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Jun 21st, 2018
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  1. --[[
  2. Objects Skipped: 4
  3. Script: 3
  4. LocalScript: 1
  5. --]]
  6.  
  7. local model = Instance.new("Model", workspace)
  8. local robloworld_boombox_real_works = Instance.new("Part")
  9. local soundgui = Instance.new("ScreenGui")
  10. local frame = Instance.new("Frame")
  11. local textbutton = Instance.new("TextButton")
  12. local textbox = Instance.new("TextBox")
  13. local stop = Instance.new("TextButton")
  14. local mesh = Instance.new("SpecialMesh")
  15. local cheetosc = Instance.new("Part")
  16. local mesh_2 = Instance.new("SpecialMesh")
  17. local thumbnailcamera = Instance.new("Camera")
  18. local model_2 = Instance.new("Model", model)
  19. local tabel = Instance.new("Model")
  20. local part = Instance.new("Part")
  21. local tableleg = Instance.new("Part")
  22. local tableleg_2 = Instance.new("Part")
  23. local tableleg_3 = Instance.new("Part")
  24. local tableleg_4 = Instance.new("Part")
  25. local model_3 = Instance.new("Model")
  26. local smooth_block_model = Instance.new("Part")
  27. local smooth_block_model_2 = Instance.new("Part")
  28. local smooth_block_model_3 = Instance.new("Part")
  29. local smooth_block_model_4 = Instance.new("Part")
  30. local smooth_block_model_5 = Instance.new("Part")
  31. local smooth_block_model_6 = Instance.new("Part")
  32. local smooth_block_model_7 = Instance.new("Part")
  33. local smooth_block_model_8 = Instance.new("Part")
  34. local smooth_block_model_9 = Instance.new("Part")
  35. local smooth_block_model_10 = Instance.new("Part")
  36. local smooth_block_model_11 = Instance.new("Part")
  37. local smooth_block_model_12 = Instance.new("Part")
  38. local smooth_block_model_13 = Instance.new("Part")
  39. local smooth_block_model_14 = Instance.new("Part")
  40. local smooth_block_model_15 = Instance.new("Part")
  41. local smooth_block_model_16 = Instance.new("Part")
  42. local smooth_block_model_17 = Instance.new("Part")
  43. local smooth_block_model_18 = Instance.new("Part")
  44. local smooth_block_model_19 = Instance.new("Part")
  45. local smooth_block_model_20 = Instance.new("Part")
  46. local smooth_block_model_21 = Instance.new("Part")
  47. local smooth_block_model_22 = Instance.new("Part")
  48. local smooth_block_model_23 = Instance.new("Part")
  49. local model_4 = Instance.new("Model", model_2)
  50. local part_2 = Instance.new("Part")
  51. local model_5 = Instance.new("Model", model_4)
  52. local part_3 = Instance.new("Part")
  53. local part_4 = Instance.new("Part")
  54. local part_5 = Instance.new("Part")
  55. local part_6 = Instance.new("Part")
  56. local part_7 = Instance.new("Part")
  57. local part_8 = Instance.new("Part")
  58. local part_9 = Instance.new("Part")
  59. local part_10 = Instance.new("Part")
  60. local part_11 = Instance.new("Part")
  61. local part_12 = Instance.new("Part")
  62.  
  63. robloworld_boombox_real_works.Anchored = true
  64. robloworld_boombox_real_works.Size = Vector3.new(3, 2, 0.6)
  65. robloworld_boombox_real_works.Name = "ROBLO-WORLD Boombox real works"
  66. robloworld_boombox_real_works.BottomSurface = Enum.SurfaceType.Smooth
  67. robloworld_boombox_real_works.Orientation = Vector3.new(-87.4, 50.11, -11.06)
  68. robloworld_boombox_real_works.TopSurface = Enum.SurfaceType.Smooth
  69. robloworld_boombox_real_works.Parent = Model
  70. robloworld_boombox_real_works.CFrame = CFrame.new(53.433, 5.712, -99.405) * CFrame.Angles(-1.542, 0.035, 0.681)
  71. soundgui.Name = "SoundGui"
  72. soundgui.Parent = ROBLO-WORLD Boombox real works
  73. frame.Position = UDim2.new(0, 0, 0.5, -25)
  74. frame.Style = Enum.FrameStyle.RobloxRound
  75. frame.Size = UDim2.new(0, 200, 0, 100)
  76. frame.Parent = SoundGui
  77. textbutton.TextColor3 = Color3.new(1, 1, 1)
  78. textbutton.Position = UDim2.new(0, 0, 0, 46)
  79. textbutton.BorderColor3 = Color3.new(1, 1, 1)
  80. textbutton.TextSize = 24
  81. textbutton.BorderSizePixel = 2
  82. textbutton.BackgroundColor3 = Color3.new(0, 1, 0)
  83. textbutton.TextStrokeTransparency = 0.2
  84. textbutton.Font = Enum.Font.SourceSansBold
  85. textbutton.Size = UDim2.new(0.25, 0, 0, 35)
  86. textbutton.Text = "Play"
  87. textbutton.Parent = Frame
  88. textbox.Size = UDim2.new(1, 0, 0, 40)
  89. textbox.Text = "paste ID here"
  90. textbox.BorderSizePixel = 2
  91. textbox.TextSize = 14
  92. textbox.BackgroundColor3 = Color3.new(1, 1, 1)
  93. textbox.BorderColor3 = Color3.new(0.780392, 0.780392, 0.780392)
  94. textbox.Font = Enum.Font.SourceSansBold
  95. textbox.Parent = Frame
  96. stop.TextColor3 = Color3.new(1, 1, 1)
  97. stop.Position = UDim2.new(0, 138, 0, 46)
  98. stop.Name = "Stop"
  99. stop.BorderColor3 = Color3.new(1, 1, 1)
  100. stop.TextSize = 24
  101. stop.BorderSizePixel = 2
  102. stop.Font = Enum.Font.SourceSansBold
  103. stop.TextStrokeTransparency = 0.2
  104. stop.BackgroundColor3 = Color3.new(1, 0, 0)
  105. stop.Size = UDim2.new(0.25, 0, 0, 35)
  106. stop.Text = "Stop"
  107. stop.Parent = Frame
  108. mesh.MeshType = Enum.MeshType.FileMesh
  109. mesh.Scale = Vector3.new(-1, 1, -1)
  110. mesh.MeshId = "http://www.roblox.com/asset/?id=151760030"
  111. mesh.TextureId = "http://www.roblox.com/asset/?id=151760072"
  112. mesh.Parent = ROBLO-WORLD Boombox real works
  113. cheetosc.Anchored = true
  114. cheetosc.Size = Vector3.new(1.8, 2.8, 0.8)
  115. cheetosc.BottomSurface = Enum.SurfaceType.Smooth
  116. cheetosc.Orientation = Vector3.new(63.42, 90, -36.75)
  117. cheetosc.Name = "CheetosC"
  118. cheetosc.TopSurface = Enum.SurfaceType.Smooth
  119. cheetosc.BrickColor = BrickColor.new("Mid gray")
  120. cheetosc.Color = Color3.new(0.803922, 0.803922, 0.803922)
  121. cheetosc.Parent = Model
  122. cheetosc.CFrame = CFrame.new(51.962, 6.112, -98.305) * CFrame.Angles(1.571, 0.464, -2.212)
  123. mesh_2.MeshType = Enum.MeshType.FileMesh
  124. mesh_2.Scale = Vector3.new(1, 1.4, 0.8)
  125. mesh_2.MeshId = "http://www.roblox.com/asset/?id=19106014"
  126. mesh_2.TextureId = "http://www.roblox.com/asset/?id=342436716"
  127. mesh_2.Parent = CheetosC
  128. thumbnailcamera.FieldOfView = 50
  129. thumbnailcamera.Name = "ThumbnailCamera"
  130. thumbnailcamera.Focus = CFrame.new(178.112, 1.736, -199.73)
  131. thumbnailcamera.CFrame = CFrame.new(176.202, 2.1, -200.201) * CFrame.Angles(-2.483, -1.268, -2.505)
  132. thumbnailcamera.Parent = CheetosC
  133. tabel.Name = "Tabel"
  134. tabel.Parent = Model
  135. part.Anchored = true
  136. part.Size = Vector3.new(13.826, 0.354, 8.794)
  137. part.BottomSurface = Enum.SurfaceType.Smooth
  138. part.Material = Enum.Material.Marble
  139. part.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  140. part.TopSurface = Enum.SurfaceType.Smooth
  141. part.BrickColor = BrickColor.new("Really black")
  142. part.Parent = Tabel
  143. part.CFrame = CFrame.new(50.504, 5.254, -99.364)
  144. tableleg.Anchored = true
  145. tableleg.Shape = Enum.PartType.Cylinder
  146. tableleg.Size = Vector3.new(4.928, 0.694, 1.476)
  147. tableleg.Material = Enum.Material.Metal
  148. tableleg.Orientation = Vector3.new(0, 0, 90)
  149. tableleg.BottomSurface = Enum.SurfaceType.Smooth
  150. tableleg.Name = "Tableleg"
  151. tableleg.TopSurface = Enum.SurfaceType.Smooth
  152. tableleg.Color = Color3.new(0.647059, 0.647059, 0.647059)
  153. tableleg.Parent = Tabel
  154. tableleg.CFrame = CFrame.new(56.635, 2.642, -103.137) * CFrame.Angles(0, 0, 1.571)
  155. tableleg_2.Anchored = true
  156. tableleg_2.Shape = Enum.PartType.Cylinder
  157. tableleg_2.Size = Vector3.new(4.928, 0.694, 1.476)
  158. tableleg_2.Material = Enum.Material.Metal
  159. tableleg_2.Orientation = Vector3.new(0, 0, 90.06)
  160. tableleg_2.BottomSurface = Enum.SurfaceType.Smooth
  161. tableleg_2.Name = "Tableleg"
  162. tableleg_2.TopSurface = Enum.SurfaceType.Smooth
  163. tableleg_2.Color = Color3.new(0.647059, 0.647059, 0.647059)
  164. tableleg_2.Parent = Tabel
  165. tableleg_2.CFrame = CFrame.new(56.692, 2.627, -95.676) * CFrame.Angles(0, 0, 1.572)
  166. tableleg_3.Anchored = true
  167. tableleg_3.Shape = Enum.PartType.Cylinder
  168. tableleg_3.Size = Vector3.new(4.928, 0.694, 1.476)
  169. tableleg_3.Material = Enum.Material.Metal
  170. tableleg_3.Orientation = Vector3.new(0, 0, 90)
  171. tableleg_3.BottomSurface = Enum.SurfaceType.Smooth
  172. tableleg_3.Name = "Tableleg"
  173. tableleg_3.TopSurface = Enum.SurfaceType.Smooth
  174. tableleg_3.Color = Color3.new(0.647059, 0.647059, 0.647059)
  175. tableleg_3.Parent = Tabel
  176. tableleg_3.CFrame = CFrame.new(44.421, 2.628, -103.137) * CFrame.Angles(0, 0, 1.571)
  177. tableleg_4.Anchored = true
  178. tableleg_4.Shape = Enum.PartType.Cylinder
  179. tableleg_4.Size = Vector3.new(4.928, 0.694, 1.476)
  180. tableleg_4.Material = Enum.Material.Metal
  181. tableleg_4.Orientation = Vector3.new(0, 0, 90.06)
  182. tableleg_4.BottomSurface = Enum.SurfaceType.Smooth
  183. tableleg_4.Name = "Tableleg"
  184. tableleg_4.TopSurface = Enum.SurfaceType.Smooth
  185. tableleg_4.Color = Color3.new(0.647059, 0.647059, 0.647059)
  186. tableleg_4.Parent = Tabel
  187. tableleg_4.CFrame = CFrame.new(44.346, 2.613, -95.676) * CFrame.Angles(0, 0, 1.572)
  188. model_3.PrimaryPart = Smooth Block Model
  189. model_3.Parent = Model
  190. smooth_block_model.Anchored = true
  191. smooth_block_model.Size = Vector3.new(2, 1.2, 2)
  192. smooth_block_model.Orientation = Vector3.new(0.02, -89.18, 0.02)
  193. smooth_block_model.Color = Color3.new(0.411765, 0.25098, 0.156863)
  194. smooth_block_model.BrickColor = BrickColor.new("Reddish brown")
  195. smooth_block_model.Name = "Smooth Block Model"
  196. smooth_block_model.Parent = Model
  197. smooth_block_model.CFrame = CFrame.new(22.281, 2.799, -110.634) * CFrame.Angles(0.027, -1.556, 0.027)
  198. smooth_block_model_2.Anchored = true
  199. smooth_block_model_2.Size = Vector3.new(2, 1.2, 2)
  200. smooth_block_model_2.Orientation = Vector3.new(0.02, -89.18, 0.02)
  201. smooth_block_model_2.Color = Color3.new(0.411765, 0.25098, 0.156863)
  202. smooth_block_model_2.BrickColor = BrickColor.new("Reddish brown")
  203. smooth_block_model_2.Name = "Smooth Block Model"
  204. smooth_block_model_2.Parent = Model
  205. smooth_block_model_2.CFrame = CFrame.new(22.282, 1.599, -110.634) * CFrame.Angles(0.027, -1.556, 0.027)
  206. smooth_block_model_3.Anchored = true
  207. smooth_block_model_3.Size = Vector3.new(1, 4.8, 11)
  208. smooth_block_model_3.Color = Color3.new(0.960784, 0.803922, 0.188235)
  209. smooth_block_model_3.Orientation = Vector3.new(0.04, -179.18, -0.01)
  210. smooth_block_model_3.Name = "Smooth Block Model"
  211. smooth_block_model_3.BrickColor = BrickColor.new("Bright yellow")
  212. smooth_block_model_3.TopSurface = Enum.SurfaceType.Smooth
  213. smooth_block_model_3.Parent = Model
  214. smooth_block_model_3.CFrame = CFrame.new(20.718, 3.414, -115.11) * CFrame.Angles(3.141, -0.014, 3.141)
  215. smooth_block_model_4.Anchored = true
  216. smooth_block_model_4.Size = Vector3.new(2, 4.8, 1)
  217. smooth_block_model_4.Color = Color3.new(0.94902, 0.952941, 0.952941)
  218. smooth_block_model_4.Orientation = Vector3.new(0, -89.18, 0.04)
  219. smooth_block_model_4.Name = "Smooth Block Model"
  220. smooth_block_model_4.BrickColor = BrickColor.new("White")
  221. smooth_block_model_4.TopSurface = Enum.SurfaceType.Smooth
  222. smooth_block_model_4.Parent = Model
  223. smooth_block_model_4.CFrame = CFrame.new(20.625, 3.409, -121.609) * CFrame.Angles(-0.001, -1.557, 0)
  224. smooth_block_model_5.Anchored = true
  225. smooth_block_model_5.Size = Vector3.new(2, 4.8, 13)
  226. smooth_block_model_5.Color = Color3.new(0.960784, 0.803922, 0.188235)
  227. smooth_block_model_5.Orientation = Vector3.new(0, -89.18, 0.04)
  228. smooth_block_model_5.Name = "Smooth Block Model"
  229. smooth_block_model_5.BrickColor = BrickColor.new("Bright yellow")
  230. smooth_block_model_5.TopSurface = Enum.SurfaceType.Smooth
  231. smooth_block_model_5.Parent = Model
  232. smooth_block_model_5.CFrame = CFrame.new(26.81, 3.419, -108.696) * CFrame.Angles(-0.001, -1.557, 0)
  233. smooth_block_model_6.Anchored = true
  234. smooth_block_model_6.Size = Vector3.new(2, 1.2, 2)
  235. smooth_block_model_6.Orientation = Vector3.new(0.02, -89.18, 0.02)
  236. smooth_block_model_6.Color = Color3.new(0.411765, 0.25098, 0.156863)
  237. smooth_block_model_6.BrickColor = BrickColor.new("Reddish brown")
  238. smooth_block_model_6.Name = "Smooth Block Model"
  239. smooth_block_model_6.Parent = Model
  240. smooth_block_model_6.CFrame = CFrame.new(22.095, 1.595, -123.633) * CFrame.Angles(0.027, -1.556, 0.027)
  241. smooth_block_model_7.Anchored = true
  242. smooth_block_model_7.Size = Vector3.new(2, 1.2, 2)
  243. smooth_block_model_7.Orientation = Vector3.new(0.02, -89.18, 0.02)
  244. smooth_block_model_7.Color = Color3.new(0.411765, 0.25098, 0.156863)
  245. smooth_block_model_7.BrickColor = BrickColor.new("Reddish brown")
  246. smooth_block_model_7.Name = "Smooth Block Model"
  247. smooth_block_model_7.Parent = Model
  248. smooth_block_model_7.CFrame = CFrame.new(22.095, 2.795, -123.633) * CFrame.Angles(0.027, -1.556, 0.027)
  249. smooth_block_model_8.Anchored = true
  250. smooth_block_model_8.Size = Vector3.new(15, 1.2, 11)
  251. smooth_block_model_8.Orientation = Vector3.new(0.02, -89.18, 0.02)
  252. smooth_block_model_8.Color = Color3.new(0.411765, 0.25098, 0.156863)
  253. smooth_block_model_8.BrickColor = BrickColor.new("Reddish brown")
  254. smooth_block_model_8.Name = "Smooth Block Model"
  255. smooth_block_model_8.Parent = Model
  256. smooth_block_model_8.CFrame = CFrame.new(26.687, 3.999, -117.199) * CFrame.Angles(0.027, -1.556, 0.027)
  257. smooth_block_model_9.Anchored = true
  258. smooth_block_model_9.Size = Vector3.new(2, 4.8, 2)
  259. smooth_block_model_9.Orientation = Vector3.new(0.02, -89.18, 0.02)
  260. smooth_block_model_9.Color = Color3.new(0.411765, 0.25098, 0.156863)
  261. smooth_block_model_9.BrickColor = BrickColor.new("Reddish brown")
  262. smooth_block_model_9.Name = "Smooth Block Model"
  263. smooth_block_model_9.Parent = Model
  264. smooth_block_model_9.CFrame = CFrame.new(22.093, 6.995, -123.634) * CFrame.Angles(0.027, -1.556, 0.027)
  265. smooth_block_model_10.Anchored = true
  266. smooth_block_model_10.Size = Vector3.new(2, 1.2, 11)
  267. smooth_block_model_10.Color = Color3.new(0.411765, 0.25098, 0.156863)
  268. smooth_block_model_10.Orientation = Vector3.new(0.02, -89.18, 0.02)
  269. smooth_block_model_10.Name = "Smooth Block Model"
  270. smooth_block_model_10.BrickColor = BrickColor.new("Reddish brown")
  271. smooth_block_model_10.TopSurface = Enum.SurfaceType.Smooth
  272. smooth_block_model_10.Parent = Model
  273. smooth_block_model_10.CFrame = CFrame.new(26.591, 9.997, -123.698) * CFrame.Angles(0.027, -1.556, 0.027)
  274. smooth_block_model_11.Anchored = true
  275. smooth_block_model_11.Size = Vector3.new(3, 0.4, 5)
  276. smooth_block_model_11.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  277. smooth_block_model_11.Orientation = Vector3.new(0.02, -89.18, 0.02)
  278. smooth_block_model_11.Name = "Smooth Block Model"
  279. smooth_block_model_11.BrickColor = BrickColor.new("Bright blue")
  280. smooth_block_model_11.TopSurface = Enum.SurfaceType.Smooth
  281. smooth_block_model_11.Parent = Model
  282. smooth_block_model_11.CFrame = CFrame.new(23.644, 5.997, -120.156) * CFrame.Angles(0.027, -1.556, 0.027)
  283. smooth_block_model_12.Anchored = true
  284. smooth_block_model_12.Size = Vector3.new(11, 1.2, 11)
  285. smooth_block_model_12.Color = Color3.new(0.960784, 0.803922, 0.188235)
  286. smooth_block_model_12.Orientation = Vector3.new(-0.02, 0.82, 0.02)
  287. smooth_block_model_12.Name = "Smooth Block Model"
  288. smooth_block_model_12.BrickColor = BrickColor.new("Bright yellow")
  289. smooth_block_model_12.TopSurface = Enum.SurfaceType.Smooth
  290. smooth_block_model_12.Parent = Model
  291. smooth_block_model_12.CFrame = CFrame.new(26.715, 5.199, -115.199) * CFrame.Angles(0, 0.014, 0)
  292. smooth_block_model_13.Anchored = true
  293. smooth_block_model_13.Size = Vector3.new(2, 1.2, 11)
  294. smooth_block_model_13.Color = Color3.new(0.94902, 0.952941, 0.952941)
  295. smooth_block_model_13.Orientation = Vector3.new(0.02, -89.18, 0.02)
  296. smooth_block_model_13.Name = "Smooth Block Model"
  297. smooth_block_model_13.BrickColor = BrickColor.new("White")
  298. smooth_block_model_13.TopSurface = Enum.SurfaceType.Smooth
  299. smooth_block_model_13.Parent = Model
  300. smooth_block_model_13.CFrame = CFrame.new(26.622, 5.197, -121.698) * CFrame.Angles(0.027, -1.556, 0.027)
  301. smooth_block_model_14.Anchored = true
  302. smooth_block_model_14.Size = Vector3.new(2, 2.4, 7)
  303. smooth_block_model_14.Orientation = Vector3.new(-0.02, 90.82, -0.02)
  304. smooth_block_model_14.Color = Color3.new(0.411765, 0.25098, 0.156863)
  305. smooth_block_model_14.BrickColor = BrickColor.new("Reddish brown")
  306. smooth_block_model_14.Name = "Smooth Block Model"
  307. smooth_block_model_14.Parent = Model
  308. smooth_block_model_14.CFrame = CFrame.new(26.593, 5.797, -123.698) * CFrame.Angles(-3.115, 1.556, 3.115)
  309. smooth_block_model_15.Anchored = true
  310. smooth_block_model_15.Size = Vector3.new(2, 2.4, 7)
  311. smooth_block_model_15.Orientation = Vector3.new(-0.02, 90.82, -0.02)
  312. smooth_block_model_15.Color = Color3.new(0.411765, 0.25098, 0.156863)
  313. smooth_block_model_15.BrickColor = BrickColor.new("Reddish brown")
  314. smooth_block_model_15.Name = "Smooth Block Model"
  315. smooth_block_model_15.Parent = Model
  316. smooth_block_model_15.CFrame = CFrame.new(26.591, 8.197, -123.698) * CFrame.Angles(-3.115, 1.556, 3.115)
  317. smooth_block_model_16.Anchored = true
  318. smooth_block_model_16.Size = Vector3.new(2, 1.2, 2)
  319. smooth_block_model_16.Orientation = Vector3.new(0.02, -89.18, 0.02)
  320. smooth_block_model_16.Color = Color3.new(0.411765, 0.25098, 0.156863)
  321. smooth_block_model_16.BrickColor = BrickColor.new("Reddish brown")
  322. smooth_block_model_16.Name = "Smooth Block Model"
  323. smooth_block_model_16.Parent = Model
  324. smooth_block_model_16.CFrame = CFrame.new(31.094, 1.599, -123.762) * CFrame.Angles(0.027, -1.556, 0.027)
  325. smooth_block_model_17.Anchored = true
  326. smooth_block_model_17.Size = Vector3.new(2, 1.2, 2)
  327. smooth_block_model_17.Orientation = Vector3.new(0.02, -89.18, 0.02)
  328. smooth_block_model_17.Color = Color3.new(0.411765, 0.25098, 0.156863)
  329. smooth_block_model_17.BrickColor = BrickColor.new("Reddish brown")
  330. smooth_block_model_17.Name = "Smooth Block Model"
  331. smooth_block_model_17.Parent = Model
  332. smooth_block_model_17.CFrame = CFrame.new(31.094, 2.799, -123.762) * CFrame.Angles(0.027, -1.556, 0.027)
  333. smooth_block_model_18.Anchored = true
  334. smooth_block_model_18.Size = Vector3.new(2, 4.8, 2)
  335. smooth_block_model_18.Orientation = Vector3.new(0.02, -89.18, 0.02)
  336. smooth_block_model_18.Color = Color3.new(0.411765, 0.25098, 0.156863)
  337. smooth_block_model_18.BrickColor = BrickColor.new("Reddish brown")
  338. smooth_block_model_18.Name = "Smooth Block Model"
  339. smooth_block_model_18.Parent = Model
  340. smooth_block_model_18.CFrame = CFrame.new(31.092, 6.999, -123.763) * CFrame.Angles(0.027, -1.556, 0.027)
  341. smooth_block_model_19.Anchored = true
  342. smooth_block_model_19.Size = Vector3.new(2, 4.8, 1)
  343. smooth_block_model_19.Color = Color3.new(0.94902, 0.952941, 0.952941)
  344. smooth_block_model_19.Orientation = Vector3.new(0, -89.18, 0.04)
  345. smooth_block_model_19.Name = "Smooth Block Model"
  346. smooth_block_model_19.BrickColor = BrickColor.new("White")
  347. smooth_block_model_19.TopSurface = Enum.SurfaceType.Smooth
  348. smooth_block_model_19.Parent = Model
  349. smooth_block_model_19.CFrame = CFrame.new(32.624, 3.411, -121.78) * CFrame.Angles(-0.001, -1.557, 0)
  350. smooth_block_model_20.Anchored = true
  351. smooth_block_model_20.Size = Vector3.new(2, 1.2, 2)
  352. smooth_block_model_20.Orientation = Vector3.new(0.02, -89.18, 0.02)
  353. smooth_block_model_20.Color = Color3.new(0.411765, 0.25098, 0.156863)
  354. smooth_block_model_20.BrickColor = BrickColor.new("Reddish brown")
  355. smooth_block_model_20.Name = "Smooth Block Model"
  356. smooth_block_model_20.Parent = Model
  357. smooth_block_model_20.CFrame = CFrame.new(31.281, 1.602, -110.763) * CFrame.Angles(0.027, -1.556, 0.027)
  358. smooth_block_model_21.Anchored = true
  359. smooth_block_model_21.Size = Vector3.new(2, 1.2, 2)
  360. smooth_block_model_21.Orientation = Vector3.new(0.02, -89.18, 0.02)
  361. smooth_block_model_21.Color = Color3.new(0.411765, 0.25098, 0.156863)
  362. smooth_block_model_21.BrickColor = BrickColor.new("Reddish brown")
  363. smooth_block_model_21.Name = "Smooth Block Model"
  364. smooth_block_model_21.Parent = Model
  365. smooth_block_model_21.CFrame = CFrame.new(31.28, 2.802, -110.763) * CFrame.Angles(0.027, -1.556, 0.027)
  366. smooth_block_model_22.Anchored = true
  367. smooth_block_model_22.Size = Vector3.new(1, 4.8, 11)
  368. smooth_block_model_22.Color = Color3.new(0.960784, 0.803922, 0.188235)
  369. smooth_block_model_22.Orientation = Vector3.new(0.04, -179.18, -0.01)
  370. smooth_block_model_22.Name = "Smooth Block Model"
  371. smooth_block_model_22.BrickColor = BrickColor.new("Bright yellow")
  372. smooth_block_model_22.TopSurface = Enum.SurfaceType.Smooth
  373. smooth_block_model_22.Parent = Model
  374. smooth_block_model_22.CFrame = CFrame.new(32.716, 3.415, -115.281) * CFrame.Angles(3.141, -0.014, 3.141)
  375. smooth_block_model_23.Anchored = true
  376. smooth_block_model_23.Size = Vector3.new(3, 0.4, 5)
  377. smooth_block_model_23.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  378. smooth_block_model_23.Orientation = Vector3.new(0.02, -89.18, 0.02)
  379. smooth_block_model_23.Name = "Smooth Block Model"
  380. smooth_block_model_23.BrickColor = BrickColor.new("Bright blue")
  381. smooth_block_model_23.TopSurface = Enum.SurfaceType.Smooth
  382. smooth_block_model_23.Parent = Model
  383. smooth_block_model_23.CFrame = CFrame.new(29.643, 5.999, -120.242) * CFrame.Angles(0.027, -1.556, 0.027)
  384. part_2.Anchored = true
  385. part_2.Size = Vector3.new(83.05, 1.72, 56.71)
  386. part_2.BottomSurface = Enum.SurfaceType.Smooth
  387. part_2.TopSurface = Enum.SurfaceType.Smooth
  388. part_2.Parent = Model
  389. part_2.CFrame = CFrame.new(43.925, 28.59, -97.915)
  390. part_3.Anchored = true
  391. part_3.Size = Vector3.new(84.46, 27.03, 2.66)
  392. part_3.BottomSurface = Enum.SurfaceType.Smooth
  393. part_3.TopSurface = Enum.SurfaceType.Smooth
  394. part_3.Parent = Model
  395. part_3.CFrame = CFrame.new(44.025, 14.515, -125.88)
  396. part_4.Anchored = true
  397. part_4.Size = Vector3.new(1.82, 26.66, 58.45)
  398. part_4.BottomSurface = Enum.SurfaceType.Smooth
  399. part_4.TopSurface = Enum.SurfaceType.Smooth
  400. part_4.Parent = Model
  401. part_4.CFrame = CFrame.new(2.705, 14.33, -97.985)
  402. part_5.Anchored = true
  403. part_5.Size = Vector3.new(84.64, 26.73, 1.95)
  404. part_5.BottomSurface = Enum.SurfaceType.Smooth
  405. part_5.TopSurface = Enum.SurfaceType.Smooth
  406. part_5.Parent = Model
  407. part_5.CFrame = CFrame.new(44.114, 14.365, -69.735)
  408. part_6.Anchored = true
  409. part_6.Size = Vector3.new(84.44, 1, 58.95)
  410. part_6.BottomSurface = Enum.SurfaceType.Smooth
  411. part_6.TopSurface = Enum.SurfaceType.Smooth
  412. part_6.Parent = Model
  413. part_6.CFrame = CFrame.new(44.259, 0.5, -97.995)
  414. part_7.Anchored = true
  415. part_7.Size = Vector3.new(1.1, 28.41, 20.28)
  416. part_7.BottomSurface = Enum.SurfaceType.Smooth
  417. part_7.TopSurface = Enum.SurfaceType.Smooth
  418. part_7.Parent = Model
  419. part_7.CFrame = CFrame.new(85.884, 13.575, -78.9)
  420. part_8.Anchored = true
  421. part_8.CanCollide = false
  422. part_8.Size = Vector3.new(1.08, 10.7, 10.46)
  423. part_8.BottomSurface = Enum.SurfaceType.Smooth
  424. part_8.BrickColor = BrickColor.new("Maroon")
  425. part_8.TopSurface = Enum.SurfaceType.Smooth
  426. part_8.Color = Color3.new(0.443137, 0.054902, 0.0588235)
  427. part_8.Parent = Model
  428. part_8.CFrame = CFrame.new(85.999, 6.35, -94.03)
  429. part_9.Anchored = true
  430. part_9.Size = Vector3.new(1.07, 5.22, 25.19)
  431. part_9.BottomSurface = Enum.SurfaceType.Smooth
  432. part_9.Transparency = 0.89
  433. part_9.BrickColor = BrickColor.new("Bright bluish green")
  434. part_9.TopSurface = Enum.SurfaceType.Smooth
  435. part_9.Color = Color3.new(0.0745098, 0.647059, 0.607843)
  436. part_9.Parent = Model
  437. part_9.CFrame = CFrame.new(85.884, 8.81, -112.225)
  438. part_10.Anchored = true
  439. part_10.Size = Vector3.new(1.1, 5.2, 28.35)
  440. part_10.BottomSurface = Enum.SurfaceType.Smooth
  441. part_10.TopSurface = Enum.SurfaceType.Smooth
  442. part_10.Parent = Model
  443. part_10.CFrame = CFrame.new(85.884, 3.6, -113.155)
  444. part_11.Anchored = true
  445. part_11.Size = Vector3.new(1.1, 16.44, 41.32)
  446. part_11.BottomSurface = Enum.SurfaceType.Smooth
  447. part_11.TopSurface = Enum.SurfaceType.Smooth
  448. part_11.Parent = Model
  449. part_11.CFrame = CFrame.new(85.884, 19.53, -105.66)
  450. part_12.Anchored = true
  451. part_12.Size = Vector3.new(1.1, 14.03, 1)
  452. part_12.BottomSurface = Enum.SurfaceType.Smooth
  453. part_12.TopSurface = Enum.SurfaceType.Smooth
  454. part_12.Parent = Model
  455. part_12.CFrame = CFrame.new(85.884, 7.855, -99.47)
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