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- --[[
- Objects Skipped: 4
- Script: 3
- LocalScript: 1
- --]]
- local model = Instance.new("Model", workspace)
- local robloworld_boombox_real_works = Instance.new("Part")
- local soundgui = Instance.new("ScreenGui")
- local frame = Instance.new("Frame")
- local textbutton = Instance.new("TextButton")
- local textbox = Instance.new("TextBox")
- local stop = Instance.new("TextButton")
- local mesh = Instance.new("SpecialMesh")
- local cheetosc = Instance.new("Part")
- local mesh_2 = Instance.new("SpecialMesh")
- local thumbnailcamera = Instance.new("Camera")
- local model_2 = Instance.new("Model", model)
- local tabel = Instance.new("Model")
- local part = Instance.new("Part")
- local tableleg = Instance.new("Part")
- local tableleg_2 = Instance.new("Part")
- local tableleg_3 = Instance.new("Part")
- local tableleg_4 = Instance.new("Part")
- local model_3 = Instance.new("Model")
- local smooth_block_model = Instance.new("Part")
- local smooth_block_model_2 = Instance.new("Part")
- local smooth_block_model_3 = Instance.new("Part")
- local smooth_block_model_4 = Instance.new("Part")
- local smooth_block_model_5 = Instance.new("Part")
- local smooth_block_model_6 = Instance.new("Part")
- local smooth_block_model_7 = Instance.new("Part")
- local smooth_block_model_8 = Instance.new("Part")
- local smooth_block_model_9 = Instance.new("Part")
- local smooth_block_model_10 = Instance.new("Part")
- local smooth_block_model_11 = Instance.new("Part")
- local smooth_block_model_12 = Instance.new("Part")
- local smooth_block_model_13 = Instance.new("Part")
- local smooth_block_model_14 = Instance.new("Part")
- local smooth_block_model_15 = Instance.new("Part")
- local smooth_block_model_16 = Instance.new("Part")
- local smooth_block_model_17 = Instance.new("Part")
- local smooth_block_model_18 = Instance.new("Part")
- local smooth_block_model_19 = Instance.new("Part")
- local smooth_block_model_20 = Instance.new("Part")
- local smooth_block_model_21 = Instance.new("Part")
- local smooth_block_model_22 = Instance.new("Part")
- local smooth_block_model_23 = Instance.new("Part")
- local model_4 = Instance.new("Model", model_2)
- local part_2 = Instance.new("Part")
- local model_5 = Instance.new("Model", model_4)
- local part_3 = Instance.new("Part")
- local part_4 = Instance.new("Part")
- local part_5 = Instance.new("Part")
- local part_6 = Instance.new("Part")
- local part_7 = Instance.new("Part")
- local part_8 = Instance.new("Part")
- local part_9 = Instance.new("Part")
- local part_10 = Instance.new("Part")
- local part_11 = Instance.new("Part")
- local part_12 = Instance.new("Part")
- robloworld_boombox_real_works.Anchored = true
- robloworld_boombox_real_works.Size = Vector3.new(3, 2, 0.6)
- robloworld_boombox_real_works.Name = "ROBLO-WORLD Boombox real works"
- robloworld_boombox_real_works.BottomSurface = Enum.SurfaceType.Smooth
- robloworld_boombox_real_works.Orientation = Vector3.new(-87.4, 50.11, -11.06)
- robloworld_boombox_real_works.TopSurface = Enum.SurfaceType.Smooth
- robloworld_boombox_real_works.Parent = Model
- robloworld_boombox_real_works.CFrame = CFrame.new(53.433, 5.712, -99.405) * CFrame.Angles(-1.542, 0.035, 0.681)
- soundgui.Name = "SoundGui"
- soundgui.Parent = ROBLO-WORLD Boombox real works
- frame.Position = UDim2.new(0, 0, 0.5, -25)
- frame.Style = Enum.FrameStyle.RobloxRound
- frame.Size = UDim2.new(0, 200, 0, 100)
- frame.Parent = SoundGui
- textbutton.TextColor3 = Color3.new(1, 1, 1)
- textbutton.Position = UDim2.new(0, 0, 0, 46)
- textbutton.BorderColor3 = Color3.new(1, 1, 1)
- textbutton.TextSize = 24
- textbutton.BorderSizePixel = 2
- textbutton.BackgroundColor3 = Color3.new(0, 1, 0)
- textbutton.TextStrokeTransparency = 0.2
- textbutton.Font = Enum.Font.SourceSansBold
- textbutton.Size = UDim2.new(0.25, 0, 0, 35)
- textbutton.Text = "Play"
- textbutton.Parent = Frame
- textbox.Size = UDim2.new(1, 0, 0, 40)
- textbox.Text = "paste ID here"
- textbox.BorderSizePixel = 2
- textbox.TextSize = 14
- textbox.BackgroundColor3 = Color3.new(1, 1, 1)
- textbox.BorderColor3 = Color3.new(0.780392, 0.780392, 0.780392)
- textbox.Font = Enum.Font.SourceSansBold
- textbox.Parent = Frame
- stop.TextColor3 = Color3.new(1, 1, 1)
- stop.Position = UDim2.new(0, 138, 0, 46)
- stop.Name = "Stop"
- stop.BorderColor3 = Color3.new(1, 1, 1)
- stop.TextSize = 24
- stop.BorderSizePixel = 2
- stop.Font = Enum.Font.SourceSansBold
- stop.TextStrokeTransparency = 0.2
- stop.BackgroundColor3 = Color3.new(1, 0, 0)
- stop.Size = UDim2.new(0.25, 0, 0, 35)
- stop.Text = "Stop"
- stop.Parent = Frame
- mesh.MeshType = Enum.MeshType.FileMesh
- mesh.Scale = Vector3.new(-1, 1, -1)
- mesh.MeshId = "http://www.roblox.com/asset/?id=151760030"
- mesh.TextureId = "http://www.roblox.com/asset/?id=151760072"
- mesh.Parent = ROBLO-WORLD Boombox real works
- cheetosc.Anchored = true
- cheetosc.Size = Vector3.new(1.8, 2.8, 0.8)
- cheetosc.BottomSurface = Enum.SurfaceType.Smooth
- cheetosc.Orientation = Vector3.new(63.42, 90, -36.75)
- cheetosc.Name = "CheetosC"
- cheetosc.TopSurface = Enum.SurfaceType.Smooth
- cheetosc.BrickColor = BrickColor.new("Mid gray")
- cheetosc.Color = Color3.new(0.803922, 0.803922, 0.803922)
- cheetosc.Parent = Model
- cheetosc.CFrame = CFrame.new(51.962, 6.112, -98.305) * CFrame.Angles(1.571, 0.464, -2.212)
- mesh_2.MeshType = Enum.MeshType.FileMesh
- mesh_2.Scale = Vector3.new(1, 1.4, 0.8)
- mesh_2.MeshId = "http://www.roblox.com/asset/?id=19106014"
- mesh_2.TextureId = "http://www.roblox.com/asset/?id=342436716"
- mesh_2.Parent = CheetosC
- thumbnailcamera.FieldOfView = 50
- thumbnailcamera.Name = "ThumbnailCamera"
- thumbnailcamera.Focus = CFrame.new(178.112, 1.736, -199.73)
- thumbnailcamera.CFrame = CFrame.new(176.202, 2.1, -200.201) * CFrame.Angles(-2.483, -1.268, -2.505)
- thumbnailcamera.Parent = CheetosC
- tabel.Name = "Tabel"
- tabel.Parent = Model
- part.Anchored = true
- part.Size = Vector3.new(13.826, 0.354, 8.794)
- part.BottomSurface = Enum.SurfaceType.Smooth
- part.Material = Enum.Material.Marble
- part.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- part.TopSurface = Enum.SurfaceType.Smooth
- part.BrickColor = BrickColor.new("Really black")
- part.Parent = Tabel
- part.CFrame = CFrame.new(50.504, 5.254, -99.364)
- tableleg.Anchored = true
- tableleg.Shape = Enum.PartType.Cylinder
- tableleg.Size = Vector3.new(4.928, 0.694, 1.476)
- tableleg.Material = Enum.Material.Metal
- tableleg.Orientation = Vector3.new(0, 0, 90)
- tableleg.BottomSurface = Enum.SurfaceType.Smooth
- tableleg.Name = "Tableleg"
- tableleg.TopSurface = Enum.SurfaceType.Smooth
- tableleg.Color = Color3.new(0.647059, 0.647059, 0.647059)
- tableleg.Parent = Tabel
- tableleg.CFrame = CFrame.new(56.635, 2.642, -103.137) * CFrame.Angles(0, 0, 1.571)
- tableleg_2.Anchored = true
- tableleg_2.Shape = Enum.PartType.Cylinder
- tableleg_2.Size = Vector3.new(4.928, 0.694, 1.476)
- tableleg_2.Material = Enum.Material.Metal
- tableleg_2.Orientation = Vector3.new(0, 0, 90.06)
- tableleg_2.BottomSurface = Enum.SurfaceType.Smooth
- tableleg_2.Name = "Tableleg"
- tableleg_2.TopSurface = Enum.SurfaceType.Smooth
- tableleg_2.Color = Color3.new(0.647059, 0.647059, 0.647059)
- tableleg_2.Parent = Tabel
- tableleg_2.CFrame = CFrame.new(56.692, 2.627, -95.676) * CFrame.Angles(0, 0, 1.572)
- tableleg_3.Anchored = true
- tableleg_3.Shape = Enum.PartType.Cylinder
- tableleg_3.Size = Vector3.new(4.928, 0.694, 1.476)
- tableleg_3.Material = Enum.Material.Metal
- tableleg_3.Orientation = Vector3.new(0, 0, 90)
- tableleg_3.BottomSurface = Enum.SurfaceType.Smooth
- tableleg_3.Name = "Tableleg"
- tableleg_3.TopSurface = Enum.SurfaceType.Smooth
- tableleg_3.Color = Color3.new(0.647059, 0.647059, 0.647059)
- tableleg_3.Parent = Tabel
- tableleg_3.CFrame = CFrame.new(44.421, 2.628, -103.137) * CFrame.Angles(0, 0, 1.571)
- tableleg_4.Anchored = true
- tableleg_4.Shape = Enum.PartType.Cylinder
- tableleg_4.Size = Vector3.new(4.928, 0.694, 1.476)
- tableleg_4.Material = Enum.Material.Metal
- tableleg_4.Orientation = Vector3.new(0, 0, 90.06)
- tableleg_4.BottomSurface = Enum.SurfaceType.Smooth
- tableleg_4.Name = "Tableleg"
- tableleg_4.TopSurface = Enum.SurfaceType.Smooth
- tableleg_4.Color = Color3.new(0.647059, 0.647059, 0.647059)
- tableleg_4.Parent = Tabel
- tableleg_4.CFrame = CFrame.new(44.346, 2.613, -95.676) * CFrame.Angles(0, 0, 1.572)
- model_3.PrimaryPart = Smooth Block Model
- model_3.Parent = Model
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(2, 1.2, 2)
- smooth_block_model.Orientation = Vector3.new(0.02, -89.18, 0.02)
- smooth_block_model.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.Parent = Model
- smooth_block_model.CFrame = CFrame.new(22.281, 2.799, -110.634) * CFrame.Angles(0.027, -1.556, 0.027)
- smooth_block_model_2.Anchored = true
- smooth_block_model_2.Size = Vector3.new(2, 1.2, 2)
- smooth_block_model_2.Orientation = Vector3.new(0.02, -89.18, 0.02)
- smooth_block_model_2.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_2.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_2.Name = "Smooth Block Model"
- smooth_block_model_2.Parent = Model
- smooth_block_model_2.CFrame = CFrame.new(22.282, 1.599, -110.634) * CFrame.Angles(0.027, -1.556, 0.027)
- smooth_block_model_3.Anchored = true
- smooth_block_model_3.Size = Vector3.new(1, 4.8, 11)
- smooth_block_model_3.Color = Color3.new(0.960784, 0.803922, 0.188235)
- smooth_block_model_3.Orientation = Vector3.new(0.04, -179.18, -0.01)
- smooth_block_model_3.Name = "Smooth Block Model"
- smooth_block_model_3.BrickColor = BrickColor.new("Bright yellow")
- smooth_block_model_3.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_3.Parent = Model
- smooth_block_model_3.CFrame = CFrame.new(20.718, 3.414, -115.11) * CFrame.Angles(3.141, -0.014, 3.141)
- smooth_block_model_4.Anchored = true
- smooth_block_model_4.Size = Vector3.new(2, 4.8, 1)
- smooth_block_model_4.Color = Color3.new(0.94902, 0.952941, 0.952941)
- smooth_block_model_4.Orientation = Vector3.new(0, -89.18, 0.04)
- smooth_block_model_4.Name = "Smooth Block Model"
- smooth_block_model_4.BrickColor = BrickColor.new("White")
- smooth_block_model_4.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_4.Parent = Model
- smooth_block_model_4.CFrame = CFrame.new(20.625, 3.409, -121.609) * CFrame.Angles(-0.001, -1.557, 0)
- smooth_block_model_5.Anchored = true
- smooth_block_model_5.Size = Vector3.new(2, 4.8, 13)
- smooth_block_model_5.Color = Color3.new(0.960784, 0.803922, 0.188235)
- smooth_block_model_5.Orientation = Vector3.new(0, -89.18, 0.04)
- smooth_block_model_5.Name = "Smooth Block Model"
- smooth_block_model_5.BrickColor = BrickColor.new("Bright yellow")
- smooth_block_model_5.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_5.Parent = Model
- smooth_block_model_5.CFrame = CFrame.new(26.81, 3.419, -108.696) * CFrame.Angles(-0.001, -1.557, 0)
- smooth_block_model_6.Anchored = true
- smooth_block_model_6.Size = Vector3.new(2, 1.2, 2)
- smooth_block_model_6.Orientation = Vector3.new(0.02, -89.18, 0.02)
- smooth_block_model_6.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_6.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_6.Name = "Smooth Block Model"
- smooth_block_model_6.Parent = Model
- smooth_block_model_6.CFrame = CFrame.new(22.095, 1.595, -123.633) * CFrame.Angles(0.027, -1.556, 0.027)
- smooth_block_model_7.Anchored = true
- smooth_block_model_7.Size = Vector3.new(2, 1.2, 2)
- smooth_block_model_7.Orientation = Vector3.new(0.02, -89.18, 0.02)
- smooth_block_model_7.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_7.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_7.Name = "Smooth Block Model"
- smooth_block_model_7.Parent = Model
- smooth_block_model_7.CFrame = CFrame.new(22.095, 2.795, -123.633) * CFrame.Angles(0.027, -1.556, 0.027)
- smooth_block_model_8.Anchored = true
- smooth_block_model_8.Size = Vector3.new(15, 1.2, 11)
- smooth_block_model_8.Orientation = Vector3.new(0.02, -89.18, 0.02)
- smooth_block_model_8.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_8.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_8.Name = "Smooth Block Model"
- smooth_block_model_8.Parent = Model
- smooth_block_model_8.CFrame = CFrame.new(26.687, 3.999, -117.199) * CFrame.Angles(0.027, -1.556, 0.027)
- smooth_block_model_9.Anchored = true
- smooth_block_model_9.Size = Vector3.new(2, 4.8, 2)
- smooth_block_model_9.Orientation = Vector3.new(0.02, -89.18, 0.02)
- smooth_block_model_9.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_9.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_9.Name = "Smooth Block Model"
- smooth_block_model_9.Parent = Model
- smooth_block_model_9.CFrame = CFrame.new(22.093, 6.995, -123.634) * CFrame.Angles(0.027, -1.556, 0.027)
- smooth_block_model_10.Anchored = true
- smooth_block_model_10.Size = Vector3.new(2, 1.2, 11)
- smooth_block_model_10.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_10.Orientation = Vector3.new(0.02, -89.18, 0.02)
- smooth_block_model_10.Name = "Smooth Block Model"
- smooth_block_model_10.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_10.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_10.Parent = Model
- smooth_block_model_10.CFrame = CFrame.new(26.591, 9.997, -123.698) * CFrame.Angles(0.027, -1.556, 0.027)
- smooth_block_model_11.Anchored = true
- smooth_block_model_11.Size = Vector3.new(3, 0.4, 5)
- smooth_block_model_11.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- smooth_block_model_11.Orientation = Vector3.new(0.02, -89.18, 0.02)
- smooth_block_model_11.Name = "Smooth Block Model"
- smooth_block_model_11.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_11.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_11.Parent = Model
- smooth_block_model_11.CFrame = CFrame.new(23.644, 5.997, -120.156) * CFrame.Angles(0.027, -1.556, 0.027)
- smooth_block_model_12.Anchored = true
- smooth_block_model_12.Size = Vector3.new(11, 1.2, 11)
- smooth_block_model_12.Color = Color3.new(0.960784, 0.803922, 0.188235)
- smooth_block_model_12.Orientation = Vector3.new(-0.02, 0.82, 0.02)
- smooth_block_model_12.Name = "Smooth Block Model"
- smooth_block_model_12.BrickColor = BrickColor.new("Bright yellow")
- smooth_block_model_12.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_12.Parent = Model
- smooth_block_model_12.CFrame = CFrame.new(26.715, 5.199, -115.199) * CFrame.Angles(0, 0.014, 0)
- smooth_block_model_13.Anchored = true
- smooth_block_model_13.Size = Vector3.new(2, 1.2, 11)
- smooth_block_model_13.Color = Color3.new(0.94902, 0.952941, 0.952941)
- smooth_block_model_13.Orientation = Vector3.new(0.02, -89.18, 0.02)
- smooth_block_model_13.Name = "Smooth Block Model"
- smooth_block_model_13.BrickColor = BrickColor.new("White")
- smooth_block_model_13.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_13.Parent = Model
- smooth_block_model_13.CFrame = CFrame.new(26.622, 5.197, -121.698) * CFrame.Angles(0.027, -1.556, 0.027)
- smooth_block_model_14.Anchored = true
- smooth_block_model_14.Size = Vector3.new(2, 2.4, 7)
- smooth_block_model_14.Orientation = Vector3.new(-0.02, 90.82, -0.02)
- smooth_block_model_14.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_14.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_14.Name = "Smooth Block Model"
- smooth_block_model_14.Parent = Model
- smooth_block_model_14.CFrame = CFrame.new(26.593, 5.797, -123.698) * CFrame.Angles(-3.115, 1.556, 3.115)
- smooth_block_model_15.Anchored = true
- smooth_block_model_15.Size = Vector3.new(2, 2.4, 7)
- smooth_block_model_15.Orientation = Vector3.new(-0.02, 90.82, -0.02)
- smooth_block_model_15.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_15.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_15.Name = "Smooth Block Model"
- smooth_block_model_15.Parent = Model
- smooth_block_model_15.CFrame = CFrame.new(26.591, 8.197, -123.698) * CFrame.Angles(-3.115, 1.556, 3.115)
- smooth_block_model_16.Anchored = true
- smooth_block_model_16.Size = Vector3.new(2, 1.2, 2)
- smooth_block_model_16.Orientation = Vector3.new(0.02, -89.18, 0.02)
- smooth_block_model_16.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_16.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_16.Name = "Smooth Block Model"
- smooth_block_model_16.Parent = Model
- smooth_block_model_16.CFrame = CFrame.new(31.094, 1.599, -123.762) * CFrame.Angles(0.027, -1.556, 0.027)
- smooth_block_model_17.Anchored = true
- smooth_block_model_17.Size = Vector3.new(2, 1.2, 2)
- smooth_block_model_17.Orientation = Vector3.new(0.02, -89.18, 0.02)
- smooth_block_model_17.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_17.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_17.Name = "Smooth Block Model"
- smooth_block_model_17.Parent = Model
- smooth_block_model_17.CFrame = CFrame.new(31.094, 2.799, -123.762) * CFrame.Angles(0.027, -1.556, 0.027)
- smooth_block_model_18.Anchored = true
- smooth_block_model_18.Size = Vector3.new(2, 4.8, 2)
- smooth_block_model_18.Orientation = Vector3.new(0.02, -89.18, 0.02)
- smooth_block_model_18.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_18.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_18.Name = "Smooth Block Model"
- smooth_block_model_18.Parent = Model
- smooth_block_model_18.CFrame = CFrame.new(31.092, 6.999, -123.763) * CFrame.Angles(0.027, -1.556, 0.027)
- smooth_block_model_19.Anchored = true
- smooth_block_model_19.Size = Vector3.new(2, 4.8, 1)
- smooth_block_model_19.Color = Color3.new(0.94902, 0.952941, 0.952941)
- smooth_block_model_19.Orientation = Vector3.new(0, -89.18, 0.04)
- smooth_block_model_19.Name = "Smooth Block Model"
- smooth_block_model_19.BrickColor = BrickColor.new("White")
- smooth_block_model_19.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_19.Parent = Model
- smooth_block_model_19.CFrame = CFrame.new(32.624, 3.411, -121.78) * CFrame.Angles(-0.001, -1.557, 0)
- smooth_block_model_20.Anchored = true
- smooth_block_model_20.Size = Vector3.new(2, 1.2, 2)
- smooth_block_model_20.Orientation = Vector3.new(0.02, -89.18, 0.02)
- smooth_block_model_20.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_20.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_20.Name = "Smooth Block Model"
- smooth_block_model_20.Parent = Model
- smooth_block_model_20.CFrame = CFrame.new(31.281, 1.602, -110.763) * CFrame.Angles(0.027, -1.556, 0.027)
- smooth_block_model_21.Anchored = true
- smooth_block_model_21.Size = Vector3.new(2, 1.2, 2)
- smooth_block_model_21.Orientation = Vector3.new(0.02, -89.18, 0.02)
- smooth_block_model_21.Color = Color3.new(0.411765, 0.25098, 0.156863)
- smooth_block_model_21.BrickColor = BrickColor.new("Reddish brown")
- smooth_block_model_21.Name = "Smooth Block Model"
- smooth_block_model_21.Parent = Model
- smooth_block_model_21.CFrame = CFrame.new(31.28, 2.802, -110.763) * CFrame.Angles(0.027, -1.556, 0.027)
- smooth_block_model_22.Anchored = true
- smooth_block_model_22.Size = Vector3.new(1, 4.8, 11)
- smooth_block_model_22.Color = Color3.new(0.960784, 0.803922, 0.188235)
- smooth_block_model_22.Orientation = Vector3.new(0.04, -179.18, -0.01)
- smooth_block_model_22.Name = "Smooth Block Model"
- smooth_block_model_22.BrickColor = BrickColor.new("Bright yellow")
- smooth_block_model_22.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_22.Parent = Model
- smooth_block_model_22.CFrame = CFrame.new(32.716, 3.415, -115.281) * CFrame.Angles(3.141, -0.014, 3.141)
- smooth_block_model_23.Anchored = true
- smooth_block_model_23.Size = Vector3.new(3, 0.4, 5)
- smooth_block_model_23.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- smooth_block_model_23.Orientation = Vector3.new(0.02, -89.18, 0.02)
- smooth_block_model_23.Name = "Smooth Block Model"
- smooth_block_model_23.BrickColor = BrickColor.new("Bright blue")
- smooth_block_model_23.TopSurface = Enum.SurfaceType.Smooth
- smooth_block_model_23.Parent = Model
- smooth_block_model_23.CFrame = CFrame.new(29.643, 5.999, -120.242) * CFrame.Angles(0.027, -1.556, 0.027)
- part_2.Anchored = true
- part_2.Size = Vector3.new(83.05, 1.72, 56.71)
- part_2.BottomSurface = Enum.SurfaceType.Smooth
- part_2.TopSurface = Enum.SurfaceType.Smooth
- part_2.Parent = Model
- part_2.CFrame = CFrame.new(43.925, 28.59, -97.915)
- part_3.Anchored = true
- part_3.Size = Vector3.new(84.46, 27.03, 2.66)
- part_3.BottomSurface = Enum.SurfaceType.Smooth
- part_3.TopSurface = Enum.SurfaceType.Smooth
- part_3.Parent = Model
- part_3.CFrame = CFrame.new(44.025, 14.515, -125.88)
- part_4.Anchored = true
- part_4.Size = Vector3.new(1.82, 26.66, 58.45)
- part_4.BottomSurface = Enum.SurfaceType.Smooth
- part_4.TopSurface = Enum.SurfaceType.Smooth
- part_4.Parent = Model
- part_4.CFrame = CFrame.new(2.705, 14.33, -97.985)
- part_5.Anchored = true
- part_5.Size = Vector3.new(84.64, 26.73, 1.95)
- part_5.BottomSurface = Enum.SurfaceType.Smooth
- part_5.TopSurface = Enum.SurfaceType.Smooth
- part_5.Parent = Model
- part_5.CFrame = CFrame.new(44.114, 14.365, -69.735)
- part_6.Anchored = true
- part_6.Size = Vector3.new(84.44, 1, 58.95)
- part_6.BottomSurface = Enum.SurfaceType.Smooth
- part_6.TopSurface = Enum.SurfaceType.Smooth
- part_6.Parent = Model
- part_6.CFrame = CFrame.new(44.259, 0.5, -97.995)
- part_7.Anchored = true
- part_7.Size = Vector3.new(1.1, 28.41, 20.28)
- part_7.BottomSurface = Enum.SurfaceType.Smooth
- part_7.TopSurface = Enum.SurfaceType.Smooth
- part_7.Parent = Model
- part_7.CFrame = CFrame.new(85.884, 13.575, -78.9)
- part_8.Anchored = true
- part_8.CanCollide = false
- part_8.Size = Vector3.new(1.08, 10.7, 10.46)
- part_8.BottomSurface = Enum.SurfaceType.Smooth
- part_8.BrickColor = BrickColor.new("Maroon")
- part_8.TopSurface = Enum.SurfaceType.Smooth
- part_8.Color = Color3.new(0.443137, 0.054902, 0.0588235)
- part_8.Parent = Model
- part_8.CFrame = CFrame.new(85.999, 6.35, -94.03)
- part_9.Anchored = true
- part_9.Size = Vector3.new(1.07, 5.22, 25.19)
- part_9.BottomSurface = Enum.SurfaceType.Smooth
- part_9.Transparency = 0.89
- part_9.BrickColor = BrickColor.new("Bright bluish green")
- part_9.TopSurface = Enum.SurfaceType.Smooth
- part_9.Color = Color3.new(0.0745098, 0.647059, 0.607843)
- part_9.Parent = Model
- part_9.CFrame = CFrame.new(85.884, 8.81, -112.225)
- part_10.Anchored = true
- part_10.Size = Vector3.new(1.1, 5.2, 28.35)
- part_10.BottomSurface = Enum.SurfaceType.Smooth
- part_10.TopSurface = Enum.SurfaceType.Smooth
- part_10.Parent = Model
- part_10.CFrame = CFrame.new(85.884, 3.6, -113.155)
- part_11.Anchored = true
- part_11.Size = Vector3.new(1.1, 16.44, 41.32)
- part_11.BottomSurface = Enum.SurfaceType.Smooth
- part_11.TopSurface = Enum.SurfaceType.Smooth
- part_11.Parent = Model
- part_11.CFrame = CFrame.new(85.884, 19.53, -105.66)
- part_12.Anchored = true
- part_12.Size = Vector3.new(1.1, 14.03, 1)
- part_12.BottomSurface = Enum.SurfaceType.Smooth
- part_12.TopSurface = Enum.SurfaceType.Smooth
- part_12.Parent = Model
- part_12.CFrame = CFrame.new(85.884, 7.855, -99.47)
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