Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- /*
- * Copyright (c) 2018, Adam <[email protected]>
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice, this
- * list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
- * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- package org.empyrean.client.graphics.opengl;
- import com.jogamp.nativewindow.AbstractGraphicsConfiguration;
- import com.jogamp.nativewindow.NativeWindowFactory;
- import com.jogamp.nativewindow.awt.AWTGraphicsConfiguration;
- import com.jogamp.nativewindow.awt.JAWTWindow;
- import com.jogamp.opengl.GL4;
- import com.jogamp.opengl.GLCapabilities;
- import com.jogamp.opengl.GLContext;
- import com.jogamp.opengl.GLDrawable;
- import com.jogamp.opengl.GLDrawableFactory;
- import com.jogamp.opengl.GLProfile;
- import java.awt.Canvas;
- import java.util.function.Function;
- import javax.swing.JFrame;
- import static org.empyrean.client.graphics.opengl.GLUtil.inputStreamToString;
- import static org.junit.Assert.fail;
- import org.empyrean.client.graphics.opengl.template.Template;
- import org.junit.Before;
- import org.junit.Ignore;
- import org.junit.Test;
- public class ShaderTest
- {
- private static final String VERTEX_SHADER = "" +
- "void main() {" +
- " gl_Position = vec4(1.0, 1.0, 1.0, 1.0);" +
- "}";
- private GL4 gl;
- @Before
- public void before()
- {
- Canvas canvas = new Canvas();
- JFrame frame = new JFrame();
- frame.setSize(100, 100);
- frame.add(canvas);
- frame.setVisible(true);
- GLProfile glProfile = GLProfile.getMaxFixedFunc(true);
- GLCapabilities glCaps = new GLCapabilities(glProfile);
- AbstractGraphicsConfiguration config = AWTGraphicsConfiguration.create(canvas.getGraphicsConfiguration(),
- glCaps, glCaps);
- JAWTWindow jawtWindow = (JAWTWindow) NativeWindowFactory.getNativeWindow(canvas, config);
- GLDrawableFactory glDrawableFactory = GLDrawableFactory.getFactory(glProfile);
- GLDrawable glDrawable = glDrawableFactory.createGLDrawable(jawtWindow);
- glDrawable.setRealized(true);
- GLContext glContext = glDrawable.createContext(null);
- int res = glContext.makeCurrent();
- if (res == GLContext.CONTEXT_NOT_CURRENT)
- {
- fail("error making context current");
- }
- gl = glContext.getGL().getGL4();
- }
- @Test
- @Ignore
- public void testUnordered() throws ShaderException
- {
- int glComputeProgram = gl.glCreateProgram();
- int glComputeShader = gl.glCreateShader(gl.GL_COMPUTE_SHADER);
- try
- {
- Function<String, String> func = (s) -> inputStreamToString(getClass().getResourceAsStream(s));
- Template template = new Template(func);
- String source = template.process(func.apply("comp_unordered.glsl"));
- int line = 0;
- for (String str : source.split("\\n"))
- {
- System.out.println(++line + " " + str);
- }
- GLUtil.loadComputeShader(gl, glComputeProgram, glComputeShader, source);
- }
- finally
- {
- gl.glDeleteShader(glComputeShader);
- gl.glDeleteProgram(glComputeProgram);
- }
- }
- @Test
- @Ignore
- public void testSmall() throws ShaderException
- {
- int glComputeProgram = gl.glCreateProgram();
- int glComputeShader = gl.glCreateShader(gl.GL_COMPUTE_SHADER);
- try
- {
- Function<String, String> func = (s) -> inputStreamToString(getClass().getResourceAsStream(s));
- Template template = new Template(func);
- String source = template.process(func.apply("comp_small.glsl"));
- int line = 0;
- for (String str : source.split("\\n"))
- {
- System.out.println(++line + " " + str);
- }
- GLUtil.loadComputeShader(gl, glComputeProgram, glComputeShader, source);
- }
- finally
- {
- gl.glDeleteShader(glComputeShader);
- gl.glDeleteProgram(glComputeProgram);
- }
- }
- @Test
- @Ignore
- public void testComp() throws ShaderException
- {
- int glComputeProgram = gl.glCreateProgram();
- int glComputeShader = gl.glCreateShader(gl.GL_COMPUTE_SHADER);
- try
- {
- Function<String, String> func = (s) -> inputStreamToString(getClass().getResourceAsStream(s));
- Template template = new Template(func);
- String source = template.process(func.apply("comp.glsl"));
- int line = 0;
- for (String str : source.split("\\n"))
- {
- System.out.println(++line + " " + str);
- }
- GLUtil.loadComputeShader(gl, glComputeProgram, glComputeShader, source);
- }
- finally
- {
- gl.glDeleteShader(glComputeShader);
- gl.glDeleteProgram(glComputeProgram);
- }
- }
- @Test
- @Ignore
- public void testGeom() throws ShaderException
- {
- int glComputeProgram = gl.glCreateProgram();
- int glVertexShader = gl.glCreateShader(gl.GL_VERTEX_SHADER);
- int glGeometryShader = gl.glCreateShader(gl.GL_GEOMETRY_SHADER);
- int glFragmentShader = gl.glCreateShader(gl.GL_FRAGMENT_SHADER);
- try
- {
- Function<String, String> func = (s) -> inputStreamToString(getClass().getResourceAsStream(s));
- Template template = new Template(func);
- String source = template.process(func.apply("geom.glsl"));
- int line = 0;
- for (String str : source.split("\\n"))
- {
- System.out.println(++line + " " + str);
- }
- GLUtil.loadShaders(gl, glComputeProgram, glVertexShader, glGeometryShader, glFragmentShader, VERTEX_SHADER, source, "");
- }
- finally
- {
- gl.glDeleteShader(glVertexShader);
- gl.glDeleteShader(glGeometryShader);
- gl.glDeleteShader(glFragmentShader);
- gl.glDeleteProgram(glComputeProgram);
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement