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- local CONFIG = UBS_GLOBAL.Cfg
- --| ULTIMATE BRINKS SYSTEM : CONFIG |--
- ------------------------------------------------
- CONFIG.Lang = "en" -- [Script language] Available : en / fr / es / ge
- CONFIG.DLMethod = 3 -- [Download method] (1) Direct DL - (2) Workshop - (3) Both
- CONFIG.DonatorRanks = { -- Donator ranks (optionnal)
- ["superadmin"] = true,
- ["donator"] = true,
- ["vip"] = true
- }
- CONFIG.ConveyorMdl = "models/gman_high.mdl" -- [Boss NPC] Money conveyor NPC model
- CONFIG.VehicleSpawnPoints = { -- [Vehicle spawn pos] Spawn points for Brinks trucks (vector, angle)
- { Vector(12132, -777, 165), Angle(0, -180, 0) },
- { Vector(12149, -618, 169), Angle(0, -180, 0) },
- { Vector(11629, -409, 167), Angle(0, 0, 0) },
- }
- --| Teams
- CONFIG.ConveyorTeams = { -- Teams that can accept new Brinks missions
- [TEAM_GUARD] = true,
- }
- CONFIG.CopsTeams = { -- Teams that will be able to return stolen money to the safe
- [TEAM_POLICE] = true,
- [TEAM_DETECTIVE] = true,
- [TEAM_MARSHAL] = true,
- [TEAM_RPOLICE] = true,
- [TEAM_CHIEF] = true,
- [TEAM_MAYOR] = true,
- [TEAM_SWAT] = true,
- [TEAM_FBI] = true,
- [TEAM_SPECTEAM] = true,
- [TEAM_SOLDAT] = true,
- [TEAM_MEDSOLDAT] = true,
- [TEAM_SNIPSOLDAT] = true,
- [TEAM_KAPSOLDAT] = true,
- [TEAM_GENSOLDAT] = true,
- [TEAM_USSS] = true,
- [TEAM_911] = true,
- }
- CONFIG.RaiderTeams = { -- Teams that can rob Brinks trucks, safeboxes and briefcases [Leave empty to allow everyone]
- [TEAM_MOB] = true,
- [TEAM_GANG] = true,
- [TEAM_TERRORIST] = true,
- [TEAM_TERRORISTM] = true,
- [TEAM_MAF] = true,
- [TEAM_MAFGL] = true,
- [TEAM_THEIF] = true,
- [TEAM_BALLAS] = true,
- [TEAM_GROOVE] = true,
- }
- --| Rewards
- CONFIG.MissionReward = 8 -- [Mission %] Percentage of the transfer given to conveyors after a successful mission (5 = 5%)
- CONFIG.DonatorReward = 10 -- [Donator %] Percentage of the transfer given to donators conveyors after a successful mission (5 = 5%)
- CONFIG.CopsReward = 4 -- [Police %] Percentage of the transfer given to the cop who return it after a raid
- --| Cooldowns
- CONFIG.FailCooldown = 120 -- Cooldown to accept a new mission after a fail (0 = no cooldown)
- CONFIG.SuccessCooldown = 45 -- Cooldown to accept a new mission after a success (0 = no cooldown)
- CONFIG.TransferTime = 1800 -- For how long can a briefcase be robbed after being put in a safebox in seconds
- CONFIG.VehicleSpawnCooldown = 15 -- Cooldown between 2 vehicle spawns in seconds
- --| Robbery
- CONFIG.RaidKey = KEY_F -- [Raid key] Button to start a raids (truck/safes) and return cases as cop
- CONFIG.RaidDelay = 10 -- [Raid (truck) timer] Time to rob a briefcase in a truck (in seconds)
- CONFIG.SafeRaidDelay = 20 -- [Raid (safe) timer] Time to open the a safe door (in seconds)
- CONFIG.CopsReturnDelay = 5 -- [Cops (return) timer] Time needed for a cop to return a robbed case (in seconds)
- CONFIG.MakePlayerWanted = true -- [Raid search warrant] If true the player who started the raid will be wanted
- CONFIG.CaseLockDurability = 120 -- [Briefcase HP] How much damage a briefcase has to undergo to open
- CONFIG.AlarmDurability = 100 -- [Alarm HP] How much damage an alarm has to undergo to break
- CONFIG.AlarmRingDuration = 60 -- [Alarm duration] How long the alarms ring after a robbery (in seconds)
- CONFIG.AlarmRepairTime = 120 -- [Alarm repair time] For how long a broken alarm will stay inactive before being repaired (in seconds)
- CONFIG.RaidDistance = 3000 -- [Raid distance] Minimum distance (from the bank) at which a briefcase can be opened after a safe robbery [0 to disable]
- CONFIG.RaidMinimumCops = 1 -- [Raid min. cops] Minimum amount of cops needed to start a bank raid
- --| Raid weapons
- CONFIG.SafeRaidWeapons = { //Weapons which can be used to mug civs. Add your own below the last one.
- "weapon_ak472",
- "weapon_mp52",
- "weapon_p2282",
- "weapon_pumpshotgun2",
- "weapon_deagle2",
- "weapon_glock2",
- "weapon_m42",
- "weapon_mac102",
- "weapon_fiveseven2",
- "ls_sniper",
- "trhg18",
- "trhg18s",
- "m9k_winchester73",
- "m9k_ak74",
- "m9k_amd65",
- "m9k_an94",
- "m9k_val",
- "m9k_f2000",
- "m9k_famas",
- "m9k_fal",
- "m9k_m416",
- "m9k_g3a3",
- "m9k_l85",
- "m9k_m14sp",
- "m9k_m16a4_acog",
- "m9k_vikhr",
- "m9k_auga3",
- "m9k_tar21",
- "m9k_ares_shrike",
- "m9k_fg42",
- "m9k_m1918bar",
- "m9k_m249lmg",
- "m9k_m60",
- "m9k_pkm",
- "m9k_colt1911",
- "m9k_usp",
- "m9k_hk45",
- "m9k_m29satan",
- "m9k_luger",
- "m9k_ragingbull",
- "m9k_scoped_taurus",
- "m9k_remington1858",
- "m9k_model3russian",
- "m9k_model500",
- "m9k_model627",
- "m9k_browningauto5",
- "m9k_dbarrel",
- "m9k_ithacam37",
- "m9k_mossberg590",
- "m9k_jackhammer",
- "m9k_remington870",
- "m9k_striker12",
- "m9k_usas",
- "m9k_1897winchester",
- "m9k_1887winchester"
- } -- Weapons that can be used to open a safebox door [Leave empty to allow all weapons]
- CONFIG.TruckRaidWeapons = { //Weapons which can be used to mug civs. Add your own below the last one.
- "weapon_ak472",
- "weapon_mp52",
- "weapon_p2282",
- "weapon_pumpshotgun2",
- "weapon_deagle2",
- "weapon_glock2",
- "weapon_m42",
- "weapon_mac102",
- "weapon_fiveseven2",
- "ls_sniper",
- "trhg18",
- "trhg18s",
- "m9k_winchester73",
- "m9k_ak74",
- "m9k_amd65",
- "m9k_an94",
- "m9k_val",
- "m9k_f2000",
- "m9k_famas",
- "m9k_fal",
- "m9k_m416",
- "m9k_g3a3",
- "m9k_l85",
- "m9k_m14sp",
- "m9k_m16a4_acog",
- "m9k_vikhr",
- "m9k_auga3",
- "m9k_tar21",
- "m9k_ares_shrike",
- "m9k_fg42",
- "m9k_m1918bar",
- "m9k_m249lmg",
- "m9k_m60",
- "m9k_pkm",
- "m9k_colt1911",
- "m9k_usp",
- "m9k_hk45",
- "m9k_m29satan",
- "m9k_luger",
- "m9k_ragingbull",
- "m9k_scoped_taurus",
- "m9k_remington1858",
- "m9k_model3russian",
- "m9k_model500",
- "m9k_model627",
- "m9k_browningauto5",
- "m9k_dbarrel",
- "m9k_ithacam37",
- "m9k_mossberg590",
- "m9k_jackhammer",
- "m9k_remington870",
- "m9k_striker12",
- "m9k_usas",
- "m9k_1897winchester",
- "m9k_1887winchester"
- } -- Weapons that can be used to steal a briefcase in a Brinks truck [Leave empty to allow all weapons]
- --| Business managers
- UBS_GLOBAL:AddNPC({
- name = "Гертруда Фон-Гитлер", -- NPC name (must be unique)
- model = "models/mossman.mdl" -- NPC model
- })
- UBS_GLOBAL:AddNPC({
- name = "Дональд",
- model = "models/Humans/Group01/Male_04.mdl"
- })
- UBS_GLOBAL:AddNPC({
- name = "Майк-Ти",
- model = "models/Humans/Group02/male_03.mdl"
- })
- UBS_GLOBAL:AddNPC({
- name = "Аманда",
- model = "models/Humans/Group01/Female_07.mdl"
- })
- UBS_GLOBAL:AddNPC({
- name = "Том Харрис",
- model = "models/Humans/Group01/male_02.mdl"
- })
- UBS_GLOBAL:AddNPC({
- name = "Синтия",
- model = "models/Humans/Group01/Female_01.mdl"
- })
- --| Transfer missions
- UBS_GLOBAL:AddMission({
- name = "Магазин оружия", -- Mission name
- transfer = 12000, -- Transfer amount
- time = 70, -- Delay
- pos = Vector(4749.373047, 7098.512207, 128.031250), -- NPC spawn position
- ang = Angle(0, 0, 0) -- NPC spawn angle
- })
- --| Transfer missions
- UBS_GLOBAL:AddMission({
- name = "Заправка за городом", -- Mission name
- transfer = 16000, -- Transfer amount
- time = 60, -- Delay
- pos = Vector(11098.441406, 13451.300781, 130.031250), -- NPC spawn position
- ang = Angle(0, 0, 0) -- NPC spawn angle
- })
- --| Transfer missions
- UBS_GLOBAL:AddMission({
- name = "Автосалон", -- Mission name
- transfer = 56000, -- Transfer amount
- time = 140, -- Delay
- pos = Vector(3697.373779, -4070.237305, 128.031250), -- NPC spawn position
- ang = Angle(0, 0, 0) -- NPC spawn angle
- })
- --| Transfer missions
- UBS_GLOBAL:AddMission({
- name = "Кинотеатр", -- Mission name
- transfer = 9000, -- Transfer amount
- time = 90, -- Delay
- pos = Vector(5656.033691, -7632.705566, 128.031250), -- NPC spawn position
- ang = Angle(0, 0, 0) -- NPC spawn angle
- })
- --| Transfer missions
- UBS_GLOBAL:AddMission({
- name = "Ночной Клуб", -- Mission name
- transfer = 16000, -- Transfer amount
- time = 60, -- Delay
- pos = Vector(-10856.968750, 5947.891602, 169.031250), -- NPC spawn position
- ang = Angle(0, 0, 0) -- NPC spawn angle
- })
- --| Transfer missions
- UBS_GLOBAL:AddMission({
- name = "Казино", -- Mission name
- transfer = 160000, -- Transfer amount
- time = 190, -- Delay
- pos = Vector(11273.462891, -4109.859375, 136.031250), -- NPC spawn position
- ang = Angle(0, -70, 0) -- NPC spawn angle
- })
- --| Colors
- if !CLIENT then return end
- CONFIG.Colors = {
- [1] = Color(246, 250, 251),
- [2] = Color(20, 22, 24),
- [3] = Color(188, 200, 200),
- [4] = Color(40, 44, 48, 210),
- [5] = Color(52, 152, 219),
- [6] = Color(243, 156, 18),
- [7] = Color(46, 204, 113)
- }
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