.  
  135. 034: Chlorophyll
  136. Boosts the Pokémon’s Speed stat in harsh sunlight.
  137.  
  138. 035: Illuminate
  139. Raises the likelihood of meeting wild Pokémon by
  140. illuminating the surroundings.
  141.  
  142. 036: Trace
  143. When it enters a battle, the Pokémon copies an
  144. opposing Pokémon’s Ability.
  145.  
  146. 037: Huge Power
  147. Doubles the Pokémon’s Attack stat.
  148.  
  149. 038: Poison Point
  150. Contact with the Pokémon may poison the attacker.
  151.  
  152. 039: Inner Focus
  153. The Pokémon’s intense focus prevents it from flinching
  154. or being affected by Intimidate.
  155.  
  156. 040: Magma Armor
  157. The Pokémon’s hot magma coating prevents it from
  158. being frozen.
  159.  
  160. 041: Water Veil
  161. The Pokémon’s water veil prevents it from being burned.
  162.  
  163. 042: Magnet Pull
  164. Prevents Steel-type Pokémon from fleeing by pulling
  165. them in with magnetism.
  166.  
  167. 043: Soundproof
  168. Soundproofing gives the Pokémon full immunity to all
  169. sound-based moves.
  170.  
  171. 044: Rain Dish
  172. The Pokémon gradually regains HP in rain.
  173.  
  174. 045: Sand Stream
  175. The Pokémon summons a sandstorm when it enters
  176. a battle.
  177.  
  178. 046: Pressure
  179. Puts other Pokémon under pressure, causing them to
  180. expend more PP to use their moves.
  181.  
  182. 047: Thick Fat
  183. The Pokémon is protected by a layer of thick fat, which
  184. halves the damage taken from Fire- and Ice-type moves.
  185.  
  186. 048: Early Bird
  187. The Pokémon awakens from sleep twice as fast
  188. as other Pokémon.
  189.  
  190. 049: Flame Body
  191. Contact with the Pokémon may burn the attacker.
  192.  
  193. 050: Run Away
  194. Enables a sure getaway from wild Pokémon.
  195.  
  196. 051: Keen Eye
  197. The Pokémon’s keen eyes prevent its accuracy from
  198. being lowered.
  199.  
  200. 052: Hyper Cutter
  201. The Pokémon’s prized, mighty pincers prevent other
  202. Pokémon from lowering its Attack stat.
  203.  
  204. 053: Pickup
  205. The Pokémon may pick up an item another Pokémon
  206. used during a battle. It may pick up items outside of
  207. battle, too.
  208.  
  209. 054: Truant
  210. Each time the Pokémon uses a move, it spends the next
  211. turn loafing around.
  212.  
  213. 055: Hustle
  214. Boosts the Pokémon’s Attack stat but lowers its accuracy.
  215.  
  216. 056: Cute Charm
  217. The Pokémon may infatuate attackers that make direct
  218. contact with it.
  219.  
  220. 057: Plus
  221. Boosts the Sp. Atk stat of the Pokémon if an ally with
  222. the Plus or Minus Ability is also in battle.
  223.  
  224. 058: Minus
  225. Boosts the Sp. Atk stat of the Pokémon if an ally
  226. with the Plus or Minus Ability is also in battle.
  227.  
  228. 059: Forecast
  229. The Pokémon transforms with the weather to change
  230. its type to Water, Fire, or Ice.
  231.  
  232. 060: Sticky Hold
  233. The Pokémon’s held items cling to its sticky body and
  234. cannot be removed by other Pokémon.
  235.  
  236. 061: Shed Skin
  237. The Pokémon may cure its own status conditions by
  238. shedding its skin.
  239.  
  240. 062: Guts
  241. It’s so gutsy that having a status condition boosts
  242. the Pokémon’s Attack stat.
  243.  
  244. 063: Marvel Scale
  245. The Pokémon’s marvelous scales boost its Defense stat
  246. if it has a status condition.
  247.  
  248. 064: Liquid Ooze
  249. The strong stench of the Pokémon’s oozed liquid
  250. damages attackers that use HP-draining moves.
  251.  
  252. 065: Overgrow
  253. Powers up Grass-type moves when the Pokémon’s HP
  254. is low.
  255.  
  256. 066: Blaze
  257. Powers up Fire-type moves when the Pokémon’s HP
  258. is low.
  259.  
  260. 067: Torrent
  261. Powers up Water-type moves when the Pokémon’s HP
  262. is low.
  263.  
  264. 068: Swarm
  265. Powers up Bug-type moves when the Pokémon’s HP
  266. is low.
  267.  
  268. 069: Rock Head
  269. Protects the Pokémon from recoil damage.
  270.  
  271. 070: Drought
  272. Turns the sunlight harsh when the Pokémon enters
  273. a battle.
  274.  
  275. 071: Arena Trap
  276. Prevents opposing Pokémon from fleeing from battle.
  277.  
  278. 072: Vital Spirit
  279. The Pokémon is full of vitality, and that prevents it from
  280. falling asleep.
  281.  
  282. 073: White Smoke
  283. The Pokémon is protected by its white smoke, which
  284. prevents other Pokémon from lowering its stats.
  285.  
  286. 074: Pure Power
  287. Using its pure power, the Pokémon doubles its
  288. Attack stat.
  289.  
  290. 075: Shell Armor
  291. A hard shell protects the Pokémon from critical hits.
  292.  
  293. 076: Air Lock
  294. Eliminates the effects of weather.
  295.  
  296. 077: Tangled Feet
  297. Boosts the Pokémon’s evasiveness if it is confused.
  298.  
  299. 078: Motor Drive
  300. The Pokémon takes no damage when hit by Electric-type
  301. moves. Instead, its Speed stat is boosted.
  302.  
  303. 079: Rivalry
  304. The Pokémon’s competitive spirit makes it deal more
  305. damage to Pokémon of the same gender, but less
  306. damage to Pokémon of the opposite gender.
  307.  
  308. 080: Steadfast
  309. The Pokémon’s determination boosts its Speed stat
  310. every time it flinches.
  311.  
  312. 081: Snow Cloak
  313. Boosts the Pokémon’s evasiveness in snow.
  314.  
  315. 082: Gluttony
  316. If the Pokémon is holding a Berry to be eaten when its
  317. HP is low, it will instead eat the Berry when its HP drops
  318. to half or less.
  319.  
  320. 083: Anger Point
  321. The Pokémon is angered when it takes a critical hit,
  322. and that maxes its Attack stat.
  323.  
  324. 084: Unburden
  325. Boosts the Speed stat if the Pokémon’s held item is
  326. used or lost.
  327.  
  328. 085: Heatproof
  329. The Pokémon’s heatproof body halves the damage
  330. taken from Fire-type moves.
  331.  
  332. 086: Simple
  333. Doubles the effects of the Pokémon’s stat changes.
  334.  
  335. 087: Dry Skin
  336. Restores the Pokémon’s HP in rain or when it is hit by
  337. Water-type moves. Reduces HP in harsh sunlight, and
  338. increases the damage received from Fire-type moves.
  339.  
  340. 088: Download
  341. The Pokémon compares an opposing Pokémon’s
  342. Defense and Sp. Def stats before raising its own
  343. Attack or Sp. Atk stat—whichever will be more effective.
  344.  
  345. 089: Iron Fist
  346. Powers up punching moves.
  347.  
  348. 090: Poison Heal
  349. If poisoned, the Pokémon has its HP restored instead of
  350. taking damage.
  351.  
  352. 091: Adaptability
  353. Powers up moves of the same type as the Pokémon.
  354.  
  355. 092: Skill Link
  356. Maximizes the number of times multistrike moves hit.
  357.  
  358. 093: Hydration
  359. Cures the Pokémon’s status conditions in rain.
  360.  
  361. 094: Solar Power
  362. In harsh sunlight, the Pokémon’s Sp. Atk stat is boosted,
  363. but its HP decreases every turn.
  364.  
  365. 095: Quick Feet
  366. Boosts the Speed stat if the Pokémon has a status
  367. condition.
  368.  
  369. 096: Normalize
  370. All the Pokémon’s moves become Normal type.
  371. The power of those moves is boosted a little.
  372.  
  373. 097: Sniper
  374. If the Pokémon’s attack lands a critical hit, the attack is
  375. powered up even further.
  376.  
  377. 098: Magic Guard
  378. The Pokémon only takes damage from attacks.
  379.  
  380. 099: No Guard
  381. The Pokémon employs no-guard tactics to ensure
  382. incoming and outgoing attacks always land.
  383.  
  384. 100: Stall
  385. The Pokémon is always the last to use its moves.
  386.  
  387. 101: Technician
  388. Powers up weak moves so the Pokémon can deal more
  389. damage with them.
  390.  
  391. 102: Leaf Guard
  392. Prevents status conditions in harsh sunlight.
  393.  
  394. 103: Klutz
  395. The Pokémon can’t use any held items.
  396.  
  397. 104: Mold Breaker
  398. The Pokémon’s moves are unimpeded by the Ability
  399. of the target.
  400.  
  401. 105: Super Luck
  402. The Pokémon is so lucky that the critical-hit ratios
  403. of its moves are boosted.
  404.  
  405. 106: Aftermath
  406. Damages the attacker if it knocks out the Pokémon with
  407. a move that makes direct contact.
  408.  
  409. 107: Anticipation
  410. The Pokémon can sense an opposing Pokémon’s
  411. dangerous moves.
  412.  
  413. 108: Forewarn
  414. When it enters a battle, the Pokémon can tell one of
  415. the moves an opposing Pokémon has.
  416.  
  417. 109: Unaware
  418. When attacking, the Pokémon ignores the target’s
  419. stat changes.
  420.  
  421. 110: Tinted Lens
  422. The Pokémon can use “not very effective” moves
  423. to deal regular damage.
  424.  
  425. 111: Filter
  426. Reduces the power of supereffective attacks that hit
  427. the Pokémon.
  428.  
  429. 112: Slow Start
  430. For five turns, the Pokémon’s Attack and Speed stats
  431. are halved.
  432.  
  433. 113: Scrappy
  434. The Pokémon can hit Ghost-type Pokémon with Normal-
  435. and Fighting-type moves. It is also unaffected by
  436. Intimidate.
  437.  
  438. 114: Storm Drain
  439. The Pokémon draws in all Water-type moves. Instead of
  440. taking damage from them, its Sp. Atk stat is boosted.
  441.  
  442. 115: Ice Body
  443. The Pokémon gradually regains HP in snow.
  444.  
  445. 116: Solid Rock
  446. Reduces the power of supereffective attacks that hit
  447. the Pokémon.
  448.  
  449. 117: Snow Warning
  450. The Pokémon makes it snow when it enters a battle.
  451.  
  452. 118: Honey Gather
  453. The Pokémon may gather Honey after a battle.
  454.  
  455. 119: Frisk
  456. When it enters a battle, the Pokémon can check an
  457. opposing Pokémon’s held item.
  458.  
  459. 120: Reckless
  460. Powers up moves that have recoil damage.
  461.  
  462. 121: Multitype
  463. Changes the Pokémon’s type to match the plate it holds.
  464.  
  465. 122: Flower Gift
  466. Boosts the Attack and Sp. Def stats of the Pokémon and
  467. its allies in harsh sunlight.
  468.  
  469. 123: Bad Dreams
  470. Damages opposing Pokémon that are asleep.
  471.  
  472. 124: Pickpocket
  473. The Pokémon steals the held item from attackers that
  474. make direct contact with it.
  475.  
  476. 125: Sheer Force
  477. Removes any additional effects from the Pokémon’s
  478. moves, but increases the moves’ power.
  479.  
  480. 126: Contrary
  481. Reverses any stat changes affecting the Pokémon
  482. so that attempts to boost its stats instead lower them—
  483. and attempts to lower its stats will boost them.
  484.  
  485. 127: Unnerve
  486. Unnerves opposing Pokémon and makes them unable
  487. to eat Berries.
  488.  
  489. 128: Defiant
  490. If the Pokémon has any stat lowered by an opposing
  491. Pokémon, its Attack stat will be boosted sharply.
  492.  
  493. 129: Defeatist
  494. Halves the Pokémon’s Attack and Sp. Atk stats when its
  495. HP drops to half or less.
  496.  
  497. 130: Cursed Body
  498. May disable a move that has dealt damage to
  499. the Pokémon.
  500.  
  501. 131: Healer
  502. Sometimes cures the status conditions of the
  503. Pokémon’s allies.
  504.  
  505. 132: Friend Guard
  506. Reduces damage dealt to allies.
  507.  
  508. 133: Weak Armor
  509. The Pokémon’s Defense stat is lowered when it takes
  510. damage from physical moves, but its Speed stat is
  511. sharply boosted.
  512.  
  513. 134: Heavy Metal
  514. Doubles the Pokémon’s weight.
  515.  
  516. 135: Light Metal
  517. Halves the Pokémon’s weight.
  518.  
  519. 136: Multiscale
  520. Reduces the amount of damage the Pokémon takes
  521. while its HP is full.
  522.  
  523. 137: Toxic Boost
  524. Powers up physical moves when the Pokémon
  525. is poisoned.
  526.  
  527. 138: Flare Boost
  528. Powers up special moves when the Pokémon is burned.
  529.  
  530. 139: Harvest
  531. May create another Berry after one is used.
  532.  
  533. 140: Telepathy
  534. The Pokémon anticipates and dodges the attacks
  535. of its allies.
  536.  
  537. 141: Moody
  538. Every turn, one of the Pokémon’s stats will be boosted
  539. sharply but another stat will be lowered.
  540.  
  541. 142: Overcoat
  542. The Pokémon takes no damage from sandstorms. It is
  543. also protected from the effects of powders and spores.
  544.  
  545. 143: Poison Touch
  546. May poison a target when the Pokémon makes contact.
  547.  
  548. 144: Regenerator
  549. The Pokémon has a little of its HP restored when
  550. withdrawn from battle.
  551.  
  552. 145: Big Pecks
  553. Prevents the Pokémon from having its Defense
  554. stat lowered.
  555.  
  556. 146: Sand Rush
  557. Boosts the Pokémon’s Speed stat in a sandstorm.
  558.  
  559. 147: Wonder Skin
  560. Makes status moves more likely to miss the Pokémon.
  561.  
  562. 148: Analytic
  563. Boosts the power of the Pokémon’s move if it is the last
  564. to act that turn.
  565.  
  566. 149: Illusion
  567. The Pokémon fools opponents by entering battle
  568. disguised as the last Pokémon in its Trainer’s party.
  569.  
  570. 150: Imposter
  571. The Pokémon transforms itself into the Pokémon
  572. it’s facing.
  573.  
  574. 151: Infiltrator
  575. The Pokémon’s moves are unaffected by the target’s
  576. barriers, substitutes, and the like.
  577.  
  578. 152: Mummy
  579. Contact with the Pokémon changes the attacker’s
  580. Ability to Mummy.
  581.  
  582. 153: Moxie
  583. When the Pokémon knocks out a target, it shows moxie,
  584. which boosts its Attack stat.
  585.  
  586. 154: Justified
  587. When the Pokémon is hit by a Dark-type attack,
  588. its Attack stat is boosted by its sense of justice.
  589.  
  590. 155: Rattled
  591. The Pokémon gets scared when hit by a Dark-, Ghost-,
  592. or Bug-type attack or if intimidated, which boosts its
  593. Speed stat.
  594.  
  595. 156: Magic Bounce
  596. The Pokémon reflects status moves instead of getting
  597. hit by them.
  598.  
  599. 157: Sap Sipper
  600. The Pokémon takes no damage when hit by Grass-type
  601. moves. Instead, its Attack stat is boosted.
  602.  
  603. 158: Prankster
  604. Gives priority to the Pokémon’s status moves.
  605.  
  606. 159: Sand Force
  607. Boosts the power of Rock-, Ground-, and Steel-type
  608. moves in a sandstorm.
  609.  
  610. 160: Iron Barbs
  611. The Pokémon’s iron barbs damage the attacker if it
  612. makes direct contact.
  613.  
  614. 161: Zen Mode
  615. Changes the Pokémon’s shape when its HP drops
  616. to half or less.
  617.  
  618. 162: Victory Star
  619. Boosts the accuracy of the Pokémon and its allies.
  620.  
  621. 163: Turboblaze
  622. The Pokémon’s moves are unimpeded by the Ability
  623. of the target.
  624.  
  625. 164: Teravolt
  626. The Pokémon’s moves are unimpeded by the Ability
  627. of the target.
  628.  
  629. 165: Aroma Veil
  630. Protects the Pokémon and its allies from effects that
  631. prevent the use of moves.
  632.  
  633. 166: Flower Veil
  634. Ally Grass-type Pokémon are protected from status
  635. conditions and the lowering of their stats.
  636.  
  637. 167: Cheek Pouch
  638. The Pokémon’s HP is restored when it eats any Berry,
  639. in addition to the Berry’s usual effect.
  640.  
  641. 168: Protean
  642. Changes the Pokémon’s type to the type of the move
  643. it’s about to use. This works only once each time the
  644. Pokémon enters battle.
  645.  
  646. 169: Fur Coat
  647. Halves the damage from physical moves.
  648.  
  649. 170: Magician
  650. The Pokémon steals the held item from any target it hits
  651. with a move.
  652.  
  653. 171: Bulletproof
  654. Protects the Pokémon from ball and bomb moves.
  655.  
  656. 172: Competitive
  657. Boosts the Pokémon’s Sp. Atk stat sharply when its stats
  658. are lowered by an opposing Pokémon.
  659.  
  660. 173: Strong Jaw
  661. The Pokémon’s strong jaw boosts the power of its
  662. biting moves.
  663.  
  664. 174: Refrigerate
  665. Normal-type moves become Ice-type moves.
  666. The power of those moves is boosted a little.
  667.  
  668. 175: Sweet Veil
  669. Prevents the Pokémon and its allies from falling asleep.
  670.  
  671. 176: Stance Change
  672. The Pokémon changes its form to Blade Forme when
  673. it uses an attack move and changes to Shield Forme
  674. when it uses King’s Shield.
  675.  
  676. 177: Gale Wings
  677. Gives priority to the Pokémon’s Flying-type moves
  678. while its HP is full.
  679.  
  680. 178: Mega Launcher
  681. Powers up pulse moves.
  682.  
  683. 179: Grass Pelt
  684. Boosts the Pokémon’s Defense stat on Grassy Terrain.
  685.  
  686. 180: Symbiosis
  687. The Pokémon passes its held item to an ally that has
  688. used up an item.
  689.  
  690. 181: Tough Claws
  691. Powers up moves that make direct contact.
  692.  
  693. 182: Pixilate
  694. Normal-type moves become Fairy-type moves.
  695. The power of those moves is boosted a little.
  696.  
  697. 183: Gooey
  698. Contact with the Pokémon lowers the attacker’s
  699. Speed stat.
  700.  
  701. 184: Aerilate
  702. Normal-type moves become Flying-type moves.
  703. The power of those moves is boosted a little.
  704.  
  705. 185: Parental Bond
  706. The parent and child attack one after the other.
  707.  
  708. 186: Dark Aura
  709. Powers up the Dark-type moves of all Pokémon
  710. on the field.
  711.  
  712. 187: Fairy Aura
  713. Powers up the Fairy-type moves of all Pokémon
  714. on the field.
  715.  
  716. 188: Aura Break
  717. The effects of “Aura” Abilities are reversed to lower the
  718. power of affected moves.
  719.  
  720. 189: Primordial Sea
  721. The Pokémon changes the weather to nullify
  722. Fire-type attacks.
  723.  
  724. 190: Desolate Land
  725. The Pokémon changes the weather to nullify
  726. Water-type attacks.
  727.  
  728. 191: Delta Stream
  729. The Pokémon changes the weather so that no moves are
  730. supereffective against the Flying type.
  731.  
  732. 192: Stamina
  733. Boosts the Defense stat when the Pokémon is hit
  734. by an attack.
  735.  
  736. 193: Wimp Out
  737. The Pokémon cowardly switches out when its HP drops
  738. to half or less.
  739.  
  740. 194: Emergency Exit
  741. The Pokémon, sensing danger, switches out when its HP
  742. drops to half or less.
  743.  
  744. 195: Water Compaction
  745. Boosts the Defense stat sharply when the Pokémon is hit
  746. by a Water-type move.
  747.  
  748. 196: Merciless
  749. The Pokémon’s attacks become critical hits if the target
  750. is poisoned.
  751.  
  752. 197: Shields Down
  753. When its HP drops to half or less, the Pokémon’s shell
  754. breaks and it becomes aggressive.
  755.  
  756. 198: Stakeout
  757. Doubles the damage dealt to a target that has just
  758. switched into battle.
  759.  
  760. 199: Water Bubble
  761. Lowers the power of Fire-type moves that hit the
  762. Pokémon and prevents it from being burned.
  763.  
  764. 200: Steelworker
  765. Powers up Steel-type moves.
  766.  
  767. 201: Berserk
  768. Boosts the Pokémon’s Sp. Atk stat when it takes a hit
  769. that causes its HP to drop to half or less.
  770.  
  771. 202: Slush Rush
  772. Boosts the Pokémon’s Speed stat in snow.
  773.  
  774. 203: Long Reach
  775. The Pokémon uses its moves without making contact
  776. with the target.
  777.  
  778. 204: Liquid Voice
  779. Sound-based moves become Water-type moves.
  780.  
  781. 205: Triage
  782. Gives priority to the Pokémon’s healing moves.
  783.  
  784. 206: Galvanize
  785. Normal-type moves become Electric-type moves.
  786. The power of those moves is boosted a little.
  787.  
  788. 207: Surge Surfer
  789. Doubles the Pokémon’s Speed stat on Electric Terrain.
  790.  
  791. 208: Schooling
  792. When it has a lot of HP, the Pokémon forms a powerful
  793. school. It stops schooling when its HP is low.
  794.  
  795. 209: Disguise
  796. Once per battle, the shroud that covers the Pokémon
  797. can protect it from an attack.
  798.  
  799. 210: Battle Bond
  800. When the Pokémon knocks out a target, its bond with its
  801. Trainer is strengthened, and its Attack, Sp. Atk, and
  802. Speed stats are boosted.
  803.  
  804. 211: Power Construct
  805. Cells gather to aid the Pokémon when its HP
  806. drops to half or less, causing it to change into
  807. its Complete Forme.
  808.  
  809. 212: Corrosion
  810. The Pokémon can poison the target even if it’s a Steel
  811. or Poison type.
  812.  
  813. 213: Comatose
  814. The Pokémon is always drowsing and will never wake up.
  815. It can attack while in its sleeping state.
  816.  
  817. 214: Queenly Majesty
  818. The Pokémon’s majesty pressures opponents and makes
  819. them unable to use priority moves against the Pokémon
  820. or its allies.
  821.  
  822. 215: Innards Out
  823. When the Pokémon is knocked out, it damages its
  824. attacker by the amount equal to the HP it had left
  825. before it was hit.
  826.  
  827. 216: Dancer
  828. Whenever a dance move is used in battle, the Pokémon
  829. will copy the user to immediately perform that dance
  830. move itself.
  831.  
  832. 217: Battery
  833. Powers up ally Pokémon’s special moves.
  834.  
  835. 218: Fluffy
  836. Halves the damage taken from moves that make direct
  837. contact, but doubles that of Fire-type moves.
  838.  
  839. 219: Dazzling
  840. The Pokémon dazzles its opponents, making them
  841. unable to use priority moves against the Pokémon
  842. or its allies.
  843.  
  844. 220: Soul-Heart
  845. Boosts the Pokémon’s Sp. Atk stat every time another
  846. Pokémon faints.
  847.  
  848. 221: Tangling Hair
  849. Contact with the Pokémon lowers the attacker’s
  850. Speed stat.
  851.  
  852. 222: Receiver
  853. The Pokémon copies the Ability of a defeated ally.
  854.  
  855. 223: Power of Alchemy
  856. The Pokémon copies the Ability of a defeated ally.
  857.  
  858. 224: Beast Boost
  859. Boosts the Pokémon’s most proficient stat every time it
  860. knocks out a target.
  861.  
  862. 225: RKS System
  863. Changes the Pokémon’s type to match the memory disc
  864. it holds.
  865.  
  866. 226: Electric Surge
  867. Turns the ground into Electric Terrain when the Pokémon
  868. enters a battle.
  869.  
  870. 227: Psychic Surge
  871. Turns the ground into Psychic Terrain when the Pokémon
  872. enters a battle.
  873.  
  874. 228: Misty Surge
  875. Turns the ground into Misty Terrain when the Pokémon
  876. enters a battle.
  877.  
  878. 229: Grassy Surge
  879. Turns the ground into Grassy Terrain when the Pokémon
  880. enters a battle.
  881.  
  882. 230: Full Metal Body
  883. Prevents other Pokémon’s moves or Abilities from
  884. lowering the Pokémon’s stats.
  885.  
  886. 231: Shadow Shield
  887. Reduces the amount of damage the Pokémon takes
  888. while its HP is full.
  889.  
  890. 232: Prism Armor
  891. Reduces the power of supereffective attacks that hit
  892. the Pokémon.
  893.  
  894. 233: Neuroforce
  895. Powers up the Pokémon’s supereffective attacks even
  896. further.
  897.  
  898. 234: Intrepid Sword
  899. Boosts the Pokémon’s Attack stat the first time the
  900. Pokémon enters a battle.
  901.  
  902. 235: Dauntless Shield
  903. Boosts the Pokémon’s Defense stat the first time the
  904. Pokémon enters a battle.
  905.  
  906. 236: Libero
  907. Changes the Pokémon’s type to the type of the move
  908. it’s about to use. This works only once each time the
  909. Pokémon enters battle.
  910.  
  911. 237: Ball Fetch
  912. If the Pokémon is not holding an item, it will fetch the
  913. Poké Ball from the first failed throw of the battle.
  914.  
  915. 238: Cotton Down
  916. When the Pokémon is hit by an attack, it scatters cotton
  917. fluff around and lowers the Speed stats of all Pokémon
  918. except itself.
  919.  
  920. 239: Propeller Tail
  921. Ignores the effects of opposing Pokémon’s Abilities and
  922. moves that draw in moves.
  923.  
  924. 240: Mirror Armor
  925. Bounces back only the stat-lowering effects that the
  926. Pokémon receives.
  927.  
  928. 241: Gulp Missile
  929. When the Pokémon uses Surf or Dive, it will come back
  930. with prey. When it takes damage, it will spit out the prey
  931. to attack.
  932.  
  933. 242: Stalwart
  934. Ignores the effects of opposing Pokémon’s Abilities and
  935. moves that draw in moves.
  936.  
  937. 243: Steam Engine
  938. Boosts the Speed stat drastically when the Pokémon is
  939. hit by a Fire- or Water-type move.
  940.  
  941. 244: Punk Rock
  942. Boosts the power of sound-based moves. The Pokémon
  943. also takes half the damage from these kinds of moves.
  944.  
  945. 245: Sand Spit
  946. The Pokémon creates a sandstorm when it’s hit by
  947. an attack.
  948.  
  949. 246: Ice Scales
  950. The Pokémon is protected by ice scales, which halve
  951. the damage taken from special moves.
  952.  
  953. 247: Ripen
  954. Ripens Berries and doubles their effect.
  955.  
  956. 248: Ice Face
  957. The Pokémon’s ice head can take a physical attack as
  958. a substitute, but the attack also changes the Pokémon’s
  959. appearance. The ice will be restored when it snows.
  960.  
  961. 249: Power Spot
  962. Just being next to the Pokémon powers up moves.
  963.  
  964. 250: Mimicry
  965. Changes the Pokémon’s type depending on the terrain.
  966.  
  967. 251: Screen Cleaner
  968. When the Pokémon enters a battle, the effects of
  969. Light Screen, Reflect, and Aurora Veil are nullified for
  970. both opposing and ally Pokémon.
  971.  
  972. 252: Steely Spirit
  973. Powers up the Steel-type moves of the Pokémon
  974. and its allies.
  975.  
  976. 253: Perish Body
  977. When hit by a move that makes direct contact, the
  978. Pokémon and the attacker will faint after three turns
  979. unless they switch out of battle.
  980.  
  981. 254: Wandering Spirit
  982. The Pokémon exchanges Abilities with a Pokémon that
  983. hits it with a move that makes direct contact.
  984.  
  985. 255: Gorilla Tactics
  986. Boosts the Pokémon’s Attack stat but only allows the
  987. use of the first selected move.
  988.  
  989. 256: Neutralizing Gas
  990. While the Pokémon is in the battle, the effects of all
  991. other Pokémon’s Abilities will be nullified or will not
  992. be triggered.
  993.  
  994. 257: Pastel Veil
  995. Prevents the Pokémon and its allies from being
  996. poisoned.
  997.  
  998. 258: Hunger Switch
  999. The Pokémon changes its form, alternating between
  1000. its Full Belly Mode and Hangry Mode after the end of
  1001. every turn.
  1002.  
  1003. 259: Quick Draw
  1004. Enables the Pokémon to move first occasionally.
  1005.  
  1006. 260: Unseen Fist
  1007. If the Pokémon uses moves that make direct contact,
  1008. it can attack the target even if the target protects itself.
  1009.  
  1010. 261: Curious Medicine
  1011. When the Pokémon enters a battle, it scatters medicine
  1012. from its shell, which removes all stat changes from allies.
  1013.  
  1014. 262: Transistor
  1015. Powers up Electric-type moves.
  1016.  
  1017. 263: Dragon’s Maw
  1018. Powers up Dragon-type moves.
  1019.  
  1020. 264: Chilling Neigh
  1021. When the Pokémon knocks out a target, it utters a
  1022. chilling neigh, which boosts its Attack stat.
  1023.  
  1024. 265: Grim Neigh
  1025. When the Pokémon knocks out a target, it utters a
  1026. terrifying neigh, which boosts its Sp. Atk stat.
  1027.  
  1028. 266: As One
  1029. This Ability combines the effects of both Calyrex’s
  1030. Unnerve Ability and Glastrier’s Chilling Neigh Ability.
  1031.  
  1032. 267: As One
  1033. This Ability combines the effects of both Calyrex’s
  1034. Unnerve Ability and Spectrier’s Grim Neigh Ability.
  1035.  
  1036. 268: Lingering Aroma
  1037. Contact with the Pokémon changes the attacker’s
  1038. Ability to Lingering Aroma.
  1039.  
  1040. 269: Seed Sower
  1041. Turns the ground into Grassy Terrain when the Pokémon
  1042. is hit by an attack.
  1043.  
  1044. 270: Thermal Exchange
  1045. Boosts the Attack stat when the Pokémon is hit by a
  1046. Fire-type move. The Pokémon also cannot be burned.
  1047.  
  1048. 271: Anger Shell
  1049. When an attack causes its HP to drop to half or less, the
  1050. Pokémon gets angry. This lowers its Defense and Sp. Def
  1051. stats but boosts its Attack, Sp. Atk, and Speed stats.
  1052.  
  1053. 272: Purifying Salt
  1054. The Pokémon’s pure salt protects it from status
  1055. conditions and halves the damage taken from
  1056. Ghost-type moves.
  1057.  
  1058. 273: Well-Baked Body
  1059. The Pokémon takes no damage when hit by Fire-type
  1060. moves. Instead, its Defense stat is sharply boosted.
  1061.  
  1062. 274: Wind Rider
  1063. Boosts the Pokémon’s Attack stat if Tailwind takes effect
  1064. or if the Pokémon is hit by a wind move. The Pokémon
  1065. also takes no damage from wind moves.
  1066.  
  1067. 275: Guard Dog
  1068. Boosts the Pokémon’s Attack stat if intimidated.
  1069. Moves and items that would force the Pokémon
  1070. to switch out also fail to work.
  1071.  
  1072. 276: Rocky Payload
  1073. Powers up Rock-type moves.
  1074.  
  1075. 277: Wind Power
  1076. The Pokémon becomes charged when it is hit by a wind
  1077. move, boosting the power of the next Electric-type
  1078. move the Pokémon uses.
  1079.  
  1080. 278: Zero to Hero
  1081. The Pokémon transforms into its Hero Form when it
  1082. switches out.
  1083.  
  1084. 279: Commander
  1085. When the Pokémon enters a battle, it goes inside the
  1086. mouth of an ally Dondozo if one is on the field.
  1087. The Pokémon then issues commands from there.
  1088.  
  1089. 280: Electromorphosis
  1090. The Pokémon becomes charged when it takes damage,
  1091. boosting the power of the next Electric-type move the
  1092. Pokémon uses.
  1093.  
  1094. 281: Protosynthesis
  1095. Boosts the Pokémon’s most proficient stat in harsh
  1096. sunlight or if the Pokémon is holding Booster Energy.
  1097.  
  1098. 282: Quark Drive
  1099. Boosts the Pokémon’s most proficient stat on Electric
  1100. Terrain or if the Pokémon is holding Booster Energy.
  1101.  
  1102. 283: Good as Gold
  1103. A body of pure, solid gold gives the Pokémon full
  1104. immunity to other Pokémon’s status moves.
  1105.  
  1106. 284: Vessel of Ruin
  1107. The power of the Pokémon’s ruinous vessel lowers the
  1108. Sp. Atk stats of all Pokémon except itself.
  1109.  
  1110. 285: Sword of Ruin
  1111. The power of the Pokémon’s ruinous sword lowers the
  1112. Defense stats of all Pokémon except itself.
  1113.  
  1114. 286: Tablets of Ruin
  1115. The power of the Pokémon’s ruinous wooden tablets
  1116. lowers the Attack stats of all Pokémon except itself.
  1117.  
  1118. 287: Beads of Ruin
  1119. The power of the Pokémon’s ruinous beads lowers the
  1120. Sp. Def stats of all Pokémon except itself.
  1121.  
  1122. 288: Orichalcum Pulse
  1123. Turns the sunlight harsh when the Pokémon enters a
  1124. battle. The ancient pulse thrumming through the
  1125. Pokémon also boosts its Attack stat in harsh sunlight.
  1126.  
  1127. 289: Hadron Engine
  1128. Turns the ground into Electric Terrain when the Pokémon
  1129. enters a battle. The futuristic engine within the Pokémon
  1130. also boosts its Sp. Atk stat on Electric Terrain.
  1131.  
  1132. 290: Opportunist
  1133. If an opponent’s stat is boosted, the Pokémon seizes the
  1134. opportunity to boost the same stat for itself.
  1135.  
  1136. 291: Cud Chew
  1137. When the Pokémon eats a Berry, it will regurgitate
  1138. that Berry at the end of the next turn and eat it one
  1139. more time.
  1140.  
  1141. 292: Sharpness
  1142. Powers up slicing moves.
  1143.  
  1144. 293: Supreme Overlord
  1145. When the Pokémon enters a battle, its Attack and
  1146. Sp. Atk stats are slightly boosted for each of the allies
  1147. in its party that have already been defeated.
  1148.  
  1149. 294: Costar
  1150. When the Pokémon enters a battle, it copies an ally’s
  1151. stat changes.
  1152.  
  1153. 295: Toxic Debris
  1154. Scatters poison spikes at the feet of the opposing team
  1155. when the Pokémon takes damage from physical moves.
  1156.  
  1157. 296: Armor Tail
  1158. The mysterious tail covering the Pokémon’s head makes
  1159. opponents unable to use priority moves against the
  1160. Pokémon or its allies.
  1161.  
  1162. 297: Earth Eater
  1163. If hit by a Ground-type move, the Pokémon has its HP
  1164. restored instead of taking damage.
  1165.  
  1166. 298: Mycelium Might
  1167. The Pokémon will always act more slowly when using
  1168. status moves, but these moves will be unimpeded by
  1169. the Ability of the target.
  1170.  
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