Advertisement
Guest User

Player.prev

a guest
Jan 22nd, 2020
89
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 14.75 KB | None | 0 0
  1. Mono path[0] = 'I:/JEUGOS/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'I:/JEUGOS/SteamLibrary/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
  8. Vendor:
  9. VRAM: 2988 MB
  10. Driver: 26.21.14.3200
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.198 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 1.462400 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/22/2020 12:43:44 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.0
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 2 worker threads for Enlighten.
  31. Thread -> id: 4504 -> priority: 1
  32. Thread -> id: 2594 -> priority: 1
  33. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  34. Fallback handler could not load library I:/JEUGOS/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc
  35. Fallback handler could not load library I:/JEUGOS/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  36. Fallback handler could not load library I:/JEUGOS/SteamLibrary/steamapps/common/Temtem/Temtem_Data/Mono/libc
  37.  
  38. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174262.
  39. Total: 367.930000 ms (FindLiveObjects: 8.895500 ms CreateObjectMapping: 17.113700 ms MarkObjects: 341.569400 ms DeleteObjects: 0.351100 ms)
  40.  
  41. [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Unable to read data from the transport connection: Una operación de bloqueo fue interrumpida por una llamada a WSACancelBlockingCall.
  42. . at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <0079a30f96a047348857e1cecc6c638a>:0
  43. at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x0003a] in <9bfe5727c1e148feb52fa1397dabf0b5>:0
  44. [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Unable to read data from the transport connection: Una operación de bloqueo fue interrumpida por una llamada a WSACancelBlockingCall.
  45. . at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <0079a30f96a047348857e1cecc6c638a>:0
  46. at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x0003a] in <9bfe5727c1e148feb52fa1397dabf0b5>:0
  47. [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Unable to read data from the transport connection: Una operación de bloqueo fue interrumpida por una llamada a WSACancelBlockingCall.
  48. . at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <0079a30f96a047348857e1cecc6c638a>:0
  49. at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x0003a] in <9bfe5727c1e148feb52fa1397dabf0b5>:0
  50. [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Unable to read data from the transport connection: Una operación de bloqueo fue interrumpida por una llamada a WSACancelBlockingCall.
  51. . at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <0079a30f96a047348857e1cecc6c638a>:0
  52. at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x0003a] in <9bfe5727c1e148feb52fa1397dabf0b5>:0
  53. [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Unable to read data from the transport connection: Una operación de bloqueo fue interrumpida por una llamada a WSACancelBlockingCall.
  54. . at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <0079a30f96a047348857e1cecc6c638a>:0
  55. at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x0003a] in <9bfe5727c1e148feb52fa1397dabf0b5>:0
  56. Tamer ID: 105607
  57.  
  58. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  59.  
  60. Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
  61.  
  62. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175523.
  63. Total: 354.590600 ms (FindLiveObjects: 9.894100 ms CreateObjectMapping: 16.603200 ms MarkObjects: 327.805200 ms DeleteObjects: 0.287800 ms)
  64.  
  65. Unloading 6 Unused Serialized files (Serialized files now loaded: 6)
  66.  
  67. Unloading 1364 unused Assets to reduce memory usage. Loaded Objects now: 197394.
  68. Total: 356.339400 ms (FindLiveObjects: 12.192800 ms CreateObjectMapping: 19.158300 ms MarkObjects: 323.102600 ms DeleteObjects: 1.885300 ms)
  69.  
  70. Unloading 6 Unused Serialized files (Serialized files now loaded: 6)
  71.  
  72. Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 203221.
  73. Total: 355.174100 ms (FindLiveObjects: 9.124900 ms CreateObjectMapping: 16.243100 ms MarkObjects: 329.012500 ms DeleteObjects: 0.793200 ms)
  74.  
  75. Unloading 6 Unused Serialized files (Serialized files now loaded: 8)
  76.  
  77. Unloading 403 unused Assets to reduce memory usage. Loaded Objects now: 210271.
  78. Total: 356.526600 ms (FindLiveObjects: 10.064800 ms CreateObjectMapping: 15.815400 ms MarkObjects: 330.027100 ms DeleteObjects: 0.619000 ms)
  79.  
  80. Unloading 7 Unused Serialized files (Serialized files now loaded: 9)
  81.  
  82. Unloading 387 unused Assets to reduce memory usage. Loaded Objects now: 214663.
  83. Total: 354.507900 ms (FindLiveObjects: 10.214400 ms CreateObjectMapping: 15.340600 ms MarkObjects: 328.154700 ms DeleteObjects: 0.797600 ms)
  84.  
  85. Unloading 5 Unused Serialized files (Serialized files now loaded: 11)
  86.  
  87. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 214758.
  88. Total: 356.307400 ms (FindLiveObjects: 11.701300 ms CreateObjectMapping: 16.419600 ms MarkObjects: 327.954200 ms DeleteObjects: 0.232100 ms)
  89.  
  90. Unloading 6 Unused Serialized files (Serialized files now loaded: 11)
  91.  
  92. Unloading 169 unused Assets to reduce memory usage. Loaded Objects now: 221855.
  93. Total: 362.343400 ms (FindLiveObjects: 10.720300 ms CreateObjectMapping: 20.370300 ms MarkObjects: 330.378400 ms DeleteObjects: 0.873900 ms)
  94.  
  95. Unloading 7 Unused Serialized files (Serialized files now loaded: 12)
  96.  
  97. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 227333.
  98. Total: 364.809000 ms (FindLiveObjects: 10.668300 ms CreateObjectMapping: 20.932300 ms MarkObjects: 332.620700 ms DeleteObjects: 0.587300 ms)
  99.  
  100. Unloading 8 Unused Serialized files (Serialized files now loaded: 12)
  101.  
  102. Unloading 255 unused Assets to reduce memory usage. Loaded Objects now: 233431.
  103. Total: 367.282200 ms (FindLiveObjects: 11.280400 ms CreateObjectMapping: 20.242400 ms MarkObjects: 335.060500 ms DeleteObjects: 0.698600 ms)
  104.  
  105. Unloading 7 Unused Serialized files (Serialized files now loaded: 13)
  106.  
  107. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 241104.
  108. Total: 368.902200 ms (FindLiveObjects: 11.342300 ms CreateObjectMapping: 20.738600 ms MarkObjects: 336.529400 ms DeleteObjects: 0.291500 ms)
  109.  
  110. Unloading 0 Unused Serialized files (Serialized files now loaded: 13)
  111.  
  112. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 241104.
  113. Total: 379.439100 ms (FindLiveObjects: 11.872900 ms CreateObjectMapping: 20.239200 ms MarkObjects: 347.082800 ms DeleteObjects: 0.243800 ms)
  114.  
  115. Unloading 0 Unused Serialized files (Serialized files now loaded: 13)
  116.  
  117. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 241104.
  118. Total: 371.393200 ms (FindLiveObjects: 10.610500 ms CreateObjectMapping: 20.270100 ms MarkObjects: 340.268800 ms DeleteObjects: 0.243500 ms)
  119.  
  120. Unloading 6 Unused Serialized files (Serialized files now loaded: 21)
  121.  
  122. Unloading 1777 unused Assets to reduce memory usage. Loaded Objects now: 257272.
  123. Total: 398.846500 ms (FindLiveObjects: 14.697600 ms CreateObjectMapping: 22.746500 ms MarkObjects: 359.318800 ms DeleteObjects: 2.083100 ms)
  124.  
  125. Unloading 5 Unused Serialized files (Serialized files now loaded: 21)
  126.  
  127. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 257296.
  128. Total: 393.757400 ms (FindLiveObjects: 13.821700 ms CreateObjectMapping: 21.727700 ms MarkObjects: 357.969000 ms DeleteObjects: 0.238800 ms)
  129.  
  130. Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
  131.  
  132. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 257296.
  133. Total: 394.896900 ms (FindLiveObjects: 12.976000 ms CreateObjectMapping: 20.789700 ms MarkObjects: 360.860000 ms DeleteObjects: 0.270800 ms)
  134.  
  135. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  136.  
  137. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  138.  
  139. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  140.  
  141. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  142.  
  143. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  144.  
  145. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  146.  
  147. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  148.  
  149. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  150.  
  151. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  152.  
  153. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  154.  
  155. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  156.  
  157. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  158.  
  159. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  160.  
  161. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  162.  
  163. Warning/GameAnalytics: Validation fail - progression event: Invalid progression status.
  164.  
  165. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  166.  
  167. Unloading 6 Unused Serialized files (Serialized files now loaded: 22)
  168.  
  169. Unloading 581 unused Assets to reduce memory usage. Loaded Objects now: 268313.
  170. Total: 417.274100 ms (FindLiveObjects: 15.180600 ms CreateObjectMapping: 20.026100 ms MarkObjects: 380.510600 ms DeleteObjects: 1.556400 ms)
  171.  
  172. Unloading 0 Unused Serialized files (Serialized files now loaded: 22)
  173.  
  174. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 268313.
  175. Total: 412.246500 ms (FindLiveObjects: 15.674100 ms CreateObjectMapping: 21.186600 ms MarkObjects: 375.038800 ms DeleteObjects: 0.346700 ms)
  176.  
  177. NullReferenceException: Object reference not set to an instance of an object
  178. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <b1d271698bdd487b923e701250fbe369>:0
  179. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  180. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  181. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  182. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  183. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  184. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  185. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  186.  
  187. (Filename: <b1d271698bdd487b923e701250fbe369> Line: 0)
  188.  
  189. NullReferenceException: Object reference not set to an instance of an object
  190. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <b1d271698bdd487b923e701250fbe369>:0
  191. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  192. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  193. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  194. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  195. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  196. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  197. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  198.  
  199. (Filename: <b1d271698bdd487b923e701250fbe369> Line: 0)
  200.  
  201. NullReferenceException: Object reference not set to an instance of an object
  202. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <b1d271698bdd487b923e701250fbe369>:0
  203. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  204. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  205. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  206. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  207. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  208. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  209. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  210.  
  211. (Filename: <b1d271698bdd487b923e701250fbe369> Line: 0)
  212.  
  213. NullReferenceException: Object reference not set to an instance of an object
  214. at Temtem.VisualEffects.VFXEffect+kcehddkpkdl.MoveNext () [0x000d3] in <b1d271698bdd487b923e701250fbe369>:0
  215. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <9308f262ecf043548754995729ae177c>:0
  216. UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
  217. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  218. Temtem.VisualEffects.VFXEffect:lnfpdfmdegq(IEnumerator)
  219. Temtem.VisualEffects.VFXEffect:ddqmjdiirpm(MonsterTechnique, MonsterInBattle, Quaternion, MonsterInBattle[], MonsterInBattle[], MonsterInBattle[], VFXTechniques, Int32&, List`1&, Boolean)
  220. Temtem.VisualEffects.njnfehfhoqo:MoveNext()
  221. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  222.  
  223. (Filename: <b1d271698bdd487b923e701250fbe369> Line: 0)
  224.  
  225. Unloading 6 Unused Serialized files (Serialized files now loaded: 22)
  226.  
  227. Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 269495.
  228. Total: 417.024700 ms (FindLiveObjects: 15.111200 ms CreateObjectMapping: 19.906000 ms MarkObjects: 381.649300 ms DeleteObjects: 0.358000 ms)
  229.  
  230. Unloading 0 Unused Serialized files (Serialized files now loaded: 22)
  231.  
  232. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 269495.
  233. Total: 411.437400 ms (FindLiveObjects: 13.613200 ms CreateObjectMapping: 20.653400 ms MarkObjects: 376.903400 ms DeleteObjects: 0.266900 ms)
  234.  
  235. Close Time: 1/22/2020 1:16:01 AM
  236.  
  237. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  238.  
  239. [SFS - ERROR] [UDPSocketLayer] Error reading data from socket: Una operación de bloqueo fue interrumpida por una llamada a WSACancelBlockingCall.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement