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- public final boolean isInRangeZ(GameObject obj, long range)
- {
- if(obj == null)
- return false;
- if(obj.getReflection() != getReflection())
- return false;
- long dx = Math.abs(obj.getX() - getX());
- if(dx > range)
- return false;
- long dy = Math.abs(obj.getY() - getY());
- if(dy > range)
- return false;
- long dz = Math.abs(obj.getZ() - getZ());
- return dz <= range && dx * dx + dy * dy + dz * dz <= range * range;
- }
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