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- Version 1.1.25 released as stable
- Changes
- - Added shortcut info tooltips to all of the relevant confirm buttons and close buttons.
- - Lowered priority of surface changing shortcut in editor to not be in the way if Control + <number> is used for something. more
- - Changed personal logistic requests for ammo so they don't get delivered to the spidertron you're driving.
- Optimizations
- - Improved performance when building blueprints in multiplayer.
- Bugfixes
- - Fixed Artillery wagon and turret showing wrong tooltip title in deconstruction planner. more
- - Fixed control setting buttons wouldn't have a tooltip when they started without a set value. more
- - Possible fix for multiplayer server crashing when a client tries to connect. more
- - Fixed a crash in multiplayer when upgrading or deconstructing. more
- - Removed and tweaked some hidden locale to hopefully make 100% possible. more
- - Added explicit values to the circuit network range specification in the tips and tricks. more
- - Fixed that the copy and paste tips and tricks simulation wasn't working properly. more
- - Fixed that LuaFlowStatistics::get_flow_count didn't work correctly. more
- - Fixed that instant blueprint building in the map editor didn't work with undo. more
- - Fixed missing status for wall controlling gate by circuit network. more
- - Fixed a crash when saving when using LuaItemStack::create_grid() on stacks with a count > 1. more
- - Fixed that enter to confirm a logistic request count didn't work. more
- - Fixed pole dragging corner case. more
- - Fixed padding in the sync mods with save window when scroll is activated.
- - Fixed invalid "Can't reach" message when using ghost cursor to build rails in the latency state.
- - Fixed wrong status of rail signal next to rail with wrong direction.
- - Fixed that manual rotation of entity with rotation upgrade order didn't clear that order. more
- - Fixed in calculation of required modules when combining real and requested modules during blueprint creation. more
- - Fixed that blueprint containing only entities placeable off grid was built off grid even with snap to grid specified. more
- - Fixed crash caused by scrolling blueprint book in a blueprint shelf that is not yet synchronised. more
- - Fixed that tips & tricks simulation sounds were continuing to play when switched to a tutorial. more
- - Fixed that player could get stuck by entities created in the tutorials. more
- - Fixed some unnecessary error sounds in a special cases when building power poles. more
- - Fixed that exiting high speed moving train could result in a player being stuck. more
- - Fixed mod dependency tooltips in some cases. more
- - Fixed that the upper 1/3 part of the color picker button in the train stop gui didn't work. more
- - Fixed walls would not be buildable on valid positions in some cases. more
- - Fixed crash related to modded underground pipe ghosts with multiple connections with different lengths. more
- - Fixed that it was sometimes possible for an entity to attack an entity on a different surface. more
- - Fixed inaccurate range indicator in spidertron. more
- - Fixed that some sounds that were audible when viewing a certain part of the map in map view wouldn't stop when closing the map view. more
- - Changed defines.flow_precision_index.one_second to five_seconds since that's what it actually is.
- - Fixed crash related to loading that trigger migration to remove invalid upgrades.
- - Fixed that confirming the low value in logistic request didn't update the value.
- Scripting
- - Added move_stuck_players bool parameter (false by default) to the create_entity method.
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