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it unlocks many cool features!
- - 4-hit confirms, especially if you can 2-hit confirm after 2-hits are blocked
- - hard knockdowns, especially on meterless BnBs or normal throws
- - safejumps on any knockdown, especially if they are simple to execute
- - 3f or 4f startup reversals with full invul
- - invul DPs in general
- - a crossup that doesn't require precise spacing to use, especially while hopping
- - an overhead, especially if you can combo afterwards
- - a command normal that comes out quickly and combos from lights
- - being able to link into a heavy, or into a light, especially if you have a command normal of the type just mentioned
- - a jumping normal that is active enough to function as air to air and air to ground at the time in some cases
- - air special moves that are safe on block, especially if you can combo afterwards
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