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G4U55

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Feb 26th, 2021
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  1. Version 1.1.25 released as stable
  2.  
  3. Changes
  4.  
  5. - Added shortcut info tooltips to all of the relevant confirm buttons and close buttons.
  6. - Lowered priority of surface changing shortcut in editor to not be in the way if Control + <number> is used for something. more
  7. - Changed personal logistic requests for ammo so they don't get delivered to the spidertron you're driving.
  8.  
  9. Optimizations
  10. - Improved performance when building blueprints in multiplayer.
  11.  
  12. Bugfixes
  13.  
  14. - Fixed Artillery wagon and turret showing wrong tooltip title in deconstruction planner. more
  15. - Fixed control setting buttons wouldn't have a tooltip when they started without a set value. more
  16. - Possible fix for multiplayer server crashing when a client tries to connect. more
  17. - Fixed a crash in multiplayer when upgrading or deconstructing. more
  18. - Removed and tweaked some hidden locale to hopefully make 100% possible. more
  19. - Added explicit values to the circuit network range specification in the tips and tricks. more
  20. - Fixed that the copy and paste tips and tricks simulation wasn't working properly. more
  21. - Fixed that LuaFlowStatistics::get_flow_count didn't work correctly. more
  22. - Fixed that instant blueprint building in the map editor didn't work with undo. more
  23. - Fixed missing status for wall controlling gate by circuit network. more
  24. - Fixed a crash when saving when using LuaItemStack::create_grid() on stacks with a count > 1. more
  25. - Fixed that enter to confirm a logistic request count didn't work. more
  26. - Fixed pole dragging corner case. more
  27. - Fixed padding in the sync mods with save window when scroll is activated.
  28. - Fixed invalid "Can't reach" message when using ghost cursor to build rails in the latency state.
  29. - Fixed wrong status of rail signal next to rail with wrong direction.
  30. - Fixed that manual rotation of entity with rotation upgrade order didn't clear that order. more
  31. - Fixed in calculation of required modules when combining real and requested modules during blueprint creation. more
  32. - Fixed that blueprint containing only entities placeable off grid was built off grid even with snap to grid specified. more
  33. - Fixed crash caused by scrolling blueprint book in a blueprint shelf that is not yet synchronised. more
  34. - Fixed that tips & tricks simulation sounds were continuing to play when switched to a tutorial. more
  35. - Fixed that player could get stuck by entities created in the tutorials. more
  36. - Fixed some unnecessary error sounds in a special cases when building power poles. more
  37. - Fixed that exiting high speed moving train could result in a player being stuck. more
  38. - Fixed mod dependency tooltips in some cases. more
  39. - Fixed that the upper 1/3 part of the color picker button in the train stop gui didn't work. more
  40. - Fixed walls would not be buildable on valid positions in some cases. more
  41. - Fixed crash related to modded underground pipe ghosts with multiple connections with different lengths. more
  42. - Fixed that it was sometimes possible for an entity to attack an entity on a different surface. more
  43. - Fixed inaccurate range indicator in spidertron. more
  44. - Fixed that some sounds that were audible when viewing a certain part of the map in map view wouldn't stop when closing the map view. more
  45. - Changed defines.flow_precision_index.one_second to five_seconds since that's what it actually is.
  46. - Fixed crash related to loading that trigger migration to remove invalid upgrades.
  47. - Fixed that confirming the low value in logistic request didn't update the value.
  48.  
  49. Scripting
  50.  
  51. - Added move_stuck_players bool parameter (false by default) to the create_entity method.
  52.  
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